Breach: Difference between revisions
No edit summary |
mNo edit summary |
||
(3 intermediate revisions by 2 users not shown) | |||
Line 17: | Line 17: | ||
Occasionally, a [[Breachlord]] can spawn from a Breach. They will drop a number of Splinters when the breach collapses based on how much damage was dealt to them or the maximum of ten when defeated.<!--Needs confirmation--> | Occasionally, a [[Breachlord]] can spawn from a Breach. They will drop a number of Splinters when the breach collapses based on how much damage was dealt to them or the maximum of ten when defeated.<!--Needs confirmation--> | ||
Breaches also contain "Clasped Hands", a breach-specific type of chest. They come in two varieties, "Clasped Hand" or "<Breachlord>'s Clasped Hand". These chests can drop additional splinters and | Breaches also contain "Clasped Hands", a breach-specific type of chest that opens when a player walks near them. They come in two varieties, "Clasped Hand" or "<Breachlord>'s Clasped Hand". These chests can drop additional splinters and only appear when the breach expands to them. It is possible to see Breachlord specific Clasped Hands before opening the breach itself as a shimmering transparent object. | ||
There are fives types of breaches each associated with a damage type, which will affect accordingly | There are fives types of breaches each associated with a damage type, which will affect accordingly | ||
Line 195: | Line 195: | ||
==Version history== | ==Version history== | ||
{{Version history table header}} | {{Version history table header}} | ||
{{Version history table row|3.24.0| | |||
* Clasped Hands in Breach encounters now open when you walk near them. Breach Splinters are also now the only items that have a chance to drop from these chests. | |||
}} | |||
{{Version history table row|3.21.0| | {{Version history table row|3.21.0| | ||
* The pacing of Breach encounters has been improved. They now feel dense with monsters throughout the Breach, leaning more on the side of it feeling overwhelming towards the end. We've also reduced the duration of Breaches so that there is constant monster pressure and you can get on with your mapping sooner. | * The pacing of Breach encounters has been improved. They now feel dense with monsters throughout the Breach, leaning more on the side of it feeling overwhelming towards the end. We've also reduced the duration of Breaches so that there is constant monster pressure and you can get on with your mapping sooner. |
Revision as of 20:04, 22 March 2024
![](/images/thumb/1/1a/Breach_league.jpg/300px-Breach_league.jpg)
![](/images/thumb/9/9e/Breachlord%27s_Clasped_Hand_before_opening_screenshot.png/300px-Breachlord%27s_Clasped_Hand_before_opening_screenshot.png)
Breaches are timed monster-spawning portals. This encounter is considered Extra Content and has a baseline greater than 8% chance to appear in any map area.
Overview
Breaches will randomly spawn in an area in an inactive state. They're easily identified by the hand-like construct within a purple circle and purple swirls can be seen within the vicinity. Walking into the hand will activate the breach. Breaches can also be spawned using Vaal BreachVaal BreachSpell, Vaal
Level: 1
Souls Per Use: 100
Can Store 1 Use(s)
Soul Gain Prevention: 40 sec
Cast Time: 2.50 secRequires Level 10Creates a breach, making you vulnerable to its powerful inhabitants.Monsters from the Breach do not grant Experience or drop Items
Additional Effects From 1-20% Quality:
(3-60)% increased Cast SpeedCorruptedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket., but enemies in these breaches do not give experience or drop items.
Active breaches will expand their circle outwards and spawn a mix of breach monsters within the circle; the faster the monsters are killed the faster the circle expands. After a while, the expansion of the breach will slow down until it eventually retracts quickly and closes.
Breaches stay open for a minimum of 30 seconds, increasing to a maximum of 60 based on how quickly breach monsters are killed. Normal monsters killed while in the breach do not increase the active time.
Monsters moving outside of the active radius will despawn after a short delay. During this time, however, it is still possible to attack and be attacked by the monsters before they're removed. It is also possible for monsters inside the breach to hit the character while they are outside it.
Breach monsters have increased item rarity and quantity, but have a reduced chance to spawn beyond demons and only rare breach monsters are able to drop maps. In addition there is a chance to obtain breach-specific unique items and splinters from these monsters as well as breach-exclusive Breach RingsBreach RingProperties are doubled while in a BreachCorrupted
.
Occasionally, a Breachlord can spawn from a Breach. They will drop a number of Splinters when the breach collapses based on how much damage was dealt to them or the maximum of ten when defeated.
Breaches also contain "Clasped Hands", a breach-specific type of chest that opens when a player walks near them. They come in two varieties, "Clasped Hand" or "<Breachlord>'s Clasped Hand". These chests can drop additional splinters and only appear when the breach expands to them. It is possible to see Breachlord specific Clasped Hands before opening the breach itself as a shimmering transparent object.
There are fives types of breaches each associated with a damage type, which will affect accordingly
- the type of monsters that will spawn with skills associated with the type
- the type of splinters that are dropped
- the type of unique items that can be obtained
Breach frequency
Breaches have a baseline greater than 8% chance to occur in maps by default. Xoph, Esh, and Tul Breaches are significantly more common than Uul-Netol or Chayula.
Breach items
There are two types of currency and one other item class associated with breaches; each is specific to a breach type for a total of 15 currency items.
Splinters
Splinters are dropped by Breach monsters or Clasped Hands within breaches. 100 Splinters of the same type can be combined into a Breachstone.
There is currently an issue with the currency tab; if you remove a stack of 100 splinters they will not upgrade to a Breachstone. In order to fix it, remove a single splinter and put it back on the stack.
Breachstones
Breachstones are obtained from combining Splinters. They can be put into a map device in order to enter the associated domain of a Breachlord.
The domain of a Breachlord is a unique area that contains one single large expanding breach and the domain's unique boss at the end. The breach is only active for a limited time that can be extended by killing breach monsters. When the boss area is reached the timer will stop; which allows for fighting the boss at any pace or picking up items that were left behind. Letting the timer run out before the breach fully expands will permanently collapse it for that instance.
Blessings
Blessings are occasionally dropped by Breachlords. They can not be obtained outside of the Breachlord's domain, and are not guaranteed to drop.
Blessing can be used to upgrade Breach unique items to a new version of the item or used on Breachstones to upgrade them into their Flawless variants.
Strategy
Since the breaches can spawn a very large number of monsters that hit hard is advisable to be cautious when opening breaches; death can come quickly and without warning.
Characters that have high survivability, high mobility, high damage output as well as good area clearing ability are best at effectively clearing breaches.
Strategies (not all may be suitable for your build):
- Avoid opening breaches near dangerous fights - i.e. clear the area first before opening; fighting a breach and a map boss at the same time, for example, can pose a very large risk of character death
- When in a party coordinate the opening
- Consider creating a portal near the breach for emergency escape and/or quick return in the case of death
- Watch out for the type of breach you are facing; some breaches might pose a larger risk to some characters than others.
- Try to stay in a corner or room instead of the middle of the breach to avoid having all monsters instantly attack you. Clear monsters carefully area by area
- Be careful when leaving the breach area; while the monsters disappear outside of the circle, it is still possible for them to hit you for a short period of time
- If you are faced with breach that you can't handle, consider leaving the area for a while until it times out
- Simply not opening a breach can also be a good option; use movement skills like
Lightning WarpLightning WarpSpell, AoE, Duration, Movement, Lightning, Travel
Level: (1-20)
Cost: (9-26) Mana
Cast Time: 0.70 sec
Critical Strike Chance: 5.00%
Effectiveness of Added Damage: 90%
AoE Radius: 16Requires Level 10Waits for a duration before teleporting to a targeted destination, with the duration based on the distance and your movement speed. When the teleport occurs, lightning damage is dealt to the area around both where the player was and where they teleported to. Casting again will queue up multiple teleportations to occur in sequence.Deals (1-51) to (19-965) Lightning Damage
+(0-0.4) metres to radius
(30-49)% reduced Duration
Can queue up to 50 uses
Additional Effects From 1-20% Quality:
(1-20)% increased Cast SpeedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.or
Leap SlamLeap SlamAttack, AoE, Movement, Travel, Slam, Melee
Level: (1-20)
Cost: 10 Mana
Attack Damage: (100-150)% of base
Effectiveness of Added Damage: (100-150)%
AoE Radius: 15Requires Level 10Jump through the air, damaging and knocking back enemies with your weapon where you land. Enemies you would land on are pushed out of the way. Requires an Axe, Mace, Sceptre, Sword or Staff. Cannot be supported by Multistrike.(20-39)% increased Stun Duration against Enemies that are on Full Life
+0.55 seconds to Attack Time
Base radius is 1.5 metres
Damaging Hits always Stun Enemies that are on Full Life
Additional Effects From 1-20% Quality:
(2-40)% increased Stun Duration against Enemies that are on Full LifePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.to bypass the opening area
Breach types
Lv. required | Damage Type |
Splinter
Blessing Breachstone |
Unique Items | Breach-specific Monsters | Boss
Breachstone Area |
---|---|---|---|---|---|
1 | Fire | ![]() ![]()
|
![]() Citadel BowBow Physical Damage: (93.6-104.4) to (374.4-417.6) Critical Strike Chance: 6.00% Attacks per Second: 1.25Requires Level 58, 185 Dex(160-190)% increased Physical Damage Gain (200-300) Life per Ignited Enemy Killed Gain 20% of Physical Damage as Extra Fire Damage 10% chance to Ignite Projectiles Pierce all Burning Enemies Arrows deal 30 to 50 Added Fire Damage for each time they've PiercedUpon the red pyre we are born. This item can be transformed with a Blessing of Xoph ![]()
|
Xoph's Favoured | Xoph, Dark Embers
Xoph's Domain (81) |
1 | Cold | ![]() ![]()
|
![]() Opal WandWand Physical Damage: 35-65 Critical Strike Chance: 7.00% Attacks per Second: 1.30Requires Level 62, 212 IntAdds (14-29) to (42-47) Cold Damage to Spells and AttacksGain a Power Charge on Killing a Frozen Enemy +(20-25) Mana gained on Killing a Frozen Enemy Adds (120-140) to (150-170) Cold Damage to Spells Cold Exposure you inflict applies an extra -12% to Cold ResistanceWe remember the stillness. Then the great fall. The pain of separation. We return once more. This item can be transformed with a Blessing of Tul ![]()
|
It of Tul They of Tul |
Tul, Creeping Avalanche
Tul's Domain (81) |
1 | Lightning | ![]() ![]()
|
![]() Imperial ClawClaw Physical Damage: 25-65 Critical Strike Chance: 6.00% Attacks per Second: 1.60 Weapon Range: 1.1 metresRequires Level 68, 131 Dex, 95 IntGrants 46 Life per Enemy Hit(8-12)% increased Dexterity (8-12)% increased Intelligence Adds 1 to 10 Lightning Damage to Attacks with this Weapon per 10 Dexterity 5% increased Critical Strike Chance per 25 Intelligence Recover 1% of Life on KillShe carries us and nurtures us until we must feed upon each other. This item can be transformed with a Blessing of Esh ![]()
|
Scale of Esh | Esh, Forked Thought
Esh's Domain (81) |
40 | Physical | ![]() ![]()
|
![]() Vaal AxeTwo Handed Axe Physical Damage: (343.2-384.8) to (574.2-643.8) Critical Strike Chance: 5.00% Attacks per Second: 0.98 Weapon Range: 1.3 metresRequires Level 64, 158 Str, 76 Dex25% chance to Maim on Hit(230-270)% increased Physical Damage 15% reduced Attack Speed Curse Enemies with Vulnerability on Hit Exerted Attacks deal 200% increased Damage Exerted Attacks Knock Enemies Back on HitWe feel the mother's love And beg to return to her womb. This item can be transformed with a Blessing of Uul-Netol ![]()
|
Uul-Netol's Pet | Uul-Netol, Unburdened Flesh
Uul-Netol's Domain (82) |
68 | Chaos | ![]() ![]()
|
![]() CutlassOne Handed Sword Physical Damage: 13-53 Critical Strike Chance: 5.00% Attacks per Second: 1.55 Weapon Range: 1.1 metresRequires Level 69, 55 Str, 79 Dex40% increased Global Accuracy RatingGrants Level 25 Envy Skill Minions have +29% to Chaos Resistance Minions have 60% chance to inflict Withered on Hit Minions have +5% to Critical Strike Multiplier per Withered Debuff on EnemyHis lucky thralls dream eternal, but we must crawl on our own. This item can be transformed with a Blessing of Chayula ![]()
|
Chayula's Ideal | Chayula, Who Dreamt
Chayula's Domain (83) |
Trivia
Breach and Beyond have been confirmed to share an alternate dimension.[1]
Related items
Item | ![]() | Stats |
---|---|---|
Breach Ring![]() ![]() | 1 | Properties are doubled while in a BreachCorrupted |
Breach Scarab![]() ![]() | 1 | N/A |
Breach Scarab of Lordship![]() ![]() | 1 | N/A |
Breach Scarab of Resonant Cascade![]() Monsters from Breaches in Areas have increased Difficulty and Reward for each Breach already openedReality weakens with each new wound.Can be used in a personal Map Device to add modifiers to a Map. ![]() | 1 | N/A |
Breach Scarab of Snares![]() Clasped Hands in Area are guarded by a rare Breach MonsterCare where you step.Can be used in a personal Map Device to add modifiers to a Map. ![]() | 1 | N/A |
Breach Scarab of Splintering![]() Clasped Hands in Area drop 50% more Breach SplintersBit by bit.Can be used in a personal Map Device to add modifiers to a Map. ![]() | 1 | N/A |
Breach Scarab of the Dreamer![]() ![]() | 1 | N/A |
Vaal Breach![]() Level: 1 Souls Per Use: 100 Can Store 1 Use(s) Soul Gain Prevention: 40 sec Cast Time: 2.50 secRequires Level 10Creates a breach, making you vulnerable to its powerful inhabitants.Monsters from the Breach do not grant Experience or drop Items Additional Effects From 1-20% Quality: (3-60)% increased Cast SpeedCorruptedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() | 10 | Monsters from the Breach do not grant Experience or drop Items |
Related Atlas passive skills
Name | Stats |
---|---|
Breach Boss Chance | Breaches in your Maps have 8% increased chance to contain a Boss [1] [2] [3] |
Breach Chance | Breaches in your Maps have 70% increased chance to belong to Xoph [1] Breaches in your Maps have 70% increased chance to belong to Esh [2] Breaches in your Maps have 40% increased chance to belong to Uul-Netol [3] Breaches in your Maps have 35% increased chance to belong to Chayula [4] Breaches in your Maps have 70% increased chance to belong to Tul [5] Your Maps have +10% chance to contain Breaches [26] [27] [28] [29] [30] Your Maps have +6% chance to contain Breaches [31] [32] [33] [34] [35] |
Breach Chest Splinters | 10% increased Quantity of Breach Splinters found in Breach Hands in your Maps [1] 8% increased Quantity of Breach Splinters found in Breach Hands in your Maps [2] |
Breach Clasped Hand and Splinters | Breaches in your Maps contain 1 additional Clasped Hand 8% increased Quantity of Breach Splinters found in Breach Hands in your Maps [1] |
Breach Density and Monster Splinters | 8% increased Quantity of Breach Splinters dropped by Breach Monsters in your Maps Breaches in your Maps have 3% increased Monster density [1] |
Breach Magic Monster Chance | Breaches in your Maps spawn 8% increased Magic Monsters [1] [2] |
Breach Magic Monsters and Chance | Your Maps have +4% chance to contain Breaches Breaches in your Maps spawn 4% increased Magic Monsters [1] |
Breach Monster Density | Breaches in your Maps have 5% increased Monster density [1] [2] |
Breach Monster Splinters | 10% increased Quantity of Breach Splinters dropped by Breach Monsters in your Maps [1] [2] [3] |
Breach Speed | Breaches in your Maps open and close 4% faster [1] [2] |
Breach Splinters from Monsters and Clasped Hands | 10% increased Quantity of Breach Splinters dropped by Breach Monsters in your Maps 10% increased Quantity of Breach Splinters found in Breach Hands in your Maps [1] |
Chayula Breach Chance | Breaches in your Maps have 35% increased chance to belong to Chayula [1] |
Esh Breach Chance | Breaches in your Maps have 70% increased chance to belong to Esh [1] |
Tul Breach Chance | Breaches in your Maps have 70% increased chance to belong to Tul [1] |
Uul-Netol Breach Chance | Breaches in your Maps have 40% increased chance to belong to Uul-Netol [1] |
Xoph Breach Chance | Breaches in your Maps have 70% increased chance to belong to Xoph [1] |
Call of Xesht-Ula | Breaches in your Maps have 15% chance to contain a Hand of Xesht-Ula Breaches in your Maps have 1% chance to contain Xesht-Ula, the Open Hand [1] |
Eve of Invasion | Your Maps which contain Breaches have 4% chance to contain an additional Breach Your Maps which contain Breaches have 3% chance to contain two additional Breaches Your Maps which contain Breaches have 2% chance to contain three additional Breaches Your Maps which contain Breaches have 1% chance to contain ten additional Breaches [1] |
Evolving Hives | Breaches in your Maps spawn 3 additional Rare Monsters Breaches in your Maps spawn 30% increased Magic Monsters [1] |
Flaring Embers | Breaches in your Maps have 85% increased chance to belong to Xoph Xoph, Dark Embers in your Maps has a 50% chance to be Duplicated [1] |
Flash Breach | Breaches in your Maps open and close 10% faster [1] |
Freed from the Flesh | Breaches in your Maps have 50% increased chance to belong to Uul-Netol Uul-Netol, Unburdened Flesh in your Maps has a 50% chance to be Duplicated [1] |
Gatekeepers | Breaches in your Maps have 20% increased chance to contain a Boss Breach Bosses in your Maps have 20% chance to drop double Breach Splinters [1] |
Heavy Breach | Breaches in your Maps open and close 30% slower [1] |
Otherworldly Artefacts | Breach Monsters in your Maps have 50% increased chance to drop a Breach Unique Item Breaches in your Maps have 20% increased Monster density [1] |
Power Struggle | Breach Boss' Clasped Hands in your Maps have 4% chance to spawn a Breach Boss when opened Breaches in your Maps have 100% increased chance to contain a Breach Boss' Clasped Hand [1] |
Probing for Weaknesses | Your Maps have +20% chance to contain Breaches [1] |
Quartered Thoughts | Breaches in your Maps have 85% increased chance to belong to Esh Esh, Forked Thought in your Maps has a 50% chance to be Duplicated [1] |
Tortured Dreams | Breaches in your Maps have 45% increased chance to belong to Chayula Chayula, Who Dreamt in your Maps has a 50% chance to be Duplicated [1] |
Unstoppable Avalanche | Breaches in your Maps have 85% increased chance to belong to Tul Tul, Creeping Avalanche in your Maps has a 50% chance to be Duplicated [1] |
Within Their Grasp | Breach Bosses Defeated in your Maps have 4% chance to drop a Breachstone Breachstones dropped by Breach Bosses in your Maps have 5% chance to be Flawless [1] |
Related Sextant modifiers
Name | Groups | ![]() | Stats | Spawn Weighting |
---|---|---|---|---|
MapAtlasAdditionalBreaches2 | MapAtlasAdditionalBreaches | 1 | 3 uses remaining Your Maps contain an additional Breach Your Maps can contain Breaches | unique_map 0 default 250 |
MapAtlasAdditionalBreachesMaven | MapAtlasAdditionalBreaches | 1 | 15 uses remaining Your Maps contain 2 additional Breaches Your Maps can contain Breaches | unique_map 0 default 250 |
MapAtlasBreachIsFire | MapAtlasBreachIsSpecificType | 1 | 3 uses remaining Breaches in your Maps belong to Xoph Breaches in your Maps contain 3 additional Clasped Hands | unique_map 0 default 50 |
MapAtlasBreachIsFireMaven | MapAtlasBreachIsSpecificType | 1 | 15 uses remaining Breaches in your Maps belong to Xoph Breaches in your Maps contain 3 additional Clasped Hands | unique_map 0 default 50 |
MapAtlasBreachIsCold | MapAtlasBreachIsSpecificType | 1 | 3 uses remaining Breaches in your Maps belong to Tul Breaches in your Maps contain 3 additional Clasped Hands | unique_map 0 default 50 |
MapAtlasBreachIsColdMaven | MapAtlasBreachIsSpecificType | 1 | 15 uses remaining Breaches in your Maps belong to Tul Breaches in your Maps contain 3 additional Clasped Hands | unique_map 0 default 50 |
MapAtlasBreachIsLightning | MapAtlasBreachIsSpecificType | 1 | 3 uses remaining Breaches in your Maps belong to Esh Breaches in your Maps contain 3 additional Clasped Hands | unique_map 0 default 50 |
MapAtlasBreachIsLightningMaven | MapAtlasBreachIsSpecificType | 1 | 15 uses remaining Breaches in your Maps belong to Esh Breaches in your Maps contain 3 additional Clasped Hands | unique_map 0 default 50 |
MapAtlasBreachIsPhysical | MapAtlasBreachIsSpecificType | 1 | 3 uses remaining Breaches in your Maps belong to Uul-Netol Breaches in your Maps contain 3 additional Clasped Hands | unique_map 0 default 50 |
MapAtlasBreachIsPhysicalMaven | MapAtlasBreachIsSpecificType | 1 | 15 uses remaining Breaches in your Maps belong to Uul-Netol Breaches in your Maps contain 3 additional Clasped Hands | unique_map 0 default 50 |
MapAtlasBreachIsChaosMaven | MapAtlasBreachIsSpecificType | 1 | 15 uses remaining Breaches in your Maps belong to Chayula Breaches in your Maps contain 3 additional Clasped Hands | unique_map 0 default 50 |
MapAtlasBreachIsChaos | MapAtlasBreachIsSpecificType | 1 | 3 uses remaining Breaches in your Maps belong to Chayula Breaches in your Maps contain 3 additional Clasped Hands | unique_map 0 default 50 |
Version history
Version | Changes |
---|---|
3.24.0 |
|
3.21.0 |
|
3.20.0 |
|
3.14.0 | |
3.0.0 |
|
2.5.0 |
|