Cyclone: Difference between revisions
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{{ | {{Item | ||
|rarity_id = normal | |rarity_id = normal | ||
|name = Cyclone | |name = Cyclone | ||
Line 9: | Line 9: | ||
|metadata_id = Metadata/Items/Gems/SkillGemCyclone | |metadata_id = Metadata/Items/Gems/SkillGemCyclone | ||
|help_text = Place into an item socket of the right colour to gain this skill. Right click to remove from a socket. | |help_text = Place into an item socket of the right colour to gain this skill. Right click to remove from a socket. | ||
|vaal_variant_id = Metadata/Items/Gems/SkillGemVaalCyclone | |||
|strength_percent = 40 | |strength_percent = 40 | ||
|dexterity_percent = 60 | |dexterity_percent = 60 | ||
|gem_tags = Attack, AoE, Movement, Channelling, Physical, Melee | |gem_tags = Attack, AoE, Movement, Channelling, Physical, Melee | ||
|gem_description = Channel this skill to move towards a targeted location while spinning | |gem_description = Channel this skill to move towards a targeted location while spinning constantly attacking enemies in an area around you. While channelling this skill, you cannot be knocked back. | ||
|active_skill_name = Cyclone | |active_skill_name = Cyclone | ||
|item_class_id_restriction = Claw, Dagger, One Hand Sword, Thrusting One Hand Sword, One Hand Axe, One Hand Mace, Sceptre, Staff, Two Hand Sword, Two Hand Axe, Two Hand Mace, Unarmed, Warstaff, Rune Dagger | |item_class_id_restriction = Claw, Dagger, One Hand Sword, Thrusting One Hand Sword, One Hand Axe, One Hand Mace, Sceptre, Staff, Two Hand Sword, Two Hand Axe, Two Hand Mace, Unarmed, Warstaff, Rune Dagger | ||
Line 18: | Line 19: | ||
|cast_time = 1.0 | |cast_time = 1.0 | ||
|required_level = 28 | |required_level = 28 | ||
|quality_type1_weight = | |quality_type1_weight = 1 | ||
|quality_type1_stat_text = 0.5% | |quality_type1_stat_text = (0.5-10)% more Movement Speed | ||
| | |quality_type1_breakpoints = 2.0 | ||
|quality_type1_stat1_id = cyclone_movement_speed_+%_final | |||
|quality_type1_stat1_id = | |||
|quality_type1_stat1_value = 500 | |quality_type1_stat1_value = 500 | ||
|static_cost_amounts = 2 | |static_cost_amounts = 2 | ||
|static_cost_types = Mana | |static_cost_types = Mana | ||
Line 50: | Line 32: | ||
|static_stat2_value = 1 | |static_stat2_value = 1 | ||
|static_stat3_id = cyclone_area_of_effect_+%_per_additional_melee_range | |static_stat3_id = cyclone_area_of_effect_+%_per_additional_melee_range | ||
|static_stat3_value = | |static_stat3_value = 10 | ||
|static_stat4_id = cyclone_movement_speed_+%_final | |static_stat4_id = cyclone_movement_speed_+%_final | ||
|static_stat4_value = -30 | |static_stat4_value = -30 | ||
|stat_text = (5-28) to (8-42) Added Attack Physical Damage<br>10% increased Area of Effect per 0.1 metre additional Melee Strike Range<br>30% less Movement Speed | |||
|stat_text = (5-28) to (8-42) Added Attack Physical Damage<br> | |||
|level1 = True | |level1 = True | ||
|level1_level_requirement = 28 | |level1_level_requirement = 28 | ||
|level1_damage_effectiveness = 44 | |level1_damage_effectiveness = 44 | ||
|level1_damage_multiplier = 44 | |level1_damage_multiplier = 44 | ||
|level1_stat_text = 5 to 8 Added Attack Physical Damage | |level1_stat_text = 5 to 8 Added Attack Physical Damage | ||
|level1_stat1_id = attack_minimum_added_physical_damage | |level1_stat1_id = attack_minimum_added_physical_damage | ||
|level1_stat1_value = 5 | |level1_stat1_value = 5 | ||
|level1_stat2_id = attack_maximum_added_physical_damage | |level1_stat2_id = attack_maximum_added_physical_damage | ||
|level1_stat2_value = 8 | |level1_stat2_value = 8 | ||
|level2 = True | |level2 = True | ||
|level2_level_requirement = 31 | |level2_level_requirement = 31 | ||
|level2_damage_effectiveness = 45 | |level2_damage_effectiveness = 45 | ||
|level2_damage_multiplier = 44.8 | |level2_damage_multiplier = 44.8 | ||
|level2_stat_text = 6 to 9 Added Attack Physical Damage | |level2_stat_text = 6 to 9 Added Attack Physical Damage | ||
|level2_stat1_id = attack_minimum_added_physical_damage | |level2_stat1_id = attack_minimum_added_physical_damage | ||
|level2_stat1_value = 6 | |level2_stat1_value = 6 | ||
|level2_stat2_id = attack_maximum_added_physical_damage | |level2_stat2_id = attack_maximum_added_physical_damage | ||
|level2_stat2_value = 9 | |level2_stat2_value = 9 | ||
|level3 = True | |level3 = True | ||
|level3_level_requirement = 34 | |level3_level_requirement = 34 | ||
|level3_damage_effectiveness = 46 | |level3_damage_effectiveness = 46 | ||
|level3_damage_multiplier = 45.6 | |level3_damage_multiplier = 45.6 | ||
|level3_stat_text = 7 to 10 Added Attack Physical Damage | |level3_stat_text = 7 to 10 Added Attack Physical Damage | ||
|level3_stat1_id = attack_minimum_added_physical_damage | |level3_stat1_id = attack_minimum_added_physical_damage | ||
|level3_stat1_value = 7 | |level3_stat1_value = 7 | ||
|level3_stat2_id = attack_maximum_added_physical_damage | |level3_stat2_id = attack_maximum_added_physical_damage | ||
|level3_stat2_value = 10 | |level3_stat2_value = 10 | ||
|level4 = True | |level4 = True | ||
|level4_level_requirement = 37 | |level4_level_requirement = 37 | ||
|level4_damage_effectiveness = 46 | |level4_damage_effectiveness = 46 | ||
|level4_damage_multiplier = 46.4 | |level4_damage_multiplier = 46.4 | ||
|level4_stat_text = 8 to 12 Added Attack Physical Damage | |level4_stat_text = 8 to 12 Added Attack Physical Damage | ||
|level4_stat1_id = attack_minimum_added_physical_damage | |level4_stat1_id = attack_minimum_added_physical_damage | ||
|level4_stat1_value = 8 | |level4_stat1_value = 8 | ||
|level4_stat2_id = attack_maximum_added_physical_damage | |level4_stat2_id = attack_maximum_added_physical_damage | ||
|level4_stat2_value = 12 | |level4_stat2_value = 12 | ||
|level5 = True | |level5 = True | ||
|level5_level_requirement = 40 | |level5_level_requirement = 40 | ||
|level5_damage_effectiveness = 47 | |level5_damage_effectiveness = 47 | ||
|level5_damage_multiplier = 47.2 | |level5_damage_multiplier = 47.2 | ||
|level5_stat_text = 9 to 13 Added Attack Physical Damage | |level5_stat_text = 9 to 13 Added Attack Physical Damage | ||
|level5_stat1_id = attack_minimum_added_physical_damage | |level5_stat1_id = attack_minimum_added_physical_damage | ||
|level5_stat1_value = 9 | |level5_stat1_value = 9 | ||
|level5_stat2_id = attack_maximum_added_physical_damage | |level5_stat2_id = attack_maximum_added_physical_damage | ||
|level5_stat2_value = 13 | |level5_stat2_value = 13 | ||
|level6 = True | |level6 = True | ||
|level6_level_requirement = 42 | |level6_level_requirement = 42 | ||
|level6_damage_effectiveness = 48 | |level6_damage_effectiveness = 48 | ||
|level6_damage_multiplier = 47.9 | |level6_damage_multiplier = 47.9 | ||
|level6_stat_text = 10 to 14 Added Attack Physical Damage | |level6_stat_text = 10 to 14 Added Attack Physical Damage | ||
|level6_stat1_id = attack_minimum_added_physical_damage | |level6_stat1_id = attack_minimum_added_physical_damage | ||
|level6_stat1_value = 10 | |level6_stat1_value = 10 | ||
|level6_stat2_id = attack_maximum_added_physical_damage | |level6_stat2_id = attack_maximum_added_physical_damage | ||
|level6_stat2_value = 14 | |level6_stat2_value = 14 | ||
|level7 = True | |level7 = True | ||
|level7_level_requirement = 44 | |level7_level_requirement = 44 | ||
|level7_damage_effectiveness = 49 | |level7_damage_effectiveness = 49 | ||
|level7_damage_multiplier = 48.7 | |level7_damage_multiplier = 48.7 | ||
|level7_stat_text = 10 to 16 Added Attack Physical Damage | |level7_stat_text = 10 to 16 Added Attack Physical Damage | ||
|level7_stat1_id = attack_minimum_added_physical_damage | |level7_stat1_id = attack_minimum_added_physical_damage | ||
|level7_stat1_value = 10 | |level7_stat1_value = 10 | ||
|level7_stat2_id = attack_maximum_added_physical_damage | |level7_stat2_id = attack_maximum_added_physical_damage | ||
|level7_stat2_value = 16 | |level7_stat2_value = 16 | ||
|level8 = True | |level8 = True | ||
|level8_level_requirement = 46 | |level8_level_requirement = 46 | ||
|level8_damage_effectiveness = 50 | |level8_damage_effectiveness = 50 | ||
|level8_damage_multiplier = 49.5 | |level8_damage_multiplier = 49.5 | ||
|level8_stat_text = 11 to 17 Added Attack Physical Damage | |level8_stat_text = 11 to 17 Added Attack Physical Damage | ||
|level8_stat1_id = attack_minimum_added_physical_damage | |level8_stat1_id = attack_minimum_added_physical_damage | ||
|level8_stat1_value = 11 | |level8_stat1_value = 11 | ||
|level8_stat2_id = attack_maximum_added_physical_damage | |level8_stat2_id = attack_maximum_added_physical_damage | ||
|level8_stat2_value = 17 | |level8_stat2_value = 17 | ||
|level9 = True | |level9 = True | ||
|level9_level_requirement = 48 | |level9_level_requirement = 48 | ||
|level9_damage_effectiveness = 50 | |level9_damage_effectiveness = 50 | ||
|level9_damage_multiplier = 50.3 | |level9_damage_multiplier = 50.3 | ||
|level9_stat_text = 12 to 18 Added Attack Physical Damage | |level9_stat_text = 12 to 18 Added Attack Physical Damage | ||
|level9_stat1_id = attack_minimum_added_physical_damage | |level9_stat1_id = attack_minimum_added_physical_damage | ||
|level9_stat1_value = 12 | |level9_stat1_value = 12 | ||
|level9_stat2_id = attack_maximum_added_physical_damage | |level9_stat2_id = attack_maximum_added_physical_damage | ||
|level9_stat2_value = 18 | |level9_stat2_value = 18 | ||
|level10 = True | |level10 = True | ||
|level10_level_requirement = 50 | |level10_level_requirement = 50 | ||
|level10_damage_effectiveness = 51 | |level10_damage_effectiveness = 51 | ||
|level10_damage_multiplier = 51.1 | |level10_damage_multiplier = 51.1 | ||
|level10_stat_text = 13 to 20 Added Attack Physical Damage | |level10_stat_text = 13 to 20 Added Attack Physical Damage | ||
|level10_stat1_id = attack_minimum_added_physical_damage | |level10_stat1_id = attack_minimum_added_physical_damage | ||
|level10_stat1_value = 13 | |level10_stat1_value = 13 | ||
|level10_stat2_id = attack_maximum_added_physical_damage | |level10_stat2_id = attack_maximum_added_physical_damage | ||
|level10_stat2_value = 20 | |level10_stat2_value = 20 | ||
|level11 = True | |level11 = True | ||
|level11_level_requirement = 52 | |level11_level_requirement = 52 | ||
|level11_damage_effectiveness = 52 | |level11_damage_effectiveness = 52 | ||
|level11_damage_multiplier = 51.9 | |level11_damage_multiplier = 51.9 | ||
|level11_stat_text = 14 to 22 Added Attack Physical Damage | |level11_stat_text = 14 to 22 Added Attack Physical Damage | ||
|level11_stat1_id = attack_minimum_added_physical_damage | |level11_stat1_id = attack_minimum_added_physical_damage | ||
|level11_stat1_value = 14 | |level11_stat1_value = 14 | ||
|level11_stat2_id = attack_maximum_added_physical_damage | |level11_stat2_id = attack_maximum_added_physical_damage | ||
|level11_stat2_value = 22 | |level11_stat2_value = 22 | ||
|level12 = True | |level12 = True | ||
|level12_level_requirement = 54 | |level12_level_requirement = 54 | ||
|level12_damage_effectiveness = 53 | |level12_damage_effectiveness = 53 | ||
|level12_damage_multiplier = 52.7 | |level12_damage_multiplier = 52.7 | ||
|level12_stat_text = 16 to 23 Added Attack Physical Damage | |level12_stat_text = 16 to 23 Added Attack Physical Damage | ||
|level12_stat1_id = attack_minimum_added_physical_damage | |level12_stat1_id = attack_minimum_added_physical_damage | ||
|level12_stat1_value = 16 | |level12_stat1_value = 16 | ||
|level12_stat2_id = attack_maximum_added_physical_damage | |level12_stat2_id = attack_maximum_added_physical_damage | ||
|level12_stat2_value = 23 | |level12_stat2_value = 23 | ||
|level13 = True | |level13 = True | ||
|level13_level_requirement = 56 | |level13_level_requirement = 56 | ||
|level13_damage_effectiveness = 53 | |level13_damage_effectiveness = 53 | ||
|level13_damage_multiplier = 53.5 | |level13_damage_multiplier = 53.5 | ||
|level13_stat_text = 17 to 25 Added Attack Physical Damage | |level13_stat_text = 17 to 25 Added Attack Physical Damage | ||
|level13_stat1_id = attack_minimum_added_physical_damage | |level13_stat1_id = attack_minimum_added_physical_damage | ||
|level13_stat1_value = 17 | |level13_stat1_value = 17 | ||
|level13_stat2_id = attack_maximum_added_physical_damage | |level13_stat2_id = attack_maximum_added_physical_damage | ||
|level13_stat2_value = 25 | |level13_stat2_value = 25 | ||
|level14 = True | |level14 = True | ||
|level14_level_requirement = 58 | |level14_level_requirement = 58 | ||
|level14_damage_effectiveness = 54 | |level14_damage_effectiveness = 54 | ||
|level14_damage_multiplier = 54.3 | |level14_damage_multiplier = 54.3 | ||
|level14_stat_text = 18 to 27 Added Attack Physical Damage | |level14_stat_text = 18 to 27 Added Attack Physical Damage | ||
|level14_stat1_id = attack_minimum_added_physical_damage | |level14_stat1_id = attack_minimum_added_physical_damage | ||
|level14_stat1_value = 18 | |level14_stat1_value = 18 | ||
|level14_stat2_id = attack_maximum_added_physical_damage | |level14_stat2_id = attack_maximum_added_physical_damage | ||
|level14_stat2_value = 27 | |level14_stat2_value = 27 | ||
|level15 = True | |level15 = True | ||
|level15_level_requirement = 60 | |level15_level_requirement = 60 | ||
|level15_damage_effectiveness = 55 | |level15_damage_effectiveness = 55 | ||
|level15_damage_multiplier = 55.1 | |level15_damage_multiplier = 55.1 | ||
|level15_stat_text = 20 to 29 Added Attack Physical Damage | |level15_stat_text = 20 to 29 Added Attack Physical Damage | ||
|level15_stat1_id = attack_minimum_added_physical_damage | |level15_stat1_id = attack_minimum_added_physical_damage | ||
|level15_stat1_value = 20 | |level15_stat1_value = 20 | ||
|level15_stat2_id = attack_maximum_added_physical_damage | |level15_stat2_id = attack_maximum_added_physical_damage | ||
|level15_stat2_value = 29 | |level15_stat2_value = 29 | ||
|level16 = True | |level16 = True | ||
|level16_level_requirement = 62 | |level16_level_requirement = 62 | ||
|level16_damage_effectiveness = 56 | |level16_damage_effectiveness = 56 | ||
|level16_damage_multiplier = 55.8 | |level16_damage_multiplier = 55.8 | ||
|level16_stat_text = 21 to 32 Added Attack Physical Damage | |level16_stat_text = 21 to 32 Added Attack Physical Damage | ||
|level16_stat1_id = attack_minimum_added_physical_damage | |level16_stat1_id = attack_minimum_added_physical_damage | ||
|level16_stat1_value = 21 | |level16_stat1_value = 21 | ||
|level16_stat2_id = attack_maximum_added_physical_damage | |level16_stat2_id = attack_maximum_added_physical_damage | ||
|level16_stat2_value = 32 | |level16_stat2_value = 32 | ||
|level17 = True | |level17 = True | ||
|level17_level_requirement = 64 | |level17_level_requirement = 64 | ||
|level17_damage_effectiveness = 57 | |level17_damage_effectiveness = 57 | ||
|level17_damage_multiplier = 56.6 | |level17_damage_multiplier = 56.6 | ||
|level17_stat_text = 23 to 34 Added Attack Physical Damage | |level17_stat_text = 23 to 34 Added Attack Physical Damage | ||
|level17_stat1_id = attack_minimum_added_physical_damage | |level17_stat1_id = attack_minimum_added_physical_damage | ||
|level17_stat1_value = 23 | |level17_stat1_value = 23 | ||
|level17_stat2_id = attack_maximum_added_physical_damage | |level17_stat2_id = attack_maximum_added_physical_damage | ||
|level17_stat2_value = 34 | |level17_stat2_value = 34 | ||
|level18 = True | |level18 = True | ||
|level18_level_requirement = 66 | |level18_level_requirement = 66 | ||
|level18_damage_effectiveness = 57 | |level18_damage_effectiveness = 57 | ||
|level18_damage_multiplier = 57.4 | |level18_damage_multiplier = 57.4 | ||
|level18_stat_text = 24 to 37 Added Attack Physical Damage | |level18_stat_text = 24 to 37 Added Attack Physical Damage | ||
|level18_stat1_id = attack_minimum_added_physical_damage | |level18_stat1_id = attack_minimum_added_physical_damage | ||
|level18_stat1_value = 24 | |level18_stat1_value = 24 | ||
|level18_stat2_id = attack_maximum_added_physical_damage | |level18_stat2_id = attack_maximum_added_physical_damage | ||
|level18_stat2_value = 37 | |level18_stat2_value = 37 | ||
|level19 = True | |level19 = True | ||
|level19_level_requirement = 68 | |level19_level_requirement = 68 | ||
|level19_damage_effectiveness = 58 | |level19_damage_effectiveness = 58 | ||
|level19_damage_multiplier = 58.2 | |level19_damage_multiplier = 58.2 | ||
|level19_stat_text = 26 to 39 Added Attack Physical Damage | |level19_stat_text = 26 to 39 Added Attack Physical Damage | ||
|level19_stat1_id = attack_minimum_added_physical_damage | |level19_stat1_id = attack_minimum_added_physical_damage | ||
|level19_stat1_value = 26 | |level19_stat1_value = 26 | ||
|level19_stat2_id = attack_maximum_added_physical_damage | |level19_stat2_id = attack_maximum_added_physical_damage | ||
|level19_stat2_value = 39 | |level19_stat2_value = 39 | ||
|level20 = True | |level20 = True | ||
|level20_level_requirement = 70 | |level20_level_requirement = 70 | ||
|level20_damage_effectiveness = 59 | |level20_damage_effectiveness = 59 | ||
|level20_damage_multiplier = 59 | |level20_damage_multiplier = 59 | ||
|level20_stat_text = 28 to 42 Added Attack Physical Damage | |level20_stat_text = 28 to 42 Added Attack Physical Damage | ||
|level20_stat1_id = attack_minimum_added_physical_damage | |level20_stat1_id = attack_minimum_added_physical_damage | ||
|level20_stat1_value = 28 | |level20_stat1_value = 28 | ||
|level20_stat2_id = attack_maximum_added_physical_damage | |level20_stat2_id = attack_maximum_added_physical_damage | ||
|level20_stat2_value = 42 | |level20_stat2_value = 42 | ||
|level21 = True | |level21 = True | ||
|level21_level_requirement = 72 | |level21_level_requirement = 72 | ||
|level21_damage_effectiveness = 60 | |level21_damage_effectiveness = 60 | ||
|level21_damage_multiplier = 59.8 | |level21_damage_multiplier = 59.8 | ||
|level21_stat_text = 30 to 45 Added Attack Physical Damage | |level21_stat_text = 30 to 45 Added Attack Physical Damage | ||
|level21_stat1_id = attack_minimum_added_physical_damage | |level21_stat1_id = attack_minimum_added_physical_damage | ||
|level21_stat1_value = 30 | |level21_stat1_value = 30 | ||
|level21_stat2_id = attack_maximum_added_physical_damage | |level21_stat2_id = attack_maximum_added_physical_damage | ||
|level21_stat2_value = 45 | |level21_stat2_value = 45 | ||
|level22 = True | |level22 = True | ||
|level22_level_requirement = 74 | |level22_level_requirement = 74 | ||
|level22_damage_effectiveness = 61 | |level22_damage_effectiveness = 61 | ||
|level22_damage_multiplier = 60.6 | |level22_damage_multiplier = 60.6 | ||
|level22_stat_text = 32 to 49 Added Attack Physical Damage | |level22_stat_text = 32 to 49 Added Attack Physical Damage | ||
|level22_stat1_id = attack_minimum_added_physical_damage | |level22_stat1_id = attack_minimum_added_physical_damage | ||
|level22_stat1_value = 32 | |level22_stat1_value = 32 | ||
|level22_stat2_id = attack_maximum_added_physical_damage | |level22_stat2_id = attack_maximum_added_physical_damage | ||
|level22_stat2_value = 49 | |level22_stat2_value = 49 | ||
|level23 = True | |level23 = True | ||
|level23_level_requirement = 76 | |level23_level_requirement = 76 | ||
|level23_damage_effectiveness = 61 | |level23_damage_effectiveness = 61 | ||
|level23_damage_multiplier = 61.4 | |level23_damage_multiplier = 61.4 | ||
|level23_stat_text = 35 to 52 Added Attack Physical Damage | |level23_stat_text = 35 to 52 Added Attack Physical Damage | ||
|level23_stat1_id = attack_minimum_added_physical_damage | |level23_stat1_id = attack_minimum_added_physical_damage | ||
|level23_stat1_value = 35 | |level23_stat1_value = 35 | ||
|level23_stat2_id = attack_maximum_added_physical_damage | |level23_stat2_id = attack_maximum_added_physical_damage | ||
|level23_stat2_value = 52 | |level23_stat2_value = 52 | ||
|level24 = True | |level24 = True | ||
|level24_level_requirement = 78 | |level24_level_requirement = 78 | ||
|level24_damage_effectiveness = 62 | |level24_damage_effectiveness = 62 | ||
|level24_damage_multiplier = 62.2 | |level24_damage_multiplier = 62.2 | ||
|level24_stat_text = 37 to 56 Added Attack Physical Damage | |level24_stat_text = 37 to 56 Added Attack Physical Damage | ||
|level24_stat1_id = attack_minimum_added_physical_damage | |level24_stat1_id = attack_minimum_added_physical_damage | ||
|level24_stat1_value = 37 | |level24_stat1_value = 37 | ||
|level24_stat2_id = attack_maximum_added_physical_damage | |level24_stat2_id = attack_maximum_added_physical_damage | ||
|level24_stat2_value = 56 | |level24_stat2_value = 56 | ||
|level25 = True | |level25 = True | ||
|level25_level_requirement = 80 | |level25_level_requirement = 80 | ||
|level25_damage_effectiveness = 63 | |level25_damage_effectiveness = 63 | ||
|level25_damage_multiplier = 62.9 | |level25_damage_multiplier = 62.9 | ||
|level25_stat_text = 40 to 60 Added Attack Physical Damage | |level25_stat_text = 40 to 60 Added Attack Physical Damage | ||
|level25_stat1_id = attack_minimum_added_physical_damage | |level25_stat1_id = attack_minimum_added_physical_damage | ||
|level25_stat1_value = 40 | |level25_stat1_value = 40 | ||
|level25_stat2_id = attack_maximum_added_physical_damage | |level25_stat2_id = attack_maximum_added_physical_damage | ||
|level25_stat2_value = 60 | |level25_stat2_value = 60 | ||
|level26 = True | |level26 = True | ||
|level26_level_requirement = 82 | |level26_level_requirement = 82 | ||
|level26_damage_effectiveness = 64 | |level26_damage_effectiveness = 64 | ||
|level26_damage_multiplier = 63.7 | |level26_damage_multiplier = 63.7 | ||
|level26_stat_text = 43 to 64 Added Attack Physical Damage | |level26_stat_text = 43 to 64 Added Attack Physical Damage | ||
|level26_stat1_id = attack_minimum_added_physical_damage | |level26_stat1_id = attack_minimum_added_physical_damage | ||
|level26_stat1_value = 43 | |level26_stat1_value = 43 | ||
|level26_stat2_id = attack_maximum_added_physical_damage | |level26_stat2_id = attack_maximum_added_physical_damage | ||
|level26_stat2_value = 64 | |level26_stat2_value = 64 | ||
|level27 = True | |level27 = True | ||
|level27_level_requirement = 84 | |level27_level_requirement = 84 | ||
|level27_damage_effectiveness = 65 | |level27_damage_effectiveness = 65 | ||
|level27_damage_multiplier = 64.5 | |level27_damage_multiplier = 64.5 | ||
|level27_stat_text = 46 to 69 Added Attack Physical Damage | |level27_stat_text = 46 to 69 Added Attack Physical Damage | ||
|level27_stat1_id = attack_minimum_added_physical_damage | |level27_stat1_id = attack_minimum_added_physical_damage | ||
|level27_stat1_value = 46 | |level27_stat1_value = 46 | ||
|level27_stat2_id = attack_maximum_added_physical_damage | |level27_stat2_id = attack_maximum_added_physical_damage | ||
|level27_stat2_value = 69 | |level27_stat2_value = 69 | ||
|level28 = True | |level28 = True | ||
|level28_level_requirement = 86 | |level28_level_requirement = 86 | ||
|level28_damage_effectiveness = 65 | |level28_damage_effectiveness = 65 | ||
|level28_damage_multiplier = 65.3 | |level28_damage_multiplier = 65.3 | ||
|level28_stat_text = 49 to 73 Added Attack Physical Damage | |level28_stat_text = 49 to 73 Added Attack Physical Damage | ||
|level28_stat1_id = attack_minimum_added_physical_damage | |level28_stat1_id = attack_minimum_added_physical_damage | ||
|level28_stat1_value = 49 | |level28_stat1_value = 49 | ||
|level28_stat2_id = attack_maximum_added_physical_damage | |level28_stat2_id = attack_maximum_added_physical_damage | ||
|level28_stat2_value = 73 | |level28_stat2_value = 73 | ||
|level29 = True | |level29 = True | ||
|level29_level_requirement = 88 | |level29_level_requirement = 88 | ||
|level29_damage_effectiveness = 66 | |level29_damage_effectiveness = 66 | ||
|level29_damage_multiplier = 66.1 | |level29_damage_multiplier = 66.1 | ||
|level29_stat_text = 52 to 78 Added Attack Physical Damage | |level29_stat_text = 52 to 78 Added Attack Physical Damage | ||
|level29_stat1_id = attack_minimum_added_physical_damage | |level29_stat1_id = attack_minimum_added_physical_damage | ||
|level29_stat1_value = 52 | |level29_stat1_value = 52 | ||
|level29_stat2_id = attack_maximum_added_physical_damage | |level29_stat2_id = attack_maximum_added_physical_damage | ||
|level29_stat2_value = 78 | |level29_stat2_value = 78 | ||
|level30 = True | |level30 = True | ||
|level30_level_requirement = 90 | |level30_level_requirement = 90 | ||
|level30_damage_effectiveness = 67 | |level30_damage_effectiveness = 67 | ||
|level30_damage_multiplier = 66.9 | |level30_damage_multiplier = 66.9 | ||
|level30_stat_text = 56 to 84 Added Attack Physical Damage | |level30_stat_text = 56 to 84 Added Attack Physical Damage | ||
|level30_stat1_id = attack_minimum_added_physical_damage | |level30_stat1_id = attack_minimum_added_physical_damage | ||
|level30_stat1_value = 56 | |level30_stat1_value = 56 | ||
|level30_stat2_id = attack_maximum_added_physical_damage | |level30_stat2_id = attack_maximum_added_physical_damage | ||
|level30_stat2_value = 84 | |level30_stat2_value = 84 | ||
|level31 = True | |level31 = True | ||
|level31_level_requirement = 91 | |level31_level_requirement = 91 | ||
|level31_damage_effectiveness = 67 | |level31_damage_effectiveness = 67 | ||
|level31_damage_multiplier = 67.3 | |level31_damage_multiplier = 67.3 | ||
|level31_stat_text = 58 to 87 Added Attack Physical Damage | |level31_stat_text = 58 to 87 Added Attack Physical Damage | ||
|level31_stat1_id = attack_minimum_added_physical_damage | |level31_stat1_id = attack_minimum_added_physical_damage | ||
|level31_stat1_value = 58 | |level31_stat1_value = 58 | ||
|level31_stat2_id = attack_maximum_added_physical_damage | |level31_stat2_id = attack_maximum_added_physical_damage | ||
|level31_stat2_value = 87 | |level31_stat2_value = 87 | ||
|level32 = True | |level32 = True | ||
|level32_level_requirement = 92 | |level32_level_requirement = 92 | ||
|level32_damage_effectiveness = 68 | |level32_damage_effectiveness = 68 | ||
|level32_damage_multiplier = 67.7 | |level32_damage_multiplier = 67.7 | ||
|level32_stat_text = 60 to 89 Added Attack Physical Damage | |level32_stat_text = 60 to 89 Added Attack Physical Damage | ||
|level32_stat1_id = attack_minimum_added_physical_damage | |level32_stat1_id = attack_minimum_added_physical_damage | ||
|level32_stat1_value = 60 | |level32_stat1_value = 60 | ||
|level32_stat2_id = attack_maximum_added_physical_damage | |level32_stat2_id = attack_maximum_added_physical_damage | ||
|level32_stat2_value = 89 | |level32_stat2_value = 89 | ||
|level33 = True | |level33 = True | ||
|level33_level_requirement = 93 | |level33_level_requirement = 93 | ||
|level33_damage_effectiveness = 68 | |level33_damage_effectiveness = 68 | ||
|level33_damage_multiplier = 68.1 | |level33_damage_multiplier = 68.1 | ||
|level33_stat_text = 62 to 92 Added Attack Physical Damage | |level33_stat_text = 62 to 92 Added Attack Physical Damage | ||
|level33_stat1_id = attack_minimum_added_physical_damage | |level33_stat1_id = attack_minimum_added_physical_damage | ||
|level33_stat1_value = 62 | |level33_stat1_value = 62 | ||
|level33_stat2_id = attack_maximum_added_physical_damage | |level33_stat2_id = attack_maximum_added_physical_damage | ||
|level33_stat2_value = 92 | |level33_stat2_value = 92 | ||
|level34 = True | |level34 = True | ||
|level34_level_requirement = 94 | |level34_level_requirement = 94 | ||
|level34_damage_effectiveness = 68 | |level34_damage_effectiveness = 68 | ||
|level34_damage_multiplier = 68.5 | |level34_damage_multiplier = 68.5 | ||
|level34_stat_text = 64 to 96 Added Attack Physical Damage | |level34_stat_text = 64 to 96 Added Attack Physical Damage | ||
|level34_stat1_id = attack_minimum_added_physical_damage | |level34_stat1_id = attack_minimum_added_physical_damage | ||
|level34_stat1_value = 64 | |level34_stat1_value = 64 | ||
|level34_stat2_id = attack_maximum_added_physical_damage | |level34_stat2_id = attack_maximum_added_physical_damage | ||
|level34_stat2_value = 96 | |level34_stat2_value = 96 | ||
|level35 = True | |level35 = True | ||
|level35_level_requirement = 95 | |level35_level_requirement = 95 | ||
|level35_damage_effectiveness = 69 | |level35_damage_effectiveness = 69 | ||
|level35_damage_multiplier = 68.9 | |level35_damage_multiplier = 68.9 | ||
|level35_stat_text = 66 to 99 Added Attack Physical Damage | |level35_stat_text = 66 to 99 Added Attack Physical Damage | ||
|level35_stat1_id = attack_minimum_added_physical_damage | |level35_stat1_id = attack_minimum_added_physical_damage | ||
|level35_stat1_value = 66 | |level35_stat1_value = 66 | ||
|level35_stat2_id = attack_maximum_added_physical_damage | |level35_stat2_id = attack_maximum_added_physical_damage | ||
|level35_stat2_value = 99 | |level35_stat2_value = 99 | ||
|level36 = True | |level36 = True | ||
|level36_level_requirement = 96 | |level36_level_requirement = 96 | ||
|level36_damage_effectiveness = 69 | |level36_damage_effectiveness = 69 | ||
|level36_damage_multiplier = 69.3 | |level36_damage_multiplier = 69.3 | ||
|level36_stat_text = 68 to 102 Added Attack Physical Damage | |level36_stat_text = 68 to 102 Added Attack Physical Damage | ||
|level36_stat1_id = attack_minimum_added_physical_damage | |level36_stat1_id = attack_minimum_added_physical_damage | ||
|level36_stat1_value = 68 | |level36_stat1_value = 68 | ||
|level36_stat2_id = attack_maximum_added_physical_damage | |level36_stat2_id = attack_maximum_added_physical_damage | ||
|level36_stat2_value = 102 | |level36_stat2_value = 102 | ||
|level37 = True | |level37 = True | ||
|level37_level_requirement = 97 | |level37_level_requirement = 97 | ||
|level37_damage_effectiveness = 70 | |level37_damage_effectiveness = 70 | ||
|level37_damage_multiplier = 69.7 | |level37_damage_multiplier = 69.7 | ||
|level37_stat_text = 70 to 105 Added Attack Physical Damage | |level37_stat_text = 70 to 105 Added Attack Physical Damage | ||
|level37_stat1_id = attack_minimum_added_physical_damage | |level37_stat1_id = attack_minimum_added_physical_damage | ||
|level37_stat1_value = 70 | |level37_stat1_value = 70 | ||
|level37_stat2_id = attack_maximum_added_physical_damage | |level37_stat2_id = attack_maximum_added_physical_damage | ||
|level37_stat2_value = 105 | |level37_stat2_value = 105 | ||
|level38 = True | |level38 = True | ||
|level38_level_requirement = 98 | |level38_level_requirement = 98 | ||
|level38_damage_effectiveness = 70 | |level38_damage_effectiveness = 70 | ||
|level38_damage_multiplier = 70.1 | |level38_damage_multiplier = 70.1 | ||
|level38_stat_text = 73 to 109 Added Attack Physical Damage | |level38_stat_text = 73 to 109 Added Attack Physical Damage | ||
|level38_stat1_id = attack_minimum_added_physical_damage | |level38_stat1_id = attack_minimum_added_physical_damage | ||
|level38_stat1_value = 73 | |level38_stat1_value = 73 | ||
|level38_stat2_id = attack_maximum_added_physical_damage | |level38_stat2_id = attack_maximum_added_physical_damage | ||
|level38_stat2_value = 109 | |level38_stat2_value = 109 | ||
|level39 = True | |level39 = True | ||
|level39_level_requirement = 99 | |level39_level_requirement = 99 | ||
|level39_damage_effectiveness = 70 | |level39_damage_effectiveness = 70 | ||
|level39_damage_multiplier = 70.4 | |level39_damage_multiplier = 70.4 | ||
|level39_stat_text = 75 to 112 Added Attack Physical Damage | |level39_stat_text = 75 to 112 Added Attack Physical Damage | ||
|level39_stat1_id = attack_minimum_added_physical_damage | |level39_stat1_id = attack_minimum_added_physical_damage | ||
|level39_stat1_value = 75 | |level39_stat1_value = 75 | ||
|level39_stat2_id = attack_maximum_added_physical_damage | |level39_stat2_id = attack_maximum_added_physical_damage | ||
|level39_stat2_value = 112 | |level39_stat2_value = 112 | ||
|level40 = True | |level40 = True | ||
|level40_level_requirement = 100 | |level40_level_requirement = 100 | ||
|level40_damage_effectiveness = 71 | |level40_damage_effectiveness = 71 | ||
|level40_damage_multiplier = 70.8 | |level40_damage_multiplier = 70.8 | ||
|level40_stat_text = 77 to 116 Added Attack Physical Damage | |level40_stat_text = 77 to 116 Added Attack Physical Damage | ||
|level40_stat1_id = attack_minimum_added_physical_damage | |level40_stat1_id = attack_minimum_added_physical_damage | ||
|level40_stat1_value = 77 | |level40_stat1_value = 77 | ||
|level40_stat2_id = attack_maximum_added_physical_damage | |level40_stat2_id = attack_maximum_added_physical_damage | ||
|level40_stat2_value = 116 | |level40_stat2_value = 116 | ||
|level1_strength_requirement = 29 | |level1_strength_requirement = 29 | ||
|level1_dexterity_requirement = 42 | |level1_dexterity_requirement = 42 | ||
Line 642: | Line 458: | ||
|level21_strength_requirement = 70 | |level21_strength_requirement = 70 | ||
|level21_dexterity_requirement = 100 | |level21_dexterity_requirement = 100 | ||
|radius = 1.6 | |||
|inventory_icon = Cyclone | |inventory_icon = Cyclone | ||
|release_version = 0.10.3 | |release_version = 0.10.3 | ||
|quest_reward1_type = quest | |quest_reward1_type = quest | ||
|quest_reward1_quest = Sever the Right Hand | |quest_reward1_quest = Sever the Right Hand | ||
Line 668: | Line 484: | ||
}} | }} | ||
'''Cyclone''' is a [[channeling]] [[Melee skill|melee]] [[attack]] [[skill]] that rapidly hits all enemies in a circular area around the player. The player can move while channeling Cyclone. | |||
'''Cyclone''' is a [[channeling]] [[Melee skill|melee]] [[attack]] [[skill]] that rapidly hits all enemies in a circular area around the player | |||
Cyclone can be used with any melee weapon, or while [[unarmed]]. | Cyclone can be used with any melee weapon, or while [[unarmed]]. | ||
Line 676: | Line 490: | ||
==Skill functions and interactions== | ==Skill functions and interactions== | ||
*'''Attack speed''': Cyclone spins at the player's [[attack speed]] and deals damage once per spin. | *'''Attack speed''': Cyclone spins at the player's [[attack speed]] and deals damage once per spin. | ||
*'''Area of Effect and Melee Strike Range''': The base radius of Cyclone is 1.6 metre, regardless of the base [[range]] of the wielded weapon. It gains 10% increased area of effect per 0.1 metre of ''additional'' melee strike [[range]], whether from global modifiers like on {{il|Daresso's Salute}} or local modifiers like on {{il|Atziri's Disfavour}}.{{efn|name=strikerangerename}} The total area is also affected by general [[area of effect]] modifiers.<ref name="Patch Notes" /> | |||
*'''Area of Effect and Melee Strike Range''': The base radius of Cyclone is 1. | |||
*'''Movement modifiers''': While channeling, the player is immune to all sources of [[knockback]] and has 30% less [[movement speed]]. {{il|Bear Trap|Bear Traps}} will still stop movement. Characters can pass through enemies for the duration of the attack (this is not considered [[phasing]]). | *'''Movement modifiers''': While channeling, the player is immune to all sources of [[knockback]] and has 30% less [[movement speed]]. {{il|Bear Trap|Bear Traps}} will still stop movement. Characters can pass through enemies for the duration of the attack (this is not considered [[phasing]]). | ||
*'''Dual wielding''': Cyclone will alternate weapons while [[dual wielding]]. | *'''Dual wielding''': Cyclone will alternate weapons while [[dual wielding]]. | ||
** While dual wielding, every 0.1 additional weapon range on those weapons only contributes 5% increased area of effect. | |||
*'''{{il|Multistrike Support}}''': Cyclone (and all [[channelled skill]]s) cannot be supported by Multistrike. | *'''{{il|Multistrike Support}}''': Cyclone (and all [[channelled skill]]s) cannot be supported by Multistrike. | ||
==Gem level progression== | ==Gem level progression== | ||
{{Skill progression | {{Skill progression | ||
|c1_header | |c1_header = x to y Added Attack Physical Damage | ||
|c1_abbr = Physical Damage | |||
|c1_pattern_extract = (%d+) to (%d+) Added Attack Physical Damage | |||
|c1_pattern_value = %d to %d | |||
| | |||
| | |||
| | |||
}} | }} | ||
{{Item acquisition}} | {{Item acquisition}} | ||
Line 712: | Line 513: | ||
{{Version history table header}} | {{Version history table header}} | ||
{{Version history table row|3.23.0| | {{Version history table row|3.23.0| | ||
* No longer has "First Hit deals 50% less Damage", "Gain 1 Stage every 0.3-0.2 seconds while Channelling", "Lose 1 Stage every 0.3 seconds while not Channelling, +0.1 metres to radius per Stage, or Maximum 3-6 Stages. It now has 10% increased Area of Effect per 0.1 metre additional Melee Strike Range at all gem levels (previously 8%). | * No longer has "First Hit deals 50% less Damage", "Gain 1 Stage every 0.3-0.2 seconds while Channelling", "Lose 1 Stage every 0.3 seconds while not Channelling, +0.1 metres to radius per Stage, or Maximum 3-6 Stages. It now has 10% increased Area of Effect per 0.1 metre additional Melee Strike Range at all gem levels (previously 8%), and a base radius of 1.6 metres (previously 1.1). | ||
* Quality now provides 0-10% more Movement Speed, instead of 0-10% increased Area of Effect. | * Quality now provides 0-10% more Movement Speed, instead of 0-10% increased Area of Effect. | ||
* Alternate quality gems, labyrinth helmet enchantments and unique threshold jewels are all systems that were trying to subtly modify the behaviour of skills. With this expansion these have been combined into a new system called Transfigured Gems that allows us to fully achieve the goal of these three systems, and then some. | * Alternate quality gems, labyrinth helmet enchantments and unique threshold jewels are all systems that were trying to subtly modify the behaviour of skills. With this expansion these have been combined into a new system called Transfigured Gems that allows us to fully achieve the goal of these three systems, and then some. |
Latest revision as of 04:49, 9 June 2024
CycloneAttack, AoE, Movement, Channelling, Physical, Melee
Level: (1-20)
Cost: 2 Mana
Attack Speed: 300% of base
Attack Damage: (44-59)% of base
Effectiveness of Added Damage: (44-59)%
AoE Radius: 1.6Requires Level 28Channel this skill to move towards a targeted location while spinning constantly attacking enemies in an area around you. While channelling this skill, you cannot be knocked back.(5-28) to (8-42) Added Attack Physical Damage
10% increased Area of Effect per 0.1 metre additional Melee Strike Range
30% less Movement Speed
Additional Effects From 1-20% Quality:
(0.5-10)% more Movement SpeedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Level: (1-20)
Cost: 2 Mana
Attack Speed: 300% of base
Attack Damage: (44-59)% of base
Effectiveness of Added Damage: (44-59)%
AoE Radius: 1.6Requires Level 28Channel this skill to move towards a targeted location while spinning constantly attacking enemies in an area around you. While channelling this skill, you cannot be knocked back.(5-28) to (8-42) Added Attack Physical Damage
10% increased Area of Effect per 0.1 metre additional Melee Strike Range
30% less Movement Speed
Additional Effects From 1-20% Quality:
(0.5-10)% more Movement SpeedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Acquisition
Drop level: 28Vendor Offer
1x Scroll FragmentMetadata
Item class: Skill Gem
Metadata ID: Metadata/Items/Gems/SkillGemCyclone
Drop level: 28Vendor Offer
1x Scroll FragmentMetadata
Item class: Skill Gem
Metadata ID: Metadata/Items/Gems/SkillGemCyclone
Cyclone is a channeling melee attack skill that rapidly hits all enemies in a circular area around the player. The player can move while channeling Cyclone.
Cyclone can be used with any melee weapon, or while unarmed.
Skill functions and interactions
- Attack speed: Cyclone spins at the player's attack speed and deals damage once per spin.
- Area of Effect and Melee Strike Range: The base radius of Cyclone is 1.6 metre, regardless of the base range of the wielded weapon. It gains 10% increased area of effect per 0.1 metre of additional melee strike range, whether from global modifiers like on Daresso's SaluteDaresso's Salute
Citrine AmuletRequires Level 16+(16-24) to Strength and Dexterity50% reduced maximum Energy Shield
+(30-40)% to Fire Resistance
+(30-40)% to Cold Resistance
10% increased Movement Speed when on Full Life
+0.2 metres to Melee Strike Range
60% increased Melee Damage when on Full Life"A bit short in the arm, are you?
Then you'll be short of a head soon enough."
- Daresso the Daring or local modifiers like on Atziri's DisfavourAtziri's Disfavour
Vaal AxeTwo Handed Axe
Physical Damage: (414-434) to (544-564)
Critical Strike Chance: 5.00%
Attacks per Second: (1.29-1.33)
Weapon Range: 2.3 metresRequires Level 64, 158 Str, 76 Dex25% chance to Maim on Hit+30% to Quality of Socketed Support Gems
Adds (310-330) to (370-390) Physical Damage
(12-16)% increased Attack Speed
25% chance to cause Bleeding on Hit
+1 metres to Weapon Range"I do not believe in disguising my disappointment."
- Atziri, Queen of the Vaal.[a] The total area is also affected by general area of effect modifiers.[1] - Movement modifiers: While channeling, the player is immune to all sources of knockback and has 30% less movement speed. Bear TrapsBear TrapTrap, Spell, Duration, Physical
Level: (1-20)
Cost: (6-23) Mana
Cooldown Time: 4.00 sec
Can Store 3 Use(s)
Cast Time: 1.00 sec
Critical Strike Chance: 6.00%
Effectiveness of Added Damage: 300%Requires Level 4Throws a trap that damages and immobilises a single enemy for a duration based on how much damage was dealt. After the immobilise expires, a debuff remains on the enemy for a duration, lowering their movement speed by an amount which lessens over time. The affected enemy will take increased damage from traps and mines until the debuff expires. Modifiers to spell damage do not affect this skill's damage.Deals (16-1447) to (22-2026) Physical Damage
Traps do not Trigger at the end of their Duration
Trap lasts 4 seconds
Base duration is 3.00 seconds
Locks enemy in place
Enemies take 25% increased Damage from Trap or Mine Hits
Enemies have 80% less Movement Speed when the Debuff starts
Additional Effects From 1-20% Quality:
Base duration is (0.05-1) secondsPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. will still stop movement. Characters can pass through enemies for the duration of the attack (this is not considered phasing). - Dual wielding: Cyclone will alternate weapons while dual wielding.
- While dual wielding, every 0.1 additional weapon range on those weapons only contributes 5% increased area of effect.
- Multistrike SupportMultistrike SupportAttack, Melee, Support
Icon: 3
Level: (1-20)
Cost & Reservation Multiplier: 150%Requires Level 38Supports melee attack skills, making them repeat twice when used, targeting a random enemy each time. Cannot support Vaal skills, channelling skills or triggered skills.Supported Skills Repeat 2 additional times
Supported Skills have (35-44)% more Melee Attack Speed
Supported Skills deal (30-20)% less Attack Damage
First Repeat of Supported Skills deals 22% more Damage
Second Repeat of Supported Skills deals 44% more Damage
Additional Effects From 1-20% Quality:
Supported Skills deal (0.5-10)% increased Melee DamageThis is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Skill Gem you wish to augment. Right click to remove from a socket.: Cyclone (and all channelled skills) cannot be supported by Multistrike.
Gem level progression
Level | Damage Effectiveness | Attack Damage | Physical Damage | Exp. | Total Exp. | |||
---|---|---|---|---|---|---|---|---|
1 | 28 | 42 | 29 | 44% | 44% | 5 to 8 | 0 | 0 |
2 | 31 | 46 | 32 | 45% | 44.8% | 6 to 9 | 199345 | 199345 |
3 | 34 | 50 | 35 | 46% | 45.6% | 7 to 10 | 285815 | 485160 |
4 | 37 | 54 | 37 | 46% | 46.4% | 8 to 12 | 401344 | 886504 |
5 | 40 | 58 | 40 | 47% | 47.2% | 9 to 13 | 554379 | 1440883 |
6 | 42 | 60 | 42 | 48% | 47.9% | 10 to 14 | 477437 | 1918320 |
7 | 44 | 63 | 44 | 49% | 48.7% | 10 to 16 | 583786 | 2502106 |
8 | 46 | 66 | 46 | 50% | 49.5% | 11 to 17 | 710359 | 3212465 |
9 | 48 | 68 | 48 | 50% | 50.3% | 12 to 18 | 1355511 | 4567976 |
10 | 50 | 71 | 49 | 51% | 51.1% | 13 to 20 | 1138877 | 5706853 |
11 | 52 | 74 | 51 | 52% | 51.9% | 14 to 22 | 1368233 | 7075086 |
12 | 54 | 76 | 53 | 53% | 52.7% | 16 to 23 | 1638338 | 8713424 |
13 | 56 | 79 | 55 | 53% | 53.5% | 17 to 25 | 1956648 | 10670072 |
14 | 58 | 82 | 57 | 54% | 54.3% | 18 to 27 | 3655184 | 14325256 |
15 | 60 | 84 | 59 | 55% | 55.1% | 20 to 29 | 3017327 | 17342583 |
16 | 62 | 87 | 60 | 56% | 55.8% | 21 to 32 | 7759995 | 25102578 |
17 | 64 | 90 | 62 | 57% | 56.6% | 23 to 34 | 15138193 | 40240771 |
18 | 66 | 92 | 64 | 57% | 57.4% | 24 to 37 | 26083825 | 66324596 |
19 | 68 | 95 | 66 | 58% | 58.2% | 26 to 39 | 62620247 | 128944843 |
20 | 70 | 98 | 68 | 59% | 59% | 28 to 42 | 211708088 | 340652931 |
21 | 72 | 100 | 70 | 60% | 59.8% | 30 to 45 | N/A | N/A |
22 | 74 | N/A | N/A | 61% | 60.6% | 32 to 49 | N/A | N/A |
23 | 76 | N/A | N/A | 61% | 61.4% | 35 to 52 | N/A | N/A |
24 | 78 | N/A | N/A | 62% | 62.2% | 37 to 56 | N/A | N/A |
25 | 80 | N/A | N/A | 63% | 62.9% | 40 to 60 | N/A | N/A |
26 | 82 | N/A | N/A | 64% | 63.7% | 43 to 64 | N/A | N/A |
27 | 84 | N/A | N/A | 65% | 64.5% | 46 to 69 | N/A | N/A |
28 | 86 | N/A | N/A | 65% | 65.3% | 49 to 73 | N/A | N/A |
29 | 88 | N/A | N/A | 66% | 66.1% | 52 to 78 | N/A | N/A |
30 | 90 | N/A | N/A | 67% | 66.9% | 56 to 84 | N/A | N/A |
31 | 91 | N/A | N/A | 67% | 67.3% | 58 to 87 | N/A | N/A |
32 | 92 | N/A | N/A | 68% | 67.7% | 60 to 89 | N/A | N/A |
33 | 93 | N/A | N/A | 68% | 68.1% | 62 to 92 | N/A | N/A |
34 | 94 | N/A | N/A | 68% | 68.5% | 64 to 96 | N/A | N/A |
35 | 95 | N/A | N/A | 69% | 68.9% | 66 to 99 | N/A | N/A |
36 | 96 | N/A | N/A | 69% | 69.3% | 68 to 102 | N/A | N/A |
37 | 97 | N/A | N/A | 70% | 69.7% | 70 to 105 | N/A | N/A |
38 | 98 | N/A | N/A | 70% | 70.1% | 73 to 109 | N/A | N/A |
39 | 99 | N/A | N/A | 70% | 70.4% | 75 to 112 | N/A | N/A |
40 | 100 | N/A | N/A | 71% | 70.8% | 77 to 116 | N/A | N/A |
Item acquisition
Cyclone can drop anywhere.
Recipes
Cyclone can be created from the following recipes:
Amount | Part | Description | Meta |
---|---|---|---|
6 | The FoxThe Fox6Level 20 Gem"Masters of wit, strength and cunning. To survive the harsh winters, you must be like the fox." - Ezomyte Proverb | Random level 20 gem | A |
3 | Gemcutter's PromiseGemcutter's Promise3Gem Quality: +20%"I swore to use my position to help the people. What good is power when it just accumulates on the already-powerful?" - Erasmus, Imperial Gemcutter | Random gem with 20% quality | A |
1 | Gemcutter's IncubatorGemcutter's IncubatorStack Size: 10Adds an incubated Quality Gem item to an equippable item Item drops after killing {0} monstersRight click this item then left click an item to apply it. The Incubated item drops after killing a specific number of monsters. | Random gem with 1–20% quality | A |
1 | The VoidThe Void1Reach into the Void and claim your prize. | Random divination card set exchange | A |
Quest reward
This item is given as a quest reward for the following quests:
Class → | Witch | Shadow | Ranger | Duelist | Marauder | Templar | Scion |
---|---|---|---|---|---|---|---|
Quest ↓ | |||||||
Sever the Right Hand Act 3 | ✗ | ✗ | ✗ | ✓ | ✓ | ✗ | ✓ |
Vendor reward
This item can be bought at the listed NPC vendors, after completing the following quests:
Class → | Witch | Shadow | Ranger | Duelist | Marauder | Templar | Scion |
---|---|---|---|---|---|---|---|
Quest ↓ | |||||||
A Fixture of Fate Act 3 Siosa | ✓ | ||||||
Sever the Right Hand Act 3 Clarissa | ✗ | ✗ | ✓ | ✓ | ✓ | ✓ | ✓ |
Fallen from Grace Act 6 Lilly Roth | ✓ |
Related helmet enchantments
The following helmet enchantments affect Cyclone.
Note that helmet enchantments are no longer obtainable since version 3.23.0 and can only be obtained in permanent leagues as already enchanted items from before this patch.
Name | Labyrinth | Stats | Spawn Weighting | |
---|---|---|---|---|
Enchantment Cyclone Attack Speed 1 | 66 | Merciless Labyrinth | 10% increased Cyclone Attack Speed | helmet 100 |
Enchantment Cyclone Attack Speed 2 | 75 | Eternal Labyrinth | 15% increased Cyclone Attack Speed | helmet 100 |
Enchantment Cyclone Damage 1 | 66 | Merciless Labyrinth | 25% increased Cyclone Damage | helmet 100 |
Enchantment Cyclone Damage 2 | 75 | Eternal Labyrinth | 40% increased Cyclone Damage | helmet 100 |
Alternate skill effects
Cyclone has the following alternate skill effects:
Item | Effect(s) |
---|---|
Automaton Cyclone EffectAutomaton Cyclone EffectSkill Gem EffectYour Cyclone becomes an Automaton Effect. | Your Cyclone becomes an Automaton Effect. |
Blue Cyclone EffectBlue Cyclone EffectSkill Gem EffectYour Cyclone becomes blue. | Your Cyclone becomes blue. |
Celestial Cyclone EffectCelestial Cyclone EffectSkill Gem EffectYour Cyclone becomes a Celestial Effect. | Your Cyclone becomes a Celestial Effect. |
Currency Cyclone EffectCurrency Cyclone EffectSkill Gem EffectYour Cyclone becomes a Currency Effect. | Your Cyclone becomes a Currency Effect. |
Dark Cyclone EffectDark Cyclone EffectSkill Gem EffectYour Cyclone gains a dark effect. | Your Cyclone gains a dark effect. |
Darkshard Cyclone EffectDarkshard Cyclone EffectSkill Gem EffectYour Cyclone becomes a Darkshard Effect. | Your Cyclone becomes a Darkshard Effect. |
Ghostflame Cyclone EffectGhostflame Cyclone EffectSkill Gem EffectYour Cyclone becomes a Ghostflame Effect. | Your Cyclone becomes a Ghostflame Effect. |
Illusionist Cyclone EffectIllusionist Cyclone EffectSkill Gem EffectYour Cyclone becomes a Illusionist Effect. | Your Cyclone becomes a Illusionist Effect. |
Sawblade Cyclone EffectSawblade Cyclone EffectSkill Gem EffectYour Cyclone becomes augmented with spinning sawblades. | Your Cyclone becomes augmented with spinning sawblades. |
Shark Cyclone EffectShark Cyclone EffectSkill Gem EffectYour Cyclone becomes a Shark Effect. | Your Cyclone becomes a Shark Effect. |
White Cyclone EffectWhite Cyclone EffectSkill Gem EffectYour Cyclone becomes white. | Your Cyclone becomes white. |
Version history
Version | Changes |
---|---|
3.23.0 |
|
3.22.1 |
|
3.15.0 |
|
3.13.0 |
|
3.12.0 |
|
3.11.0 |
|
3.8.0 |
|
3.7.0 |
|
3.4.0 |
|
3.1.0 |
|
3.0.0 |
|
2.1.0 |
|
2.0.0 |
|
1.3.0h |
|
1.3.0 |
|
1.2.1 |
|
1.2.0 |
|
1.0.2b |
|
0.11.1 |
|
0.10.4 |
|
0.10.3 |
|
Footnotes
- ↑ From 3.10.0 patch notes: Modifiers to Melee Weapon and Unarmed Attack Range are now described as "+X to Melee Strike Range". The functionality hasn't changed. Weapons that describe their range still refer to "Weapon Range".
References
- ↑ Mark_GGG (September 17, 2015). "Cyclone". Official Path of Exile Forums. Retrieved August 18, 2022.
- ↑ Bex_GGG (September 17, 2020). "Alternate Quality Gems in Path of Exile: Heist". Path of Exile Forums. Retrieved December 1, 2023.