|stat_text = Deals (4-31) to (77-589) base Lightning Damage per Power Charge removed<br>Deals (29-221) to (43-331) base Fire Damage per Endurance Charge removed<br>Deals (24-180) to (36-271) base Cold Damage per Frenzy Charge removed<br>35% less Damage if Triggered
|stat_text = Deals (5-34) to (93-651) base Lightning Damage per Power Charge removed<br>Deals (35-244) to (52-365) base Fire Damage per Endurance Charge removed<br>Deals (29-199) to (43-299) base Cold Damage per Frenzy Charge removed<br>35% less Damage if Triggered
|quality_stat_text = 0.5% increased Area of Effect
|quality_stat_text = 0.5% increased Area of Effect
|level1_stat_text = Deals 4 to 77 base Lightning Damage per Power Charge removed<br>Deals 29 to 43 base Fire Damage per Endurance Charge removed<br>Deals 24 to 36 base Cold Damage per Frenzy Charge removed
|level1_stat_text = Deals 5 to 93 base Lightning Damage per Power Charge removed<br>Deals 35 to 52 base Fire Damage per Endurance Charge removed<br>Deals 29 to 43 base Cold Damage per Frenzy Charge removed
|level2_stat_text = Deals 5 to 92 base Lightning Damage per Power Charge removed<br>Deals 34 to 51 base Fire Damage per Endurance Charge removed<br>Deals 28 to 42 base Cold Damage per Frenzy Charge removed
|level2_stat_text = Deals 6 to 110 base Lightning Damage per Power Charge removed<br>Deals 41 to 61 base Fire Damage per Endurance Charge removed<br>Deals 34 to 50 base Cold Damage per Frenzy Charge removed
|level3_stat_text = Deals 6 to 108 base Lightning Damage per Power Charge removed<br>Deals 40 to 60 base Fire Damage per Endurance Charge removed<br>Deals 33 to 49 base Cold Damage per Frenzy Charge removed
|level3_stat_text = Deals 7 to 128 base Lightning Damage per Power Charge removed<br>Deals 48 to 72 base Fire Damage per Endurance Charge removed<br>Deals 39 to 59 base Cold Damage per Frenzy Charge removed
|level4_stat_text = Deals 7 to 126 base Lightning Damage per Power Charge removed<br>Deals 47 to 71 base Fire Damage per Endurance Charge removed<br>Deals 39 to 58 base Cold Damage per Frenzy Charge removed
|level4_stat_text = Deals 8 to 149 base Lightning Damage per Power Charge removed<br>Deals 56 to 84 base Fire Damage per Endurance Charge removed<br>Deals 46 to 68 base Cold Damage per Frenzy Charge removed
|level5_stat_text = Deals 8 to 147 base Lightning Damage per Power Charge removed<br>Deals 55 to 83 base Fire Damage per Endurance Charge removed<br>Deals 45 to 68 base Cold Damage per Frenzy Charge removed
|level5_stat_text = Deals 9 to 173 base Lightning Damage per Power Charge removed<br>Deals 65 to 97 base Fire Damage per Endurance Charge removed<br>Deals 53 to 79 base Cold Damage per Frenzy Charge removed
|level6_stat_text = Deals 9 to 163 base Lightning Damage per Power Charge removed<br>Deals 61 to 91 base Fire Damage per Endurance Charge removed<br>Deals 50 to 75 base Cold Damage per Frenzy Charge removed
|level6_stat_text = Deals 10 to 190 base Lightning Damage per Power Charge removed<br>Deals 71 to 107 base Fire Damage per Endurance Charge removed<br>Deals 58 to 87 base Cold Damage per Frenzy Charge removed
|level7_stat_text = Deals 9 to 180 base Lightning Damage per Power Charge removed<br>Deals 67 to 101 base Fire Damage per Endurance Charge removed<br>Deals 55 to 82 base Cold Damage per Frenzy Charge removed
|level7_stat_text = Deals 11 to 209 base Lightning Damage per Power Charge removed<br>Deals 78 to 117 base Fire Damage per Endurance Charge removed<br>Deals 64 to 96 base Cold Damage per Frenzy Charge removed
|level8_stat_text = Deals 10 to 198 base Lightning Damage per Power Charge removed<br>Deals 74 to 111 base Fire Damage per Endurance Charge removed<br>Deals 61 to 91 base Cold Damage per Frenzy Charge removed
|level8_stat_text = Deals 12 to 230 base Lightning Damage per Power Charge removed<br>Deals 86 to 129 base Fire Damage per Endurance Charge removed<br>Deals 70 to 106 base Cold Damage per Frenzy Charge removed
|level9_stat_text = Deals 11 to 218 base Lightning Damage per Power Charge removed<br>Deals 82 to 122 base Fire Damage per Endurance Charge removed<br>Deals 67 to 100 base Cold Damage per Frenzy Charge removed
|level9_stat_text = Deals 13 to 252 base Lightning Damage per Power Charge removed<br>Deals 94 to 141 base Fire Damage per Endurance Charge removed<br>Deals 77 to 116 base Cold Damage per Frenzy Charge removed
|level10_stat_text = Deals 13 to 240 base Lightning Damage per Power Charge removed<br>Deals 90 to 135 base Fire Damage per Endurance Charge removed<br>Deals 73 to 110 base Cold Damage per Frenzy Charge removed
|level10_stat_text = Deals 15 to 276 base Lightning Damage per Power Charge removed<br>Deals 103 to 155 base Fire Damage per Endurance Charge removed<br>Deals 84 to 127 base Cold Damage per Frenzy Charge removed
|level11_stat_text = Deals 14 to 263 base Lightning Damage per Power Charge removed<br>Deals 99 to 148 base Fire Damage per Endurance Charge removed<br>Deals 81 to 121 base Cold Damage per Frenzy Charge removed
|level11_stat_text = Deals 16 to 302 base Lightning Damage per Power Charge removed<br>Deals 113 to 169 base Fire Damage per Endurance Charge removed<br>Deals 92 to 139 base Cold Damage per Frenzy Charge removed
|level12_stat_text = Deals 15 to 289 base Lightning Damage per Power Charge removed<br>Deals 108 to 162 base Fire Damage per Endurance Charge removed<br>Deals 88 to 133 base Cold Damage per Frenzy Charge removed
|level12_stat_text = Deals 17 to 330 base Lightning Damage per Power Charge removed<br>Deals 123 to 185 base Fire Damage per Endurance Charge removed<br>Deals 101 to 152 base Cold Damage per Frenzy Charge removed
|level13_stat_text = Deals 17 to 317 base Lightning Damage per Power Charge removed<br>Deals 119 to 178 base Fire Damage per Endurance Charge removed<br>Deals 97 to 146 base Cold Damage per Frenzy Charge removed
|level13_stat_text = Deals 19 to 360 base Lightning Damage per Power Charge removed<br>Deals 135 to 202 base Fire Damage per Endurance Charge removed<br>Deals 110 to 165 base Cold Damage per Frenzy Charge removed
|level14_stat_text = Deals 18 to 347 base Lightning Damage per Power Charge removed<br>Deals 130 to 195 base Fire Damage per Endurance Charge removed<br>Deals 106 to 159 base Cold Damage per Frenzy Charge removed
|level14_stat_text = Deals 21 to 393 base Lightning Damage per Power Charge removed<br>Deals 147 to 221 base Fire Damage per Endurance Charge removed<br>Deals 120 to 180 base Cold Damage per Frenzy Charge removed
|level15_stat_text = Deals 20 to 380 base Lightning Damage per Power Charge removed<br>Deals 142 to 213 base Fire Damage per Endurance Charge removed<br>Deals 116 to 174 base Cold Damage per Frenzy Charge removed
|level15_stat_text = Deals 23 to 428 base Lightning Damage per Power Charge removed<br>Deals 160 to 240 base Fire Damage per Endurance Charge removed<br>Deals 131 to 197 base Cold Damage per Frenzy Charge removed
|level16_stat_text = Deals 22 to 415 base Lightning Damage per Power Charge removed<br>Deals 155 to 233 base Fire Damage per Endurance Charge removed<br>Deals 127 to 191 base Cold Damage per Frenzy Charge removed
|level16_stat_text = Deals 25 to 466 base Lightning Damage per Power Charge removed<br>Deals 175 to 262 base Fire Damage per Endurance Charge removed<br>Deals 143 to 214 base Cold Damage per Frenzy Charge removed
|level17_stat_text = Deals 24 to 454 base Lightning Damage per Power Charge removed<br>Deals 170 to 255 base Fire Damage per Endurance Charge removed<br>Deals 139 to 208 base Cold Damage per Frenzy Charge removed
|level17_stat_text = Deals 27 to 507 base Lightning Damage per Power Charge removed<br>Deals 190 to 285 base Fire Damage per Endurance Charge removed<br>Deals 155 to 233 base Cold Damage per Frenzy Charge removed
|level18_stat_text = Deals 26 to 495 base Lightning Damage per Power Charge removed<br>Deals 185 to 278 base Fire Damage per Endurance Charge removed<br>Deals 152 to 227 base Cold Damage per Frenzy Charge removed
|level18_stat_text = Deals 29 to 552 base Lightning Damage per Power Charge removed<br>Deals 206 to 310 base Fire Damage per Endurance Charge removed<br>Deals 169 to 253 base Cold Damage per Frenzy Charge removed
|level19_stat_text = Deals 28 to 540 base Lightning Damage per Power Charge removed<br>Deals 202 to 303 base Fire Damage per Endurance Charge removed<br>Deals 165 to 248 base Cold Damage per Frenzy Charge removed
|level19_stat_text = Deals 32 to 599 base Lightning Damage per Power Charge removed<br>Deals 224 to 337 base Fire Damage per Endurance Charge removed<br>Deals 184 to 275 base Cold Damage per Frenzy Charge removed
|level20_stat_text = Deals 31 to 589 base Lightning Damage per Power Charge removed<br>Deals 221 to 331 base Fire Damage per Endurance Charge removed<br>Deals 180 to 271 base Cold Damage per Frenzy Charge removed
|level20_stat_text = Deals 34 to 651 base Lightning Damage per Power Charge removed<br>Deals 244 to 365 base Fire Damage per Endurance Charge removed<br>Deals 199 to 299 base Cold Damage per Frenzy Charge removed
|level21_stat_text = Deals 34 to 642 base Lightning Damage per Power Charge removed<br>Deals 240 to 360 base Fire Damage per Endurance Charge removed<br>Deals 197 to 295 base Cold Damage per Frenzy Charge removed
|level21_stat_text = Deals 37 to 706 base Lightning Damage per Power Charge removed<br>Deals 264 to 397 base Fire Damage per Endurance Charge removed<br>Deals 216 to 324 base Cold Damage per Frenzy Charge removed
|level22_stat_text = Deals 37 to 699 base Lightning Damage per Power Charge removed<br>Deals 262 to 392 base Fire Damage per Endurance Charge removed<br>Deals 214 to 321 base Cold Damage per Frenzy Charge removed
|level22_stat_text = Deals 40 to 766 base Lightning Damage per Power Charge removed<br>Deals 287 to 430 base Fire Damage per Endurance Charge removed<br>Deals 235 to 352 base Cold Damage per Frenzy Charge removed
|level23_stat_text = Deals 40 to 761 base Lightning Damage per Power Charge removed<br>Deals 285 to 427 base Fire Damage per Endurance Charge removed<br>Deals 233 to 349 base Cold Damage per Frenzy Charge removed
|level23_stat_text = Deals 44 to 830 base Lightning Damage per Power Charge removed<br>Deals 311 to 466 base Fire Damage per Endurance Charge removed<br>Deals 254 to 381 base Cold Damage per Frenzy Charge removed
|level24_stat_text = Deals 44 to 828 base Lightning Damage per Power Charge removed<br>Deals 310 to 465 base Fire Damage per Endurance Charge removed<br>Deals 253 to 380 base Cold Damage per Frenzy Charge removed
|level24_stat_text = Deals 47 to 900 base Lightning Damage per Power Charge removed<br>Deals 337 to 505 base Fire Damage per Endurance Charge removed<br>Deals 275 to 413 base Cold Damage per Frenzy Charge removed
|level25_stat_text = Deals 47 to 900 base Lightning Damage per Power Charge removed<br>Deals 337 to 505 base Fire Damage per Endurance Charge removed<br>Deals 275 to 413 base Cold Damage per Frenzy Charge removed
|level25_stat_text = Deals 51 to 974 base Lightning Damage per Power Charge removed<br>Deals 365 to 547 base Fire Damage per Endurance Charge removed<br>Deals 298 to 447 base Cold Damage per Frenzy Charge removed
|level26_stat_text = Deals 51 to 978 base Lightning Damage per Power Charge removed<br>Deals 366 to 549 base Fire Damage per Endurance Charge removed<br>Deals 299 to 449 base Cold Damage per Frenzy Charge removed
|level26_stat_text = Deals 55 to 1054 base Lightning Damage per Power Charge removed<br>Deals 394 to 592 base Fire Damage per Endurance Charge removed<br>Deals 323 to 484 base Cold Damage per Frenzy Charge removed
|level27_stat_text = Deals 56 to 1062 base Lightning Damage per Power Charge removed<br>Deals 397 to 596 base Fire Damage per Endurance Charge removed<br>Deals 325 to 488 base Cold Damage per Frenzy Charge removed
|level27_stat_text = Deals 60 to 1140 base Lightning Damage per Power Charge removed<br>Deals 427 to 640 base Fire Damage per Endurance Charge removed<br>Deals 349 to 524 base Cold Damage per Frenzy Charge removed
|level28_stat_text = Deals 61 to 1153 base Lightning Damage per Power Charge removed<br>Deals 431 to 647 base Fire Damage per Endurance Charge removed<br>Deals 353 to 529 base Cold Damage per Frenzy Charge removed
|level28_stat_text = Deals 65 to 1233 base Lightning Damage per Power Charge removed<br>Deals 461 to 692 base Fire Damage per Endurance Charge removed<br>Deals 377 to 566 base Cold Damage per Frenzy Charge removed
|level29_stat_text = Deals 66 to 1251 base Lightning Damage per Power Charge removed<br>Deals 468 to 702 base Fire Damage per Endurance Charge removed<br>Deals 383 to 575 base Cold Damage per Frenzy Charge removed
|level29_stat_text = Deals 70 to 1332 base Lightning Damage per Power Charge removed<br>Deals 499 to 748 base Fire Damage per Endurance Charge removed<br>Deals 408 to 612 base Cold Damage per Frenzy Charge removed
|level30_stat_text = Deals 71 to 1357 base Lightning Damage per Power Charge removed<br>Deals 508 to 762 base Fire Damage per Endurance Charge removed<br>Deals 415 to 623 base Cold Damage per Frenzy Charge removed
|level30_stat_text = Deals 76 to 1439 base Lightning Damage per Power Charge removed<br>Deals 539 to 808 base Fire Damage per Endurance Charge removed<br>Deals 441 to 661 base Cold Damage per Frenzy Charge removed
|level31_stat_text = Deals 74 to 1413 base Lightning Damage per Power Charge removed<br>Deals 529 to 793 base Fire Damage per Endurance Charge removed<br>Deals 433 to 649 base Cold Damage per Frenzy Charge removed
|level31_stat_text = Deals 79 to 1496 base Lightning Damage per Power Charge removed<br>Deals 560 to 840 base Fire Damage per Endurance Charge removed<br>Deals 458 to 687 base Cold Damage per Frenzy Charge removed
|level32_stat_text = Deals 77 to 1471 base Lightning Damage per Power Charge removed<br>Deals 551 to 826 base Fire Damage per Endurance Charge removed<br>Deals 450 to 676 base Cold Damage per Frenzy Charge removed
|level32_stat_text = Deals 82 to 1554 base Lightning Damage per Power Charge removed<br>Deals 582 to 873 base Fire Damage per Endurance Charge removed<br>Deals 476 to 714 base Cold Damage per Frenzy Charge removed
|level33_stat_text = Deals 81 to 1532 base Lightning Damage per Power Charge removed<br>Deals 573 to 860 base Fire Damage per Endurance Charge removed<br>Deals 469 to 704 base Cold Damage per Frenzy Charge removed
|level33_stat_text = Deals 85 to 1615 base Lightning Damage per Power Charge removed<br>Deals 604 to 907 base Fire Damage per Endurance Charge removed<br>Deals 494 to 742 base Cold Damage per Frenzy Charge removed
|level34_stat_text = Deals 84 to 1595 base Lightning Damage per Power Charge removed<br>Deals 597 to 895 base Fire Damage per Endurance Charge removed<br>Deals 488 to 732 base Cold Damage per Frenzy Charge removed
|level34_stat_text = Deals 88 to 1678 base Lightning Damage per Power Charge removed<br>Deals 628 to 942 base Fire Damage per Endurance Charge removed<br>Deals 514 to 771 base Cold Damage per Frenzy Charge removed
|level35_stat_text = Deals 87 to 1660 base Lightning Damage per Power Charge removed<br>Deals 621 to 932 base Fire Damage per Endurance Charge removed<br>Deals 508 to 762 base Cold Damage per Frenzy Charge removed
|level35_stat_text = Deals 92 to 1743 base Lightning Damage per Power Charge removed<br>Deals 652 to 978 base Fire Damage per Endurance Charge removed<br>Deals 534 to 800 base Cold Damage per Frenzy Charge removed
|level36_stat_text = Deals 91 to 1728 base Lightning Damage per Power Charge removed<br>Deals 647 to 970 base Fire Damage per Endurance Charge removed<br>Deals 529 to 794 base Cold Damage per Frenzy Charge removed
|level36_stat_text = Deals 95 to 1810 base Lightning Damage per Power Charge removed<br>Deals 678 to 1016 base Fire Damage per Endurance Charge removed<br>Deals 554 to 831 base Cold Damage per Frenzy Charge removed
|level37_stat_text = Deals 95 to 1798 base Lightning Damage per Power Charge removed<br>Deals 673 to 1009 base Fire Damage per Endurance Charge removed<br>Deals 551 to 826 base Cold Damage per Frenzy Charge removed
|level37_stat_text = Deals 99 to 1880 base Lightning Damage per Power Charge removed<br>Deals 704 to 1056 base Fire Damage per Endurance Charge removed<br>Deals 576 to 864 base Cold Damage per Frenzy Charge removed
|level38_stat_text = Deals 98 to 1871 base Lightning Damage per Power Charge removed<br>Deals 700 to 1050 base Fire Damage per Endurance Charge removed<br>Deals 573 to 859 base Cold Damage per Frenzy Charge removed
|level38_stat_text = Deals 103 to 1953 base Lightning Damage per Power Charge removed<br>Deals 731 to 1096 base Fire Damage per Endurance Charge removed<br>Deals 598 to 897 base Cold Damage per Frenzy Charge removed
|level39_stat_text = Deals 102 to 1947 base Lightning Damage per Power Charge removed<br>Deals 729 to 1093 base Fire Damage per Endurance Charge removed<br>Deals 596 to 894 base Cold Damage per Frenzy Charge removed
|level39_stat_text = Deals 107 to 2028 base Lightning Damage per Power Charge removed<br>Deals 759 to 1138 base Fire Damage per Endurance Charge removed<br>Deals 621 to 931 base Cold Damage per Frenzy Charge removed
|level40_stat_text = Deals 107 to 2026 base Lightning Damage per Power Charge removed<br>Deals 758 to 1137 base Fire Damage per Endurance Charge removed<br>Deals 620 to 931 base Cold Damage per Frenzy Charge removed
|level40_stat_text = Deals 111 to 2105 base Lightning Damage per Power Charge removed<br>Deals 788 to 1182 base Fire Damage per Endurance Charge removed<br>Deals 645 to 967 base Cold Damage per Frenzy Charge removed
DischargeSpell, AoE, Fire, Cold, Lightning Level: (1-20) Cast Time: 0.75 sec Critical Strike Chance: 7.00% Effectiveness of Added Damage: 150% AoE Radius: 30Requires Level 28Discharge all the character's charges to deal elemental damage to all nearby monsters.Deals (5-34) to (93-651) base Lightning Damage per Power Charge removed Deals (35-244) to (52-365) base Fire Damage per Endurance Charge removed Deals (29-199) to (43-299) base Cold Damage per Frenzy Charge removed 35% less Damage if TriggeredPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Area of effect: all damage from expended charges is dealt simultaneously within a radius centered around the caster. This radius can be altered with area of effect modifiers. Discharge has a target cap of 30 targets, meaning that even if Discharge's area of effect covers more than 30 monsters, only 30 of them would be hit.
Charge bonuses: any bonuses granted from the charges that are being expended will be actively applied to that cast of Discharge. For example, expending three Power Charges and three Frenzy Charges will cause that cast of Discharge to have +150% increased chance to crit, deal 12% more damage, and the cast time will be increased by 12%. Once Discharge is finished casting, charge bonuses will no longer apply.
Charge-gaining effects: this skill will apply charge-gaining effects after the loss of the charges consumed to cast it. For example, critical hits while wearing the Voll's ProtectorVoll's Protector Holy ChainmailArmour: (388-582) Energy Shield: (82-122) Movement Speed: -5%Requires Level 35, 53 Str, 53 Int(100-150)% increased Armour and Energy Shield 50% reduced maximum Mana Gain a Power Charge for each Enemy you hit with a Critical Strike Inner ConvictionAlthough a great leader during the war, Voll proved disastrous in times of peace. armor will cause a number of Power Charges to remain after casting equal to the number of enemies hit (up to the character's charge cap), regardless of whether the previous cast consumed any power charges. The same effect applies to Frenzy charges gained from kills under the Blood RageBlood RageSpell, Duration, Physical Level: (1-20) Cost: (12-29) Life Cooldown Time: 1.00 sec Can Store 1 Use(s) Cast Time: InstantRequires Level 16Adds a buff that deals Physical Damage over time, while increasing Attack Speed and Life Leech. Killing an enemy while this buff is active refreshes the buff duration, and can grant a Frenzy Charge.Base duration is (7.00-10.80) seconds Grants (5-15)% increased Attack Speed 1.2% of Attack Physical Damage Leeched as Life You take 4% of your Maximum Life per second as Physical Damage You take 4% of your Maximum Energy Shield per second as Physical Damage 25% chance to gain a Frenzy Charge on Kill
Additional Effects From 1-20% Quality: Grants (0.25-5)% increased Attack SpeedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. buff or Poacher's MarkPoacher's MarkPhysical, Spell, Curse, Mark Level: (1-20) Cost: (16-33) Mana Cast Time: 0.50 secRequires Level 16Curses a single enemy, lowering their physical damage reduction, and adding physical damage to all hits against them. Attacking the cursed enemy will grant life and mana, and killing them will grant a frenzy charge. You can only have one Mark at a time.Cursed enemies have a 100% chance to grant a Frenzy Charge when slain Cursed enemies grant (15-50) Life when Hit by Attacks Cursed enemies grant (8-25) Mana when Hit by Attacks Cursed enemies have -20% to Physical Damage Reduction Adds (3-30) to (4-45) Physical Damage to Hits against Cursed Enemies
Additional Effects From 1-20% Quality: Cursed Enemies have a (0.25-5)% chance to grant a Frenzy Charge when HitPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. charge-gaining effects.
The Power Charge On Critical SupportPower Charge On Critical SupportCritical, Support Icon: P Level: (1-20) Cost & Reservation Multiplier: 120%Requires Level 18Supports any skill that hits enemies.Supported Skills have (35-54)% chance to gain a Power Charge on Critical Strike Supported Skills deal 4% more Damage per Power Charge
Additional Effects From 1-20% Quality: Supported Skills have (0.5-10)% chance to gain a Power Charge on Critical StrikeThis is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Skill Gem you wish to augment. Right click to remove from a socket. gem gives a chance to gain only one power charge after every cast, regardless of the number of monsters hit.
Trigger support: Discharge suffers a 35% less damage penalty when triggered. This damage penalty applies to items (Cospri's MaliceCospri's Malice Jewelled FoilOne Handed Sword Elemental Damage: (80-100) to (160-200) Critical Strike Chance: 5.50% Attacks per Second: (1.73-1.82) Weapon Range: 1.4 metresRequires Level 68, 212 Dex, 257 Int+25% to Global Critical Strike MultiplierTrigger a Socketed Cold Spell on Melee Critical Strike, with a 0.25 second Cooldown No Physical Damage Adds (80-100) to (160-200) Cold Damage Adds (40-60) to (90-110) Cold Damage to Spells (8-14)% increased Attack Speed +257 Intelligence Requirement 60% increased Critical Strike Chance against Chilled EnemiesBreathe deep, my child. Let the frigid air engulf your soul. Embrace the eternal cold, And it will embrace you back., Kitava's ThirstKitava's Thirst Zealot HelmetArmour: (202-246) Energy Shield: (42-52)Requires Level 44, 50 Str, 50 Int50% chance to Trigger SocketedSpells when you Spend at least 100 Mana on an Upfront Cost to Use or Trigger a Skill, with a 0.1 second Cooldown 15% reduced Cast Speed (70-80)% increased Armour and Energy Shield +(30-50) to maximum ManaTukohama, Tawhoa and Kitava went to the lake to fish. Tawhoa weaved a net to catch the fish, Tukohama built a fire to cook the fish, and Kitava swallowed the entire lake, fish and all, with a single gulp., MjölnerMjölner GavelOne Handed Mace Physical Damage: (97.2-118.8) to (181.8-222.2) Critical Strike Chance: 5.00% Attacks per Second: 1.15 Weapon Range: 1.1 metresRequires Level 60, 412 Str, 300 Int15% reduced Enemy Stun ThresholdTrigger a Socketed Lightning Spell on Hit, with a 0.25 second Cooldown Socketed Lightning Spells have no Cost if Triggered +300 Intelligence Requirement +200 Strength Requirement (80-120)% increased Physical Damage Skills Chain +1 times (80-100)% increased Lightning DamageLook the storm in the eye and you will have its respect.), as well as Cast-On-X support gems (Cast On Critical Strike SupportCast On Critical Strike SupportCritical, Support, Spell, Trigger Icon: & Level: (1-20) Cost & Reservation Multiplier: 120% Cooldown Time: 0.15 sec Can Store 1 Use(s)Requires Level 38Must support both an attack skill and a spell skill to work. The attack skill will trigger a spell when it critically strikes an enemy. Cannot support totems, traps, or mines. Vaal skills, channelling skills, and skills with a reservation cannot be triggered.Supported Attacks will Trigger a Supported Spell when you Crit an Enemy Supported Skills deal (19-10)% less Spell Damage
Additional Effects From 1-20% Quality: Supported Skills have (1-20)% increased Attack Critical Strike Chance Supported Skills have (1-20)% increased Spell Critical Strike ChanceThis is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Skill Gem you wish to augment. Right click to remove from a socket., Cast on Death SupportCast on Death SupportSupport, Spell, Trigger Icon: ! Level: (1-20) Cost & Reservation Multiplier: 0%Requires Level 38Each supported spell skill will be triggered when you die. Cannot support skills used by totems, traps, or mines. Vaal skills, channelling skills, and skills with a reservation cannot be triggered.(0-152)% more Damage while Dead 100% chance to Trigger Supported Non-Minion Spells on Death Supported Skills Cost nothing
Additional Effects From 1-20% Quality: Supported Skills have (3-60)% increased Area of Effect while DeadThis is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Skill Gem you wish to augment. Right click to remove from a socket., Cast on Melee Kill SupportCast on Melee Kill SupportSupport, Melee, Attack, Spell, Trigger Icon: & Level: (1-20) Cost & Reservation Multiplier: 120% Cooldown Time: 0.15 sec Can Store 1 Use(s)Requires Level 38Must support both a melee attack skill and a spell skill to work. The attack skill will trigger a spell when it kills an enemy. Cannot support totems, traps, or mines. Vaal skills, channelling skills, and skills with a reservation cannot be triggered.Supported Melee Attacks will Trigger a Supported Spell on Kill Supported Spells have (20-39)% more Spell Damage
Additional Effects From 1-20% Quality: Supported Skills deal (0.5-10)% increased Attack Damage Supported Skills deal (0.5-10)% increased Spell DamageThis is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Skill Gem you wish to augment. Right click to remove from a socket., Cast when Damage Taken SupportCast when Damage Taken SupportSupport, Spell, Trigger Icon: ! Level: (1-20) Cost & Reservation Multiplier: 250% Cooldown Time: 0.25 sec Can Store 1 Use(s)Requires Level 38Each supported spell skill will track damage you take, and be triggered when the total damage taken reaches a threshold. Cannot support skills used by totems, traps, or mines. Vaal skills, channelling skills, and skills with a reservation cannot be triggered.This Gem can only Support Skill Gems requiring Level (38-70) or lower Supported Skills deal (65-27)% less Damage Trigger Supported Spells when you take (528-3272) total Damage from Hits
Additional Effects From 1-20% Quality: Supported Skills require (0.5-10)% reduced amount of Damage taken to TriggerThis is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Skill Gem you wish to augment. Right click to remove from a socket., Cast when Stunned SupportCast when Stunned SupportSupport, Spell, Trigger Icon: ! Level: (1-20) Cooldown Time: 0.10 sec Can Store 1 Use(s)Requires Level 38Each supported spell skill will have a chance to be triggered when you are stunned. Cannot support skills used by totems, traps, or mines. Vaal skills, channelling skills, and skills with a reservation cannot be triggered.(50-69)% chance to Trigger Supported Spells when you are Stunned, or Block a Stunning Hit
Additional Effects From 1-20% Quality: (1-20)% chance to Trigger Supported Spells when you are Stunned, or Block a Stunning HitThis is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Skill Gem you wish to augment. Right click to remove from a socket., Cast while Channelling SupportCast while Channelling SupportSupport, Channelling, Spell, Trigger Icon: W Level: (1-20) Cost & Reservation Multiplier: 120%Requires Level 38Must support both a channelling skill and a non-channelling spell skill to work. The channelling skill will trigger a spell periodically while channelling. Cannot support skills used by totems, traps, or mines. Vaal skills and skills with a reservation cannot be triggered.Trigger a Supported Spell every (0.45-0.35) seconds while Channelling Supported Skills Supported Triggered Spells deal 30% less Damage
Additional Effects From 1-20% Quality: Supported Channelling Skills deal (0.5-10)% increased Damage Supported Triggered Spells deal (0.5-10)% increased DamageThis is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Skill Gem you wish to augment. Right click to remove from a socket.).
Spell Totem SupportSpell Totem SupportSupport, Spell, Totem Icon: T Level: (1-20) Cost & Reservation Multiplier: 200%Requires Level 8Supports spell skills that are not triggered. Instead of casting that spell, you will summon a totem that casts the spell for you.Supported Skills deal (49-40)% less Damage Supported Skills will summon a Totem which uses that Skill Totem lasts 8 seconds Supported Skills have 40% less Cast Speed
Additional Effects From 1-20% Quality: Supported Skills have (0.5-10)% increased Totem Placement speedThis is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Skill Gem you wish to augment. Right click to remove from a socket.: Because Discharges uses charges on the character itself, Totems cannot cast Discharge using the player's own charges. The only way Totems can cast Discharge is if it gained endurance charges.
Gem level progression
Level
Mana Cost
Lightning Damage per Power Charge
Fire Damage per Endurance Charge
Cold Damage per Frenzy Charge
Exp.
Total Exp.
1
28
67
13
69 to 206
110 to 165
110 to 165
0
0
2
31
73
14
82 to 247
132 to 197
132 to 197
199345
199345
3
34
79
15
98 to 295
157 to 236
157 to 236
285815
485160
4
37
85
16
117 to 350
187 to 280
187 to 280
401344
886504
5
40
92
16
138 to 414
221 to 331
221 to 331
554379
1440883
6
42
96
17
154 to 462
247 to 370
247 to 370
477437
1918320
7
44
100
18
172 to 516
275 to 412
275 to 412
583786
2502106
8
46
104
18
191 to 574
306 to 459
306 to 459
710359
3212465
9
48
109
19
213 to 638
340 to 510
340 to 510
1355511
4567976
10
50
113
19
236 to 709
378 to 567
378 to 567
1138877
5706853
11
52
117
20
262 to 786
419 to 629
419 to 629
1368233
7075086
12
54
121
20
290 to 871
464 to 697
464 to 697
1638338
8713424
13
56
125
21
321 to 964
514 to 771
514 to 771
1956648
10670072
14
58
130
21
355 to 1066
569 to 853
569 to 853
3655184
14325256
15
60
134
22
393 to 1178
628 to 942
628 to 942
3017327
17342583
16
62
138
22
434 to 1301
694 to 1040
694 to 1040
7759995
25102578
17
64
142
23
478 to 1435
765 to 1148
765 to 1148
15138193
40240771
18
66
146
24
527 to 1582
844 to 1265
844 to 1265
26083825
66324596
19
68
151
24
581 to 1742
929 to 1394
929 to 1394
62620247
128944843
20
70
155
25
639 to 1918
1023 to 1535
1023 to 1535
211708088
340652931
21
72
159
25
703 to 2110
1126 to 1688
1126 to 1688
N/A
N/A
22
74
N/A
26
773 to 2320
1238 to 1856
1238 to 1856
N/A
N/A
23
76
N/A
26
850 to 2550
1360 to 2040
1360 to 2040
N/A
N/A
24
78
N/A
27
934 to 2801
1494 to 2241
1494 to 2241
N/A
N/A
25
80
N/A
27
1025 to 3075
1640 to 2460
1640 to 2460
N/A
N/A
26
82
N/A
28
1124 to 3373
1799 to 2699
1799 to 2699
N/A
N/A
27
84
N/A
28
1233 to 3700
1973 to 2960
1973 to 2960
N/A
N/A
28
86
N/A
29
1352 to 4055
2163 to 3244
2163 to 3244
N/A
N/A
29
88
N/A
30
1481 to 4443
2370 to 3555
2370 to 3555
N/A
N/A
30
90
N/A
30
1622 to 4867
2596 to 3893
2596 to 3893
N/A
N/A
31
91
N/A
30
1697 to 5092
2716 to 4074
2716 to 4074
N/A
N/A
32
92
N/A
31
1776 to 5328
2842 to 4262
2842 to 4262
N/A
N/A
33
93
N/A
31
1858 to 5574
2973 to 4459
2973 to 4459
N/A
N/A
34
94
N/A
31
1944 to 5831
3110 to 4665
3110 to 4665
N/A
N/A
35
95
N/A
31
2033 to 6099
3253 to 4879
3253 to 4879
N/A
N/A
36
96
N/A
32
2126 to 6379
3402 to 5103
3402 to 5103
N/A
N/A
37
97
N/A
32
2224 to 6671
3558 to 5337
3558 to 5337
N/A
N/A
38
98
N/A
32
2325 to 6976
3721 to 5581
3721 to 5581
N/A
N/A
39
99
N/A
33
2431 to 7294
3890 to 5835
3890 to 5835
N/A
N/A
40
100
N/A
33
2542 to 7626
4067 to 6101
4067 to 6101
N/A
N/A
Item acquisition
Discharge can drop anywhere.
Recipes
Discharge can be created from the following recipes:
Amount
Part
Description
Meta
13
The CataclysmThe Cataclysm13Level 21 Spell Gem CorruptedThe mighty warriors traded in blows, the nimble archers in arrows, yet it was the brazen thaumaturgists who would bring catastrophe to all.
Random corruptedlevel 21 Spell gem
A
6
The FoxThe Fox6Level 20 Gem"Masters of wit, strength and cunning. To survive the harsh winters, you must be like the fox." - Ezomyte Proverb
Random level 20 gem
A
3
Gemcutter's PromiseGemcutter's Promise3Gem Quality:+20%"I swore to use my position to help the people. What good is power when it just accumulates on the already-powerful?" - Erasmus, Imperial Gemcutter
Random gem with 20% quality
A
1
Gemcutter's IncubatorGemcutter's IncubatorStack Size: 10Adds an incubated Quality Gem item to an equippable item Item drops after killing {0} monstersRight click this item then left click an item to apply it. The Incubated item drops after killing a specific number of monsters.
Random gem with 1–20% quality
A
1
The VoidThe Void1Reach into the Void and claim your prize.
Random divination card set exchange
A
Vendor reward
This item can be bought at the listed NPC vendors, after completing the following quests:
Note that helmet enchantments are no longer obtainable since version 3.23.0 and can only be obtained in permanent leagues as already enchanted items from before this patch.
Now has a cast time of 0.75 seconds (from 1 second).
Now deals 5 to 93 Lightning damage per Power Charge removed at gem level 1 (from 4 to 77) and 34 to 651 Lighting damage per Power Charge removed at gem level 20 (from 31 to 589).
Now deals 35 to 52 Fire damage per Endurance Charge removed at gem level 1 (from 29 to 43) and 244 to 365 Fire damage per Endurance Charge removed at gem level 20 (from 221 to 331).
Now deals 29 to 43 Cold damage per Frenzy Charge removed at gem level 1 (from 24 to 36) and 199 to 299 Cold damage per Frenzy Charge removed at gem level 20 (from 180 to 271).