Cleave: Difference between revisions

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(PyPoE/ExporterBot/1.0.0a0: Item exporter)
 
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Line 9: Line 9:
|metadata_id                            = Metadata/Items/Gems/SkillGemCleave
|metadata_id                            = Metadata/Items/Gems/SkillGemCleave
|help_text                              = Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
|help_text                              = Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
|vaal_variant_id                        = Metadata/Items/Gems/SkillGemVaalCleave
|strength_percent                        = 60
|strength_percent                        = 60
|dexterity_percent                      = 40
|dexterity_percent                      = 40
Line 18: Line 19:
|cast_time                              = 1.0
|cast_time                              = 1.0
|required_level                          = 1
|required_level                          = 1
|quality_type1_weight                    = 50
|quality_type1_weight                    = 1
|quality_type1_stat_text                = 0.5% increased Attack Speed
|quality_type1_stat_text                = +0.1 metres to radius per Nearby Enemy, up to a maximum of +1 metre
|quality_type1_stat1_id                  = attack_speed_+%
|quality_type1_stat1_id                 = cleave_+1_base_radius_per_nearby_enemy_up_to_10
|quality_type1_stat1_value              = 500
|quality_type1_stat1_value               = 1000
|quality_type2_weight                    = 20
|quality_type2_stat_text                = Gain 1 Life per Enemy Hit
|quality_type2_stat1_id                  = base_life_gain_per_target
|quality_type2_stat1_value              = 1000
|quality_type3_weight                    = 50
|quality_type3_stat_text                = 2% increased Area of Effect while not Dual Wielding
|quality_type3_stat1_id                 = area_of_effect_+%_while_not_dual_wielding
|quality_type3_stat1_value               = 2000
|quality_type4_weight                    = 50
|quality_type4_stat_text                = 5% chance to Destroy Corpses on Kill
|quality_type4_stat1_id                  = destroy_corpses_on_kill_%_chance
|quality_type4_stat1_value              = 5000
|static_cost_amounts                    = 6
|static_cost_amounts                    = 6
|static_cost_types                      = Mana
|static_cost_types                      = Mana
|static_attack_speed_multiplier          = 80
|static_attack_speed_multiplier          = 80
|static_stat1_id                        = is_area_damage
|static_stat1_id                        = console_skill_dont_chase
|static_stat1_value                      = 1
|static_stat1_value                      = 1
|static_stat2_id                        = skill_double_hits_when_dual_wielding
|static_stat2_id                        = is_area_damage
|static_stat2_value                      = 1
|static_stat2_value                      = 1
|static_stat3_id                        = console_skill_dont_chase
|static_stat3_id                        = skill_double_hits_when_dual_wielding
|static_stat3_value                      = 1
|static_stat3_value                      = 1
|static_stat4_id                        = cleave_damage_+%_final_while_dual_wielding
|static_stat4_id                        = active_skill_merged_damage_+%_final_while_dual_wielding
|static_stat4_value                      = -40
|static_stat4_value                      = -40
|stat_text                              = When Dual Wielding, Deals 60% Damage from each Weapon combined<br>(2-75) to (3-113) Added Attack Physical Damage<br>+(0-10) to radius
|stat_text                              = When Dual Wielding, Deals 60% Damage from each Weapon combined<br>(2-75) to (3-113) Added Attack Physical Damage<br>+(0-1) metre to radius
|level1                                  = True
|level1                                  = True
|level1_level_requirement                = 1
|level1_level_requirement                = 1
Line 59: Line 48:
|level2_damage_effectiveness            = 131
|level2_damage_effectiveness            = 131
|level2_damage_multiplier                = 130.9
|level2_damage_multiplier                = 130.9
|level2_stat_text                        = 2 to 3 Added Attack Physical Damage<br>+1 to radius
|level2_stat_text                        = 2 to 3 Added Attack Physical Damage<br>+0.1 metres to radius
|level2_stat1_id                        = attack_minimum_added_physical_damage
|level2_stat1_id                        = attack_minimum_added_physical_damage
|level2_stat1_value                      = 2
|level2_stat1_value                      = 2
Line 70: Line 59:
|level3_damage_effectiveness            = 137
|level3_damage_effectiveness            = 137
|level3_damage_multiplier                = 136.8
|level3_damage_multiplier                = 136.8
|level3_stat_text                        = 3 to 4 Added Attack Physical Damage<br>+1 to radius
|level3_stat_text                        = 3 to 4 Added Attack Physical Damage<br>+0.1 metres to radius
|level3_stat1_id                        = attack_minimum_added_physical_damage
|level3_stat1_id                        = attack_minimum_added_physical_damage
|level3_stat1_value                      = 3
|level3_stat1_value                      = 3
Line 81: Line 70:
|level4_damage_effectiveness            = 143
|level4_damage_effectiveness            = 143
|level4_damage_multiplier                = 142.7
|level4_damage_multiplier                = 142.7
|level4_stat_text                        = 4 to 6 Added Attack Physical Damage<br>+2 to radius
|level4_stat_text                        = 4 to 6 Added Attack Physical Damage<br>+0.2 metres to radius
|level4_stat1_id                        = attack_minimum_added_physical_damage
|level4_stat1_id                        = attack_minimum_added_physical_damage
|level4_stat1_value                      = 4
|level4_stat1_value                      = 4
Line 92: Line 81:
|level5_damage_effectiveness            = 149
|level5_damage_effectiveness            = 149
|level5_damage_multiplier                = 148.6
|level5_damage_multiplier                = 148.6
|level5_stat_text                        = 5 to 8 Added Attack Physical Damage<br>+2 to radius
|level5_stat_text                        = 5 to 8 Added Attack Physical Damage<br>+0.2 metres to radius
|level5_stat1_id                        = attack_minimum_added_physical_damage
|level5_stat1_id                        = attack_minimum_added_physical_damage
|level5_stat1_value                      = 5
|level5_stat1_value                      = 5
Line 103: Line 92:
|level6_damage_effectiveness            = 154
|level6_damage_effectiveness            = 154
|level6_damage_multiplier                = 154.5
|level6_damage_multiplier                = 154.5
|level6_stat_text                        = 7 to 11 Added Attack Physical Damage<br>+3 to radius
|level6_stat_text                        = 7 to 11 Added Attack Physical Damage<br>+0.3 metres to radius
|level6_stat1_id                        = attack_minimum_added_physical_damage
|level6_stat1_id                        = attack_minimum_added_physical_damage
|level6_stat1_value                      = 7
|level6_stat1_value                      = 7
Line 114: Line 103:
|level7_damage_effectiveness            = 160
|level7_damage_effectiveness            = 160
|level7_damage_multiplier                = 160.4
|level7_damage_multiplier                = 160.4
|level7_stat_text                        = 9 to 13 Added Attack Physical Damage<br>+3 to radius
|level7_stat_text                        = 9 to 13 Added Attack Physical Damage<br>+0.3 metres to radius
|level7_stat1_id                        = attack_minimum_added_physical_damage
|level7_stat1_id                        = attack_minimum_added_physical_damage
|level7_stat1_value                      = 9
|level7_stat1_value                      = 9
Line 125: Line 114:
|level8_damage_effectiveness            = 166
|level8_damage_effectiveness            = 166
|level8_damage_multiplier                = 166.3
|level8_damage_multiplier                = 166.3
|level8_stat_text                        = 11 to 17 Added Attack Physical Damage<br>+4 to radius
|level8_stat_text                        = 11 to 17 Added Attack Physical Damage<br>+0.4 metres to radius
|level8_stat1_id                        = attack_minimum_added_physical_damage
|level8_stat1_id                        = attack_minimum_added_physical_damage
|level8_stat1_value                      = 11
|level8_stat1_value                      = 11
Line 136: Line 125:
|level9_damage_effectiveness            = 172
|level9_damage_effectiveness            = 172
|level9_damage_multiplier                = 172.2
|level9_damage_multiplier                = 172.2
|level9_stat_text                        = 14 to 20 Added Attack Physical Damage<br>+4 to radius
|level9_stat_text                        = 14 to 20 Added Attack Physical Damage<br>+0.4 metres to radius
|level9_stat1_id                        = attack_minimum_added_physical_damage
|level9_stat1_id                        = attack_minimum_added_physical_damage
|level9_stat1_value                      = 14
|level9_stat1_value                      = 14
Line 147: Line 136:
|level10_damage_effectiveness            = 178
|level10_damage_effectiveness            = 178
|level10_damage_multiplier              = 178.1
|level10_damage_multiplier              = 178.1
|level10_stat_text                      = 16 to 25 Added Attack Physical Damage<br>+5 to radius
|level10_stat_text                      = 16 to 25 Added Attack Physical Damage<br>+0.5 metres to radius
|level10_stat1_id                        = attack_minimum_added_physical_damage
|level10_stat1_id                        = attack_minimum_added_physical_damage
|level10_stat1_value                    = 16
|level10_stat1_value                    = 16
Line 158: Line 147:
|level11_damage_effectiveness            = 184
|level11_damage_effectiveness            = 184
|level11_damage_multiplier              = 183.9
|level11_damage_multiplier              = 183.9
|level11_stat_text                      = 20 to 30 Added Attack Physical Damage<br>+5 to radius
|level11_stat_text                      = 20 to 30 Added Attack Physical Damage<br>+0.5 metres to radius
|level11_stat1_id                        = attack_minimum_added_physical_damage
|level11_stat1_id                        = attack_minimum_added_physical_damage
|level11_stat1_value                    = 20
|level11_stat1_value                    = 20
Line 169: Line 158:
|level12_damage_effectiveness            = 190
|level12_damage_effectiveness            = 190
|level12_damage_multiplier              = 189.8
|level12_damage_multiplier              = 189.8
|level12_stat_text                      = 24 to 35 Added Attack Physical Damage<br>+6 to radius
|level12_stat_text                      = 24 to 35 Added Attack Physical Damage<br>+0.6 metres to radius
|level12_stat1_id                        = attack_minimum_added_physical_damage
|level12_stat1_id                        = attack_minimum_added_physical_damage
|level12_stat1_value                    = 24
|level12_stat1_value                    = 24
Line 180: Line 169:
|level13_damage_effectiveness            = 196
|level13_damage_effectiveness            = 196
|level13_damage_multiplier              = 195.7
|level13_damage_multiplier              = 195.7
|level13_stat_text                      = 28 to 42 Added Attack Physical Damage<br>+6 to radius
|level13_stat_text                      = 28 to 42 Added Attack Physical Damage<br>+0.6 metres to radius
|level13_stat1_id                        = attack_minimum_added_physical_damage
|level13_stat1_id                        = attack_minimum_added_physical_damage
|level13_stat1_value                    = 28
|level13_stat1_value                    = 28
Line 191: Line 180:
|level14_damage_effectiveness            = 202
|level14_damage_effectiveness            = 202
|level14_damage_multiplier              = 201.6
|level14_damage_multiplier              = 201.6
|level14_stat_text                      = 33 to 49 Added Attack Physical Damage<br>+7 to radius
|level14_stat_text                      = 33 to 49 Added Attack Physical Damage<br>+0.7 metres to radius
|level14_stat1_id                        = attack_minimum_added_physical_damage
|level14_stat1_id                        = attack_minimum_added_physical_damage
|level14_stat1_value                    = 33
|level14_stat1_value                    = 33
Line 202: Line 191:
|level15_damage_effectiveness            = 208
|level15_damage_effectiveness            = 208
|level15_damage_multiplier              = 207.5
|level15_damage_multiplier              = 207.5
|level15_stat_text                      = 39 to 58 Added Attack Physical Damage<br>+7 to radius
|level15_stat_text                      = 39 to 58 Added Attack Physical Damage<br>+0.7 metres to radius
|level15_stat1_id                        = attack_minimum_added_physical_damage
|level15_stat1_id                        = attack_minimum_added_physical_damage
|level15_stat1_value                    = 39
|level15_stat1_value                    = 39
Line 213: Line 202:
|level16_damage_effectiveness            = 213
|level16_damage_effectiveness            = 213
|level16_damage_multiplier              = 213.4
|level16_damage_multiplier              = 213.4
|level16_stat_text                      = 45 to 68 Added Attack Physical Damage<br>+8 to radius
|level16_stat_text                      = 45 to 68 Added Attack Physical Damage<br>+0.8 metres to radius
|level16_stat1_id                        = attack_minimum_added_physical_damage
|level16_stat1_id                        = attack_minimum_added_physical_damage
|level16_stat1_value                    = 45
|level16_stat1_value                    = 45
Line 224: Line 213:
|level17_damage_effectiveness            = 219
|level17_damage_effectiveness            = 219
|level17_damage_multiplier              = 219.3
|level17_damage_multiplier              = 219.3
|level17_stat_text                      = 52 to 79 Added Attack Physical Damage<br>+8 to radius
|level17_stat_text                      = 52 to 79 Added Attack Physical Damage<br>+0.8 metres to radius
|level17_stat1_id                        = attack_minimum_added_physical_damage
|level17_stat1_id                        = attack_minimum_added_physical_damage
|level17_stat1_value                    = 52
|level17_stat1_value                    = 52
Line 235: Line 224:
|level18_damage_effectiveness            = 225
|level18_damage_effectiveness            = 225
|level18_damage_multiplier              = 225.2
|level18_damage_multiplier              = 225.2
|level18_stat_text                      = 61 to 91 Added Attack Physical Damage<br>+9 to radius
|level18_stat_text                      = 61 to 91 Added Attack Physical Damage<br>+0.9 metres to radius
|level18_stat1_id                        = attack_minimum_added_physical_damage
|level18_stat1_id                        = attack_minimum_added_physical_damage
|level18_stat1_value                    = 61
|level18_stat1_value                    = 61
Line 246: Line 235:
|level19_damage_effectiveness            = 231
|level19_damage_effectiveness            = 231
|level19_damage_multiplier              = 231.1
|level19_damage_multiplier              = 231.1
|level19_stat_text                      = 68 to 102 Added Attack Physical Damage<br>+9 to radius
|level19_stat_text                      = 68 to 102 Added Attack Physical Damage<br>+0.9 metres to radius
|level19_stat1_id                        = attack_minimum_added_physical_damage
|level19_stat1_id                        = attack_minimum_added_physical_damage
|level19_stat1_value                    = 68
|level19_stat1_value                    = 68
Line 257: Line 246:
|level20_damage_effectiveness            = 237
|level20_damage_effectiveness            = 237
|level20_damage_multiplier              = 237
|level20_damage_multiplier              = 237
|level20_stat_text                      = 75 to 113 Added Attack Physical Damage<br>+10 to radius
|level20_stat_text                      = 75 to 113 Added Attack Physical Damage<br>+1 metre to radius
|level20_stat1_id                        = attack_minimum_added_physical_damage
|level20_stat1_id                        = attack_minimum_added_physical_damage
|level20_stat1_value                    = 75
|level20_stat1_value                    = 75
Line 268: Line 257:
|level21_damage_effectiveness            = 243
|level21_damage_effectiveness            = 243
|level21_damage_multiplier              = 242.9
|level21_damage_multiplier              = 242.9
|level21_stat_text                      = 81 to 122 Added Attack Physical Damage<br>+10 to radius
|level21_stat_text                      = 81 to 122 Added Attack Physical Damage<br>+1 metre to radius
|level21_stat1_id                        = attack_minimum_added_physical_damage
|level21_stat1_id                        = attack_minimum_added_physical_damage
|level21_stat1_value                    = 81
|level21_stat1_value                    = 81
Line 279: Line 268:
|level22_damage_effectiveness            = 249
|level22_damage_effectiveness            = 249
|level22_damage_multiplier              = 248.8
|level22_damage_multiplier              = 248.8
|level22_stat_text                      = 87 to 130 Added Attack Physical Damage<br>+11 to radius
|level22_stat_text                      = 87 to 130 Added Attack Physical Damage<br>+1.1 metres to radius
|level22_stat1_id                        = attack_minimum_added_physical_damage
|level22_stat1_id                        = attack_minimum_added_physical_damage
|level22_stat1_value                    = 87
|level22_stat1_value                    = 87
Line 290: Line 279:
|level23_damage_effectiveness            = 255
|level23_damage_effectiveness            = 255
|level23_damage_multiplier              = 254.7
|level23_damage_multiplier              = 254.7
|level23_stat_text                      = 93 to 140 Added Attack Physical Damage<br>+11 to radius
|level23_stat_text                      = 93 to 140 Added Attack Physical Damage<br>+1.1 metres to radius
|level23_stat1_id                        = attack_minimum_added_physical_damage
|level23_stat1_id                        = attack_minimum_added_physical_damage
|level23_stat1_value                    = 93
|level23_stat1_value                    = 93
Line 301: Line 290:
|level24_damage_effectiveness            = 261
|level24_damage_effectiveness            = 261
|level24_damage_multiplier              = 260.6
|level24_damage_multiplier              = 260.6
|level24_stat_text                      = 100 to 150 Added Attack Physical Damage<br>+12 to radius
|level24_stat_text                      = 100 to 150 Added Attack Physical Damage<br>+1.2 metres to radius
|level24_stat1_id                        = attack_minimum_added_physical_damage
|level24_stat1_id                        = attack_minimum_added_physical_damage
|level24_stat1_value                    = 100
|level24_stat1_value                    = 100
Line 312: Line 301:
|level25_damage_effectiveness            = 266
|level25_damage_effectiveness            = 266
|level25_damage_multiplier              = 266.5
|level25_damage_multiplier              = 266.5
|level25_stat_text                      = 107 to 160 Added Attack Physical Damage<br>+12 to radius
|level25_stat_text                      = 107 to 160 Added Attack Physical Damage<br>+1.2 metres to radius
|level25_stat1_id                        = attack_minimum_added_physical_damage
|level25_stat1_id                        = attack_minimum_added_physical_damage
|level25_stat1_value                    = 107
|level25_stat1_value                    = 107
Line 323: Line 312:
|level26_damage_effectiveness            = 272
|level26_damage_effectiveness            = 272
|level26_damage_multiplier              = 272.4
|level26_damage_multiplier              = 272.4
|level26_stat_text                      = 114 to 172 Added Attack Physical Damage<br>+13 to radius
|level26_stat_text                      = 114 to 172 Added Attack Physical Damage<br>+1.3 metres to radius
|level26_stat1_id                        = attack_minimum_added_physical_damage
|level26_stat1_id                        = attack_minimum_added_physical_damage
|level26_stat1_value                    = 114
|level26_stat1_value                    = 114
Line 334: Line 323:
|level27_damage_effectiveness            = 278
|level27_damage_effectiveness            = 278
|level27_damage_multiplier              = 278.3
|level27_damage_multiplier              = 278.3
|level27_stat_text                      = 123 to 184 Added Attack Physical Damage<br>+13 to radius
|level27_stat_text                      = 123 to 184 Added Attack Physical Damage<br>+1.3 metres to radius
|level27_stat1_id                        = attack_minimum_added_physical_damage
|level27_stat1_id                        = attack_minimum_added_physical_damage
|level27_stat1_value                    = 123
|level27_stat1_value                    = 123
Line 345: Line 334:
|level28_damage_effectiveness            = 284
|level28_damage_effectiveness            = 284
|level28_damage_multiplier              = 284.2
|level28_damage_multiplier              = 284.2
|level28_stat_text                      = 131 to 197 Added Attack Physical Damage<br>+14 to radius
|level28_stat_text                      = 131 to 197 Added Attack Physical Damage<br>+1.4 metres to radius
|level28_stat1_id                        = attack_minimum_added_physical_damage
|level28_stat1_id                        = attack_minimum_added_physical_damage
|level28_stat1_value                    = 131
|level28_stat1_value                    = 131
Line 356: Line 345:
|level29_damage_effectiveness            = 290
|level29_damage_effectiveness            = 290
|level29_damage_multiplier              = 290.1
|level29_damage_multiplier              = 290.1
|level29_stat_text                      = 140 to 210 Added Attack Physical Damage<br>+14 to radius
|level29_stat_text                      = 140 to 210 Added Attack Physical Damage<br>+1.4 metres to radius
|level29_stat1_id                        = attack_minimum_added_physical_damage
|level29_stat1_id                        = attack_minimum_added_physical_damage
|level29_stat1_value                    = 140
|level29_stat1_value                    = 140
Line 367: Line 356:
|level30_damage_effectiveness            = 296
|level30_damage_effectiveness            = 296
|level30_damage_multiplier              = 295.9
|level30_damage_multiplier              = 295.9
|level30_stat_text                      = 150 to 224 Added Attack Physical Damage<br>+15 to radius
|level30_stat_text                      = 150 to 224 Added Attack Physical Damage<br>+1.5 metres to radius
|level30_stat1_id                        = attack_minimum_added_physical_damage
|level30_stat1_id                        = attack_minimum_added_physical_damage
|level30_stat1_value                    = 150
|level30_stat1_value                    = 150
Line 378: Line 367:
|level31_damage_effectiveness            = 299
|level31_damage_effectiveness            = 299
|level31_damage_multiplier              = 298.9
|level31_damage_multiplier              = 298.9
|level31_stat_text                      = 155 to 232 Added Attack Physical Damage<br>+15 to radius
|level31_stat_text                      = 155 to 232 Added Attack Physical Damage<br>+1.5 metres to radius
|level31_stat1_id                        = attack_minimum_added_physical_damage
|level31_stat1_id                        = attack_minimum_added_physical_damage
|level31_stat1_value                    = 155
|level31_stat1_value                    = 155
Line 389: Line 378:
|level32_damage_effectiveness            = 302
|level32_damage_effectiveness            = 302
|level32_damage_multiplier              = 301.8
|level32_damage_multiplier              = 301.8
|level32_stat_text                      = 160 to 240 Added Attack Physical Damage<br>+15 to radius
|level32_stat_text                      = 160 to 240 Added Attack Physical Damage<br>+1.5 metres to radius
|level32_stat1_id                        = attack_minimum_added_physical_damage
|level32_stat1_id                        = attack_minimum_added_physical_damage
|level32_stat1_value                    = 160
|level32_stat1_value                    = 160
Line 400: Line 389:
|level33_damage_effectiveness            = 305
|level33_damage_effectiveness            = 305
|level33_damage_multiplier              = 304.8
|level33_damage_multiplier              = 304.8
|level33_stat_text                      = 165 to 248 Added Attack Physical Damage<br>+16 to radius
|level33_stat_text                      = 165 to 248 Added Attack Physical Damage<br>+1.6 metres to radius
|level33_stat1_id                        = attack_minimum_added_physical_damage
|level33_stat1_id                        = attack_minimum_added_physical_damage
|level33_stat1_value                    = 165
|level33_stat1_value                    = 165
Line 411: Line 400:
|level34_damage_effectiveness            = 308
|level34_damage_effectiveness            = 308
|level34_damage_multiplier              = 307.7
|level34_damage_multiplier              = 307.7
|level34_stat_text                      = 171 to 256 Added Attack Physical Damage<br>+16 to radius
|level34_stat_text                      = 171 to 256 Added Attack Physical Damage<br>+1.6 metres to radius
|level34_stat1_id                        = attack_minimum_added_physical_damage
|level34_stat1_id                        = attack_minimum_added_physical_damage
|level34_stat1_value                    = 171
|level34_stat1_value                    = 171
Line 422: Line 411:
|level35_damage_effectiveness            = 311
|level35_damage_effectiveness            = 311
|level35_damage_multiplier              = 310.7
|level35_damage_multiplier              = 310.7
|level35_stat_text                      = 176 to 265 Added Attack Physical Damage<br>+16 to radius
|level35_stat_text                      = 176 to 265 Added Attack Physical Damage<br>+1.6 metres to radius
|level35_stat1_id                        = attack_minimum_added_physical_damage
|level35_stat1_id                        = attack_minimum_added_physical_damage
|level35_stat1_value                    = 176
|level35_stat1_value                    = 176
Line 433: Line 422:
|level36_damage_effectiveness            = 314
|level36_damage_effectiveness            = 314
|level36_damage_multiplier              = 313.6
|level36_damage_multiplier              = 313.6
|level36_stat_text                      = 182 to 273 Added Attack Physical Damage<br>+17 to radius
|level36_stat_text                      = 182 to 273 Added Attack Physical Damage<br>+1.7 metres to radius
|level36_stat1_id                        = attack_minimum_added_physical_damage
|level36_stat1_id                        = attack_minimum_added_physical_damage
|level36_stat1_value                    = 182
|level36_stat1_value                    = 182
Line 444: Line 433:
|level37_damage_effectiveness            = 317
|level37_damage_effectiveness            = 317
|level37_damage_multiplier              = 316.6
|level37_damage_multiplier              = 316.6
|level37_stat_text                      = 188 to 282 Added Attack Physical Damage<br>+17 to radius
|level37_stat_text                      = 188 to 282 Added Attack Physical Damage<br>+1.7 metres to radius
|level37_stat1_id                        = attack_minimum_added_physical_damage
|level37_stat1_id                        = attack_minimum_added_physical_damage
|level37_stat1_value                    = 188
|level37_stat1_value                    = 188
Line 455: Line 444:
|level38_damage_effectiveness            = 320
|level38_damage_effectiveness            = 320
|level38_damage_multiplier              = 319.5
|level38_damage_multiplier              = 319.5
|level38_stat_text                      = 194 to 292 Added Attack Physical Damage<br>+17 to radius
|level38_stat_text                      = 194 to 292 Added Attack Physical Damage<br>+1.7 metres to radius
|level38_stat1_id                        = attack_minimum_added_physical_damage
|level38_stat1_id                        = attack_minimum_added_physical_damage
|level38_stat1_value                    = 194
|level38_stat1_value                    = 194
Line 466: Line 455:
|level39_damage_effectiveness            = 322
|level39_damage_effectiveness            = 322
|level39_damage_multiplier              = 322.5
|level39_damage_multiplier              = 322.5
|level39_stat_text                      = 201 to 301 Added Attack Physical Damage<br>+18 to radius
|level39_stat_text                      = 201 to 301 Added Attack Physical Damage<br>+1.8 metres to radius
|level39_stat1_id                        = attack_minimum_added_physical_damage
|level39_stat1_id                        = attack_minimum_added_physical_damage
|level39_stat1_value                    = 201
|level39_stat1_value                    = 201
Line 477: Line 466:
|level40_damage_effectiveness            = 325
|level40_damage_effectiveness            = 325
|level40_damage_multiplier              = 325.4
|level40_damage_multiplier              = 325.4
|level40_stat_text                      = 207 to 311 Added Attack Physical Damage<br>+18 to radius
|level40_stat_text                      = 207 to 311 Added Attack Physical Damage<br>+1.8 metres to radius
|level40_stat1_id                        = attack_minimum_added_physical_damage
|level40_stat1_id                        = attack_minimum_added_physical_damage
|level40_stat1_value                    = 207
|level40_stat1_value                    = 207
Line 546: Line 535:
|level21_strength_requirement            = 100
|level21_strength_requirement            = 100
|level21_dexterity_requirement          = 70
|level21_dexterity_requirement          = 70
|radius                                  = 20
|inventory_icon                          = Cleave
|inventory_icon                          = Cleave
|radius                                  = 20
|release_version                        = 0.6.0
|release_version                        = 0.6.0
|quest_reward1_type                      = quest
|quest_reward1_type                      = quest
Line 571: Line 560:
|quest_reward4_npc                      = Lilly Roth
|quest_reward4_npc                      = Lilly Roth
}}
}}
{{for|the Vaal-themed counterpart|Vaal Cleave}}


'''Cleave''' is a [[melee]] [[attack]] that deals damage with all equipped weapons to enemies in a 180 degree arc in front of the player. When [[Dual Wielding|dual wielding]], equipment requirement applies to both weapons, and each weapon does reduced damage. Requires an [[axe]], [[sword]], [[Axe#Two-handed axes|two-handed axe]], or [[Two-Handed Sword|two-handed sword]].
'''Cleave''' is a [[melee]] [[attack]] that deals damage with all equipped weapons to enemies in a 180 degree arc in front of the player. When [[Dual Wielding|dual wielding]], equipment requirement applies to both weapons, and each weapon does reduced damage. Requires an [[axe]], [[sword]], [[Axe#Two-handed axes|two-handed axe]], or [[Two-Handed Sword|two-handed sword]].


==Skill functions and interactions==
==Skill functions and interactions==
* [[Attack Speed]]: When dual wielding attack speed is averaged between the two weapons.
* [[Dual Wielding]]: Cleave attacks with both weapons simultaneously, averaging the attack speed of both weapons and combining the attacks of both weapons into a single hit. Both weapons will roll their damage values and their [[accuracy]] and [[critical strike]] checks separately, then combine the expected damage of both weapons. It is possible to miss or crit with one weapon, but not the other.
* [[Dual Wielding]]:
** On-hit effects will only check the result of the final hit.
** If the player's weapons have different critical strike chance values, it is possible for one weapon to get a critical strike when the other doesn't. It is also possible to miss with only one of the weapons swung. The decrease in damage while dual wielding is multiplicative and applies to all damage bonuses.  
** Any [[ailment]]s applied by the skill will scale off the final hit.
** Two hits are calculated separately (one from each weapon) and then combined into one unique hit/stack (damaging [[ailments]]).
** The final hit is considered a critical strike as long as one of the weapons rolled a crit.


==Gem level progression==
==Gem level progression==
Line 586: Line 574:
|c1_abbr            = Physical Damage
|c1_abbr            = Physical Damage
|c1_pattern_extract = (%d+) to (%d+) Added Attack Physical Damage
|c1_pattern_extract = (%d+) to (%d+) Added Attack Physical Damage
|c1_pattern_value  = %d to %d
|c1_pattern_value  = %d to %d
|c2_header          = +x to radius
|c2_header          = +x metres to radius
|c2_abbr            = Radius
|c2_abbr            = Radius
|c2_pattern_extract = %+(%d+) to radius
|c2_pattern_extract = %+(%d+%.*%d*) metres? to radius
|c2_pattern_value  = %d
|c2_pattern_value  = +%sm
}}
}}


Line 599: Line 587:


{{Skill threshold jewel list|stat_id=cleave}}
{{Skill threshold jewel list|stat_id=cleave}}
===Drop disabled threshold jewels===
{{Item table
|q_where=
    items.class_id="Jewel"
    AND items.rarity_id = "unique"
    AND items.stat_text LIKE "%Cleave%"
    AND items.drop_enabled = "false"
    AND items.is_in_game != "false"
|large=1
|jewel_radius=1
|stat=1
|item_limit=1
|q_sort=Has name
}}
{{Skill enchantment modifier list}}
{{Skill enchantment modifier list}}


Line 621: Line 593:
==Version history==
==Version history==
{{Version history table header}}
{{Version history table header}}
{{Version history table row|3.23.0|
* Quality now causes Cleave to have +0-0.1 metres to radius per Nearby Enemy, up to a maximum of +1 metre, instead of 0-10% increased Attack Speed.
}}
{{Version history table row|3.19.0|
{{Version history table row|3.19.0|
* Cleave now has +0 to Radius at gem level 1 (unchanged), up to +10 to Radius at gem level 20 (previously +8).
* Cleave now has +0 to Radius at gem level 1 (unchanged), up to +10 to Radius at gem level 20 (previously +8).
Line 627: Line 602:
* Now has +8 to radius at gem level 20 (previously +6).
* Now has +8 to radius at gem level 20 (previously +6).
* Now deals 125% of base Attack Damage at gem level 1 (unchanged), up to 237% at gem level 20 (previously 213%).
* Now deals 125% of base Attack Damage at gem level 1 (unchanged), up to 237% at gem level 20 (previously 213%).
* Now has 125% Effectiveness of Added Damage at gem level 1 (unchanged), up to 237% at gem level 20 (previously 213%).
}}
}}
{{Version history table row|3.15.0|
{{Version history table row|3.15.0|
Line 691: Line 665:
}}
}}
{{Version history table row|0.9.2|
{{Version history table row|0.9.2|
* Cleave now has less of a penalty when dual wielding.
* Cleave now has less of a penalty when [[dual wielding]].
}}
}}
{{Version history table row|0.9.1|
{{Version history table row|0.9.1|
Line 697: Line 671:
}}
}}
{{Version history table row|0.7.2|
{{Version history table row|0.7.2|
* Increased damage of Cleave skill
* Increased damage of the Cleave [[skill]].
}}
}}
{{Version history table row|0.6.0|
{{Version history table row|0.6.0|
* Added new skills: Ground Slam, Elemental Hit and Cleave
* Cleave has been added to the game.
}}
}}
{{Version history table end}}
{{Version history table end}}

Latest revision as of 03:03, 7 January 2024

CleaveCleave of RageVaal Cleave
CleaveAttack, AoE, Physical, Melee
Level: (1-20)
Cost: 6 Mana
Attack Speed: 80% of base
Attack Damage: (125-237)% of base
Effectiveness of Added Damage: (125-237)%
AoE Radius: 20
The character swings their weapon (or both weapons if dual wielding) in an arc, damaging monsters in an area in front of them. Only works with Axes and Swords.When Dual Wielding, Deals 60% Damage from each Weapon combined
(2-75) to (3-113) Added Attack Physical Damage
+(0-1) metre to radius

Additional Effects From 1-20% Quality:
+0.1 metres to radius per Nearby Enemy, up to a maximum of +1 metre
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Acquisition
Drop level: 5
Vendor Offer
1x Scroll Fragment
Metadata
Item class: Skill Gem
Metadata ID: Metadata/Items/Gems/SkillGemCleave

Cleave is a melee attack that deals damage with all equipped weapons to enemies in a 180 degree arc in front of the player. When dual wielding, equipment requirement applies to both weapons, and each weapon does reduced damage. Requires an axe, sword, two-handed axe, or two-handed sword.

Skill functions and interactions

  • Dual Wielding: Cleave attacks with both weapons simultaneously, averaging the attack speed of both weapons and combining the attacks of both weapons into a single hit. Both weapons will roll their damage values and their accuracy and critical strike checks separately, then combine the expected damage of both weapons. It is possible to miss or crit with one weapon, but not the other.
    • On-hit effects will only check the result of the final hit.
    • Any ailments applied by the skill will scale off the final hit.
    • The final hit is considered a critical strike as long as one of the weapons rolled a crit.

Gem level progression

LevelRequired LevelRequired DexterityRequired StrengthDamage
Effectiveness
Attack
Damage
Physical DamageRadiusExp.Total Exp.
1100125%125%2 to 3N/A00
2200131%130.9%2 to 3+0.1m7070
3400137%136.8%3 to 4+0.1m308378
47014143%142.7%4 to 6+0.2m15541932
511019149%148.6%5 to 8+0.2m66678599
6161826154%154.5%7 to 11+0.3m2604734646
7202231160%160.4%9 to 13+0.3m4972584371
8242537166%166.3%11 to 17+0.4m95714180085
9282942172%172.2%14 to 20+0.4m169595349680
10323347178%178.1%16 to 25+0.5m283759633439
11363652184%183.9%20 to 30+0.5m4539961087435
12404058190%189.8%24 to 35+0.6m7031281790563
13444463196%195.7%28 to 42+0.6m10612232851786
14484868202%201.6%33 to 49+0.7m20658704917656
15525174208%207.5%39 to 58+0.7m25071107424766
16565579213%213.4%45 to 68+0.8m579893613223702
17605984219%219.3%52 to 79+0.8m1508391928307621
18646290225%225.2%61 to 91+0.9m2779273556100356
19676594231%231.1%68 to 102+0.9m4386973999970095
20706898237%237%75 to 113+1m242081556342051651
217270100243%242.9%81 to 122+1mN/AN/A
2274N/AN/A249%248.8%87 to 130+1.1mN/AN/A
2376N/AN/A255%254.7%93 to 140+1.1mN/AN/A
2478N/AN/A261%260.6%100 to 150+1.2mN/AN/A
2580N/AN/A266%266.5%107 to 160+1.2mN/AN/A
2682N/AN/A272%272.4%114 to 172+1.3mN/AN/A
2784N/AN/A278%278.3%123 to 184+1.3mN/AN/A
2886N/AN/A284%284.2%131 to 197+1.4mN/AN/A
2988N/AN/A290%290.1%140 to 210+1.4mN/AN/A
3090N/AN/A296%295.9%150 to 224+1.5mN/AN/A
3191N/AN/A299%298.9%155 to 232+1.5mN/AN/A
3292N/AN/A302%301.8%160 to 240+1.5mN/AN/A
3393N/AN/A305%304.8%165 to 248+1.6mN/AN/A
3494N/AN/A308%307.7%171 to 256+1.6mN/AN/A
3595N/AN/A311%310.7%176 to 265+1.6mN/AN/A
3696N/AN/A314%313.6%182 to 273+1.7mN/AN/A
3797N/AN/A317%316.6%188 to 282+1.7mN/AN/A
3898N/AN/A320%319.5%194 to 292+1.7mN/AN/A
3999N/AN/A322%322.5%201 to 301+1.8mN/AN/A
40100N/AN/A325%325.4%207 to 311+1.8mN/AN/A

Gem quality

TypeAdditional Effects per 1-20% QualityWeight
Superior+0.1 metres to radius per Nearby Enemy, up to a maximum of +1 metre1

Item acquisition

Cleave can drop anywhere.

Recipes

Cleave can be created from the following recipes:

AmountPartDescriptionMeta
6The FoxThe Fox6Level 20 Gem"Masters of wit, strength and cunning. To survive the harsh winters, you must be like the fox."
- Ezomyte Proverb
Random level 20 gemA
3Gemcutter's PromiseGemcutter's Promise3Gem
Quality: +20%
"I swore to use my position to help the people. What good is power when it just accumulates on the already-powerful?" - Erasmus, Imperial Gemcutter
Random gem with 20% qualityA
1Gemcutter's IncubatorGemcutter's IncubatorStack Size: 10Adds an incubated Quality Gem item to an equippable item
Item drops after killing {0} monsters
Right click this item then left click an item to apply it. The Incubated item drops after killing a specific number of monsters.
Random gem with 1–20% qualityA
1The VoidThe Void1Reach into the Void and claim your prize.Random divination card set exchangeA

Quest reward

This item is given as a quest reward for the following quests:

Class →WitchShadowRangerDuelistMarauderTemplarScion
Quest ↓
Enemy at the Gate
Act 1

Vendor reward

This item can be bought at the listed NPC vendors, after completing the following quests:

Class →WitchShadowRangerDuelistMarauderTemplarScion
Quest ↓
Enemy at the Gate
Act 1
Nessa
A Fixture of Fate
Act 3
Siosa
Fallen from Grace
Act 6
Lilly Roth

Threshold jewels

The following threshold jewels augment Cleave:

Note that the jewels may be drop disabled and only be found in the permanent leagues as legacy items.

ItemLimitRadiusStatsDrop
Enabled
Overwhelming OddsOverwhelming Odds
Crimson Jewel
Limited to: 1
Radius: Medium
(10-15)% increased Global Physical Damage
With at least 40 Strength in Radius, Hits with Cleave Fortify
With at least 40 Strength in Radius, Cleave has +0.1 metres to Radius per Nearby
Enemy, up to a maximum of +1 metre
Even as the tide turned, and victory swiftly became impossible,
The legionnaires of Lioneye's Watch stood their ground and fought on,
Every last man dying a brutal but honourable death.
Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket.
1Medium(10-15)% increased Global Physical Damage
With at least 40 Strength in Radius, Hits with Cleave Fortify
With at least 40 Strength in Radius, Cleave has +0.1 metres to Radius per Nearby
Enemy, up to a maximum of +1 metre
0

Related helmet enchantments

The following helmet enchantments affect Cleave.

Note that helmet enchantments are no longer obtainable since version 3.23.0 and can only be obtained in permanent leagues as already enchanted items from before this patch.

NameFor generated item/monster modifiers the minimum item/monster level respectively. Some generation types may not require this condition to be met, however item level restrictions may be raised to 80% of this value.LabyrinthStatsSpawn Weighting
Enchantment Cleave Attack Speed 166Merciless Labyrinth10% increased Cleave Attack Speedhelmet 100
Enchantment Cleave Attack Speed 275Eternal Labyrinth15% increased Cleave Attack Speedhelmet 100
Enchantment Cleave Damage 166Merciless Labyrinth25% increased Cleave Damagehelmet 100
Enchantment Cleave Damage 275Eternal Labyrinth40% increased Cleave Damagehelmet 100
Enchantment Cleave Area Of Effect 166Merciless Labyrinth16% increased Cleave Area of Effecthelmet 100
Enchantment Cleave Area Of Effect 275Eternal Labyrinth24% increased Cleave Area of Effecthelmet 100

Alternate skill effects

Cleave has the following alternate skill effects:

ItemEffect(s)
Demon Hand Cleave EffectDemon Hand Cleave EffectSkill Gem EffectYour Cleave becomes a swiping, demonic claw.Your Cleave becomes a swiping, demonic claw.

Version history

Version Changes
3.23.0
  • Quality now causes Cleave to have +0-0.1 metres to radius per Nearby Enemy, up to a maximum of +1 metre, instead of 0-10% increased Attack Speed.
3.19.0
  • Cleave now has +0 to Radius at gem level 1 (unchanged), up to +10 to Radius at gem level 20 (previously +8).
3.17.0
  • Now has +8 to radius at gem level 20 (previously +6).
  • Now deals 125% of base Attack Damage at gem level 1 (unchanged), up to 237% at gem level 20 (previously 213%).
3.15.0
  • Now deals 213% of Base Damage, and has 213% Effectiveness of Added Damage at gem level 20 (previously 170%).
3.7.0
  • Now deals base damage equal to, and has an added damage effectiveness of, 125% at gem level 1 (from 110%), up to 170% at gem level 20 (from 163%).
  • Now adds 2 to 3 physical damage to attacks at gem level 1, up to 75 to 113 at gem level 20.
  • Now has an attack speed multiplier of 80%.
3.6.0
  • Can now affect up to 40 targets per attack (from 20).
2.6.0
  • Cleave gains 1 additional unit of radius every 3 levels.
  • No longer gain increased area of effect radius.
2.4.0
  • 19% more damage at gem level 20.
2.1.0
  • Attack skills that have their damage based on the wielded weapon have their mana costs fixed in place from level 1 onwards.
  • Cleave now gains increased area of effect radius of 1% for each level after the first.
2.0.0
  • Damage dealt while dual wielding reduced to 60% for each weapon (from 65%). Base damage increased by 10%.
1.2.0
  • The mana cost of all skills has been revised.
  • Removed damage effectiveness penalty and reduced dual wield penalty from 40% to 35%.
1.1.2
  • Reduced Cleave penalty from -30% to -20%.
1.0.2b
  • Fixed a bug introduced in 1.0.2 where the skill tooltip damage per second stats displayed incorrect values for Dual Strike, Double Strike and Cleave.
1.0.0
  • The dual wielding penalty for Cleave is now multiplicative and includes elemental damage.
0.10.2
  • Cleave's physical damage now increases by 4% per level rather than 3%.
0.9.12qq
  • Damage modifiers are now factored into Damage Effectiveness rather than being listed as separate stats.
  • From 1% attack speed per quality point to 0.35%
0.9.12f
  • Fixed a newly introduced bug where Cleave would always get critical strikes.
0.9.7b
  • Cleave now averages the attack speed of your two weapons if you are dual wielding.
  • Reduced the mana cost of level 1 Cleave.
0.9.7
  • Normalised the balance of Cleave slightly so that there isn't such a large disparity.
  • Removed Cleave's bonus against the selected target. The damage against non-targeted enemies is now higher.
0.9.3
  • Cleave now does its augmented damage to one target and half of that damage to other enemies caught within its swing.
  • The penalty for hitting with two weapons in a Cleave is now -40% total damage.
  • Fixed a bug where Cleave dealt damage with the wrong timing.
0.9.2
0.9.1
  • Increased damage and attack range of Cleave.
0.7.2
  • Increased damage of the Cleave skill.
0.6.0
  • Cleave has been added to the game.

References

ru:Рассечение