Cleave: Difference between revisions
>Vinibot |
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|metadata_id = Metadata/Items/Gems/SkillGemCleave | |metadata_id = Metadata/Items/Gems/SkillGemCleave | ||
|help_text = Place into an item socket of the right colour to gain this skill. Right click to remove from a socket. | |help_text = Place into an item socket of the right colour to gain this skill. Right click to remove from a socket. | ||
| | |vaal_variant_id = Metadata/Items/Gems/SkillGemVaalCleave | ||
|strength_percent = 60 | |strength_percent = 60 | ||
|dexterity_percent = 40 | |dexterity_percent = 40 | ||
Line 20: | Line 19: | ||
|cast_time = 1.0 | |cast_time = 1.0 | ||
|required_level = 1 | |required_level = 1 | ||
|quality_type1_weight = | |quality_type1_weight = 1 | ||
|quality_type1_stat_text = 0. | |quality_type1_stat_text = +0.1 metres to radius per Nearby Enemy, up to a maximum of +1 metre | ||
|quality_type1_stat1_id = | |quality_type1_stat1_id = cleave_+1_base_radius_per_nearby_enemy_up_to_10 | ||
|quality_type1_stat1_value | |quality_type1_stat1_value = 1000 | ||
|static_cost_amounts = 6 | |||
|static_cost_types = Mana | |||
| | |||
| | |||
|static_attack_speed_multiplier = 80 | |static_attack_speed_multiplier = 80 | ||
|static_stat1_id = | |static_stat1_id = console_skill_dont_chase | ||
|static_stat1_value = | |static_stat1_value = 1 | ||
|static_stat2_id = is_area_damage | |static_stat2_id = is_area_damage | ||
|static_stat2_value = 1 | |static_stat2_value = 1 | ||
|static_stat3_id = skill_double_hits_when_dual_wielding | |static_stat3_id = skill_double_hits_when_dual_wielding | ||
|static_stat3_value = 1 | |static_stat3_value = 1 | ||
|static_stat4_id = | |static_stat4_id = active_skill_merged_damage_+%_final_while_dual_wielding | ||
|static_stat4_value = | |static_stat4_value = -40 | ||
|stat_text = | |stat_text = When Dual Wielding, Deals 60% Damage from each Weapon combined<br>(2-75) to (3-113) Added Attack Physical Damage<br>+(0-1) metre to radius | ||
|level1 = True | |level1 = True | ||
|level1_level_requirement = 1 | |level1_level_requirement = 1 | ||
Line 58: | Line 46: | ||
|level2 = True | |level2 = True | ||
|level2_level_requirement = 2 | |level2_level_requirement = 2 | ||
|level2_damage_effectiveness = | |level2_damage_effectiveness = 131 | ||
|level2_damage_multiplier = | |level2_damage_multiplier = 130.9 | ||
|level2_stat_text = 2 to 3 Added Attack Physical Damage | |level2_stat_text = 2 to 3 Added Attack Physical Damage<br>+0.1 metres to radius | ||
|level2_stat1_id = attack_minimum_added_physical_damage | |level2_stat1_id = attack_minimum_added_physical_damage | ||
|level2_stat1_value = 2 | |level2_stat1_value = 2 | ||
|level2_stat2_id = attack_maximum_added_physical_damage | |level2_stat2_id = attack_maximum_added_physical_damage | ||
|level2_stat2_value = 3 | |level2_stat2_value = 3 | ||
|level2_stat3_id = active_skill_base_radius_+ | |||
|level2_stat3_value = 1 | |||
|level3 = True | |level3 = True | ||
|level3_level_requirement = 4 | |level3_level_requirement = 4 | ||
|level3_damage_effectiveness = | |level3_damage_effectiveness = 137 | ||
|level3_damage_multiplier = | |level3_damage_multiplier = 136.8 | ||
|level3_stat_text = 3 to 4 Added Attack Physical Damage<br>+1 to radius | |level3_stat_text = 3 to 4 Added Attack Physical Damage<br>+0.1 metres to radius | ||
|level3_stat1_id = attack_minimum_added_physical_damage | |level3_stat1_id = attack_minimum_added_physical_damage | ||
|level3_stat1_value = 3 | |level3_stat1_value = 3 | ||
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|level4 = True | |level4 = True | ||
|level4_level_requirement = 7 | |level4_level_requirement = 7 | ||
|level4_damage_effectiveness = | |level4_damage_effectiveness = 143 | ||
|level4_damage_multiplier = | |level4_damage_multiplier = 142.7 | ||
|level4_stat_text = 4 to 6 Added Attack Physical Damage<br>+ | |level4_stat_text = 4 to 6 Added Attack Physical Damage<br>+0.2 metres to radius | ||
|level4_stat1_id = attack_minimum_added_physical_damage | |level4_stat1_id = attack_minimum_added_physical_damage | ||
|level4_stat1_value = 4 | |level4_stat1_value = 4 | ||
Line 86: | Line 76: | ||
|level4_stat2_value = 6 | |level4_stat2_value = 6 | ||
|level4_stat3_id = active_skill_base_radius_+ | |level4_stat3_id = active_skill_base_radius_+ | ||
|level4_stat3_value = | |level4_stat3_value = 2 | ||
|level5 = True | |level5 = True | ||
|level5_level_requirement = 11 | |level5_level_requirement = 11 | ||
|level5_damage_effectiveness = | |level5_damage_effectiveness = 149 | ||
|level5_damage_multiplier = | |level5_damage_multiplier = 148.6 | ||
|level5_stat_text = 5 to 8 Added Attack Physical Damage<br>+ | |level5_stat_text = 5 to 8 Added Attack Physical Damage<br>+0.2 metres to radius | ||
|level5_stat1_id = attack_minimum_added_physical_damage | |level5_stat1_id = attack_minimum_added_physical_damage | ||
|level5_stat1_value = 5 | |level5_stat1_value = 5 | ||
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|level5_stat2_value = 8 | |level5_stat2_value = 8 | ||
|level5_stat3_id = active_skill_base_radius_+ | |level5_stat3_id = active_skill_base_radius_+ | ||
|level5_stat3_value = | |level5_stat3_value = 2 | ||
|level6 = True | |level6 = True | ||
|level6_level_requirement = 16 | |level6_level_requirement = 16 | ||
|level6_damage_effectiveness = | |level6_damage_effectiveness = 154 | ||
|level6_damage_multiplier = | |level6_damage_multiplier = 154.5 | ||
|level6_stat_text = 7 to 11 Added Attack Physical Damage<br>+ | |level6_stat_text = 7 to 11 Added Attack Physical Damage<br>+0.3 metres to radius | ||
|level6_stat1_id = attack_minimum_added_physical_damage | |level6_stat1_id = attack_minimum_added_physical_damage | ||
|level6_stat1_value = 7 | |level6_stat1_value = 7 | ||
Line 108: | Line 98: | ||
|level6_stat2_value = 11 | |level6_stat2_value = 11 | ||
|level6_stat3_id = active_skill_base_radius_+ | |level6_stat3_id = active_skill_base_radius_+ | ||
|level6_stat3_value = | |level6_stat3_value = 3 | ||
|level7 = True | |level7 = True | ||
|level7_level_requirement = 20 | |level7_level_requirement = 20 | ||
|level7_damage_effectiveness = | |level7_damage_effectiveness = 160 | ||
|level7_damage_multiplier = | |level7_damage_multiplier = 160.4 | ||
|level7_stat_text = 9 to 13 Added Attack Physical Damage<br>+ | |level7_stat_text = 9 to 13 Added Attack Physical Damage<br>+0.3 metres to radius | ||
|level7_stat1_id = attack_minimum_added_physical_damage | |level7_stat1_id = attack_minimum_added_physical_damage | ||
|level7_stat1_value = 9 | |level7_stat1_value = 9 | ||
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|level7_stat2_value = 13 | |level7_stat2_value = 13 | ||
|level7_stat3_id = active_skill_base_radius_+ | |level7_stat3_id = active_skill_base_radius_+ | ||
|level7_stat3_value = | |level7_stat3_value = 3 | ||
|level8 = True | |level8 = True | ||
|level8_level_requirement = 24 | |level8_level_requirement = 24 | ||
|level8_damage_effectiveness = | |level8_damage_effectiveness = 166 | ||
|level8_damage_multiplier = | |level8_damage_multiplier = 166.3 | ||
|level8_stat_text = 11 to 17 Added Attack Physical Damage<br>+ | |level8_stat_text = 11 to 17 Added Attack Physical Damage<br>+0.4 metres to radius | ||
|level8_stat1_id = attack_minimum_added_physical_damage | |level8_stat1_id = attack_minimum_added_physical_damage | ||
|level8_stat1_value = 11 | |level8_stat1_value = 11 | ||
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|level8_stat2_value = 17 | |level8_stat2_value = 17 | ||
|level8_stat3_id = active_skill_base_radius_+ | |level8_stat3_id = active_skill_base_radius_+ | ||
|level8_stat3_value = | |level8_stat3_value = 4 | ||
|level9 = True | |level9 = True | ||
|level9_level_requirement = 28 | |level9_level_requirement = 28 | ||
|level9_damage_effectiveness = | |level9_damage_effectiveness = 172 | ||
|level9_damage_multiplier = | |level9_damage_multiplier = 172.2 | ||
|level9_stat_text = 14 to 20 Added Attack Physical Damage<br>+ | |level9_stat_text = 14 to 20 Added Attack Physical Damage<br>+0.4 metres to radius | ||
|level9_stat1_id = attack_minimum_added_physical_damage | |level9_stat1_id = attack_minimum_added_physical_damage | ||
|level9_stat1_value = 14 | |level9_stat1_value = 14 | ||
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|level9_stat2_value = 20 | |level9_stat2_value = 20 | ||
|level9_stat3_id = active_skill_base_radius_+ | |level9_stat3_id = active_skill_base_radius_+ | ||
|level9_stat3_value = | |level9_stat3_value = 4 | ||
|level10 = True | |level10 = True | ||
|level10_level_requirement = 32 | |level10_level_requirement = 32 | ||
|level10_damage_effectiveness = | |level10_damage_effectiveness = 178 | ||
|level10_damage_multiplier = | |level10_damage_multiplier = 178.1 | ||
|level10_stat_text = 16 to 25 Added Attack Physical Damage<br>+ | |level10_stat_text = 16 to 25 Added Attack Physical Damage<br>+0.5 metres to radius | ||
|level10_stat1_id = attack_minimum_added_physical_damage | |level10_stat1_id = attack_minimum_added_physical_damage | ||
|level10_stat1_value = 16 | |level10_stat1_value = 16 | ||
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|level10_stat2_value = 25 | |level10_stat2_value = 25 | ||
|level10_stat3_id = active_skill_base_radius_+ | |level10_stat3_id = active_skill_base_radius_+ | ||
|level10_stat3_value = | |level10_stat3_value = 5 | ||
|level11 = True | |level11 = True | ||
|level11_level_requirement = 36 | |level11_level_requirement = 36 | ||
|level11_damage_effectiveness = | |level11_damage_effectiveness = 184 | ||
|level11_damage_multiplier = | |level11_damage_multiplier = 183.9 | ||
|level11_stat_text = 20 to 30 Added Attack Physical Damage<br>+ | |level11_stat_text = 20 to 30 Added Attack Physical Damage<br>+0.5 metres to radius | ||
|level11_stat1_id = attack_minimum_added_physical_damage | |level11_stat1_id = attack_minimum_added_physical_damage | ||
|level11_stat1_value = 20 | |level11_stat1_value = 20 | ||
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|level11_stat2_value = 30 | |level11_stat2_value = 30 | ||
|level11_stat3_id = active_skill_base_radius_+ | |level11_stat3_id = active_skill_base_radius_+ | ||
|level11_stat3_value = | |level11_stat3_value = 5 | ||
|level12 = True | |level12 = True | ||
|level12_level_requirement = 40 | |level12_level_requirement = 40 | ||
|level12_damage_effectiveness = | |level12_damage_effectiveness = 190 | ||
|level12_damage_multiplier = | |level12_damage_multiplier = 189.8 | ||
|level12_stat_text = 24 to 35 Added Attack Physical Damage<br>+ | |level12_stat_text = 24 to 35 Added Attack Physical Damage<br>+0.6 metres to radius | ||
|level12_stat1_id = attack_minimum_added_physical_damage | |level12_stat1_id = attack_minimum_added_physical_damage | ||
|level12_stat1_value = 24 | |level12_stat1_value = 24 | ||
Line 174: | Line 164: | ||
|level12_stat2_value = 35 | |level12_stat2_value = 35 | ||
|level12_stat3_id = active_skill_base_radius_+ | |level12_stat3_id = active_skill_base_radius_+ | ||
|level12_stat3_value = | |level12_stat3_value = 6 | ||
|level13 = True | |level13 = True | ||
|level13_level_requirement = 44 | |level13_level_requirement = 44 | ||
|level13_damage_effectiveness = | |level13_damage_effectiveness = 196 | ||
|level13_damage_multiplier = | |level13_damage_multiplier = 195.7 | ||
|level13_stat_text = 28 to 42 Added Attack Physical Damage<br>+ | |level13_stat_text = 28 to 42 Added Attack Physical Damage<br>+0.6 metres to radius | ||
|level13_stat1_id = attack_minimum_added_physical_damage | |level13_stat1_id = attack_minimum_added_physical_damage | ||
|level13_stat1_value = 28 | |level13_stat1_value = 28 | ||
Line 185: | Line 175: | ||
|level13_stat2_value = 42 | |level13_stat2_value = 42 | ||
|level13_stat3_id = active_skill_base_radius_+ | |level13_stat3_id = active_skill_base_radius_+ | ||
|level13_stat3_value = | |level13_stat3_value = 6 | ||
|level14 = True | |level14 = True | ||
|level14_level_requirement = 48 | |level14_level_requirement = 48 | ||
|level14_damage_effectiveness = | |level14_damage_effectiveness = 202 | ||
|level14_damage_multiplier = | |level14_damage_multiplier = 201.6 | ||
|level14_stat_text = 33 to 49 Added Attack Physical Damage<br>+ | |level14_stat_text = 33 to 49 Added Attack Physical Damage<br>+0.7 metres to radius | ||
|level14_stat1_id = attack_minimum_added_physical_damage | |level14_stat1_id = attack_minimum_added_physical_damage | ||
|level14_stat1_value = 33 | |level14_stat1_value = 33 | ||
Line 196: | Line 186: | ||
|level14_stat2_value = 49 | |level14_stat2_value = 49 | ||
|level14_stat3_id = active_skill_base_radius_+ | |level14_stat3_id = active_skill_base_radius_+ | ||
|level14_stat3_value = | |level14_stat3_value = 7 | ||
|level15 = True | |level15 = True | ||
|level15_level_requirement = 52 | |level15_level_requirement = 52 | ||
|level15_damage_effectiveness = | |level15_damage_effectiveness = 208 | ||
|level15_damage_multiplier = | |level15_damage_multiplier = 207.5 | ||
|level15_stat_text = 39 to 58 Added Attack Physical Damage<br>+ | |level15_stat_text = 39 to 58 Added Attack Physical Damage<br>+0.7 metres to radius | ||
|level15_stat1_id = attack_minimum_added_physical_damage | |level15_stat1_id = attack_minimum_added_physical_damage | ||
|level15_stat1_value = 39 | |level15_stat1_value = 39 | ||
Line 207: | Line 197: | ||
|level15_stat2_value = 58 | |level15_stat2_value = 58 | ||
|level15_stat3_id = active_skill_base_radius_+ | |level15_stat3_id = active_skill_base_radius_+ | ||
|level15_stat3_value = | |level15_stat3_value = 7 | ||
|level16 = True | |level16 = True | ||
|level16_level_requirement = 56 | |level16_level_requirement = 56 | ||
|level16_damage_effectiveness = | |level16_damage_effectiveness = 213 | ||
|level16_damage_multiplier = | |level16_damage_multiplier = 213.4 | ||
|level16_stat_text = 45 to 68 Added Attack Physical Damage<br>+ | |level16_stat_text = 45 to 68 Added Attack Physical Damage<br>+0.8 metres to radius | ||
|level16_stat1_id = attack_minimum_added_physical_damage | |level16_stat1_id = attack_minimum_added_physical_damage | ||
|level16_stat1_value = 45 | |level16_stat1_value = 45 | ||
Line 218: | Line 208: | ||
|level16_stat2_value = 68 | |level16_stat2_value = 68 | ||
|level16_stat3_id = active_skill_base_radius_+ | |level16_stat3_id = active_skill_base_radius_+ | ||
|level16_stat3_value = | |level16_stat3_value = 8 | ||
|level17 = True | |level17 = True | ||
|level17_level_requirement = 60 | |level17_level_requirement = 60 | ||
|level17_damage_effectiveness = | |level17_damage_effectiveness = 219 | ||
|level17_damage_multiplier = | |level17_damage_multiplier = 219.3 | ||
|level17_stat_text = 52 to 79 Added Attack Physical Damage<br>+ | |level17_stat_text = 52 to 79 Added Attack Physical Damage<br>+0.8 metres to radius | ||
|level17_stat1_id = attack_minimum_added_physical_damage | |level17_stat1_id = attack_minimum_added_physical_damage | ||
|level17_stat1_value = 52 | |level17_stat1_value = 52 | ||
Line 229: | Line 219: | ||
|level17_stat2_value = 79 | |level17_stat2_value = 79 | ||
|level17_stat3_id = active_skill_base_radius_+ | |level17_stat3_id = active_skill_base_radius_+ | ||
|level17_stat3_value = | |level17_stat3_value = 8 | ||
|level18 = True | |level18 = True | ||
|level18_level_requirement = 64 | |level18_level_requirement = 64 | ||
|level18_damage_effectiveness = | |level18_damage_effectiveness = 225 | ||
|level18_damage_multiplier = | |level18_damage_multiplier = 225.2 | ||
|level18_stat_text = 61 to 91 Added Attack Physical Damage<br>+ | |level18_stat_text = 61 to 91 Added Attack Physical Damage<br>+0.9 metres to radius | ||
|level18_stat1_id = attack_minimum_added_physical_damage | |level18_stat1_id = attack_minimum_added_physical_damage | ||
|level18_stat1_value = 61 | |level18_stat1_value = 61 | ||
Line 240: | Line 230: | ||
|level18_stat2_value = 91 | |level18_stat2_value = 91 | ||
|level18_stat3_id = active_skill_base_radius_+ | |level18_stat3_id = active_skill_base_radius_+ | ||
|level18_stat3_value = | |level18_stat3_value = 9 | ||
|level19 = True | |level19 = True | ||
|level19_level_requirement = 67 | |level19_level_requirement = 67 | ||
|level19_damage_effectiveness = | |level19_damage_effectiveness = 231 | ||
|level19_damage_multiplier = | |level19_damage_multiplier = 231.1 | ||
|level19_stat_text = 68 to 102 Added Attack Physical Damage<br>+ | |level19_stat_text = 68 to 102 Added Attack Physical Damage<br>+0.9 metres to radius | ||
|level19_stat1_id = attack_minimum_added_physical_damage | |level19_stat1_id = attack_minimum_added_physical_damage | ||
|level19_stat1_value = 68 | |level19_stat1_value = 68 | ||
Line 251: | Line 241: | ||
|level19_stat2_value = 102 | |level19_stat2_value = 102 | ||
|level19_stat3_id = active_skill_base_radius_+ | |level19_stat3_id = active_skill_base_radius_+ | ||
|level19_stat3_value = | |level19_stat3_value = 9 | ||
|level20 = True | |level20 = True | ||
|level20_level_requirement = 70 | |level20_level_requirement = 70 | ||
|level20_damage_effectiveness = | |level20_damage_effectiveness = 237 | ||
|level20_damage_multiplier = | |level20_damage_multiplier = 237 | ||
|level20_stat_text = 75 to 113 Added Attack Physical Damage<br>+ | |level20_stat_text = 75 to 113 Added Attack Physical Damage<br>+1 metre to radius | ||
|level20_stat1_id = attack_minimum_added_physical_damage | |level20_stat1_id = attack_minimum_added_physical_damage | ||
|level20_stat1_value = 75 | |level20_stat1_value = 75 | ||
Line 262: | Line 252: | ||
|level20_stat2_value = 113 | |level20_stat2_value = 113 | ||
|level20_stat3_id = active_skill_base_radius_+ | |level20_stat3_id = active_skill_base_radius_+ | ||
|level20_stat3_value = | |level20_stat3_value = 10 | ||
|level21 = True | |level21 = True | ||
|level21_level_requirement = 72 | |level21_level_requirement = 72 | ||
|level21_damage_effectiveness = | |level21_damage_effectiveness = 243 | ||
|level21_damage_multiplier = | |level21_damage_multiplier = 242.9 | ||
|level21_stat_text = 81 to 122 Added Attack Physical Damage<br>+ | |level21_stat_text = 81 to 122 Added Attack Physical Damage<br>+1 metre to radius | ||
|level21_stat1_id = attack_minimum_added_physical_damage | |level21_stat1_id = attack_minimum_added_physical_damage | ||
|level21_stat1_value = 81 | |level21_stat1_value = 81 | ||
Line 273: | Line 263: | ||
|level21_stat2_value = 122 | |level21_stat2_value = 122 | ||
|level21_stat3_id = active_skill_base_radius_+ | |level21_stat3_id = active_skill_base_radius_+ | ||
|level21_stat3_value = | |level21_stat3_value = 10 | ||
|level22 = True | |level22 = True | ||
|level22_level_requirement = 74 | |level22_level_requirement = 74 | ||
|level22_damage_effectiveness = | |level22_damage_effectiveness = 249 | ||
|level22_damage_multiplier = | |level22_damage_multiplier = 248.8 | ||
|level22_stat_text = 87 to 130 Added Attack Physical Damage<br>+ | |level22_stat_text = 87 to 130 Added Attack Physical Damage<br>+1.1 metres to radius | ||
|level22_stat1_id = attack_minimum_added_physical_damage | |level22_stat1_id = attack_minimum_added_physical_damage | ||
|level22_stat1_value = 87 | |level22_stat1_value = 87 | ||
Line 284: | Line 274: | ||
|level22_stat2_value = 130 | |level22_stat2_value = 130 | ||
|level22_stat3_id = active_skill_base_radius_+ | |level22_stat3_id = active_skill_base_radius_+ | ||
|level22_stat3_value = | |level22_stat3_value = 11 | ||
|level23 = True | |level23 = True | ||
|level23_level_requirement = 76 | |level23_level_requirement = 76 | ||
|level23_damage_effectiveness = | |level23_damage_effectiveness = 255 | ||
|level23_damage_multiplier = | |level23_damage_multiplier = 254.7 | ||
|level23_stat_text = 93 to 140 Added Attack Physical Damage<br>+ | |level23_stat_text = 93 to 140 Added Attack Physical Damage<br>+1.1 metres to radius | ||
|level23_stat1_id = attack_minimum_added_physical_damage | |level23_stat1_id = attack_minimum_added_physical_damage | ||
|level23_stat1_value = 93 | |level23_stat1_value = 93 | ||
Line 295: | Line 285: | ||
|level23_stat2_value = 140 | |level23_stat2_value = 140 | ||
|level23_stat3_id = active_skill_base_radius_+ | |level23_stat3_id = active_skill_base_radius_+ | ||
|level23_stat3_value = | |level23_stat3_value = 11 | ||
|level24 = True | |level24 = True | ||
|level24_level_requirement = 78 | |level24_level_requirement = 78 | ||
|level24_damage_effectiveness = | |level24_damage_effectiveness = 261 | ||
|level24_damage_multiplier = | |level24_damage_multiplier = 260.6 | ||
|level24_stat_text = 100 to 150 Added Attack Physical Damage<br>+ | |level24_stat_text = 100 to 150 Added Attack Physical Damage<br>+1.2 metres to radius | ||
|level24_stat1_id = attack_minimum_added_physical_damage | |level24_stat1_id = attack_minimum_added_physical_damage | ||
|level24_stat1_value = 100 | |level24_stat1_value = 100 | ||
Line 306: | Line 296: | ||
|level24_stat2_value = 150 | |level24_stat2_value = 150 | ||
|level24_stat3_id = active_skill_base_radius_+ | |level24_stat3_id = active_skill_base_radius_+ | ||
|level24_stat3_value = | |level24_stat3_value = 12 | ||
|level25 = True | |level25 = True | ||
|level25_level_requirement = 80 | |level25_level_requirement = 80 | ||
|level25_damage_effectiveness = | |level25_damage_effectiveness = 266 | ||
|level25_damage_multiplier = | |level25_damage_multiplier = 266.5 | ||
|level25_stat_text = 107 to 160 Added Attack Physical Damage<br>+ | |level25_stat_text = 107 to 160 Added Attack Physical Damage<br>+1.2 metres to radius | ||
|level25_stat1_id = attack_minimum_added_physical_damage | |level25_stat1_id = attack_minimum_added_physical_damage | ||
|level25_stat1_value = 107 | |level25_stat1_value = 107 | ||
Line 317: | Line 307: | ||
|level25_stat2_value = 160 | |level25_stat2_value = 160 | ||
|level25_stat3_id = active_skill_base_radius_+ | |level25_stat3_id = active_skill_base_radius_+ | ||
|level25_stat3_value = | |level25_stat3_value = 12 | ||
|level26 = True | |level26 = True | ||
|level26_level_requirement = 82 | |level26_level_requirement = 82 | ||
|level26_damage_effectiveness = | |level26_damage_effectiveness = 272 | ||
|level26_damage_multiplier = | |level26_damage_multiplier = 272.4 | ||
|level26_stat_text = 114 to 172 Added Attack Physical Damage<br>+ | |level26_stat_text = 114 to 172 Added Attack Physical Damage<br>+1.3 metres to radius | ||
|level26_stat1_id = attack_minimum_added_physical_damage | |level26_stat1_id = attack_minimum_added_physical_damage | ||
|level26_stat1_value = 114 | |level26_stat1_value = 114 | ||
Line 328: | Line 318: | ||
|level26_stat2_value = 172 | |level26_stat2_value = 172 | ||
|level26_stat3_id = active_skill_base_radius_+ | |level26_stat3_id = active_skill_base_radius_+ | ||
|level26_stat3_value = | |level26_stat3_value = 13 | ||
|level27 = True | |level27 = True | ||
|level27_level_requirement = 84 | |level27_level_requirement = 84 | ||
|level27_damage_effectiveness = | |level27_damage_effectiveness = 278 | ||
|level27_damage_multiplier = | |level27_damage_multiplier = 278.3 | ||
|level27_stat_text = 123 to 184 Added Attack Physical Damage<br>+ | |level27_stat_text = 123 to 184 Added Attack Physical Damage<br>+1.3 metres to radius | ||
|level27_stat1_id = attack_minimum_added_physical_damage | |level27_stat1_id = attack_minimum_added_physical_damage | ||
|level27_stat1_value = 123 | |level27_stat1_value = 123 | ||
Line 339: | Line 329: | ||
|level27_stat2_value = 184 | |level27_stat2_value = 184 | ||
|level27_stat3_id = active_skill_base_radius_+ | |level27_stat3_id = active_skill_base_radius_+ | ||
|level27_stat3_value = | |level27_stat3_value = 13 | ||
|level28 = True | |level28 = True | ||
|level28_level_requirement = 86 | |level28_level_requirement = 86 | ||
|level28_damage_effectiveness = | |level28_damage_effectiveness = 284 | ||
|level28_damage_multiplier = | |level28_damage_multiplier = 284.2 | ||
|level28_stat_text = 131 to 197 Added Attack Physical Damage<br>+ | |level28_stat_text = 131 to 197 Added Attack Physical Damage<br>+1.4 metres to radius | ||
|level28_stat1_id = attack_minimum_added_physical_damage | |level28_stat1_id = attack_minimum_added_physical_damage | ||
|level28_stat1_value = 131 | |level28_stat1_value = 131 | ||
Line 350: | Line 340: | ||
|level28_stat2_value = 197 | |level28_stat2_value = 197 | ||
|level28_stat3_id = active_skill_base_radius_+ | |level28_stat3_id = active_skill_base_radius_+ | ||
|level28_stat3_value = | |level28_stat3_value = 14 | ||
|level29 = True | |level29 = True | ||
|level29_level_requirement = 88 | |level29_level_requirement = 88 | ||
|level29_damage_effectiveness = | |level29_damage_effectiveness = 290 | ||
|level29_damage_multiplier = | |level29_damage_multiplier = 290.1 | ||
|level29_stat_text = 140 to 210 Added Attack Physical Damage<br>+ | |level29_stat_text = 140 to 210 Added Attack Physical Damage<br>+1.4 metres to radius | ||
|level29_stat1_id = attack_minimum_added_physical_damage | |level29_stat1_id = attack_minimum_added_physical_damage | ||
|level29_stat1_value = 140 | |level29_stat1_value = 140 | ||
Line 361: | Line 351: | ||
|level29_stat2_value = 210 | |level29_stat2_value = 210 | ||
|level29_stat3_id = active_skill_base_radius_+ | |level29_stat3_id = active_skill_base_radius_+ | ||
|level29_stat3_value = | |level29_stat3_value = 14 | ||
|level30 = True | |level30 = True | ||
|level30_level_requirement = 90 | |level30_level_requirement = 90 | ||
|level30_damage_effectiveness = | |level30_damage_effectiveness = 296 | ||
|level30_damage_multiplier = | |level30_damage_multiplier = 295.9 | ||
|level30_stat_text = 150 to 224 Added Attack Physical Damage<br>+ | |level30_stat_text = 150 to 224 Added Attack Physical Damage<br>+1.5 metres to radius | ||
|level30_stat1_id = attack_minimum_added_physical_damage | |level30_stat1_id = attack_minimum_added_physical_damage | ||
|level30_stat1_value = 150 | |level30_stat1_value = 150 | ||
Line 372: | Line 362: | ||
|level30_stat2_value = 224 | |level30_stat2_value = 224 | ||
|level30_stat3_id = active_skill_base_radius_+ | |level30_stat3_id = active_skill_base_radius_+ | ||
|level30_stat3_value = | |level30_stat3_value = 15 | ||
|level31 = True | |level31 = True | ||
|level31_level_requirement = 91 | |level31_level_requirement = 91 | ||
|level31_damage_effectiveness = | |level31_damage_effectiveness = 299 | ||
|level31_damage_multiplier = | |level31_damage_multiplier = 298.9 | ||
|level31_stat_text = 155 to 232 Added Attack Physical Damage<br>+ | |level31_stat_text = 155 to 232 Added Attack Physical Damage<br>+1.5 metres to radius | ||
|level31_stat1_id = attack_minimum_added_physical_damage | |level31_stat1_id = attack_minimum_added_physical_damage | ||
|level31_stat1_value = 155 | |level31_stat1_value = 155 | ||
Line 383: | Line 373: | ||
|level31_stat2_value = 232 | |level31_stat2_value = 232 | ||
|level31_stat3_id = active_skill_base_radius_+ | |level31_stat3_id = active_skill_base_radius_+ | ||
|level31_stat3_value = | |level31_stat3_value = 15 | ||
|level32 = True | |level32 = True | ||
|level32_level_requirement = 92 | |level32_level_requirement = 92 | ||
|level32_damage_effectiveness = | |level32_damage_effectiveness = 302 | ||
|level32_damage_multiplier = | |level32_damage_multiplier = 301.8 | ||
|level32_stat_text = 160 to 240 Added Attack Physical Damage<br>+ | |level32_stat_text = 160 to 240 Added Attack Physical Damage<br>+1.5 metres to radius | ||
|level32_stat1_id = attack_minimum_added_physical_damage | |level32_stat1_id = attack_minimum_added_physical_damage | ||
|level32_stat1_value = 160 | |level32_stat1_value = 160 | ||
Line 394: | Line 384: | ||
|level32_stat2_value = 240 | |level32_stat2_value = 240 | ||
|level32_stat3_id = active_skill_base_radius_+ | |level32_stat3_id = active_skill_base_radius_+ | ||
|level32_stat3_value = | |level32_stat3_value = 15 | ||
|level33 = True | |level33 = True | ||
|level33_level_requirement = 93 | |level33_level_requirement = 93 | ||
|level33_damage_effectiveness = | |level33_damage_effectiveness = 305 | ||
|level33_damage_multiplier = | |level33_damage_multiplier = 304.8 | ||
|level33_stat_text = 165 to 248 Added Attack Physical Damage<br>+ | |level33_stat_text = 165 to 248 Added Attack Physical Damage<br>+1.6 metres to radius | ||
|level33_stat1_id = attack_minimum_added_physical_damage | |level33_stat1_id = attack_minimum_added_physical_damage | ||
|level33_stat1_value = 165 | |level33_stat1_value = 165 | ||
Line 405: | Line 395: | ||
|level33_stat2_value = 248 | |level33_stat2_value = 248 | ||
|level33_stat3_id = active_skill_base_radius_+ | |level33_stat3_id = active_skill_base_radius_+ | ||
|level33_stat3_value = | |level33_stat3_value = 16 | ||
|level34 = True | |level34 = True | ||
|level34_level_requirement = 94 | |level34_level_requirement = 94 | ||
|level34_damage_effectiveness = | |level34_damage_effectiveness = 308 | ||
|level34_damage_multiplier = | |level34_damage_multiplier = 307.7 | ||
|level34_stat_text = 171 to 256 Added Attack Physical Damage<br>+ | |level34_stat_text = 171 to 256 Added Attack Physical Damage<br>+1.6 metres to radius | ||
|level34_stat1_id = attack_minimum_added_physical_damage | |level34_stat1_id = attack_minimum_added_physical_damage | ||
|level34_stat1_value = 171 | |level34_stat1_value = 171 | ||
Line 416: | Line 406: | ||
|level34_stat2_value = 256 | |level34_stat2_value = 256 | ||
|level34_stat3_id = active_skill_base_radius_+ | |level34_stat3_id = active_skill_base_radius_+ | ||
|level34_stat3_value = | |level34_stat3_value = 16 | ||
|level35 = True | |level35 = True | ||
|level35_level_requirement = 95 | |level35_level_requirement = 95 | ||
|level35_damage_effectiveness = | |level35_damage_effectiveness = 311 | ||
|level35_damage_multiplier = | |level35_damage_multiplier = 310.7 | ||
|level35_stat_text = 176 to 265 Added Attack Physical Damage<br>+ | |level35_stat_text = 176 to 265 Added Attack Physical Damage<br>+1.6 metres to radius | ||
|level35_stat1_id = attack_minimum_added_physical_damage | |level35_stat1_id = attack_minimum_added_physical_damage | ||
|level35_stat1_value = 176 | |level35_stat1_value = 176 | ||
Line 427: | Line 417: | ||
|level35_stat2_value = 265 | |level35_stat2_value = 265 | ||
|level35_stat3_id = active_skill_base_radius_+ | |level35_stat3_id = active_skill_base_radius_+ | ||
|level35_stat3_value = | |level35_stat3_value = 16 | ||
|level36 = True | |level36 = True | ||
|level36_level_requirement = 96 | |level36_level_requirement = 96 | ||
|level36_damage_effectiveness = | |level36_damage_effectiveness = 314 | ||
|level36_damage_multiplier = | |level36_damage_multiplier = 313.6 | ||
|level36_stat_text = 182 to 273 Added Attack Physical Damage<br>+ | |level36_stat_text = 182 to 273 Added Attack Physical Damage<br>+1.7 metres to radius | ||
|level36_stat1_id = attack_minimum_added_physical_damage | |level36_stat1_id = attack_minimum_added_physical_damage | ||
|level36_stat1_value = 182 | |level36_stat1_value = 182 | ||
Line 438: | Line 428: | ||
|level36_stat2_value = 273 | |level36_stat2_value = 273 | ||
|level36_stat3_id = active_skill_base_radius_+ | |level36_stat3_id = active_skill_base_radius_+ | ||
|level36_stat3_value = | |level36_stat3_value = 17 | ||
|level37 = True | |level37 = True | ||
|level37_level_requirement = 97 | |level37_level_requirement = 97 | ||
|level37_damage_effectiveness = | |level37_damage_effectiveness = 317 | ||
|level37_damage_multiplier = | |level37_damage_multiplier = 316.6 | ||
|level37_stat_text = 188 to 282 Added Attack Physical Damage<br>+ | |level37_stat_text = 188 to 282 Added Attack Physical Damage<br>+1.7 metres to radius | ||
|level37_stat1_id = attack_minimum_added_physical_damage | |level37_stat1_id = attack_minimum_added_physical_damage | ||
|level37_stat1_value = 188 | |level37_stat1_value = 188 | ||
Line 449: | Line 439: | ||
|level37_stat2_value = 282 | |level37_stat2_value = 282 | ||
|level37_stat3_id = active_skill_base_radius_+ | |level37_stat3_id = active_skill_base_radius_+ | ||
|level37_stat3_value = | |level37_stat3_value = 17 | ||
|level38 = True | |level38 = True | ||
|level38_level_requirement = 98 | |level38_level_requirement = 98 | ||
|level38_damage_effectiveness = | |level38_damage_effectiveness = 320 | ||
|level38_damage_multiplier = | |level38_damage_multiplier = 319.5 | ||
|level38_stat_text = 194 to 292 Added Attack Physical Damage<br>+ | |level38_stat_text = 194 to 292 Added Attack Physical Damage<br>+1.7 metres to radius | ||
|level38_stat1_id = attack_minimum_added_physical_damage | |level38_stat1_id = attack_minimum_added_physical_damage | ||
|level38_stat1_value = 194 | |level38_stat1_value = 194 | ||
Line 460: | Line 450: | ||
|level38_stat2_value = 292 | |level38_stat2_value = 292 | ||
|level38_stat3_id = active_skill_base_radius_+ | |level38_stat3_id = active_skill_base_radius_+ | ||
|level38_stat3_value = | |level38_stat3_value = 17 | ||
|level39 = True | |level39 = True | ||
|level39_level_requirement = 99 | |level39_level_requirement = 99 | ||
|level39_damage_effectiveness = | |level39_damage_effectiveness = 322 | ||
|level39_damage_multiplier = | |level39_damage_multiplier = 322.5 | ||
|level39_stat_text = 201 to 301 Added Attack Physical Damage<br>+ | |level39_stat_text = 201 to 301 Added Attack Physical Damage<br>+1.8 metres to radius | ||
|level39_stat1_id = attack_minimum_added_physical_damage | |level39_stat1_id = attack_minimum_added_physical_damage | ||
|level39_stat1_value = 201 | |level39_stat1_value = 201 | ||
Line 471: | Line 461: | ||
|level39_stat2_value = 301 | |level39_stat2_value = 301 | ||
|level39_stat3_id = active_skill_base_radius_+ | |level39_stat3_id = active_skill_base_radius_+ | ||
|level39_stat3_value = | |level39_stat3_value = 18 | ||
|level40 = True | |level40 = True | ||
|level40_level_requirement = 100 | |level40_level_requirement = 100 | ||
|level40_damage_effectiveness = | |level40_damage_effectiveness = 325 | ||
|level40_damage_multiplier = | |level40_damage_multiplier = 325.4 | ||
|level40_stat_text = 207 to 311 Added Attack Physical Damage<br>+ | |level40_stat_text = 207 to 311 Added Attack Physical Damage<br>+1.8 metres to radius | ||
|level40_stat1_id = attack_minimum_added_physical_damage | |level40_stat1_id = attack_minimum_added_physical_damage | ||
|level40_stat1_value = 207 | |level40_stat1_value = 207 | ||
Line 482: | Line 472: | ||
|level40_stat2_value = 311 | |level40_stat2_value = 311 | ||
|level40_stat3_id = active_skill_base_radius_+ | |level40_stat3_id = active_skill_base_radius_+ | ||
|level40_stat3_value = | |level40_stat3_value = 18 | ||
|level1_strength_requirement = 0 | |level1_strength_requirement = 0 | ||
|level1_dexterity_requirement = 0 | |level1_dexterity_requirement = 0 | ||
Line 546: | Line 536: | ||
|level21_dexterity_requirement = 70 | |level21_dexterity_requirement = 70 | ||
|radius = 20 | |radius = 20 | ||
|inventory_icon = Cleave | |||
|release_version = 0.6.0 | |release_version = 0.6.0 | ||
|quest_reward1_type = quest | |quest_reward1_type = quest | ||
Line 569: | Line 560: | ||
|quest_reward4_npc = Lilly Roth | |quest_reward4_npc = Lilly Roth | ||
}} | }} | ||
'''Cleave''' is a [[melee]] [[attack]] that deals damage with all equipped weapons to enemies in a 180 degree arc in front of the player. When [[Dual Wielding|dual wielding]], equipment requirement applies to both weapons, and each weapon does reduced damage. Requires an [[axe]], [[sword]], [[Axe#Two-handed axes|two-handed axe]], or [[Two-Handed Sword|two-handed sword]]. | '''Cleave''' is a [[melee]] [[attack]] that deals damage with all equipped weapons to enemies in a 180 degree arc in front of the player. When [[Dual Wielding|dual wielding]], equipment requirement applies to both weapons, and each weapon does reduced damage. Requires an [[axe]], [[sword]], [[Axe#Two-handed axes|two-handed axe]], or [[Two-Handed Sword|two-handed sword]]. | ||
==Skill functions and interactions== | ==Skill functions and interactions== | ||
* [[ | * [[Dual Wielding]]: Cleave attacks with both weapons simultaneously, averaging the attack speed of both weapons and combining the attacks of both weapons into a single hit. Both weapons will roll their damage values and their [[accuracy]] and [[critical strike]] checks separately, then combine the expected damage of both weapons. It is possible to miss or crit with one weapon, but not the other. | ||
** On-hit effects will only check the result of the final hit. | |||
** Any [[ailment]]s applied by the skill will scale off the final hit. | |||
** The final hit is considered a critical strike as long as one of the weapons rolled a crit. | |||
==Gem level progression== | ==Gem level progression== | ||
Line 582: | Line 574: | ||
|c1_abbr = Physical Damage | |c1_abbr = Physical Damage | ||
|c1_pattern_extract = (%d+) to (%d+) Added Attack Physical Damage | |c1_pattern_extract = (%d+) to (%d+) Added Attack Physical Damage | ||
|c1_pattern_value = %d to %d | |c1_pattern_value = %d to %d | ||
|c2_header = +x to radius | |c2_header = +x metres to radius | ||
|c2_abbr = Radius | |c2_abbr = Radius | ||
|c2_pattern_extract = %+(%d+) to radius | |c2_pattern_extract = %+(%d+%.*%d*) metres? to radius | ||
|c2_pattern_value = % | |c2_pattern_value = +%sm | ||
}} | }} | ||
Line 592: | Line 584: | ||
{{Skill threshold jewel list|stat_id=cleave}} | {{Skill threshold jewel list|stat_id=cleave}} | ||
{{Skill enchantment modifier list}} | {{Skill enchantment modifier list}} | ||
{{ | {{Alternate skill effect list}} | ||
==Version history== | ==Version history== | ||
{{Version history table header}} | {{Version history table header}} | ||
{{Version history table row|3. | {{Version history table row|3.23.0| | ||
* Quality now causes Cleave to have +0-0.1 metres to radius per Nearby Enemy, up to a maximum of +1 metre, instead of 0-10% increased Attack Speed. | |||
}} | |||
{{Version history table row|3.19.0| | |||
* Cleave now has +0 to Radius at gem level 1 (unchanged), up to +10 to Radius at gem level 20 (previously +8). | |||
}} | |||
{{Version history table row|3.17.0| | |||
* Now has +8 to radius at gem level 20 (previously +6). | |||
* Now deals 125% of base Attack Damage at gem level 1 (unchanged), up to 237% at gem level 20 (previously 213%). | |||
}} | |||
{{Version history table row|3.15.0| | |||
* Now deals 213% of Base Damage, and has 213% Effectiveness of Added Damage at gem level 20 (previously 170%). | |||
}} | |||
{{Version history table row|3.7.0| | |||
* Now deals base damage equal to, and has an added damage effectiveness of, 125% at gem level 1 (from 110%), up to 170% at gem level 20 (from 163%). | * Now deals base damage equal to, and has an added damage effectiveness of, 125% at gem level 1 (from 110%), up to 170% at gem level 20 (from 163%). | ||
* Now adds 2 to 3 physical damage to attacks at gem level 1, up to 75 to 113 at gem level 20. | * Now adds 2 to 3 physical damage to attacks at gem level 1, up to 75 to 113 at gem level 20. | ||
* Now has an attack speed multiplier of 80%. | * Now has an attack speed multiplier of 80%. | ||
{{Version history table row|3.6.0 | }} | ||
{{Version history table row|3.6.0| | |||
* Can now affect up to 40 targets per attack (from 20). | * Can now affect up to 40 targets per attack (from 20). | ||
{{Version history table row|2.6.0 | }} | ||
{{Version history table row|2.6.0| | |||
* Cleave gains 1 additional unit of radius every 3 levels. | * Cleave gains 1 additional unit of radius every 3 levels. | ||
* No longer gain increased area of effect radius. | * No longer gain increased area of effect radius. | ||
{{Version history table row|2.4.0 | }} | ||
{{Version history table row|2.4.0| | |||
* 19% more damage at gem level 20. | * 19% more damage at gem level 20. | ||
{{Version history table row|2.1.0 | }} | ||
{{Version history table row|2.1.0| | |||
* Attack skills that have their damage based on the wielded weapon have their mana costs fixed in place from level 1 onwards. | * Attack skills that have their damage based on the wielded weapon have their mana costs fixed in place from level 1 onwards. | ||
* Cleave now gains increased area of effect radius of 1% for each level after the first. | * Cleave now gains increased area of effect radius of 1% for each level after the first. | ||
{{Version history table row|2.0.0 | }} | ||
{{Version history table row|2.0.0| | |||
* Damage dealt while dual wielding reduced to 60% for each weapon (from 65%). Base damage increased by 10%. | * Damage dealt while dual wielding reduced to 60% for each weapon (from 65%). Base damage increased by 10%. | ||
{{Version history table row|1.2.0 | }} | ||
{{Version history table row|1.2.0| | |||
* The mana cost of all skills has been revised. | * The mana cost of all skills has been revised. | ||
* Removed damage effectiveness penalty and reduced dual wield penalty from 40% to 35%. | * Removed damage effectiveness penalty and reduced dual wield penalty from 40% to 35%. | ||
{{Version history table row|1.1.2 | }} | ||
{{Version history table row|1.1.2| | |||
* Reduced Cleave penalty from -30% to -20%. | * Reduced Cleave penalty from -30% to -20%. | ||
{{Version history table row|1.0.2b | }} | ||
{{Version history table row|1.0.2b| | |||
* Fixed a bug introduced in 1.0.2 where the skill tooltip damage per second stats displayed incorrect values for Dual Strike, Double Strike and Cleave. | * Fixed a bug introduced in 1.0.2 where the skill tooltip damage per second stats displayed incorrect values for Dual Strike, Double Strike and Cleave. | ||
{{Version history table row|1.0.0 | }} | ||
{{Version history table row|1.0.0| | |||
* The dual wielding penalty for Cleave is now multiplicative and includes elemental damage. | * The dual wielding penalty for Cleave is now multiplicative and includes elemental damage. | ||
{{Version history table row|0.10.2 | }} | ||
{{Version history table row|0.10.2| | |||
* Cleave's physical damage now increases by 4% per level rather than 3%. | * Cleave's physical damage now increases by 4% per level rather than 3%. | ||
{{Version history table row|0.9.12qq | }} | ||
{{Version history table row|0.9.12qq| | |||
* Damage modifiers are now factored into Damage Effectiveness rather than being listed as separate stats. | * Damage modifiers are now factored into Damage Effectiveness rather than being listed as separate stats. | ||
* From 1% attack speed per quality point to 0.35% | * From 1% attack speed per quality point to 0.35% | ||
{{Version history table row|0.9.12f | }} | ||
{{Version history table row|0.9.12f| | |||
* Fixed a newly introduced bug where Cleave would always get critical strikes. | * Fixed a newly introduced bug where Cleave would always get critical strikes. | ||
{{Version history table row|0.9.7b | }} | ||
{{Version history table row|0.9.7b| | |||
* Cleave now averages the attack speed of your two weapons if you are dual wielding. | * Cleave now averages the attack speed of your two weapons if you are dual wielding. | ||
* Reduced the mana cost of level 1 Cleave. | * Reduced the mana cost of level 1 Cleave. | ||
{{Version history table row|0.9.7 | }} | ||
{{Version history table row|0.9.7| | |||
* Normalised the balance of Cleave slightly so that there isn't such a large disparity. | * Normalised the balance of Cleave slightly so that there isn't such a large disparity. | ||
* Removed Cleave's bonus against the selected target. The damage against non-targeted enemies is now higher. | * Removed Cleave's bonus against the selected target. The damage against non-targeted enemies is now higher. | ||
{{Version history table row|0.9.3 | }} | ||
{{Version history table row|0.9.3| | |||
* Cleave now does its augmented damage to one target and half of that damage to other enemies caught within its swing. | * Cleave now does its augmented damage to one target and half of that damage to other enemies caught within its swing. | ||
* The penalty for hitting with two weapons in a Cleave is now -40% total damage. | * The penalty for hitting with two weapons in a Cleave is now -40% total damage. | ||
* Fixed a bug where Cleave dealt damage with the wrong timing. | * Fixed a bug where Cleave dealt damage with the wrong timing. | ||
{{Version history table row|0.9.2 | }} | ||
* | {{Version history table row|0.9.2| | ||
{{Version history table row|0.9.1 | * Cleave now has less of a penalty when [[dual wielding]]. | ||
}} | |||
{{Version history table row|0.9.1| | |||
* Increased damage and attack range of Cleave. | * Increased damage and attack range of Cleave. | ||
{{Version history table row|0.7.2 | }} | ||
* Increased damage of Cleave skill | {{Version history table row|0.7.2| | ||
{{Version history table row|0.6.0 | * Increased damage of the Cleave [[skill]]. | ||
* | }} | ||
{{Version history table row|0.6.0| | |||
* Cleave has been added to the game. | |||
}} | |||
{{Version history table end}} | |||
==References== | ==References== |
Revision as of 17:14, 22 May 2024
Level: (1-20)
Cost: 6 Mana
Attack Speed: 80% of base
Attack Damage: (125-237)% of base
Effectiveness of Added Damage: (125-237)%
AoE Radius: 20The character swings their weapon (or both weapons if dual wielding) in an arc, damaging monsters in an area in front of them. Only works with Axes and Swords.When Dual Wielding, Deals 60% Damage from each Weapon combined
(2-75) to (3-113) Added Attack Physical Damage
+(0-1) metre to radius
Additional Effects From 1-20% Quality:
+0.1 metres to radius per Nearby Enemy, up to a maximum of +1 metrePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Drop level: 5Vendor Offer
1x Scroll FragmentMetadata
Item class: Skill Gem
Metadata ID: Metadata/Items/Gems/SkillGemCleave
Cleave is a melee attack that deals damage with all equipped weapons to enemies in a 180 degree arc in front of the player. When dual wielding, equipment requirement applies to both weapons, and each weapon does reduced damage. Requires an axe, sword, two-handed axe, or two-handed sword.
Skill functions and interactions
- Dual Wielding: Cleave attacks with both weapons simultaneously, averaging the attack speed of both weapons and combining the attacks of both weapons into a single hit. Both weapons will roll their damage values and their accuracy and critical strike checks separately, then combine the expected damage of both weapons. It is possible to miss or crit with one weapon, but not the other.
- On-hit effects will only check the result of the final hit.
- Any ailments applied by the skill will scale off the final hit.
- The final hit is considered a critical strike as long as one of the weapons rolled a crit.
Gem level progression
Level | Damage Effectiveness | Attack Damage | Physical Damage | Radius | Exp. | Total Exp. | |||
---|---|---|---|---|---|---|---|---|---|
1 | 1 | 0 | 0 | 125% | 125% | 2 to 3 | N/A | 0 | 0 |
2 | 2 | 0 | 0 | 131% | 130.9% | 2 to 3 | +0.1m | 70 | 70 |
3 | 4 | 0 | 0 | 137% | 136.8% | 3 to 4 | +0.1m | 308 | 378 |
4 | 7 | 0 | 14 | 143% | 142.7% | 4 to 6 | +0.2m | 1554 | 1932 |
5 | 11 | 0 | 19 | 149% | 148.6% | 5 to 8 | +0.2m | 6667 | 8599 |
6 | 16 | 18 | 26 | 154% | 154.5% | 7 to 11 | +0.3m | 26047 | 34646 |
7 | 20 | 22 | 31 | 160% | 160.4% | 9 to 13 | +0.3m | 49725 | 84371 |
8 | 24 | 25 | 37 | 166% | 166.3% | 11 to 17 | +0.4m | 95714 | 180085 |
9 | 28 | 29 | 42 | 172% | 172.2% | 14 to 20 | +0.4m | 169595 | 349680 |
10 | 32 | 33 | 47 | 178% | 178.1% | 16 to 25 | +0.5m | 283759 | 633439 |
11 | 36 | 36 | 52 | 184% | 183.9% | 20 to 30 | +0.5m | 453996 | 1087435 |
12 | 40 | 40 | 58 | 190% | 189.8% | 24 to 35 | +0.6m | 703128 | 1790563 |
13 | 44 | 44 | 63 | 196% | 195.7% | 28 to 42 | +0.6m | 1061223 | 2851786 |
14 | 48 | 48 | 68 | 202% | 201.6% | 33 to 49 | +0.7m | 2065870 | 4917656 |
15 | 52 | 51 | 74 | 208% | 207.5% | 39 to 58 | +0.7m | 2507110 | 7424766 |
16 | 56 | 55 | 79 | 213% | 213.4% | 45 to 68 | +0.8m | 5798936 | 13223702 |
17 | 60 | 59 | 84 | 219% | 219.3% | 52 to 79 | +0.8m | 15083919 | 28307621 |
18 | 64 | 62 | 90 | 225% | 225.2% | 61 to 91 | +0.9m | 27792735 | 56100356 |
19 | 67 | 65 | 94 | 231% | 231.1% | 68 to 102 | +0.9m | 43869739 | 99970095 |
20 | 70 | 68 | 98 | 237% | 237% | 75 to 113 | +1m | 242081556 | 342051651 |
21 | 72 | 70 | 100 | 243% | 242.9% | 81 to 122 | +1m | N/A | N/A |
22 | 74 | N/A | N/A | 249% | 248.8% | 87 to 130 | +1.1m | N/A | N/A |
23 | 76 | N/A | N/A | 255% | 254.7% | 93 to 140 | +1.1m | N/A | N/A |
24 | 78 | N/A | N/A | 261% | 260.6% | 100 to 150 | +1.2m | N/A | N/A |
25 | 80 | N/A | N/A | 266% | 266.5% | 107 to 160 | +1.2m | N/A | N/A |
26 | 82 | N/A | N/A | 272% | 272.4% | 114 to 172 | +1.3m | N/A | N/A |
27 | 84 | N/A | N/A | 278% | 278.3% | 123 to 184 | +1.3m | N/A | N/A |
28 | 86 | N/A | N/A | 284% | 284.2% | 131 to 197 | +1.4m | N/A | N/A |
29 | 88 | N/A | N/A | 290% | 290.1% | 140 to 210 | +1.4m | N/A | N/A |
30 | 90 | N/A | N/A | 296% | 295.9% | 150 to 224 | +1.5m | N/A | N/A |
31 | 91 | N/A | N/A | 299% | 298.9% | 155 to 232 | +1.5m | N/A | N/A |
32 | 92 | N/A | N/A | 302% | 301.8% | 160 to 240 | +1.5m | N/A | N/A |
33 | 93 | N/A | N/A | 305% | 304.8% | 165 to 248 | +1.6m | N/A | N/A |
34 | 94 | N/A | N/A | 308% | 307.7% | 171 to 256 | +1.6m | N/A | N/A |
35 | 95 | N/A | N/A | 311% | 310.7% | 176 to 265 | +1.6m | N/A | N/A |
36 | 96 | N/A | N/A | 314% | 313.6% | 182 to 273 | +1.7m | N/A | N/A |
37 | 97 | N/A | N/A | 317% | 316.6% | 188 to 282 | +1.7m | N/A | N/A |
38 | 98 | N/A | N/A | 320% | 319.5% | 194 to 292 | +1.7m | N/A | N/A |
39 | 99 | N/A | N/A | 322% | 322.5% | 201 to 301 | +1.8m | N/A | N/A |
40 | 100 | N/A | N/A | 325% | 325.4% | 207 to 311 | +1.8m | N/A | N/A |
Item acquisition
Cleave can drop anywhere.
Recipes
Cleave can be created from the following recipes:
Amount | Part | Description | Meta |
---|---|---|---|
6 | The FoxThe Fox6Level 20 Gem"Masters of wit, strength and cunning. To survive the harsh winters, you must be like the fox." - Ezomyte Proverb | Random level 20 gem | A |
3 | Gemcutter's PromiseGemcutter's Promise3Gem Quality: +20%"I swore to use my position to help the people. What good is power when it just accumulates on the already-powerful?" - Erasmus, Imperial Gemcutter | Random gem with 20% quality | A |
1 | Gemcutter's IncubatorGemcutter's IncubatorStack Size: 10Adds an incubated Quality Gem item to an equippable item Item drops after killing {0} monstersRight click this item then left click an item to apply it. The Incubated item drops after killing a specific number of monsters. | Random gem with 1–20% quality | A |
1 | The VoidThe Void1Reach into the Void and claim your prize. | Random divination card set exchange | A |
Quest reward
This item is given as a quest reward for the following quests:
Class → | Witch | Shadow | Ranger | Duelist | Marauder | Templar | Scion |
---|---|---|---|---|---|---|---|
Quest ↓ | |||||||
Enemy at the Gate Act 1 | ✗ | ✗ | ✗ | ✓ | ✗ | ✗ | ✗ |
Vendor reward
This item can be bought at the listed NPC vendors, after completing the following quests:
Class → | Witch | Shadow | Ranger | Duelist | Marauder | Templar | Scion |
---|---|---|---|---|---|---|---|
Quest ↓ | |||||||
Enemy at the Gate Act 1 Nessa | ✗ | ✗ | ✓ | ✓ | ✓ | ✗ | ✓ |
A Fixture of Fate Act 3 Siosa | ✓ | ||||||
Fallen from Grace Act 6 Lilly Roth | ✓ |
Threshold jewels
The following threshold jewels augment Cleave:
Note that the jewels may be drop disabled and can only be found in permanent leagues as legacy items.
Item | Limit | Radius | Stats | Drop Enabled |
---|---|---|---|---|
Overwhelming OddsOverwhelming Odds Crimson JewelLimited to: 1 Radius: Medium(10-15)% increased Global Physical Damage With at least 40 Strength in Radius, Hits with Cleave Fortify With at least 40 Strength in Radius, Cleave has +0.1 metres to Radius per Nearby Enemy, up to a maximum of +1 metreEven as the tide turned, and victory swiftly became impossible, The legionnaires of Lioneye's Watch stood their ground and fought on, Every last man dying a brutal but honourable death.Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket. | 1 | Medium | (10-15)% increased Global Physical Damage With at least 40 Strength in Radius, Hits with Cleave Fortify With at least 40 Strength in Radius, Cleave has +0.1 metres to Radius per Nearby Enemy, up to a maximum of +1 metre | 0 |
Related helmet enchantments
The following helmet enchantments affect Cleave.
Note that helmet enchantments are no longer obtainable since version 3.23.0 and can only be obtained in permanent leagues as already enchanted items from before this patch.
Name | Labyrinth | Stats | Spawn Weighting | |
---|---|---|---|---|
Enchantment Cleave Attack Speed 1 | 66 | Merciless Labyrinth | 10% increased Cleave Attack Speed | helmet 100 |
Enchantment Cleave Attack Speed 2 | 75 | Eternal Labyrinth | 15% increased Cleave Attack Speed | helmet 100 |
Enchantment Cleave Damage 1 | 66 | Merciless Labyrinth | 25% increased Cleave Damage | helmet 100 |
Enchantment Cleave Damage 2 | 75 | Eternal Labyrinth | 40% increased Cleave Damage | helmet 100 |
Enchantment Cleave Area Of Effect 1 | 66 | Merciless Labyrinth | 16% increased Cleave Area of Effect | helmet 100 |
Enchantment Cleave Area Of Effect 2 | 75 | Eternal Labyrinth | 24% increased Cleave Area of Effect | helmet 100 |
Alternate skill effects
Cleave has the following alternate skill effects:
Item | Effect(s) |
---|---|
Demon Hand Cleave EffectDemon Hand Cleave EffectSkill Gem EffectYour Cleave becomes a swiping, demonic claw. | Your Cleave becomes a swiping, demonic claw. |
Version history
Version | Changes |
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3.23.0 |
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3.19.0 |
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3.17.0 |
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3.15.0 |
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3.7.0 |
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3.6.0 |
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2.6.0 |
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2.4.0 |
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2.1.0 |
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2.0.0 |
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1.2.0 |
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1.1.2 |
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1.0.2b |
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1.0.0 |
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0.10.2 |
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0.9.12qq |
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0.9.12f |
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0.9.7b |
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0.9.7 |
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0.9.3 |
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0.9.2 |
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0.9.1 |
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0.7.2 |
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0.6.0 |
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