Prisoner's Gate (Act 1)

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Revision as of 00:59, 7 April 2017 by >GoldenValley (updated the names for the unique monsters)
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{{Area}} should only be used on pages in the "Area:" namespace. See {{preload area article}}.

Prisoner's Gate is a area in Act 1. This area has a waypoint and is connected to The Upper Prison, The Ship Graveyard, and The Western Forest.

After killing Brutus, Lord Incarcerator, the waypoint near Axiom Prison's exit is automatically activated. From there, a road leads north to the Western Forest area in Act 2. However, when you approach the exit Piety appears and blocks your path by activating a thaumaturgical barrier. To unblock the path, you must deactivate the barrier from the other side in the quest The Way Forward, which cannot be completed until Act 2.

Either the left or right side of the starting area will have a small cliff indicating that the path continues on that side. The rest of the area consists of a series of three more open areas separated in half by a cliff, and connected by narrow passages. The Burning Menace spawns in the lower section of the second area, while The Guardian of the Mound can spawn anywhere.

This area contains a lot of cliffs, so the movement skills Module Error: Too many skills found with q_where = skill.active_skill_name="Leap Slam". Please choose only one of the following ids:
LeapSlamRoyale - (20-29)% increased Stun Duration against Enemies that are on Full Life, +1.2 seconds to Attack Time, Base radius is 1.5 metres, Damaging Hits always Stun Enemies that are on Full Life (page)
LeapSlam - (20-39)% increased Stun Duration against Enemies that are on Full Life, +0.55 seconds to Attack Time, Base radius is 1.5 metres, Damaging Hits always Stun Enemies that are on Full Life (page)
and Module Error: Too many skills found with q_where = skill.active_skill_name="Lightning Warp". Please choose only one of the following ids:
LightningWarpHardMode - Deals (1-51) to (19-965) Lightning Damage, +(0-0.4) metres to radius, (0-19)% reduced Duration, Can queue up to 50 uses (page)
LightningWarp - Deals (1-51) to (19-965) Lightning Damage, +(0-0.4) metres to radius, (30-49)% reduced Duration, Can queue up to 50 uses (page)
are useful for skipping sections.

Monsters

Native monsters in this area can resist lightning or fire damage and deal physical and lightning damage. They can deal fire damage over time.

Guests:

Corrupted areas

Remote Gulch has a chance to spawn.

Divination Card

The following divination card can drop in this area:

  • Lantador's Lost LoveLantador's Lost Love7Two-Stone RingThey fought the storm together as one,
    Until the longest of days was done.
    Their love grew stronger
    with every breath,
    Until it was broken apart in death.
    (Cruel)

Version History

Version Changes
2.0.0
  • Zone levels changed from 11/38/55 to 10/43/57 due to 2.0 zone progression balancing.
1.2.0