Goatman (monster type): Difference between revisions
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[[File:Goatman.jpg|thumb| | [[File:Goatman.jpg|thumb|right]] | ||
{{quote|They attack from above, smashing their prey underfoot with cloven hooves.|Path of Exile Beta Website}} | |||
'''Goatmen''' (formerly stylized '''Goat Men''') are a type of monster found in [[Wraeclast]]. They are typically found in mountainous areas, such as [[Act 1]] and [[Act 4]]. Regular goatmen typically use direct melee [[attack]]s (including jumping on targets), while goatman shamans can cast [[spell]]s. | |||
==Variations== | ==Variations== | ||
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|- | |- | ||
! Name !! Location !! Special Attributes | ! Name !! Location !! Special Attributes | ||
|- | |- | ||
| [[Goatman]] ||[[The Ledge]], [[The Climb]], [[The Old Fields]] || {{il|Leap Slam}} | |||
|- | |- | ||
| [[Goatman Shaman]] ||[[The Climb]]|| | | [[Goatman Shaman]] ||[[The Climb]]|| {{il|Fireball}}, {{il|Molten Shell}} | ||
|- | |- | ||
| [[ | | [[Bearded Devil]] ||[[Prisoner's Gate (Act 1)]]|| {{il|Leap Slam}}, {{c|mod|80% of Physical Damage Converted to Lightning Damage}} | ||
|- | |- | ||
| [[Bearded | | [[Bearded Shaman]] ||[[Prisoner's Gate (Act 1)]] || {{il|Spark}}, {{il|Shock Nova}} | ||
|- | |- | ||
| [[ | | [[Alpine Devil]] ||[[The Ascent]], [[The Descent]]|| {{il|Leap Slam}}, {{c|mod|Gain 100% of Physical Damage as Extra Cold Damage}} | ||
|- | |||
| [[Alpine Shaman]] ||[[The Ascent]], [[The Descent]] || {{il|Ice Spear}} | |||
|- | |||
| [[Goatman Stomper]] ||[[Prisoner's Gate (Act 6)]] || {{il|Leap Slam}}, {{c|mod|50% chance to gain an Endurance Charge on Hit}} | |||
|- | |||
| [[Goatman Fire-raiser]] ||[[Prisoner's Gate (Act 6)]]|| {{il|Rolling Magma}}, {{il|Fireball}}, {{il|Molten Shell}} | |||
|- | |||
| [[Colossus Crusher]] ||[[The Descent]], [[The Foothills]] || {{il|Earthquake}} | |||
|- | |||
| [[Hill Devil]] ||[[The Foothills]] || {{il|Leap Slam}} | |||
|- | |||
| [[Farric Goatman]] || [[Einhar]] missions || {{il|Leap Slam}}, Fire Beacon | |||
|- | |||
| [[Farric Devil]] || [[Einhar]] missions || {{il|Leap Slam}} | |||
|- | |||
| [[Farric Satyr]] || [[Einhar]] missions || {{il|Fireball}}, {{il|Molten Shell}} | |||
|} | |} | ||
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*[[Konu, Maker of Wind]] in [[Clouded Ridge]] | *[[Konu, Maker of Wind]] in [[Clouded Ridge]] | ||
*[[Sheaq, Maker of Floods]] in [[Remote Gulch]] | *[[Sheaq, Maker of Floods]] in [[Remote Gulch]] | ||
==Lore== | |||
It is said that no matter how ugly a child is, its mother will always love it. That wasn't true of the boy they called "The Fawn". He was born on a cold, moonless night, his birth bed illuminated only by flickering torches. The midwife who pulled him free caught one glimpse of his hairy face and stubby horns, and ran screaming from the tent. His poor mother sheltered and fed him after that, but she was shunned and reviled. Whispers spread that she had consorted with a foul beast to spawn him. | |||
Eventually, The Fawn's mother grew weary of her pariah status, and she took the hideous boy far away, to the cliff side. She meant to cast them both into the ocean, but at the last moment changed her mind. Seizing a large rock, she struck her son on the head, and left him inert and bleeding. However, The Fawn's thick, bony skull took the brunt of the blow without cracking, and he didn't die. The wounded boy attempted to follow his mother back to their encampment, but he got lost on the way, and that was the last anyone heard of him. | |||
But years later, a new menace appeared near the encampment, a terror waiting to waylay anyone attempting to traverse Wraeclast's soaring cliffs. Somehow The Fawn had produced offspring, creatures as twisted and vile as their father. These "men" have a goat's ability to eat anything they encounter, driving them in relentless pursuit of anything edible. They attack from above, smashing their prey underfoot with cloven hooves. Any who survive that assault are pummeled to death by a barrage of savage headbutts. If you hear the bleating of The Fawn, run away.<ref>https://web.archive.org/web/20121030130024/http://www.pathofexile.com/monsters/goat-men</ref> | |||
==Version history== | ==Version history== |
Revision as of 05:09, 18 July 2023
They attack from above, smashing their prey underfoot with cloven hooves.
Path of Exile Beta Website
Goatmen (formerly stylized Goat Men) are a type of monster found in Wraeclast. They are typically found in mountainous areas, such as Act 1 and Act 4. Regular goatmen typically use direct melee attacks (including jumping on targets), while goatman shamans can cast spells.
Variations
Name | Location | Special Attributes |
---|---|---|
Goatman | The Ledge, The Climb, The Old Fields | Leap SlamLeap SlamAttack, AoE, Movement, Travel, Slam, Melee Level: (1-20) Cost: 10 Mana Attack Damage: (100-150)% of base Effectiveness of Added Damage: (100-150)% AoE Radius: 15Requires Level 10Jump through the air, damaging and knocking back enemies with your weapon where you land. Enemies you would land on are pushed out of the way. Requires an Axe, Mace, Sceptre, Sword or Staff. Cannot be supported by Multistrike.(20-39)% increased Stun Duration against Enemies that are on Full Life +0.55 seconds to Attack Time Base radius is 1.5 metres Damaging Hits always Stun Enemies that are on Full Life Additional Effects From 1-20% Quality: (2-40)% increased Stun Duration against Enemies that are on Full LifePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. |
Goatman Shaman | The Climb | FireballFireballProjectile, Spell, AoE, Fire Level: (1-20) Cost: (6-25) Mana Cast Time: 0.75 sec Critical Strike Chance: 6.00% Effectiveness of Added Damage: 370% Projectile Speed: 1040 AoE Radius: 9Unleashes a ball of fire towards a target which explodes, damaging nearby foes.Deals (9-1640) to (14-2460) Fire Damage 25% chance to Ignite enemies Base radius is (0.9-1.4) metres Additional Effects From 1-20% Quality: Base radius is (0.01-0.2) metresPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket., Molten ShellMolten ShellSpell, AoE, Duration, Fire, Physical, Guard Level: (1-20) Cost: (8-12) Mana Cooldown Time: 4.00 sec Can Store 1 Use(s) Cast Time: Instant AoE Radius: 15Requires Level 4Applies a buff that adds to your armour, and can take some of the damage from hits for you before being depleted. When the buff expires or is depleted, the skill deals reflected damage to enemies around you based on the total damage that was taken from the buff. Shares a cooldown with other Guard skills.Base duration is 3.00 seconds This Skill's Cooldown does not recover during its effect Buff grants +(50-858) to Armour 75% of Damage from Hits is taken from the Buff before your Life or Energy Shield Buff can take Damage equal to 10% of your Armour, up to a maximum of 5000 Reflects (100-3000)% of Damage taken from Buff as Fire Damage when Buff expires or is depleted Additional Effects From 1-20% Quality: (1-20)% increased Skill Effect DurationPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. |
Bearded Devil | Prisoner's Gate (Act 1) | Leap SlamLeap SlamAttack, AoE, Movement, Travel, Slam, Melee Level: (1-20) Cost: 10 Mana Attack Damage: (100-150)% of base Effectiveness of Added Damage: (100-150)% AoE Radius: 15Requires Level 10Jump through the air, damaging and knocking back enemies with your weapon where you land. Enemies you would land on are pushed out of the way. Requires an Axe, Mace, Sceptre, Sword or Staff. Cannot be supported by Multistrike.(20-39)% increased Stun Duration against Enemies that are on Full Life +0.55 seconds to Attack Time Base radius is 1.5 metres Damaging Hits always Stun Enemies that are on Full Life Additional Effects From 1-20% Quality: (2-40)% increased Stun Duration against Enemies that are on Full LifePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket., 80% of Physical Damage Converted to Lightning Damage |
Bearded Shaman | Prisoner's Gate (Act 1) | SparkSparkSpell, Projectile, Duration, Lightning Level: (1-20) Cost: (5-21) Mana Cast Time: 0.65 sec Critical Strike Chance: 6.00% Effectiveness of Added Damage: 190% Projectile Speed: 420Launches unpredictable sparks that move randomly until they hit an enemy or expire.Deals (1-104) to (28-1983) Lightning Damage Base duration is 2.00 seconds Fires (4-8) Projectiles Additional Effects From 1-20% Quality: Fires +(0.1-2) ProjectilesPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket., Shock NovaShock NovaSpell, AoE, Lightning, Nova Level: (1-20) Cost: (12-23) Mana Cast Time: 0.70 sec Critical Strike Chance: 6.00% Effectiveness of Added Damage: 190% AoE Radius: 26 / 14Requires Level 28Casts a ring of Lightning around you, followed by a larger Lightning nova. Each effect hits enemies caught in their area with Lightning Damage.Deals (34-537) to (101-1610) Lightning Damage +10% to Maximum Effect of Shock Ring always Shocks Additional Effects From 1-20% Quality: +(0.5-10)% to Maximum Effect of ShockPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. |
Alpine Devil | The Ascent, The Descent | Leap SlamLeap SlamAttack, AoE, Movement, Travel, Slam, Melee Level: (1-20) Cost: 10 Mana Attack Damage: (100-150)% of base Effectiveness of Added Damage: (100-150)% AoE Radius: 15Requires Level 10Jump through the air, damaging and knocking back enemies with your weapon where you land. Enemies you would land on are pushed out of the way. Requires an Axe, Mace, Sceptre, Sword or Staff. Cannot be supported by Multistrike.(20-39)% increased Stun Duration against Enemies that are on Full Life +0.55 seconds to Attack Time Base radius is 1.5 metres Damaging Hits always Stun Enemies that are on Full Life Additional Effects From 1-20% Quality: (2-40)% increased Stun Duration against Enemies that are on Full LifePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket., Gain 100% of Physical Damage as Extra Cold Damage |
Alpine Shaman | The Ascent, The Descent | Ice SpearIce SpearCritical, Spell, Projectile, Cold Level: (1-20) Cost: (8-23) Mana Cast Time: 0.70 sec Critical Strike Chance: 7.00% Effectiveness of Added Damage: 130% Projectile Speed: 1000Requires Level 12Launches shards of ice in rapid succession. After travelling a short distance they change to a second form, which moves much faster and pierces through enemies.Deals (22-568) to (33-852) Cold Damage Fires 2 Projectiles Second form has 600% increased Critical Strike Chance Second form has +(30-49)% to Critical Strike Multiplier Second form has 300% more Projectile Speed Additional Effects From 1-20% Quality: Second form has +(2-40)% to Critical Strike MultiplierPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. |
Goatman Stomper | Prisoner's Gate (Act 6) | Leap SlamLeap SlamAttack, AoE, Movement, Travel, Slam, Melee Level: (1-20) Cost: 10 Mana Attack Damage: (100-150)% of base Effectiveness of Added Damage: (100-150)% AoE Radius: 15Requires Level 10Jump through the air, damaging and knocking back enemies with your weapon where you land. Enemies you would land on are pushed out of the way. Requires an Axe, Mace, Sceptre, Sword or Staff. Cannot be supported by Multistrike.(20-39)% increased Stun Duration against Enemies that are on Full Life +0.55 seconds to Attack Time Base radius is 1.5 metres Damaging Hits always Stun Enemies that are on Full Life Additional Effects From 1-20% Quality: (2-40)% increased Stun Duration against Enemies that are on Full LifePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket., 50% chance to gain an Endurance Charge on Hit |
Goatman Fire-raiser | Prisoner's Gate (Act 6) | Rolling MagmaRolling MagmaSpell, AoE, Fire, Projectile, Chaining Level: (1-20) Cost: (6-23) Mana Cast Time: 0.70 sec Critical Strike Chance: 5.00% Effectiveness of Added Damage: 280%Lob a fiery orb that deals area damage as it hits the ground. The skill chains, bouncing forward to deal damage multiple times.Deals (9-1245) to (12-1868) Fire Damage +(0-0.4) metres to radius Chains +(2-3) Times Projectiles can Chain when impacting the ground Projectiles do not change direction when Chaining Additional Effects From 1-20% Quality: Chains +(0.1-2) TimesPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket., FireballFireballProjectile, Spell, AoE, Fire Level: (1-20) Cost: (6-25) Mana Cast Time: 0.75 sec Critical Strike Chance: 6.00% Effectiveness of Added Damage: 370% Projectile Speed: 1040 AoE Radius: 9Unleashes a ball of fire towards a target which explodes, damaging nearby foes.Deals (9-1640) to (14-2460) Fire Damage 25% chance to Ignite enemies Base radius is (0.9-1.4) metres Additional Effects From 1-20% Quality: Base radius is (0.01-0.2) metresPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket., Molten ShellMolten ShellSpell, AoE, Duration, Fire, Physical, Guard Level: (1-20) Cost: (8-12) Mana Cooldown Time: 4.00 sec Can Store 1 Use(s) Cast Time: Instant AoE Radius: 15Requires Level 4Applies a buff that adds to your armour, and can take some of the damage from hits for you before being depleted. When the buff expires or is depleted, the skill deals reflected damage to enemies around you based on the total damage that was taken from the buff. Shares a cooldown with other Guard skills.Base duration is 3.00 seconds This Skill's Cooldown does not recover during its effect Buff grants +(50-858) to Armour 75% of Damage from Hits is taken from the Buff before your Life or Energy Shield Buff can take Damage equal to 10% of your Armour, up to a maximum of 5000 Reflects (100-3000)% of Damage taken from Buff as Fire Damage when Buff expires or is depleted Additional Effects From 1-20% Quality: (1-20)% increased Skill Effect DurationPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. |
Colossus Crusher | The Descent, The Foothills | EarthquakeEarthquakeAttack, AoE, Duration, Slam, Melee Level: (1-20) Cost: 10 Mana Attack Speed: 75% of base Attack Damage: (85-150)% of base Effectiveness of Added Damage: (85-150)% AoE Radius: 18 / 28Requires Level 28Smashes the ground, dealing damage in an area and cracking the earth. The crack will erupt in a powerful aftershock after a duration. Cracks created before the first one has erupted will not generate their own aftershocks. Requires an Axe, Mace, Sceptre, Staff or Unarmed.Base duration is 1.00 seconds Aftershock deals 150% more Damage with Hits and Ailments Additional Effects From 1-20% Quality: Aftershock deals +(1.5-30)% more Damage with Hits and AilmentsPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. |
Hill Devil | The Foothills | Leap SlamLeap SlamAttack, AoE, Movement, Travel, Slam, Melee Level: (1-20) Cost: 10 Mana Attack Damage: (100-150)% of base Effectiveness of Added Damage: (100-150)% AoE Radius: 15Requires Level 10Jump through the air, damaging and knocking back enemies with your weapon where you land. Enemies you would land on are pushed out of the way. Requires an Axe, Mace, Sceptre, Sword or Staff. Cannot be supported by Multistrike.(20-39)% increased Stun Duration against Enemies that are on Full Life +0.55 seconds to Attack Time Base radius is 1.5 metres Damaging Hits always Stun Enemies that are on Full Life Additional Effects From 1-20% Quality: (2-40)% increased Stun Duration against Enemies that are on Full LifePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. |
Farric Goatman | Einhar missions | Leap SlamLeap SlamAttack, AoE, Movement, Travel, Slam, Melee Level: (1-20) Cost: 10 Mana Attack Damage: (100-150)% of base Effectiveness of Added Damage: (100-150)% AoE Radius: 15Requires Level 10Jump through the air, damaging and knocking back enemies with your weapon where you land. Enemies you would land on are pushed out of the way. Requires an Axe, Mace, Sceptre, Sword or Staff. Cannot be supported by Multistrike.(20-39)% increased Stun Duration against Enemies that are on Full Life +0.55 seconds to Attack Time Base radius is 1.5 metres Damaging Hits always Stun Enemies that are on Full Life Additional Effects From 1-20% Quality: (2-40)% increased Stun Duration against Enemies that are on Full LifePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket., Fire Beacon |
Farric Devil | Einhar missions | Leap SlamLeap SlamAttack, AoE, Movement, Travel, Slam, Melee Level: (1-20) Cost: 10 Mana Attack Damage: (100-150)% of base Effectiveness of Added Damage: (100-150)% AoE Radius: 15Requires Level 10Jump through the air, damaging and knocking back enemies with your weapon where you land. Enemies you would land on are pushed out of the way. Requires an Axe, Mace, Sceptre, Sword or Staff. Cannot be supported by Multistrike.(20-39)% increased Stun Duration against Enemies that are on Full Life +0.55 seconds to Attack Time Base radius is 1.5 metres Damaging Hits always Stun Enemies that are on Full Life Additional Effects From 1-20% Quality: (2-40)% increased Stun Duration against Enemies that are on Full LifePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. |
Farric Satyr | Einhar missions | FireballFireballProjectile, Spell, AoE, Fire Level: (1-20) Cost: (6-25) Mana Cast Time: 0.75 sec Critical Strike Chance: 6.00% Effectiveness of Added Damage: 370% Projectile Speed: 1040 AoE Radius: 9Unleashes a ball of fire towards a target which explodes, damaging nearby foes.Deals (9-1640) to (14-2460) Fire Damage 25% chance to Ignite enemies Base radius is (0.9-1.4) metres Additional Effects From 1-20% Quality: Base radius is (0.01-0.2) metresPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket., Molten ShellMolten ShellSpell, AoE, Duration, Fire, Physical, Guard Level: (1-20) Cost: (8-12) Mana Cooldown Time: 4.00 sec Can Store 1 Use(s) Cast Time: Instant AoE Radius: 15Requires Level 4Applies a buff that adds to your armour, and can take some of the damage from hits for you before being depleted. When the buff expires or is depleted, the skill deals reflected damage to enemies around you based on the total damage that was taken from the buff. Shares a cooldown with other Guard skills.Base duration is 3.00 seconds This Skill's Cooldown does not recover during its effect Buff grants +(50-858) to Armour 75% of Damage from Hits is taken from the Buff before your Life or Energy Shield Buff can take Damage equal to 10% of your Armour, up to a maximum of 5000 Reflects (100-3000)% of Damage taken from Buff as Fire Damage when Buff expires or is depleted Additional Effects From 1-20% Quality: (1-20)% increased Skill Effect DurationPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. |
Uniques
- The Faun in The Climb
- The Guardian of the Mound in Prisoner's Gate
- Konu, Maker of Wind in Clouded Ridge
- Sheaq, Maker of Floods in Remote Gulch
Lore
It is said that no matter how ugly a child is, its mother will always love it. That wasn't true of the boy they called "The Fawn". He was born on a cold, moonless night, his birth bed illuminated only by flickering torches. The midwife who pulled him free caught one glimpse of his hairy face and stubby horns, and ran screaming from the tent. His poor mother sheltered and fed him after that, but she was shunned and reviled. Whispers spread that she had consorted with a foul beast to spawn him.
Eventually, The Fawn's mother grew weary of her pariah status, and she took the hideous boy far away, to the cliff side. She meant to cast them both into the ocean, but at the last moment changed her mind. Seizing a large rock, she struck her son on the head, and left him inert and bleeding. However, The Fawn's thick, bony skull took the brunt of the blow without cracking, and he didn't die. The wounded boy attempted to follow his mother back to their encampment, but he got lost on the way, and that was the last anyone heard of him.
But years later, a new menace appeared near the encampment, a terror waiting to waylay anyone attempting to traverse Wraeclast's soaring cliffs. Somehow The Fawn had produced offspring, creatures as twisted and vile as their father. These "men" have a goat's ability to eat anything they encounter, driving them in relentless pursuit of anything edible. They attack from above, smashing their prey underfoot with cloven hooves. Any who survive that assault are pummeled to death by a barrage of savage headbutts. If you hear the bleating of The Fawn, run away.[1]
Version history
Version | Changes |
---|---|
0.8.3 |
|
0.7.2 |
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0.6.11 |
|