Frenzy: Difference between revisions

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(PyPoE/ExporterBot/1.0.0a0: Item exporter)
(removed mention of default/outdated mechanics (weapons alternating while dual wielding, more being multiplicative with increased, damage snapshotting))
 
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|cast_time                              = 1.0
|cast_time                              = 1.0
|required_level                          = 16
|required_level                          = 16
|quality_type1_weight                    = 50
|quality_type1_weight                    = 1
|quality_type1_stat_text                = 0.5% increased Attack Speed
|quality_type1_stat_text                = +(0.1-2)% more Attack Damage per Frenzy Charge<br>+(0.1-2)% more Attack Speed per Frenzy Charge
|quality_type1_stat1_id                  = attack_speed_+%
|quality_type1_breakpoints               = 10.0
|quality_type1_stat1_value               = 500
|quality_type1_stat1_id                 = frenzy_skill_attack_damage_+%_final_per_frenzy_charge
|quality_type2_weight                    = 100
|quality_type1_stat1_value               = 100
|quality_type2_stat_text                = Fires an additional Projectile
|quality_type1_stat2_id                 = frenzy_skill_attack_speed_+%_final_per_frenzy_charge
|quality_type2_stat1_id                  = number_of_additional_projectiles
|quality_type1_stat2_value               = 100
|quality_type2_stat1_value              = 50
|quality_type3_weight                    = 20
|quality_type3_stat_text                = Melee Strikes target 0.05 additional nearby Enemy
|quality_type3_stat1_id                 = melee_attack_number_of_spirit_strikes
|quality_type3_stat1_value               = 50
|quality_type4_weight                    = 50
|quality_type4_stat_text                = 0.25% increased Damage with Ailments per Frenzy Charge
|quality_type4_stat1_id                 = ailment_damage_+%_per_frenzy_charge
|quality_type4_stat1_value               = 250
|static_cost_amounts                    = 10
|static_cost_amounts                    = 10
|static_cost_types                      = Mana
|static_cost_types                      = Mana
Line 41: Line 32:
|static_stat3_id                        = frenzy_skill_attack_damage_+%_final_per_frenzy_charge
|static_stat3_id                        = frenzy_skill_attack_damage_+%_final_per_frenzy_charge
|static_stat3_value                      = 5
|static_stat3_value                      = 5
|static_stat4_id                        = frenzy_skill_attack_speed_+%_final_per_frenzy_charge
|static_stat4_id                         = quality_display_frenzy_is_gem
|static_stat4_value                     = 5
|static_stat4_value                      = 1
|static_stat5_id                         = frenzy_skill_attack_speed_+%_final_per_frenzy_charge
|static_stat5_value                     = 5
|static_stat6_id                        = quality_display_active_skill_attack_speed_per_frenzy_is_gem
|static_stat6_value                      = 1
|stat_text                              = 5% more Attack Damage per Frenzy Charge<br>5% more Attack Speed per Frenzy Charge
|stat_text                              = 5% more Attack Damage per Frenzy Charge<br>5% more Attack Speed per Frenzy Charge
|level1                                  = True
|level1                                  = True
Line 270: Line 265:




'''Frenzy''' is an [[attack]] that grants [[frenzy charge]]s on hit and also gets large bonuses from them. Frenzy is not the only skill that grants frenzy charges, but it is a good way to build them quickly. A Frenzy attack may be performed with any weapon type or [[unarmed]].
'''Frenzy''' is an [[attack]] that grants [[frenzy charge]]s on hit and also gets large bonuses from them. It may be performed with any weapon type or [[unarmed]].


==Skill functions and interactions==
==Skill functions and interactions==
* [[Dual Wielding]]: Dual wielding attacks with Frenzy will alternate weapons each attack.
{{c|mod|More Attack Damage per Frenzy Charge}}: Frenzy deals more [[hit]] damage based on the player's current charges. Damage is calculated before on-hit effects, including its own charge gain.  


* More Attack Damage per Frenzy Charge: When you use Frenzy (the skill) to attack an enemy, you will receive a bonus to the attack damage done by that attack based on how many frenzy charges you had before using the skill. This worked similarly to the previous Physical Damage per Frenzy Charge Frenzy had, now it works with Elemental Damage as well.
Like most skills, Frenzy is limited in [[Charge#Charge_gain|charge gain]]. Per attack or [[trigger]], Frenzy can only gain 1 Frenzy charge from [[hit]]s, regardless of multiple [[projectiles]], mechanics like [[chain]], {{il|Melee Splash Support}}, [[repeat]]s from e.g. [[Fatal Flourish]], or additional strike targets from e.g. {{il|Ancestral Call Support}}.  


* More Attack Speed per Frenzy Charge: When you use Frenzy (the skill) to attack an enemy, you will receive a bonus to the attack speed of the attack based on how many frenzy charges you had before using the skill. Note that frenzy charges grant +4% attack speed per charge to any attack, which also apply to attacks made with Frenzy (the skill). Let us say we have a base attack speed of 1 per second. So, if you have two frenzy charges, you will get a total of 8% (2 * 4%) increased attack speed with your next attack made with Frenzy. However, you need to implement the More Attack Speed per Frenzy Charge Frenzy gives, so in the end the calculation is like this (1.0+8%)+10% which would lead to 1.188 attacks per second, overall a 18.8% increase (this is almost the same as previous Frenzy, BUT this is only accounting in no increased attack speed from the tree and only having a weapon which attacks once a second, (for reference, old Frenzy would grant 18% increased attack speed overall in this scenario). Since the More Attack Speed is only supplement to Frenzy, it would not affect other Attack skills, therefore it would lead to having only a 8% increased attack speed bonus with any other attack that does not have a similar bonus.
Frenzy can gain stats as both a melee and projectile skill, and use those stats flexibly as long as they are not inherently limited. For example, {{il|Controlled Blaze Support}} is limited to supporting melee attacks, but all of its stats are compatible with projectiles. Frenzy Projectiles benefit fully. Similarly, the [[Lethality]] passive provides stats to {{c|mod|Projectile Attack Skills}}, which Frenzy benefits from even when used with a melee weapon.  
 
* Stats specific for melee are still limited to melee, such as {{il|Behead Support}}'s {{c|mod|Killing Blows with Melee Weapons}}. Note that {{il|Multistrike Support}}'s repeat stat has a hidden melee limitation.  
* [[Multiple Projectiles]]: When Frenzy is used with a ranged weapon and multiple enemies are hit, only one frenzy charge maximum will be gained per use of the skill.
 
* [[Melee Splash]]: Only one Frenzy charge will be granted no matter how many enemies are hit by it.
 
* [[Multistrike]]: Only one Frenzy charge can be granted per sequence of attacks.
* [[Ancestral Call Support|Ancestral Call]]: Only one Frenzy charge will be granted no matter how many enemies are hit by it.
 
* Despite its [[Melee]] tag, its damage is not increased by linking it to melee support gems while using a bow. This includes {{il|Melee Physical Damage}} and {{il|Multistrike}}. However, the mana cost will increase as normal. Such gems will function with a melee weapon.


==Gem level progression==
==Gem level progression==
Line 292: Line 279:


{{Item acquisition}}
{{Item acquisition}}
{{Transfigurations}}


==Gem quality==
==Gem quality==
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==Version history==
==Version history==
{{Version history table header}}
{{Version history table header}}
{{Version history table row|3.23.0|
* Quality now provides 0-2% more Attack Damage and Attack Speed per Frenzy Charge, instead of 0-10% increased Attack Speed.
}}
{{Version history table row|3.16.0|
{{Version history table row|3.16.0|
* The following [[Strike|Skills]] no longer have “+0-2 to Melee Strike Range”: {{il|Dominating Blow}}, {{il|Double Strike}}, {{il|Vaal Double Strike}}, {{il|Dual Strike}}, {{il|Elemental Hit}}, [[Frenzy]], {{il|Infernal Blow}}, {{il|Pestilent Strike}}, {{il|Puncture}}, {{il|Riposte}}, {{il|Static Strike}}, {{il|Smite}}, {{il|Viper Strike}}, and {{il|Wild Strike}}.
* The following [[Strike|Skills]] no longer have “+0-2 to Melee Strike Range”: {{il|Dominating Blow}}, {{il|Double Strike}}, {{il|Vaal Double Strike}}, {{il|Dual Strike}}, {{il|Elemental Hit}}, [[Frenzy]], {{il|Infernal Blow}}, {{il|Pestilent Strike}}, {{il|Puncture}}, {{il|Riposte}}, {{il|Static Strike}}, {{il|Smite}}, {{il|Viper Strike}}, and {{il|Wild Strike}}.
Line 336: Line 328:
{{Version history table row|0.9.2|
{{Version history table row|0.9.2|
* Frenzy no longer grants [[Frenzy Charge]]s for shooting [[Frost Wall]]s.
* Frenzy no longer grants [[Frenzy Charge]]s for shooting [[Frost Wall]]s.
}}
{{Version history table row|0.8.5|
* Decreased Frenzy [[mana cost]].
}}
}}
{{Version history table row|0.8.0|
{{Version history table row|0.8.0|
* Added new skills: Frenzy, {{il|Blood Rage}}, {{il|Flicker Strike}}, {{il|Sweep}}, {{il|Dual Strike}}, {{il|Double Strike}}
* Introduced to the game.
}}
}}
{{Version history table end}}
{{Version history table end}}

Latest revision as of 09:35, 1 March 2024

FrenzyFrenzy of Onslaught
FrenzyAttack, Projectile, Melee, Strike, Bow
Level: (1-20)
Cost: 10 Mana
Attack Damage: (115-135)% of base
Effectiveness of Added Damage: (115-135)%
Requires Level 16Performs an attack that gives the character a frenzy charge if it hits. Frenzy charges increase your attack speed.5% more Attack Damage per Frenzy Charge
5% more Attack Speed per Frenzy Charge

Additional Effects From 1-20% Quality:
+(0.1-2)% more Attack Damage per Frenzy Charge
+(0.1-2)% more Attack Speed per Frenzy Charge
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Acquisition
Drop level: 16
Vendor Offer
1x Scroll Fragment
Metadata
Item class: Skill Gem
Metadata ID: Metadata/Items/Gems/SkillGemFrenzy


Frenzy is an attack that grants frenzy charges on hit and also gets large bonuses from them. It may be performed with any weapon type or unarmed.

Skill functions and interactions

More Attack Damage per Frenzy Charge: Frenzy deals more hit damage based on the player's current charges. Damage is calculated before on-hit effects, including its own charge gain.

Like most skills, Frenzy is limited in charge gain. Per attack or trigger, Frenzy can only gain 1 Frenzy charge from hits, regardless of multiple projectiles, mechanics like chain, Melee Splash SupportMelee Splash SupportSupport, Melee, Attack, Strike, AoE
Icon: S
Level: (1-20)
Cost & Reservation Multiplier: 130%
AoE Radius: 14
Requires Level 8Supports melee strike skills, causing their melee strike to deal splash damage around each target hit.Supported Skills deal Splash Damage to surrounding targets
Supported Skills deal 40% less Splash Damage to surrounding targets
Supported Skills have (0-57)% more Melee Splash Area of Effect

Additional Effects From 1-20% Quality:
Supported Skills have (0.5-10)% increased Area of Effect
This is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Skill Gem you wish to augment. Right click to remove from a socket.
, repeats from e.g. Fatal Flourish, or additional strike targets from e.g. Ancestral Call SupportAncestral Call SupportSupport, Melee, Attack, Strike
Icon: A
Level: (1-20)
Cost & Reservation Multiplier: 130%
Requires Level 4Supports melee strike skills, causing them to also strike at extra targets simultaneously. The extra targets must be a minimum distance from the user. If supporting a minion attack skill, the minion's skills will not also strike extra targets. Cannot support Vaal skills or triggered skills.Supported Strike Skills target 2 additional nearby Enemies
Supported Skills deal (19-0)% less Damage

Additional Effects From 1-20% Quality:
Extra Targets for Supported Skills can be found (0.75-15)% further away
This is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Skill Gem you wish to augment. Right click to remove from a socket.
.

Frenzy can gain stats as both a melee and projectile skill, and use those stats flexibly as long as they are not inherently limited. For example, Controlled Blaze SupportControlled Blaze SupportFire, Support, Melee, Attack
Icon: Z
Level: (1-20)
Cost & Reservation Multiplier: 130%
Requires Level 31Supports melee attack skills.Supported Skills have (10-19)% chance to Ignite
Each Supported Skill deals (10-14)% more Damage with Ignite for each Ignite inflicted with it Recently, up to a maximum of (230-364)%
Each Supported Skill deals 3% less Damage for each Ignite inflicted with it Recently, up to a maximum of (69-78)%

Additional Effects From 1-20% Quality:
Supported Skills have (0.5-10)% chance to Ignite
This is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Skill Gem you wish to augment. Right click to remove from a socket.
is limited to supporting melee attacks, but all of its stats are compatible with projectiles. Frenzy Projectiles benefit fully. Similarly, the Lethality passive provides stats to Projectile Attack Skills, which Frenzy benefits from even when used with a melee weapon.

  • Stats specific for melee are still limited to melee, such as Behead SupportBehead SupportSupport, Melee, Attack, Strike
    Icon: H
    Level: (1-20)
    Cost & Reservation Multiplier: 130%
    Requires Level 38Supports strike skills.Supported Skills have +(0.2-0.3) metres to Melee Strike Range
    Supported Skills deal (30-49)% more Damage with Hits and Ailments against Enemies on Low Life
    Killing Blows from Supported Strike Skills with Melee Weapons against Rare Monsters grant one of their Modifiers for 20 seconds
    20% chance to refresh Duration of granted Modifier by up to 5 seconds when you Hit a Rare or Unique Enemy with Supported Skills

    Additional Effects From 1-20% Quality:
    Supported Skills deal (1-20)% increased Damage with Hits against Enemies that are on Low Life
    This is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Skill Gem you wish to augment. Right click to remove from a socket.
    's Killing Blows with Melee Weapons. Note that Multistrike SupportMultistrike SupportAttack, Melee, Support
    Icon: 3
    Level: (1-20)
    Cost & Reservation Multiplier: 150%
    Requires Level 38Supports melee attack skills, making them repeat twice when used, targeting a random enemy each time. Cannot support Vaal skills, channelling skills or triggered skills.Supported Skills Repeat 2 additional times
    Supported Skills have (35-44)% more Melee Attack Speed
    Supported Skills deal (30-20)% less Attack Damage
    First Repeat of Supported Skills deals 22% more Damage
    Second Repeat of Supported Skills deals 44% more Damage

    Additional Effects From 1-20% Quality:
    Supported Skills deal (0.5-10)% increased Melee Damage
    This is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Skill Gem you wish to augment. Right click to remove from a socket.
    's repeat stat has a hidden melee limitation.

Gem level progression

LevelRequired LevelRequired DexterityDamage
Effectiveness
Attack
Damage
Exp.Total Exp.
11641115%115%00
22050116%116.1%4972549725
32458117%117.1%95714145439
42867118%118.2%169595315034
53173119%119.2%199345514379
63479120%120.3%285815800194
73785121%121.3%4013441201538
84092122%122.4%5543791755917
94398123%123.4%7550492510966
1046104124%124.5%10165333527499
1149111126%125.5%18986025426101
1252117127%126.6%19640197390120
1355123128%127.6%25737319963851
1458130129%128.7%467643914640290
1560134130%129.7%301732717657617
1662138131%130.8%782300125480618
1764142132%131.8%1526420840744826
1866146133%132.9%2627284567017671
1968151134%133.9%62872274129889945
2070155135%135%212023122341913067
2172159136%136.1%N/AN/A
2274N/A137%137.1%N/AN/A
2376N/A138%138.2%N/AN/A
2478N/A139%139.2%N/AN/A
2580N/A140%140.3%N/AN/A
2682N/A141%141.3%N/AN/A
2784N/A142%142.4%N/AN/A
2886N/A143%143.4%N/AN/A
2988N/A144%144.5%N/AN/A
3090N/A146%145.5%N/AN/A
3191N/A146%146.1%N/AN/A
3292N/A147%146.6%N/AN/A
3393N/A147%147.1%N/AN/A
3494N/A148%147.6%N/AN/A
3595N/A148%148.2%N/AN/A
3696N/A149%148.7%N/AN/A
3797N/A149%149.2%N/AN/A
3898N/A150%149.7%N/AN/A
3999N/A150%150.3%N/AN/A
40100N/A151%150.8%N/AN/A

Item acquisition

Frenzy can drop anywhere.

Recipes

Frenzy can be created from the following recipes:

AmountPartDescriptionMeta
6The FoxThe Fox6Level 20 Gem"Masters of wit, strength and cunning. To survive the harsh winters, you must be like the fox."
- Ezomyte Proverb
Random level 20 gemA
3Gemcutter's PromiseGemcutter's Promise3Gem
Quality: +20%
"I swore to use my position to help the people. What good is power when it just accumulates on the already-powerful?" - Erasmus, Imperial Gemcutter
Random gem with 20% qualityA
1Gemcutter's IncubatorGemcutter's IncubatorStack Size: 10Adds an incubated Quality Gem item to an equippable item
Item drops after killing {0} monsters
Right click this item then left click an item to apply it. The Incubated item drops after killing a specific number of monsters.
Random gem with 1–20% qualityA
1The VoidThe Void1Reach into the Void and claim your prize.Random divination card set exchangeA

Quest reward

This item is given as a quest reward for the following quests:

Class →WitchShadowRangerDuelistMarauderTemplarScion
Quest ↓
Intruders in Black
Act 2

Vendor reward

This item can be bought at the listed NPC vendors, after completing the following quests:

Class →WitchShadowRangerDuelistMarauderTemplarScion
Quest ↓
Intruders in Black
Act 2
Yeena
A Fixture of Fate
Act 3
Siosa
Fallen from Grace
Act 6
Lilly Roth

Transfigured versions

The following gems are transfigured versions of FrenzyFrenzyAttack, Projectile, Melee, Strike, Bow
Level: (1-20)
Cost: 10 Mana
Attack Damage: (115-135)% of base
Effectiveness of Added Damage: (115-135)%
Requires Level 16Performs an attack that gives the character a frenzy charge if it hits. Frenzy charges increase your attack speed.5% more Attack Damage per Frenzy Charge
5% more Attack Speed per Frenzy Charge

Additional Effects From 1-20% Quality:
+(0.1-2)% more Attack Damage per Frenzy Charge
+(0.1-2)% more Attack Speed per Frenzy Charge
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
:

  • Frenzy of OnslaughtFrenzy of OnslaughtAttack, Projectile, Melee, Strike, Bow
    Level: (1-20)
    Cost: 10 Mana
    Attack Damage: (115-135)% of base
    Effectiveness of Added Damage: (115-135)%
    Requires Level 16Performs an attack that gives the character a frenzy charge if it hits. Frenzy charges increase your attack speed.Consume all Frenzy Charges when you Hit an enemy while at maximum Frenzy Charges to gain Onslaught for 1 second per Charge consumed
    5% more Attack Damage per Frenzy Charge
    5% more Attack Speed per Frenzy Charge

    Additional Effects From 1-20% Quality:
    +(0.1-2)% more Attack Damage per Frenzy Charge
    +(0.1-2)% more Attack Speed per Frenzy Charge
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    : Unlike the original skill, this transfigured version consumes all frenzy charges when you hit an enemy while at maximum frenzy charges, granting 1 second of Onslaught per charge consumed.

Gem quality

TypeAdditional Effects per 1-20% QualityWeight
Superior+(0.1-2)% more Attack Damage per Frenzy Charge
+(0.1-2)% more Attack Speed per Frenzy Charge
1

Related helmet enchantments

The following helmet enchantments affect Frenzy.

Note that helmet enchantments are no longer obtainable since version 3.23.0 and can only be obtained in permanent leagues as already enchanted items from before this patch.

NameFor generated item/monster modifiers the minimum item/monster level respectively. Some generation types may not require this condition to be met, however item level restrictions may be raised to 80% of this value.LabyrinthStatsSpawn Weighting
Enchantment Frenzy Damage 166Merciless Labyrinth25% increased Frenzy Damagehelmet 100
Enchantment Frenzy Damage 275Eternal Labyrinth40% increased Frenzy Damagehelmet 100
Enchantment Frenzy Damage Per Frenzy Charge 166Merciless Labyrinth6% increased Frenzy Damage per Frenzy Chargehelmet 100
Enchantment Frenzy Damage Per Frenzy Charge 275Eternal Labyrinth9% increased Frenzy Damage per Frenzy Chargehelmet 100
Enchantment Frenzy Percent Chance To Gain Additional Frenzy Charge 166Merciless Labyrinth20% Chance on Frenzy to gain an additional Frenzy Chargehelmet 100
Enchantment Frenzy Percent Chance To Gain Additional Frenzy Charge 275Eternal Labyrinth30% Chance on Frenzy to gain an additional Frenzy Chargehelmet 100

Alternate skill effects

Frenzy has the following alternate skill effects:

ItemEffect(s)
Arcane Frenzy EffectArcane Frenzy EffectSkill Gem EffectYour Frenzy becomes an Arcane Effect.Your Frenzy becomes an Arcane Effect.

Version history

Version Changes
3.23.0
  • Quality now provides 0-2% more Attack Damage and Attack Speed per Frenzy Charge, instead of 0-10% increased Attack Speed.
3.16.0
  • The following Skills no longer have “+0-2 to Melee Strike Range”: Dominating BlowDominating BlowAttack, Minion, Duration, Melee, Strike
    Level: (1-20)
    Cost: 8 Mana
    Attack Damage: (165-238)% of base
    Effectiveness of Added Damage: (165-238)%
    Requires Level 28Attacks enemies with a melee strike, applying a debuff for a short duration. If a non-unique enemy dies while affected by the debuff, the enemy's corpse will be consumed and a Sentinel of Dominance with the same rarity, prefix and suffix modifiers will be summoned for a longer secondary duration.Base duration is 1.00 seconds
    Base secondary duration is 20.00 seconds
    Maximum 9 Summoned Normal Sentinels of Dominance
    Maximum 3 Summoned Magic Sentinels of Dominance
    Maximum 1 Summoned Rare Sentinel of Dominance
    25% Chance to Summon a Normal Sentinel of Dominance on Hitting a Unique Monster

    Additional Effects From 1-20% Quality:
    Minions have (2-40)% increased Cooldown Recovery Rate
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    , Double StrikeDouble StrikeAttack, Melee, Strike, Physical
    Level: (1-20)
    Cost: 5 Mana
    Attack Speed: 80% of base
    Attack Damage: (91-140)% of base
    Effectiveness of Added Damage: (91-140)%
    Performs two fast strikes with a melee weapon.25% chance to cause Bleeding
    Adds (3-113) to (5-169) Physical Damage against Bleeding Enemies

    Additional Effects From 1-20% Quality:
    (1-20)% chance to deal Double Damage to Bleeding Enemies
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    , Vaal Double StrikeVaal Double StrikeAttack, Melee, Strike, Duration, Vaal, Physical
    Level: (1-20)
    Souls Per Use: 30
    Can Store 2 Use(s)
    Soul Gain Prevention: 8 sec
    Attack Damage: (28-41)% of base
    Effectiveness of Added Damage: (28-41)%
    Performs two fast strikes with a melee weapon, each of which summons a double of you for a duration to continuously attack monsters in this fashion.Base duration is 6.00 seconds
    Modifiers to Skill Effect Duration also apply to this Skill's Soul Gain Prevention
    Doubles have (0-57)% increased Movement Speed
    Can't be Evaded
    25% chance to cause Bleeding
    Adds (3-113) to (5-169) Physical Damage against Bleeding Enemies
    Maximum 8 Summoned Doubles

    Additional Effects From 1-20% Quality:
    (1-20)% chance to deal Double Damage to Bleeding Enemies
    CorruptedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    , Dual StrikeDual StrikeCritical, Attack, Melee, Strike
    Level: (1-20)
    Cost: 5 Mana
    Attack Speed: 70% of base
    Attack Damage: (125-244)% of base
    Effectiveness of Added Damage: (125-244)%
    Attacks with both weapons, dealing the damage of both in one strike. Dual wield only. Does not work with wands.100% more Critical Strike Chance against Enemies that are on Full Life
    60% more Damage with Hits and Ailments against Enemies that are on Full Life

    Additional Effects From 1-20% Quality:
    +(1.5-30)% more Damage with Hits and Ailments against Enemies that are on Full Life
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    , Elemental HitElemental HitAttack, Projectile, Melee, Strike, Fire, Cold, Lightning, AoE, Prismatic, Bow
    Level: (1-20)
    Cost: (7-11) Mana
    AoE Radius: 10
    Requires Level 12Each attack with this skill will choose an element at random, and will only be able to deal damage of that element. If the attack hits an enemy, it will deal damage in an area around them, with the radius being larger if that enemy is suffering from an ailment of the chosen element. It will avoid choosing the same element twice in a row.(18-391) to (33-726) Added Cold Damage
    (22-480) to (40-891) Added Fire Damage
    (3-75) to (67-1467) Added Lightning Damage
    Only Deals Damage of the chosen Element
    Deals no Damage of other Damage Types
    (30-49)% chance to Freeze, Shock and Ignite
    Base radius is 1 metre
    80% more Area Radius against Enemies affected by an Ailment of the chosen Element
    10% more Damage per Elemental Ailment on the Enemy

    Additional Effects From 1-20% Quality:
    +(0.25-5)% more Damage per Elemental Ailment on the Enemy
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    , Frenzy, Infernal BlowInfernal BlowAttack, AoE, Melee, Strike, Fire, Duration
    Level: (1-20)
    Cost: 6 Mana
    Attack Damage: (104-166)% of base
    Effectiveness of Added Damage: (104-166)%
    AoE Radius: 15
    Requires Level 12Attacks with your weapon, applying a charged debuff to enemies hit by your strike, and an uncharged debuff to any other enemies hit. Upon reaching 6 charges, expiring, or the enemy's death, the charged debuff is removed to damage that and other surrounding enemies. Enemies with either debuff explode when they die, damaging other surrounding enemies. Damage from this explosion cannot be reflected. Requires a Sword, Axe, Mace, Sceptre, Staff or Unarmed.Base duration is 0.80 seconds
    (5-75) to (8-113) Added Fire Damage
    Explosion deals base Fire Damage equal to 6% of the corpse's Maximum Life
    60% of Physical Damage Converted to Fire Damage
    Base radius is 2.4 metres
    Base explosion radius is 1.8 metres
    Debuff deals 66% of Damage per Charge

    Additional Effects From 1-20% Quality:
    Debuff deals +(0.5-10)% of Damage per Charge
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    , Pestilent StrikePestilent StrikeAttack, Melee, Strike, AoE, Duration, Chaos
    Level: (1-20)
    Cost: 6 Mana
    Attack Damage: (125-160)% of base
    Effectiveness of Added Damage: (125-160)%
    Requires Level 28Attacks with your weapon, inflicting a debuff on enemies hit by the strike. If a debuffed enemy dies while poisoned, Pestilent Strike inflicts a secondary chaos damage over time debuff on enemies around them, based on the poisons on the slain enemy. This damage is not affected by your damage modifiers. Requires a Claw or Dagger.Base duration is 1.00 seconds
    Base secondary duration is 1.00 seconds
    (20-113) to (30-169) Added Chaos Damage
    60% of Physical Damage Converted to Chaos Damage
    60% chance to Poison on Hit
    30% more Poison Duration
    Secondary Debuff deals 50% of the total remaining Expected Poison Damage of all Poisons on the dying Enemy per second as Chaos Damage

    Additional Effects From 1-20% Quality:
    (1-20)% more Poison Duration
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    , PuncturePunctureAttack, Projectile, Duration, Melee, Strike, Physical, Bow
    Level: (1-20)
    Cost: 6 Mana
    Attack Speed: 70% of base
    Attack Damage: (134-164)% of base
    Effectiveness of Added Damage: (135-165)%
    Requires Level 4Punctures enemies, causing a bleeding debuff, which will be affected by modifiers to skill duration. Puncture works with bows, daggers, claws or swords.Base duration is 8.00 seconds
    (3-75) to (4-113) Added Attack Physical Damage
    (30-49)% more Damage with Bleeding
    Causes Bleeding

    Additional Effects From 1-20% Quality:
    +(1-20)% more Damage with Bleeding
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    , RiposteRiposteTrigger, Attack, Melee, Strike, Physical
    Level: (1-20)
    Cooldown Time: 0.80 sec
    Can Store 1 Use(s)
    Attack Damage: (160-230)% of base
    Effectiveness of Added Damage: (160-230)%
    Requires Level 4Perform a deadly counter-attack when you block. Uses both weapons while you're dual wielding.(2-56) to (3-85) Added Attack Physical Damage
    Trigger this Skill when you Block

    Additional Effects From 1-20% Quality:
    (2-40)% increased Cooldown Recovery Rate
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    , Static StrikeStatic StrikeAttack, Melee, Strike, AoE, Duration, Lightning, Chaining
    Level: (1-20)
    Cost: 6 Mana
    Attack Damage: (110-188)% of base
    Effectiveness of Added Damage: (110-188)%
    AoE Radius: 19
    Requires Level 12Attack with a melee weapon, gaining static energy for a duration if you hit an enemy. While you have static energy, you'll frequently hit a number of nearby enemies with beams, dealing attack damage.50% of Physical Damage Converted to Lightning Damage
    Base duration is 3.00 seconds
    Beams Hit Enemies every (0.40-0.32) seconds
    Chains +1 Times
    Beams deal 40% less Damage
    (4-6) maximum Beam Targets

    Additional Effects From 1-20% Quality:
    (1-20)% increased Beam frequency
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    , SmiteSmiteLightning, Attack, AoE, Duration, Melee, Strike, Aura
    Level: (1-20)
    Cost: 6 Mana
    Attack Speed: 85% of base
    Attack Damage: (196-273)% of base
    Effectiveness of Added Damage: (196-273)%
    Performs a melee attack, and causes lightning to strike a nearby enemy, dealing damage in an area. Each target can only be hit once by this skill. Hitting an enemy grants an aura for a duration. Requires a Sword, Axe, Mace, Sceptre, Staff or Unarmed.50% of Physical Damage Converted to Lightning Damage
    Base duration is 4.00 seconds
    (30-20)% less Area Damage
    Base radius is (1.5-2.1) metres
    Base Aura radius is (3.6-4.2) metres
    Lightning strikes 1 target within 5 metres
    Aura grants (1-12) to (4-220) added Lightning Damage
    Aura grants (10-19)% chance to Shock

    Additional Effects From 1-20% Quality:
    -(0.5-10)% less Area Damage
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    , Viper StrikeViper StrikeAttack, Duration, Melee, Strike, Chaos
    Level: (1-20)
    Cost: 5 Mana
    Attack Damage: (90-154)% of base
    Effectiveness of Added Damage: (90-154)%
    Hits enemies, converting some of your physical damage to chaos damage and inflicting poison which will be affected by modifiers to skill duration. If dual wielding, will strike with both weapons. Requires a claw, dagger or sword.30% less Attack Speed if Dual Wielding
    Each Weapon Hits separately if Dual Wielding, dealing 20% less Damage
    Base duration is 4.00 seconds
    (5-169) to (7-254) Added Chaos Damage
    60% of Physical Damage Converted to Chaos Damage
    60% chance to Poison on Hit

    Additional Effects From 1-20% Quality:
    Base duration is (0.05-1) seconds
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    , and Wild StrikeWild StrikeAttack, Melee, Strike, Lightning, Cold, Fire, Projectile, AoE, Chaining, Prismatic
    Level: (1-20)
    Cost: 6 Mana
    Attack Damage: (160-231)% of base
    Effectiveness of Added Damage: (160-231)%
    Projectile Speed: 1800
    Requires Level 28Your melee weapon strikes enemies, converting physical damage to a random element. Then, depending on the element chosen, it releases a fiery explosion, an arcing bolt of lightning, or an icy wave. It will avoid choosing the same element twice in a row.Projectiles Pierce all Targets
    Beams Chain (4-7) Times
    Fires 3 Projectiles
    (0-19)% increased Area of Effect
    100% of Physical Damage Converted to Fire, Cold or Lightning Damage

    Additional Effects From 1-20% Quality:
    (1-20)% chance to Freeze, Shock and Ignite
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    .
3.7.0
  • Now deals base damage equal to, and has an added damage effectiveness of, 115% at gem level 1 (from 110%), up to 135% at gem level 20 (from 136%).
  • Now deals 5% more attack damage per Frenzy Charge (previously 5% increased).
  • Now has 5% more attack speed per Frenzy Charge (previously 5% increased).
3.4.0
  • Now gain additional melee weapon range every 7 levels, up to +2 at level 20 (and +3 at level 21)
2.0.0
  • Now deals 5% increased physical damage per frenzy charge at all levels.
  • Quality now grants 0.5% increased attack speed per 1% (quality value is no longer affected by frenzy charges).
1.2.0
  • This skill now has constant attack speed per frenzy charge of 5%, rather than increasing as the gem levels. Its quality bonus has been reduced from 7% attack speed to 4% attack speed per frenzy charge at 20 quality.
Unknown
  • From 0.2% attack speed per charge per quality point to 0.35%.
0.9.12qq
  • From 0.35% attack speed per charge per quality point to 0.2%.
  • Fixed a bug where Frenzy's damage appeared late with ranged weapons.
0.9.2f
0.9.2
0.8.5
0.8.0
  • Introduced to the game.

ru:Бешенство