Power charge: Difference between revisions

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* {{il|Victario's Acuity}} has a chance to generate a power charge, as well as a frenzy charge, on kill.
* {{il|Victario's Acuity}} has a chance to generate a power charge, as well as a frenzy charge, on kill.
* {{il|Death's Hand}} has a chance to generate a power charge if a hit stuns an enemy.
* {{il|Death's Hand}} has a chance to generate a power charge if a hit stuns an enemy.
* {{il|Tulfall}} has a chance to generate a power charge on killing a frozen enemy.
* {{il|Doedre's Elixir}} grants a power charge when consumed.
* {{il|Doedre's Elixir}} grants a power charge when consumed.
* {{il|Hegemony's Era}} has a chance to generate a power charge when a melee attack knocks back an enemy.
* {{il|Hegemony's Era}} has a chance to generate a power charge when a melee attack knocks back an enemy.
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* {{sl|Discharge}} consumes power charges to deal additional lightning damage.
* {{sl|Discharge}} consumes power charges to deal additional lightning damage.
* {{il|Malachai's Loop}} removes all power charges and shocks the user if they reach maximum power charges.
* {{il|Malachai's Loop}} removes all power charges and shocks the user if they reach maximum power charges.
* {{il|Tulfall}} removes all power charges and grants a frenzy charge to the user if they reach maximum power charges.
* {{il|Romira's Banquet}} removes all power charges if the player deals a critical strike.
* {{il|Romira's Banquet}} removes all power charges if the player deals a critical strike.


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* {{il|Victario's Acuity}}
* {{il|Victario's Acuity}}
* {{il|Void Battery}}
* {{il|Void Battery}}
* {{il|Tulfall}}
* {{il|Voll's Devotion}}
* {{il|Voll's Devotion}}



Revision as of 00:37, 30 December 2016

Power Charge
Charge
Power Charge status icon.png

{{#ask:

-Has subobject::Character
Has stat id::~*power_charge*
Has stat id::!~*max*
|?Has stat text=
|format=ul
|sort=Has stat text
|mainlabel=- 
}}

Power charges are one of the three charge types. They grant a temporary buff associated with intelligence and represent an increase to concentration and arcane energies during combat. They are visualized as glowing blue orbs surrounding the character. Gaining a new power charge resets the duration of all remaining power charges.

Source of Power Charges

Skill Gems

  • Module Error: Too many skills found with q_where = skill.active_skill_name="Assassin's Mark". Please choose only one of the following ids:
    MonsterAssassinsMark - Base duration is 8.80 seconds, Cursed enemies have a 100% chance to grant a Power Charge when slain, Hits against Cursed Enemies have +1.5% to Critical Strike Chance, Hits against Cursed Enemies have +44% to Critical Strike Multiplier, Cursed enemies grant 22 Life when Killed, Cursed enemies grant 22 Mana when Killed (page)
    NecromancerAssassinsMark - Base duration is 8.80 seconds, Cursed enemies have a 100% chance to grant a Power Charge when slain, Hits against Cursed Enemies have +1.5% to Critical Strike Chance, Hits against Cursed Enemies have +44% to Critical Strike Multiplier, Cursed enemies grant 22 Life when Killed, Cursed enemies grant 22 Mana when Killed (page)
    is a curse that causes enemies a chance to grant a power charge when killed.
  • Module Error: No skills found with q_where = skill.active_skill_name="Power Charge On Critical Support" grants the linked active gem a chance to generate a power charge on critical strike.
  • Power Siphon and Vaal Power Siphon grant a power charge on kill.
  • Module Error: Too many skills found with q_where = skill.active_skill_name="Ice Spear". Please choose only one of the following ids:
    MountainGoatmanIceSpear - Deals (134-595) to (201-893) Cold Damage (page)
    IceSpearRoyale - Deals (14-124) to (21-186) Cold Damage, Fires +2 Projectiles, Second form has 400% increased Critical Strike Chance, Second form has +(30-39)% to Critical Strike Multiplier, Second form has 150% more Projectile Speed (page)
    grants a chance to gain a power charge on critical strike with the appropriate helmet enchantment.
  • Module Error: Too many skills found with q_where = skill.active_skill_name="Cold Snap". Please choose only one of the following ids:
    MonsterColdSnap - Deals (10-2495) to (14-3736) Cold Damage, 10% chance to Freeze enemies (page)
    WetaColdSnapOnDeath - Deals (11-5871) to (16-8806) Cold Damage, Base duration is 5.00 seconds, Deals (7.4-4077) Base Cold Damage per second, (0-10)% chance to Freeze enemies, (1-100)% more Effect of Chill, Base radius is 3 metres, Base secondary radius is 1.5 metres, Base tertiary radius is 3 metres (page)
    grants a chance to gain a power charge on kill with the Winter's BountyWinter's Bounty
    Cobalt Jewel
    Limited to: 1
    Radius: Medium
    (10-15)% increased Cold Damage
    With at least 40 Intelligence in Radius, Cold Snap grants Power Charges instead of Frenzy Charges when Enemies die in its Area
    With at least 40 Intelligence in Radius, Cold Snap's Cooldown can be bypassed by Power Charges instead of Frenzy Charges
    As a boy, Rigwald was taught to hunt,
    Through the first snows of winter,
    When beasts have gorged their fill,
    And see nothing but the long slumber ahead.
    Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket.
    threshold jewel.

Passive Skills

Items

The following items grant a chance to generate a power charge:

Source of maximum Power Charges

These unique items grant increased maximum power charges:

The theoretical maximum power charges is 11 (+3 base, +3 passives, +1 quest reward, +3 items1, +1 as Occultist).

1 Disregards Malachai's Loop since it removes power charges at maximum charges.

The unique jewel PowerlessnessPowerlessness
Cobalt Jewel
-1 to Maximum Power ChargesCorrupted"Your desires will mislead you."Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket.
decreases maximum power charges by 1.

Consume Charges

  • Module Error: Too many skills found with q_where = skill.active_skill_name="Cold Snap". Please choose only one of the following ids:
    MonsterColdSnap - Deals (10-2495) to (14-3736) Cold Damage, 10% chance to Freeze enemies (page)
    WetaColdSnapOnDeath - Deals (11-5871) to (16-8806) Cold Damage, Base duration is 5.00 seconds, Deals (7.4-4077) Base Cold Damage per second, (0-10)% chance to Freeze enemies, (1-100)% more Effect of Chill, Base radius is 3 metres, Base secondary radius is 1.5 metres, Base tertiary radius is 3 metres (page)
    can be used to consume a charge to bypass its cooldown.
  • Discharge consumes power charges to deal additional lightning damage.
  • Malachai's LoopMalachai's Loop
    Harmonic Spirit Shield
    Chance to Block: 23%
    Energy Shield: (179-231)
    Movement Speed: -3%
    Requires Level 65, 159 Int(10-15)% increased Spell Damage(210-250)% increased Energy Shield
    +2 to Maximum Power Charges
    20% chance to gain a Power Charge on Hit
    (12-16)% increased Spell Damage per Power Charge
    Lose all Power Charges on reaching Maximum Power Charges
    Shocks you when you reach Maximum Power Charges
    Thaumaturgy has no limit.
    It is our fragile reality that imposes boundaries.
    removes all power charges and shocks the user if they reach maximum power charges.
  • TulfallTulfall
    Opal Wand
    Wand
    Physical Damage: 35-65
    Critical Strike Chance: 7.00%
    Attacks per Second: 1.30
    Requires Level 62, 212 IntAdds (14-29) to (42-47) Cold Damage to Spells and Attacks(10-20)% increased Cast Speed
    Gain a Power Charge on Killing a Frozen Enemy
    Adds 50 to 70 Cold Damage to Spells per Power Charge
    Lose all Power Charges on reaching Maximum Power Charges
    Gain a Frenzy Charge on reaching Maximum Power Charges
    We fracture and splinter.
    We pierce our sides.
    But in the great freeze we are forged anew.
    removes all power charges and grants a frenzy charge to the user if they reach maximum power charges.
  • Romira's BanquetRomira's Banquet
    Diamond Ring
    Requires Level 60(20-30)% increased Global Critical Strike Chance+333 to Accuracy Rating
    +(15-25)% to Global Critical Strike Multiplier
    +(40-60) to maximum Mana
    0.4% of Physical Attack Damage Leeched as Mana
    Gain a Power Charge on Non-Critical Strike
    Lose all Power Charges on Critical Strike
    The Empress gave Romira two sons
    Born of his brother's seed
    Romira threw her a banquet
    A perfidious meal indeed.
    removes all power charges if the player deals a critical strike.

Related effects

These passive skills and unique items have modifiers related to power charges:

Passives

There passive skills are related to power charges:

Template:Passive table

Ascendancy passive skills

There are Ascendancy passive skills that affect power charges.

Template:Ascendancy passive table

Effects on monsters and minions

The effects of power charges are much more significant on monsters and minions. Note that player totems themselves cannot gain or have power charges. {{#ask:

-Has subobject::Monster
Has stat id::~*power_charge*
|?Has stat text=
|mainlabel=- 
|format=ul
|sort=Has stat text

}}

See also