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{{about|monsters classified as elementals|the damage type|elemental damage}}
{{About|the monster type}}


[[File:Bestiary water elemental.jpg|thumb]]
[[File:Bestiary water elemental.jpg|thumb]]
Any who lived in Carian, both before and after the city's fall, have heard the tragic tale of Merveil, the maiden. She was Carian's shining beauty, the envy of women, the conquest of men. Alas, her fate was a dark one. The lady was corrupted by a mysterious gemstone, which drove her insane before it twisted her body as much as her mind. Merveil was married to one of Wraeclast's most famed swordsmen, Daresso, who won her hand with the unwitting present of the jewel that ultimately destroyed her. When his bride had become hopelessly ruined by the cursed stone, and when her growing madness threatened his own life, Daresso abandoned her.  
A '''water elemental''' is a type of [[monster]] found in [[Act 1]] and onward.


In her grief, that pathetic girl exiled herself to the coast, where she remained for years, growing ever more disfigured and powerful. She hid from the sun by day, but at night she would stand in the surf, weeping and singing to the waves, beseeching her lost husband to return to her. Merveil's tears mixed with the waters of the sea, producing a dark alchemy of rage and magical corruption. The taint of her grief imbues the briny waves with life, filling them with a deadly energy and purpose. Anyone foolhardy enough to venture into Wraeclast's countless swamps and bogs may well find themselves beset by the dreaded Water Elementals, born of Merveil's sorrow. They appear as rippling columns of animated, brackish water that slide over the earth, bent on destruction.
Merveil's tears can manifest as an Elemental in any body of water on Wraeclast. From a small pond, to a waterfall, to the ocean itself, nothing is free from her wrath and corruption. The Elementals appear out of nowhere, bursting up in a violent spray. They attack with makeshift appendages fashioned from the scavenged bodies of dead sea creatures, and they are extremely difficult to defeat.


According to [[Necropolis league]]'s league mechanic UI, Water elemental is a type of water {{moncat|construct}}[[construct]].
==Abilities==
==Abilities==
All varieties:
All varieties:
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==Variations==
==Variations==
{| class="wikitable" style="text-align:center;"
{| class="wikitable"
|-
! Name !! Location !! Special attributes
|-
| [[Tide Strider]]
| [[The Tidal Island]], [[The Mud Flats]], [[The Submerged Passage]]
| {{c|mod|Resists Fire - Deal cold damage}}
|-
|-
! Name !! Location !! Special Attributes
| [[Seething Brine]]
|- style="height:40px"
| [[The Ship Graveyard]], [[The Ship Graveyard Cave]], [[The Cavern of Anger]], [[The Warehouse Sewers]]
|style="width:200px" | [[Tide Strider]] || style="width:350px" | [[The Tidal Island]], [[The Mud Flats]], [[The Submerged Passage]] || style="width:350px" | {{c|mod|Resists Fire - Deal cold damage}}
| {{c|mod|Casts {{il|Cold Snap}} - Resists Fire - Deal cold damage}}
|- style="height:40px"
|-
| [[Seething Brine]] || [[The Ship Graveyard]], [[The Ship Graveyard Cave]], [[The Cavern of Anger]], [[The Warehouse Sewers]] || {{c|mod|Casts {{sl|Cold Snap}} - Resists Fire - Deal cold damage}}
| [[Boiling Ambusher]]
|- style="height:40px"
| [[The Wetlands]]
| [[Boiling Ambusher]] || [[The Wetlands]] ||  
|  
|- style="height:40px"
|-
| [[Pure Water]] || [[The Solaris Temple Level 2]], [[Forgotten Conduit]]|| {{c|mod|Resists Fire - Summoned by}} [[The Goddess of Purity]] and [[Torrent of Fear]]
| [[Pure Water]]
|- style="height:40px"
| [[The Solaris Temple Level 2]], [[Forgotten Conduit]]
| [[Holy Water]] || [[The Solaris Temple Level 2]] || {{c|mod|Casts {{sl|Ice Nova}} - Resists Fire - Deal cold damage}}
| {{c|mod|Resists Fire - Summoned by}} [[The Goddess of Purity]] and [[Torrent of Fear]]
|- style="height:40px"
|-
| [[Blood Elemental]] || [[The Lunaris Temple Level 2]] || {{c|mod|Resists Fire}}
| [[Holy Water]]
|- style="height:40px"
| [[The Solaris Temple Level 2]]
| [[Congealing Blood]] || Summoned by monsters with ''Living Blood'' [[Bloodlines mod]]|| {{c|mod|Resists Fire - Casts {{sl|Desecrate}} - {{sl|Flesh Offering}} - {{sl|Ground Slam}} }}
| {{c|mod|Casts {{il|Ice Nova}} - Resists Fire - Deal cold damage}}
|- style="height:40px"
|-
| [[Blood of Haast]] || Spawn as [[Beyond Demon]]s || Resists Cold, Extra Cold Damage, casts {{sl|Ice Nova}}
| [[Blood Elemental]]
|- style="height:40px"
| [[The Lunaris Temple Level 2]]
| [[Aggravated Wound]] || [[The Harvest]] ||  
| {{c|mod|Resists Fire}}
|-
| [[Aggravated Wound]]
| [[The Harvest (area)|The Harvest]]
|  
|}
|}


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==Version history==
==Version history==
{{VersionHistoryTable}}
{{Version history table header}}
{{VersionHistoryRow|2.3.0}}
{{Version history table row|2.3.0|
* Some of the Water Elemental packs in Maps now contain ones that use {{sl|Vortex}}.
* Some of the Water Elemental packs in Maps now contain ones that use {{il|Vortex}}.
{{VersionHistoryRow|0.9.12k}}
}}
* Reduced the size of packs of Water Elementals and changed them to not spam {{sl|Cold Snap}} as much.
{{Version history table row|0.9.12k|
{{VersionHistoryRow|0.9.9c}}
* Reduced the size of packs of Water Elementals and changed them to not spam {{il|Cold Snap}} as much.
* Reduced the damage of {{sl|Ice Nova}} for [[Merveil]] and Water Elementals.
}}
{{Version history table row|0.9.9c|
* Reduced the damage of {{il|Ice Nova}} for [[Merveil]] and Water Elementals.
* Reduced chill and freeze duration of Cold Snap for Merveil and Water Elementals.
* Reduced chill and freeze duration of Cold Snap for Merveil and Water Elementals.
* Reduced the distance that Merveil and Water Elementals can Cold Snap you from.
* Reduced the distance that Merveil and Water Elementals can Cold Snap you from.
{{VersionHistoryRow|0.9.9}}
}}
{{Version history table row|0.9.9|
* Water Elementals (which now deal mostly cold damage) have been added to the [[Tidal Island]]. Water Elementals in other areas have a variety of skills available such as Cold Snap, Ice Nova and some [[Curse]]s, which they use in correct situations.
* Water Elementals (which now deal mostly cold damage) have been added to the [[Tidal Island]]. Water Elementals in other areas have a variety of skills available such as Cold Snap, Ice Nova and some [[Curse]]s, which they use in correct situations.
{{VersionHistoryRow|0.9.7}}
}}
{{Version history table row|0.9.7|
* Many monsters have new skills - [...] and Water Elementals use Ice Nova.
* Many monsters have new skills - [...] and Water Elementals use Ice Nova.
{{VersionHistoryRow|0.9.5b}}
}}
{{Version history table row|0.9.5b|
* Fixed the volume of the Water Elemental emerge sound.
* Fixed the volume of the Water Elemental emerge sound.
{{VersionHistoryRow|0.8.5}}
}}
* Disable corpse-usability on Water Elementals
{{Version history table row|0.8.5|
|}
* Disable [[corpse]]-usability on Water Elementals.
}}
{{Version history table row|0.8.3|
* Made Water Elementals a little less dangerous.
}}
{{Version history table row|0.6.12|
* Added Water Elemental emerge.
* Increased size of Water Elemental packs.
}}
{{Version history table row|0.6.10|
* Added new monster: Water Elemental (work in progress).
}}
{{Version history table end}}
 
==External links==
* [https://web.archive.org/web/20121030130006/http://www.pathofexile.com/monsters/water-elemental Bestiary entry from the Beta Path of Exile website]
 
{{Navbox Bestiary}}


[[Category:Monster types]]
[[Category:Monster types]]
[[Category:Elementals| ]]
[[Category:Water elementals| ]]
{{Navbox Bestiary}}

Latest revision as of 01:29, 7 April 2024

This page is about the monster type. For other uses, see Water elemental (disambiguation).

A water elemental is a type of monster found in Act 1 and onward.


According to Necropolis league's league mechanic UI, Water elemental is a type of water construct.

Abilities

All varieties:

  • Can Burrow
  • Energy shield

Variations

Name Location Special attributes
Tide Strider The Tidal Island, The Mud Flats, The Submerged Passage Resists Fire - Deal cold damage
Seething Brine The Ship Graveyard, The Ship Graveyard Cave, The Cavern of Anger, The Warehouse Sewers Casts Cold SnapCold SnapSpell, AoE, Cold, Duration
Level: (1-20)
Cost: (11-28) Mana
Cooldown Time: 3.00 sec
Can Store 1 Use(s)
Cast Time: 0.85 sec
Critical Strike Chance: 6.00%
Effectiveness of Added Damage: 320%
AoE Radius: 16
Requires Level 16Creates a sudden burst of cold in a targeted area, damaging enemies. Also creates an expanding area which is filled with chilled ground, and deals cold damage over time to enemies. Enemies that die while in the area have a chance to grant Frenzy Charges. The cooldown can be bypassed by expending a Frenzy Charge.Deals (34-1440) to (51-2160) Cold Damage
Base duration is 5.00 seconds
Deals (28.7-1895.4) Base Cold Damage per second
Modifiers to Spell Damage apply to this Skill's Damage Over Time effect
Burst Base radius is 1.5 metres
Chilled Ground Base initial radius is 1.5 metres
Chilled Ground Base final radius is 3 metres
25% chance to gain a Frenzy Charge when an Enemy Dies while in this Skill's Area

Additional Effects From 1-20% Quality:
(1-20)% more Effect of Chill
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
- Resists Fire - Deal cold damage
Boiling Ambusher The Wetlands
Pure Water The Solaris Temple Level 2, Forgotten Conduit Resists Fire - Summoned by The Goddess of Purity and Torrent of Fear
Holy Water The Solaris Temple Level 2 Casts Ice NovaIce NovaSpell, AoE, Cold, Nova
Level: (1-20)
Cost: (8-23) Mana
Cast Time: 0.70 sec
Critical Strike Chance: 6.00%
Effectiveness of Added Damage: 230%
AoE Radius: 30
Requires Level 12A circle of ice expands from the caster.Deals (23-988) to (34-1481) Cold Damage
Base radius is (2.6-3) metres

Additional Effects From 1-20% Quality:
Base radius is (0.015-0.3) metres
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
- Resists Fire - Deal cold damage
Blood Elemental The Lunaris Temple Level 2 Resists Fire
Aggravated Wound The Harvest

Uniques

Version history

Version Changes
2.3.0
  • Some of the Water Elemental packs in Maps now contain ones that use VortexVortexSpell, AoE, Cold, Duration, Nova
    Level: (1-20)
    Cost: (13-25) Mana
    Cast Time: 0.75 sec
    Critical Strike Chance: 6.00%
    Effectiveness of Added Damage: 270%
    AoE Radius: 2
    Requires Level 28An icy blast explodes around the caster, dealing cold damage to enemies, and leaving behind a whirling vortex which deals cold damage over time and chills enemies caught in it.Deals (49-779) to (73-1169) Cold Damage
    Base duration is 3.00 seconds
    Deals (116-2316.1) Base Cold Damage per second
    Modifiers to Spell Damage apply to this Skill's Damage Over Time effect
    Base radius is 2 metres
    Base secondary radius is 2 metres

    Additional Effects From 1-20% Quality:
    +(0.01-0.2) metres to radius
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    .
0.9.12k
  • Reduced the size of packs of Water Elementals and changed them to not spam Cold SnapCold SnapSpell, AoE, Cold, Duration
    Level: (1-20)
    Cost: (11-28) Mana
    Cooldown Time: 3.00 sec
    Can Store 1 Use(s)
    Cast Time: 0.85 sec
    Critical Strike Chance: 6.00%
    Effectiveness of Added Damage: 320%
    AoE Radius: 16
    Requires Level 16Creates a sudden burst of cold in a targeted area, damaging enemies. Also creates an expanding area which is filled with chilled ground, and deals cold damage over time to enemies. Enemies that die while in the area have a chance to grant Frenzy Charges. The cooldown can be bypassed by expending a Frenzy Charge.Deals (34-1440) to (51-2160) Cold Damage
    Base duration is 5.00 seconds
    Deals (28.7-1895.4) Base Cold Damage per second
    Modifiers to Spell Damage apply to this Skill's Damage Over Time effect
    Burst Base radius is 1.5 metres
    Chilled Ground Base initial radius is 1.5 metres
    Chilled Ground Base final radius is 3 metres
    25% chance to gain a Frenzy Charge when an Enemy Dies while in this Skill's Area

    Additional Effects From 1-20% Quality:
    (1-20)% more Effect of Chill
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    as much.
0.9.9c
  • Reduced the damage of Ice NovaIce NovaSpell, AoE, Cold, Nova
    Level: (1-20)
    Cost: (8-23) Mana
    Cast Time: 0.70 sec
    Critical Strike Chance: 6.00%
    Effectiveness of Added Damage: 230%
    AoE Radius: 30
    Requires Level 12A circle of ice expands from the caster.Deals (23-988) to (34-1481) Cold Damage
    Base radius is (2.6-3) metres

    Additional Effects From 1-20% Quality:
    Base radius is (0.015-0.3) metres
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    for Merveil and Water Elementals.
  • Reduced chill and freeze duration of Cold Snap for Merveil and Water Elementals.
  • Reduced the distance that Merveil and Water Elementals can Cold Snap you from.
0.9.9
  • Water Elementals (which now deal mostly cold damage) have been added to the Tidal Island. Water Elementals in other areas have a variety of skills available such as Cold Snap, Ice Nova and some Curses, which they use in correct situations.
0.9.7
  • Many monsters have new skills - [...] and Water Elementals use Ice Nova.
0.9.5b
  • Fixed the volume of the Water Elemental emerge sound.
0.8.5
  • Disable corpse-usability on Water Elementals.
0.8.3
  • Made Water Elementals a little less dangerous.
0.6.12
  • Added Water Elemental emerge.
  • Increased size of Water Elemental packs.
0.6.10
  • Added new monster: Water Elemental (work in progress).

External links