The Temple of Atzoatl: Difference between revisions

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The player's actions in the [[incursion]]s have significant consequences. By killing the [[Vaal Architect]]s who guide the temple's construction, players can influence what rooms appear in the present-day version. During incursions, players may find keys that can be used to unlock doors in the past, allowing access to additional rooms in the future. Players can also upgrade the rooms they are building, potentially accessing greater treasures or dangers.
The player's actions in the [[incursion]]s have significant consequences. By killing the [[Vaal Architect]]s who guide the temple's construction, players can influence what rooms appear in the present-day version. During incursions, players may find keys that can be used to unlock doors in the past, allowing access to additional rooms in the future. Players can also upgrade the rooms they are building, potentially accessing greater treasures or dangers.
Incursions were not added to the core game after the Incursion challenge leagues ended, so the Temple of Atzoatl is currently not available to players. However, it will make a return in [[version 3.5.0]]<ref name="coregame" />.


==Mechanics==
==Mechanics==
After 11 incursions, [[Alva Valai]] will open a portal to the temple. The temple contains different rooms inside a single area. The [[area level]] of the temple is determined by the average level of zones a player opened incursions in plus 4 levels, however its capped at the highest level of one of incursion the player did open.{{citation needed}}
After 11 incursions, [[Alva Valai]] will open a portal to the temple. The temple contains different rooms inside a single area. The [[area level]] of the temple is determined by the average level of zones a player opened incursions in plus 10 levels, capped at the highest level of one of incursion the player did open.


For example a player opened:
For example a player opened:
* 6 incursions at area level 78 (map tier 11)
* 5 incursions at area level 78 (map tier 11)
* 3 incursions at area level 79 (map tier 12)
* 3 incursions at area level 79 (map tier 12)
* 1 incursion at area level 81 (map tier 14)  
* 2 incursion at area level 69 (map tier 2)  
* 1 incursion at area level 83 (map tier 16)  
* 1 incursion at area level 82 (map tier 15)  
equals an average of area level 79 (map tier 12) plus 4 levels which results in area level 83.
equals an average of area level 77 plus 10 levels, would result in an which results in an area level 87. However, since the highest level zone completed is level 82, the temple level changes to that.


==Rooms==
==Rooms==
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==Boss==
==Boss==
The endboss of the temple is [[the Vaal Omnitect]]. He is located in the central chamber, the final temple room.
The endboss of the temple is [[the Vaal Omnitect]]. It is located in the top chamber, the final temple room.


This room is accessible if you create a route to it during the incursions. You can create a route by killing the mobs until they drop a [[Stone of Passage]], then going to the door you want to open with the [[Stone of Passage]] and and opening it. Alternatively, if you have access to the [[Explosives Room]] or a higher tier version during the temple instance, you can use the charges found inside it to open a path to the central chamber.
This room is accessible if you create a route to it during the incursions. You can create a route by killing the mobs until they drop a [[Stone of Passage]], then going to the door you want to open with the [[Stone of Passage]] and and opening it. Alternatively, if you have access to the [[Explosives Room]] or a higher tier version during the temple instance, you can use the charges found inside it to open a path to the central chamber.


==References==
The Vaal Omnitect drops exclusive unique items and corrupted Rare items with an Incursion mod.
{{reflist|refs=
 
<ref name="coregame">{{cite web|author=Qarl|date=August 14, 2018|title=When is Incursion Being Added to the Core Game?|url=https://www.pathofexile.com/forum/view-thread/2197247|publisher=GGG|accessdate=September 11, 2018}}</ref>
==Version history==
}}
{{VersionHistoryTable}}
{{VersionHistoryRow|3.5.0}}
* The level of the present-day temple is now the average level of each Incursion, +10, capped at the highest level Incursion for that Temple.
|}


{{Navbox World}}
{{Navbox World}}
[[ru:Храм Ацоатль]]
[[ru:Храм Ацоатль]]

Revision as of 15:21, 12 December 2018

This article is a stub. Please help improve the article by expanding it.
The Temple of Atzoatl
Map area, Unique Map area
No Waypoint
IdIncursion_Temple1
Act0
Area level1
BossesThe Vaal Omnitect
Area type tagsdungeon, temple
Tagsindoors_area, incursion_temple_area
Area has increased monster variety
An example of a temple layout

The Temple of Atzoatl is a large dungeon area. The layout and contents of the temple change depending on the player's incursions. After 11 temporal incursions, Alva Valai will have narrowed down the present-day location of the Temple of Atzoatl. Each type of room in the temple has its own modifiers, risks and rewards.

The player's actions in the incursions have significant consequences. By killing the Vaal Architects who guide the temple's construction, players can influence what rooms appear in the present-day version. During incursions, players may find keys that can be used to unlock doors in the past, allowing access to additional rooms in the future. Players can also upgrade the rooms they are building, potentially accessing greater treasures or dangers.

Mechanics

After 11 incursions, Alva Valai will open a portal to the temple. The temple contains different rooms inside a single area. The area level of the temple is determined by the average level of zones a player opened incursions in plus 10 levels, capped at the highest level of one of incursion the player did open.

For example a player opened:

  • 5 incursions at area level 78 (map tier 11)
  • 3 incursions at area level 79 (map tier 12)
  • 2 incursion at area level 69 (map tier 2)
  • 1 incursion at area level 82 (map tier 15)

equals an average of area level 77 plus 10 levels, would result in an which results in an area level 87. However, since the highest level zone completed is level 82, the temple level changes to that.

Rooms

Main page: incursion room

The temple is built up from different incursion rooms that each have different effects.

Boss

The endboss of the temple is the Vaal Omnitect. It is located in the top chamber, the final temple room.

This room is accessible if you create a route to it during the incursions. You can create a route by killing the mobs until they drop a Stone of Passage, then going to the door you want to open with the Stone of Passage and and opening it. Alternatively, if you have access to the Explosives Room or a higher tier version during the temple instance, you can use the charges found inside it to open a path to the central chamber.

The Vaal Omnitect drops exclusive unique items and corrupted Rare items with an Incursion mod.

Version history

Version Changes
3.5.0
  • The level of the present-day temple is now the average level of each Incursion, +10, capped at the highest level Incursion for that Temple.

ru:Храм Ацоатль