Shield Charge: Difference between revisions
>L1merBot (PyPoE/ExporterBot/1.0.0a0: Item exporter) |
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Line 40: | Line 40: | ||
|static_stat2_value = 100 | |static_stat2_value = 100 | ||
|static_stat3_id = off_hand_minimum_added_physical_damage_per_15_shield_armour_and_evasion_rating | |static_stat3_id = off_hand_minimum_added_physical_damage_per_15_shield_armour_and_evasion_rating | ||
|static_stat3_value = | |static_stat3_value = 3 | ||
|static_stat4_id = off_hand_maximum_added_physical_damage_per_15_shield_armour_and_evasion_rating | |static_stat4_id = off_hand_maximum_added_physical_damage_per_15_shield_armour_and_evasion_rating | ||
|static_stat4_value = | |static_stat4_value = 4 | ||
|static_stat5_id = additional_critical_strike_chance_per_10_shield_maximum_energy_shield_permyriad | |static_stat5_id = additional_critical_strike_chance_per_10_shield_maximum_energy_shield_permyriad | ||
|static_stat5_value = | |static_stat5_value = 20 | ||
|static_stat6_id = override_off_hand_base_critical_strike_chance_to_5% | |static_stat6_id = override_off_hand_base_critical_strike_chance_to_5% | ||
|static_stat6_value = 1 | |static_stat6_value = 1 | ||
Line 55: | Line 55: | ||
|static_stat10_id = attack_is_melee_override | |static_stat10_id = attack_is_melee_override | ||
|static_stat10_value = 1 | |static_stat10_value = 1 | ||
|stat_text = 75% increased Stun Threshold reduction on enemies at Maximum charge distance<br>(90-109)% increased Movement Speed<br>100% more Damage with Hits at Maximum Charge Distance<br>( | |stat_text = 75% increased Stun Threshold reduction on enemies at Maximum charge distance<br>(90-109)% increased Movement Speed<br>100% more Damage with Hits at Maximum Charge Distance<br>(16-190) to (24-284) Base Off Hand Physical Damage<br>3 to 4 Added Physical Damage per 15 Armour or Evasion Rating on Shield<br>Base Off Hand Attack time is (0.53-0.48) seconds<br>+0.2% to Critical Strike Chance per 10 Maximum Energy Shield on Shield<br>Base Off Hand Critical Strike Chance is 5% | ||
|level1 = True | |level1 = True | ||
|level1_level_requirement = 10 | |level1_level_requirement = 10 | ||
|level1_stat_text = 90% increased Movement Speed<br> | |level1_stat_text = 90% increased Movement Speed<br>16 to 24 Base Off Hand Physical Damage<br>Base Off Hand Attack time is 0.53 seconds | ||
|level1_stat1_id = base_movement_velocity_+% | |level1_stat1_id = base_movement_velocity_+% | ||
|level1_stat1_value = 90 | |level1_stat1_value = 90 | ||
|level1_stat2_id = off_hand_local_minimum_added_physical_damage | |level1_stat2_id = off_hand_local_minimum_added_physical_damage | ||
|level1_stat2_value = | |level1_stat2_value = 16 | ||
|level1_stat3_id = off_hand_local_maximum_added_physical_damage | |level1_stat3_id = off_hand_local_maximum_added_physical_damage | ||
|level1_stat3_value = | |level1_stat3_value = 24 | ||
|level1_stat4_id = off_hand_base_weapon_attack_duration_ms | |level1_stat4_id = off_hand_base_weapon_attack_duration_ms | ||
|level1_stat4_value = 530 | |level1_stat4_value = 530 | ||
|level2 = True | |level2 = True | ||
|level2_level_requirement = 13 | |level2_level_requirement = 13 | ||
|level2_stat_text = 91% increased Movement Speed<br> | |level2_stat_text = 91% increased Movement Speed<br>20 to 30 Base Off Hand Physical Damage<br>Base Off Hand Attack time is 0.53 seconds | ||
|level2_stat1_id = base_movement_velocity_+% | |level2_stat1_id = base_movement_velocity_+% | ||
|level2_stat1_value = 91 | |level2_stat1_value = 91 | ||
|level2_stat2_id = off_hand_local_minimum_added_physical_damage | |level2_stat2_id = off_hand_local_minimum_added_physical_damage | ||
|level2_stat2_value = | |level2_stat2_value = 20 | ||
|level2_stat3_id = off_hand_local_maximum_added_physical_damage | |level2_stat3_id = off_hand_local_maximum_added_physical_damage | ||
|level2_stat3_value = | |level2_stat3_value = 30 | ||
|level2_stat4_id = off_hand_base_weapon_attack_duration_ms | |level2_stat4_id = off_hand_base_weapon_attack_duration_ms | ||
|level2_stat4_value = 530 | |level2_stat4_value = 530 | ||
|level3 = True | |level3 = True | ||
|level3_level_requirement = 17 | |level3_level_requirement = 17 | ||
|level3_stat_text = 92% increased Movement Speed<br> | |level3_stat_text = 92% increased Movement Speed<br>25 to 37 Base Off Hand Physical Damage<br>Base Off Hand Attack time is 0.53 seconds | ||
|level3_stat1_id = base_movement_velocity_+% | |level3_stat1_id = base_movement_velocity_+% | ||
|level3_stat1_value = 92 | |level3_stat1_value = 92 | ||
|level3_stat2_id = off_hand_local_minimum_added_physical_damage | |level3_stat2_id = off_hand_local_minimum_added_physical_damage | ||
|level3_stat2_value = | |level3_stat2_value = 25 | ||
|level3_stat3_id = off_hand_local_maximum_added_physical_damage | |level3_stat3_id = off_hand_local_maximum_added_physical_damage | ||
|level3_stat3_value = | |level3_stat3_value = 37 | ||
|level3_stat4_id = off_hand_base_weapon_attack_duration_ms | |level3_stat4_id = off_hand_base_weapon_attack_duration_ms | ||
|level3_stat4_value = 530 | |level3_stat4_value = 530 | ||
|level4 = True | |level4 = True | ||
|level4_level_requirement = 21 | |level4_level_requirement = 21 | ||
|level4_stat_text = 93% increased Movement Speed<br> | |level4_stat_text = 93% increased Movement Speed<br>31 to 46 Base Off Hand Physical Damage<br>Base Off Hand Attack time is 0.52 seconds | ||
|level4_stat1_id = base_movement_velocity_+% | |level4_stat1_id = base_movement_velocity_+% | ||
|level4_stat1_value = 93 | |level4_stat1_value = 93 | ||
|level4_stat2_id = off_hand_local_minimum_added_physical_damage | |level4_stat2_id = off_hand_local_minimum_added_physical_damage | ||
|level4_stat2_value = | |level4_stat2_value = 31 | ||
|level4_stat3_id = off_hand_local_maximum_added_physical_damage | |level4_stat3_id = off_hand_local_maximum_added_physical_damage | ||
|level4_stat3_value = | |level4_stat3_value = 46 | ||
|level4_stat4_id = off_hand_base_weapon_attack_duration_ms | |level4_stat4_id = off_hand_base_weapon_attack_duration_ms | ||
|level4_stat4_value = 520 | |level4_stat4_value = 520 | ||
|level5 = True | |level5 = True | ||
|level5_level_requirement = 25 | |level5_level_requirement = 25 | ||
|level5_stat_text = 94% increased Movement Speed<br> | |level5_stat_text = 94% increased Movement Speed<br>37 to 56 Base Off Hand Physical Damage<br>Base Off Hand Attack time is 0.52 seconds | ||
|level5_stat1_id = base_movement_velocity_+% | |level5_stat1_id = base_movement_velocity_+% | ||
|level5_stat1_value = 94 | |level5_stat1_value = 94 | ||
|level5_stat2_id = off_hand_local_minimum_added_physical_damage | |level5_stat2_id = off_hand_local_minimum_added_physical_damage | ||
|level5_stat2_value = | |level5_stat2_value = 37 | ||
|level5_stat3_id = off_hand_local_maximum_added_physical_damage | |level5_stat3_id = off_hand_local_maximum_added_physical_damage | ||
|level5_stat3_value = | |level5_stat3_value = 56 | ||
|level5_stat4_id = off_hand_base_weapon_attack_duration_ms | |level5_stat4_id = off_hand_base_weapon_attack_duration_ms | ||
|level5_stat4_value = 520 | |level5_stat4_value = 520 | ||
|level6 = True | |level6 = True | ||
|level6_level_requirement = 29 | |level6_level_requirement = 29 | ||
|level6_stat_text = 95% increased Movement Speed<br> | |level6_stat_text = 95% increased Movement Speed<br>45 to 67 Base Off Hand Physical Damage<br>Base Off Hand Attack time is 0.52 seconds | ||
|level6_stat1_id = base_movement_velocity_+% | |level6_stat1_id = base_movement_velocity_+% | ||
|level6_stat1_value = 95 | |level6_stat1_value = 95 | ||
|level6_stat2_id = off_hand_local_minimum_added_physical_damage | |level6_stat2_id = off_hand_local_minimum_added_physical_damage | ||
|level6_stat2_value = | |level6_stat2_value = 45 | ||
|level6_stat3_id = off_hand_local_maximum_added_physical_damage | |level6_stat3_id = off_hand_local_maximum_added_physical_damage | ||
|level6_stat3_value = | |level6_stat3_value = 67 | ||
|level6_stat4_id = off_hand_base_weapon_attack_duration_ms | |level6_stat4_id = off_hand_base_weapon_attack_duration_ms | ||
|level6_stat4_value = 520 | |level6_stat4_value = 520 | ||
|level7 = True | |level7 = True | ||
|level7_level_requirement = 33 | |level7_level_requirement = 33 | ||
|level7_stat_text = 96% increased Movement Speed<br> | |level7_stat_text = 96% increased Movement Speed<br>53 to 79 Base Off Hand Physical Damage<br>Base Off Hand Attack time is 0.52 seconds | ||
|level7_stat1_id = base_movement_velocity_+% | |level7_stat1_id = base_movement_velocity_+% | ||
|level7_stat1_value = 96 | |level7_stat1_value = 96 | ||
|level7_stat2_id = off_hand_local_minimum_added_physical_damage | |level7_stat2_id = off_hand_local_minimum_added_physical_damage | ||
|level7_stat2_value = | |level7_stat2_value = 53 | ||
|level7_stat3_id = off_hand_local_maximum_added_physical_damage | |level7_stat3_id = off_hand_local_maximum_added_physical_damage | ||
|level7_stat3_value = | |level7_stat3_value = 79 | ||
|level7_stat4_id = off_hand_base_weapon_attack_duration_ms | |level7_stat4_id = off_hand_base_weapon_attack_duration_ms | ||
|level7_stat4_value = 520 | |level7_stat4_value = 520 | ||
|level8 = True | |level8 = True | ||
|level8_level_requirement = 36 | |level8_level_requirement = 36 | ||
|level8_stat_text = 97% increased Movement Speed<br> | |level8_stat_text = 97% increased Movement Speed<br>60 to 90 Base Off Hand Physical Damage<br>Base Off Hand Attack time is 0.51 seconds | ||
|level8_stat1_id = base_movement_velocity_+% | |level8_stat1_id = base_movement_velocity_+% | ||
|level8_stat1_value = 97 | |level8_stat1_value = 97 | ||
|level8_stat2_id = off_hand_local_minimum_added_physical_damage | |level8_stat2_id = off_hand_local_minimum_added_physical_damage | ||
|level8_stat2_value = | |level8_stat2_value = 60 | ||
|level8_stat3_id = off_hand_local_maximum_added_physical_damage | |level8_stat3_id = off_hand_local_maximum_added_physical_damage | ||
|level8_stat3_value = | |level8_stat3_value = 90 | ||
|level8_stat4_id = off_hand_base_weapon_attack_duration_ms | |level8_stat4_id = off_hand_base_weapon_attack_duration_ms | ||
|level8_stat4_value = 510 | |level8_stat4_value = 510 | ||
|level9 = True | |level9 = True | ||
|level9_level_requirement = 39 | |level9_level_requirement = 39 | ||
|level9_stat_text = 98% increased Movement Speed<br> | |level9_stat_text = 98% increased Movement Speed<br>67 to 101 Base Off Hand Physical Damage<br>Base Off Hand Attack time is 0.51 seconds | ||
|level9_stat1_id = base_movement_velocity_+% | |level9_stat1_id = base_movement_velocity_+% | ||
|level9_stat1_value = 98 | |level9_stat1_value = 98 | ||
|level9_stat2_id = off_hand_local_minimum_added_physical_damage | |level9_stat2_id = off_hand_local_minimum_added_physical_damage | ||
|level9_stat2_value = | |level9_stat2_value = 67 | ||
|level9_stat3_id = off_hand_local_maximum_added_physical_damage | |level9_stat3_id = off_hand_local_maximum_added_physical_damage | ||
|level9_stat3_value = | |level9_stat3_value = 101 | ||
|level9_stat4_id = off_hand_base_weapon_attack_duration_ms | |level9_stat4_id = off_hand_base_weapon_attack_duration_ms | ||
|level9_stat4_value = 510 | |level9_stat4_value = 510 | ||
|level10 = True | |level10 = True | ||
|level10_level_requirement = 42 | |level10_level_requirement = 42 | ||
|level10_stat_text = 99% increased Movement Speed<br> | |level10_stat_text = 99% increased Movement Speed<br>75 to 113 Base Off Hand Physical Damage<br>Base Off Hand Attack time is 0.51 seconds | ||
|level10_stat1_id = base_movement_velocity_+% | |level10_stat1_id = base_movement_velocity_+% | ||
|level10_stat1_value = 99 | |level10_stat1_value = 99 | ||
|level10_stat2_id = off_hand_local_minimum_added_physical_damage | |level10_stat2_id = off_hand_local_minimum_added_physical_damage | ||
|level10_stat2_value = | |level10_stat2_value = 75 | ||
|level10_stat3_id = off_hand_local_maximum_added_physical_damage | |level10_stat3_id = off_hand_local_maximum_added_physical_damage | ||
|level10_stat3_value = | |level10_stat3_value = 113 | ||
|level10_stat4_id = off_hand_base_weapon_attack_duration_ms | |level10_stat4_id = off_hand_base_weapon_attack_duration_ms | ||
|level10_stat4_value = 510 | |level10_stat4_value = 510 | ||
|level11 = True | |level11 = True | ||
|level11_level_requirement = 45 | |level11_level_requirement = 45 | ||
|level11_stat_text = 100% increased Movement Speed<br> | |level11_stat_text = 100% increased Movement Speed<br>84 to 126 Base Off Hand Physical Damage<br>Base Off Hand Attack time is 0.51 seconds | ||
|level11_stat1_id = base_movement_velocity_+% | |level11_stat1_id = base_movement_velocity_+% | ||
|level11_stat1_value = 100 | |level11_stat1_value = 100 | ||
|level11_stat2_id = off_hand_local_minimum_added_physical_damage | |level11_stat2_id = off_hand_local_minimum_added_physical_damage | ||
|level11_stat2_value = | |level11_stat2_value = 84 | ||
|level11_stat3_id = off_hand_local_maximum_added_physical_damage | |level11_stat3_id = off_hand_local_maximum_added_physical_damage | ||
|level11_stat3_value = | |level11_stat3_value = 126 | ||
|level11_stat4_id = off_hand_base_weapon_attack_duration_ms | |level11_stat4_id = off_hand_base_weapon_attack_duration_ms | ||
|level11_stat4_value = 510 | |level11_stat4_value = 510 | ||
|level12 = True | |level12 = True | ||
|level12_level_requirement = 48 | |level12_level_requirement = 48 | ||
|level12_stat_text = 101% increased Movement Speed<br> | |level12_stat_text = 101% increased Movement Speed<br>93 to 140 Base Off Hand Physical Damage<br>Base Off Hand Attack time is 0.5 seconds | ||
|level12_stat1_id = base_movement_velocity_+% | |level12_stat1_id = base_movement_velocity_+% | ||
|level12_stat1_value = 101 | |level12_stat1_value = 101 | ||
|level12_stat2_id = off_hand_local_minimum_added_physical_damage | |level12_stat2_id = off_hand_local_minimum_added_physical_damage | ||
|level12_stat2_value = | |level12_stat2_value = 93 | ||
|level12_stat3_id = off_hand_local_maximum_added_physical_damage | |level12_stat3_id = off_hand_local_maximum_added_physical_damage | ||
|level12_stat3_value = | |level12_stat3_value = 140 | ||
|level12_stat4_id = off_hand_base_weapon_attack_duration_ms | |level12_stat4_id = off_hand_base_weapon_attack_duration_ms | ||
|level12_stat4_value = 500 | |level12_stat4_value = 500 | ||
|level13 = True | |level13 = True | ||
|level13_level_requirement = 51 | |level13_level_requirement = 51 | ||
|level13_stat_text = 102% increased Movement Speed<br> | |level13_stat_text = 102% increased Movement Speed<br>103 to 155 Base Off Hand Physical Damage<br>Base Off Hand Attack time is 0.5 seconds | ||
|level13_stat1_id = base_movement_velocity_+% | |level13_stat1_id = base_movement_velocity_+% | ||
|level13_stat1_value = 102 | |level13_stat1_value = 102 | ||
|level13_stat2_id = off_hand_local_minimum_added_physical_damage | |level13_stat2_id = off_hand_local_minimum_added_physical_damage | ||
|level13_stat2_value = | |level13_stat2_value = 103 | ||
|level13_stat3_id = off_hand_local_maximum_added_physical_damage | |level13_stat3_id = off_hand_local_maximum_added_physical_damage | ||
|level13_stat3_value = | |level13_stat3_value = 155 | ||
|level13_stat4_id = off_hand_base_weapon_attack_duration_ms | |level13_stat4_id = off_hand_base_weapon_attack_duration_ms | ||
|level13_stat4_value = 500 | |level13_stat4_value = 500 | ||
|level14 = True | |level14 = True | ||
|level14_level_requirement = 54 | |level14_level_requirement = 54 | ||
|level14_stat_text = 103% increased Movement Speed<br> | |level14_stat_text = 103% increased Movement Speed<br>114 to 171 Base Off Hand Physical Damage<br>Base Off Hand Attack time is 0.5 seconds | ||
|level14_stat1_id = base_movement_velocity_+% | |level14_stat1_id = base_movement_velocity_+% | ||
|level14_stat1_value = 103 | |level14_stat1_value = 103 | ||
|level14_stat2_id = off_hand_local_minimum_added_physical_damage | |level14_stat2_id = off_hand_local_minimum_added_physical_damage | ||
|level14_stat2_value = | |level14_stat2_value = 114 | ||
|level14_stat3_id = off_hand_local_maximum_added_physical_damage | |level14_stat3_id = off_hand_local_maximum_added_physical_damage | ||
|level14_stat3_value = | |level14_stat3_value = 171 | ||
|level14_stat4_id = off_hand_base_weapon_attack_duration_ms | |level14_stat4_id = off_hand_base_weapon_attack_duration_ms | ||
|level14_stat4_value = 500 | |level14_stat4_value = 500 | ||
|level15 = True | |level15 = True | ||
|level15_level_requirement = 57 | |level15_level_requirement = 57 | ||
|level15_stat_text = 104% increased Movement Speed<br> | |level15_stat_text = 104% increased Movement Speed<br>126 to 189 Base Off Hand Physical Damage<br>Base Off Hand Attack time is 0.5 seconds | ||
|level15_stat1_id = base_movement_velocity_+% | |level15_stat1_id = base_movement_velocity_+% | ||
|level15_stat1_value = 104 | |level15_stat1_value = 104 | ||
|level15_stat2_id = off_hand_local_minimum_added_physical_damage | |level15_stat2_id = off_hand_local_minimum_added_physical_damage | ||
|level15_stat2_value = | |level15_stat2_value = 126 | ||
|level15_stat3_id = off_hand_local_maximum_added_physical_damage | |level15_stat3_id = off_hand_local_maximum_added_physical_damage | ||
|level15_stat3_value = | |level15_stat3_value = 189 | ||
|level15_stat4_id = off_hand_base_weapon_attack_duration_ms | |level15_stat4_id = off_hand_base_weapon_attack_duration_ms | ||
|level15_stat4_value = 500 | |level15_stat4_value = 500 | ||
|level16 = True | |level16 = True | ||
|level16_level_requirement = 60 | |level16_level_requirement = 60 | ||
|level16_stat_text = 105% increased Movement Speed<br> | |level16_stat_text = 105% increased Movement Speed<br>139 to 208 Base Off Hand Physical Damage<br>Base Off Hand Attack time is 0.49 seconds | ||
|level16_stat1_id = base_movement_velocity_+% | |level16_stat1_id = base_movement_velocity_+% | ||
|level16_stat1_value = 105 | |level16_stat1_value = 105 | ||
|level16_stat2_id = off_hand_local_minimum_added_physical_damage | |level16_stat2_id = off_hand_local_minimum_added_physical_damage | ||
|level16_stat2_value = | |level16_stat2_value = 139 | ||
|level16_stat3_id = off_hand_local_maximum_added_physical_damage | |level16_stat3_id = off_hand_local_maximum_added_physical_damage | ||
|level16_stat3_value = | |level16_stat3_value = 208 | ||
|level16_stat4_id = off_hand_base_weapon_attack_duration_ms | |level16_stat4_id = off_hand_base_weapon_attack_duration_ms | ||
|level16_stat4_value = 490 | |level16_stat4_value = 490 | ||
|level17 = True | |level17 = True | ||
|level17_level_requirement = 63 | |level17_level_requirement = 63 | ||
|level17_stat_text = 106% increased Movement Speed<br> | |level17_stat_text = 106% increased Movement Speed<br>153 to 229 Base Off Hand Physical Damage<br>Base Off Hand Attack time is 0.49 seconds | ||
|level17_stat1_id = base_movement_velocity_+% | |level17_stat1_id = base_movement_velocity_+% | ||
|level17_stat1_value = 106 | |level17_stat1_value = 106 | ||
|level17_stat2_id = off_hand_local_minimum_added_physical_damage | |level17_stat2_id = off_hand_local_minimum_added_physical_damage | ||
|level17_stat2_value = | |level17_stat2_value = 153 | ||
|level17_stat3_id = off_hand_local_maximum_added_physical_damage | |level17_stat3_id = off_hand_local_maximum_added_physical_damage | ||
|level17_stat3_value = | |level17_stat3_value = 229 | ||
|level17_stat4_id = off_hand_base_weapon_attack_duration_ms | |level17_stat4_id = off_hand_base_weapon_attack_duration_ms | ||
|level17_stat4_value = 490 | |level17_stat4_value = 490 | ||
|level18 = True | |level18 = True | ||
|level18_level_requirement = 66 | |level18_level_requirement = 66 | ||
|level18_stat_text = 107% increased Movement Speed<br> | |level18_stat_text = 107% increased Movement Speed<br>168 to 252 Base Off Hand Physical Damage<br>Base Off Hand Attack time is 0.49 seconds | ||
|level18_stat1_id = base_movement_velocity_+% | |level18_stat1_id = base_movement_velocity_+% | ||
|level18_stat1_value = 107 | |level18_stat1_value = 107 | ||
|level18_stat2_id = off_hand_local_minimum_added_physical_damage | |level18_stat2_id = off_hand_local_minimum_added_physical_damage | ||
|level18_stat2_value = | |level18_stat2_value = 168 | ||
|level18_stat3_id = off_hand_local_maximum_added_physical_damage | |level18_stat3_id = off_hand_local_maximum_added_physical_damage | ||
|level18_stat3_value = | |level18_stat3_value = 252 | ||
|level18_stat4_id = off_hand_base_weapon_attack_duration_ms | |level18_stat4_id = off_hand_base_weapon_attack_duration_ms | ||
|level18_stat4_value = 490 | |level18_stat4_value = 490 | ||
|level19 = True | |level19 = True | ||
|level19_level_requirement = 68 | |level19_level_requirement = 68 | ||
|level19_stat_text = 108% increased Movement Speed<br> | |level19_stat_text = 108% increased Movement Speed<br>178 to 268 Base Off Hand Physical Damage<br>Base Off Hand Attack time is 0.49 seconds | ||
|level19_stat1_id = base_movement_velocity_+% | |level19_stat1_id = base_movement_velocity_+% | ||
|level19_stat1_value = 108 | |level19_stat1_value = 108 | ||
|level19_stat2_id = off_hand_local_minimum_added_physical_damage | |level19_stat2_id = off_hand_local_minimum_added_physical_damage | ||
|level19_stat2_value = | |level19_stat2_value = 178 | ||
|level19_stat3_id = off_hand_local_maximum_added_physical_damage | |level19_stat3_id = off_hand_local_maximum_added_physical_damage | ||
|level19_stat3_value = | |level19_stat3_value = 268 | ||
|level19_stat4_id = off_hand_base_weapon_attack_duration_ms | |level19_stat4_id = off_hand_base_weapon_attack_duration_ms | ||
|level19_stat4_value = 490 | |level19_stat4_value = 490 | ||
|level20 = True | |level20 = True | ||
|level20_level_requirement = 70 | |level20_level_requirement = 70 | ||
|level20_stat_text = 109% increased Movement Speed<br> | |level20_stat_text = 109% increased Movement Speed<br>190 to 284 Base Off Hand Physical Damage<br>Base Off Hand Attack time is 0.48 seconds | ||
|level20_stat1_id = base_movement_velocity_+% | |level20_stat1_id = base_movement_velocity_+% | ||
|level20_stat1_value = 109 | |level20_stat1_value = 109 | ||
|level20_stat2_id = off_hand_local_minimum_added_physical_damage | |level20_stat2_id = off_hand_local_minimum_added_physical_damage | ||
|level20_stat2_value = | |level20_stat2_value = 190 | ||
|level20_stat3_id = off_hand_local_maximum_added_physical_damage | |level20_stat3_id = off_hand_local_maximum_added_physical_damage | ||
|level20_stat3_value = | |level20_stat3_value = 284 | ||
|level20_stat4_id = off_hand_base_weapon_attack_duration_ms | |level20_stat4_id = off_hand_base_weapon_attack_duration_ms | ||
|level20_stat4_value = 480 | |level20_stat4_value = 480 | ||
|level21 = True | |level21 = True | ||
|level21_level_requirement = 72 | |level21_level_requirement = 72 | ||
|level21_stat_text = 110% increased Movement Speed<br> | |level21_stat_text = 110% increased Movement Speed<br>201 to 302 Base Off Hand Physical Damage<br>Base Off Hand Attack time is 0.48 seconds | ||
|level21_stat1_id = base_movement_velocity_+% | |level21_stat1_id = base_movement_velocity_+% | ||
|level21_stat1_value = 110 | |level21_stat1_value = 110 | ||
|level21_stat2_id = off_hand_local_minimum_added_physical_damage | |level21_stat2_id = off_hand_local_minimum_added_physical_damage | ||
|level21_stat2_value = | |level21_stat2_value = 201 | ||
|level21_stat3_id = off_hand_local_maximum_added_physical_damage | |level21_stat3_id = off_hand_local_maximum_added_physical_damage | ||
|level21_stat3_value = | |level21_stat3_value = 302 | ||
|level21_stat4_id = off_hand_base_weapon_attack_duration_ms | |level21_stat4_id = off_hand_base_weapon_attack_duration_ms | ||
|level21_stat4_value = 480 | |level21_stat4_value = 480 | ||
|level22 = True | |level22 = True | ||
|level22_level_requirement = 74 | |level22_level_requirement = 74 | ||
|level22_stat_text = 111% increased Movement Speed<br> | |level22_stat_text = 111% increased Movement Speed<br>214 to 320 Base Off Hand Physical Damage<br>Base Off Hand Attack time is 0.48 seconds | ||
|level22_stat1_id = base_movement_velocity_+% | |level22_stat1_id = base_movement_velocity_+% | ||
|level22_stat1_value = 111 | |level22_stat1_value = 111 | ||
|level22_stat2_id = off_hand_local_minimum_added_physical_damage | |level22_stat2_id = off_hand_local_minimum_added_physical_damage | ||
|level22_stat2_value = | |level22_stat2_value = 214 | ||
|level22_stat3_id = off_hand_local_maximum_added_physical_damage | |level22_stat3_id = off_hand_local_maximum_added_physical_damage | ||
|level22_stat3_value = | |level22_stat3_value = 320 | ||
|level22_stat4_id = off_hand_base_weapon_attack_duration_ms | |level22_stat4_id = off_hand_base_weapon_attack_duration_ms | ||
|level22_stat4_value = 480 | |level22_stat4_value = 480 | ||
|level23 = True | |level23 = True | ||
|level23_level_requirement = 76 | |level23_level_requirement = 76 | ||
|level23_stat_text = 112% increased Movement Speed<br> | |level23_stat_text = 112% increased Movement Speed<br>227 to 340 Base Off Hand Physical Damage<br>Base Off Hand Attack time is 0.48 seconds | ||
|level23_stat1_id = base_movement_velocity_+% | |level23_stat1_id = base_movement_velocity_+% | ||
|level23_stat1_value = 112 | |level23_stat1_value = 112 | ||
|level23_stat2_id = off_hand_local_minimum_added_physical_damage | |level23_stat2_id = off_hand_local_minimum_added_physical_damage | ||
|level23_stat2_value = | |level23_stat2_value = 227 | ||
|level23_stat3_id = off_hand_local_maximum_added_physical_damage | |level23_stat3_id = off_hand_local_maximum_added_physical_damage | ||
|level23_stat3_value = | |level23_stat3_value = 340 | ||
|level23_stat4_id = off_hand_base_weapon_attack_duration_ms | |level23_stat4_id = off_hand_base_weapon_attack_duration_ms | ||
|level23_stat4_value = 480 | |level23_stat4_value = 480 | ||
|level24 = True | |level24 = True | ||
|level24_level_requirement = 78 | |level24_level_requirement = 78 | ||
|level24_stat_text = 113% increased Movement Speed<br> | |level24_stat_text = 113% increased Movement Speed<br>240 to 360 Base Off Hand Physical Damage<br>Base Off Hand Attack time is 0.47 seconds | ||
|level24_stat1_id = base_movement_velocity_+% | |level24_stat1_id = base_movement_velocity_+% | ||
|level24_stat1_value = 113 | |level24_stat1_value = 113 | ||
|level24_stat2_id = off_hand_local_minimum_added_physical_damage | |level24_stat2_id = off_hand_local_minimum_added_physical_damage | ||
|level24_stat2_value = | |level24_stat2_value = 240 | ||
|level24_stat3_id = off_hand_local_maximum_added_physical_damage | |level24_stat3_id = off_hand_local_maximum_added_physical_damage | ||
|level24_stat3_value = | |level24_stat3_value = 360 | ||
|level24_stat4_id = off_hand_base_weapon_attack_duration_ms | |level24_stat4_id = off_hand_base_weapon_attack_duration_ms | ||
|level24_stat4_value = 470 | |level24_stat4_value = 470 | ||
|level25 = True | |level25 = True | ||
|level25_level_requirement = 80 | |level25_level_requirement = 80 | ||
|level25_stat_text = 114% increased Movement Speed<br> | |level25_stat_text = 114% increased Movement Speed<br>254 to 382 Base Off Hand Physical Damage<br>Base Off Hand Attack time is 0.47 seconds | ||
|level25_stat1_id = base_movement_velocity_+% | |level25_stat1_id = base_movement_velocity_+% | ||
|level25_stat1_value = 114 | |level25_stat1_value = 114 | ||
|level25_stat2_id = off_hand_local_minimum_added_physical_damage | |level25_stat2_id = off_hand_local_minimum_added_physical_damage | ||
|level25_stat2_value = | |level25_stat2_value = 254 | ||
|level25_stat3_id = off_hand_local_maximum_added_physical_damage | |level25_stat3_id = off_hand_local_maximum_added_physical_damage | ||
|level25_stat3_value = | |level25_stat3_value = 382 | ||
|level25_stat4_id = off_hand_base_weapon_attack_duration_ms | |level25_stat4_id = off_hand_base_weapon_attack_duration_ms | ||
|level25_stat4_value = 470 | |level25_stat4_value = 470 | ||
|level26 = True | |level26 = True | ||
|level26_level_requirement = 82 | |level26_level_requirement = 82 | ||
|level26_stat_text = 115% increased Movement Speed<br> | |level26_stat_text = 115% increased Movement Speed<br>269 to 404 Base Off Hand Physical Damage<br>Base Off Hand Attack time is 0.47 seconds | ||
|level26_stat1_id = base_movement_velocity_+% | |level26_stat1_id = base_movement_velocity_+% | ||
|level26_stat1_value = 115 | |level26_stat1_value = 115 | ||
|level26_stat2_id = off_hand_local_minimum_added_physical_damage | |level26_stat2_id = off_hand_local_minimum_added_physical_damage | ||
|level26_stat2_value = | |level26_stat2_value = 269 | ||
|level26_stat3_id = off_hand_local_maximum_added_physical_damage | |level26_stat3_id = off_hand_local_maximum_added_physical_damage | ||
|level26_stat3_value = | |level26_stat3_value = 404 | ||
|level26_stat4_id = off_hand_base_weapon_attack_duration_ms | |level26_stat4_id = off_hand_base_weapon_attack_duration_ms | ||
|level26_stat4_value = 470 | |level26_stat4_value = 470 | ||
|level27 = True | |level27 = True | ||
|level27_level_requirement = 84 | |level27_level_requirement = 84 | ||
|level27_stat_text = 116% increased Movement Speed<br> | |level27_stat_text = 116% increased Movement Speed<br>285 to 428 Base Off Hand Physical Damage<br>Base Off Hand Attack time is 0.47 seconds | ||
|level27_stat1_id = base_movement_velocity_+% | |level27_stat1_id = base_movement_velocity_+% | ||
|level27_stat1_value = 116 | |level27_stat1_value = 116 | ||
|level27_stat2_id = off_hand_local_minimum_added_physical_damage | |level27_stat2_id = off_hand_local_minimum_added_physical_damage | ||
|level27_stat2_value = | |level27_stat2_value = 285 | ||
|level27_stat3_id = off_hand_local_maximum_added_physical_damage | |level27_stat3_id = off_hand_local_maximum_added_physical_damage | ||
|level27_stat3_value = | |level27_stat3_value = 428 | ||
|level27_stat4_id = off_hand_base_weapon_attack_duration_ms | |level27_stat4_id = off_hand_base_weapon_attack_duration_ms | ||
|level27_stat4_value = 470 | |level27_stat4_value = 470 | ||
|level28 = True | |level28 = True | ||
|level28_level_requirement = 86 | |level28_level_requirement = 86 | ||
|level28_stat_text = 117% increased Movement Speed<br> | |level28_stat_text = 117% increased Movement Speed<br>302 to 453 Base Off Hand Physical Damage<br>Base Off Hand Attack time is 0.46 seconds | ||
|level28_stat1_id = base_movement_velocity_+% | |level28_stat1_id = base_movement_velocity_+% | ||
|level28_stat1_value = 117 | |level28_stat1_value = 117 | ||
|level28_stat2_id = off_hand_local_minimum_added_physical_damage | |level28_stat2_id = off_hand_local_minimum_added_physical_damage | ||
|level28_stat2_value = | |level28_stat2_value = 302 | ||
|level28_stat3_id = off_hand_local_maximum_added_physical_damage | |level28_stat3_id = off_hand_local_maximum_added_physical_damage | ||
|level28_stat3_value = | |level28_stat3_value = 453 | ||
|level28_stat4_id = off_hand_base_weapon_attack_duration_ms | |level28_stat4_id = off_hand_base_weapon_attack_duration_ms | ||
|level28_stat4_value = 460 | |level28_stat4_value = 460 | ||
|level29 = True | |level29 = True | ||
|level29_level_requirement = 88 | |level29_level_requirement = 88 | ||
|level29_stat_text = 118% increased Movement Speed<br> | |level29_stat_text = 118% increased Movement Speed<br>319 to 479 Base Off Hand Physical Damage<br>Base Off Hand Attack time is 0.46 seconds | ||
|level29_stat1_id = base_movement_velocity_+% | |level29_stat1_id = base_movement_velocity_+% | ||
|level29_stat1_value = 118 | |level29_stat1_value = 118 | ||
|level29_stat2_id = off_hand_local_minimum_added_physical_damage | |level29_stat2_id = off_hand_local_minimum_added_physical_damage | ||
|level29_stat2_value = | |level29_stat2_value = 319 | ||
|level29_stat3_id = off_hand_local_maximum_added_physical_damage | |level29_stat3_id = off_hand_local_maximum_added_physical_damage | ||
|level29_stat3_value = | |level29_stat3_value = 479 | ||
|level29_stat4_id = off_hand_base_weapon_attack_duration_ms | |level29_stat4_id = off_hand_base_weapon_attack_duration_ms | ||
|level29_stat4_value = 460 | |level29_stat4_value = 460 | ||
|level30 = True | |level30 = True | ||
|level30_level_requirement = 90 | |level30_level_requirement = 90 | ||
|level30_stat_text = 119% increased Movement Speed<br> | |level30_stat_text = 119% increased Movement Speed<br>337 to 506 Base Off Hand Physical Damage<br>Base Off Hand Attack time is 0.46 seconds | ||
|level30_stat1_id = base_movement_velocity_+% | |level30_stat1_id = base_movement_velocity_+% | ||
|level30_stat1_value = 119 | |level30_stat1_value = 119 | ||
|level30_stat2_id = off_hand_local_minimum_added_physical_damage | |level30_stat2_id = off_hand_local_minimum_added_physical_damage | ||
|level30_stat2_value = | |level30_stat2_value = 337 | ||
|level30_stat3_id = off_hand_local_maximum_added_physical_damage | |level30_stat3_id = off_hand_local_maximum_added_physical_damage | ||
|level30_stat3_value = | |level30_stat3_value = 506 | ||
|level30_stat4_id = off_hand_base_weapon_attack_duration_ms | |level30_stat4_id = off_hand_base_weapon_attack_duration_ms | ||
|level30_stat4_value = 460 | |level30_stat4_value = 460 | ||
|level31 = True | |level31 = True | ||
|level31_level_requirement = 91 | |level31_level_requirement = 91 | ||
|level31_stat_text = 119% increased Movement Speed<br> | |level31_stat_text = 119% increased Movement Speed<br>347 to 520 Base Off Hand Physical Damage<br>Base Off Hand Attack time is 0.46 seconds | ||
|level31_stat1_id = base_movement_velocity_+% | |level31_stat1_id = base_movement_velocity_+% | ||
|level31_stat1_value = 119 | |level31_stat1_value = 119 | ||
|level31_stat2_id = off_hand_local_minimum_added_physical_damage | |level31_stat2_id = off_hand_local_minimum_added_physical_damage | ||
|level31_stat2_value = | |level31_stat2_value = 347 | ||
|level31_stat3_id = off_hand_local_maximum_added_physical_damage | |level31_stat3_id = off_hand_local_maximum_added_physical_damage | ||
|level31_stat3_value = | |level31_stat3_value = 520 | ||
|level31_stat4_id = off_hand_base_weapon_attack_duration_ms | |level31_stat4_id = off_hand_base_weapon_attack_duration_ms | ||
|level31_stat4_value = 460 | |level31_stat4_value = 460 | ||
|level32 = True | |level32 = True | ||
|level32_level_requirement = 92 | |level32_level_requirement = 92 | ||
|level32_stat_text = 120% increased Movement Speed<br> | |level32_stat_text = 120% increased Movement Speed<br>356 to 535 Base Off Hand Physical Damage<br>Base Off Hand Attack time is 0.46 seconds | ||
|level32_stat1_id = base_movement_velocity_+% | |level32_stat1_id = base_movement_velocity_+% | ||
|level32_stat1_value = 120 | |level32_stat1_value = 120 | ||
|level32_stat2_id = off_hand_local_minimum_added_physical_damage | |level32_stat2_id = off_hand_local_minimum_added_physical_damage | ||
|level32_stat2_value = | |level32_stat2_value = 356 | ||
|level32_stat3_id = off_hand_local_maximum_added_physical_damage | |level32_stat3_id = off_hand_local_maximum_added_physical_damage | ||
|level32_stat3_value = | |level32_stat3_value = 535 | ||
|level32_stat4_id = off_hand_base_weapon_attack_duration_ms | |level32_stat4_id = off_hand_base_weapon_attack_duration_ms | ||
|level32_stat4_value = 460 | |level32_stat4_value = 460 | ||
|level33 = True | |level33 = True | ||
|level33_level_requirement = 93 | |level33_level_requirement = 93 | ||
|level33_stat_text = 120% increased Movement Speed<br> | |level33_stat_text = 120% increased Movement Speed<br>366 to 550 Base Off Hand Physical Damage<br>Base Off Hand Attack time is 0.45 seconds | ||
|level33_stat1_id = base_movement_velocity_+% | |level33_stat1_id = base_movement_velocity_+% | ||
|level33_stat1_value = 120 | |level33_stat1_value = 120 | ||
|level33_stat2_id = off_hand_local_minimum_added_physical_damage | |level33_stat2_id = off_hand_local_minimum_added_physical_damage | ||
|level33_stat2_value = | |level33_stat2_value = 366 | ||
|level33_stat3_id = off_hand_local_maximum_added_physical_damage | |level33_stat3_id = off_hand_local_maximum_added_physical_damage | ||
|level33_stat3_value = | |level33_stat3_value = 550 | ||
|level33_stat4_id = off_hand_base_weapon_attack_duration_ms | |level33_stat4_id = off_hand_base_weapon_attack_duration_ms | ||
|level33_stat4_value = 450 | |level33_stat4_value = 450 | ||
|level34 = True | |level34 = True | ||
|level34_level_requirement = 94 | |level34_level_requirement = 94 | ||
|level34_stat_text = 121% increased Movement Speed<br> | |level34_stat_text = 121% increased Movement Speed<br>377 to 565 Base Off Hand Physical Damage<br>Base Off Hand Attack time is 0.45 seconds | ||
|level34_stat1_id = base_movement_velocity_+% | |level34_stat1_id = base_movement_velocity_+% | ||
|level34_stat1_value = 121 | |level34_stat1_value = 121 | ||
|level34_stat2_id = off_hand_local_minimum_added_physical_damage | |level34_stat2_id = off_hand_local_minimum_added_physical_damage | ||
|level34_stat2_value = | |level34_stat2_value = 377 | ||
|level34_stat3_id = off_hand_local_maximum_added_physical_damage | |level34_stat3_id = off_hand_local_maximum_added_physical_damage | ||
|level34_stat3_value = | |level34_stat3_value = 565 | ||
|level34_stat4_id = off_hand_base_weapon_attack_duration_ms | |level34_stat4_id = off_hand_base_weapon_attack_duration_ms | ||
|level34_stat4_value = 450 | |level34_stat4_value = 450 | ||
|level35 = True | |level35 = True | ||
|level35_level_requirement = 95 | |level35_level_requirement = 95 | ||
|level35_stat_text = 121% increased Movement Speed<br> | |level35_stat_text = 121% increased Movement Speed<br>387 to 580 Base Off Hand Physical Damage<br>Base Off Hand Attack time is 0.45 seconds | ||
|level35_stat1_id = base_movement_velocity_+% | |level35_stat1_id = base_movement_velocity_+% | ||
|level35_stat1_value = 121 | |level35_stat1_value = 121 | ||
|level35_stat2_id = off_hand_local_minimum_added_physical_damage | |level35_stat2_id = off_hand_local_minimum_added_physical_damage | ||
|level35_stat2_value = | |level35_stat2_value = 387 | ||
|level35_stat3_id = off_hand_local_maximum_added_physical_damage | |level35_stat3_id = off_hand_local_maximum_added_physical_damage | ||
|level35_stat3_value = | |level35_stat3_value = 580 | ||
|level35_stat4_id = off_hand_base_weapon_attack_duration_ms | |level35_stat4_id = off_hand_base_weapon_attack_duration_ms | ||
|level35_stat4_value = 450 | |level35_stat4_value = 450 | ||
|level36 = True | |level36 = True | ||
|level36_level_requirement = 96 | |level36_level_requirement = 96 | ||
|level36_stat_text = 122% increased Movement Speed<br> | |level36_stat_text = 122% increased Movement Speed<br>398 to 596 Base Off Hand Physical Damage<br>Base Off Hand Attack time is 0.45 seconds | ||
|level36_stat1_id = base_movement_velocity_+% | |level36_stat1_id = base_movement_velocity_+% | ||
|level36_stat1_value = 122 | |level36_stat1_value = 122 | ||
|level36_stat2_id = off_hand_local_minimum_added_physical_damage | |level36_stat2_id = off_hand_local_minimum_added_physical_damage | ||
|level36_stat2_value = | |level36_stat2_value = 398 | ||
|level36_stat3_id = off_hand_local_maximum_added_physical_damage | |level36_stat3_id = off_hand_local_maximum_added_physical_damage | ||
|level36_stat3_value = | |level36_stat3_value = 596 | ||
|level36_stat4_id = off_hand_base_weapon_attack_duration_ms | |level36_stat4_id = off_hand_base_weapon_attack_duration_ms | ||
|level36_stat4_value = 450 | |level36_stat4_value = 450 | ||
|level37 = True | |level37 = True | ||
|level37_level_requirement = 97 | |level37_level_requirement = 97 | ||
|level37_stat_text = 122% increased Movement Speed<br> | |level37_stat_text = 122% increased Movement Speed<br>408 to 613 Base Off Hand Physical Damage<br>Base Off Hand Attack time is 0.45 seconds | ||
|level37_stat1_id = base_movement_velocity_+% | |level37_stat1_id = base_movement_velocity_+% | ||
|level37_stat1_value = 122 | |level37_stat1_value = 122 | ||
|level37_stat2_id = off_hand_local_minimum_added_physical_damage | |level37_stat2_id = off_hand_local_minimum_added_physical_damage | ||
|level37_stat2_value = | |level37_stat2_value = 408 | ||
|level37_stat3_id = off_hand_local_maximum_added_physical_damage | |level37_stat3_id = off_hand_local_maximum_added_physical_damage | ||
|level37_stat3_value = | |level37_stat3_value = 613 | ||
|level37_stat4_id = off_hand_base_weapon_attack_duration_ms | |level37_stat4_id = off_hand_base_weapon_attack_duration_ms | ||
|level37_stat4_value = 450 | |level37_stat4_value = 450 | ||
|level38 = True | |level38 = True | ||
|level38_level_requirement = 98 | |level38_level_requirement = 98 | ||
|level38_stat_text = 123% increased Movement Speed<br> | |level38_stat_text = 123% increased Movement Speed<br>420 to 629 Base Off Hand Physical Damage<br>Base Off Hand Attack time is 0.45 seconds | ||
|level38_stat1_id = base_movement_velocity_+% | |level38_stat1_id = base_movement_velocity_+% | ||
|level38_stat1_value = 123 | |level38_stat1_value = 123 | ||
|level38_stat2_id = off_hand_local_minimum_added_physical_damage | |level38_stat2_id = off_hand_local_minimum_added_physical_damage | ||
|level38_stat2_value = | |level38_stat2_value = 420 | ||
|level38_stat3_id = off_hand_local_maximum_added_physical_damage | |level38_stat3_id = off_hand_local_maximum_added_physical_damage | ||
|level38_stat3_value = | |level38_stat3_value = 629 | ||
|level38_stat4_id = off_hand_base_weapon_attack_duration_ms | |level38_stat4_id = off_hand_base_weapon_attack_duration_ms | ||
|level38_stat4_value = 450 | |level38_stat4_value = 450 | ||
|level39 = True | |level39 = True | ||
|level39_level_requirement = 99 | |level39_level_requirement = 99 | ||
|level39_stat_text = 123% increased Movement Speed<br> | |level39_stat_text = 123% increased Movement Speed<br>431 to 647 Base Off Hand Physical Damage<br>Base Off Hand Attack time is 0.45 seconds | ||
|level39_stat1_id = base_movement_velocity_+% | |level39_stat1_id = base_movement_velocity_+% | ||
|level39_stat1_value = 123 | |level39_stat1_value = 123 | ||
|level39_stat2_id = off_hand_local_minimum_added_physical_damage | |level39_stat2_id = off_hand_local_minimum_added_physical_damage | ||
|level39_stat2_value = | |level39_stat2_value = 431 | ||
|level39_stat3_id = off_hand_local_maximum_added_physical_damage | |level39_stat3_id = off_hand_local_maximum_added_physical_damage | ||
|level39_stat3_value = | |level39_stat3_value = 647 | ||
|level39_stat4_id = off_hand_base_weapon_attack_duration_ms | |level39_stat4_id = off_hand_base_weapon_attack_duration_ms | ||
|level39_stat4_value = 450 | |level39_stat4_value = 450 | ||
|level40 = True | |level40 = True | ||
|level40_level_requirement = 100 | |level40_level_requirement = 100 | ||
|level40_stat_text = 124% increased Movement Speed<br> | |level40_stat_text = 124% increased Movement Speed<br>443 to 664 Base Off Hand Physical Damage<br>Base Off Hand Attack time is 0.45 seconds | ||
|level40_stat1_id = base_movement_velocity_+% | |level40_stat1_id = base_movement_velocity_+% | ||
|level40_stat1_value = 124 | |level40_stat1_value = 124 | ||
|level40_stat2_id = off_hand_local_minimum_added_physical_damage | |level40_stat2_id = off_hand_local_minimum_added_physical_damage | ||
|level40_stat2_value = | |level40_stat2_value = 443 | ||
|level40_stat3_id = off_hand_local_maximum_added_physical_damage | |level40_stat3_id = off_hand_local_maximum_added_physical_damage | ||
|level40_stat3_value = | |level40_stat3_value = 664 | ||
|level40_stat4_id = off_hand_base_weapon_attack_duration_ms | |level40_stat4_id = off_hand_base_weapon_attack_duration_ms | ||
|level40_stat4_value = 450 | |level40_stat4_value = 450 |
Revision as of 16:53, 7 April 2021
Level: (1-20)
AoE Radius: 8 / 16Requires Level 10Charges at a targeted location or enemy, pushing away enemies in your path and repeatedly dealing off-hand damage in a small area in front of you. You deal damage in a larger area when you reach the target. The further you travel, the more damage you deal, and the greater your chance of stunning enemies. Cannot be supported by Multistrike.75% increased Stun Threshold reduction on enemies at Maximum charge distance
(90-109)% increased Movement Speed
100% more Damage with Hits at Maximum Charge Distance
(16-190) to (24-284) Base Off Hand Physical Damage
3 to 4 Added Physical Damage per 15 Armour or Evasion Rating on Shield
Base Off Hand Attack time is (0.53-0.48) seconds
+0.2% to Critical Strike Chance per 10 Maximum Energy Shield on Shield
Base Off Hand Critical Strike Chance is 5%
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Drop level: 10Vendor Prices
Normal | 1x Orb of Transmutation |
1x Scroll FragmentMetadata
Item class: Skill Gem
Metadata ID: Metadata/Items/Gems/SkillGemShieldCharge
Shield Charge is an attack / movement / travel skill. The player charges at a location with their shield. Enemies that collide with the player while charging are damaged, knocked back, and stunned. Enemies in the way are pushed to the side. Unlike most attack skills, Shield Charge uses your shield's stats to calculate damage.
Skill functions and interactions
- Damage and reduced enemy stun threshold are proportional to the distance charged. The maximum charge distance is 60 units[1] Note that the in-game average damage tooltip for Shield Charge does not factor in the bonus gained from charge distance.
- The damage dealt on strike is based on your shield's stats. Your main hand weapon damage would not play into effect, however, you can use wands, one hand melee weapons, and be unarmed. This also means it will not proc triggers on weapons such as Poet's pen, Cospri's Malice, or Mjölner.
- Area of Effect: Shield Charge deals AoE damage at the end animation of the charge in a circle in front of the player. Modifiers to area radius and damage affect the skill.
- Use Time: Shield Charge has three distinct sections — the start of the charge, the movement part of the charge, and the attack at the end of the charge. Your base attack speed affects the startup time and ending attack portions of the skill. Modifiers to movement speed and global attack speed affect the middle movement portion of the skill.
- Shield Charge cannot be supported by Multistrike SupportMultistrike SupportAttack, Melee, Support
Icon: 3
Level: (1-20)
Cost & Reservation Multiplier: 150%Requires Level 38Supports melee attack skills, making them repeat twice when used, targeting a random enemy each time. Cannot support Vaal skills, channelling skills or triggered skills.Supported Skills Repeat 2 additional times
Supported Skills have (35-44)% more Melee Attack Speed
Supported Skills deal (30-20)% less Attack Damage
First Repeat of Supported Skills deals 22% more Damage
Second Repeat of Supported Skills deals 44% more Damage
Additional Effects From 1-20% Quality:
Supported Skills deal (0.5-10)% increased Melee DamageThis is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Skill Gem you wish to augment. Right click to remove from a socket..
Gem level progression
Level | Movement Speed | Physical Damage | Attack Time | Exp. | Total Exp. | ||
---|---|---|---|---|---|---|---|
1 | 10 | 29 | 90% | 12 to 18 | N/A | 0 | 0 |
2 | 13 | 35 | 91% | 14 to 22 | N/A | 9569 | 9569 |
3 | 17 | 43 | 92% | 18 to 27 | N/A | 28189 | 37758 |
4 | 21 | 52 | 93% | 22 to 33 | N/A | 59146 | 96904 |
5 | 25 | 60 | 94% | 27 to 40 | N/A | 111192 | 208096 |
6 | 29 | 69 | 95% | 32 to 48 | N/A | 193800 | 401896 |
7 | 33 | 77 | 96% | 38 to 57 | N/A | 320280 | 722176 |
8 | 36 | 83 | 97% | 43 to 64 | N/A | 359090 | 1081266 |
9 | 39 | 90 | 98% | 48 to 72 | N/A | 498508 | 1579774 |
10 | 42 | 96 | 99% | 54 to 81 | N/A | 682057 | 2261831 |
11 | 45 | 102 | 100% | 60 to 90 | N/A | 921777 | 3183608 |
12 | 48 | 109 | 101% | 66 to 100 | N/A | 1727879 | 4911487 |
13 | 51 | 115 | 102% | 74 to 110 | N/A | 1791769 | 6703256 |
14 | 54 | 121 | 103% | 81 to 122 | N/A | 2353679 | 9056935 |
15 | 57 | 127 | 104% | 90 to 134 | N/A | 3070912 | 12127847 |
16 | 60 | 134 | 105% | 98 to 148 | N/A | 9095466 | 21223313 |
17 | 63 | 140 | 106% | 108 to 162 | N/A | 16039890 | 37263203 |
18 | 66 | 146 | 107% | 119 to 178 | N/A | 29817117 | 67080320 |
19 | 68 | 151 | 108% | 126 to 189 | N/A | 62895056 | 129975376 |
20 | 70 | 155 | 109% | 134 to 200 | N/A | 212051599 | 342026975 |
21 | 72 | 159 | 110% | 142 to 213 | N/A | N/A | N/A |
22 | 74 | N/A | 111% | 150 to 225 | N/A | N/A | N/A |
23 | 76 | N/A | 112% | 159 to 239 | N/A | N/A | N/A |
24 | 78 | N/A | 113% | 169 to 253 | N/A | N/A | N/A |
25 | 80 | N/A | 114% | 179 to 268 | N/A | N/A | N/A |
26 | 82 | N/A | 115% | 189 to 283 | N/A | N/A | N/A |
27 | 84 | N/A | 116% | 200 to 300 | N/A | N/A | N/A |
28 | 86 | N/A | 117% | 211 to 317 | N/A | N/A | N/A |
29 | 88 | N/A | 118% | 223 to 335 | N/A | N/A | N/A |
30 | 90 | N/A | 119% | 236 to 353 | N/A | N/A | N/A |
31 | 91 | N/A | 119% | 242 to 363 | N/A | N/A | N/A |
32 | 92 | N/A | 120% | 249 to 373 | N/A | N/A | N/A |
33 | 93 | N/A | 120% | 255 to 383 | N/A | N/A | N/A |
34 | 94 | N/A | 121% | 262 to 394 | N/A | N/A | N/A |
35 | 95 | N/A | 121% | 270 to 404 | N/A | N/A | N/A |
36 | 96 | N/A | 122% | 277 to 415 | N/A | N/A | N/A |
37 | 97 | N/A | 122% | 284 to 426 | N/A | N/A | N/A |
38 | 98 | N/A | 123% | 292 to 438 | N/A | N/A | N/A |
39 | 99 | N/A | 123% | 300 to 450 | N/A | N/A | N/A |
40 | 100 | N/A | 124% | 308 to 462 | N/A | N/A | N/A |
Item acquisition
Shield Charge can drop anywhere.
Recipes
Shield Charge can be created from the following recipes:
Amount | Part | Description | Meta |
---|---|---|---|
6 | The FoxThe Fox6Level 20 Gem"Masters of wit, strength and cunning. To survive the harsh winters, you must be like the fox." - Ezomyte Proverb | Random level 20 gem | A |
3 | Gemcutter's PromiseGemcutter's Promise3Gem Quality: +20%"I swore to use my position to help the people. What good is power when it just accumulates on the already-powerful?" - Erasmus, Imperial Gemcutter | Random gem with 20% quality | A |
1 | Gemcutter's IncubatorGemcutter's IncubatorStack Size: 10Adds an incubated Quality Gem item to an equippable item Item drops after killing {0} monstersRight click this item then left click an item to apply it. The Incubated item drops after killing a specific number of monsters. | Random gem with 1–20% quality | A |
1 | The VoidThe Void1Reach into the Void and claim your prize. | Random divination card set exchange | A |
Quest reward
This item is given as a quest reward for the following quests:
Class → | Witch | Shadow | Ranger | Duelist | Marauder | Templar | Scion |
---|---|---|---|---|---|---|---|
Quest ↓ | |||||||
The Caged Brute Act 1 | ✗ | ✗ | ✗ | ✗ | ✓ | ✗ | ✗ |
Vendor reward
This item can be bought at the listed NPC vendors, after completing the following quests:
Class → | Witch | Shadow | Ranger | Duelist | Marauder | Templar | Scion |
---|---|---|---|---|---|---|---|
Quest ↓ | |||||||
The Caged Brute Act 1 Nessa | ✗ | ✗ | ✗ | ✓ | ✓ | ✓ | ✗ |
A Fixture of Fate Act 3 Siosa | ✓ | ||||||
Fallen from Grace Act 6 Lilly Roth | ✓ |
Related helmet enchantments
The following helmet enchantments affect Shield Charge.
Note that helmet enchantments are no longer obtainable since version 3.23.0 and can only be obtained in permanent leagues as already enchanted items from before this patch.
Name | Labyrinth | Stats | Spawn Weighting | |
---|---|---|---|---|
Enchantment Shield Charge Attack Speed 1 | 66 | Merciless Labyrinth | 10% increased Shield Charge Attack Speed | helmet 100 |
Enchantment Shield Charge Attack Speed 2 | 75 | Eternal Labyrinth | 15% increased Shield Charge Attack Speed | helmet 100 |
Enchantment Shield Charge Damage 1 | 66 | Merciless Labyrinth | 25% increased Shield Charge Damage | helmet 100 |
Enchantment Shield Charge Damage 2 | 75 | Eternal Labyrinth | 40% increased Shield Charge Damage | helmet 100 |
EnchantmentShieldChargeDamagePerTargetHit1 | 1 | N/A | 6% increased Shield Charge Damage per Enemy Hit | helmet 0 |
EnchantmentShieldChargeDamagePerTargetHit2 | 1 | N/A | 9% increased Shield Charge Damage per Enemy Hit | helmet 0 |
Alternate skill effects
Shield Charge has the following alternate skill effects:
Item | Effect(s) |
---|---|
Burrowing Shield Charge EffectBurrowing Shield Charge EffectSkill Gem EffectYour Shield Charge becomes a Burrowing Effect. | Your Shield Charge becomes a Burrowing Effect. |
Deepwater Shield Charge EffectDeepwater Shield Charge EffectSkill Gem EffectYour Shield Charge becomes a Deepwater Effect. | Your Shield Charge becomes a Deepwater Effect. |
Demonic Shield Charge EffectDemonic Shield Charge EffectSkill Gem EffectYour Shield Charge becomes a demonic effect. | Your Shield Charge becomes a demonic effect. |
Misery Shield Charge EffectMisery Shield Charge EffectSkill Gem EffectYour Shield Charge becomes a Misery Effect. | Your Shield Charge becomes a Misery Effect. |
Version history
Version | Changes |
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3.13.0 |
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3.12.0 |
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3.10.0 |
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3.8.0 |
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3.7.0 |
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3.4.0 |
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2.6.0 |
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2.3.0e |
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2.3.0 |
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2.1.0 |
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2.0.0 |
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1.3.1b |
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1.3.0e |
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1.3.0 |
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0.11.1c |
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0.11.1b |
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0.11.1 |
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0.11.0 |
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0.10.0c |
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0.10.0 |
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0.9.12t |
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0.9.12qq |
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0.9.10 |
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0.9.6b |
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0.9.4 |
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0.9.1 | |
0.8.3 |
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References
- ↑ Mark_GGG (July 11, 2013). "Shield Charge". Official Path of Exile website. Retrieved November 7, 2015.