The Ship Graveyard: Difference between revisions

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'''The Ship Graveyard''' is a area in [[Act 1]]. This area has a [[waypoint]] and is connected to [[Prisoner's Gate]], [[The Ship Graveyard Cave]], and [[The Coves]].
'''The Ship Graveyard''' is a area in [[Act 1]]. This area has a [[waypoint]] and is connected to [[Prisoner's Gate]] and [[The Ship Graveyard Cave]].


The Prisoner's Gate exit can appear on any side of the area, but it is always fairly close to the waypoint and Captain Fairgraves. The entrance to the Ship Graveyard Cave is inland in the wreckage of a ship. Depending on where the Prisoner's Gate exit was placed, the Coves will be on the other side of the map.
The Prisoner's Gate exit can appear on any side of the area, but it is always fairly close to the waypoint and Captain Fairgraves. The entrance to the Ship Graveyard Cave is inland in the wreckage of a ship.


==NPCs==
==NPCs==
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{{VersionHistoryRow|2.0.0}}
{{VersionHistoryRow|2.0.0}}
* Zone levels changed from '''12/38/55''' to '''11/43/57''' due to 2.0 zone progression balancing.
* Zone levels changed from '''12/38/55''' to '''11/43/57''' due to 2.0 zone progression balancing.
* [[The Coves]] area has been removed.
{{VersionHistoryRow|0.11.6}}
{{VersionHistoryRow|0.11.6}}
* The Ship Graveyard area has been changed to remove sections that could be traveled to only with movement skills.
* The Ship Graveyard area has been changed to remove sections that could be traveled to only with movement skills.

Revision as of 06:18, 18 July 2015

{{Area}} should only be used on pages in the "Area:" namespace. See {{preload area article}}.

The Ship Graveyard is a area in Act 1. This area has a waypoint and is connected to Prisoner's Gate and The Ship Graveyard Cave.

The Prisoner's Gate exit can appear on any side of the area, but it is always fairly close to the waypoint and Captain Fairgraves. The entrance to the Ship Graveyard Cave is inland in the wreckage of a ship.

NPCs

Monsters

Native monsters in this area can resist cold, fire or chaos damage and deal physical and cold damage. They can apply the Temporal Chains curse.

Guests

Quests

Corrupted areas

Remote Gulch and Sunken Shingle have a chance to spawn.

Version history

Version Changes
2.0.0
  • Zone levels changed from 12/38/55 to 11/43/57 due to 2.0 zone progression balancing.
  • The Coves area has been removed.
0.11.6
  • The Ship Graveyard area has been changed to remove sections that could be traveled to only with movement skills.