The Sarn Encampment (Act 3): Difference between revisions
Lone Ranger (talk | contribs) (Removed Tolman as he never appears as an NPC in The Sarn Encampment; rearranged list of NPCs) |
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==NPCs== | ==NPCs== | ||
*[[Hargan]] - Weapon & Armor Vendor | |||
*[[Clarissa]] - Magic & Potion Vendor (Only after saving her in the [[The City of Sarn]] zone) | *[[Clarissa]] - Magic & Potion Vendor (Only after saving her in the [[The City of Sarn]] zone) | ||
*[[Maramoa]] | |||
*[[Grigor]] | *[[Grigor]] | ||
==Quests== | ==Quests== |
Revision as of 22:25, 15 June 2022
Id | 1_3_town |
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Act | 3 |
Area level | 33 |
Connections | The City of Sarn The Slums Sarn Arena Aspirants' Plaza |
The Sarn Encampment is the town for Act 3 and is connected to The City of Sarn, The Slums, Sarn Arena, and Aspirant's Plaza zones. Like all towns, it has a Stash, Noticeboard, and Waypoint.
The encampment is built on the ruins of the Sarn Arena, serving as a refuge for the few exiles in the region. The whole arena is within a large body of water, located near the canal locks on the southern edge of the city. As for the camp itself, it is surrounded by a lagoon and protected by the arena's high exterior walls. Access to encampment comes through a zipline between the jetties of the City of Sarn area and up to outer ring of the arena. Maramoa is the de-facto leader and spokespeople of the exiles in the area.
NPCs
- Hargan - Weapon & Armor Vendor
- Clarissa - Magic & Potion Vendor (Only after saving her in the The City of Sarn zone)
- Maramoa
- Grigor
Quests
Items found in this area
The following drop-restricted items can drop in this area.
No items include this area in their drop restrictions.
Trivia
- The area resembles an ancient Amphitheatre.
Version history
Version | Changes |
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1.0.0 |
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