It That Fled: Difference between revisions
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{{Version history table row|3.21.0| | {{Version history table row|3.21.0| | ||
* It that Fled's Betrayal Research Safehouse rewards are now Map Device Crafting Options that can be used on Breachstones. | * It that Fled's Betrayal Research Safehouse rewards are now Map Device Crafting Options that can be used on Breachstones. | ||
** This is due to the removal of [[Empowered Breachstone]] (except Flawless which is never granted by It That Fled) | |||
* The Enchanted Map modifier for defeating It that Fled on Fortification duty in Mastermind's Lair now has "Map contains 4 additional Breaches" (previously 5). | * The Enchanted Map modifier for defeating It that Fled on Fortification duty in Mastermind's Lair now has "Map contains 4 additional Breaches" (previously 5). | ||
* It that Fled's Betrayal Research Safehouse reward in [[Ruthless]] is now a Jewel Crafting Spree. | * It that Fled's Betrayal Research Safehouse reward in [[Ruthless]] is now a Jewel Crafting Spree. |
Revision as of 12:40, 2 May 2023
It That Fled | |||
Level(s) | 1 - 82 | ||
Resistance(s) | 30% Fire 30% Cold 30% Lightning 15% Chaos | ||
Modifier(s) | Cannot Be Fully Slowed Immune To Knockback Unwavering[citation needed] |
It That Fled is one of the 18 Immortal Syndicate members.
Lore
It That Fled's dialogue and name indicated it is a Breach monster. There are Breach monsters known as It That Reaches, It That Waits, It That Watches, It That Whispers, It of Tul, etc.
It That Fled also has Breach-related reward in Safehouse.
Abilities
Note: The flat damage values for the abilities are for Level 82 and vary by Level.
Projectile Spell 1
- Deals 1073 to 1609 Physical Damage
- 20% of Physical Damage Converted to Chaos Damage
- Varies in number of projectiles
Projectile Spell 2
- Deals 922.7 to 1384 Physical Damage
- 20% of Physical Damage Converted to Chaos Damage
Geometry Spell
- Deals 2219 to 3329 Physical Damage
- 20% of Physical Damage Converted to Chaos Damage
Hand Slam
- Deals 2188 to 3281 Physical Damage
- 20% of Physical Damage Converted to Chaos Damage
Safehouse Rewards
This list may be incomplete. Feel free to improve.
Tier | Transportation | Fortification | Research | Intervention |
---|---|---|---|---|
in-game text | Transporting Breach Splinters | Mapping Breaches (Go home, freak!) | Looting Breach Scarabs | |
Sergeant | Breach Splinters | Maps with an "Area contains 2 additional breaches" enchantment | Grants Breachstone Bargain map device craft | Module Error: No results found for item using search term "item_name = Rusted Breach Scarab" |
Lieutenant | Breach Splinters | Maps with an "Area contains 3 additional breaches" enchantment | Grants Enriched Breachstone Bargain map device craft | Module Error: No results found for item using search term "item_name = Polished Breach Scarab" |
Captain | Breach Splinters | Maps with an "Area contains 4 additional breaches" enchantment | Grants Pure Breachstone Bargain map device craft | Module Error: No results found for item using search term "item_name = Gilded Breach Scarab" |
Mastermind's Lair (requires Captain) | Breach Splinters | Maps with an "Area contains 4 additional breaches" enchantment | Grants 2x Pure Breachstone Bargain map device crafts | Module Error: No results found for item using search term "item_name = Winged Breach Scarab" |
Map Device Craft | Effect |
---|---|
Breachstone Bargain | Rare monsters drop an additional Reward Type Area has an additional random Modifier |
Enriched Breachstone Bargain | Rare monsters drop 2 additional Reward Types Area has 2 additional random Modifiers |
Pure Breachstone Bargain | Rare monsters drop 3 additional Reward Types Area has 3 additional random Modifiers |
Signature mod
Items with It That Fled's signature veiled modifiers are dropped from It That Fled itself. Unveiling the modifiers would also unlock the modifiers as a craftable modifiers by using the Crafting Bench.
unveil only
- one-handed weapon and shield
- It's - Gain (9-10)% of Physical Damage as Extra Chaos Damage (Prefix)
- It's - Gain (9-10)% of Lightning Damage as Extra Chaos Damage (Prefix)
- It's - Gain (9-10)% of Cold Damage as Extra Chaos Damage (Prefix)
- It's - Gain (9-10)% of Fire Damage as Extra Chaos Damage (Prefix)
- two-handed weapon
- It's - Gain (18-20)% of Physical Damage as Extra Chaos Damage (Prefix)
- It's - Gain (18-20)% of Lightning Damage as Extra Chaos Damage (Prefix)
- It's - Gain (18-20)% of Cold Damage as Extra Chaos Damage (Prefix)
- It's - Gain (18-20)% of Fire Damage as Extra Chaos Damage (Prefix)
Note that #% increased Spell Damage, Gain #% of Non-Chaos Damage as extra Chaos Damage is another veiled mod (Chosen prefix) from another mod group.
Craftable version
Cost | Affix type | Stats | Item Classes Categories | Unveils |
---|---|---|---|---|
6x Vaal Orb | Prefix | Gain (11-13)% of Fire Damage as Extra Chaos Damage | Two Hand Melee • Two Hand Ranged | 1 |
8x Vaal Orb | Prefix | Gain (14-16)% of Fire Damage as Extra Chaos Damage | Two Hand Melee • Two Hand Ranged | 1 |
6x Vaal Orb | Prefix | Gain (5-6)% of Fire Damage as Extra Chaos Damage | One Hand Melee • One Hand Ranged • Shield | 1 |
8x Vaal Orb | Prefix | Gain (7-8)% of Fire Damage as Extra Chaos Damage | One Hand Melee • One Hand Ranged • Shield | 1 |
6x Vaal Orb | Prefix | Gain (11-13)% of Cold Damage as Extra Chaos Damage | Two Hand Melee • Two Hand Ranged | 1 |
8x Vaal Orb | Prefix | Gain (14-16)% of Cold Damage as Extra Chaos Damage | Two Hand Melee • Two Hand Ranged | 1 |
6x Vaal Orb | Prefix | Gain (5-6)% of Cold Damage as Extra Chaos Damage | One Hand Melee • One Hand Ranged • Shield | 1 |
8x Vaal Orb | Prefix | Gain (7-8)% of Cold Damage as Extra Chaos Damage | One Hand Melee • One Hand Ranged • Shield | 1 |
6x Vaal Orb | Prefix | Gain (11-13)% of Lightning Damage as Extra Chaos Damage | Two Hand Melee • Two Hand Ranged | 1 |
8x Vaal Orb | Prefix | Gain (14-16)% of Lightning Damage as Extra Chaos Damage | Two Hand Melee • Two Hand Ranged | 1 |
6x Vaal Orb | Prefix | Gain (5-6)% of Lightning Damage as Extra Chaos Damage | One Hand Melee • One Hand Ranged • Shield | 1 |
8x Vaal Orb | Prefix | Gain (7-8)% of Lightning Damage as Extra Chaos Damage | One Hand Melee • One Hand Ranged • Shield | 1 |
6x Vaal Orb | Prefix | Gain (11-13)% of Physical Damage as Extra Chaos Damage | Two Hand Melee • Two Hand Ranged | 1 |
8x Vaal Orb | Prefix | Gain (14-16)% of Physical Damage as Extra Chaos Damage | Two Hand Melee • Two Hand Ranged | 1 |
6x Vaal Orb | Prefix | Gain (5-6)% of Physical Damage as Extra Chaos Damage | One Hand Melee • One Hand Ranged • Shield | 1 |
8x Vaal Orb | Prefix | Gain (7-8)% of Physical Damage as Extra Chaos Damage | One Hand Melee • One Hand Ranged • Shield | 1 |
Legacy mods
Since version 3.6.0, It That Fled's signature mods have been re-tiered, from 4 tiers to 3, and each mod split into 4 mods (Physical/Lightning/Cold/Fire). These generation 1 legacy crafted mods can only be found in items in permanent leagues:
Name | Generation Type | Stats | Spawn Weighting | |
---|---|---|---|---|
It's | Prefix | 1 | Gain (4-5)% of Non-Chaos Damage as extra Chaos Damage | one_hand_weapon 0 shield 0 |
It's | Prefix | 25 | Gain (6-7)% of Non-Chaos Damage as extra Chaos Damage | one_hand_weapon 0 shield 0 |
It's | Prefix | 50 | Gain (8-9)% of Non-Chaos Damage as extra Chaos Damage | one_hand_weapon 0 shield 0 |
It's | Prefix | 75 | Gain (10-11)% of Non-Chaos Damage as extra Chaos Damage | one_hand_weapon 0 shield 0 |
It's | Prefix | 1 | Gain (8-10)% of Non-Chaos Damage as extra Chaos Damage | two_hand_weapon 0 |
It's | Prefix | 25 | Gain (11-14)% of Non-Chaos Damage as extra Chaos Damage | two_hand_weapon 0 |
It's | Prefix | 50 | Gain (15-18)% of Non-Chaos Damage as extra Chaos Damage | two_hand_weapon 0 |
It's | Prefix | 75 | Gain (19-22)% of Non-Chaos Damage as extra Chaos Damage | two_hand_weapon 0 |
The lowest tier of the craftable mod that introduced in 3.6.0, is retired since version 3.14.0
Name | Generation Type | Stats | Spawn Weighting | |
---|---|---|---|---|
It's | Prefix | 60 | Gain 4% of Cold Damage as Extra Chaos Damage | one_hand_weapon 0 shield 0 |
It's | Prefix | 60 | Gain (8-10)% of Cold Damage as Extra Chaos Damage | two_hand_weapon 0 |
It's | Prefix | 60 | Gain 4% of Fire Damage as Extra Chaos Damage | one_hand_weapon 0 shield 0 |
It's | Prefix | 60 | Gain (8-10)% of Fire Damage as Extra Chaos Damage | two_hand_weapon 0 |
It's | Prefix | 60 | Gain 4% of Lightning Damage as Extra Chaos Damage | one_hand_weapon 0 shield 0 |
It's | Prefix | 60 | Gain (8-10)% of Lightning Damage as Extra Chaos Damage | two_hand_weapon 0 |
It's | Prefix | 60 | Gain 4% of Physical Damage as Extra Chaos Damage | one_hand_weapon 0 shield 0 |
It's | Prefix | 60 | Gain (8-10)% of Physical Damage as Extra Chaos Damage | two_hand_weapon 0 |
Version history
Version | Changes |
---|---|
3.21.0 |
|
3.20.0 |
|
3.14.0 |
|
3.9.0 |
|
3.6.0 |
|
3.5.0 |
|
References
- ↑ Qarl (February 22, 2019). "Betrayal as a Core Game Mechanic". Official Path of Exiles Forums. Retrieved January 29, 2020.