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[[File:Valdo's Rest icon.png]] '''Valdo's Rest''' is a [[Atlas region]] located in the upper right of the [[Atlas of Worlds]].
{{Historical content|The [[Atlas of Worlds]] and [[Atlas passive skill]]s were revised significantly in [[version 3.17.0]] and are no longer divided into regions. This article describes Valdo's Rest as it existed prior to the [[Siege of the Atlas]] expansion.}}
 
[[File:Valdo's Rest icon.png]] '''Valdo's Rest''' is an [[Atlas region]] located in the upper right of the [[Atlas of Worlds]].


It is named after [[Valdo Caeserius]], the real name of [[the Shaper]].
It is named after [[Valdo Caeserius]], the real name of [[the Shaper]].
Line 6: Line 8:
The Valdo's Rest [[Atlas passive skill|Atlas Passive Skill Tree]] allows players to increase specific types of drops, enemies, and map events within this region. Players can allocate ten points in this region, earned by completing [[The Maven]]'s challenges, and skill tree allocations can be refunded with an {{il|Orb of Unmaking}}.
The Valdo's Rest [[Atlas passive skill|Atlas Passive Skill Tree]] allows players to increase specific types of drops, enemies, and map events within this region. Players can allocate ten points in this region, earned by completing [[The Maven]]'s challenges, and skill tree allocations can be refunded with an {{il|Orb of Unmaking}}.


'''[[Delirium]] Skilltree:'''
<section begin='Passive Skill Tree' />
'''[[Delirium]] Passive Skills:'''
*Persecutory Delusion: Delirium Encounters in Areas are 100% more likely to spawn Unique Bosses. Delirium Bosses in Areas drop 100% increased Simulacrum Splinters. Delirium Bosses in Areas have 100% increased chance to drop Unique Cluster Jewels.
*Persecutory Delusion: Delirium Encounters in Areas are 100% more likely to spawn Unique Bosses. Delirium Bosses in Areas drop 100% increased Simulacrum Splinters. Delirium Bosses in Areas have 100% increased chance to drop Unique Cluster Jewels.
*The Singular Eternity: Delirium Fog in Areas dissipates 25% slower. Delirium Fog in Areas lasts 10 additional seconds before dissipating.
*The Singular Eternity: Delirium Fog in Areas dissipates 25% slower. Delirium Fog in Areas lasts 10 additional seconds before dissipating.
*Greater Forces: Delirium in Areas increases 50% faster with distance from the mirror.
*Greater Forces: Delirium in Areas increases 50% faster with distance from the mirror.


'''[[Harbinger]] Skilltree:'''
'''[[Harbinger]] Passive Skills:'''
*Ominous Arrival: Areas contain an extra Harbinger.
*Ominous Arrival: Areas contain an extra Harbinger.
*Diplomatic Escort: Harbingers in Areas have 30% chance to be replaced by a powerful Harbinger boss.
*[[Diplomatic Escort]]: Harbingers in Areas have 30% chance to be replaced by a powerful Harbinger boss.


'''[[Delve]] Skilltree'''
'''[[Delve]] Passive Skills:'''
*Guarded Hoards: Voltaxic Sulphite Veins and Chests in Areas have 10% chance to contain double Sulphite. Sulphite Veins and Chests in Areas are guarded by Sulphite-hoarding Monsters.
*Guarded Hoards: Voltaxic Sulphite Veins and Chests in Areas have 10% chance to contain double Sulphite. Sulphite Veins and Chests in Areas are guarded by Sulphite-hoarding Monsters.
*Sulphite Infusion: White Tier Maps grant 200 additional Voltaxic Sulphite on Completion. Yellow Tier Maps grant 350 additional Voltaxic Sulphite on Completion. Red Tier Maps grant 500 additional Voltaxic Sulphite on Completion.
*Sulphite Infusion: White Tier Maps grant 200 additional Voltaxic Sulphite on Completion. Yellow Tier Maps grant 350 additional Voltaxic Sulphite on Completion. Red Tier Maps grant 500 additional Voltaxic Sulphite on Completion.
*Packed with Energy: +1% to all maximum Elemental Resistances for each Voltaxic Sulphite Vein or Chest found in Areas. 35% increased Damage for each Voltaxic Sulphite Vein or Chest found in Areas. 15% increased Movement Speed for each Voltaxic Sulphite Vein or Chest found in Areas.
*Packed with Energy: +1% to all maximum Elemental Resistances for each Voltaxic Sulphite Vein or Chest found in Areas. 35% increased Damage for each Voltaxic Sulphite Vein or Chest found in Areas. 15% increased Movement Speed for each Voltaxic Sulphite Vein or Chest found in Areas.


'''[[Strongbox]] Skilltree:'''
'''[[Strongbox]] Passive Skills:'''
*Twice Tempted: Areas contain an extra Strongbox. Strongboxes in Areas have a 10% chance to be openable a second time.
*Twice Tempted: Areas contain an extra Strongbox. Strongboxes in Areas have a 10% chance to be openable a second time.
*Tamper-Proof: Strongboxes in Areas are Corrupted. Strongboxes in Areas are at least Rare.
*Tamper-Proof: Strongboxes in Areas are Corrupted. Strongboxes in Areas are at least Rare.


'''[[Blight]] Skilltree:'''
'''[[Blight (game mechanic)|Blight]] Passive Skills:'''
*Spores on the Wind: Maps found in Areas have 5% chance to contain an additional Blight encounter.
*Spores on the Wind: Maps found in Areas have 5% chance to contain an additional Blight encounter.
*Immune Response: Blight Encounters in Areas spawn 100% more non-Unique Monsters. Blight Monsters in Areas spawn 150% faster.
*Immune Response: Blight Encounters in Areas spawn 100% more non-Unique Monsters. Blight Monsters in Areas spawn 150% faster.
*Epidemiology: Blight Chests in Areas have 100% more chance to contain Blighted Maps. Lanes of Blight Encounters in Areas have 35% chance for an additional Reward Chest.
*[[Epidemiology]]: Blight Chests in Areas have 100% more chance to contain Blighted Maps. Lanes of Blight Encounters in Areas have 35% chance for an additional Reward Chest.
<section end='Passive Skill Tree' />


==Atlas base item types==
==Atlas base item types==
The following base item types can be found in this region:
The following base item types can be found in this region:
{{Atlas base item type drops
{{Atlas base item type drops
|where=atlas_regions.name="{{PAGENAME}}"
|where=atlas_regions.name="Valdo&#39;s Rest"
}}
 
==Maps located within this region==
{{Query atlas maps
}}
}}


==Version history==
==Version history==
{{Version history table header}}
{{Version history table header}}
{{Version history table row|3.16.0}}
{{Version history table row|3.17.0|
* The [[Atlas of Worlds]] has been revised, and [[region]]s have been removed.
* The regional [[Atlas Passive]] Trees have been replaced with one gigantic Atlas-wide Passive Tree that affects all maps you run.
}}
{{Version history table row|3.16.0|
*Four regions were removed from the Atlas. The skill trees for the remaining regions, and for The Uncharted Realms, were redesigned.
*Four regions were removed from the Atlas. The skill trees for the remaining regions, and for The Uncharted Realms, were redesigned.
{{Version history table row|3.14.0}}
}}
{{Version history table row|3.14.0|
* Atlas passive skill tree changes:
* Atlas passive skill tree changes:
**Diplomatic Escort now replaces one Harbinger with a King Harbinger instead of a group of Harbingers.
**Diplomatic Escort now replaces one Harbinger with a King Harbinger instead of a group of Harbingers.
**Gut Instinct now provides 5 Intelligence for the current Encounter's Safehouse if an Immortal Syndicate member is not interrogated (previously 3).
**Gut Instinct now provides 5 Intelligence for the current Encounter's Safehouse if an Immortal Syndicate member is not interrogated (previously 3).
{{Version history table row|3.13.0}}
}}
{{Version history table row|3.13.0|
* Added [[Atlas passive skill]] tree to this region.
* Added [[Atlas passive skill]] tree to this region.
{{Version history table row|3.9.0}}
}}
{{Version history table row|3.9.0|
* Introduced to the game.
* Introduced to the game.
|}
}}
{{Version history table end}}
{{Navbox Atlas of Worlds}}
{{Navbox Atlas of Worlds}}
[[Category:Atlas regions]]
[[Category:Atlas regions]]
[[ru:Покой Валдо]]
[[ru:Покой Валдо]]

Latest revision as of 10:26, 27 August 2023

This article describes historical game content.

The Atlas of Worlds and Atlas passive skills were revised significantly in version 3.17.0 and are no longer divided into regions. This article describes Valdo's Rest as it existed prior to the Siege of the Atlas expansion.

Valdo's Rest is an Atlas region located in the upper right of the Atlas of Worlds.

It is named after Valdo Caeserius, the real name of the Shaper.

Atlas passive skills

Valdo's Rest Skill Tree

The Valdo's Rest Atlas Passive Skill Tree allows players to increase specific types of drops, enemies, and map events within this region. Players can allocate ten points in this region, earned by completing The Maven's challenges, and skill tree allocations can be refunded with an Orb of UnmakingOrb of UnmakingStack Size: 40Grants an atlas passive skill refund pointRight click on this item to use it..


Delirium Passive Skills:

  • Persecutory Delusion: Delirium Encounters in Areas are 100% more likely to spawn Unique Bosses. Delirium Bosses in Areas drop 100% increased Simulacrum Splinters. Delirium Bosses in Areas have 100% increased chance to drop Unique Cluster Jewels.
  • The Singular Eternity: Delirium Fog in Areas dissipates 25% slower. Delirium Fog in Areas lasts 10 additional seconds before dissipating.
  • Greater Forces: Delirium in Areas increases 50% faster with distance from the mirror.

Harbinger Passive Skills:

  • Ominous Arrival: Areas contain an extra Harbinger.
  • Diplomatic Escort: Harbingers in Areas have 30% chance to be replaced by a powerful Harbinger boss.

Delve Passive Skills:

  • Guarded Hoards: Voltaxic Sulphite Veins and Chests in Areas have 10% chance to contain double Sulphite. Sulphite Veins and Chests in Areas are guarded by Sulphite-hoarding Monsters.
  • Sulphite Infusion: White Tier Maps grant 200 additional Voltaxic Sulphite on Completion. Yellow Tier Maps grant 350 additional Voltaxic Sulphite on Completion. Red Tier Maps grant 500 additional Voltaxic Sulphite on Completion.
  • Packed with Energy: +1% to all maximum Elemental Resistances for each Voltaxic Sulphite Vein or Chest found in Areas. 35% increased Damage for each Voltaxic Sulphite Vein or Chest found in Areas. 15% increased Movement Speed for each Voltaxic Sulphite Vein or Chest found in Areas.

Strongbox Passive Skills:

  • Twice Tempted: Areas contain an extra Strongbox. Strongboxes in Areas have a 10% chance to be openable a second time.
  • Tamper-Proof: Strongboxes in Areas are Corrupted. Strongboxes in Areas are at least Rare.

Blight Passive Skills:

  • Spores on the Wind: Maps found in Areas have 5% chance to contain an additional Blight encounter.
  • Immune Response: Blight Encounters in Areas spawn 100% more non-Unique Monsters. Blight Monsters in Areas spawn 150% faster.
  • Epidemiology: Blight Chests in Areas have 100% more chance to contain Blighted Maps. Lanes of Blight Encounters in Areas have 35% chance for an additional Reward Chest.


Atlas base item types

The following base item types can be found in this region:

Atlas Region White maps (T1-T5) Yellow Maps (T6-T10) Red maps (T11+)
Haewark Hamlet Gripped GlovesGripped GlovesEvasion: (220-253)Requires Level 70, 95 Dex(14-18)% increased Projectile Attack Damage
Marble AmuletMarble AmuletRequires Level 74Regenerate (1.2-1.6)% of Life per second
Two-Toned BootsTwo-Toned BootsEvasion: (126-145)
Energy Shield: (26-30)
Requires Level 70, 62 Dex, 62 Int+(8-12)% to Cold and Lightning Resistances
Gripped GlovesGripped GlovesEvasion: (220-253)Requires Level 70, 95 Dex(14-18)% increased Projectile Attack Damage
Marble AmuletMarble AmuletRequires Level 74Regenerate (1.2-1.6)% of Life per second
Two-Toned BootsTwo-Toned BootsEvasion: (126-145)
Energy Shield: (26-30)
Requires Level 70, 62 Dex, 62 Int+(8-12)% to Cold and Lightning Resistances

Crystal BeltCrystal BeltRequires Level 79+(60-80) to maximum Energy Shield
Gripped GlovesGripped GlovesEvasion: (220-253)Requires Level 70, 95 Dex(14-18)% increased Projectile Attack Damage
Marble AmuletMarble AmuletRequires Level 74Regenerate (1.2-1.6)% of Life per second
Two-Toned BootsTwo-Toned BootsEvasion: (126-145)
Energy Shield: (26-30)
Requires Level 70, 62 Dex, 62 Int+(8-12)% to Cold and Lightning Resistances

Crystal BeltCrystal BeltRequires Level 79+(60-80) to maximum Energy Shield
Opal RingOpal RingRequires Level 80(15-25)% increased Elemental Damage
Valdo's Rest Artillery QuiverArtillery QuiverRequires Level 74(20-30)% increased Totem Placement speed
Convoking WandConvoking WandWand
Physical Damage: 30-55
Critical Strike Chance: 7.00%
Attacks per Second: 1.40
Requires Level 72, 242 IntMinions deal (26-30)% increased Damage

Spiked GlovesSpiked GlovesArmour: (220-253)Requires Level 70, 95 Str(16-20)% increased Melee Damage
Two-Toned BootsTwo-Toned BootsArmour: (126-145)
Evasion: (126-145)
Requires Level 70, 62 Str, 62 Dex+(8-12)% to Fire and Cold Resistances
Artillery QuiverArtillery QuiverRequires Level 74(20-30)% increased Totem Placement speed
Convoking WandConvoking WandWand
Physical Damage: 30-55
Critical Strike Chance: 7.00%
Attacks per Second: 1.40
Requires Level 72, 242 IntMinions deal (26-30)% increased Damage

Spiked GlovesSpiked GlovesArmour: (220-253)Requires Level 70, 95 Str(16-20)% increased Melee Damage
Two-Toned BootsTwo-Toned BootsArmour: (126-145)
Evasion: (126-145)
Requires Level 70, 62 Str, 62 Dex+(8-12)% to Fire and Cold Resistances
Artillery QuiverArtillery QuiverRequires Level 74(20-30)% increased Totem Placement speed
Convoking WandConvoking WandWand
Physical Damage: 30-55
Critical Strike Chance: 7.00%
Attacks per Second: 1.40
Requires Level 72, 242 IntMinions deal (26-30)% increased Damage

Spiked GlovesSpiked GlovesArmour: (220-253)Requires Level 70, 95 Str(16-20)% increased Melee Damage
Two-Toned BootsTwo-Toned BootsArmour: (126-145)
Evasion: (126-145)
Requires Level 70, 62 Str, 62 Dex+(8-12)% to Fire and Cold Resistances

Iolite RingIolite RingRequires Level 80(17-23)% increased Chaos Damage
Lira Arthain Bone HelmetBone HelmetArmour: (197-227)
Energy Shield: (40-46)
Requires Level 73, 76 Str, 76 IntMinions deal (15-20)% increased Damage

Fingerless Silk GlovesFingerless Silk GlovesEnergy Shield: (45-52)Requires Level 70, 95 Int(12-16)% increased Spell Damage
Fugitive BootsFugitive BootsEvasion: (112-129)
Energy Shield: (32-37)
Requires Level 70, 56 Dex, 76 Int+(13-17)% to Chaos Resistance

Seaglass AmuletSeaglass AmuletRequires Level 74(10-15)% faster start of Energy Shield Recharge
Bone HelmetBone HelmetArmour: (197-227)
Energy Shield: (40-46)
Requires Level 73, 76 Str, 76 IntMinions deal (15-20)% increased Damage

Fingerless Silk GlovesFingerless Silk GlovesEnergy Shield: (45-52)Requires Level 70, 95 Int(12-16)% increased Spell Damage
Fugitive BootsFugitive BootsEvasion: (112-129)
Energy Shield: (32-37)
Requires Level 70, 56 Dex, 76 Int+(13-17)% to Chaos Resistance

Seaglass AmuletSeaglass AmuletRequires Level 74(10-15)% faster start of Energy Shield Recharge
Bone HelmetBone HelmetArmour: (197-227)
Energy Shield: (40-46)
Requires Level 73, 76 Str, 76 IntMinions deal (15-20)% increased Damage

Fingerless Silk GlovesFingerless Silk GlovesEnergy Shield: (45-52)Requires Level 70, 95 Int(12-16)% increased Spell Damage
Fugitive BootsFugitive BootsEvasion: (112-129)
Energy Shield: (32-37)
Requires Level 70, 56 Dex, 76 Int+(13-17)% to Chaos Resistance

Seaglass AmuletSeaglass AmuletRequires Level 74(10-15)% faster start of Energy Shield Recharge
Steel RingSteel RingRequires Level 80Adds (3-4) to (10-14) Physical Damage to Attacks
Glennach Cairns Apothecary's GlovesApothecary's GlovesArmour: (108-124)
Energy Shield: (29-33)
Requires Level 70, 46 Str, 59 Int(14-18)% increased Damage over Time

Blue Pearl AmuletBlue Pearl AmuletRequires Level 77(48-56)% increased Mana Regeneration Rate
Two-Toned BootsTwo-Toned BootsArmour: (126-145)
Energy Shield: (26-30)
Requires Level 70, 62 Str, 62 Int+(8-12)% to Fire and Lightning Resistances
Apothecary's GlovesApothecary's GlovesArmour: (108-124)
Energy Shield: (29-33)
Requires Level 70, 46 Str, 59 Int(14-18)% increased Damage over Time

Blue Pearl AmuletBlue Pearl AmuletRequires Level 77(48-56)% increased Mana Regeneration Rate
Two-Toned BootsTwo-Toned BootsArmour: (126-145)
Energy Shield: (26-30)
Requires Level 70, 62 Str, 62 Int+(8-12)% to Fire and Lightning Resistances

Vanguard BeltVanguard BeltRequires Level 78+(260-320) to Armour and Evasion Rating
Apothecary's GlovesApothecary's GlovesArmour: (108-124)
Energy Shield: (29-33)
Requires Level 70, 46 Str, 59 Int(14-18)% increased Damage over Time

Blue Pearl AmuletBlue Pearl AmuletRequires Level 77(48-56)% increased Mana Regeneration Rate
Two-Toned BootsTwo-Toned BootsArmour: (126-145)
Energy Shield: (26-30)
Requires Level 70, 62 Str, 62 Int+(8-12)% to Fire and Lightning Resistances

Vanguard BeltVanguard BeltRequires Level 78+(260-320) to Armour and Evasion Rating
Cerulean RingCerulean RingRequires Level 80(8-10)% increased maximum Mana
Vermillion RingVermillion RingRequires Level 80(5-7)% increased maximum Life

Version history

Version Changes
3.17.0
  • The Atlas of Worlds has been revised, and regions have been removed.
  • The regional Atlas Passive Trees have been replaced with one gigantic Atlas-wide Passive Tree that affects all maps you run.
3.16.0
  • Four regions were removed from the Atlas. The skill trees for the remaining regions, and for The Uncharted Realms, were redesigned.
3.14.0
  • Atlas passive skill tree changes:
    • Diplomatic Escort now replaces one Harbinger with a King Harbinger instead of a group of Harbingers.
    • Gut Instinct now provides 5 Intelligence for the current Encounter's Safehouse if an Immortal Syndicate member is not interrogated (previously 3).
3.13.0
3.9.0
  • Introduced to the game.

ru:Покой Валдо