Monster modifiers
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Some monsters spawn with affixes that make them more difficult. Magic monsters have one affix; Rare monsters have three affixes, one of which may be an aura. This system is similar to rarity on items, in that magic monsters have their affix added to their name and rare monsters are given a randomly generated name. A Tormented Spirit can also add properties to monsters, which are shown green.
Converted or Dominated monsters will apply the aura to you and your party.
List of monster modifiers
Prefixes
Prefix | Modifier Name | Lvl. | Effect(s) | |
---|---|---|---|---|
Abberath-touched | Abberath-touched | 68 | 50% increased Damage +30% to all Elemental Resistances +20% to Chaos Resistance 10% additional Physical Damage Reduction Spawns apparitions of Abberath which use his skills |
|
Arakaali-touched | Arakaali-touched | 68 | 50% increased Damage +30% to all Elemental Resistances +20% to Chaos Resistance 10% additional Physical Damage Reduction Spawns apparitions of Arakaali which use her skills |
|
Benevolent | Invulnerability Aura | 34 | Applies an Immunity buff to nearby allies for a short duration Immunity buff is removed on death Allies with Immunity cannot gain Immunity |
|
Berserking | Enrages as Life Lost | 39 | Gains increased Damage with life lost up to 40% at zero life Gains Increased Movement Speed with life lost up to 40% at zero life Gains Increased Attack and Cast Speed with life lost up to 75% at zero life Gains reduced Damage Taken with life lost up to 30% at zero life Gains increased Character Size with life lost up to 50% at zero life |
|
Blurred | Evasive | 1 | 100% increased Evasion Rating | |
Brine King-touched | Brine King-touched | 68 | 50% increased Damage +30% to all Elemental Resistances +20% to Chaos Resistance 10% additional Physical Damage Reduction Spawns apparitions of Tsoagoth which use his skills |
|
Carapaced | Physical Resistant | 1 | 50% additional Physical Damage Reduction | |
Caustic Orb on Death | Caustic Orb on Death | 18 | Creates Orbs on death that chases the player, accelerating over time Caustic Orbs create Caustic Ground after exploding |
|
Chaining | Chaining | 34 | Skills Chain 2 additional times Projectiles have 20% chance to be able to Chain when colliding with terrain |
|
Charged | Gains Random Charges | 13 | Every 3 seconds adds 3 Frenzy, Power or Endurance charges for 9 seconds | |
Cold Walker's | Trail of Cold | 13 | Leaves a Trail of Chilled Ground | |
Consecrated Ground | Consecrated Ground | 24 | Spawns Consecrated Ground for 6 seconds (6 second cooldown, 4 second global cooldown) Consecrated Ground grants 2% Life Regenerated Per Second to Allies and 50% reduced Effect of Curses |
|
Constantly Revives Minions | Constantly Revives Minions | 24 | Revives nearby Minions [confirmation needed] | |
Corrupting | Inflicts Corrupted Blood | 46 | Inflicts Corrupted Blood on Hit Inflicts Corrupted Blood when Hit Corrupted Blood lasts for 4 seconds |
|
Crystalline | Exploding Crystals when Hit | 34 | Fires crystals under Players when they hit you (0.2 second cooldown) Crystals deal no damage and despawn after 12 seconds Crystals charge up and explode on death, dealing Chaos damage |
|
Cursing | Curses | 24 | Summons an invulnerable Hexing Effigy that places 3 randomly selected Hex areas, chosen randomly from Temporal Chains, Enfeeble, Elemental Weakness, Punishment and Vulnerability Hexing Effigy can apply 5 additional Curses Hexing Effigy has 100% more Effect of Curses For a full list of Hexer's override Curse stats, see Hexer |
|
Empowering | Empowers Allies | 24 | Pack monsters gain 10% increased Character Size on death Pack monsters gain 40% increased Maximum Life on death |
|
Enraging | Periodically Enrages | 24 | Every 9 seconds become Frenzied for 5 seconds 40% increased Damage while Frenzied 25% increased Action Speed while Frenzied 50% reduced Damage Taken while Frenzied |
|
Executioner's | Extra Damage to Injured Foes | 34 | 20% increased Damage with Hits per 10% missing Enemy Life | |
Fecund | Extra Life | 1 | 40% increased maximum Life | |
Fire Walker's | Trail of Fire | 13 | Leaves a Trail of Burning Ground | |
Flame-Retaliation | Inferno Bolt when Hit | 13 | Trigger Inferno Bolt when Hit | |
Heralding | Lightning Totem Minions | 34 | Rare pack Minions spawn up to 5 Invulnerable Totems on death that cast a Lightning Nova Spell Totems can use Lightning Warp Totems despawn on death |
|
Hexproof | Hexproof | 24 | Hexproof | |
Ice Prison | Ice Prison | 18 | Periodically creates a barrier of Ice around the player for 5 seconds (10 second cooldown) | |
Ice-Retaliation | Snow Bolt when Hit | 13 | Trigger Snow Bolt when Hit | |
Innocence-touched | Innocence-touched | 68 | 50% increased Damage +40% to all Elemental Resistances +25% to Chaos Resistance 15% additional Physical Damage Reduction Spawns apparitions of Innocence which use his skills |
|
Kitava-touched | Kitava-touched | 68 | 50% increased Damage +40% to all Elemental Resistances +25% to Chaos Resistance 15% additional Physical Damage Reduction Spawns apparitions of Kitava which use his skills |
|
Lightning Walker's | Trail of Lightning | 13 | Leaves a Trail of Shocked Ground | |
Lightning-Retaliation | Lightning Mirage when Hit | 13 | Trigger Lightning Mirage when Hit (1s cooldown to explode, 2s global cooldown) | |
Lunaris-touched | Lunaris-touched | 68 | 50% increased Damage +30% to all Elemental Resistances +20% to Chaos Resistance 10% additional Physical Damage Reduction Spawns apparitions of Lunaris which use her skills |
|
Marked | Applies Random Mark | 34 | Randomly applies Poacher's Mark, Assassin's Mark or Warlord's Mark (removed when monster dies) | |
Mirrored | Reflects Certain Ailments | 46 | Non-Damaging Ailments Reflection | |
Overwhelming | Overwhelms Physical Reduction | 6 | Overwhelm 30% Physical Damage Reduction | |
Powerful Minions | Powerful Minions | 24 | Minions have 40% increased Damage Minions have 150% increased maximum Life |
|
Quick | Hasted | 6 | 40% increased Movement Speed 30% increased Attack and Cast Speed |
|
Reflector's | Reflects Hexes | 46 | 100% chance to Reflect Hexes | |
Remora's | Leeches Life | 13 | 100% of Damage Leeched as Life 500% increased total Recovery per second from Life Leech |
|
Resplendent | Fast Energy Shield Recharge | 1 | 150% faster start of Energy Shield Recharge 40% of Maximum Life is added to Maximum Energy Shield | |
Shakari-touched | Shakari-touched | 68 | 50% increased Damage +30% to all Elemental Resistances +20% to Chaos Resistance 10% additional Physical Damage Reduction Spawns apparitions of Shakari which use her skills |
|
Shroud Walking | Ambushes | 24 | Teleports to distant Enemies creating a Smoke Cloud (3 second cooldown) | |
Siphoning | Siphons Mana and Deals Lightning Damage | 34 | Surrounded by a Mana Siphoning Ring Aura Enemies in the Aura take Lightning Damage Over Time and lose Mana every second Enemies standing inside the Ring are not affected by the Aura |
|
Solaris-touched | Solaris-touched | 68 | 50% increased Damage +30% to all Elemental Resistances +20% to Chaos Resistance 10% additional Physical Damage Reduction Spawns apparitions of Solaris which use her skills |
|
Soul Conduit | Revives Nearby Allies on Death | 24 | Up to 30 nearby monsters are raised to fight again on Death Corpse cannot be destroyed Cannot be Dominated |
|
Soul Eater | Soul Eater | 34 | Gains Souls when nearby allies die Each Soul grants 5% increased Damage, Attack Speed and Cast Speed Each Soul grants 1% increased Character Size Summons a Shackled Phantasm monster every 4 seconds |
|
Spectral | Spirit Walkers | 24 | Pack spawns with apparitions of each monster Monster gives 175% reduced Experience on death (Hidden) 350% reduced Quantity of Items dropped by this Monster (Hidden) |
|
Spell Resistant | Spell Resistant | 12 | +100% chance to Suppress Spell Damage Prevent 50% of Suppressed Spell Damage |
|
Stalwart | Blocks Attacks | 12 | 50% Chance to Block Attack Damage | |
Storm Herald | Lightning Storm | 24 | Casts Lightning Storms targeting Enemies | |
Temporal | Temporal Proximity Shield | 34 | Surrounded with a Temporal Bubble which prevents all damage originating from sources outside its radius Enemies within the Temporal Bubble have 25% reduced Action Speed, 60% reduced Cooldown Recovery Rate and Debuffs on them expire 40% slower |
|
Treant-Protected | Life Shared with Treant Minions | 18 | Rare pack minions are replaced with Saplings 50% of Damage from Hits is taken from Rare pack minions' Life before the Rare monster |
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Tukohama-touched | Tukohama-touched | 68 | 50% increased Damage +30% to all Elemental Resistances +20% to Chaos Resistance 10% additional Physical Damage Reduction Spawns apparitions of Tukohama which use his skills |
|
Unstoppable | Cannot be Slowed | 24 | Action Speed cannot be modified to below base value Movement Speed cannot be modified to below base value |
|
Unwavering | Cannot be Stunned | 24 | Cannot be Stunned | |
Vined | Inflicts Grasping Vines | 18 | Applies Thorned Vines to Enemies, which slows them and causes them to take Chaos Damage over Time (3 second cooldown, 2 second global cooldown) Moving will break the Vines over time Travel Skills will break all Vines instantly |
|
Volatile | Exploding Orbs | 34 | Periodically spawns an Exploding Orb from behind the monster that chases the player while within 70 units of a player, accelerating over time (9 second cooldown) |
Suffixes
Suffix | Modifier Name | Lvl. | Effect(s) | |
---|---|---|---|---|
of Arcane Energy | Energy Shield Explodes | 6 | When Energy Shield is depleted, triggers a weak nova that knocks back and briefly stuns enemies (2.5 second Cooldown on players) Gain 40% of Maximum Life as Extra Maximum Energy Shield |
|
of Blinding | Blinds | 24 | Blind on Hit 100% increased Blind Effect |
|
of Bloodletting | Bleeds | 34 | Attacks cause Bleeding | |
of Bombardment | Fires Mortars | 34 | Periodically Fires a Nova of Fire Mortars (6 second cooldown) | |
of Chilling Death | Minions Cold Explode on Death | 13 | Rare Minions create Frost Beacons on Death | |
of Clones | Mirror Images | 24 | Periodically creates several clones (8 second cooldown) Clones disappear after 5 seconds and do not drop items or grant experience Clones do not inherit mods from the original monster |
|
of Congealment | Life Cannot Be Leeched | 34 | Enemies Cannot Leech Life From you | |
of Cycling[confirmation needed] | Adaptive Resistances | 46 | Grants +#% resistance and +#% maximum resistance matching the highest damage type taken (Fire, Cold, Lightning or Chaos) from a hit | |
of Damaging | Extra Physical Damage Aura | 6 | Nearby Allies have 40% increased Global Physical Damage | |
of Deadliness | Always Crits | 24 | All hits are Critical Strikes | |
of Detonation | Explodes Corpses | 34 | Creates Corpses nearby (10 second cooldown) Ignites nearby Corpses (green effect), detonating them after a short duration |
|
of Discipline | Energy Shield Aura | 6 | Nearby Allies have 40% of Maximum Life as Extra Maximum Energy Shield | |
of Drought | Siphons Flask Charges | 46 | Flasks lose 6 Charges every 3 seconds | |
of Effigies | Creates Voodoo Doll | 46 | Summons an Effigy of a targeted player at the player's location (10 second cooldown) Effigy links to the target player Effigy is immune to damage for 2 seconds after linking to a player While linked 50% of damage from Hits taken by the Effigy is also taken by the player as reflected damage Effigy can taunt other Enemies to attack it 2 seconds after linking to the player Running away from the Effigy will sever the link between itself and the player |
|
of Electricity | Extra Lightning Damage and Exposure | 1 | Gain 50% of Physical Damage as Extra Lightning Damage Inflict Lightning Exposure on Hit, applying -25% to Lightning Resistance |
|
of Endurance | Endurance Charge when Hit | 24 | Gain 1 Endurance Charge every second if you've been Hit Recently | |
of Enervation | Charge Removal | 34 | Removes a Power, Frenzy or Endurance charges on Hit | |
of Exile | Chaos and Wither Resistant | 15 | +60% to Chaos Resistance 80% reduced Wither Duration on Self |
|
of Far Shot | Far Shot | 34 | Projectiles gain Damage as they travel farther, dealing up to 60% increased Damage with Hits to targets | |
of Flames | Extra Fire Damage and Exposure | 1 | Gain 50% of Physical Damage as Extra Fire Damage Inflict Fire Exposure on Hit, applying -25% to Fire Resistance |
|
of Flaming Death | Minions Fire Explode on Death | 13 | Minions create Flame Beacons on Death | |
of Fleeing | Creates Frost Walls and Flees | 68 | Every 8 seconds Flee for 4 seconds While fleeing avoid 75% of Damage from Hits, gain 200% increased Movement Speed and 1000% increased Evasion Rating While fleeing cast Frost Walls targeting players (1.5 second cooldown, 1.5 second global cooldown) While not fleeing take 50% less damage over time |
|
of Freezing | Chance to Freeze | 34 | 25% chance to Freeze | |
of Frenzy | Frenzy Charge on Hit | 24 | 100% chance to gain a Frenzy Charge on Hit | |
of Giants | Increased Area of Effect | 12 | 80% increased Area of Effect | |
of Haste | Haste Aura | 6 | Nearby Allies have 30% increased Attack and Cast Speed (Speed Aura) Nearby Allies have 40% increased Movement Speed (Speed Aura) |
|
of Hindering | Hinder Aura | 6 | Nearby Enemies are Hindered with 30% reduced Movement Speed | |
of Ignition | Ignites | 34 | Hits always Ignite | |
of Impact | Stuns | 34 | Always Stuns Enemies on Hit | |
of Incision | Extra Crits | 12 | 300% increased Global Critical Strike Chance | |
of Power | Power Charge on Cast | 24 | Gain a Power Charge on casting a Spell | |
of Precision | Precision Aura | 6 | Nearby Allies have 100% increased Accuracy Rating and 100% increased Critical Strike Chance (Accuracy and Crits Aura) | |
of Recovery | Heals Allies and Suppresses Foe Recovery | 34 | Periodically casts a Healing Nova that causes nearby allies to regenerate 10% of life over 2 seconds Healing Nova applies a Verdant Spores debuff causing 60% reduced Recovery Rate of Life and Energy Shield for a duration (8 second cooldown, 5 second global cooldown) Healing Nova does not affect itself Healing Nova cannot be used if the Monster with this modifier is on full life (note: Verdant Spores do not affect Player minions) |
|
of Revival | Temporarily Revives | 34 | Summons an immortal ghost of the Rare monster on death that lasts for 5 seconds Corpse cannot be destroyed Cannot be Dominated |
|
of Rime | Extra Cold Damage and Exposure | 1 | Gain 50% of Physical Damage as Extra Cold Damage Inflict Cold Exposure on Hit, applying -25% to Cold Resistance |
|
of Shocking | Shocks | 34 | Hits always Shock | |
of Shocking Death | Minions Lightning Explode on Death | 13 | Minions create Lightning Beacons on Death | |
of Splintering | Extra Projectiles | 1 | Skills fire 4 additional Projectiles | |
of the Barrier | Molten Shell | 34 | Surrounded by a Magma Barrier that takes 90% of Damage from Hits up to a fixed amount When the Magma Barrier is depleted it explodes for massive Fire Damage Barrier returns 10 seconds after exploding |
|
of the Cold Walker | Chilled Ground on Death | 13 | Creates areas of chilled ground on death | |
of the Equilibrium | Elemental Equilibrium and Random Elemental Damage | 46 | Gain 60% of Physical Damage as Extra Damage of a random Element Elemental Equilibrium (25% exposure) |
|
of the Executioner | Prevents Recovery above 50% | 34 | Nearby Enemies cannot Recover Life or Energy Shield to above 50% (note: Executioner aura does not affect Player minions) |
|
of the Fire Walker | Burning Ground on Death | 13 | Creates areas of burning ground on death | |
of the Hydra | Life Regen | 24 | Regenerate 3% of Life per second | |
of the Ice | Cold, Chill and Freeze Resistant | 1 | +75% to Cold Resistance 80% reduced Effect of Chill on you 80% increased Freeze Duration on you |
|
of the Lightning Walker | Shocked Ground on Death | 13 | Creates areas of shocked ground on death | |
of the Magma | Fire and Ignite Resistant | 1 | +75% to Fire Resistance 80% reduced Ignite Duration on you |
|
of the Marksman | Accurate | 6 | 100% increased Global Accuracy Rating | |
of the Tempest | Lightning and Shock Resistant | 1 | +75% to Lightning Resistance 80% reduced Effect of Shock on you |
|
of the Undead | Summons Undead | 24 | Summons Skeletons and Zombies | |
of the Void | Extra Chaos Damage | 6 | Gain 15% of Non-Chaos Damage as extra Chaos Damage | |
of Toughness | Crit Resistant | 24 | Take no Extra Damage from Critical Strikes | |
of Venom | Poisons | 34 | Poison on Hit |
Nemesis affixes
All rare monsters have a chance to spawn with a Nemesis mod, in all leagues. Modifiers are shown in yellow.
- Ancestral Power
- Randomly casts Module Error: Too many skills found with q_where = skill.active_skill_name="Searing Bond". Please choose only one of the following ids:
SearingBondRoyale - +1 to maximum number of Summoned Totems, Totem lasts 8 seconds, Deals (21.4-399.6) Base Fire Damage per second, Modifiers to Spell Damage apply to this Skill's Damage Over Time effect, Summons a Totem which uses this Skill (page)
SearingBond - +1 to maximum number of Summoned Totems, Totem lasts 8 seconds, Deals (32.1-3899.6) Base Fire Damage per second, Modifiers to Spell Damage apply to this Skill's Damage Over Time effect, Summons a Totem which uses this Skill (page) totems, with instant cast speed. Totem limit is 4.
- Apparition
- Adds no extra effect. See Soul Conduit below.
- Berserker
- On low life gains Fury (increases attack speed, increased movement speed, increased cast speed ... maybe more?).
- Bringer of Bones (requires monster level 15)
- Randomly casts Module Error: Too many skills found with q_where = skill.active_skill_name="Summon Skeletons". Please choose only one of the following ids:
TempestDaemonSummonSkeletons - +(2-13) to Maximum Summoned Skeletons, Base duration is 20.00 seconds, Minions deal 50% less Elemental Damage, Summons (2-13) Skeleton Warriors (page)
SummonSkeletonsRoyale - +(3-6) to Maximum Summoned Skeletons, Base duration is 10.00 seconds, Minions have 30% more Maximum Life, Minions deal 30% less Damage, Summons (1-2) Skeleton Warriors (page), with instant cast speed. Skeletons will not decay over time like regular ones.
- Bringer of Fragility
- Curses targets with Module Error: Too many skills found with q_where = skill.active_skill_name="Vulnerability". Please choose only one of the following ids:
IzaroVulnerabilityPylonOnDeath - 40% increased Physical Damage taken, 20% chance to be inflicted with Bleeding when Hit by an Attack, Base duration is 10.00 seconds (page)
IzaroVulnerability - Base duration is (5.00-6.45) seconds, Cursed enemies take (15-25)% increased Physical Damage, Attacks Hits against Cursed Enemies have 25% chance to inflict Bleeding (page) on hit.
- Bringer of Weakness (Requires monster level 4)
- Curses targets with Enfeeble on hit.
- Chronophage (Requires monster level 25)
- Curses targets with Module Error: Too many skills found with q_where = skill.active_skill_name="Temporal Chains". Please choose only one of the following ids:
IzaroTemporalChains - Base duration is (5.00-6.45) seconds, 40% reduced Effect of Curse against Players, Cursed Normal and Magic Enemies have (15-25)% less Action Speed, Other effects on Cursed enemies expire 25% slower, Cursed Rare and Unique Enemies have 7% less Action Speed (page)
TemporalChains - Base duration is (5.00-8.80) seconds, +(0-1) metre to radius, 50% less Effect of Curse against Players, Cursed Normal and Magic Enemies have (15-29)% less Action Speed, Other effects on Cursed enemies expire 25% slower, Cursed Rare and Unique Enemies have (9-18)% less Action Speed (page) on hit.
- Corrupting Blood (Requires monster level 40)
- Attacker receives one charge of Corrupted Blood per hit, which is a bleeding effect (physical damage over time) that stacks up to 20 charges. The debuff can be removed with Staunching flasks. You can avoid the damage to your character by using minions, traps/mines or totems.
- Fractured
- Splits into 8-12 lesser mobs of the same type upon death.
- Hexfont (Requires monster level 15)
- Casts random curses every half second (estimated), with instant cast speed. You cannot be inflicted with more than one curse at the same time.
- Inner Treasure (Requires monster level 40)
- Always drops a unique item on death.
- Nullifier (Requires monster level 25)
- Removes charges and flask effects on hit (and timed buffs like Blood Rage? confirmation needed).
- Proximity Shield (Requires monster level 40)
- Can only be damaged by hits originating from inside the shield.
- Shroud Walker (Requires monster level 40)
- Periodically teleports to you via Module Error: Too many skills found with q_where = skill.active_skill_name="Smoke Mine". Please choose only one of the following ids:
WbSmokeMine - N/A (page)
MonsterSmokeMineSnakeDexMission - Base duration is (3.00-7.00) seconds, Buff grants (20-50)% increased Movement Speed (page), including the mine's blinding smoke effect.
- Soul Conduit
- Resurrects itself and all corpses around it upon death, forcing you to fight it again with the same mods (except for Soul Conduit, which is replaced by Apparition). Note: Monsters with no corpses (Water Elementals for example) and corpses destroyed with skills such as Detonate Dead and Module Error: Too many skills found with q_where = skill.active_skill_name="Raise Zombie". Please choose only one of the following ids:
ExperimenterBossRaiseZombieInvasion - +(3-10) to Maximum Raised Zombies, Minions have 90% more Maximum Life, Minions deal 30% more Damage (page)
NecromancerRaiseZombie - +(3-6) to Maximum Raised Zombies (page) will not be resurrected.
- Soul Eater (Requires monster level 15)
- Consumes souls of other nearby monsters upon their death to become stronger. Each soul increases other affixes' effects, e.g. enough soul-fed nemesis with Life Regeneration becomes nearly unkillable due to crazy regen.
- Storm Herald (Requires monster level 60)
- Casts Lightning Storm over the target continuously with a short delay (similar to the spell used by Piety of Theopolis). Multiple Lightning Storms can overlap creating a high risk area.
- Volatile Flame/Ice/Storm blood (requires monster level 2)
- Explodes upon death, dealing some (percentage of hit damage?) damage of the relevant elemental type in a small area of effect. It has also been speculated that the value used is a percentage of maximum life.
Bloodline affixes
Each pack of magic monsters has a chance to spawn with a Bloodline mod, in all leagues. Modifiers are shown in magenta.
- Bearers of the Guardian (Requires monster level 60)
- Every mob slowly builds an animated guardian that can't be killed until the entire pack has been cleared.
- Bond of Chaos
- If the monsters are close to each other, they have an Ancestral Bond-like beam between each other, dealing heavy Chaos damage.
- Corrupted Bloodline
- Monsters give one charge of Corrupting Blood on death
- Cult of the Elements (removed in 2.0.0)
- Each monster has a buff to elemental damage. Being near them applies elemental status effects to you.
- Flame/Frost/Storm Bearers
- On death, each monster starts a storm-call-like bomb of their element.
- Flaring/Rime/Static Pulseblood
- A beam pulses between the mobs in the pack, if you are hit by it, it deals damage of the element.
- Heralds of the Obelisk
- Each corpse leaves an unkillable Obelisk that casts a random lightning spell. The obelisks disappear once the entire pack is killed.
- Keepers of the Trove
- Each monster drops a rare item of the same type.
- Legacy of Vigour
- Each monster killed grants a Vigour charge to the rest of the pack, granting move speed and attack speed, similar to Frenzy charges, but stronger.
- Legacy of Zeal
- Each monster killed grants a Zeal charge to the rest of the pack, granting them more damage reduction and Damage.
- Living Blood
- When all the monsters die, a Congealing Blood or "Congealing Mud" elemental is summoned. These new monsters have different abilities depending on difficulty and level of zone.
- Mark of Cannibalism
- Monsters can regain health from each other's corpses.
- Necrovigil
- When a monster dies, it leaves a green area on the floor. Other necrovigil monsters cannot die while standing in it. Destroying the corpses or killing the entire pack removes the green area.
- Order of the Frozen Sky (Requires monster level 61)
- Monsters use an ice version of Firestorm.
- Otherworldly
- Monsters randomly cast a purple fog on them that lasts a couple of seconds, granting extra chaos damage and massive defenses.
- Phylacteral Link (removed in 2.0.0)
- One of the monsters has a disc under it, and all other monsters are invincible. The disc moves around every 7 seconds so you have to keep changing your target.
- Shared Boon
- Monsters generate all types of charges on hit and share them with each other.
- Shrouded
- Monsters are surrounded by fog and information about the monster (affixes, type) is hidden.
- Spirit Walkers
- Each mob has an apparition (see Soul Conduit) of themselves, doubling the size of the pack. The appartions also grant experience when killed.
- Thornflesh (removed in 2.0.1)
- Each monster reflects physical and elemental damage.
- Union of Souls
- When killed, passes a buff to all remaining mobs that increases size and gives them more life. (Possibly increases attack and defensive stats)
- Voidspawn of Abaxoth (Requires monster level 61)
- Summons a unique Beyond Demon when the entire pack is killed.
Other Affixes
- Far Shot
- Projectile damage is increased based on how far the target is from the attacker. Used by Birdmen, Maelström, Voidbearers, as well as some unique monsters. See also Point Blank.