|gem_description = The character swings their weapon (or both weapons if dual wielding) in an arc towards the target. Also does damage to other nearby monsters. Only works with Axes and Swords.
|gem_description = The character swings their weapon (or both weapons if dual wielding) in an arc, damaging monsters in an area in front of them. Only works with Axes and Swords.
|active_skill_name = Cleave
|active_skill_name = Cleave
|item_class_restriction = One Hand Swords, Thrusting One Hand Swords, One Hand Axes, Two Hand Swords, Two Hand Axes
|item_class_id_restriction = One Hand Sword, Thrusting One Hand Sword, One Hand Axe, Two Hand Sword, Two Hand Axe
|skill_id = Cleave
|skill_id = Cleave
|is_support_gem = False
|cast_time = 1.0
|required_level = 1
|required_level = 1
|static_mana_cost = 6
|quality_type1_weight = 1
|static_damage_effectiveness = 100
|quality_type1_stat_text = +0.1 metres to radius per Nearby Enemy, up to a maximum of +1 metre
|stat_text = When Dual Wielding, Deals 60% Damage from each Weapon combined<br>(2-75) to (3-113) Added Attack Physical Damage<br>+(0-1) metre to radius
|level1_damage_multiplier = 110
|level1 = True
|level1_experience = 0
|level1_level_requirement = 1
|level2 = True
|level1_damage_effectiveness = 125
|level2_level_requirement = 2
|level1_damage_multiplier = 125
|level2_strength_requirement = 0
|level1_stat_text = 2 to 3 Added Attack Physical Damage
{{quote|Wielders of the axe and sword often find themselves beset by multiple foes. Expecting this, a trained armsman will employ the deadly Cleave. With a single practiced stroke, a Cleave sweeps sideways to inflict grievous harm to anyone standing nearby, lopping off heads and limbs with ease. As a player gains skill with Cleave, they strike harder, and hit more enemies with each swing of their blade.|Description on the official Path of Exile website <ref name="Quote"/>}}
'''Cleave''' is a [[melee]] [[attack]] that deals damage with all equipped weapons to enemies in a 180 degree arc in front of the player. When [[Dual Wielding|dual wielding]], equipment requirement applies to both weapons, and each weapon does reduced damage. Requires an [[axe]], [[sword]], [[Axe#Two-handed_axes|two-handed axe]], or [[Two-Handed Sword|two-handed sword]].
'''Cleave''' is a [[melee]] [[attack]] that deals damage with all equipped weapons to enemies in a 180 degree arc in front of the player. When [[Dual Wielding|dual wielding]], equipment requirement applies to both weapons, and each weapon does reduced damage. Requires an [[axe]], [[sword]], [[Axe#Two-handed axes|two-handed axe]], or [[Two-Handed Sword|two-handed sword]].
==Skill Functions and Interactions==
==Skill functions and interactions==
* [[Accuracy]]: This skill is affected by accuracy, and therefore can miss.
* [[Dual Wielding]]: Cleave attacks with both weapons simultaneously, averaging the attack speed of both weapons and combining the attacks of both weapons into a single hit. Both weapons will roll their damage values and their [[accuracy]] and [[critical strike]] checks separately, then combine the expected damage of both weapons. It is possible to miss or crit with one weapon, but not the other.
** On-hit effects will only check the result of the final hit.
* [[Attack Speed]]: When Dual Wielding attack speed is averaged between the two weapons.
** Non-damaging [[ailment]]s and effects like {{il|Cruelty Support}} scale off damage taken from the final hit.
** Damaging ailment DPS is calculated per weapon, then combined into one debuff, similar to hit damage.
* [[Area of Effect]]: Increases to AoE will increase the radius of the affected area, but the current animation for Cleave doesn't accurately reflect this increase.
** The final hit is considered a critical strike as long as one of the weapons rolled a crit.
* [[Dual Wielding]]: If the player's weapons have different critical strike chance values, it is possible to critical with one weapon, but not the other. It is also possible to miss with only one of the weapons swung. The decrease to dual wielding damage is additive (not multiplicative) at 60% for each weapon<ref name="DualWielding"/>. The character tab DPS display is inaccurate for this skill because it doesn't currently account properly for dual wielding attacks.
==Gem level progression==
==Gem level progression==
{{Skill progression
{{Skill progression
|c1_header = x% increased Area of Effect radius
|c1_header = x to y Added Attack Physical Damage
|c1_abbr = increased<br>AoE Radius
|c1_abbr = Physical Damage
|c1_pattern_extract = (%d+)%% increased Area of Effect radius
|c1_pattern_extract = (%d+) to (%d+) Added Attack Physical Damage
|c1_pattern_value = %d%%
|c1_pattern_value = %d to %d
|c2_header = +x metres to radius
|c2_abbr = Radius
|c2_pattern_extract = %+(%d+%.*%d*) metres? to radius
* Quality now causes Cleave to have +0-0.1 metres to radius per Nearby Enemy, up to a maximum of +1 metre, instead of 0-10% increased Attack Speed.
}}
{{Version history table row|3.19.0|
* Cleave now has +0 to Radius at gem level 1 (unchanged), up to +10 to Radius at gem level 20 (previously +8).
}}
{{Version history table row|3.17.0|
* Now has +8 to radius at gem level 20 (previously +6).
* Now deals 125% of base Attack Damage at gem level 1 (unchanged), up to 237% at gem level 20 (previously 213%).
}}
{{Version history table row|3.15.0|
* Now deals 213% of Base Damage, and has 213% Effectiveness of Added Damage at gem level 20 (previously 170%).
}}
{{Version history table row|3.7.0|
* Now deals base damage equal to, and has an added damage effectiveness of, 125% at gem level 1 (from 110%), up to 170% at gem level 20 (from 163%).
* Now adds 2 to 3 physical damage to attacks at gem level 1, up to 75 to 113 at gem level 20.
* Now has an attack speed multiplier of 80%.
}}
{{Version history table row|3.6.0|
* Can now affect up to 40 targets per attack (from 20).
}}
{{Version history table row|2.6.0|
* Cleave gains 1 additional unit of radius every 3 levels.
* No longer gain increased area of effect radius.
}}
{{Version history table row|2.4.0|
* 19% more damage at gem level 20.
* 19% more damage at gem level 20.
{{VersionHistoryRow|2.1.0}}
}}
{{Version history table row|2.1.0|
* Attack skills that have their damage based on the wielded weapon have their mana costs fixed in place from level 1 onwards.
* Attack skills that have their damage based on the wielded weapon have their mana costs fixed in place from level 1 onwards.
* Cleave now gains increased area of effect radius of 1% for each level after the first.
* Cleave now gains increased area of effect radius of 1% for each level after the first.
{{VersionHistoryRow|2.0.0}}
}}
{{Version history table row|2.0.0|
* Damage dealt while dual wielding reduced to 60% for each weapon (from 65%). Base damage increased by 10%.
* Damage dealt while dual wielding reduced to 60% for each weapon (from 65%). Base damage increased by 10%.
{{VersionHistoryRow|1.2.0}}
}}
{{Version history table row|1.2.0|
* The mana cost of all skills has been revised.
* The mana cost of all skills has been revised.
* Removed damage effectiveness penalty and reduced dual wield penalty from 40% to 35%.
* Removed damage effectiveness penalty and reduced dual wield penalty from 40% to 35%.
{{VersionHistoryRow|1.1.2}}
}}
{{Version history table row|1.1.2|
* Reduced Cleave penalty from -30% to -20%.
* Reduced Cleave penalty from -30% to -20%.
{{VersionHistoryRow|1.0.2b}}
}}
{{Version history table row|1.0.2b|
* Fixed a bug introduced in 1.0.2 where the skill tooltip damage per second stats displayed incorrect values for Dual Strike, Double Strike and Cleave.
* Fixed a bug introduced in 1.0.2 where the skill tooltip damage per second stats displayed incorrect values for Dual Strike, Double Strike and Cleave.
{{VersionHistoryRow|1.0.0}}
}}
{{Version history table row|1.0.0|
* The dual wielding penalty for Cleave is now multiplicative and includes elemental damage.
* The dual wielding penalty for Cleave is now multiplicative and includes elemental damage.
{{VersionHistoryRow|0.10.2}}
}}
{{Version history table row|0.10.2|
* Cleave's physical damage now increases by 4% per level rather than 3%.
* Cleave's physical damage now increases by 4% per level rather than 3%.
{{VersionHistoryRow|0.9.12qq}}
}}
{{Version history table row|0.9.12qq|
* Damage modifiers are now factored into Damage Effectiveness rather than being listed as separate stats.
* Damage modifiers are now factored into Damage Effectiveness rather than being listed as separate stats.
* From 1% attack speed per quality point to 0.35%
* From 1% attack speed per quality point to 0.35%
{{VersionHistoryRow|0.9.12f}}
}}
{{Version history table row|0.9.12f|
* Fixed a newly introduced bug where Cleave would always get critical strikes.
* Fixed a newly introduced bug where Cleave would always get critical strikes.
{{VersionHistoryRow|0.9.7b}}
}}
{{Version history table row|0.9.7b|
* Cleave now averages the attack speed of your two weapons if you are dual wielding.
* Cleave now averages the attack speed of your two weapons if you are dual wielding.
* Reduced the mana cost of level 1 Cleave.
* Reduced the mana cost of level 1 Cleave.
{{VersionHistoryRow|0.9.7}}
}}
{{Version history table row|0.9.7|
* Normalised the balance of Cleave slightly so that there isn't such a large disparity.
* Normalised the balance of Cleave slightly so that there isn't such a large disparity.
* Removed Cleave's bonus against the selected target. The damage against non-targeted enemies is now higher.
* Removed Cleave's bonus against the selected target. The damage against non-targeted enemies is now higher.
{{VersionHistoryRow|0.9.3}}
}}
{{Version history table row|0.9.3|
* Cleave now does its augmented damage to one target and half of that damage to other enemies caught within its swing.
* Cleave now does its augmented damage to one target and half of that damage to other enemies caught within its swing.
* The penalty for hitting with two weapons in a Cleave is now -40% total damage.
* The penalty for hitting with two weapons in a Cleave is now -40% total damage.
* Fixed a bug where Cleave dealt damage with the wrong timing.
* Fixed a bug where Cleave dealt damage with the wrong timing.
{{VersionHistoryRow|0.9.2}}
}}
* Cleave now has less of a penalty when dual wielding.
{{Version history table row|0.9.2|
{{VersionHistoryRow|0.9.1}}
* Cleave now has less of a penalty when [[dual wielding]].
}}
{{Version history table row|0.9.1|
* Increased damage and attack range of Cleave.
* Increased damage and attack range of Cleave.
{{VersionHistoryRow|0.7.2}}
}}
* Increased damage of Cleave skill
{{Version history table row|0.7.2|
{{VersionHistoryRow|0.6.0}}
* Increased damage of the Cleave [[skill]].
* Added new skills: Ground Slam, Elemental Hit and Cleave
}}
|}
{{Version history table row|0.6.0|
* Cleave has been added to the game.
}}
{{Version history table end}}
==References==
==References==
{{reflist|
{{reflist|refs=
<ref name="Quote">{{cite web|title=Strength Skills|url=https://www.pathofexile.com/skills/strength|publisher=Official Path of Exile Website}}</ref>
<!--
<ref name="DualWielding">{{cite web|author=Chris|date=April 10, 2015|title=Path of Exile: The Awakening (News Coverage)|url=http://www.pathofexile.com/forum/view-thread/1242809#p10436039|publisher=Official Path of Exile Forums|accessdate=July 10, 2015}}</ref>
<ref name="DualWielding">{{cite web|author=Chris|date=April 10, 2015|title=Path of Exile: The Awakening (News Coverage)|url=http://www.pathofexile.com/forum/view-thread/1242809#p10436039|publisher=Official Path of Exile Forums|accessdate=July 10, 2015}}</ref>
-->
}}
}}
{{Navbox Skills}}
{{Navbox Skills}}
[[ru:Рассечение]]
Latest revision as of 21:36, 3 June 2024
CleaveAttack, AoE, Physical, Melee Level: (1-20) Cost: 6 Mana Attack Speed: 80% of base Attack Damage: (125-237)% of base Effectiveness of Added Damage: (125-237)% AoE Radius: 20The character swings their weapon (or both weapons if dual wielding) in an arc, damaging monsters in an area in front of them. Only works with Axes and Swords.When Dual Wielding, Deals 60% Damage from each Weapon combined (2-75) to (3-113) Added Attack Physical Damage +(0-1) metre to radius
Additional Effects From 1-20% Quality: +0.1 metres to radius per Nearby Enemy, up to a maximum of +1 metrePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Cleave is a meleeattack that deals damage with all equipped weapons to enemies in a 180 degree arc in front of the player. When dual wielding, equipment requirement applies to both weapons, and each weapon does reduced damage. Requires an axe, sword, two-handed axe, or two-handed sword.
Dual Wielding: Cleave attacks with both weapons simultaneously, averaging the attack speed of both weapons and combining the attacks of both weapons into a single hit. Both weapons will roll their damage values and their accuracy and critical strike checks separately, then combine the expected damage of both weapons. It is possible to miss or crit with one weapon, but not the other.
On-hit effects will only check the result of the final hit.
Non-damaging ailments and effects like Cruelty SupportCruelty SupportSupport, Duration Icon: Y Level: (1-20) Cost & Reservation Multiplier: 140%Requires Level 18Supports any skill that hits enemies. Minions cannot gain Cruelty.Supported Skills deal (15-24)% more Damage with Hits Cruelty has a Base Duration of 4 seconds Hits from Supported Skills grant Cruelty (0-19)% increased Effect of Cruelty granted by Supported Skills
Additional Effects From 1-20% Quality: (0.25-5)% increased Effect of Cruelty granted by Supported SkillsThis is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Skill Gem you wish to augment. Right click to remove from a socket. scale off damage taken from the final hit.
Damaging ailment DPS is calculated per weapon, then combined into one debuff, similar to hit damage.
The final hit is considered a critical strike as long as one of the weapons rolled a crit.
Gem level progression
Level
Damage Effectiveness
Attack Damage
Physical Damage
Radius
Exp.
Total Exp.
1
1
0
0
125%
125%
2 to 3
N/A
0
0
2
2
0
0
131%
130.9%
2 to 3
+0.1m
70
70
3
4
0
0
137%
136.8%
3 to 4
+0.1m
308
378
4
7
0
14
143%
142.7%
4 to 6
+0.2m
1554
1932
5
11
0
19
149%
148.6%
5 to 8
+0.2m
6667
8599
6
16
18
26
154%
154.5%
7 to 11
+0.3m
26047
34646
7
20
22
31
160%
160.4%
9 to 13
+0.3m
49725
84371
8
24
25
37
166%
166.3%
11 to 17
+0.4m
95714
180085
9
28
29
42
172%
172.2%
14 to 20
+0.4m
169595
349680
10
32
33
47
178%
178.1%
16 to 25
+0.5m
283759
633439
11
36
36
52
184%
183.9%
20 to 30
+0.5m
453996
1087435
12
40
40
58
190%
189.8%
24 to 35
+0.6m
703128
1790563
13
44
44
63
196%
195.7%
28 to 42
+0.6m
1061223
2851786
14
48
48
68
202%
201.6%
33 to 49
+0.7m
2065870
4917656
15
52
51
74
208%
207.5%
39 to 58
+0.7m
2507110
7424766
16
56
55
79
213%
213.4%
45 to 68
+0.8m
5798936
13223702
17
60
59
84
219%
219.3%
52 to 79
+0.8m
15083919
28307621
18
64
62
90
225%
225.2%
61 to 91
+0.9m
27792735
56100356
19
67
65
94
231%
231.1%
68 to 102
+0.9m
43869739
99970095
20
70
68
98
237%
237%
75 to 113
+1m
242081556
342051651
21
72
70
100
243%
242.9%
81 to 122
+1m
N/A
N/A
22
74
N/A
N/A
249%
248.8%
87 to 130
+1.1m
N/A
N/A
23
76
N/A
N/A
255%
254.7%
93 to 140
+1.1m
N/A
N/A
24
78
N/A
N/A
261%
260.6%
100 to 150
+1.2m
N/A
N/A
25
80
N/A
N/A
266%
266.5%
107 to 160
+1.2m
N/A
N/A
26
82
N/A
N/A
272%
272.4%
114 to 172
+1.3m
N/A
N/A
27
84
N/A
N/A
278%
278.3%
123 to 184
+1.3m
N/A
N/A
28
86
N/A
N/A
284%
284.2%
131 to 197
+1.4m
N/A
N/A
29
88
N/A
N/A
290%
290.1%
140 to 210
+1.4m
N/A
N/A
30
90
N/A
N/A
296%
295.9%
150 to 224
+1.5m
N/A
N/A
31
91
N/A
N/A
299%
298.9%
155 to 232
+1.5m
N/A
N/A
32
92
N/A
N/A
302%
301.8%
160 to 240
+1.5m
N/A
N/A
33
93
N/A
N/A
305%
304.8%
165 to 248
+1.6m
N/A
N/A
34
94
N/A
N/A
308%
307.7%
171 to 256
+1.6m
N/A
N/A
35
95
N/A
N/A
311%
310.7%
176 to 265
+1.6m
N/A
N/A
36
96
N/A
N/A
314%
313.6%
182 to 273
+1.7m
N/A
N/A
37
97
N/A
N/A
317%
316.6%
188 to 282
+1.7m
N/A
N/A
38
98
N/A
N/A
320%
319.5%
194 to 292
+1.7m
N/A
N/A
39
99
N/A
N/A
322%
322.5%
201 to 301
+1.8m
N/A
N/A
40
100
N/A
N/A
325%
325.4%
207 to 311
+1.8m
N/A
N/A
Item acquisition
Cleave can drop anywhere.
Recipes
Cleave can be created from the following recipes:
Amount
Part
Description
Meta
6
The FoxThe Fox6Level 20 Gem"Masters of wit, strength and cunning. To survive the harsh winters, you must be like the fox." - Ezomyte Proverb
Random level 20 gem
A
3
Gemcutter's PromiseGemcutter's Promise3Gem Quality:+20%"I swore to use my position to help the people. What good is power when it just accumulates on the already-powerful?" - Erasmus, Imperial Gemcutter
Random gem with 20% quality
A
1
Gemcutter's IncubatorGemcutter's IncubatorStack Size: 10Adds an incubated Quality Gem item to an equippable item Item drops after killing {0} monstersRight click this item then left click an item to apply it. The Incubated item drops after killing a specific number of monsters.
Random gem with 1–20% quality
A
1
The VoidThe Void1Reach into the Void and claim your prize.
Random divination card set exchange
A
Quest reward
This item is given as a quest reward for the following quests:
Note that the jewels may be drop disabled and can only be found in permanent leagues as legacy items.
Item
Limit
Radius
Stats
Drop Enabled
Overwhelming OddsOverwhelming Odds Crimson JewelLimited to: 1 Radius: Medium(10-15)% increased Global Physical Damage With at least 40 Strength in Radius, Hits with Cleave Fortify With at least 40 Strength in Radius, Cleave has +0.1 metres to Radius per Nearby Enemy, up to a maximum of +1 metreEven as the tide turned, and victory swiftly became impossible, The legionnaires of Lioneye's Watch stood their ground and fought on, Every last man dying a brutal but honourable death.Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket.
1
Medium
(10-15)% increased Global Physical Damage With at least 40 Strength in Radius, Hits with Cleave Fortify With at least 40 Strength in Radius, Cleave has +0.1 metres to Radius per Nearby Enemy, up to a maximum of +1 metre
Note that helmet enchantments are no longer obtainable since version 3.23.0 and can only be obtained in permanent leagues as already enchanted items from before this patch.