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{{ | {{for|the expansion|Path of Exile: Ultimatum}} | ||
''' | |||
The '''Trials of Chaos''', also known as '''Ultimatum''', is a league mechanic introduced with the [[Ultimatum league]]s. It was added to the core game in [[Version 3.23.0]]. | |||
==Mechanics== | ==Mechanics== | ||
[[The Trialmaster]] and an altar | [[The Trialmaster]] and an altar has an 8% chance to spawn in [[map]]s. The altar displays a reward, the objective, and three modifiers to choose from. The player must select a modifiers before beginning the trial. | ||
There are four possible objectives: | There are four possible objectives: | ||
* Defeat waves of enemies | * '''Defeat waves of enemies''': Kill enemies to fill up a progress bar. | ||
* Survive: Don't die until the timer runs out. | * '''Survive''': Don't die until the timer runs out. Monsters enrage if left alive for too long. | ||
* Stand in Stone Circles: | * '''Stand in Stone Circles''': Stand in each stone circle for a duration until they light up. | ||
* Protect the Altar: Kill | * '''Protect the Altar''': Kill enemies to fill up a progress bar without letting the altar be destroyed. The altar recovers part of its life between rounds. | ||
After successfully completing a round, the encounter is frozen in time, and the player is offered two choices: end the trial and receive the accumulated rewards, or aim for more rewards and start the next round by selecting a new modifier to add. | |||
If the player's character dies, stays outside of the circle for too long, or receives 7 stacks of [[Ruin]], the Ultimatum is failed and all rewards will be removed. The Altar being destroyed in "Protect the Altar" encounters also is considered a fail state. | |||
Each trial has 10 rounds. In Tier 14+ maps (area level 81+), upon starting the final round, there is a chance (~3% <ref name="Ultimatum Testing" />) you will get teleported into the Trial of Ordeals' arena and face the Trialmaster as a boss. {{il|Ultimatum Scarab of Dueling}} guarantees the Trialmaster boss will appear if this condition is met. Allocating the [[Gruelling Gauntlet]] keystone or using the Imbued Ultimatum [[map device]] craft with an {{il|Horned Scarab of Awakening}} increases the maximum rounds to 13, with the former disabling the ability to face the Trialmaster or control the modifiers. | |||
Monsters spawned during Ultimatum encounters do not drop items but do give experience. | |||
===Partying=== | |||
When facing a Trial of Chaos with other players, each player will be offered their own individual set of rewards. When an individual player fails the trial, they will lose their rewards but the trial will continue with the remaining players. | |||
In between waves, the players will vote on which modifier to add to the next wave. The one with the most votes gets added. In case of ties, a mod is randomly chosen between them. Players have a limited time to vote, but the timer is paused if at least one party member is not present in the zone. | |||
==Rewards== | |||
Ultimatum Encounters offer cumulative rewards. Upon successfully completing or terminating an Ultimatum encounter, each round's rewards are dropped at the altar's location. Failing an Ultimatum encounter forfeits all accumulated rewards in that instance. | |||
Rewards include {{c|corrupted|corrupted}} rare items and [[map]]s, {{c|corrupted|corrupted}} unique items, [[divination card]]s, [[currency]], [[catalyst]]s, and {{il|Inscribed Ultimatum}}s. Rewards appear at or after certain waves: | |||
* Catalysts always appear on Wave 4 and Wave 8 | |||
* Inscribed Ultimatums appear on Wave 8+. | |||
* Valuable currencies appear on Wave 8+. | |||
The above wave counts are appropriately affected via [[Stand Your Ground]] or {{il|Ultimatum Scarab of Bribing}}'s stats that cause rewards to be granted as though completing additional round(s) (e.g. Catalysts will instead appear on Wave 3/7). | |||
Map [[item quantity]] does not scale rewards with the exception of [[catalyst]]s. | |||
{{il|Temptation Step}}, {{il|Gamblesprint}}, and {{il|Relic of the Pact}} can exclusively be obtained randomly as rewards. | |||
===The Trialmaster=== | |||
{{main|The Trialmaster}} | |||
[[The Trialmaster]] also has his own set of exclusive drops, including {{il|Tainted Catalyst}}s and several unique items: | |||
* {{il|Ixchel's Temptation}} | |||
* {{il|Glimpse of Chaos}} | |||
* {{il|Yaomac's Accord}} | |||
* {{il|Mahuxotl's Machination}} | |||
* {{il|Hateforge}} | |||
===Inscribed Ultimatum=== | ===Inscribed Ultimatum=== | ||
{{main|Inscribed Ultimatum}} | |||
{{il|Inscribed Ultimatum}} can be obtained as rewards for completing Ultimatum rounds, or randomly in maps that contain Ultimatum encounters. Inscribed Ultimatums come in four varieties: | |||
# Sacrifice unique item for another unique item | |||
# Double a stack of currency | |||
# Double a half stack of divination cards | |||
# Mirror a rare item | |||
Each Inscribed Ultimatum lists a random Ultimatum encounter type and list of modifiers for that challenge. Inscribed Ultimatums can used in a [[map device]] to access [[the Utzaal Arena]], which only contains an altar. The required item must be placed on the altar to start the trial. | |||
Unlike a regular Ultimatum encounter, which takes place in a circular area, Inscribed Ultimatum encounters take place within the entire arena and consists of a single wave that lasts significantly longer. | |||
<onlyinclude> | |||
==Modifiers== | ==Modifiers== | ||
Line 38: | Line 73: | ||
|- | |- | ||
|Ailment and Curse Reflection | |Ailment and Curse Reflection | ||
|[[File:Ailment and Curse Reflection.png]] | |||
| | | | ||
|Curses and Non-damaging Ailments you apply are Reflected<br />Monsters are unaffected by Curses | |||
|Curses and Non-damaging Ailments you apply are Reflected | |||
|- | |- | ||
| rowspan=" | | rowspan="4" |Blistering Cold | ||
| rowspan=" | | rowspan="4" |[[File:Blistering Cold.png]] | ||
|I | |I | ||
|Frozen pustules will periodically appear and explode when you approach | |Frozen pustules will periodically appear and explode when you approach | ||
Line 50: | Line 85: | ||
|'''Many''' frozen pustules will periodically appear and '''rapidly''' explode when you approach | |'''Many''' frozen pustules will periodically appear and '''rapidly''' explode when you approach | ||
|- | |- | ||
| III | |III | ||
|'''Many''' frozen pustules will periodically appear, '''chill you''', and '''rapidly''' explode when you approach | |'''Many''' frozen pustules will periodically appear, '''chill you''', and '''rapidly''' explode when you approach | ||
|- | |- | ||
| | |IV | ||
| | |'''Many''' frozen pustules will periodically appear, '''chill you''', and '''rapidly''' explode when you approach, '''freezing if they hit''' | ||
|- | |||
| rowspan="2"|Blood Altar | |||
| rowspan="2"|[[File:Blood Altar Ultimatum.png]] | |||
|I | |I | ||
| | |A ring of Blood surrounds the Altar, dealing heavy Physical Damage over time | ||
|- | |||
|II | |||
|A '''large''' ring of Blood surrounds the Altar, dealing heavy Physical Damage over time | |||
|- | |- | ||
|Buffs Expire Faster | |Buffs Expire Faster | ||
|[[File:Buffs Expire Faster.png]] | |||
| | | | ||
|Buffs expire five times faster on players | |||
|Buffs expire | |||
|- | |- | ||
| rowspan=" | | rowspan="4" |[[Choking Miasma]] | ||
| rowspan=" | | rowspan="4" |[[File:Choking Miasma.png]] | ||
|I | |I | ||
|A cloud that deals Chaos Damage over Time will follow you | |A cloud that deals Chaos Damage over Time will follow you | ||
Line 73: | Line 114: | ||
| III | | III | ||
|A '''large and fast''' cloud that deals Chaos Damage over Time will follow you | |A '''large and fast''' cloud that deals Chaos Damage over Time will follow you | ||
|- | |||
| IV | |||
|A '''large and very fast''' cloud that '''slows you and''' deals Chaos Damage over Time will follow you | |||
|- | |||
|Deadly Monsters | |||
|[[File:Deadly Monsters.png]] | |||
| | |||
|Monster Hits are always Critical Strikes | |||
|- | |||
|Dexterous Monsters | |||
|[[File:Dexterous Monsters.png]] | |||
| | |||
|Monsters Suppress Spell Damage and gain 500% increased Evasion Rating | |||
|- | |||
|Drought | |||
|[[File:Limited Flasks.png]] | |||
| | |||
|Cannot gain Flask Charges | |||
|- | |- | ||
|Escalating Damage Taken | |Escalating Damage Taken | ||
|[[File:Escalating Damage Taken.png]] | |||
| | | | ||
|For the remainder of the encounter, damage taken will slowly increase by 2% per second, up to 50% | |||
|For the remainder of the encounter, damage taken will slowly increase by | |||
|- | |- | ||
|Escalating Monster Speed | |Escalating Monster Speed | ||
|[[File:Escalating Monster Speed.png]] | |||
| | | | ||
|All Monsters gain 5% increased attack, cast, and movement speed per second they are alive, up to 50% | |||
|All Monsters gain | |||
|- | |- | ||
|Hindering Flasks | |Hindering Flasks | ||
|[[File:Hindering Flasks.png]] | |||
| | | | ||
|Using a Flask {{stl|Hinder}}s you by 50% for 4 seconds | |Using a Flask {{stl|Hinder}}s you by 50% for 4 seconds | ||
|- | |- | ||
|Less Cooldown recovery | |Less Cooldown recovery | ||
|[[File:Less Cooldown recovery.png]] | |||
| | | | ||
|Cooldowns take five times longer to recharge | |Cooldowns take five times longer to recharge | ||
|- | |- | ||
|Lessened Reach | |Lessened Reach | ||
|[[File:Lessened Reach.png]] | |||
| | | | ||
|Players have 60% less Area of Effect and Projectile Speed | |||
|Players have | |||
|- | |- | ||
|Lightning Damage from Mana Costs | |||
| | |[[File:Lightning Damage from Mana Costs.png]] | ||
| | | | ||
|Take | |Take 1000% of [[Mana]] costs as [[Lightning Damage]] | ||
|- | |- | ||
| | |Lethal Rare Monsters | ||
| | |[[File:Lethal Rare Monsters.png]] | ||
| | | | ||
| | |Rare Monsters have 2 additional Modifiers | ||
|- | |- | ||
|Limited Arena | |Limited Arena | ||
|[[File:Limited Arena.png]] | |||
| | | | ||
|The encounter area will be much smaller | |The encounter area will be much smaller | ||
|- | |- | ||
| | |Occasional [[Impotence]] | ||
|[[File:Occasional Impotence.png]] | |||
| | | | ||
| | |You and your Minions deal no damage for 2 seconds every 8 seconds | ||
| | |- | ||
|Overwhelming Monsters | |||
|[[File:Overwhelming Monsters.png]] | |||
| | |||
|Monster Hits Overwhelm all Physical Damage Reduction | |||
|- | |||
|Precise Monsters | |||
|[[File:Precise Monsters.png]] | |||
| | |||
|Monster Hits cannot be Evaded | |||
|- | |||
|Prismatic Monsters | |||
|[[File:Prismatic Monsters.png]] | |||
| | |||
|Monsters gain 50% of Physical Damage as Extra Damage of each Element | |||
|- | |- | ||
| | |Profane Monsters | ||
|[[File:Bonus Chaos Damage.png]] | |||
| | | | ||
| | |Monsters deal 80% of Physical Damage Added as Chaos Damage | ||
|- | |- | ||
| rowspan=" | | rowspan="4" |Raging Dead | ||
| rowspan=" | | rowspan="4" |[[File:Raging Dead.png]] | ||
|I | |I | ||
|Skulls will appear that spit Fire if you remain near them | |Skulls will appear that spit Fire if you remain near them | ||
Line 133: | Line 206: | ||
|'''Many''' skulls will appear that spit Fire if you remain near them | |'''Many''' skulls will appear that spit Fire if you remain near them | ||
|- | |- | ||
| III | |III | ||
|'''Many''' skulls will appear that '''pursue you and''' spit Fire when near '''you''' | |'''Many''' skulls will appear that '''pursue you and''' spit Fire when near '''you''' | ||
|- | |- | ||
| | |IV | ||
| | |'''Many''' skulls will appear that '''pursue you and quickly''' spit '''a large wave of''' Fire when near '''you''' | ||
|- | |- | ||
| rowspan=" | | rowspan="4" |Razor Dance | ||
| rowspan=" | | rowspan="4" |[[File:Razor Dance.png]] | ||
|I | |I | ||
|Blades will periodically appear and fly at you, applying {{stl|Corrupted Blood}} on Hit | |Blades will periodically appear and fly at you, applying {{stl|Corrupted Blood}} on Hit | ||
Line 149: | Line 220: | ||
|'''Many''' blades will periodically appear and fly at you, applying {{stl|Corrupted Blood}} on Hit | |'''Many''' blades will periodically appear and fly at you, applying {{stl|Corrupted Blood}} on Hit | ||
|- | |- | ||
| III | |III | ||
|'''Swarms''' of blades will periodically appear and fly at you, applying {{stl|Corrupted Blood}} on Hit | |'''Swarms''' of blades will periodically appear and fly at you, applying {{stl|Corrupted Blood}} on Hit | ||
|- | |- | ||
| rowspan="2" |Reduced Recovery | |IV | ||
| rowspan="2" | | |'''Swarms''' of blades will periodically appear and fly at you, applying {{stl|Corrupted Blood}} on Hit '''and leaving a trail of Blood ground''' | ||
|- | |||
| rowspan="2"|Reduced Recovery | |||
| rowspan="2"|[[File:Reduced Recovery.png]] | |||
|I | |I | ||
| | |60% Reduced Life, Mana, and Energy Shield Recovery Rate | ||
|- | |- | ||
|II | |II | ||
|''' | |'''90%''' Reduced Life, Mana, and Energy Shield Recovery Rate | ||
|- | |||
|Resistant Monsters | |||
|[[File:Resistant Monsters.png]] | |||
| | |||
|Monsters have +50% to all Resistances | |||
|- | |- | ||
| rowspan=" | | rowspan="4" |Ruin | ||
| rowspan=" | | rowspan="4" |[[File:Ruin.png]] | ||
|I | |I | ||
| | |A Monster type will apply {{stl|Ruin}} with its special ability. Fail on reaching 7 {{stl|Ruin}} | ||
|- | |- | ||
|II | |II | ||
|''' | |A Monster type will apply '''double''' {{stl|Ruin}} with its special ability. Fail on reaching 7 {{stl|Ruin}} | ||
|- | |- | ||
| III | | III | ||
|''' | |'''Two''' Monster types will apply '''double''' {{stl|Ruin}} with their special abilities. Fail on reaching 7 {{stl|Ruin}} | ||
|- | |- | ||
| | |IV | ||
| | |'''Two''' Monster types will apply '''quadruple''' {{stl|Ruin}} with their special abilities. Fail on reaching 7 {{stl|Ruin}} | ||
|- | |- | ||
| | |Shielding Monsters | ||
| | |[[File:Shielding Monsters.png]] | ||
| | |||
|Monsters have 50% chance to Block Attack and Spell Damage | |||
|- | |- | ||
| | |Siphoned Charges | ||
| | |[[File:Siphoned Charges.png]] | ||
| | |||
|Lose a Power, Frenzy, and Endurance Charge every second<br/>Monsters gain Power, Frenzy, and Endurance Charges on hit | |||
|- | |- | ||
| | |Siphoning Monsters | ||
|[[File:Siphoning Monsters.png]] | |||
| | | | ||
| | |Monster Hits remove 10% of current Energy Shield and Mana | ||
|- | |- | ||
| rowspan=" | | rowspan="4" |Stalking Ruin | ||
| rowspan=" | | rowspan="4" |[[File:Stalking Ruin.png]] | ||
|I | |I | ||
|An invulnerable shade stalks you, inflicting {{stl|Ruin}} with its Melee Attacks. Fail on reaching 7 Ruin | |An invulnerable shade stalks you, inflicting {{stl|Ruin}} with its Melee Attacks. Fail on reaching 7 Ruin | ||
Line 198: | Line 279: | ||
|An invulnerable shade stalks you, '''gaining further speed''' and inflicting {{stl|Ruin}} with Melee Attacks and '''powerful Spells'''. Fail on reaching 7 Ruin | |An invulnerable shade stalks you, '''gaining further speed''' and inflicting {{stl|Ruin}} with Melee Attacks and '''powerful Spells'''. Fail on reaching 7 Ruin | ||
|- | |- | ||
| rowspan=" | | IV | ||
| rowspan=" | |An invulnerable shade stalks you, '''aggressively casting Spells that inflict {{stl|Ruin}} while teleporting to random locations'''. Fail on reaching 7 Ruin | ||
|- | |||
| rowspan="4" |Stormcaller Runes | |||
| rowspan="4" |[[File:Stormcaller Runes.png]] | |||
|I | |I | ||
|Runes will appear that will call deadly Lightning storms if you remain in them | |Runes will appear that will call deadly Lightning storms if you remain in them | ||
Line 209: | Line 293: | ||
|'''Many large''' runes will appear that will call deadly Lightning storms if you remain in them | |'''Many large''' runes will appear that will call deadly Lightning storms if you remain in them | ||
|- | |- | ||
|Totem of Costly Might | | IV | ||
|'''Many large''' runes will appear that will call deadly Lightning storms if you remain in them '''for a short amount of time''' | |||
|- | |||
|Totem of [[Costly Might]] | |||
|[[File:Totem of Costly Might.png]] | |||
| | | | ||
|An invulnerable Totem will appear that imbues both its allies and its enemies with Speed and powerful Physical Damage benefits, but causes enemies to take 10% of their maximum Life and Energy Shield as Physical Damage per second<br /> | |||
|An invulnerable Totem will appear that imbues both its allies and its enemies with Speed and powerful Physical Damage benefits, but causes enemies to take 10% of their maximum Life and Energy Shield as Physical Damage per second | ''(Mutually exclusive with Totem of Costly Potency)'' | ||
|- | |- | ||
|Totem of Costly Potency | |Totem of [[Costly Potency]] | ||
|[[File:Totem of Costly Potency.png]] | |||
| | | | ||
|An invulnerable Totem will appear that imbues both its allies and its enemies with Speed and powerful Elemental Damage benefits, but causes enemies to take 15% of their maximum Life and Energy Shield as Fire Damage per second<br /> | |||
|An invulnerable Totem will appear that imbues both its allies and its enemies with Speed and powerful Elemental Damage benefits, but causes enemies to take 15% of their maximum Life and Energy Shield as Fire Damage per second | ''(Mutually exclusive with Totem of Costly Might)'' | ||
|- | |- | ||
|Treacherous Auras | |Treacherous Auras | ||
|[[File:Treacherous Auras.png]] | |||
| | | | ||
|Your Auras that affect Allies also affect Enemies | |Your Auras that affect Allies also affect Enemies | ||
|- | |- | ||
|Unlucky Criticals | |Unlucky Criticals | ||
|[[File:Unlucky Criticals.png]] | |||
| | |||
|Your Critical Strike Chance is Unlucky<br />Monsters take 50% reduced Extra Damage from Critical Strikes | |||
|- | |||
|Unstoppable Monsters | |||
|[[File:Unstoppable Monsters.png]] | |||
| | | | ||
| | |Monsters cannot be Slowed or Stunned | ||
| | |- | ||
|} | |} | ||
</onlyinclude> | |||
==Strategy== | |||
Builds that can consistently successfully fully clear Ultimatums typically have solutions for most or all Ultimatum modifiers, reducing the chance for bad RNG: | |||
* Over 100% uncapped elemental resistances to mitigate [[Exposure]] effects from some monsters | |||
* {{stl|Ruin}}: [[Evasion]], [[spell dodge]], and non-[[Glancing Blows]] [[block]] can all prevent Ruin from being inflicted. | |||
* [[Spell suppression]] for Raging Dead, Blistering Cold, Stormcaller Runes, and Razor Dance | |||
* High [[Chaos resistance]]/{{psl|Chaos Inoculation}} for Choking Miasma and Profane Monsters | |||
* [[Movement speed]] is generally valuable for avoiding hazards such as Raging Dead or enemies, as well as countering {{stl|Hinder}} | |||
* {{stl|Phasing}} is useful for Limited Arena and [[Stand Your Ground]] | |||
* [[Blink]] skills such as {{il|Frostblink}} or {{il|Dash}} to escape tight packs or Mana Siphoner circles | |||
* {{stl|Chill}} immunity or increased/minimum [[action speed]] for Blistering Cold | |||
* {{stl|Freeze}} immunity for Blistering Cold IV | |||
* Ailment immunity/curse effect reduction for Ailment and Curse Reflection | |||
* {{stl|Corrupted Blood}} immunity for Razor Dance | |||
* Cannot be {{stl|Hinder}}ed for Hindering Flasks | |||
* Physical [[damage taken as]] elemental/chaos for Overwhelming Monsters | |||
* Crit damage reduction/prevent enemy crits for Deadly Monsters | |||
* [[Attack Mastery]] for Shielding Monsters | |||
If opting to take Ruin modifiers, avoid using blue-coloured [[skill]]s or [[microtransaction]]s, as it can reduce visual clarity of Ruin-inflicting enemy skills. | |||
==Related Atlas passive skills== | |||
{{Query base passive skills | |||
|q_where= | |||
passive_skills.ID LIKE "%Atlas%" AND | |||
passive_skills.ID LIKE "%Ultimatum%" AND | |||
passive_skills.ID NOT LIKE "%mastery%" | |||
}} | |||
==Related Scarabs== | |||
{{Drop enabled base item table | |||
|where= | |||
items.class_id="MapFragment" | |||
AND items.name LIKE "Ultimatum Scarab%" | |||
|large=1 | |||
|description=1 | |||
}} | |||
==Version history== | ==Version history== | ||
{{Version history table header}} | {{Version history table header}} | ||
{{Version history table row|3.14. | {{Version history table row|3.23.1| | ||
* Ultimatum monsters now teleport to the Ultimatum Altar in "Protect the Altar" encounters after 10 seconds, to avoid situations where an encounter cannot be completed due to monsters being on the other side of a wall. | |||
}} | |||
{{Version history table row|3.23.0d| | |||
* Improved situations where monsters could spawn outside an Ultimatum encounter, stopping it from being completed. | |||
}} | |||
{{Version history table row|3.23.0| | |||
* Ultimatum has been added to the core game, replacing [[Metamorph]]. You will have approximately an 8% chance to find [[the Trialmaster]] and his Trials of Chaos in [[Map]]s. | |||
* Ultimatum Encounters are now 10 rounds by default, though I sincerely hope you intend to last longer than 2 rounds. | |||
* You now have a chance to be teleported to The Trialmaster's Arena for the 10th round in areas with a level of 81 or higher, rather than this being guaranteed. | |||
* The Restless Ground and Random Projectiles Ultimatum modifiers are disabled. {{Undocumented}} | |||
''See {{section link|Version 3.23.0|Ultimatum Changes}} for a complete list of changes.'' | |||
}} | |||
{{Version history table row|3.14.3c| | |||
* The Trials of Chaos was not added to the core game at the end of [[Ultimatum league]].<ref name="Post Ultimatum league" /> | |||
}} | |||
{{Version history table row|3.14.1| | |||
* "Stand in the Stone Circle" Ultimatum encounters now have larger circles. | * "Stand in the Stone Circle" Ultimatum encounters now have larger circles. | ||
* Monsters in the "Stand in the Stone Circle" Ultimatum encounters have had their experience and drops improved to bring them more into line with other Ultimatum encounters. | * Monsters in the "Stand in the Stone Circle" Ultimatum encounters have had their experience and drops improved to bring them more into line with other Ultimatum encounters. | ||
Line 241: | Line 391: | ||
* Improved various visual effects in The Trialmaster encounter. | * Improved various visual effects in The Trialmaster encounter. | ||
* Fixed a bug where Monsters could sometimes fail to disappear after completing an Ultimatum encounter. | * Fixed a bug where Monsters could sometimes fail to disappear after completing an Ultimatum encounter. | ||
}} | |||
{{Version history table row|3.14.0c| | |||
* (Hotfix 1) Survival-based Ultimatum encounters now require all players in a party to be outside of the encounter area for the Survival Duration progress bar to be paused. | |||
* (Hotfix 1) Rebalanced the experience and drops from monsters in Survival-based Ultimatum encounters as a follow-up to a previous hotfix. | |||
}} | |||
{{Version history table row|3.14.0| | |||
* Introduced to the game in Ultimatum league. | |||
* (Hotfix 1) Temporarily disabled the Vortex skill on Stormcharged Cogwork and Frosted Cogwork monsters as it could cause an Animation Exception crash. | |||
}} | |||
{{Version history table end}} | |||
{{ | ==References== | ||
{{Reflist|refs= | |||
|} | <ref name="Post Ultimatum league">{{cite web | ||
| author = Community_Team | |||
| date = June 29, 2021 | |||
| title = Will Ultimatum Become a Core Game Mechanic? | |||
| url = https://www.pathofexile.com/forum/view-thread/3143502 | |||
| publisher = Official Path of Exile Forums | |||
| accessdate = December 11, 2023 | |||
}}</ref> | |||
<ref name="Ultimatum Testing">{{cite web | |||
| author = tytyos | |||
| date = December 14, 2023 | |||
| title = 300 T16 Ultimatums - Results and some Thoughts | |||
| url = https://www.reddit.com/r/pathofexile/comments/18ibi8k/300_t16_ultimatums_results_and_some_thoughts/ | |||
| publisher = Reddit | |||
| accessdate = December 15, 2023 | |||
}}</ref> | |||
}} | |||
[[Category:Game mechanics]] | [[Category:Game mechanics]] |
Latest revision as of 23:17, 11 May 2024
The Trials of Chaos, also known as Ultimatum, is a league mechanic introduced with the Ultimatum leagues. It was added to the core game in Version 3.23.0.
Mechanics
The Trialmaster and an altar has an 8% chance to spawn in maps. The altar displays a reward, the objective, and three modifiers to choose from. The player must select a modifiers before beginning the trial.
There are four possible objectives:
- Defeat waves of enemies: Kill enemies to fill up a progress bar.
- Survive: Don't die until the timer runs out. Monsters enrage if left alive for too long.
- Stand in Stone Circles: Stand in each stone circle for a duration until they light up.
- Protect the Altar: Kill enemies to fill up a progress bar without letting the altar be destroyed. The altar recovers part of its life between rounds.
After successfully completing a round, the encounter is frozen in time, and the player is offered two choices: end the trial and receive the accumulated rewards, or aim for more rewards and start the next round by selecting a new modifier to add.
If the player's character dies, stays outside of the circle for too long, or receives 7 stacks of Ruin, the Ultimatum is failed and all rewards will be removed. The Altar being destroyed in "Protect the Altar" encounters also is considered a fail state.
Each trial has 10 rounds. In Tier 14+ maps (area level 81+), upon starting the final round, there is a chance (~3% [1]) you will get teleported into the Trial of Ordeals' arena and face the Trialmaster as a boss. Ultimatum Scarab of DuelingUltimatum Scarab of DuelingStack Size: 20Ultimatum Encounters in Area will always lead to a Unique Boss if possibleVictory is meaningless, failure will be mocked.Can be used in a personal Map Device to add modifiers to a Map. guarantees the Trialmaster boss will appear if this condition is met. Allocating the Gruelling Gauntlet keystone or using the Imbued Ultimatum map device craft with an Horned Scarab of AwakeningHorned Scarab of AwakeningStack Size: 20You can select one Imbued crafting option on the Map DeviceThe Atlas can be anything you want... and everything you want.Can be used in a personal Map Device to add modifiers to a Map. increases the maximum rounds to 13, with the former disabling the ability to face the Trialmaster or control the modifiers.
Monsters spawned during Ultimatum encounters do not drop items but do give experience.
Partying
When facing a Trial of Chaos with other players, each player will be offered their own individual set of rewards. When an individual player fails the trial, they will lose their rewards but the trial will continue with the remaining players.
In between waves, the players will vote on which modifier to add to the next wave. The one with the most votes gets added. In case of ties, a mod is randomly chosen between them. Players have a limited time to vote, but the timer is paused if at least one party member is not present in the zone.
Rewards
Ultimatum Encounters offer cumulative rewards. Upon successfully completing or terminating an Ultimatum encounter, each round's rewards are dropped at the altar's location. Failing an Ultimatum encounter forfeits all accumulated rewards in that instance.
Rewards include corrupted rare items and maps, corrupted unique items, divination cards, currency, catalysts, and Inscribed UltimatumInscribed UltimatumCan be used in a personal map device to open portals to the Trialmaster's Domain and attempt his challenge. Portals will close once the challenge begins.s. Rewards appear at or after certain waves:
- Catalysts always appear on Wave 4 and Wave 8
- Inscribed Ultimatums appear on Wave 8+.
- Valuable currencies appear on Wave 8+.
The above wave counts are appropriately affected via Stand Your Ground or Ultimatum Scarab of BribingUltimatum Scarab of BribingStack Size: 20Ultimatum Monsters grant 150% increased Experience
Ultimatum Encounters grant rewards as though you completed 2 additional RoundsA trial is only as incorruptible as its judge.Can be used in a personal Map Device to add modifiers to a Map.'s stats that cause rewards to be granted as though completing additional round(s) (e.g. Catalysts will instead appear on Wave 3/7).
Map item quantity does not scale rewards with the exception of catalysts.
Temptation StepTemptation Step
Shagreen BootsEvasion: (486-756)Requires Level 55, 97 Dex(170-250)% increased Evasion Rating
+(19-29)% to Chaos Resistance
15% increased Damage for each Poison on you up to a maximum of 75%
10% increased Movement Speed for each Poison on you up to a maximum of 50%
Poison you inflict with Travel Skills is Reflected to you if you
have fewer than 5 Poisons on youThe High Priests ensured the loyalty of their slaves by habituating them to narcotic stimulants with lethal withdrawals., GamblesprintGamblesprint
Hydrascale BootsArmour: (212-305)
Evasion: (212-305)Requires Level 59, 56 Str, 56 Dex+(30-40) to Dexterity
(100-150)% increased Armour and Evasion
+(20-40)% to Lightning Resistance
When Hit, gain a random Movement Speed modifier from 40% reduced to 100% increased, until Hit againAll your tomorrows lie ahead of you,
unknown and snarled tot he very last., and Relic of the PactRelic of the Pact
Sage WandWand
Physical Damage: 23-42
Critical Strike Chance: 8.00%
Attacks per Second: 1.20Requires Level 30, 119 Int(17-21)% increased Spell DamageGrants Level 1 Blood Sacrament Skill
Your Critical Strike Chance is Lucky while on Low LifeCrush your enemies with your essence, so that you may drink of theirs. can exclusively be obtained randomly as rewards.
The Trialmaster
The Trialmaster also has his own set of exclusive drops, including Tainted CatalystTainted CatalystStack Size: 10Applies a random quality type and amount of quality to a Corrupted ring, amulet or belt
Replaces other quality typesRight click this item then left click a Corrupted ring, amulet or belt to apply it. The maximum quality is 20%.s and several unique items:
- Ixchel's TemptationIxchel's Temptation
Gold RingRequires Level 20(6-15)% increased Rarity of Items found+(10-15) to all Attributes
Adds (7-10) to (15-18) Chaos Damage to Attacks
Adds (9-12) to (19-22) Fire Damage to Spells
+(15-20)% to Global Critical Strike Multiplier
+(80-100) to Armour
+(80-100) to Evasion Rating
+(30-35) to maximum Energy Shield
+(25-30) to maximum Life
+(20-25) to maximum Mana
+(8-10)% to all Elemental Resistances
(6-8)% increased Attack and Cast Speed
Maximum Quality is 200%CorruptedChaos offers possibility, not outcome.
Our own imaginations ensnare us. - Glimpse of ChaosGlimpse of Chaos
Vaal MaskEvasion: (207-239)
Energy Shield: (37-43)Requires Level 62, 79 Dex, 72 Int<Can roll a special implicit when corrupted>Can be modified while Corrupted
(30-40)% increased maximum Life and reduced Fire Resistance
(30-40)% increased maximum Mana and reduced Cold Resistance
(30-40)% increased Global maximum Energy Shield and reduced Lightning Resistance
Chaos Resistance is ZeroCorruptedMan retains sanity and strives toward civilisation
only under the blessed veil of ignorance. - Yaomac's AccordYaomac's Accord
Vaal SceptreSceptre
Physical Damage: 37-70
Critical Strike Chance: 6.00%
Attacks per Second: 1.40
Weapon Range: 1.1 metresRequires Level 64, 113 Str, 113 Int32% increased Elemental Damage(80-120)% increased Damage with Vaal Skills
(8-6)% reduced Soul Gain Prevention Duration
Gain an Endurance Charge, Frenzy Charge, and Power Charge when you use a Vaal Skill
Shepherd of SoulsTheir three serpentine heads found unity in balance. - Mahuxotl's MachinationMahuxotl's Machination
Steel Kite ShieldChance to Block: 26%
Armour: (146-167)
Energy Shield: (30-35)
Movement Speed: -3%Requires Level 46, 60 Str, 60 IntCorrupted Soul
Divine Flesh
Eternal Youth
Everlasting Sacrifice
Immortal Ambition
Vaal PactThe Banished Architect sought to employ all the
darkest secrets of the Vaal... at the same time. - HateforgeHateforge
Ancient GauntletsArmour: (338-432)Requires Level 72, 68 StrSocketed Gems are Supported by Level 30 Rage
(120-150)% increased Armour
(25-10)% reduced Rage Cost of Skills
Vaal Attack Skills you Use yourself Cost Rage instead of requiring Souls
You cannot gain Rage during Soul Gain PreventionThe first Karui born on the fringes of the Vaal empire developed a blood fever born of corruption.
Inscribed Ultimatum
Inscribed UltimatumInscribed UltimatumCan be used in a personal map device to open portals to the Trialmaster's Domain and attempt his challenge. Portals will close once the challenge begins. can be obtained as rewards for completing Ultimatum rounds, or randomly in maps that contain Ultimatum encounters. Inscribed Ultimatums come in four varieties:
- Sacrifice unique item for another unique item
- Double a stack of currency
- Double a half stack of divination cards
- Mirror a rare item
Each Inscribed Ultimatum lists a random Ultimatum encounter type and list of modifiers for that challenge. Inscribed Ultimatums can used in a map device to access the Utzaal Arena, which only contains an altar. The required item must be placed on the altar to start the trial.
Unlike a regular Ultimatum encounter, which takes place in a circular area, Inscribed Ultimatum encounters take place within the entire arena and consists of a single wave that lasts significantly longer.
Modifiers
Modifier | Image | Tier | Effect |
---|---|---|---|
Ailment and Curse Reflection | Curses and Non-damaging Ailments you apply are Reflected Monsters are unaffected by Curses | ||
Blistering Cold | I | Frozen pustules will periodically appear and explode when you approach | |
II | Many frozen pustules will periodically appear and rapidly explode when you approach | ||
III | Many frozen pustules will periodically appear, chill you, and rapidly explode when you approach | ||
IV | Many frozen pustules will periodically appear, chill you, and rapidly explode when you approach, freezing if they hit | ||
Blood Altar | I | A ring of Blood surrounds the Altar, dealing heavy Physical Damage over time | |
II | A large ring of Blood surrounds the Altar, dealing heavy Physical Damage over time | ||
Buffs Expire Faster | Buffs expire five times faster on players | ||
Choking Miasma | I | A cloud that deals Chaos Damage over Time will follow you | |
II | A large cloud that deals Chaos Damage over Time will follow you | ||
III | A large and fast cloud that deals Chaos Damage over Time will follow you | ||
IV | A large and very fast cloud that slows you and deals Chaos Damage over Time will follow you | ||
Deadly Monsters | Monster Hits are always Critical Strikes | ||
Dexterous Monsters | Monsters Suppress Spell Damage and gain 500% increased Evasion Rating | ||
Drought | Cannot gain Flask Charges | ||
Escalating Damage Taken | For the remainder of the encounter, damage taken will slowly increase by 2% per second, up to 50% | ||
Escalating Monster Speed | All Monsters gain 5% increased attack, cast, and movement speed per second they are alive, up to 50% | ||
Hindering Flasks | Using a Flask Hinders you by 50% for 4 seconds | ||
Less Cooldown recovery | Cooldowns take five times longer to recharge | ||
Lessened Reach | Players have 60% less Area of Effect and Projectile Speed | ||
Lightning Damage from Mana Costs | Take 1000% of Mana costs as Lightning Damage | ||
Lethal Rare Monsters | Rare Monsters have 2 additional Modifiers | ||
Limited Arena | The encounter area will be much smaller | ||
Occasional Impotence | You and your Minions deal no damage for 2 seconds every 8 seconds | ||
Overwhelming Monsters | Monster Hits Overwhelm all Physical Damage Reduction | ||
Precise Monsters | Monster Hits cannot be Evaded | ||
Prismatic Monsters | Monsters gain 50% of Physical Damage as Extra Damage of each Element | ||
Profane Monsters | Monsters deal 80% of Physical Damage Added as Chaos Damage | ||
Raging Dead | I | Skulls will appear that spit Fire if you remain near them | |
II | Many skulls will appear that spit Fire if you remain near them | ||
III | Many skulls will appear that pursue you and spit Fire when near you | ||
IV | Many skulls will appear that pursue you and quickly spit a large wave of Fire when near you | ||
Razor Dance | I | Blades will periodically appear and fly at you, applying Corrupted Blood on Hit | |
II | Many blades will periodically appear and fly at you, applying Corrupted Blood on Hit | ||
III | Swarms of blades will periodically appear and fly at you, applying Corrupted Blood on Hit | ||
IV | Swarms of blades will periodically appear and fly at you, applying Corrupted Blood on Hit and leaving a trail of Blood ground | ||
Reduced Recovery | I | 60% Reduced Life, Mana, and Energy Shield Recovery Rate | |
II | 90% Reduced Life, Mana, and Energy Shield Recovery Rate | ||
Resistant Monsters | Monsters have +50% to all Resistances | ||
Ruin | I | A Monster type will apply Ruin with its special ability. Fail on reaching 7 Ruin | |
II | A Monster type will apply double Ruin with its special ability. Fail on reaching 7 Ruin | ||
III | Two Monster types will apply double Ruin with their special abilities. Fail on reaching 7 Ruin | ||
IV | Two Monster types will apply quadruple Ruin with their special abilities. Fail on reaching 7 Ruin | ||
Shielding Monsters | Monsters have 50% chance to Block Attack and Spell Damage | ||
Siphoned Charges | Lose a Power, Frenzy, and Endurance Charge every second Monsters gain Power, Frenzy, and Endurance Charges on hit | ||
Siphoning Monsters | Monster Hits remove 10% of current Energy Shield and Mana | ||
Stalking Ruin | I | An invulnerable shade stalks you, inflicting Ruin with its Melee Attacks. Fail on reaching 7 Ruin | |
II | An invulnerable shade stalks you, gaining speed and inflicting Ruin with Melee Attacks and Spells. Fail on reaching 7 Ruin | ||
III | An invulnerable shade stalks you, gaining further speed and inflicting Ruin with Melee Attacks and powerful Spells. Fail on reaching 7 Ruin | ||
IV | An invulnerable shade stalks you, aggressively casting Spells that inflict Ruin while teleporting to random locations. Fail on reaching 7 Ruin | ||
Stormcaller Runes | I | Runes will appear that will call deadly Lightning storms if you remain in them | |
II | Large runes will appear that will call deadly Lightning storms if you remain in them | ||
III | Many large runes will appear that will call deadly Lightning storms if you remain in them | ||
IV | Many large runes will appear that will call deadly Lightning storms if you remain in them for a short amount of time | ||
Totem of Costly Might | An invulnerable Totem will appear that imbues both its allies and its enemies with Speed and powerful Physical Damage benefits, but causes enemies to take 10% of their maximum Life and Energy Shield as Physical Damage per second (Mutually exclusive with Totem of Costly Potency) | ||
Totem of Costly Potency | An invulnerable Totem will appear that imbues both its allies and its enemies with Speed and powerful Elemental Damage benefits, but causes enemies to take 15% of their maximum Life and Energy Shield as Fire Damage per second (Mutually exclusive with Totem of Costly Might) | ||
Treacherous Auras | Your Auras that affect Allies also affect Enemies | ||
Unlucky Criticals | Your Critical Strike Chance is Unlucky Monsters take 50% reduced Extra Damage from Critical Strikes | ||
Unstoppable Monsters | Monsters cannot be Slowed or Stunned |
Strategy
Builds that can consistently successfully fully clear Ultimatums typically have solutions for most or all Ultimatum modifiers, reducing the chance for bad RNG:
- Over 100% uncapped elemental resistances to mitigate Exposure effects from some monsters
- Ruin: Evasion, spell dodge, and non-Glancing Blows block can all prevent Ruin from being inflicted.
- Spell suppression for Raging Dead, Blistering Cold, Stormcaller Runes, and Razor Dance
- High Chaos resistance/Chaos Inoculation for Choking Miasma and Profane Monsters
- Movement speed is generally valuable for avoiding hazards such as Raging Dead or enemies, as well as countering Hinder
- Phasing is useful for Limited Arena and Stand Your Ground
- Blink skills such as FrostblinkFrostblinkSpell, Movement, Duration, Cold, Travel, Blink, AoE
Level: (1-20)
Cost: (12-22) Mana
Cooldown Time: (3.00 sec-2.60 sec)
Can Store 1 Use(s)
Cast Time: Instant
Critical Strike Chance: 5.00%
Effectiveness of Added Damage: 250%Requires Level 4Teleport to a location, damaging enemies and leaving Chilled ground in an area at both ends of the teleport. Shares a cooldown with other Blink skills.Deals (9-1144) to (14-1716) Cold Damage
Base duration is 3.00 seconds
+(0-0.3) metres to radius
(15-19)% increased Cooldown Recovery Rate for each Normal or Magic Enemy in Area
(80-99)% increased Cooldown Recovery Rate for each Rare or Unique Enemy in Area
(0-38)% increased maximum travel distance
Additional Effects From 1-20% Quality:
(0.5-10)% increased maximum travel distancePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. or DashDashSpell, Movement, Travel, Blink
Level: (1-20)
Cost: (4-16) Mana
Cooldown Time: 2.50 sec
Can Store 1 Use(s)
Cast Time: 0.15 secRequires Level 4Performs a series of quick teleports towards a targeted location. If using the "Attack in Place" option, the direction is reversed. Shares a cooldown with other Blink skills.(0-19)% increased Cooldown Recovery Rate
(0-57)% increased travel distance
This Spell's Cast Speed cannot be modified
Additional Effects From 1-20% Quality:
(0.5-10)% increased Cooldown Recovery RatePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. to escape tight packs or Mana Siphoner circles - Chill immunity or increased/minimum action speed for Blistering Cold
- Freeze immunity for Blistering Cold IV
- Ailment immunity/curse effect reduction for Ailment and Curse Reflection
- Corrupted Blood immunity for Razor Dance
- Cannot be Hindered for Hindering Flasks
- Physical damage taken as elemental/chaos for Overwhelming Monsters
- Crit damage reduction/prevent enemy crits for Deadly Monsters
- Attack Mastery for Shielding Monsters
If opting to take Ruin modifiers, avoid using blue-coloured skills or microtransactions, as it can reduce visual clarity of Ruin-inflicting enemy skills.
Related Atlas passive skills
Name | Stats |
---|---|
Gruelling Gauntlet | Ultimatum Encounters in your Maps last up to 13 Rounds Players cannot choose which Ultimatum Modifier is applied each Round Cannot have a Boss in the final Round [1] |
Inscribed Ultimatum Reward Chance | Ultimatum Rewards in your Maps have 10% increased chance to be Inscribed Ultimatums [1] [2] [3] [4] [5] [6] |
Ruinous Wager | Ultimatum Monsters in your Maps apply Ruin with their special abilities Fail on reaching 7 Ruin Ultimatum Monsters and Modifiers in your Maps deal 50% less Damage [1] |
Ultimatum Altar Life | Ultimatum Altars in your Maps have 25% increased Life [1] |
Ultimatum Boss Chance | Ultimatum Encounters in your Maps have 10% increased chance for the final Round to include a Boss [1] [2] [3] [4] |
Ultimatum Chance | Your Maps have +12% chance to contain an Ultimatum Encounter [1] [2] [3] [4] [5] [6] |
Ultimatum Monster Experience | Ultimatum Monsters in your Maps grant 10% increased Experience [1] [2] |
Ultimatum Monster Quantity | Ultimatum Encounters in your Maps spawn 8% increased number of Monsters [1] [2] [3] |
Ultimatum Reduced Monsters to Kill | Ultimatum Encounters in your Maps requiring you to Defeat waves of Enemies require killing 10% reduced number of Enemies [1] |
Ultimatum Stone Circle Radius | Ultimatum Stone Circles in your Maps have 15% increased radius [1] |
Ultimatum Survival Time | Ultimatum Encounters in your Maps only requiring you to Survive have 10% reduced duration [1] |
Brave The Tower | Ultimatum Encounters in your Maps have 30% increased chance for the final Round to include a Boss Ultimatum Boss drops a full stack of a random Catalyst [1] |
Conquer The Stones | Ultimatum Encounters in your Maps have 100% increased chance to require you to Stand in the Stone Circles Ultimatum Stone Circles in your Maps have 25% increased radius [1] |
Face The Ultimatum | Your Maps have +30% chance to contain an Ultimatum Encounter [1] |
Protect The Altar | Ultimatum Encounters in your Maps have 100% increased chance to require you to protect the Altar Ultimatum Altars in your Maps have 50% increased Life [1] |
Prove Yourself Worthy | Ultimatum Rewards in your Maps have 25% chance to be duplicated Ultimatum Modifiers in your Maps start a Tier higher if possible [1] |
Slaughter Them All | Ultimatum Encounters in your Maps have 100% increased chance to require you to defeat waves of Enemies Ultimatum Encounters in your Maps requiring you to Defeat waves of Enemies require killing 20% reduced number of Enemies [1] |
Stand Your Ground | Ultimatum Encounters in your Maps grant rewards as though you completed an additional Round Ultimatum Encounters in your Maps get 3% reduced Radius each Round [1] |
Survive The Assault | Ultimatum Encounters in your Maps have 100% increased chance to only require you to Survive Ultimatum Encounters in your Maps only requiring you to Survive have 20% reduced duration [1] |
Worthy of the Future | Ultimatum Rewards in your Maps have 50% increased chance to be Divination Cards Inscribed Ultimatums found in your Maps have 50% increased chance to reward Divination Cards [1] |
Worthy of the Past | Ultimatum Rewards in your Maps have 50% increased chance to be Unique Items Inscribed Ultimatums found in your Maps have 50% increased chance to reward Unique Items [1] |
Worthy of the Present | Ultimatum Rewards in your Maps have 50% increased chance to be Currency Items Inscribed Ultimatums found in your Maps have 50% increased chance to reward Currency Items [1] |
Related Scarabs
Item | Effect(s) |
---|---|
Ultimatum ScarabUltimatum ScarabStack Size: 20Area contains an Ultimatum EncounterA challenge may be requested at any time.Can be used in a personal Map Device to add modifiers to a Map. | Area contains an Ultimatum Encounter |
Ultimatum Scarab of BribingUltimatum Scarab of BribingStack Size: 20Ultimatum Monsters grant 150% increased Experience Ultimatum Encounters grant rewards as though you completed 2 additional RoundsA trial is only as incorruptible as its judge.Can be used in a personal Map Device to add modifiers to a Map. | Ultimatum Monsters grant 150% increased Experience Ultimatum Encounters grant rewards as though you completed 2 additional Rounds |
Ultimatum Scarab of CatalysingUltimatum Scarab of CatalysingStack Size: 20Ultimatum Encounters in Area will only offer Catalysts as RewardsMost regret finding out how the powder is made.Can be used in a personal Map Device to add modifiers to a Map. | Ultimatum Encounters in Area will only offer Catalysts as Rewards |
Ultimatum Scarab of DuelingUltimatum Scarab of DuelingStack Size: 20Ultimatum Encounters in Area will always lead to a Unique Boss if possibleVictory is meaningless, failure will be mocked.Can be used in a personal Map Device to add modifiers to a Map. | Ultimatum Encounters in Area will always lead to a Unique Boss if possible |
Ultimatum Scarab of InscriptionUltimatum Scarab of InscriptionStack Size: 20Ultimatum Encounter rewards in Area offering Catalysts will offer Inscribed Ultimatums insteadThere is always a wager to be made... if you can afford it.Can be used in a personal Map Device to add modifiers to a Map. | Ultimatum Encounter rewards in Area offering Catalysts will offer Inscribed Ultimatums instead |
Version history
Version | Changes |
---|---|
3.23.1 |
|
3.23.0d |
|
3.23.0 |
See Version 3.23.0 § Ultimatum Changes for a complete list of changes. |
3.14.3c |
|
3.14.1 |
|
3.14.0c |
|
3.14.0 |
|
References
- ↑ tytyos (December 14, 2023). "300 T16 Ultimatums - Results and some Thoughts". Reddit. Retrieved December 15, 2023.
- ↑ Community_Team (June 29, 2021). "Will Ultimatum Become a Core Game Mechanic?". Official Path of Exile Forums. Retrieved December 11, 2023.