The Ship Graveyard: Difference between revisions
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>Greencrest m (2.0 version updates) |
>Greencrest m (The Coves removed in 2.0) |
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'''The Ship Graveyard''' is a area in [[Act 1]]. This area has a [[waypoint]] and is connected to [[Prisoner's Gate]] | '''The Ship Graveyard''' is a area in [[Act 1]]. This area has a [[waypoint]] and is connected to [[Prisoner's Gate]] and [[The Ship Graveyard Cave]]. | ||
The Prisoner's Gate exit can appear on any side of the area, but it is always fairly close to the waypoint and Captain Fairgraves. The entrance to the Ship Graveyard Cave is inland in the wreckage of a ship | The Prisoner's Gate exit can appear on any side of the area, but it is always fairly close to the waypoint and Captain Fairgraves. The entrance to the Ship Graveyard Cave is inland in the wreckage of a ship. | ||
==NPCs== | ==NPCs== | ||
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{{VersionHistoryRow|2.0.0}} | {{VersionHistoryRow|2.0.0}} | ||
* Zone levels changed from '''12/38/55''' to '''11/43/57''' due to 2.0 zone progression balancing. | * Zone levels changed from '''12/38/55''' to '''11/43/57''' due to 2.0 zone progression balancing. | ||
* [[The Coves]] area has been removed. | |||
{{VersionHistoryRow|0.11.6}} | {{VersionHistoryRow|0.11.6}} | ||
* The Ship Graveyard area has been changed to remove sections that could be traveled to only with movement skills. | * The Ship Graveyard area has been changed to remove sections that could be traveled to only with movement skills. |
Revision as of 06:18, 18 July 2015
{{Area}} should only be used on pages in the "Area:" namespace. See {{preload area article}}.
The Ship Graveyard is a area in Act 1. This area has a waypoint and is connected to Prisoner's Gate and The Ship Graveyard Cave.
The Prisoner's Gate exit can appear on any side of the area, but it is always fairly close to the waypoint and Captain Fairgraves. The entrance to the Ship Graveyard Cave is inland in the wreckage of a ship.
NPCs
Monsters
- Fairgraves Eternal (Quest only)
- Fairgraves' Crewman (Quest only)
- Merveil's Chosen
- Murk Runner
- Seething Brine
- Spectral Corsair
Native monsters in this area can resist cold, fire or chaos damage and deal physical and cold damage. They can apply the Temporal Chains curse.
Guests
Quests
Corrupted areas
Remote Gulch and Sunken Shingle have a chance to spawn.
Version history
Version | Changes |
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2.0.0 |
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0.11.6 |
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