Prisoner's Gate (Act 1): Difference between revisions

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'''Prisoner's Gate''' is a zone in [[Act 1]]. This zone has a [[waypoint]] and is connected to [[The Upper Prison]], [[The Ship Graveyard]], and [[The Western Forest]].  
'''Prisoner's Gate''' is a zone in [[Act 1]]. This zone has a [[waypoint]] and is connected to [[The Upper Prison]], [[The Ship Graveyard]], and [[The Western Forest]].  


After killing [[Brutus, Lord Incarcerator]], the waypoint near Axiom Prison's exit is automatically activated. From there, a road leads north to the Western Forest zone in [[Act 2]]. However, when you move your character near the exit [[Piety]] appears and blocks your path by activating a thaumaturgical barrier. To unblock the path, you must deactivate the barrier from the other side in the quest [[The Way Forward]], which cannot be completed until Act 2.
After killing [[Brutus, Lord Incarcerator]], the waypoint near Axiom Prison's exit is automatically activated. From there, a road leads north to the Western Forest zone in [[Act 2]]. However, when you approach the exit [[Piety]] appears and blocks your path by activating a thaumaturgical barrier. To unblock the path, you must deactivate the barrier from the other side in the quest [[The Way Forward]], which cannot be completed until Act 2.


Either the left or right side of the starting area will have a small cliff indicating that the path continues on that side. The rest of the zone consists of three more open areas connected by narrow passages. '''The Burning Menace''' spawns in the first area.
Either the left or right side of the starting area will have a small cliff indicating that the path continues on that side. The rest of the zone consists of three more open areas connected by narrow passages. '''The Burning Menace''' spawns in the first area.
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This zone contains a lot of cliffs, so the movement skills {{sl|Leap Slam}} and {{sl|Lightning Warp}} are useful for skipping sections.
This zone contains a lot of cliffs, so the movement skills {{sl|Leap Slam}} and {{sl|Lightning Warp}} are useful for skipping sections.


==Monsters==
==[[Monsters]]==
*'''[[Unique_Monsters#The_Burning_Menace|The Burning Menace]]''' (unique Highland Hellion)
*'''[[Unique_Monsters#The_Burning_Menace|The Burning Menace]]''' (unique Highland Hellion)
*[[Bearded Devil]]
*[[Bearded Devil]]
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*[[Gravel Eater]]
*[[Gravel Eater]]
*[[Highland Hellion]]
*[[Highland Hellion]]
==[[Corrupted Area]]s==
[[Remote Gulch]] has a chance to spawn.


{{Navbox World}}
{{Navbox World}}

Revision as of 19:38, 27 March 2014

Template:Zone

Prisoner's Gate is a zone in Act 1. This zone has a waypoint and is connected to The Upper Prison, The Ship Graveyard, and The Western Forest.

After killing Brutus, Lord Incarcerator, the waypoint near Axiom Prison's exit is automatically activated. From there, a road leads north to the Western Forest zone in Act 2. However, when you approach the exit Piety appears and blocks your path by activating a thaumaturgical barrier. To unblock the path, you must deactivate the barrier from the other side in the quest The Way Forward, which cannot be completed until Act 2.

Either the left or right side of the starting area will have a small cliff indicating that the path continues on that side. The rest of the zone consists of three more open areas connected by narrow passages. The Burning Menace spawns in the first area.

This zone contains a lot of cliffs, so the movement skills Leap Slam and Module Error: Too many skills found with q_where = skill.active_skill_name="Lightning Warp". Please choose only one of the following ids:
LightningWarpHardMode - Deals (1-51) to (19-965) Lightning Damage, +(0-0.4) metres to radius, (0-19)% reduced Duration, Can queue up to 50 uses (page)
LightningWarp - Deals (1-51) to (19-965) Lightning Damage, +(0-0.4) metres to radius, (30-49)% reduced Duration, Can queue up to 50 uses (page)
are useful for skipping sections.

Monsters

Corrupted Areas

Remote Gulch has a chance to spawn.