Primal Blisterlord: Difference between revisions

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:Note the armour in this sense means [[body armour]], [[helmet]], [[gloves]], [[boots]] or [[shield]], while [[jewellery]] includes [[ring]], [[amulet]] and [[belt]].
:Note the armour in this sense means [[body armour]], [[helmet]], [[gloves]], [[boots]] or [[shield]], while [[jewellery]] includes [[ring]], [[amulet]] and [[belt]]. The influence means Elder, Shaper or Conquerors influence, not Eldritch influence.


==Abilities==
==Abilities==

Revision as of 12:09, 18 February 2022

Primal Blisterlord
Location(s) The Sacred Grove
Resistance(s) Resists elemental damage
Modifier(s) 33% less Hex Curse Effectiveness, etc.

Primal Blisterlord is a harvestable monster that spawns in The Sacred Grove by random. The monster was used to spawn from itemized Primal Blisterlord BulbPrimal Blisterlord BulbStack Size: 100
Seed Tier: 3
Spawns a level ? Monster when Harvested
Provides ? Units of Raw Primal Lifeforce when Harvested
Can be Harvested after 10 Growth Cycles
Consumes (50%) Wild Units of Condensed Lifeforce per Growth Cycle
Consumes (50%) Vivid Units of Condensed Lifeforce per Growth Cycle
Requires 4 Adjacent Primal Seeds of at least Tier 2 to Grow
Allows you to add a random Atlas Influence to a certain type of non-Influenced item when HarvestedShift click to unstack.
.

The 3d model of this monster is based on Kitava's Herald.

Recipes

The recipe icon
  • Randomise the Influence types on an Influenced Normal, Magic or Rare Armour, as well as reforging the item with new random modifiers
  • Randomise the Influence types on an Influenced Normal, Magic or Rare Weapon or Quiver, as well as reforging the item with new random modifiers
  • Randomise the Influence types on an Influenced Normal, Magic or Rare Jewellery, as well as reforging the item with new random modifiers


Note the armour in this sense means body armour, helmet, gloves, boots or shield, while jewellery includes ring, amulet and belt. The influence means Elder, Shaper or Conquerors influence, not Eldritch influence.

Abilities

  • DashDashSpell, Movement, Travel, Blink
    Level: (1-20)
    Cost: (4-16) Mana
    Cooldown Time: 2.50 sec
    Can Store 1 Use(s)
    Cast Time: 0.15 sec
    Requires Level 4Performs a series of quick teleports towards a targeted location. If using the "Attack in Place" option, the direction is reversed. Shares a cooldown with other Blink skills.(0-19)% increased Cooldown Recovery Rate
    (0-57)% increased travel distance
    This Spell's Cast Speed cannot be modified

    Additional Effects From 1-20% Quality:
    (0.5-10)% increased Cooldown Recovery Rate
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    (monster version; id: DTTHarvestKitavaDemonDash)
  • EarthquakeEarthquakeAttack, AoE, Duration, Slam, Melee
    Level: (1-20)
    Cost: 10 Mana
    Attack Speed: 75% of base
    Attack Damage: (85-150)% of base
    Effectiveness of Added Damage: (85-150)%
    AoE Radius: 18 / 28
    Requires Level 28Smashes the ground, dealing damage in an area and cracking the earth. The crack will erupt in a powerful aftershock after a duration. Cracks created before the first one has erupted will not generate their own aftershocks. Requires an Axe, Mace, Sceptre, Staff or Unarmed.Base duration is 1.00 seconds
    Aftershock deals 150% more Damage with Hits and Ailments

    Additional Effects From 1-20% Quality:
    Aftershock deals +(1.5-30)% more Damage with Hits and Ailments
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    (monster version; id: EAAHarvestKitavaDemonEarthquake, GAHarvestKitavaDemonEarthquakeBig, Skill:GAHarvestKitavaDemonEarthquakeSmall)
  • Default attack
  • ...

Monster stats

Fetching data...

It is not clear that the monster always spawns as a rare monster or not, thus the infobox on the right assume it is a normal monster. Note that rare monsters have more than 2 monster explicit modifiers which affect the damage and life even more.

If want to use the infobox for spectre , use lower part of the infobox which is for spectre (indicated by the metadata id), set the monster as minion (and untick map monster) as well as proper monster level (e.g. lv 20 Raise SpectreRaise SpectreSpell, Minion
Level: (1-20)
Cost: (15-28) Mana
Cast Time: 0.85 sec
Requires Level 28Raises a spectral version of a defeated foe as a minion to fight for you in battle.Maximum (1-2) Raised Spectres
Minions have +30% to all Elemental Resistances
55% more Minion Movement Speed
Minion Movement Speed is Capped
Minions have (105-776) additional Accuracy Rating
Raised Spectres are Level (28-70)

Additional Effects From 1-20% Quality:
Minions have +(1-20)% to all Elemental Resistances
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
raises a spectre with monster level 72 as of 3.14 patch)

Version history

Version Changes
3.14.0
  • Crafts that added random Atlas Influences to certain types of non-Influenced items have been removed. In their place, crafts that randomise the existing Influence on an item while also reforging it with new modifiers have been added.
  • The base life of all Harvest monsters has been reduced by 30-50%, however Harvest machinery now grants monsters around 100% extra increased life on average. The intention here is to keep the Life values of Monsters spawned in Harvest encounters approximately the same as they were before, but significantly lower the life values on the Desecrated versions of these Monsters to bring them into line with other Desecratable Monsters. Please note that Primal Blisterlords and Primal Crushclaws have had their life reduced by a greater percentage as a result of this change.
3.13.0
  • Harvest has been added to the core game and has been vastly reworked. It no longer contains a garden-building component, nor a permanent garden of your own. Instead, you now have a chance to discover a portal to an established Sacred Grove in maps, which contains several different harvestable plots.
3.11.2b
  • Harvest characters will soon be migrated to their respective parent leagues. The Sacred Grove and its contents have been removed. Harvest Infrastructure and Seeds outside of The Sacred Grove will be removed at a later date.
3.11.0
  • Introduced to the game.