Water elemental: Difference between revisions
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{{ | {{About|the monster type}} | ||
[[File:Bestiary water elemental.jpg|thumb]] | [[File:Bestiary water elemental.jpg|thumb]] | ||
A '''water elemental''' is a type of [[monster]] found in [[Act 1]] and onward. | |||
According to [[Necropolis league]]'s league mechanic UI, Water elemental is a type of water {{moncat|construct}}[[construct]]. | |||
==Abilities== | ==Abilities== | ||
All varieties: | All varieties: | ||
Line 14: | Line 12: | ||
==Variations== | ==Variations== | ||
{| class="wikitable" | {| class="wikitable" | ||
|- | |||
! Name !! Location !! Special attributes | |||
|- | |||
| [[Tide Strider]] | |||
| [[The Tidal Island]], [[The Mud Flats]], [[The Submerged Passage]] | |||
| {{c|mod|Resists Fire - Deal cold damage}} | |||
|- | |- | ||
| [[Seething Brine]] | |||
| [[The Ship Graveyard]], [[The Ship Graveyard Cave]], [[The Cavern of Anger]], [[The Warehouse Sewers]] | |||
| {{c|mod|Casts {{il|Cold Snap}} - Resists Fire - Deal cold damage}} | |||
|- | |||
| [[Seething Brine]] | | [[Boiling Ambusher]] | ||
|- | | [[The Wetlands]] | ||
| [[Boiling Ambusher]] | | | ||
|- | |- | ||
| [[Pure Water]] | | [[Pure Water]] | ||
|- | | [[The Solaris Temple Level 2]], [[Forgotten Conduit]] | ||
| [[Holy Water]] | | {{c|mod|Resists Fire - Summoned by}} [[The Goddess of Purity]] and [[Torrent of Fear]] | ||
|- | |- | ||
| [[Blood Elemental]] | | [[Holy Water]] | ||
| [[The Solaris Temple Level 2]] | |||
| {{c|mod|Casts {{il|Ice Nova}} - Resists Fire - Deal cold damage}} | |||
|- | |- | ||
| [[ | | [[Blood Elemental]] | ||
| [[The Lunaris Temple Level 2]] | |||
| [[ | | {{c|mod|Resists Fire}} | ||
|- | |||
| [[Aggravated Wound]] | |||
| [[The Harvest (area)|The Harvest]] | |||
| | |||
|} | |} | ||
Line 42: | Line 50: | ||
==Version history== | ==Version history== | ||
{{ | {{Version history table header}} | ||
{{ | {{Version history table row|2.3.0| | ||
* Some of the Water Elemental packs in Maps now contain ones that use {{ | * Some of the Water Elemental packs in Maps now contain ones that use {{il|Vortex}}. | ||
{{ | }} | ||
* Reduced the size of packs of Water Elementals and changed them to not spam {{ | {{Version history table row|0.9.12k| | ||
{{ | * Reduced the size of packs of Water Elementals and changed them to not spam {{il|Cold Snap}} as much. | ||
* Reduced the damage of {{ | }} | ||
{{Version history table row|0.9.9c| | |||
* Reduced the damage of {{il|Ice Nova}} for [[Merveil]] and Water Elementals. | |||
* Reduced chill and freeze duration of Cold Snap for Merveil and Water Elementals. | * Reduced chill and freeze duration of Cold Snap for Merveil and Water Elementals. | ||
* Reduced the distance that Merveil and Water Elementals can Cold Snap you from. | * Reduced the distance that Merveil and Water Elementals can Cold Snap you from. | ||
{{ | }} | ||
* Water Elementals (which now deal mostly cold damage) have been added to the [[Tidal Island]]. Water Elementals in other areas have a variety of skills available such as Cold Snap, Ice Nova and some | {{Version history table row|0.9.9| | ||
{{ | * Water Elementals (which now deal mostly cold damage) have been added to the [[Tidal Island]]. Water Elementals in other areas have a variety of skills available such as Cold Snap, Ice Nova and some [[Curse]]s, which they use in correct situations. | ||
}} | |||
{{Version history table row|0.9.7| | |||
* Many monsters have new skills - [...] and Water Elementals use Ice Nova. | * Many monsters have new skills - [...] and Water Elementals use Ice Nova. | ||
{{ | }} | ||
{{Version history table row|0.9.5b| | |||
* Fixed the volume of the Water Elemental emerge sound. | * Fixed the volume of the Water Elemental emerge sound. | ||
{{ | }} | ||
* Disable corpse-usability on Water Elementals | {{Version history table row|0.8.5| | ||
|} | * Disable [[corpse]]-usability on Water Elementals. | ||
}} | |||
{{Version history table row|0.8.3| | |||
* Made Water Elementals a little less dangerous. | |||
}} | |||
{{Version history table row|0.6.12| | |||
* Added Water Elemental emerge. | |||
* Increased size of Water Elemental packs. | |||
}} | |||
{{Version history table row|0.6.10| | |||
* Added new monster: Water Elemental (work in progress). | |||
}} | |||
{{Version history table end}} | |||
==External links== | |||
* [https://web.archive.org/web/20121030130006/http://www.pathofexile.com/monsters/water-elemental Bestiary entry from the Beta Path of Exile website] | |||
{{Navbox Bestiary}} | |||
[[Category:Monster types]] | [[Category:Monster types]] | ||
[[Category: | [[Category:Water elementals| ]] | ||
Latest revision as of 01:29, 7 April 2024
This page is about the monster type. For other uses, see Water elemental (disambiguation).
A water elemental is a type of monster found in Act 1 and onward.
According to Necropolis league's league mechanic UI, Water elemental is a type of water construct.
Abilities
All varieties:
- Can Burrow
- Energy shield
Variations
Name | Location | Special attributes |
---|---|---|
Tide Strider | The Tidal Island, The Mud Flats, The Submerged Passage | Resists Fire - Deal cold damage |
Seething Brine | The Ship Graveyard, The Ship Graveyard Cave, The Cavern of Anger, The Warehouse Sewers | Casts Cold SnapCold SnapSpell, AoE, Cold, Duration Level: (1-20) Cost: (11-28) Mana Cooldown Time: 3.00 sec Can Store 1 Use(s) Cast Time: 0.85 sec Critical Strike Chance: 6.00% Effectiveness of Added Damage: 320% AoE Radius: 16Requires Level 16Creates a sudden burst of cold in a targeted area, damaging enemies. Also creates an expanding area which is filled with chilled ground, and deals cold damage over time to enemies. Enemies that die while in the area have a chance to grant Frenzy Charges. The cooldown can be bypassed by expending a Frenzy Charge.Deals (34-1440) to (51-2160) Cold Damage Base duration is 5.00 seconds Deals (28.7-1895.4) Base Cold Damage per second Modifiers to Spell Damage apply to this Skill's Damage Over Time effect Burst Base radius is 1.5 metres Chilled Ground Base initial radius is 1.5 metres Chilled Ground Base final radius is 3 metres 25% chance to gain a Frenzy Charge when an Enemy Dies while in this Skill's Area Additional Effects From 1-20% Quality: (1-20)% more Effect of ChillPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. - Resists Fire - Deal cold damage |
Boiling Ambusher | The Wetlands | |
Pure Water | The Solaris Temple Level 2, Forgotten Conduit | Resists Fire - Summoned by The Goddess of Purity and Torrent of Fear |
Holy Water | The Solaris Temple Level 2 | Casts Ice NovaIce NovaSpell, AoE, Cold, Nova Level: (1-20) Cost: (8-23) Mana Cast Time: 0.70 sec Critical Strike Chance: 6.00% Effectiveness of Added Damage: 230% AoE Radius: 30Requires Level 12A circle of ice expands from the caster.Deals (23-988) to (34-1481) Cold Damage Base radius is (2.6-3) metres Additional Effects From 1-20% Quality: Base radius is (0.015-0.3) metresPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. - Resists Fire - Deal cold damage |
Blood Elemental | The Lunaris Temple Level 2 | Resists Fire |
Aggravated Wound | The Harvest |
Uniques
Version history
Version | Changes |
---|---|
2.3.0 |
|
0.9.12k |
|
0.9.9c |
|
0.9.9 |
|
0.9.7 |
|
0.9.5b |
|
0.8.5 |
|
0.8.3 |
|
0.6.12 |
|
0.6.10 |
|