Consecrated ground: Difference between revisions
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Revision as of 14:07, 23 September 2018
Consecrated ground is a beneficial ground effect that provides additional life regeneration. The character and his allies regenerate an additional 6% of their maximum life per second.[a]
If the character has Zealot's Oath, consecrated ground will regenerate energy shield instead.
Base items
Item | Stats | |
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Sulphur FlaskSulphur FlaskLasts 8.00 Seconds Consumes 40 of 60 Charges on use 40% increased DamageRequires Level 27Creates Consecrated Ground on UseRight click to drink. Can only hold charges while in belt. Refills as you kill monsters. | 27 | Creates Consecrated Ground on Use |
Unique items
Item | Stats | |||
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Rational DoctrineRational Doctrine Cobalt Jewel<Three random synthesis implicit modifiers>You have Consecrated Ground around you while stationary if Strength is your highest Attribute 25% chance to create Profane Ground on Critical Strike if Intelligence is your highest Attribute Effects of Consecrated Ground you create Linger for 4 seconds Effects of Profane Ground you create Linger for 4 secondsLogic wanes in shining faith, and in rationalism, ardour dims Thus, the cynic and the zealot are divided But can they not be one and the same?Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket. | 1 | <Three random synthesis implicit modifiers>You have Consecrated Ground around you while stationary if Strength is your highest Attribute 25% chance to create Profane Ground on Critical Strike if Intelligence is your highest Attribute Effects of Consecrated Ground you create Linger for 4 seconds Effects of Profane Ground you create Linger for 4 seconds | ||
Watcher's EyeWatcher's Eye Prismatic JewelLimited to: 1(4-6)% increased maximum Energy Shield (4-6)% increased maximum Life (4-6)% increased maximum Mana <Two or Three random aura modifiers>One by one, they stood their ground against a creature they had no hope of understanding, let alone defeating, and one by one, they became a part of it.Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket. | 1 | (4-6)% increased maximum Energy Shield (4-6)% increased maximum Life (4-6)% increased maximum Mana
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Bottled FaithBottled Faith Sulphur FlaskLasts (5.60-6.80) Seconds Consumes 40 of 60 Charges on use 40% increased DamageRequires Level 27Creates Consecrated Ground on Use(30-15)% reduced Duration Consecrated Ground created by this Flask has Tripled Radius Consecrated Ground created during Effect applies (7-10)% increased Damage taken to Enemies (100-150)% increased Critical Strike Chance against Enemies on Consecrated Ground during EffectA tourniquet for the soul, squeezing ethereal into physical.Right click to drink. Can only hold charges while in belt. Refills as you kill monsters. | 27 | Creates Consecrated Ground on Use(30-15)% reduced Duration Consecrated Ground created by this Flask has Tripled Radius Consecrated Ground created during Effect applies (7-10)% increased Damage taken to Enemies (100-150)% increased Critical Strike Chance against Enemies on Consecrated Ground during Effect | ||
Replica Sorrow of the DivineReplica Sorrow of the Divine Sulphur FlaskLasts (10.00-12.00) Seconds Consumes 40 of 60 Charges on use 40% increased DamageRequires Level 27Creates Consecrated Ground on Use(25-50)% increased Duration Eldritch Battery during Effect Life Recovery from Flasks also applies to Energy Shield during Effect"Success! Prototype #54 has tapped into that sliver of divinity that exists within. Faith fuels the flesh, and the flesh fuels the fire..."Right click to drink. Can only hold charges while in belt. Refills as you kill monsters. | 27 | Creates Consecrated Ground on Use(25-50)% increased Duration Eldritch Battery during Effect Life Recovery from Flasks also applies to Energy Shield during Effect | ||
The Overflowing ChaliceThe Overflowing Chalice Sulphur FlaskLasts 8.00 Seconds Consumes 40 of 60 Charges on use 40% increased DamageRequires Level 27Creates Consecrated Ground on Use(40-60)% increased Charge Recovery Gains no Charges during Effect of any Overflowing Chalice Flask (50-100)% increased Charges gained by Other Flasks during EffectEmpty cup, full of promise.Right click to drink. Can only hold charges while in belt. Refills as you kill monsters. | 27 | Creates Consecrated Ground on Use(40-60)% increased Charge Recovery Gains no Charges during Effect of any Overflowing Chalice Flask (50-100)% increased Charges gained by Other Flasks during Effect | ||
The Sorrow of the DivineThe Sorrow of the Divine Sulphur FlaskLasts (10.00-12.00) Seconds Consumes 40 of 60 Charges on use 40% increased DamageRequires Level 27Creates Consecrated Ground on Use(25-50)% increased Duration Zealot's Oath during Effect Life Recovery from Flasks also applies to Energy Shield during EffectAs man sins, God weeps.Right click to drink. Can only hold charges while in belt. Refills as you kill monsters. | 27 | Creates Consecrated Ground on Use(25-50)% increased Duration Zealot's Oath during Effect Life Recovery from Flasks also applies to Energy Shield during Effect | ||
Gifts from AboveGifts from Above Diamond RingRequires Level 28(20-30)% increased Global Critical Strike ChanceTrigger Level 10 Consecrate when you deal a Critical Strike (30-35)% increased Global Critical Strike Chance (10-15)% increased Light Radius (40-50)% increased Rarity of Items Dropped by Enemies killed with a Critical Strike 50% increased Damage while on Consecrated Ground +5% Chance to Block Attack Damage while on Consecrated GroundGod blesses those who bless themselves. | 28 | (20-30)% increased Global Critical Strike ChanceTrigger Level 10 Consecrate when you deal a Critical Strike (30-35)% increased Global Critical Strike Chance (10-15)% increased Light Radius (40-50)% increased Rarity of Items Dropped by Enemies killed with a Critical Strike 50% increased Damage while on Consecrated Ground +5% Chance to Block Attack Damage while on Consecrated Ground | ||
Zahndethus' CassockZahndethus' Cassock Sage's RobeEnergy Shield: (177-225) Movement Speed: -3%Requires Level 37, 104 IntAdds 1 to 40 Lightning Damage to Attacks (125-150)% increased Energy Shield +(40-50)% to Chaos Resistance 25% increased Light Radius 100% chance to create Consecrated Ground when you Block Consecrated Ground regenerates 6% Life per second (Hidden) Consecrated Ground has a radius of 18 (Hidden)When dead men rise and darkness falls Only faith can be your walls Walls of Light, not of brick Twice as strong and twice as thick | 37 | Adds 1 to 40 Lightning Damage to Attacks (125-150)% increased Energy Shield +(40-50)% to Chaos Resistance 25% increased Light Radius 100% chance to create Consecrated Ground when you Block Consecrated Ground regenerates 6% Life per second (Hidden) Consecrated Ground has a radius of 18 (Hidden) | ||
Broken FaithBroken Faith Archon Kite ShieldChance to Block: 12% Armour: (156-179) Energy Shield: (32-37) Movement Speed: -3%Requires Level 68, 85 Str, 85 Int+12% to all Elemental Resistances0.4% of Chaos Damage Leeched as Life -10% Chance to Block 100% increased Global Armour while you have no Energy Shield You have Unholy Might while you have no Energy Shield Create Profane Ground instead of Consecrated GroundBe not blinded by the light. | 68 | +12% to all Elemental Resistances0.4% of Chaos Damage Leeched as Life -10% Chance to Block 100% increased Global Armour while you have no Energy Shield You have Unholy Might while you have no Energy Shield Create Profane Ground instead of Consecrated Ground | ||
Nuro's HarpNuro's Harp Harbinger BowBow Elemental Damage: (120-140) to (180-210) Critical Strike Chance: (6.50-7.50)% Attacks per Second: (1.32-1.38)Requires Level 68, 212 Dex(30-50)% increased Critical Strike ChanceNo Physical Damage Adds (120-140) to (180-210) Cold Damage (10-15)% increased Attack Speed (10-30)% increased Light Radius 15% chance to create Chilled Ground when you Freeze an Enemy Create Consecrated Ground when you Shatter an Enemy 40% increased Effect of Chilled GroundNight's frost becomes morning's dew Darkness cleansed, pure and new. | 68 | (30-50)% increased Critical Strike ChanceNo Physical Damage Adds (120-140) to (180-210) Cold Damage (10-15)% increased Attack Speed (10-30)% increased Light Radius 15% chance to create Chilled Ground when you Freeze an Enemy Create Consecrated Ground when you Shatter an Enemy 40% increased Effect of Chilled Ground |
Sources
- Inquisitor's ascendancy skill Sanctify
- Ascendant's ascendancy skill Inquisitor
- Of Light labyrinth glove enchantment
- Consecrated PathConsecrated PathFire, Attack, AoE, Movement, Duration, Slam, Melee
Level: (1-20)
Cost: 8 Mana
Attack Speed: 80% of base
Attack Damage: (150-230)% of base
Effectiveness of Added Damage: (150-230)%Requires Level 28Slams the ground at a targeted location. If an enemy is near where you target, you'll teleport to it from a short distance away, slam, and create an area of consecrated ground. Can't be supported by Multistrike, and requires a Sword, Axe, Mace, Sceptre, Staff or Unarmed.Base duration is 4.00 seconds
50% of Physical Damage Converted to Fire Damage
Deals up to 20% more Damage with Hits to closer targets
Additional Effects From 1-20% Quality:
Deals up to +(0.5-10)% more Damage with Hits to closer targetsPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Related effects
The following passive skills grant additional bonuses while standing on consecrated ground:
- Inquisitor's ascendancy skill Sanctify grants 40% increased Damage
- Inquisitor's ascendancy skill Pious Path grants 6% Mana and Energy Shield Regeneration, and 25% Attack and Cast Speed
- Ascendant's ascendancy skill Inquisitor grants immunity to Elemental Ailments
Version history
Version | Changes |
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2.1.0 |
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0.10.8c |
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0.10.8 |
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Notes
- ↑ These values were extracted from the game files and are valid as of version 1.1.2b.