Endurance charge: Difference between revisions
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==Source of Endurance Charges== | ==Source of Endurance Charges== | ||
===Skill Gems=== | ===Skill Gems=== | ||
* {{ | * {{il|Endurance Charge on Melee Stun Support}} causes supported melee skill to generate an endurance charge when it stuns an enemy. | ||
* {{ | * {{il|Enduring Cry}} generates endurance charges per nearby enemies. | ||
* {{ | * {{il|Warlord's Mark}} is a [[curse]] that causes enemies a chance to grant an endurance charge when killed. | ||
===Passive Skills=== | ===Passive Skills=== | ||
Line 58: | Line 58: | ||
==Consume Charges== | ==Consume Charges== | ||
* {{ | * {{il|Discharge}} consumes endurance charges to deal additional fire damage. | ||
* {{ | * {{il|Immortal Call}} consumes endurance charges to increase the buff duration. | ||
* {{ | * {{il|Vaal Immortal Call}} consumes endurance charges to increase the buff duration. | ||
* {{ | * {{il|Vigilant Strike}} consumes an endurance charge to bypass its cooldown. | ||
* {{ | * {{il|Tectonic Slam}} consumes an endurance charge to release the maximum number shockwaves for maximum area of effect and deal more damage. | ||
* {{il|Daresso's Defiance}} consumes all endurance charges when hit and grants 2 second of [[Onslaught]] per endurance charge consumed. | * {{il|Daresso's Defiance}} consumes all endurance charges when hit and grants 2 second of [[Onslaught]] per endurance charge consumed. | ||
Revision as of 08:45, 31 March 2018
- +4% to all Elemental Resistances per Endurance Charge
- 4% additional Physical Damage Reduction per Endurance Charge
Endurance charges are one of the three charge types. They are associated with strength and represent a temporary increase to the ability to endure pain during combat. They are visualized as glowing red orbs surrounding the character.
The physical damage reduction stacks with the damage reduction from armour, so that they are both applied at the same time.
Source of Endurance Charges
Skill Gems
- Endurance Charge on Melee Stun SupportEndurance Charge on Melee Stun SupportSupport, Melee, Attack
Icon: e
Level: (1-20)
Cost & Reservation Multiplier: 120%Requires Level 18Supports melee attack skills.4% more Damage per Endurance Charge
Supported Skills have (0-19)% reduced Enemy Stun Threshold
Gain an Endurance Charge when you Stun an Enemy with a Melee Hit from Supported Skills
Additional Effects From 1-20% Quality:
Supported Skills have (1-20)% increased Stun Duration on EnemiesThis is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Skill Gem you wish to augment. Right click to remove from a socket. causes supported melee skill to generate an endurance charge when it stuns an enemy. - Enduring CryEnduring CryWarcry, AoE, Duration
Level: (1-20)
Cost: (13-19) Mana
Cooldown Time: 8.00 sec
Can Store 1 Use(s)
Use Time: 0.80 sec
AoE Radius: 60Requires Level 10Performs a warcry, taunting all nearby enemies to attack the user and granting endurance charges. Gives a brief burst of life regeneration, as well as a buff which grants resistances and physical damage reduction based on your endurance charges.Base duration is 2.00 seconds
Regenerate (120-1976) Life over 1 second
(0-38)% increased Warcry Speed
Buff grants 2% additional Physical Damage Reduction per Endurance Charge
Buff grants +2% to all Elemental Resistances per Endurance Charge
Counts total Power of Enemies in Range
Gain 1 Endurance Charge per 5 Power
Additional Effects From 1-20% Quality:
(2-40)% increased Cooldown Recovery RatePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. generates endurance charges per nearby enemies. - Warlord's MarkWarlord's MarkSpell, Curse, Mark
Level: (1-20)
Cost: (16-33) Mana
Cast Time: 0.50 secRequires Level 16Curses a single enemy, giving a chance to double the duration of stuns on them. Attacking the cursed enemy will leech life and mana, stunning them will grant rage, and killing it will grant an endurance charge. You can only have one Mark at a time.Cursed enemies grant (2-2.95)% Life Leech when Hit by Attacks
Cursed enemies grant (2-2.95)% Mana Leech when Hit by Attacks
Cursed enemies have a 100% chance to grant an Endurance Charge when slain
Hits against Cursed Enemies have (40-59)% chance to double Stun Duration
Cursed Enemies grant 20 Rage Regenerated over 1 second when Stunned
Additional Effects From 1-20% Quality:
Cursed Enemies have a (0.25-5)% chance to grant an Endurance Charge when HitPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. is a curse that causes enemies a chance to grant an endurance charge when killed.
Passive Skills
- Charge on Kill and Overcharged grants a chance to generate a random type of charge on kill.
- Claws of the Magpie grants a chance to steal endurance charges from an enemy on hit with claws.
- Smashing Strikes grants a chance to gain an endurance charge on melee critical strike.
- These ascendancy class skills grant a chance to generate endurance charges:
- Ascendant's Juggernaut (when hit)
- Chieftain's Ramako, Sun's Light (when killing a burning enemy; also applies to totems)
- Gladiator's Outmatch and Outlast (on kill with off-hand weapon)
- Hierophant's Conviction of Power (when a power charge is gained)
- Juggernaut's Unflinching (when hit)
- The Juggernaut's notable skill Unrelenting causes all endurance charge gains to have a chance to set your endurance charges to maximum.
Items
- Ambu's ChargeAmbu's Charge
Crusader ChainmailArmour: (663-851)
Energy Shield: (140-176)
Movement Speed: -5%Requires Level 43, 64 Str, 64 Int(180-220)% increased Armour and Energy Shield
+(60-80) to maximum Life
+15% to all Elemental Resistances
Gain up to maximum Endurance Charges when you take a Critical Strike
Your nearby party members maximum Endurance Charges is equal to yoursNothing stops the pain like a courageous rush into battle. generates an endurance charge if the user is hit by a critical strike. - Daresso's DefianceDaresso's Defiance
Full DragonscaleArmour: (1316-1731)
Evasion: (1044-1372)
Movement Speed: -3%Requires Level 63, 115 Str, 94 Dex(180-220)% increased Armour and Evasion
+(60-90) to maximum Life
2% of Physical Attack Damage Leeched as Life
You lose all Endurance Charges when Hit
You gain an Endurance Charge on Kill
You gain Onslaught for 5 seconds per Endurance Charge when Hit
100% increased Effect of Onslaught on you"When your back is against the wall,
And your opponent is bleeding you dry,
There is only one appropriate response:
Unbridled, overwhelming violence."
- Daresso, the Sword King generate an endurance charge on kill. - Doedre's ElixirDoedre's Elixir
Greater Mana FlaskRecovers 120 Mana over 4.00 Seconds
Consumes (31-36) of 36 Charges on useRequires Level 12(250-300)% increased Charges per use
Removes 80% of your maximum Energy Shield on use
You take 50% of your maximum Life as Chaos Damage on use
Gain (1-3) Power Charges on use
Gain (1-3) Frenzy Charges on use
Gain (1-3) Endurance Charges on useDoedre Darktongue knew the Way of the Thaumaturge.
In order to receive, one must give... without hesitation.Right click to drink. Can only hold charges while in belt. Refills as you kill monsters. generates an endurance charge when consumed. - SurgebindersSurgebinders
Dragonscale GauntletsArmour: (229-291)
Evasion: (229-291)Requires Level 67, 51 Str, 51 Dex(90-110)% increased Armour and Evasion
(4-7)% increased Elemental Damage per Frenzy Charge
(4-7)% increased Physical Damage per Endurance Charge
(4-7)% increased Spell Damage per Power Charge
10% chance to Steal Power, Frenzy, and Endurance Charges on HitYour lies are our strength.
Your threats are our laughter.
Your hate is our infinity
The fire rises! grants a chance to steal an endurance charge from an enemy on hit. - The Bringer of RainThe Bringer of Rain
Nightmare BascinetArmour: (486-748)
Evasion: (699-1072)Requires Level 67, 62 Str, 85 DexSocketed Gems are Supported by Level 30 Melee Physical Damage
Socketed Gems are Supported by Level 30 Faster Attacks
Socketed Gems are supported by Level 30 Blind
6% Chance to Block Attack Damage
Adds 20 to 30 Physical Damage to Attacks
(200-300)% increased Armour and Evasion
+(200-300) to maximum Life
20% chance to gain an Endurance Charge when you Block
Can't use Chest armour
Extra gore"What lies beneath your feet?!"
"Sacred ground, watered with tears of blood!" grant a chance to generate an endurance charge on block. - Voll's DevotionVoll's Devotion
Agate AmuletRequires Level 32+(16-24) to Strength and Intelligence+(20-30) to maximum Energy Shield
+(30-40) to maximum Life
+(15-20)% to all Elemental Resistances
30% reduced Endurance Charge Duration
30% reduced Power Charge Duration
Gain an Endurance Charge when you lose a Power Charge"We are the soldiers of Faith, armoured in devotion.
Let the sinners come, for we - the Pure - shall endure!"
- Voll of Thebrus, at the Battle of the Bridge generates an endurance charge whenever a power charge is consumed or expires. - The Red DreamThe Red Dream
Crimson JewelLimited to: 1
Radius: LargeGain (6-10)% of Fire Damage as Extra Chaos Damage
Passives granting Fire Resistance or all Elemental Resistances in Radius
also grant an equal chance to gain an Endurance Charge on KillWe flow like blood into Chayula's open mouth,
and spill into the land we have watched forever.
This item can be transformed with a Blessing of ChayulaPlace into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket. grants a chance to gain a endurance charge on kill, provided fire or elemental resistance passives have been allocated within its radius. - The Red NightmareThe Red Nightmare
Crimson JewelLimited to: 1Gain (6-10)% of Fire Damage as Extra Chaos Damage
Passives granting Fire Resistance or all Elemental Resistances in Radius
also grant Chance to Block Attack Damage at 50% of its valueWe coagulate; a crimson shell
that suffocates the unworthy.Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket. grants a chance to gain a endurance charge on kill, provided fire or elemental resistance passives have been allocated within its radius. - Weapon with Essence of HorrorEssence of HorrorStack Size: 9
Essence Tier: 8Upgrades a normal item to rare or reforges a rare item, guaranteeing one property
Weapon: 16% chance to gain a Power, Frenzy or Endurance Charge on Kill
Gloves: Socketed Gems have +3.5% Critical Strike Chance
Boots: 5% reduced Elemental Damage Taken while stationary
Body Armour: 15% of Physical Damage from Hits taken as Cold Damage
Helmet: Socketed Gems deal 30% more Elemental Damage
Shield: Chill Nearby Enemies when you Block
Quiver: 8 to 12 Added Cold Damage per Frenzy Charge
Amulet: (15-25)% chance to Crush on Hit
Ring: 4 to 7 Added Cold Damage per Frenzy Charge
Belt: Gain Alchemist's Genius when you use a FlaskRight click this item then left click a normal or rare item to apply it. mod has 16% chance to generate a endurance charge, as well as a frenzy charge or power charge, on kill.
Source of maximum Endurance Charges
- Endurance, Stamina, Vigour are passive skills that each grant +1 maximum endurance charge.
- The Juggernaut's notable skill Unflinching grants +1 maximum endurance charge.
- Corrupting a belt with a Vaal Orb can give the item a +1 Maximum Endurance Charge as an implicit.
- Acquiring +1 maximum endurance charge on a Shaper Two Handed Melee weapon
These unique items grant increased maximum endurance charges:
- Kaom's SignKaom's Sign
Coral Ring+(20-30) to maximum Life+(10-20) to Strength
Grants Level 10 Enduring Cry Skill
+1 to Maximum Endurance ChargesA token from the sea
A sign for Kaom
to lead his Karui to Wraeclast. - Kaom's WayKaom's Way
Coral RingRequires Level 32+(20-30) to maximum Life+(10-20) to Strength
Regenerate 0.2% of Life per second per Endurance Charge
Gain (2-4) Life per Enemy Hit with Attacks
+1 to Maximum Endurance Charges
2% increased Area of Effect per Endurance ChargeKaom guided his Karui across the sea
and spilled their blood on foreign soil - Death's DoorDeath's Door
Crusader BootsArmour: (363-417)
Energy Shield: (75-84)Requires Level 64, 62 Str, 62 Int+(20-40) to Strength
200% increased Armour and Energy Shield
+(10-15)% to all Elemental Resistances
25% increased Movement Speed
+1 to Maximum Endurance Charges
50% increased Elemental Ailment Duration on you
Bleeding cannot be inflicted on youTo extend your life as long as possible
is to extend all the maladies that come with it.
The theoretical maximum endurance charges is 12 (+3 base, +3 passives, +5 items, +1 as Juggernaut).
The unique items FragilityFragility
Crimson Jewel-1 to Maximum Endurance ChargesCorrupted"Your flesh will fail you."Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket. and Ahn's HeritageAhn's Heritage
Colossal Tower ShieldChance to Block: 29%
Armour: (783-1202)
Movement Speed: -3%Requires Level 67, 159 Str+(10-20) to maximum Life(50-100)% increased Armour
+(60-80) to maximum Life
-1 to Maximum Endurance Charges
-10% to maximum Chance to Block Attack Damage
+6% Chance to Block
+2% to all maximum Resistances while you have no Endurance Charges
You have Onslaught while at maximum Endurance Charges"It's not Karui, Azmeri or even Vaal in origin,
but one thing is certain. It is very, very old."
- Icius Perandus, Antiquities Collection, Item 46 decrease maximum endurance charges by 1.
Consume Charges
- DischargeDischargeSpell, AoE, Fire, Cold, Lightning, Nova
Level: (1-20)
Cost: (13-25) Mana
Cooldown Time: 2.00 sec
Can Store 1 Use(s)
Cast Time: 0.75 sec
Critical Strike Chance: 7.00%
Effectiveness of Added Damage: 600%
AoE Radius: 30Requires Level 28Discharge all the character's charges to deal elemental damage to all nearby monsters.Deals (69-639) to (206-1918) base Lightning Damage per Power Charge removed
Deals (110-1023) to (165-1535) base Fire Damage per Endurance Charge removed
Deals (110-1023) to (165-1535) base Cold Damage per Frenzy Charge removed
60% less Damage with Ailments
Base radius is 3 metres
15% more Area of Effect per Charge removed
Additional Effects From 1-20% Quality:
(0.5-10)% chance to deal Damage without removing ChargesPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. consumes endurance charges to deal additional fire damage. - Immortal CallImmortal CallSpell, Duration, Guard
Level: (1-20)
Cost: (21-36) Mana
Cooldown Time: 3.00 sec
Can Store 1 Use(s)
Cast Time: InstantRequires Level 34Take less Physical and Elemental Damage for a short time. Consumes up to 5 Endurance Charges to lengthen the buff and further lessen Physical Damage taken. Shares a cooldown with other Guard skills.Base duration is 1.00 seconds
20% increased Buff Duration per Endurance Charge removed
This Skill's Cooldown does not recover during its effect
(25-34)% less Elemental Damage taken
(25-35)% less Physical Damage taken
15% less Physical Damage taken per Endurance Charge removed
Additional Effects From 1-20% Quality:
(1-20)% increased Cooldown Recovery RatePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. consumes endurance charges to increase the buff duration. - Vaal Immortal CallVaal Immortal CallSpell, Duration, Vaal, Guard
Level: (1-20)
Cooldown Time: 60.00 sec
Can Store 1 Use(s)
Souls Per Use: 100
Can Store 1 Use(s)
Soul Gain Prevention: 8 sec
Cast Time: InstantRequires Level 34Discharges Endurance Charges, making the character unable to die or gain Vaal souls for a short time, proportional to how many endurance charges were expended.Base duration is 0.40 seconds
Modifiers to Skill Effect Duration also apply to this Skill's Soul Gain Prevention
(100-157)% increased Buff Duration per Endurance Charge removed
Buff expiry rate cannot be modified
Additional Effects From 1-20% Quality:
(1-20)% increased Skill Effect DurationCorruptedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. consumes endurance charges to increase the buff duration. - Vigilant StrikeVigilant StrikeAttack, Melee, Strike
Level: (1-20)
Cost: 6 Mana
Cooldown Time: 4.00 sec
Can Store 1 Use(s)
Attack Speed: 85% of base
Attack Damage: (230-350)% of base
Effectiveness of Added Damage: (230-350)%Requires Level 4Attacks enemies with a powerful melee strike which grants Fortification, reducing damage you take from hits. The cooldown can be bypassed by expending an Endurance Charge. Requires a Melee Weapon.+0.2 metres to Melee Strike Range
Melee Hits Fortify for 8 seconds
Additional Effects From 1-20% Quality:
(0.2-4)% more Attack Damage per Endurance ChargePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. consumes an endurance charge to bypass its cooldown. - Tectonic SlamTectonic SlamFire, Attack, AoE, Slam, Melee
Level: (1-20)
Cost: 10 Mana
Attack Speed: 80% of base
Attack Damage: (180-275)% of base
Effectiveness of Added Damage: (180-275)%Requires Level 28Slam the ground, unleashing a fiery fissure in front of you, dealing area damage and randomly releasing a number of smaller fissures branching off from it. Consume an Endurance Charge every third time you slam the ground with this skill. Requires a Mace, Sceptre, Sword, Axe, Staff, or Unarmed.60% of Physical Damage Converted to Fire Damage
5% more Area of Effect per Endurance Charge
30% fissure branching chance
+5% fissure branching chance per Endurance Charge
Additional Effects From 1-20% Quality:
+(1.5-30)% Fissure branching chancePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. consumes an endurance charge to release the maximum number shockwaves for maximum area of effect and deal more damage. - Daresso's DefianceDaresso's Defiance
Full DragonscaleArmour: (1316-1731)
Evasion: (1044-1372)
Movement Speed: -3%Requires Level 63, 115 Str, 94 Dex(180-220)% increased Armour and Evasion
+(60-90) to maximum Life
2% of Physical Attack Damage Leeched as Life
You lose all Endurance Charges when Hit
You gain an Endurance Charge on Kill
You gain Onslaught for 5 seconds per Endurance Charge when Hit
100% increased Effect of Onslaught on you"When your back is against the wall,
And your opponent is bleeding you dry,
There is only one appropriate response:
Unbridled, overwhelming violence."
- Daresso, the Sword King consumes all endurance charges when hit and grants 2 second of Onslaught per endurance charge consumed.
Related Unique Items
These unique items have modifiers related to endurance charges:
- Ahn's HeritageAhn's Heritage
Colossal Tower ShieldChance to Block: 29%
Armour: (783-1202)
Movement Speed: -3%Requires Level 67, 159 Str+(10-20) to maximum Life(50-100)% increased Armour
+(60-80) to maximum Life
-1 to Maximum Endurance Charges
-10% to maximum Chance to Block Attack Damage
+6% Chance to Block
+2% to all maximum Resistances while you have no Endurance Charges
You have Onslaught while at maximum Endurance Charges"It's not Karui, Azmeri or even Vaal in origin,
but one thing is certain. It is very, very old."
- Icius Perandus, Antiquities Collection, Item 46 - Ambu's ChargeAmbu's Charge
Crusader ChainmailArmour: (663-851)
Energy Shield: (140-176)
Movement Speed: -5%Requires Level 43, 64 Str, 64 Int(180-220)% increased Armour and Energy Shield
+(60-80) to maximum Life
+15% to all Elemental Resistances
Gain up to maximum Endurance Charges when you take a Critical Strike
Your nearby party members maximum Endurance Charges is equal to yoursNothing stops the pain like a courageous rush into battle. - Daresso's DefianceDaresso's Defiance
Full DragonscaleArmour: (1316-1731)
Evasion: (1044-1372)
Movement Speed: -3%Requires Level 63, 115 Str, 94 Dex(180-220)% increased Armour and Evasion
+(60-90) to maximum Life
2% of Physical Attack Damage Leeched as Life
You lose all Endurance Charges when Hit
You gain an Endurance Charge on Kill
You gain Onslaught for 5 seconds per Endurance Charge when Hit
100% increased Effect of Onslaught on you"When your back is against the wall,
And your opponent is bleeding you dry,
There is only one appropriate response:
Unbridled, overwhelming violence."
- Daresso, the Sword King - Lochtonial CaressLochtonial Caress
Iron GauntletsArmour: (6-9)(10-15)% increased Attack Speed
(10-15)% increased Cast Speed
(15-10)% reduced maximum Mana
(10-15)% chance to gain a Power, Frenzy or Endurance Charge on Kill
ConduitWhy cling to your sanity? It offers you nothing.
Surrender to me, and I will grant you everything. - Kaom's WayKaom's Way
Coral RingRequires Level 32+(20-30) to maximum Life+(10-20) to Strength
Regenerate 0.2% of Life per second per Endurance Charge
Gain (2-4) Life per Enemy Hit with Attacks
+1 to Maximum Endurance Charges
2% increased Area of Effect per Endurance ChargeKaom guided his Karui across the sea
and spilled their blood on foreign soil - KingsguardKingsguard
Conquest ChainmailArmour: (967-1201)
Energy Shield: (197-245)
Movement Speed: -5%Requires Level 61, 96 Str, 96 Int(150-170)% increased Armour and Energy Shield
+(60-90) to maximum Life
+(50-70) to maximum Mana
30% increased Endurance Charge Duration
Gain 100 Life when you lose an Endurance ChargeThe toughest armour is the trust of your people. - The Restless WardThe Restless Ward
Carnal ArmourEvasion: (1129-1358)
Energy Shield: (329-395)
Movement Speed: -3%Requires Level 71, 88 Dex, 122 Int+(20-25) to maximum Mana(220-250)% increased Evasion and Energy Shield
+(60-80) to maximum Life
4% increased Movement Speed per Frenzy Charge
Regenerate 75 Life per second per Endurance Charge
(100-200)% increased Endurance, Frenzy and Power Charge DurationUse the dead to stave off death,
An armour of bones and rot.
Hanging on with bated breath,
One lapse and all for naught. - SurgebindersSurgebinders
Dragonscale GauntletsArmour: (229-291)
Evasion: (229-291)Requires Level 67, 51 Str, 51 Dex(90-110)% increased Armour and Evasion
(4-7)% increased Elemental Damage per Frenzy Charge
(4-7)% increased Physical Damage per Endurance Charge
(4-7)% increased Spell Damage per Power Charge
10% chance to Steal Power, Frenzy, and Endurance Charges on HitYour lies are our strength.
Your threats are our laughter.
Your hate is our infinity
The fire rises! - TidebreakerTidebreaker
Imperial MaulTwo Hand Mace
Physical Damage: (172-182) to (493-528)
Critical Strike Chance: 5.00%
Attacks per Second: 1.10
Weapon Range: 1.3 metresRequires Level 65, 212 Str10% increased StrengthSocketed Gems are Supported by Level 20 Endurance Charge on Melee Stun
+40 to Intelligence
Adds (70-80) to (340-375) Physical Damage
10% increased Physical Damage per Endurance Charge
(20-30)% reduced Enemy Stun Threshold with this WeaponThe sea strikes the rock relentlessly.
Whether in one day or in ten thousand years,
eventually the rock will crumble,
and the Brine King's domain will grow. - Veruso's Battering RamsVeruso's Battering Rams
Titan GauntletsArmour: (532-778)Requires Level 69, 98 Str(8-13)% increased Attack Speed
(120-180)% increased Armour
(3-5)% increased Movement Speed
50% increased Stun Duration on you
4% increased Melee Damage per Endurance Charge
You cannot be Shocked while at maximum Endurance ChargesWith unending determination and resolve he destroyed first the gates,
then the constructs guarding the tomb on the other side. - Voll's DevotionVoll's Devotion
Agate AmuletRequires Level 32+(16-24) to Strength and Intelligence+(20-30) to maximum Energy Shield
+(30-40) to maximum Life
+(15-20)% to all Elemental Resistances
30% reduced Endurance Charge Duration
30% reduced Power Charge Duration
Gain an Endurance Charge when you lose a Power Charge"We are the soldiers of Faith, armoured in devotion.
Let the sinners come, for we - the Pure - shall endure!"
- Voll of Thebrus, at the Battle of the Bridge - WyrmsignWyrmsign
Wyrmscale GauntletsArmour: (193-270)
Evasion: (193-270)Requires Level 49, 38 Str, 38 DexSocketed Gems are Supported by Level 5 Concentrated Effect
(120-160)% increased Armour and Evasion
+(50-70) to maximum Life
4% reduced Mana Cost per Endurance Charge
Gain Rampage while at Maximum Endurance Charges
Lose all Endurance Charges when Rampage endsThose who witness the shimmering scales of the wyrm
know only fear for the rest of their lives.
Fortunately, the rest of their lives
can be measured in seconds.
Passives
There are passive skill nodes that provide bonuses to endurance charges.
Ascendancy passive skills
There are Ascendancy passive skills that affect endurance charges.
Template:Ascendancy passive table
Effects on monsters and minions
The effects of endurance charges are much more significant on monsters and minions. Player totems can also gain these effects from endurance charges, which are the only charges they can have on themselves.
- +4% to all Elemental Resistances per Endurance Charge
- 4% additional Physical Damage Reduction per Endurance Charge