Leap Slam: Difference between revisions

From Path of Exile Wiki
Jump to navigation Jump to search
>Aerimes
mNo edit summary
(PyPoE/ExporterBot/1.0.0a0: Item exporter)
 
(203 intermediate revisions by 38 users not shown)
Line 1: Line 1:
{{Gem Infobox
{{Base item
|name=Leap Slam
|rarity_id                              = normal
|type=Active skill gem
|name                                   = Leap Slam
|attributes=[[Strength]]
|class_id                                = Active Skill Gem
|keywords=[[Movement]], [[Attack]], [[AoE]], [[Melee]]
|size_x                                  = 1
|mana_reserved=
|size_y                                  = 1
|mana_cost_multiplier=
|drop_level                              = 10
|cooldown_time=
|tags                                    = gem, default
|cast_time=
|metadata_id                            = Metadata/Items/Gems/SkillGemLeapSlam
|radius=15
|help_text                              = Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
|critical_strike_chance=
|strength_percent                        = 100
|damage_effectiveness=
|gem_tags                                = Attack, AoE, Movement, Travel, Slam, Melee
|quality=+1.5% increased Stun Duration
|gem_description                        = Jump through the air, damaging and knocking back enemies with your weapon where you land. Enemies you would land on are pushed out of the way. Requires an Axe, Mace, Sceptre, Sword or Staff. Cannot be supported by Multistrike.
|mana_cost=? to ?
|active_skill_name                      = Leap Slam
|required_level=? to ?
|item_class_id_restriction              = One Hand Sword, Thrusting One Hand Sword, One Hand Axe, One Hand Mace, Sceptre, Staff, Two Hand Sword, Two Hand Axe, Two Hand Mace, Warstaff
|description=Jump into the air, damaging enemies (and knocking back some) with your main hand where you land. Requires an Axe, Mace, Sword or Staff.
|skill_id                                = LeapSlam
|modifier1=x% chance to Knock Enemies Back on hit
|cast_time                               = 1.4
|modifier2=Deals x% of Base Attack Damage
|required_level                          = 10
|modifier3=
|quality_type1_weight                    = 1
|modifier4=
|quality_type1_stat_text                = (2-40)% increased Stun Duration against Enemies that are on Full Life
|modifier5=
|quality_type1_stat1_id                  = stun_duration_+%_vs_enemies_that_are_on_full_life
|modifier6=
|quality_type1_stat1_value              = 2000
|modifier7=
|static_cost_amounts                    = 10
|modifier8=
|static_cost_types                      = Mana
|modifier9=
|static_attack_speed_multiplier          = 100
|image=Leap Slam skill screenshot.jpg
|static_stat1_id                        = is_area_damage
|static_stat1_value                      = 1
|static_stat2_id                        = leap_slam_always_knockback_within_range
|static_stat2_value                      = 1
|static_stat3_id                        = additional_weapon_base_attack_time_ms
|static_stat3_value                      = 550
|static_stat4_id                        = active_skill_base_area_of_effect_radius
|static_stat4_value                      = 15
|static_stat5_id                        = always_stun_enemies_that_are_on_full_life
|static_stat5_value                      = 1
|stat_text                              = (20-39)% increased Stun Duration against Enemies that are on Full Life<br>+0.55 seconds to Attack Time<br>Base radius is 1.5 metres<br>Damaging Hits always Stun Enemies that are on Full Life
|level1                                  = True
|level1_level_requirement                = 10
|level1_damage_effectiveness            = 100
|level1_damage_multiplier                = 100
|level1_stat_text                        = 20% increased Stun Duration against Enemies that are on Full Life
|level1_stat1_id                        = stun_duration_+%_vs_enemies_that_are_on_full_life
|level1_stat1_value                      = 20
|level2                                  = True
|level2_level_requirement                = 13
|level2_damage_effectiveness            = 103
|level2_damage_multiplier                = 102.6
|level2_stat_text                        = 21% increased Stun Duration against Enemies that are on Full Life
|level2_stat1_id                        = stun_duration_+%_vs_enemies_that_are_on_full_life
|level2_stat1_value                      = 21
|level3                                  = True
|level3_level_requirement                = 17
|level3_damage_effectiveness            = 105
|level3_damage_multiplier                = 105.3
|level3_stat_text                        = 22% increased Stun Duration against Enemies that are on Full Life
|level3_stat1_id                        = stun_duration_+%_vs_enemies_that_are_on_full_life
|level3_stat1_value                      = 22
|level4                                  = True
|level4_level_requirement                = 21
|level4_damage_effectiveness            = 108
|level4_damage_multiplier                = 107.9
|level4_stat_text                        = 23% increased Stun Duration against Enemies that are on Full Life
|level4_stat1_id                        = stun_duration_+%_vs_enemies_that_are_on_full_life
|level4_stat1_value                      = 23
|level5                                  = True
|level5_level_requirement                = 25
|level5_damage_effectiveness            = 111
|level5_damage_multiplier                = 110.5
|level5_stat_text                        = 24% increased Stun Duration against Enemies that are on Full Life
|level5_stat1_id                        = stun_duration_+%_vs_enemies_that_are_on_full_life
|level5_stat1_value                      = 24
|level6                                  = True
|level6_level_requirement                = 29
|level6_damage_effectiveness            = 113
|level6_damage_multiplier                = 113.2
|level6_stat_text                        = 25% increased Stun Duration against Enemies that are on Full Life
|level6_stat1_id                        = stun_duration_+%_vs_enemies_that_are_on_full_life
|level6_stat1_value                      = 25
|level7                                  = True
|level7_level_requirement                = 33
|level7_damage_effectiveness            = 116
|level7_damage_multiplier                = 115.8
|level7_stat_text                        = 26% increased Stun Duration against Enemies that are on Full Life
|level7_stat1_id                        = stun_duration_+%_vs_enemies_that_are_on_full_life
|level7_stat1_value                      = 26
|level8                                  = True
|level8_level_requirement                = 36
|level8_damage_effectiveness            = 118
|level8_damage_multiplier                = 118.4
|level8_stat_text                        = 27% increased Stun Duration against Enemies that are on Full Life
|level8_stat1_id                        = stun_duration_+%_vs_enemies_that_are_on_full_life
|level8_stat1_value                      = 27
|level9                                  = True
|level9_level_requirement                = 39
|level9_damage_effectiveness            = 121
|level9_damage_multiplier                = 121.1
|level9_stat_text                        = 28% increased Stun Duration against Enemies that are on Full Life
|level9_stat1_id                        = stun_duration_+%_vs_enemies_that_are_on_full_life
|level9_stat1_value                      = 28
|level10                                = True
|level10_level_requirement              = 42
|level10_damage_effectiveness            = 124
|level10_damage_multiplier              = 123.7
|level10_stat_text                      = 29% increased Stun Duration against Enemies that are on Full Life
|level10_stat1_id                        = stun_duration_+%_vs_enemies_that_are_on_full_life
|level10_stat1_value                    = 29
|level11                                = True
|level11_level_requirement              = 45
|level11_damage_effectiveness            = 126
|level11_damage_multiplier              = 126.3
|level11_stat_text                      = 30% increased Stun Duration against Enemies that are on Full Life
|level11_stat1_id                        = stun_duration_+%_vs_enemies_that_are_on_full_life
|level11_stat1_value                    = 30
|level12                                = True
|level12_level_requirement              = 48
|level12_damage_effectiveness            = 129
|level12_damage_multiplier              = 128.9
|level12_stat_text                      = 31% increased Stun Duration against Enemies that are on Full Life
|level12_stat1_id                        = stun_duration_+%_vs_enemies_that_are_on_full_life
|level12_stat1_value                    = 31
|level13                                = True
|level13_level_requirement              = 51
|level13_damage_effectiveness            = 132
|level13_damage_multiplier              = 131.6
|level13_stat_text                      = 32% increased Stun Duration against Enemies that are on Full Life
|level13_stat1_id                        = stun_duration_+%_vs_enemies_that_are_on_full_life
|level13_stat1_value                    = 32
|level14                                = True
|level14_level_requirement              = 54
|level14_damage_effectiveness            = 134
|level14_damage_multiplier              = 134.2
|level14_stat_text                      = 33% increased Stun Duration against Enemies that are on Full Life
|level14_stat1_id                        = stun_duration_+%_vs_enemies_that_are_on_full_life
|level14_stat1_value                    = 33
|level15                                = True
|level15_level_requirement              = 57
|level15_damage_effectiveness            = 137
|level15_damage_multiplier              = 136.8
|level15_stat_text                      = 34% increased Stun Duration against Enemies that are on Full Life
|level15_stat1_id                        = stun_duration_+%_vs_enemies_that_are_on_full_life
|level15_stat1_value                    = 34
|level16                                = True
|level16_level_requirement              = 60
|level16_damage_effectiveness            = 139
|level16_damage_multiplier              = 139.5
|level16_stat_text                      = 35% increased Stun Duration against Enemies that are on Full Life
|level16_stat1_id                        = stun_duration_+%_vs_enemies_that_are_on_full_life
|level16_stat1_value                    = 35
|level17                                = True
|level17_level_requirement              = 63
|level17_damage_effectiveness            = 142
|level17_damage_multiplier              = 142.1
|level17_stat_text                      = 36% increased Stun Duration against Enemies that are on Full Life
|level17_stat1_id                        = stun_duration_+%_vs_enemies_that_are_on_full_life
|level17_stat1_value                    = 36
|level18                                = True
|level18_level_requirement              = 66
|level18_damage_effectiveness            = 145
|level18_damage_multiplier              = 144.7
|level18_stat_text                      = 37% increased Stun Duration against Enemies that are on Full Life
|level18_stat1_id                        = stun_duration_+%_vs_enemies_that_are_on_full_life
|level18_stat1_value                    = 37
|level19                                = True
|level19_level_requirement              = 68
|level19_damage_effectiveness            = 147
|level19_damage_multiplier              = 147.4
|level19_stat_text                      = 38% increased Stun Duration against Enemies that are on Full Life
|level19_stat1_id                        = stun_duration_+%_vs_enemies_that_are_on_full_life
|level19_stat1_value                    = 38
|level20                                = True
|level20_level_requirement              = 70
|level20_damage_effectiveness            = 150
|level20_damage_multiplier              = 150
|level20_stat_text                      = 39% increased Stun Duration against Enemies that are on Full Life
|level20_stat1_id                        = stun_duration_+%_vs_enemies_that_are_on_full_life
|level20_stat1_value                    = 39
|level21                                = True
|level21_level_requirement              = 72
|level21_damage_effectiveness            = 153
|level21_damage_multiplier              = 152.6
|level21_stat_text                      = 40% increased Stun Duration against Enemies that are on Full Life
|level21_stat1_id                        = stun_duration_+%_vs_enemies_that_are_on_full_life
|level21_stat1_value                    = 40
|level22                                = True
|level22_level_requirement              = 74
|level22_damage_effectiveness            = 155
|level22_damage_multiplier              = 155.3
|level22_stat_text                      = 41% increased Stun Duration against Enemies that are on Full Life
|level22_stat1_id                        = stun_duration_+%_vs_enemies_that_are_on_full_life
|level22_stat1_value                    = 41
|level23                                = True
|level23_level_requirement              = 76
|level23_damage_effectiveness            = 158
|level23_damage_multiplier              = 157.9
|level23_stat_text                      = 42% increased Stun Duration against Enemies that are on Full Life
|level23_stat1_id                        = stun_duration_+%_vs_enemies_that_are_on_full_life
|level23_stat1_value                    = 42
|level24                                = True
|level24_level_requirement              = 78
|level24_damage_effectiveness            = 161
|level24_damage_multiplier              = 160.5
|level24_stat_text                      = 43% increased Stun Duration against Enemies that are on Full Life
|level24_stat1_id                        = stun_duration_+%_vs_enemies_that_are_on_full_life
|level24_stat1_value                    = 43
|level25                                = True
|level25_level_requirement              = 80
|level25_damage_effectiveness            = 163
|level25_damage_multiplier              = 163.2
|level25_stat_text                      = 44% increased Stun Duration against Enemies that are on Full Life
|level25_stat1_id                        = stun_duration_+%_vs_enemies_that_are_on_full_life
|level25_stat1_value                    = 44
|level26                                = True
|level26_level_requirement              = 82
|level26_damage_effectiveness            = 166
|level26_damage_multiplier              = 165.8
|level26_stat_text                      = 45% increased Stun Duration against Enemies that are on Full Life
|level26_stat1_id                        = stun_duration_+%_vs_enemies_that_are_on_full_life
|level26_stat1_value                    = 45
|level27                                = True
|level27_level_requirement              = 84
|level27_damage_effectiveness            = 168
|level27_damage_multiplier              = 168.4
|level27_stat_text                      = 46% increased Stun Duration against Enemies that are on Full Life
|level27_stat1_id                        = stun_duration_+%_vs_enemies_that_are_on_full_life
|level27_stat1_value                    = 46
|level28                                = True
|level28_level_requirement              = 86
|level28_damage_effectiveness            = 171
|level28_damage_multiplier              = 171.1
|level28_stat_text                      = 47% increased Stun Duration against Enemies that are on Full Life
|level28_stat1_id                        = stun_duration_+%_vs_enemies_that_are_on_full_life
|level28_stat1_value                    = 47
|level29                                = True
|level29_level_requirement              = 88
|level29_damage_effectiveness            = 174
|level29_damage_multiplier              = 173.7
|level29_stat_text                      = 48% increased Stun Duration against Enemies that are on Full Life
|level29_stat1_id                        = stun_duration_+%_vs_enemies_that_are_on_full_life
|level29_stat1_value                    = 48
|level30                                = True
|level30_level_requirement              = 90
|level30_damage_effectiveness            = 176
|level30_damage_multiplier              = 176.3
|level30_stat_text                      = 49% increased Stun Duration against Enemies that are on Full Life
|level30_stat1_id                        = stun_duration_+%_vs_enemies_that_are_on_full_life
|level30_stat1_value                    = 49
|level31                                = True
|level31_level_requirement              = 91
|level31_damage_effectiveness            = 178
|level31_damage_multiplier              = 177.6
|level31_stat_text                      = 50% increased Stun Duration against Enemies that are on Full Life
|level31_stat1_id                        = stun_duration_+%_vs_enemies_that_are_on_full_life
|level31_stat1_value                    = 50
|level32                                = True
|level32_level_requirement              = 92
|level32_damage_effectiveness            = 179
|level32_damage_multiplier              = 178.9
|level32_stat_text                      = 50% increased Stun Duration against Enemies that are on Full Life
|level32_stat1_id                        = stun_duration_+%_vs_enemies_that_are_on_full_life
|level32_stat1_value                    = 50
|level33                                = True
|level33_level_requirement              = 93
|level33_damage_effectiveness            = 180
|level33_damage_multiplier              = 180.3
|level33_stat_text                      = 51% increased Stun Duration against Enemies that are on Full Life
|level33_stat1_id                        = stun_duration_+%_vs_enemies_that_are_on_full_life
|level33_stat1_value                    = 51
|level34                                = True
|level34_level_requirement              = 94
|level34_damage_effectiveness            = 182
|level34_damage_multiplier              = 181.6
|level34_stat_text                      = 51% increased Stun Duration against Enemies that are on Full Life
|level34_stat1_id                        = stun_duration_+%_vs_enemies_that_are_on_full_life
|level34_stat1_value                    = 51
|level35                                = True
|level35_level_requirement              = 95
|level35_damage_effectiveness            = 183
|level35_damage_multiplier              = 182.9
|level35_stat_text                      = 52% increased Stun Duration against Enemies that are on Full Life
|level35_stat1_id                        = stun_duration_+%_vs_enemies_that_are_on_full_life
|level35_stat1_value                    = 52
|level36                                = True
|level36_level_requirement              = 96
|level36_damage_effectiveness            = 184
|level36_damage_multiplier              = 184.2
|level36_stat_text                      = 52% increased Stun Duration against Enemies that are on Full Life
|level36_stat1_id                        = stun_duration_+%_vs_enemies_that_are_on_full_life
|level36_stat1_value                    = 52
|level37                                = True
|level37_level_requirement              = 97
|level37_damage_effectiveness            = 186
|level37_damage_multiplier              = 185.5
|level37_stat_text                      = 53% increased Stun Duration against Enemies that are on Full Life
|level37_stat1_id                        = stun_duration_+%_vs_enemies_that_are_on_full_life
|level37_stat1_value                    = 53
|level38                                = True
|level38_level_requirement              = 98
|level38_damage_effectiveness            = 187
|level38_damage_multiplier              = 186.8
|level38_stat_text                      = 53% increased Stun Duration against Enemies that are on Full Life
|level38_stat1_id                        = stun_duration_+%_vs_enemies_that_are_on_full_life
|level38_stat1_value                    = 53
|level39                                = True
|level39_level_requirement              = 99
|level39_damage_effectiveness            = 188
|level39_damage_multiplier              = 188.2
|level39_stat_text                      = 54% increased Stun Duration against Enemies that are on Full Life
|level39_stat1_id                        = stun_duration_+%_vs_enemies_that_are_on_full_life
|level39_stat1_value                    = 54
|level40                                = True
|level40_level_requirement              = 100
|level40_damage_effectiveness            = 189
|level40_damage_multiplier              = 189.5
|level40_stat_text                      = 54% increased Stun Duration against Enemies that are on Full Life
|level40_stat1_id                        = stun_duration_+%_vs_enemies_that_are_on_full_life
|level40_stat1_value                    = 54
|level1_strength_requirement            = 29
|level1_experience                      = 0
|level2_strength_requirement            = 35
|level2_experience                      = 9569
|level3_strength_requirement            = 43
|level3_experience                      = 37758
|level4_strength_requirement            = 52
|level4_experience                      = 96904
|level5_strength_requirement            = 60
|level5_experience                      = 208096
|level6_strength_requirement            = 69
|level6_experience                      = 401896
|level7_strength_requirement            = 77
|level7_experience                      = 722176
|level8_strength_requirement            = 83
|level8_experience                      = 1081266
|level9_strength_requirement            = 90
|level9_experience                      = 1579774
|level10_strength_requirement            = 96
|level10_experience                      = 2261831
|level11_strength_requirement            = 102
|level11_experience                      = 3183608
|level12_strength_requirement            = 109
|level12_experience                      = 4911487
|level13_strength_requirement            = 115
|level13_experience                      = 6703256
|level14_strength_requirement            = 121
|level14_experience                      = 9056935
|level15_strength_requirement            = 127
|level15_experience                      = 12127847
|level16_strength_requirement            = 134
|level16_experience                      = 21223313
|level17_strength_requirement            = 140
|level17_experience                      = 37263203
|level18_strength_requirement            = 146
|level18_experience                      = 67080320
|level19_strength_requirement            = 151
|level19_experience                      = 129975376
|level20_strength_requirement            = 155
|level20_experience                      = 342026975
|level21_strength_requirement            = 159
|radius                                  = 15
|inventory_icon                          = Leap Slam
|quest_reward1_type                      = quest
|quest_reward1_quest                    = The Caged Brute
|quest_reward1_quest_id                  = a1q2
|quest_reward1_act                      = 1
|quest_reward1_class_ids                = Templar,Marauder,Duelist,Scion
|quest_reward2_type                      = vendor
|quest_reward2_quest                    = The Caged Brute
|quest_reward2_quest_id                  = a1q2
|quest_reward2_act                      = 1
|quest_reward2_class_ids                = Duelist,Marauder,Ranger,Scion,Templar
|quest_reward2_npc                      = Nessa
|quest_reward3_type                      = vendor
|quest_reward3_quest                    = A Fixture of Fate
|quest_reward3_quest_id                  = a3q12
|quest_reward3_act                      = 3
|quest_reward3_npc                      = Siosa
|quest_reward4_type                      = vendor
|quest_reward4_quest                    = Fallen from Grace
|quest_reward4_quest_id                  = a6q4
|quest_reward4_act                      = 6
|quest_reward4_npc                      = Lilly Roth
}}
}}
:"''Long ago, the marauders of Oriath perfected a devastating battle technique - the ferocious Leap Slam. With a guttural cry, the leaper hurtles forward and smashes the ground at the feet of the enemy. The force from this blow deals substantial damage in a circle around the targeted spot, and will even knock back and stun. The Leap Slam is useful not only as an offensive technique, but also because it can serve, in a pinch, to escape from danger. The Marauders of Oriath were famous for attacking their foes from above, leaping down from high ledges to crush their enemies' skulls.''"
:— Description on the official Path of Exile website<ref>{{cite web|author=Path of Exile|date=|title=Strength skills|url=https://www.pathofexile.com/skills/strength|publisher=Official Path of Exile website|accessdate=}}</ref>


==Skill Functions and Interactions==
[[Accuracy]]: Accuracy is a factor despite the nature of the skill. Leap Slam can miss.


Attack Speed: Leap Slam has its own attack time of 1.40 seconds and modifiers to attack speed will modify the speed at which Leap Slam performs. While its base attack time is not equal to the base attack time of your weapon, it does benefit from local attack speed modifiers on the weapon just like any other skill (multiplicatively). Leap Slam may seem slow when jumping small distances, but in reality, Leap Slam is simply always performed at the same modified speed regardless of the distance jumped.
'''Leap Slam''' is an [[attack]] [[skill]] that performs a leap to a target area, damaging and knocking back enemies landed on. It is guaranteed to [[stun]] enemies at full life.


[[Dual Wielding]]: Leap Slam will use only the main hand weapon.
==Skill functions and interactions==
* Leap Slam has an instant startup when not used continuously. The cooldown between regaining its instant startup time seems to be based on attack speed.


Note that the tooltip incorrectly averages the DPS and APS of your Main and Off Hand weapons, even though only your Main Hand weapon will ever be used. This is true even if your Off Hand weapon could not be used with Leap Slam in the first place. You can calculate your actual APS by multiplying 1/1.4 with (1 + '''Main Hand Attack Speed Modifier''') and your actual DPS by multiplying the result with your average '''Main Hand Total Combined Damage''', your '''Chance To Hit''' and (1 + '''Main Hand Critical Strike Chance''' * ('''Main Hand Critical Strike Multiplier''' - 1)). Make sure to convert all %-values to actual numbers by dividing by 100 before plugging them into this formula.
* '''[[Accuracy]]''': Accuracy is a factor despite the nature of the skill. Leap Slam can miss.


This will give you a reasonably close approximation, as your chance to hit may vary between your Main and Off Hand but is averaged on the [[Character Screen]].
* '''[[Attack speed]]''': Leap Slam has an attack time of your weapon's base attack time plus .55 seconds. Local attack speed modifiers apply to the base attack time of your weapon before the addition of .55 seconds. Global modifiers to attack speed will modify the speed at which Leap Slam performs. Leap Slam may seem slow when jumping small distances, but in reality, Leap Slam is simply always performed at the same modified speed regardless of the distance jumped.
Attack speed can be calculated with this formula: {{math |formula=(1 + G) \times {1 \over {1 \over B \times (1 + L)} + .55} }}, where B is the base attack speed of your weapon, L is the local attack speed modifier, and G is the total global attack speed modifier applicable to your weapon type. Since weapons already list the locally modified attack speed, you can use this formula instead: {{math |formula=(1 + G) \times {1 \over {1 \over W} + .55} }}, where W is the weapon's attack speed after local modifiers have been taken into account.
 
* '''[[Dual wielding]]''': While dual wielding, hits are dealt with either the main or off-hand weapon. If one of your weapons is not compatible with leap slam, you will be unable to use leap slam.
 
* {{il|Multistrike Support}}: Leap Slam cannot be supported by Multistrike.
 
* The maximum jumping distance of Leap Slam is confined by a square rectangle centered around the attacker. This means that the actual maximum distance will be √2 times as long, roughly 41% longer, jumping diagonally as it would be jumping straight up, down, left or right. Since the duration of the jump is the same regardless of distance, you will also end up travelling about 41% faster that way. {{il|Flame Dash}} and Leap Slam seem to be the only two skills that work this way, all other skills have their max-range defined by a circle as one would expect.
 
===Strategy===
Leap Slam is primarily used as a movement skill. Leap Slam can be used to cross cliffs, chasms, and obstacles. {{il|Faster Attacks Support}} is a good support for this purpose as it will increase the speed of travel.


==Gem level progression==
==Gem level progression==
{{GemLevelTable
{{Skill progression
| str = yes
|c1_header          = x% increased Stun Duration against Enemies that are on Full Life
| c1 = Mana<br/>Cost
|c1_abbr            = Stun Duration
| c2 = {{Abbr|Physical Damage|Increased Physical Damage}}
|c1_pattern_extract = (%d+)%% increased Stun Duration against Enemies that are on Full Life
| c3 = {{Abbr|Knockback<br/>Chance|Additional Chance to Knockback Enemies}}
|c1_pattern_value  = %d%%
}}
}}
|-
! 1
| 10 || 29 || 12 || {{n/a}} || 10% || 9,569
|-
! 2
| 13 || 35 || 12 || 4% || 12% || 18,908
|-
! 3
| 16 || 41 || 12 || 8% || 14% || 33,871
|-
! 4
| 19 || 48 || 12 || 12% || 16% || 56,446
|-
! 5
| 22 || 54 || 12 || 16% || 18% || 89,302
|-
! 6
| 25 || 60 || 13 || 20% || 20% || 135,415
|-
! 7
| 28 || 67 || 13 || 24% || 21% || 283,759
|-
! 8
| 32 || 75 || 13 || 28% || 22% || 453,996
|-
! 9
| 36 || 83 || 13 || 32% || 23% || 703,128
|-
! 10
| 40 || 92 || 13 || 36% || 24% || 1,061,223
|-
! 11
| 44 || 100 || 13 || 40% || 24% || 1,570,760
|-
! 12
| 47 || 106 || 13 || 44% || 24% || 2,286,879
|-
! 13
| 50 || 113 || 13 || 48% || 24% || 3,289,072
|-
! 14
| 53 || 119 || 14 || 52% || 24% || 3,351,223
|-
! 15
| 56 || 125 || 14 || 56% || 24% || 9,935,033
|-
! 16
| 59 || 132 || 14 || 60% || 24% || 21,343,930
|-
! 17
| 62 || 138 || 14 || 64% || 24% || 50,689,250
|-
! 18
| 64 || 142 || 14 || 68% || 24% || 90,043,412
|-
! 19
| 66 || 146 || 14 || 72% || 24% || 147,026,187
|-
! 20
| 68 || 151 || 14 || 76% || 24% || {{n/a}}
|-
! 21
| 68 || 151 || 15 || 80% || 24% || {{n/a}}
|}


== Strategy ==
==Gem quality==
{{Skill quality}}
 
{{Item acquisition}}


=== Movement ===
==Ruthless mode==
Leap Slam is primarily used as a movement skill. It is one of two skills that allow you to cross cliffs, chasms, and obstacles without prior preparation, the other being {{sl|Lightning Warp}}. {{sl|Faster Attacks}} is a good support for this purpose as it will increase the speed of travel . {{il|Brightbeak}} in the alternate weapon set is a popular weapon to use for moving with Leap Slam due to its huge increase in attack speed. A {{il|Prismatic Eclipse}} with green sockets can be used in the other hand if even more speed is desired.
This item cannot be obtained in leagues with [[Ruthless mode]] enabled.


==Quest reward==
{{Skill enchantment modifier list}}
{{QuestReward
|display_type=skill
|filter_by_reward={{PAGENAME}}
}}


==Vendor reward==
{{Alternate skill effect list}}
{{VendorQuestReward
|display_type=skill
|filter_by_reward={{PAGENAME}}
}}


==Version history==
==Version history==
{{VersionHistoryTable}}
{{Version history table header}}
{{VersionHistoryRow|0.10.0}}
{{Version history table row|3.23.0|
* Quality now provides 0-40% increased Stun Duration against Enemies that are on Full Life, instead of 0-20% increased Stun Duration on enemies.
}}
{{Version history table row|3.18.1|
* Improved the behaviour of some travel skills when repeated through Echoing Shrine or the Echoist modifier gained by killing monsters. Flame Dash, Whirling Blades and Dash now repeat in the same direction as the initial use. Shield Charge is now able to repeat, though only the larger area attack performed upon reaching your target is repeated. Attacking in place with Leap Slam now repeats in the same direction as the initial use.
}}
{{Version history table row|3.15.0|
* Now deals 150% of Base Damage, and has 150% Effectiveness of Added Damage at gem level 20 (previously 120%).
}}
{{Version history table row|3.7.0|
* Now deals base damage equal to, and has an added damage effectiveness of, 100% at gem level 1 (unchanged), up to 120% at gem level 20 (from 123%).
* Now always knocks enemies back on hit.
* Now always causes your damaging hits to stun enemies that are on full life.
* Now has 20% increased stun duration against enemies on full life at gem level 1, up to 39% at gem level 20.
* Now costs 10 mana at all gem levels (from 15 mana).
* Now gains 1% increased Stun Duration on enemies per 1% gem quality (previously gained 1% knockback chance per 2% quality).
}}
{{Version history table row|3.5.0|
* Now uses weapon attack time +0.55 seconds, rather than overriding your base attack time. While base weapon speed will have some effect, this change is intended to reduce the travel speed difference between characters using weapons local attack speed modifiers and characters who are not.
}}
{{Version history table row|2.2.2c|
* Fixed a bug with Leap Slam when used by Ranger wielding a staff.
}}
{{Version history table row|2.2.2|
* Fixed a bug where Leap Slam did not correctly change speed based on attack speed bonuses.
}}
{{Version history table row|2.1.0|
* Attack skills that have their damage based on the wielded weapon have their mana costs fixed in place from level 1 onwards.
}}
{{Version history table row|2.0.0|
* Increased the mana cost from 15 to 18.
* Standardised the knockback chance to 20% at all levels.
* Maximum range has been reduced from 70 to 60
* Can no longer be supported by Multistrike.
* Now grants 0.5% increased knockback chance per 1% quality instead of increased stun duration.
}}
{{Version history table row|0.10.0|
* Fixed a bug where you could not target chests with the Leap Slam skill.
* Fixed a bug where you could not target chests with the Leap Slam skill.
{{VersionHistoryRow|0.9.12qq}}
}}
{{Version history table row|0.9.12qq|
* Damage modifiers are now factored into Damage Effectiveness rather than being listed as separate stats.
* Damage modifiers are now factored into Damage Effectiveness rather than being listed as separate stats.
{{VersionHistoryRow|0.9.12f}}
}}
{{Version history table row|0.9.12f|
* Fixed a newly introduced bug where Leap Slam would always get [[Critical Strike|critical strikes]].
* Fixed a newly introduced bug where Leap Slam would always get [[Critical Strike|critical strikes]].
{{VersionHistoryRow|0.9.12d}}
}}
{{Version history table row|0.9.12d|
* Leap Slam has been slowed down a little. It is still a lot faster than it was in 0.9.11.
* Leap Slam has been slowed down a little. It is still a lot faster than it was in 0.9.11.
{{VersionHistoryRow|0.9.12}}
}}
{{Version history table row|0.9.12|
* Reduced cast speed from 1.9 seconds to 1.2 seconds.
* Reduced cast speed from 1.9 seconds to 1.2 seconds.
|}
}}
{{Version history table row|0.9.1|
* Added a small occasional knockback effect to Leap Slam.
}}
{{Version history table row|0.8.6|
* Movement near abysses should now work correctly. Leap slams over abysses should look more correct.
}}
{{Version history table row|0.7.1|
* Leap Slam and Ground Slam now check your [[Accuracy Rating]].
}}
{{Version history table row|0.6.7|
* New Leap Slam effects.
}}
{{Version history table row|0.5.13|
* Added Leap Slam sounds.
}}
{{Version history table row|0.5.12|
* Fixed crash using Leap Slam and [[fireball]] simultaneously.
}}
{{Version history table row|0.5.10|
* Enabled Leap Slam with "strange" [[weapon]]s ([[dagger]]s, [[claw]]s, [[wand]]s, [[unarmed]]).
}}
{{Version history table end}}


== References ==
{{Navbox Skills}}
{{reflist}}


{{Navbox Skills}}
[[ru:Наскок]]
[[Category:Strength skills]]  [[Category:Movement skills]] [[Category:Melee attack skills]] [[Category:Area of effect skills]]

Latest revision as of 03:03, 7 January 2024

Leap SlamLeap Slam of Groundbreaking
Leap SlamAttack, AoE, Movement, Travel, Slam, Melee
Level: (1-20)
Cost: 10 Mana
Attack Damage: (100-150)% of base
Effectiveness of Added Damage: (100-150)%
AoE Radius: 15
Requires Level 10Jump through the air, damaging and knocking back enemies with your weapon where you land. Enemies you would land on are pushed out of the way. Requires an Axe, Mace, Sceptre, Sword or Staff. Cannot be supported by Multistrike.(20-39)% increased Stun Duration against Enemies that are on Full Life
+0.55 seconds to Attack Time
Base radius is 1.5 metres
Damaging Hits always Stun Enemies that are on Full Life

Additional Effects From 1-20% Quality:
(2-40)% increased Stun Duration against Enemies that are on Full Life
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Acquisition
Drop level: 10
Vendor Offer
1x Scroll Fragment
Metadata
Item class: Skill Gem
Metadata ID: Metadata/Items/Gems/SkillGemLeapSlam


Leap Slam is an attack skill that performs a leap to a target area, damaging and knocking back enemies landed on. It is guaranteed to stun enemies at full life.

Skill functions and interactions

  • Leap Slam has an instant startup when not used continuously. The cooldown between regaining its instant startup time seems to be based on attack speed.
  • Accuracy: Accuracy is a factor despite the nature of the skill. Leap Slam can miss.
  • Attack speed: Leap Slam has an attack time of your weapon's base attack time plus .55 seconds. Local attack speed modifiers apply to the base attack time of your weapon before the addition of .55 seconds. Global modifiers to attack speed will modify the speed at which Leap Slam performs. Leap Slam may seem slow when jumping small distances, but in reality, Leap Slam is simply always performed at the same modified speed regardless of the distance jumped.

Attack speed can be calculated with this formula: , where B is the base attack speed of your weapon, L is the local attack speed modifier, and G is the total global attack speed modifier applicable to your weapon type. Since weapons already list the locally modified attack speed, you can use this formula instead: , where W is the weapon's attack speed after local modifiers have been taken into account.

  • Dual wielding: While dual wielding, hits are dealt with either the main or off-hand weapon. If one of your weapons is not compatible with leap slam, you will be unable to use leap slam.
  • Multistrike SupportMultistrike SupportAttack, Melee, Support
    Icon: 3
    Level: (1-20)
    Cost & Reservation Multiplier: 150%
    Requires Level 38Supports melee attack skills, making them repeat twice when used, targeting a random enemy each time. Cannot support Vaal skills, channelling skills or triggered skills.Supported Skills Repeat 2 additional times
    Supported Skills have (35-44)% more Melee Attack Speed
    Supported Skills deal (30-20)% less Attack Damage
    First Repeat of Supported Skills deals 22% more Damage
    Second Repeat of Supported Skills deals 44% more Damage

    Additional Effects From 1-20% Quality:
    Supported Skills deal (0.5-10)% increased Melee Damage
    This is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Skill Gem you wish to augment. Right click to remove from a socket.
    : Leap Slam cannot be supported by Multistrike.
  • The maximum jumping distance of Leap Slam is confined by a square rectangle centered around the attacker. This means that the actual maximum distance will be √2 times as long, roughly 41% longer, jumping diagonally as it would be jumping straight up, down, left or right. Since the duration of the jump is the same regardless of distance, you will also end up travelling about 41% faster that way. Flame DashFlame DashSpell, Movement, Duration, Fire, Travel, Blink
    Level: (1-20)
    Cost: (8-23) Mana
    Cooldown Time: 3.50 sec
    Can Store 3 Use(s)
    Cast Time: 0.80 sec
    Critical Strike Chance: 6.00%
    Effectiveness of Added Damage: 140%
    Requires Level 10Teleport to a location, damaging enemies and leaving a trail of burning ground. Shares a cooldown with other Blink skills.Deals (19.7-1738.6) Base Fire Damage per second
    Base duration is 4.00 seconds
    Deals (7-659) to (11-988) Fire Damage
    Modifiers to Spell Damage apply to this Skill's Damage Over Time effect
    (0-19)% increased Cooldown Recovery Rate

    Additional Effects From 1-20% Quality:
    (0.5-10)% increased Cooldown Recovery Rate
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    and Leap Slam seem to be the only two skills that work this way, all other skills have their max-range defined by a circle as one would expect.

Strategy

Leap Slam is primarily used as a movement skill. Leap Slam can be used to cross cliffs, chasms, and obstacles. Faster Attacks SupportFaster Attacks SupportAttack, Support
Icon: A
Level: (1-20)
Cost & Reservation Multiplier: 110%
Requires Level 8Supports attack skills.Supported Skills have (20-44)% increased Attack Speed

Additional Effects From 1-20% Quality:
Supported Skills have (0.5-10)% increased Attack Speed
This is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Skill Gem you wish to augment. Right click to remove from a socket.
is a good support for this purpose as it will increase the speed of travel.

Gem level progression

LevelRequired LevelRequired StrengthDamage
Effectiveness
Attack
Damage
Stun DurationExp.Total Exp.
11029100%100%20%00
21335103%102.6%21%95699569
31743105%105.3%22%2818937758
42152108%107.9%23%5914696904
52560111%110.5%24%111192208096
62969113%113.2%25%193800401896
73377116%115.8%26%320280722176
83683118%118.4%27%3590901081266
93990121%121.1%28%4985081579774
104296124%123.7%29%6820572261831
1145102126%126.3%30%9217773183608
1248109129%128.9%31%17278794911487
1351115132%131.6%32%17917696703256
1454121134%134.2%33%23536799056935
1557127137%136.8%34%307091212127847
1660134139%139.5%35%909546621223313
1763140142%142.1%36%1603989037263203
1866146145%144.7%37%2981711767080320
1968151147%147.4%38%62895056129975376
2070155150%150%39%212051599342026975
2172159153%152.6%40%N/AN/A
2274N/A155%155.3%41%N/AN/A
2376N/A158%157.9%42%N/AN/A
2478N/A161%160.5%43%N/AN/A
2580N/A163%163.2%44%N/AN/A
2682N/A166%165.8%45%N/AN/A
2784N/A168%168.4%46%N/AN/A
2886N/A171%171.1%47%N/AN/A
2988N/A174%173.7%48%N/AN/A
3090N/A176%176.3%49%N/AN/A
3191N/A178%177.6%50%N/AN/A
3292N/A179%178.9%50%N/AN/A
3393N/A180%180.3%51%N/AN/A
3494N/A182%181.6%51%N/AN/A
3595N/A183%182.9%52%N/AN/A
3696N/A184%184.2%52%N/AN/A
3797N/A186%185.5%53%N/AN/A
3898N/A187%186.8%53%N/AN/A
3999N/A188%188.2%54%N/AN/A
40100N/A189%189.5%54%N/AN/A

Gem quality

TypeAdditional Effects per 1-20% QualityWeight
Superior(2-40)% increased Stun Duration against Enemies that are on Full Life1

Item acquisition

Leap Slam can drop anywhere.

Recipes

Leap Slam can be created from the following recipes:

AmountPartDescriptionMeta
6The FoxThe Fox6Level 20 Gem"Masters of wit, strength and cunning. To survive the harsh winters, you must be like the fox."
- Ezomyte Proverb
Random level 20 gemA
3Gemcutter's PromiseGemcutter's Promise3Gem
Quality: +20%
"I swore to use my position to help the people. What good is power when it just accumulates on the already-powerful?" - Erasmus, Imperial Gemcutter
Random gem with 20% qualityA
1Gemcutter's IncubatorGemcutter's IncubatorStack Size: 10Adds an incubated Quality Gem item to an equippable item
Item drops after killing {0} monsters
Right click this item then left click an item to apply it. The Incubated item drops after killing a specific number of monsters.
Random gem with 1–20% qualityA
1The VoidThe Void1Reach into the Void and claim your prize.Random divination card set exchangeA

Quest reward

This item is given as a quest reward for the following quests:

Class →WitchShadowRangerDuelistMarauderTemplarScion
Quest ↓
The Caged Brute
Act 1

Vendor reward

This item can be bought at the listed NPC vendors, after completing the following quests:

Class →WitchShadowRangerDuelistMarauderTemplarScion
Quest ↓
The Caged Brute
Act 1
Nessa
A Fixture of Fate
Act 3
Siosa
Fallen from Grace
Act 6
Lilly Roth

Ruthless mode

This item cannot be obtained in leagues with Ruthless mode enabled.

Related helmet enchantments

The following helmet enchantments affect Leap Slam.

Note that helmet enchantments are no longer obtainable since version 3.23.0 and can only be obtained in permanent leagues as already enchanted items from before this patch.

NameFor generated item/monster modifiers the minimum item/monster level respectively. Some generation types may not require this condition to be met, however item level restrictions may be raised to 80% of this value.LabyrinthStatsSpawn Weighting
Enchantment Leap Slam Attack Speed 166Merciless Labyrinth10% increased Leap Slam Attack Speedhelmet 100
Enchantment Leap Slam Attack Speed 275Eternal Labyrinth15% increased Leap Slam Attack Speedhelmet 100
Enchantment Leap Slam Damage 166Merciless Labyrinth25% increased Leap Slam Damagehelmet 100
Enchantment Leap Slam Damage 275Eternal Labyrinth40% increased Leap Slam Damagehelmet 100
Enchantment Leap Slam Area Of Effect 166Merciless Labyrinth16% increased Leap Slam Area of Effecthelmet 100
Enchantment Leap Slam Area Of Effect 275Eternal Labyrinth24% increased Leap Slam Area of Effecthelmet 100

Alternate skill effects

Leap Slam has the following alternate skill effects:

ItemEffect(s)
Celestial Leap Slam EffectCelestial Leap Slam EffectSkill Gem EffectYour Leap Slam becomes a Celestial Effect.Your Leap Slam becomes a Celestial Effect.
Demonic Leap Slam EffectDemonic Leap Slam EffectSkill Gem EffectYour Leap Slam becomes a demonic effect.Your Leap Slam becomes a demonic effect.
Harlequin Leap Slam EffectHarlequin Leap Slam EffectSkill Gem EffectYour Leap Slam becomes a Harlequin Effect.Your Leap Slam becomes a Harlequin Effect.
Heritage Leap Slam EffectHeritage Leap Slam EffectSkill Gem EffectYour Leap Slam becomes a Heritage Effect.Your Leap Slam becomes a Heritage Effect.
Quadrilla Leap Slam EffectQuadrilla Leap Slam EffectSkill Gem EffectYour Leap Slam becomes a Quadrilla Effect.Your Leap Slam becomes a Quadrilla Effect.
Sin Leap Slam EffectSin Leap Slam EffectSkill Gem EffectYour Leap Slam becomes a sin effect.Your Leap Slam becomes a sin effect.

Version history

Version Changes
3.23.0
  • Quality now provides 0-40% increased Stun Duration against Enemies that are on Full Life, instead of 0-20% increased Stun Duration on enemies.
3.18.1
  • Improved the behaviour of some travel skills when repeated through Echoing Shrine or the Echoist modifier gained by killing monsters. Flame Dash, Whirling Blades and Dash now repeat in the same direction as the initial use. Shield Charge is now able to repeat, though only the larger area attack performed upon reaching your target is repeated. Attacking in place with Leap Slam now repeats in the same direction as the initial use.
3.15.0
  • Now deals 150% of Base Damage, and has 150% Effectiveness of Added Damage at gem level 20 (previously 120%).
3.7.0
  • Now deals base damage equal to, and has an added damage effectiveness of, 100% at gem level 1 (unchanged), up to 120% at gem level 20 (from 123%).
  • Now always knocks enemies back on hit.
  • Now always causes your damaging hits to stun enemies that are on full life.
  • Now has 20% increased stun duration against enemies on full life at gem level 1, up to 39% at gem level 20.
  • Now costs 10 mana at all gem levels (from 15 mana).
  • Now gains 1% increased Stun Duration on enemies per 1% gem quality (previously gained 1% knockback chance per 2% quality).
3.5.0
  • Now uses weapon attack time +0.55 seconds, rather than overriding your base attack time. While base weapon speed will have some effect, this change is intended to reduce the travel speed difference between characters using weapons local attack speed modifiers and characters who are not.
2.2.2c
  • Fixed a bug with Leap Slam when used by Ranger wielding a staff.
2.2.2
  • Fixed a bug where Leap Slam did not correctly change speed based on attack speed bonuses.
2.1.0
  • Attack skills that have their damage based on the wielded weapon have their mana costs fixed in place from level 1 onwards.
2.0.0
  • Increased the mana cost from 15 to 18.
  • Standardised the knockback chance to 20% at all levels.
  • Maximum range has been reduced from 70 to 60
  • Can no longer be supported by Multistrike.
  • Now grants 0.5% increased knockback chance per 1% quality instead of increased stun duration.
0.10.0
  • Fixed a bug where you could not target chests with the Leap Slam skill.
0.9.12qq
  • Damage modifiers are now factored into Damage Effectiveness rather than being listed as separate stats.
0.9.12f
0.9.12d
  • Leap Slam has been slowed down a little. It is still a lot faster than it was in 0.9.11.
0.9.12
  • Reduced cast speed from 1.9 seconds to 1.2 seconds.
0.9.1
  • Added a small occasional knockback effect to Leap Slam.
0.8.6
  • Movement near abysses should now work correctly. Leap slams over abysses should look more correct.
0.7.1
0.6.7
  • New Leap Slam effects.
0.5.13
  • Added Leap Slam sounds.
0.5.12
  • Fixed crash using Leap Slam and fireball simultaneously.
0.5.10

ru:Наскок