Cleave: Difference between revisions
(PyPoE/ExporterBot/1.0.0a0: Item exporter) |
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(16 intermediate revisions by 8 users not shown) | |||
Line 9: | Line 9: | ||
|metadata_id = Metadata/Items/Gems/SkillGemCleave | |metadata_id = Metadata/Items/Gems/SkillGemCleave | ||
|help_text = Place into an item socket of the right colour to gain this skill. Right click to remove from a socket. | |help_text = Place into an item socket of the right colour to gain this skill. Right click to remove from a socket. | ||
|vaal_variant_id = Metadata/Items/Gems/SkillGemVaalCleave | |||
|strength_percent = 60 | |strength_percent = 60 | ||
|dexterity_percent = 40 | |dexterity_percent = 40 | ||
Line 18: | Line 19: | ||
|cast_time = 1.0 | |cast_time = 1.0 | ||
|required_level = 1 | |required_level = 1 | ||
|quality_type1_weight = | |quality_type1_weight = 1 | ||
|quality_type1_stat_text = 0. | |quality_type1_stat_text = +0.1 metres to radius per Nearby Enemy, up to a maximum of +1 metre | ||
|quality_type1_stat1_id = cleave_+1_base_radius_per_nearby_enemy_up_to_10 | |||
|quality_type1_stat1_value = 1000 | |||
| | |||
| | |||
|static_cost_amounts = 6 | |static_cost_amounts = 6 | ||
|static_cost_types = Mana | |static_cost_types = Mana | ||
|static_attack_speed_multiplier = 80 | |static_attack_speed_multiplier = 80 | ||
|static_stat1_id = | |static_stat1_id = console_skill_dont_chase | ||
|static_stat1_value = 1 | |static_stat1_value = 1 | ||
|static_stat2_id = | |static_stat2_id = is_area_damage | ||
|static_stat2_value = 1 | |static_stat2_value = 1 | ||
|static_stat3_id = | |static_stat3_id = skill_double_hits_when_dual_wielding | ||
|static_stat3_value = 1 | |static_stat3_value = 1 | ||
|static_stat4_id = | |static_stat4_id = active_skill_merged_damage_+%_final_while_dual_wielding | ||
|static_stat4_value = -40 | |static_stat4_value = -40 | ||
|stat_text = When Dual Wielding, Deals 60% Damage from each Weapon combined<br>(2-75) to (3-113) Added Attack Physical Damage<br>+(0- | |stat_text = When Dual Wielding, Deals 60% Damage from each Weapon combined<br>(2-75) to (3-113) Added Attack Physical Damage<br>+(0-1) metre to radius | ||
|level1 = True | |level1 = True | ||
|level1_level_requirement = 1 | |level1_level_requirement = 1 | ||
Line 59: | Line 48: | ||
|level2_damage_effectiveness = 131 | |level2_damage_effectiveness = 131 | ||
|level2_damage_multiplier = 130.9 | |level2_damage_multiplier = 130.9 | ||
|level2_stat_text = 2 to 3 Added Attack Physical Damage<br>+1 to radius | |level2_stat_text = 2 to 3 Added Attack Physical Damage<br>+0.1 metres to radius | ||
|level2_stat1_id = attack_minimum_added_physical_damage | |level2_stat1_id = attack_minimum_added_physical_damage | ||
|level2_stat1_value = 2 | |level2_stat1_value = 2 | ||
Line 70: | Line 59: | ||
|level3_damage_effectiveness = 137 | |level3_damage_effectiveness = 137 | ||
|level3_damage_multiplier = 136.8 | |level3_damage_multiplier = 136.8 | ||
|level3_stat_text = 3 to 4 Added Attack Physical Damage<br>+1 to radius | |level3_stat_text = 3 to 4 Added Attack Physical Damage<br>+0.1 metres to radius | ||
|level3_stat1_id = attack_minimum_added_physical_damage | |level3_stat1_id = attack_minimum_added_physical_damage | ||
|level3_stat1_value = 3 | |level3_stat1_value = 3 | ||
Line 81: | Line 70: | ||
|level4_damage_effectiveness = 143 | |level4_damage_effectiveness = 143 | ||
|level4_damage_multiplier = 142.7 | |level4_damage_multiplier = 142.7 | ||
|level4_stat_text = 4 to 6 Added Attack Physical Damage<br>+2 to radius | |level4_stat_text = 4 to 6 Added Attack Physical Damage<br>+0.2 metres to radius | ||
|level4_stat1_id = attack_minimum_added_physical_damage | |level4_stat1_id = attack_minimum_added_physical_damage | ||
|level4_stat1_value = 4 | |level4_stat1_value = 4 | ||
Line 92: | Line 81: | ||
|level5_damage_effectiveness = 149 | |level5_damage_effectiveness = 149 | ||
|level5_damage_multiplier = 148.6 | |level5_damage_multiplier = 148.6 | ||
|level5_stat_text = 5 to 8 Added Attack Physical Damage<br>+2 to radius | |level5_stat_text = 5 to 8 Added Attack Physical Damage<br>+0.2 metres to radius | ||
|level5_stat1_id = attack_minimum_added_physical_damage | |level5_stat1_id = attack_minimum_added_physical_damage | ||
|level5_stat1_value = 5 | |level5_stat1_value = 5 | ||
Line 103: | Line 92: | ||
|level6_damage_effectiveness = 154 | |level6_damage_effectiveness = 154 | ||
|level6_damage_multiplier = 154.5 | |level6_damage_multiplier = 154.5 | ||
|level6_stat_text = 7 to 11 Added Attack Physical Damage<br>+3 to radius | |level6_stat_text = 7 to 11 Added Attack Physical Damage<br>+0.3 metres to radius | ||
|level6_stat1_id = attack_minimum_added_physical_damage | |level6_stat1_id = attack_minimum_added_physical_damage | ||
|level6_stat1_value = 7 | |level6_stat1_value = 7 | ||
Line 114: | Line 103: | ||
|level7_damage_effectiveness = 160 | |level7_damage_effectiveness = 160 | ||
|level7_damage_multiplier = 160.4 | |level7_damage_multiplier = 160.4 | ||
|level7_stat_text = 9 to 13 Added Attack Physical Damage<br>+3 to radius | |level7_stat_text = 9 to 13 Added Attack Physical Damage<br>+0.3 metres to radius | ||
|level7_stat1_id = attack_minimum_added_physical_damage | |level7_stat1_id = attack_minimum_added_physical_damage | ||
|level7_stat1_value = 9 | |level7_stat1_value = 9 | ||
Line 125: | Line 114: | ||
|level8_damage_effectiveness = 166 | |level8_damage_effectiveness = 166 | ||
|level8_damage_multiplier = 166.3 | |level8_damage_multiplier = 166.3 | ||
|level8_stat_text = 11 to 17 Added Attack Physical Damage<br>+4 to radius | |level8_stat_text = 11 to 17 Added Attack Physical Damage<br>+0.4 metres to radius | ||
|level8_stat1_id = attack_minimum_added_physical_damage | |level8_stat1_id = attack_minimum_added_physical_damage | ||
|level8_stat1_value = 11 | |level8_stat1_value = 11 | ||
Line 136: | Line 125: | ||
|level9_damage_effectiveness = 172 | |level9_damage_effectiveness = 172 | ||
|level9_damage_multiplier = 172.2 | |level9_damage_multiplier = 172.2 | ||
|level9_stat_text = 14 to 20 Added Attack Physical Damage<br>+4 to radius | |level9_stat_text = 14 to 20 Added Attack Physical Damage<br>+0.4 metres to radius | ||
|level9_stat1_id = attack_minimum_added_physical_damage | |level9_stat1_id = attack_minimum_added_physical_damage | ||
|level9_stat1_value = 14 | |level9_stat1_value = 14 | ||
Line 147: | Line 136: | ||
|level10_damage_effectiveness = 178 | |level10_damage_effectiveness = 178 | ||
|level10_damage_multiplier = 178.1 | |level10_damage_multiplier = 178.1 | ||
|level10_stat_text = 16 to 25 Added Attack Physical Damage<br>+5 to radius | |level10_stat_text = 16 to 25 Added Attack Physical Damage<br>+0.5 metres to radius | ||
|level10_stat1_id = attack_minimum_added_physical_damage | |level10_stat1_id = attack_minimum_added_physical_damage | ||
|level10_stat1_value = 16 | |level10_stat1_value = 16 | ||
Line 158: | Line 147: | ||
|level11_damage_effectiveness = 184 | |level11_damage_effectiveness = 184 | ||
|level11_damage_multiplier = 183.9 | |level11_damage_multiplier = 183.9 | ||
|level11_stat_text = 20 to 30 Added Attack Physical Damage<br>+5 to radius | |level11_stat_text = 20 to 30 Added Attack Physical Damage<br>+0.5 metres to radius | ||
|level11_stat1_id = attack_minimum_added_physical_damage | |level11_stat1_id = attack_minimum_added_physical_damage | ||
|level11_stat1_value = 20 | |level11_stat1_value = 20 | ||
Line 169: | Line 158: | ||
|level12_damage_effectiveness = 190 | |level12_damage_effectiveness = 190 | ||
|level12_damage_multiplier = 189.8 | |level12_damage_multiplier = 189.8 | ||
|level12_stat_text = 24 to 35 Added Attack Physical Damage<br>+6 to radius | |level12_stat_text = 24 to 35 Added Attack Physical Damage<br>+0.6 metres to radius | ||
|level12_stat1_id = attack_minimum_added_physical_damage | |level12_stat1_id = attack_minimum_added_physical_damage | ||
|level12_stat1_value = 24 | |level12_stat1_value = 24 | ||
Line 180: | Line 169: | ||
|level13_damage_effectiveness = 196 | |level13_damage_effectiveness = 196 | ||
|level13_damage_multiplier = 195.7 | |level13_damage_multiplier = 195.7 | ||
|level13_stat_text = 28 to 42 Added Attack Physical Damage<br>+6 to radius | |level13_stat_text = 28 to 42 Added Attack Physical Damage<br>+0.6 metres to radius | ||
|level13_stat1_id = attack_minimum_added_physical_damage | |level13_stat1_id = attack_minimum_added_physical_damage | ||
|level13_stat1_value = 28 | |level13_stat1_value = 28 | ||
Line 191: | Line 180: | ||
|level14_damage_effectiveness = 202 | |level14_damage_effectiveness = 202 | ||
|level14_damage_multiplier = 201.6 | |level14_damage_multiplier = 201.6 | ||
|level14_stat_text = 33 to 49 Added Attack Physical Damage<br>+7 to radius | |level14_stat_text = 33 to 49 Added Attack Physical Damage<br>+0.7 metres to radius | ||
|level14_stat1_id = attack_minimum_added_physical_damage | |level14_stat1_id = attack_minimum_added_physical_damage | ||
|level14_stat1_value = 33 | |level14_stat1_value = 33 | ||
Line 202: | Line 191: | ||
|level15_damage_effectiveness = 208 | |level15_damage_effectiveness = 208 | ||
|level15_damage_multiplier = 207.5 | |level15_damage_multiplier = 207.5 | ||
|level15_stat_text = 39 to 58 Added Attack Physical Damage<br>+7 to radius | |level15_stat_text = 39 to 58 Added Attack Physical Damage<br>+0.7 metres to radius | ||
|level15_stat1_id = attack_minimum_added_physical_damage | |level15_stat1_id = attack_minimum_added_physical_damage | ||
|level15_stat1_value = 39 | |level15_stat1_value = 39 | ||
Line 213: | Line 202: | ||
|level16_damage_effectiveness = 213 | |level16_damage_effectiveness = 213 | ||
|level16_damage_multiplier = 213.4 | |level16_damage_multiplier = 213.4 | ||
|level16_stat_text = 45 to 68 Added Attack Physical Damage<br>+8 to radius | |level16_stat_text = 45 to 68 Added Attack Physical Damage<br>+0.8 metres to radius | ||
|level16_stat1_id = attack_minimum_added_physical_damage | |level16_stat1_id = attack_minimum_added_physical_damage | ||
|level16_stat1_value = 45 | |level16_stat1_value = 45 | ||
Line 224: | Line 213: | ||
|level17_damage_effectiveness = 219 | |level17_damage_effectiveness = 219 | ||
|level17_damage_multiplier = 219.3 | |level17_damage_multiplier = 219.3 | ||
|level17_stat_text = 52 to 79 Added Attack Physical Damage<br>+8 to radius | |level17_stat_text = 52 to 79 Added Attack Physical Damage<br>+0.8 metres to radius | ||
|level17_stat1_id = attack_minimum_added_physical_damage | |level17_stat1_id = attack_minimum_added_physical_damage | ||
|level17_stat1_value = 52 | |level17_stat1_value = 52 | ||
Line 235: | Line 224: | ||
|level18_damage_effectiveness = 225 | |level18_damage_effectiveness = 225 | ||
|level18_damage_multiplier = 225.2 | |level18_damage_multiplier = 225.2 | ||
|level18_stat_text = 61 to 91 Added Attack Physical Damage<br>+9 to radius | |level18_stat_text = 61 to 91 Added Attack Physical Damage<br>+0.9 metres to radius | ||
|level18_stat1_id = attack_minimum_added_physical_damage | |level18_stat1_id = attack_minimum_added_physical_damage | ||
|level18_stat1_value = 61 | |level18_stat1_value = 61 | ||
Line 246: | Line 235: | ||
|level19_damage_effectiveness = 231 | |level19_damage_effectiveness = 231 | ||
|level19_damage_multiplier = 231.1 | |level19_damage_multiplier = 231.1 | ||
|level19_stat_text = 68 to 102 Added Attack Physical Damage<br>+9 to radius | |level19_stat_text = 68 to 102 Added Attack Physical Damage<br>+0.9 metres to radius | ||
|level19_stat1_id = attack_minimum_added_physical_damage | |level19_stat1_id = attack_minimum_added_physical_damage | ||
|level19_stat1_value = 68 | |level19_stat1_value = 68 | ||
Line 257: | Line 246: | ||
|level20_damage_effectiveness = 237 | |level20_damage_effectiveness = 237 | ||
|level20_damage_multiplier = 237 | |level20_damage_multiplier = 237 | ||
|level20_stat_text = 75 to 113 Added Attack Physical Damage<br>+ | |level20_stat_text = 75 to 113 Added Attack Physical Damage<br>+1 metre to radius | ||
|level20_stat1_id = attack_minimum_added_physical_damage | |level20_stat1_id = attack_minimum_added_physical_damage | ||
|level20_stat1_value = 75 | |level20_stat1_value = 75 | ||
Line 268: | Line 257: | ||
|level21_damage_effectiveness = 243 | |level21_damage_effectiveness = 243 | ||
|level21_damage_multiplier = 242.9 | |level21_damage_multiplier = 242.9 | ||
|level21_stat_text = 81 to 122 Added Attack Physical Damage<br>+ | |level21_stat_text = 81 to 122 Added Attack Physical Damage<br>+1 metre to radius | ||
|level21_stat1_id = attack_minimum_added_physical_damage | |level21_stat1_id = attack_minimum_added_physical_damage | ||
|level21_stat1_value = 81 | |level21_stat1_value = 81 | ||
Line 279: | Line 268: | ||
|level22_damage_effectiveness = 249 | |level22_damage_effectiveness = 249 | ||
|level22_damage_multiplier = 248.8 | |level22_damage_multiplier = 248.8 | ||
|level22_stat_text = 87 to 130 Added Attack Physical Damage<br>+ | |level22_stat_text = 87 to 130 Added Attack Physical Damage<br>+1.1 metres to radius | ||
|level22_stat1_id = attack_minimum_added_physical_damage | |level22_stat1_id = attack_minimum_added_physical_damage | ||
|level22_stat1_value = 87 | |level22_stat1_value = 87 | ||
Line 290: | Line 279: | ||
|level23_damage_effectiveness = 255 | |level23_damage_effectiveness = 255 | ||
|level23_damage_multiplier = 254.7 | |level23_damage_multiplier = 254.7 | ||
|level23_stat_text = 93 to 140 Added Attack Physical Damage<br>+ | |level23_stat_text = 93 to 140 Added Attack Physical Damage<br>+1.1 metres to radius | ||
|level23_stat1_id = attack_minimum_added_physical_damage | |level23_stat1_id = attack_minimum_added_physical_damage | ||
|level23_stat1_value = 93 | |level23_stat1_value = 93 | ||
Line 301: | Line 290: | ||
|level24_damage_effectiveness = 261 | |level24_damage_effectiveness = 261 | ||
|level24_damage_multiplier = 260.6 | |level24_damage_multiplier = 260.6 | ||
|level24_stat_text = 100 to 150 Added Attack Physical Damage<br>+ | |level24_stat_text = 100 to 150 Added Attack Physical Damage<br>+1.2 metres to radius | ||
|level24_stat1_id = attack_minimum_added_physical_damage | |level24_stat1_id = attack_minimum_added_physical_damage | ||
|level24_stat1_value = 100 | |level24_stat1_value = 100 | ||
Line 312: | Line 301: | ||
|level25_damage_effectiveness = 266 | |level25_damage_effectiveness = 266 | ||
|level25_damage_multiplier = 266.5 | |level25_damage_multiplier = 266.5 | ||
|level25_stat_text = 107 to 160 Added Attack Physical Damage<br>+ | |level25_stat_text = 107 to 160 Added Attack Physical Damage<br>+1.2 metres to radius | ||
|level25_stat1_id = attack_minimum_added_physical_damage | |level25_stat1_id = attack_minimum_added_physical_damage | ||
|level25_stat1_value = 107 | |level25_stat1_value = 107 | ||
Line 323: | Line 312: | ||
|level26_damage_effectiveness = 272 | |level26_damage_effectiveness = 272 | ||
|level26_damage_multiplier = 272.4 | |level26_damage_multiplier = 272.4 | ||
|level26_stat_text = 114 to 172 Added Attack Physical Damage<br>+ | |level26_stat_text = 114 to 172 Added Attack Physical Damage<br>+1.3 metres to radius | ||
|level26_stat1_id = attack_minimum_added_physical_damage | |level26_stat1_id = attack_minimum_added_physical_damage | ||
|level26_stat1_value = 114 | |level26_stat1_value = 114 | ||
Line 334: | Line 323: | ||
|level27_damage_effectiveness = 278 | |level27_damage_effectiveness = 278 | ||
|level27_damage_multiplier = 278.3 | |level27_damage_multiplier = 278.3 | ||
|level27_stat_text = 123 to 184 Added Attack Physical Damage<br>+ | |level27_stat_text = 123 to 184 Added Attack Physical Damage<br>+1.3 metres to radius | ||
|level27_stat1_id = attack_minimum_added_physical_damage | |level27_stat1_id = attack_minimum_added_physical_damage | ||
|level27_stat1_value = 123 | |level27_stat1_value = 123 | ||
Line 345: | Line 334: | ||
|level28_damage_effectiveness = 284 | |level28_damage_effectiveness = 284 | ||
|level28_damage_multiplier = 284.2 | |level28_damage_multiplier = 284.2 | ||
|level28_stat_text = 131 to 197 Added Attack Physical Damage<br>+ | |level28_stat_text = 131 to 197 Added Attack Physical Damage<br>+1.4 metres to radius | ||
|level28_stat1_id = attack_minimum_added_physical_damage | |level28_stat1_id = attack_minimum_added_physical_damage | ||
|level28_stat1_value = 131 | |level28_stat1_value = 131 | ||
Line 356: | Line 345: | ||
|level29_damage_effectiveness = 290 | |level29_damage_effectiveness = 290 | ||
|level29_damage_multiplier = 290.1 | |level29_damage_multiplier = 290.1 | ||
|level29_stat_text = 140 to 210 Added Attack Physical Damage<br>+ | |level29_stat_text = 140 to 210 Added Attack Physical Damage<br>+1.4 metres to radius | ||
|level29_stat1_id = attack_minimum_added_physical_damage | |level29_stat1_id = attack_minimum_added_physical_damage | ||
|level29_stat1_value = 140 | |level29_stat1_value = 140 | ||
Line 367: | Line 356: | ||
|level30_damage_effectiveness = 296 | |level30_damage_effectiveness = 296 | ||
|level30_damage_multiplier = 295.9 | |level30_damage_multiplier = 295.9 | ||
|level30_stat_text = 150 to 224 Added Attack Physical Damage<br>+ | |level30_stat_text = 150 to 224 Added Attack Physical Damage<br>+1.5 metres to radius | ||
|level30_stat1_id = attack_minimum_added_physical_damage | |level30_stat1_id = attack_minimum_added_physical_damage | ||
|level30_stat1_value = 150 | |level30_stat1_value = 150 | ||
Line 378: | Line 367: | ||
|level31_damage_effectiveness = 299 | |level31_damage_effectiveness = 299 | ||
|level31_damage_multiplier = 298.9 | |level31_damage_multiplier = 298.9 | ||
|level31_stat_text = 155 to 232 Added Attack Physical Damage<br>+ | |level31_stat_text = 155 to 232 Added Attack Physical Damage<br>+1.5 metres to radius | ||
|level31_stat1_id = attack_minimum_added_physical_damage | |level31_stat1_id = attack_minimum_added_physical_damage | ||
|level31_stat1_value = 155 | |level31_stat1_value = 155 | ||
Line 389: | Line 378: | ||
|level32_damage_effectiveness = 302 | |level32_damage_effectiveness = 302 | ||
|level32_damage_multiplier = 301.8 | |level32_damage_multiplier = 301.8 | ||
|level32_stat_text = 160 to 240 Added Attack Physical Damage<br>+ | |level32_stat_text = 160 to 240 Added Attack Physical Damage<br>+1.5 metres to radius | ||
|level32_stat1_id = attack_minimum_added_physical_damage | |level32_stat1_id = attack_minimum_added_physical_damage | ||
|level32_stat1_value = 160 | |level32_stat1_value = 160 | ||
Line 400: | Line 389: | ||
|level33_damage_effectiveness = 305 | |level33_damage_effectiveness = 305 | ||
|level33_damage_multiplier = 304.8 | |level33_damage_multiplier = 304.8 | ||
|level33_stat_text = 165 to 248 Added Attack Physical Damage<br>+ | |level33_stat_text = 165 to 248 Added Attack Physical Damage<br>+1.6 metres to radius | ||
|level33_stat1_id = attack_minimum_added_physical_damage | |level33_stat1_id = attack_minimum_added_physical_damage | ||
|level33_stat1_value = 165 | |level33_stat1_value = 165 | ||
Line 411: | Line 400: | ||
|level34_damage_effectiveness = 308 | |level34_damage_effectiveness = 308 | ||
|level34_damage_multiplier = 307.7 | |level34_damage_multiplier = 307.7 | ||
|level34_stat_text = 171 to 256 Added Attack Physical Damage<br>+ | |level34_stat_text = 171 to 256 Added Attack Physical Damage<br>+1.6 metres to radius | ||
|level34_stat1_id = attack_minimum_added_physical_damage | |level34_stat1_id = attack_minimum_added_physical_damage | ||
|level34_stat1_value = 171 | |level34_stat1_value = 171 | ||
Line 422: | Line 411: | ||
|level35_damage_effectiveness = 311 | |level35_damage_effectiveness = 311 | ||
|level35_damage_multiplier = 310.7 | |level35_damage_multiplier = 310.7 | ||
|level35_stat_text = 176 to 265 Added Attack Physical Damage<br>+ | |level35_stat_text = 176 to 265 Added Attack Physical Damage<br>+1.6 metres to radius | ||
|level35_stat1_id = attack_minimum_added_physical_damage | |level35_stat1_id = attack_minimum_added_physical_damage | ||
|level35_stat1_value = 176 | |level35_stat1_value = 176 | ||
Line 433: | Line 422: | ||
|level36_damage_effectiveness = 314 | |level36_damage_effectiveness = 314 | ||
|level36_damage_multiplier = 313.6 | |level36_damage_multiplier = 313.6 | ||
|level36_stat_text = 182 to 273 Added Attack Physical Damage<br>+ | |level36_stat_text = 182 to 273 Added Attack Physical Damage<br>+1.7 metres to radius | ||
|level36_stat1_id = attack_minimum_added_physical_damage | |level36_stat1_id = attack_minimum_added_physical_damage | ||
|level36_stat1_value = 182 | |level36_stat1_value = 182 | ||
Line 444: | Line 433: | ||
|level37_damage_effectiveness = 317 | |level37_damage_effectiveness = 317 | ||
|level37_damage_multiplier = 316.6 | |level37_damage_multiplier = 316.6 | ||
|level37_stat_text = 188 to 282 Added Attack Physical Damage<br>+ | |level37_stat_text = 188 to 282 Added Attack Physical Damage<br>+1.7 metres to radius | ||
|level37_stat1_id = attack_minimum_added_physical_damage | |level37_stat1_id = attack_minimum_added_physical_damage | ||
|level37_stat1_value = 188 | |level37_stat1_value = 188 | ||
Line 455: | Line 444: | ||
|level38_damage_effectiveness = 320 | |level38_damage_effectiveness = 320 | ||
|level38_damage_multiplier = 319.5 | |level38_damage_multiplier = 319.5 | ||
|level38_stat_text = 194 to 292 Added Attack Physical Damage<br>+ | |level38_stat_text = 194 to 292 Added Attack Physical Damage<br>+1.7 metres to radius | ||
|level38_stat1_id = attack_minimum_added_physical_damage | |level38_stat1_id = attack_minimum_added_physical_damage | ||
|level38_stat1_value = 194 | |level38_stat1_value = 194 | ||
Line 466: | Line 455: | ||
|level39_damage_effectiveness = 322 | |level39_damage_effectiveness = 322 | ||
|level39_damage_multiplier = 322.5 | |level39_damage_multiplier = 322.5 | ||
|level39_stat_text = 201 to 301 Added Attack Physical Damage<br>+ | |level39_stat_text = 201 to 301 Added Attack Physical Damage<br>+1.8 metres to radius | ||
|level39_stat1_id = attack_minimum_added_physical_damage | |level39_stat1_id = attack_minimum_added_physical_damage | ||
|level39_stat1_value = 201 | |level39_stat1_value = 201 | ||
Line 477: | Line 466: | ||
|level40_damage_effectiveness = 325 | |level40_damage_effectiveness = 325 | ||
|level40_damage_multiplier = 325.4 | |level40_damage_multiplier = 325.4 | ||
|level40_stat_text = 207 to 311 Added Attack Physical Damage<br>+ | |level40_stat_text = 207 to 311 Added Attack Physical Damage<br>+1.8 metres to radius | ||
|level40_stat1_id = attack_minimum_added_physical_damage | |level40_stat1_id = attack_minimum_added_physical_damage | ||
|level40_stat1_value = 207 | |level40_stat1_value = 207 | ||
Line 546: | Line 535: | ||
|level21_strength_requirement = 100 | |level21_strength_requirement = 100 | ||
|level21_dexterity_requirement = 70 | |level21_dexterity_requirement = 70 | ||
|radius = 20 | |||
|inventory_icon = Cleave | |inventory_icon = Cleave | ||
|release_version = 0.6.0 | |release_version = 0.6.0 | ||
|quest_reward1_type = quest | |quest_reward1_type = quest | ||
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|quest_reward4_npc = Lilly Roth | |quest_reward4_npc = Lilly Roth | ||
}} | }} | ||
'''Cleave''' is a [[melee]] [[attack]] that deals damage with all equipped weapons to enemies in a 180 degree arc in front of the player. When [[Dual Wielding|dual wielding]], equipment requirement applies to both weapons, and each weapon does reduced damage. Requires an [[axe]], [[sword]], [[Axe#Two-handed axes|two-handed axe]], or [[Two-Handed Sword|two-handed sword]]. | '''Cleave''' is a [[melee]] [[attack]] that deals damage with all equipped weapons to enemies in a 180 degree arc in front of the player. When [[Dual Wielding|dual wielding]], equipment requirement applies to both weapons, and each weapon does reduced damage. Requires an [[axe]], [[sword]], [[Axe#Two-handed axes|two-handed axe]], or [[Two-Handed Sword|two-handed sword]]. | ||
==Skill functions and interactions== | ==Skill functions and interactions== | ||
* [[ | * [[Dual Wielding]]: Cleave attacks with both weapons simultaneously, averaging the attack speed of both weapons and combining the attacks of both weapons into a single hit. Both weapons will roll their damage values and their [[accuracy]] and [[critical strike]] checks separately, then combine the expected damage of both weapons. It is possible to miss or crit with one weapon, but not the other. | ||
** On-hit effects will only check the result of the final hit. | |||
** Any [[ailment]]s applied by the skill will scale off the final hit. | |||
** | ** The final hit is considered a critical strike as long as one of the weapons rolled a crit. | ||
==Gem level progression== | ==Gem level progression== | ||
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|c1_abbr = Physical Damage | |c1_abbr = Physical Damage | ||
|c1_pattern_extract = (%d+) to (%d+) Added Attack Physical Damage | |c1_pattern_extract = (%d+) to (%d+) Added Attack Physical Damage | ||
|c1_pattern_value = %d to %d | |c1_pattern_value = %d to %d | ||
|c2_header = +x to radius | |c2_header = +x metres to radius | ||
|c2_abbr = Radius | |c2_abbr = Radius | ||
|c2_pattern_extract = %+(%d+) to radius | |c2_pattern_extract = %+(%d+%.*%d*) metres? to radius | ||
|c2_pattern_value = % | |c2_pattern_value = +%sm | ||
}} | }} | ||
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{{Skill threshold jewel list|stat_id=cleave}} | {{Skill threshold jewel list|stat_id=cleave}} | ||
{{Skill enchantment modifier list}} | {{Skill enchantment modifier list}} | ||
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==Version history== | ==Version history== | ||
{{Version history table header}} | {{Version history table header}} | ||
{{Version history table row|3.23.0| | |||
* Quality now causes Cleave to have +0-0.1 metres to radius per Nearby Enemy, up to a maximum of +1 metre, instead of 0-10% increased Attack Speed. | |||
}} | |||
{{Version history table row|3.19.0| | {{Version history table row|3.19.0| | ||
* Cleave now has +0 to Radius at gem level 1 (unchanged), up to +10 to Radius at gem level 20 (previously +8). | * Cleave now has +0 to Radius at gem level 1 (unchanged), up to +10 to Radius at gem level 20 (previously +8). | ||
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* Now has +8 to radius at gem level 20 (previously +6). | * Now has +8 to radius at gem level 20 (previously +6). | ||
* Now deals 125% of base Attack Damage at gem level 1 (unchanged), up to 237% at gem level 20 (previously 213%). | * Now deals 125% of base Attack Damage at gem level 1 (unchanged), up to 237% at gem level 20 (previously 213%). | ||
}} | }} | ||
{{Version history table row|3.15.0| | {{Version history table row|3.15.0| | ||
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}} | }} | ||
{{Version history table row|0.9.2| | {{Version history table row|0.9.2| | ||
* | * Cleave now has less of a penalty when [[dual wielding]]. | ||
}} | }} | ||
{{Version history table row|0.9.1| | {{Version history table row|0.9.1| | ||
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}} | }} | ||
{{Version history table row|0.7.2| | {{Version history table row|0.7.2| | ||
* Increased damage of Cleave skill | * Increased damage of the Cleave [[skill]]. | ||
}} | }} | ||
{{Version history table row|0.6.0| | {{Version history table row|0.6.0| | ||
* | * Cleave has been added to the game. | ||
}} | }} | ||
{{Version history table end}} | {{Version history table end}} |
Latest revision as of 03:03, 7 January 2024
Level: (1-20)
Cost: 6 Mana
Attack Speed: 80% of base
Attack Damage: (125-237)% of base
Effectiveness of Added Damage: (125-237)%
AoE Radius: 20The character swings their weapon (or both weapons if dual wielding) in an arc, damaging monsters in an area in front of them. Only works with Axes and Swords.When Dual Wielding, Deals 60% Damage from each Weapon combined
(2-75) to (3-113) Added Attack Physical Damage
+(0-1) metre to radius
Additional Effects From 1-20% Quality:
+0.1 metres to radius per Nearby Enemy, up to a maximum of +1 metrePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Drop level: 5Vendor Offer
1x Scroll FragmentMetadata
Item class: Skill Gem
Metadata ID: Metadata/Items/Gems/SkillGemCleave
Cleave is a melee attack that deals damage with all equipped weapons to enemies in a 180 degree arc in front of the player. When dual wielding, equipment requirement applies to both weapons, and each weapon does reduced damage. Requires an axe, sword, two-handed axe, or two-handed sword.
Skill functions and interactions
- Dual Wielding: Cleave attacks with both weapons simultaneously, averaging the attack speed of both weapons and combining the attacks of both weapons into a single hit. Both weapons will roll their damage values and their accuracy and critical strike checks separately, then combine the expected damage of both weapons. It is possible to miss or crit with one weapon, but not the other.
- On-hit effects will only check the result of the final hit.
- Any ailments applied by the skill will scale off the final hit.
- The final hit is considered a critical strike as long as one of the weapons rolled a crit.
Gem level progression
Level | Damage Effectiveness | Attack Damage | Physical Damage | Radius | Exp. | Total Exp. | |||
---|---|---|---|---|---|---|---|---|---|
1 | 1 | 0 | 0 | 125% | 125% | 2 to 3 | N/A | 0 | 0 |
2 | 2 | 0 | 0 | 131% | 130.9% | 2 to 3 | +0.1m | 70 | 70 |
3 | 4 | 0 | 0 | 137% | 136.8% | 3 to 4 | +0.1m | 308 | 378 |
4 | 7 | 0 | 14 | 143% | 142.7% | 4 to 6 | +0.2m | 1554 | 1932 |
5 | 11 | 0 | 19 | 149% | 148.6% | 5 to 8 | +0.2m | 6667 | 8599 |
6 | 16 | 18 | 26 | 154% | 154.5% | 7 to 11 | +0.3m | 26047 | 34646 |
7 | 20 | 22 | 31 | 160% | 160.4% | 9 to 13 | +0.3m | 49725 | 84371 |
8 | 24 | 25 | 37 | 166% | 166.3% | 11 to 17 | +0.4m | 95714 | 180085 |
9 | 28 | 29 | 42 | 172% | 172.2% | 14 to 20 | +0.4m | 169595 | 349680 |
10 | 32 | 33 | 47 | 178% | 178.1% | 16 to 25 | +0.5m | 283759 | 633439 |
11 | 36 | 36 | 52 | 184% | 183.9% | 20 to 30 | +0.5m | 453996 | 1087435 |
12 | 40 | 40 | 58 | 190% | 189.8% | 24 to 35 | +0.6m | 703128 | 1790563 |
13 | 44 | 44 | 63 | 196% | 195.7% | 28 to 42 | +0.6m | 1061223 | 2851786 |
14 | 48 | 48 | 68 | 202% | 201.6% | 33 to 49 | +0.7m | 2065870 | 4917656 |
15 | 52 | 51 | 74 | 208% | 207.5% | 39 to 58 | +0.7m | 2507110 | 7424766 |
16 | 56 | 55 | 79 | 213% | 213.4% | 45 to 68 | +0.8m | 5798936 | 13223702 |
17 | 60 | 59 | 84 | 219% | 219.3% | 52 to 79 | +0.8m | 15083919 | 28307621 |
18 | 64 | 62 | 90 | 225% | 225.2% | 61 to 91 | +0.9m | 27792735 | 56100356 |
19 | 67 | 65 | 94 | 231% | 231.1% | 68 to 102 | +0.9m | 43869739 | 99970095 |
20 | 70 | 68 | 98 | 237% | 237% | 75 to 113 | +1m | 242081556 | 342051651 |
21 | 72 | 70 | 100 | 243% | 242.9% | 81 to 122 | +1m | N/A | N/A |
22 | 74 | N/A | N/A | 249% | 248.8% | 87 to 130 | +1.1m | N/A | N/A |
23 | 76 | N/A | N/A | 255% | 254.7% | 93 to 140 | +1.1m | N/A | N/A |
24 | 78 | N/A | N/A | 261% | 260.6% | 100 to 150 | +1.2m | N/A | N/A |
25 | 80 | N/A | N/A | 266% | 266.5% | 107 to 160 | +1.2m | N/A | N/A |
26 | 82 | N/A | N/A | 272% | 272.4% | 114 to 172 | +1.3m | N/A | N/A |
27 | 84 | N/A | N/A | 278% | 278.3% | 123 to 184 | +1.3m | N/A | N/A |
28 | 86 | N/A | N/A | 284% | 284.2% | 131 to 197 | +1.4m | N/A | N/A |
29 | 88 | N/A | N/A | 290% | 290.1% | 140 to 210 | +1.4m | N/A | N/A |
30 | 90 | N/A | N/A | 296% | 295.9% | 150 to 224 | +1.5m | N/A | N/A |
31 | 91 | N/A | N/A | 299% | 298.9% | 155 to 232 | +1.5m | N/A | N/A |
32 | 92 | N/A | N/A | 302% | 301.8% | 160 to 240 | +1.5m | N/A | N/A |
33 | 93 | N/A | N/A | 305% | 304.8% | 165 to 248 | +1.6m | N/A | N/A |
34 | 94 | N/A | N/A | 308% | 307.7% | 171 to 256 | +1.6m | N/A | N/A |
35 | 95 | N/A | N/A | 311% | 310.7% | 176 to 265 | +1.6m | N/A | N/A |
36 | 96 | N/A | N/A | 314% | 313.6% | 182 to 273 | +1.7m | N/A | N/A |
37 | 97 | N/A | N/A | 317% | 316.6% | 188 to 282 | +1.7m | N/A | N/A |
38 | 98 | N/A | N/A | 320% | 319.5% | 194 to 292 | +1.7m | N/A | N/A |
39 | 99 | N/A | N/A | 322% | 322.5% | 201 to 301 | +1.8m | N/A | N/A |
40 | 100 | N/A | N/A | 325% | 325.4% | 207 to 311 | +1.8m | N/A | N/A |
Gem quality
Type | Additional Effects per 1-20% Quality | Weight |
---|---|---|
Superior | +0.1 metres to radius per Nearby Enemy, up to a maximum of +1 metre | 1 |
Item acquisition
Cleave can drop anywhere.
Recipes
Cleave can be created from the following recipes:
Amount | Part | Description | Meta |
---|---|---|---|
6 | The FoxThe Fox6Level 20 Gem"Masters of wit, strength and cunning. To survive the harsh winters, you must be like the fox." - Ezomyte Proverb | Random level 20 gem | A |
3 | Gemcutter's PromiseGemcutter's Promise3Gem Quality: +20%"I swore to use my position to help the people. What good is power when it just accumulates on the already-powerful?" - Erasmus, Imperial Gemcutter | Random gem with 20% quality | A |
1 | Gemcutter's IncubatorGemcutter's IncubatorStack Size: 10Adds an incubated Quality Gem item to an equippable item Item drops after killing {0} monstersRight click this item then left click an item to apply it. The Incubated item drops after killing a specific number of monsters. | Random gem with 1–20% quality | A |
1 | The VoidThe Void1Reach into the Void and claim your prize. | Random divination card set exchange | A |
Quest reward
This item is given as a quest reward for the following quests:
Class → | Witch | Shadow | Ranger | Duelist | Marauder | Templar | Scion |
---|---|---|---|---|---|---|---|
Quest ↓ | |||||||
Enemy at the Gate Act 1 | ✗ | ✗ | ✗ | ✓ | ✗ | ✗ | ✗ |
Vendor reward
This item can be bought at the listed NPC vendors, after completing the following quests:
Class → | Witch | Shadow | Ranger | Duelist | Marauder | Templar | Scion |
---|---|---|---|---|---|---|---|
Quest ↓ | |||||||
Enemy at the Gate Act 1 Nessa | ✗ | ✗ | ✓ | ✓ | ✓ | ✗ | ✓ |
A Fixture of Fate Act 3 Siosa | ✓ | ||||||
Fallen from Grace Act 6 Lilly Roth | ✓ |
Threshold jewels
The following threshold jewels augment Cleave:
Note that the jewels may be drop disabled and only be found in the permanent leagues as legacy items.
Item | Limit | Radius | Stats | Drop Enabled |
---|---|---|---|---|
Overwhelming OddsOverwhelming Odds Crimson JewelLimited to: 1 Radius: Medium(10-15)% increased Global Physical Damage With at least 40 Strength in Radius, Hits with Cleave Fortify With at least 40 Strength in Radius, Cleave has +0.1 metres to Radius per Nearby Enemy, up to a maximum of +1 metreEven as the tide turned, and victory swiftly became impossible, The legionnaires of Lioneye's Watch stood their ground and fought on, Every last man dying a brutal but honourable death.Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket. | 1 | Medium | (10-15)% increased Global Physical Damage With at least 40 Strength in Radius, Hits with Cleave Fortify With at least 40 Strength in Radius, Cleave has +0.1 metres to Radius per Nearby Enemy, up to a maximum of +1 metre | 0 |
Related helmet enchantments
The following helmet enchantments affect Cleave.
Note that helmet enchantments are no longer obtainable since version 3.23.0 and can only be obtained in permanent leagues as already enchanted items from before this patch.
Name | Labyrinth | Stats | Spawn Weighting | |
---|---|---|---|---|
Enchantment Cleave Attack Speed 1 | 66 | Merciless Labyrinth | 10% increased Cleave Attack Speed | helmet 100 |
Enchantment Cleave Attack Speed 2 | 75 | Eternal Labyrinth | 15% increased Cleave Attack Speed | helmet 100 |
Enchantment Cleave Damage 1 | 66 | Merciless Labyrinth | 25% increased Cleave Damage | helmet 100 |
Enchantment Cleave Damage 2 | 75 | Eternal Labyrinth | 40% increased Cleave Damage | helmet 100 |
Enchantment Cleave Area Of Effect 1 | 66 | Merciless Labyrinth | 16% increased Cleave Area of Effect | helmet 100 |
Enchantment Cleave Area Of Effect 2 | 75 | Eternal Labyrinth | 24% increased Cleave Area of Effect | helmet 100 |
Alternate skill effects
Cleave has the following alternate skill effects:
Item | Effect(s) |
---|---|
Demon Hand Cleave EffectDemon Hand Cleave EffectSkill Gem EffectYour Cleave becomes a swiping, demonic claw. | Your Cleave becomes a swiping, demonic claw. |
Version history
Version | Changes |
---|---|
3.23.0 |
|
3.19.0 |
|
3.17.0 |
|
3.15.0 |
|
3.7.0 |
|
3.6.0 |
|
2.6.0 |
|
2.4.0 |
|
2.1.0 |
|
2.0.0 |
|
1.2.0 |
|
1.1.2 |
|
1.0.2b |
|
1.0.0 |
|
0.10.2 |
|
0.9.12qq |
|
0.9.12f |
|
0.9.7b |
|
0.9.7 |
|
0.9.3 |
|
0.9.2 |
|
0.9.1 |
|
0.7.2 |
|
0.6.0 |
|