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{{Redirect|Ritual Totem|the hideout decoration|Ritual Totem (hideout decoration)}}
{{Redirect|Ritual Totem|the hideout decoration|Ritual Totem (hideout decoration)}}
{{Merge from|Defer|Tribute|Ritual Altar|talk=Talk:Defer#Proposed merge with Ritual article|date=June 24, 2021}}
[[File:Ritual in progress.png|thumb|right|300px|A Ritual in progress with monsters attacking the player within the Ritual Circle]]
'''Rituals''' are encounters that spawn from Ritual Altars. After activating the Altar, players must defeat the enemies enclosed within the Ritual Circle, gaining Tribute in the process. Players can then spend the earned Tribute to purchase various types of [[#Rewards|rewards]] including pre-identified rare items. This encounter is considered [[Extra Content]] and has a baseline greater than 8% chance to appear in any non-unique [[map]] area.


== Ritual Altars ==
[[File:Ritual Altar.png|thumb|right|300px|A Bitter Ritual Altar encountered within the Acts]]
[[File:Ritual Altar.png|thumb|right|300px|A Bitter Ritual Altar encountered within the Acts]]
Rituals are a map event where several [[Ritual Altar]]s appear, introduced in the [[Ritual league]]. Ritual Altars can appear within the [[Act]]s and within [[Map]]s. After activating the ritual altar, players must defeat the enemies enclosed within the Ritual Circle, gaining [[Tribute (Ritual League)|Tribute]] in the process. Players can then spend the earned Tribute to purchase various types of [[#Rewards|rewards]] including pre-identified rare items.
Ritual Altars can be randomly encountered while playing through the storyline and have a baseline greater than 8% chance to spawn in any end-game [[map]]. The amount of Altars that appear in each instance is either three or four (it was 1 to 4 in the [[Ritual league]]). It cannot be found within [[Heist]]s or in [[Delve]].


All of the altars in the area are part of the same set, and share the same pool of rewards. Each successive Ritual in an area is harder and offers better rewards. Rituals spawn in various types, giving a different set of buffs to enemies and environmental effects.
# Players must first kill the monsters guarding a ritual altar before being allowed to activate the ritual.
# Clicking the altar begins the ritual and encloses players in the area of the Ritual Circle.
# Monsters will spawn in multiple waves, each wave harder than the last. Tribute is earned from each monster killed.
# After killing all the monsters within the ritual, or if players die before this, the combat phase ends and players can loot the altar.
# All altars share a single spawn pool, with nearby monsters being added to the pool when an altar is activated. Monsters that appear in earlier altars will reappear in later altars but give 40% less points.
# If a naturally generated unique monster, including the map boss, spawns and dies within the ritual altar's influence, it will spawn in subsequent rituals. (with less points rewarded each time)
# Clicking the altar displays the Ritual Favors interface that allows players to select their [[#Rewards|rewards]]. Some rewards are hidden and will be revealed after more rituals on the same map are completed.
# Players can then move to other areas of the Map and complete all the altars in order to unlock more rewards.


== Mechanics ==
Small, moving blood pools will appear under killed enemies that count towards the ritual when activated. Luring faraway monsters into the circle will not add to the ritual encounter.
[[File:Ritual in progress.png|thumb|right|300px|A Ritual in progress with monsters attacking the player within the Ritual Circle]]
Players will randomly encounter [[Ritual Altar]]s while completing the [[Act]]s and have an 8% chance to spawn in any [[Map]]. It cannot be found within [[Heist]]s or in [[Delve]].
 
#Players must first slay the monsters guarding the altar in order to activate it.
#Then clicking the altar begins the ritual and the Ritual Circle appears on the ground.
#Monsters will spawn in multiple waves, each wave harder than the last. After defeating all the monsters within the ritual, the combat phase ends and players can loot the altar. If the altar was located near a boss room, then the boss has a chance of spawning (again) within the ritual.
#Clicking the altar displays the Ritual Favors interface that allows players to select their [[#Rewards|rewards]]. Some rewards are hidden and will be revealed after more rituals on the same map are completed.
#Players can then move to other areas of the Map and complete all the altars in order to unlock more rewards.


[[File:Ritual Rewards button icon.png|60px]] Players can use the Ritual Rewards button to view the number of rituals in the area, number of completed rituals and the reward pool.
[[File:Ritual Rewards button icon.png|60px]] Players can use the Ritual Rewards button to view the number of rituals in the area, number of completed rituals and the reward pool.


== Rewards ==
== Rewards ==
{{Tip|If you complete all of the ritual altars in the area/map and then withdraw rewards, all the possible rewards will be revealed and you will have the maximum possible Tribute to spend on the most expensive rewards, such as {{il|Exalted Orb}}s.}}
[[File:Ritual Favors interface.png|thumb|right|300px|Ritual Favors interface that allows players to select their rewards.]]
[[File:Ritual Favors interface.png|thumb|right|300px|Ritual Favors interface that allows players to select their rewards.]]
After completing a ritual, players can click the Altar to display the Favours interface that allows players to select their own rewards, in exchange for Tribute points.
After completing a ritual, players can click the Altar to display the Favours interface that allows players to select their own rewards, in exchange for Tribute points.
* All items are identified and players can see the exact mods and rolls of the item before selecting the reward.
* All items are identified and players can see the exact mods and rolls of the item before selecting the reward. (Veiled mods can only be unveiled after purchase)
* After a reward is selected and withdrawn, it cannot be returned/refunded.
* After a reward is selected and withdrawn, it cannot be returned/refunded.
* All of the altars in the area are part of the same set, and share the same pool of rewards.
* All of the altars in the area are part of the same set, and share the same pool of rewards.
* Completing a single ritual will only reveal 1/2 or 1/3 of the possible rewards.
* Completing a single ritual will only reveal 1/2 or 1/3 of the possible rewards.
* Completing '''all''' the ritual altars in the area/map reveals '''all''' possible rewards.
* Completing '''all''' the ritual altars in the area/map reveals '''all''' possible rewards.
* Rewards can be rerolled for 2,000 points. You can get two additional rerolls with [[Profitable Prayers]] allocated, and one reroll per {{il|Ritual Scarab of Selectiveness}} used (up to 2). [[Immutable Dogma]] prevent you from rerolling.
Tip: It makes sense to complete all altars before deciding what to spend tribute on. If you do this then you will have maximum knowledge before making your choices - you will know how many points you have and all visible options.


===Types===
===Types===
Ritual rewards include:
Default Ritual rewards include:
* Fully identified [[rare]] items
* Ritual-exclusive rewards:
** {{il|Ritual Splinter}}s
** {{il|Qotra's Regulator}}, {{il|Hand of the Fervent}}, {{il|Blackflame}}, {{il|Survivor's Guilt}}, {{il|Rotblood Promise}}
** [[Ritual base type]] items
*** {{il|Sorrow Mask}}, {{il|Atonement Mask}}, {{il|Penitent Mask}}
*** {{il|Imp Crown}}, {{il|Demon Crown}}, {{il|Archdemon Crown}}
*** {{il|Gale Crown}}, {{il|Winter Crown}}, {{il|Blizzard Crown}}
*** {{il|Taxing Gauntlets}}, {{il|Gruelling Gauntlets}}, {{il|Debilitation Gauntlets}}
*** {{il|Gauche Gloves}}, {{il|Southswing Gloves}}, {{il|Sinistral Gloves}}
*** {{il|Leyline Gloves}}, {{il|Aetherwind Gloves}}, {{il|Nexus Gloves}}
*** {{il|Basemetal Treads}}, {{il|Darksteel Treads}}, {{il|Brimstone Treads}}
*** {{il|Cloudwhisper Boots}}, {{il|Windbreak Boots}}, {{il|Stormrider Boots}}
*** {{il|Duskwalk Slippers}}, {{il|Nightwind Slippers}}, {{il|Dreamquest Slippers}}
** [[Omen]]s
* [[Mortal Fragment]]s
* Fully identified [[rare]] items (including [[Incursion modifier]] rares)
* Fully identified [[influence]]d [[rare]] items
* Fully identified [[influence]]d [[rare]] items
* Fully identified [[Synthesised item]]s
* Fully identified [[Synthesised item]]s
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* [[Cluster Jewel]]s
* [[Cluster Jewel]]s
* [[Talisman]]s
* [[Talisman]]s
* [[Heist]] [[Contract]]s
* [[Heist]] [[Contract]]s and [[Blueprint]]s, {{il|Rogue's Marker}}s
* [[Grand Heist]] [[Blueprint]]s
 
Special Reward Rituals (ones that resemble the {{il|Gore Portal Effect}} MTX) cause the entire window to only contain [[Divination Card]]s, [[Currency]], or [[Unique]] items. Rerolling in this scenario will always return a Special Reward window.


===Deferring===
===Deferring===
Rare items you don't have enough [[Tribute (Ritual League)|tribute]] for can be [[defer]]red for a fraction of their price.
Deferring allows players to mark rare rewards that they cannot presently afford with the Tribute they have, and those same items will re-appear in a later ritual.
* Deferring an item costs 15% of the original price and can be repeated every time it appears.
 
* A deferred item will reappear in a later area, discounted by 10% of its original cost.
*Players must pay 10% + a 5% fee (without any atlas modifiers) to defer that item. Both % are relative to the original cost, with some rounding applied.
* If the item has been deferred further but is not purchased when it comes back, it will be more expensive the next time appears and disappear if not deferred or purchased then.
**The original cost is the initial cost of an item before it's defered once, not the current cost of the item. So deferring an item will always cost the same, even when it shows up again.
* It is currently undetermined how long it takes for deferred items to reappear. Valuable items will take longer to reappear.
*Deferred items reappear in a random later area,<ref name="RitualQ&A2"/> discounted by 10% of its original cost.
*It is currently undetermined how long it takes for deferred items to show back up, however, more valuable items will take longer to reappear.
*An item can be deferred 9-10 times (10 times sometimes with rounding) until the prices is under 10% of the original. At this point you get a message telling you that the item deffering failed, because the price is too low.
**Sometimes deferring an item can be more costly than just buying it, when the item was deffered 9 times already, because of the deferral fee (the extra 5%).
*An deferred item which shows back up, that is not deferred again, will increase in price by 10% of it's original cost (if you fail to defer it once), if the item reaches it's original price or is not deferred for multiple reoccurences, it has a red border and will not show up again, unless you defer it again.<ref name="RitualQ&A1"/>
*You can infinitly ping pong an item by deferring it and then not deferring it, alternating times. While this is inefficient, it might be necessary to reserve another good item due to a lack of tribute
*There is a maximum amount of items that can be in the deferred at the same time. (Not in a single ritual, but in total in the invisible defer pool or queue.) If you want to defer an item while the maximum defer amount is reached, you will have to buy an item from the previously defered items, that is showing in your current ritual rewards.


===Video===
===Video===
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==Types==
==Types==
Ritual Altars can have various modifiers, listed below. Each modifiers gives the ritual a different set of buffs to enemies and environmental damage.
All of the Altars in the area are part of the same set, and share the same pool of rewards. Each successive Ritual in an area is harder and offers better rewards. Rituals spawn in various types, giving a different set of buffs to enemies and environmental effects.


Altars surrounded by a fence have all Ritual rewards of the same type, either all [[Unique]] items, or [[Currency]] items, or [[Divination Card]]s.
Ritual Altars can have various modifiers, listed below. Each modifiers gives the ritual a different set of buffs to enemies and environmental damage. Altars surrounded by a fence have all Ritual rewards of the same type, either all [[Unique]] items, or [[Currency]] items, or [[Divination Card]]s.


{| class="wikitable"
{| class="wikitable"
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*{{c|mod|Altar restores monster energy shield.}}
*{{c|mod|Altar restores monster energy shield.}}
|-
|-
|Suppressive
|[[Smothering Mist|Suppressive]]
|[[File:Suppressive Ritual Altar.png|200px]]
|[[File:Suppressive Ritual Altar.png|200px]]
|
|
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|
|
*{{c|mod|Items dropped by slain monsters are corrupted.}}
*{{c|mod|Items dropped by slain monsters are corrupted.}}
*{{c|mod|Favours may cost less Tribute on average.}}
*{{c|mod|[[Atziri]]'s apparition protects the altar.}}
*{{c|mod|[[Atziri]]'s apparition protects the altar.}}
|-
|-
|Opulent
|[[Gambler's Greed|Opulent]]
|[[File:Opulent Ritual Altar.png|200px]]
|[[File:Opulent Ritual Altar.png|200px]]
|
|
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|}
|}
<br />
<br />
==Related items==
{{Query base items
|tables=item_stats
|join=items._pageID=item_stats._pageID
|q_where=((items.class_id="MapFragment" AND items.name LIKE "%Ritual%")
OR items.name LIKE "%Blood-filled Vessel%"
OR items.name LIKE "%Ritual Vessel%"
)
AND items.name NOT LIKE "%Leaguestone%"
|large=1
|level=1
|stat=1
}}
==Related Atlas passive skills==
{{Query base passive skills
|q_where=
  passive_skills.ID LIKE "%Atlas%" AND
  passive_skills.ID LIKE "%Ritual%" AND
  passive_skills.ID NOT LIKE "%mastery%"
}}
==Related Scarabs==
{{Query base items
|q_where=
  items.class_id="MapFragment"
  AND items.name LIKE "Ritual Scarab%"
|large=1
|description=1
}}


==Version history==
==Version history==
{{Version history table header}}
{{Version history table header}}
{{Version history table row|3.15.0}}
{{Version history table row|3.24.0|
* Omens are now offered as Ritual Rewards.
}}
{{Version history table row|3.23.0|
* Catalysts are no longer offered as [[Ritual]] Rewards, or a reward type for [[Delirium]] Rewards.
}}
{{Version history table row|3.20.0|
* We want to improve on the concept that the Atlas Tree allows players to invest into leagues that they enjoy, and have added new clusters to the passive tree for league content that can be blocked through Atlas Passive Skills. We've also increased the chances for such league content to appear.
}}
{{Version history table row|3.19.0|
* The Ritual Tribute from sacrificing Rare Monsters has been increased, to compensate for the reduced number of Rare Monsters now spawned.
}}
{{Version history table row|3.15.0|
* You can no longer obtain Level 21, 23% Quality Gems outside of the Incursion Temple and specific Divination Cards.
* You can no longer obtain Level 21, 23% Quality Gems outside of the Incursion Temple and specific Divination Cards.
* Chests/rewards that previously would have given a Level 21, 23% Quality Gem now instead give a Level 21, 20% Quality Gem.
* Chests/rewards that previously would have given a Level 21, 23% Quality Gem now instead give a Level 21, 20% Quality Gem.
{{Version history table row|3.14.0}}
}}
{{Version history table row|3.14.0|
*Ritual mechanic has been added into the core game. Every map has an 8% base chance to contain a ritual encounter.
*Ritual mechanic has been added into the core game. Every map has an 8% base chance to contain a ritual encounter.
{{Version history table row|3.13.1}}
}}
*Some Rituals can't be completed because of invisible enemies. An issue that prevents influenced monsters from displaying when they're revived in a Ritual. This is fixed internally.
{{Version history table row|3.13.1c|
{{Version history table row|3.13.0}}
* Ritual rewards that have been revealed can now be linked in chat.
* The Monstrous Treasure prophecy can no longer activate in maps where Blood-filled Vessels are used.
* Foul Ritual encounters will now only apply Toxic Vines if you stop moving during the Ritual encounter.
* The Obtain Ritual Base Types challenge now requires you to exchange Tribute for 9 out of 27 Ritual Base Types.
}}
{{Version history table row|3.13.1|
* The Ritual Tribute counter is now displayed at a greater radius around Ritual Altars.
* The Ritual Favours screen now displays a more appropriate message if a party member who is not the instance owner attempts to purchase Favours.
* Legion monsters are no longer revived in Ritual encounters.
* Monsters that spawn from Bitter and Glacial Rituals are now further spread out.
* Some Rituals can't be completed because of invisible enemies. An issue that prevents influenced monsters from displaying when they're revived in a Ritual. This is fixed internally. {{Undocumented}}
}}
{{Version history table row|3.13.0b|
* The number of Rituals remaining is now shown near the Ritual Button.
* The special Vaal Rituals used to offer items with a high variance of Tribute costs (from very low to very high). This has now been capped to never be higher than other rituals.
}}
{{Version history table row|3.13.0|
* Introduced to the game.
* Introduced to the game.
|}
}}
{{Version history table end}}


{{Navbox Ritual}}
==References==
{{reflist|refs=<ref name="RitualQ&A1">{{cite web|url=https://www.pathofexile.com/forum/view-thread/3008270|title=Path of Exile: Echoes of the Atlas FAQ and Q&A Summary|date=January 9, 2021|accessdate=April 14, 2021|publisher=Path of Exile Forums|author=Bex_GGG}}</ref>
<ref name="RitualQ&A2">{{cite web|url=https://www.pathofexile.com/forum/view-thread/3016530|title=Echoes of the Atlas Week One Report|date=January 19, 2021|accessdate=April 14, 2021|publisher=Path of Exile Forums|author=Community_Team}}</ref>
}}


[[Category: Game mechanics]]
[[Category: Game mechanics]]
[[ru:Ритуал]]
[[ru:Ритуал]]

Revision as of 16:15, 20 April 2024

"Ritual Totem" redirects here. For the hideout decoration, see Ritual Totem (hideout decoration).
A Ritual in progress with monsters attacking the player within the Ritual Circle

Rituals are encounters that spawn from Ritual Altars. After activating the Altar, players must defeat the enemies enclosed within the Ritual Circle, gaining Tribute in the process. Players can then spend the earned Tribute to purchase various types of rewards including pre-identified rare items. This encounter is considered Extra Content and has a baseline greater than 8% chance to appear in any non-unique map area.

Ritual Altars

A Bitter Ritual Altar encountered within the Acts

Ritual Altars can be randomly encountered while playing through the storyline and have a baseline greater than 8% chance to spawn in any end-game map. The amount of Altars that appear in each instance is either three or four (it was 1 to 4 in the Ritual league). It cannot be found within Heists or in Delve.

  1. Players must first kill the monsters guarding a ritual altar before being allowed to activate the ritual.
  2. Clicking the altar begins the ritual and encloses players in the area of the Ritual Circle.
  3. Monsters will spawn in multiple waves, each wave harder than the last. Tribute is earned from each monster killed.
  4. After killing all the monsters within the ritual, or if players die before this, the combat phase ends and players can loot the altar.
  5. All altars share a single spawn pool, with nearby monsters being added to the pool when an altar is activated. Monsters that appear in earlier altars will reappear in later altars but give 40% less points.
  6. If a naturally generated unique monster, including the map boss, spawns and dies within the ritual altar's influence, it will spawn in subsequent rituals. (with less points rewarded each time)
  7. Clicking the altar displays the Ritual Favors interface that allows players to select their rewards. Some rewards are hidden and will be revealed after more rituals on the same map are completed.
  8. Players can then move to other areas of the Map and complete all the altars in order to unlock more rewards.

Small, moving blood pools will appear under killed enemies that count towards the ritual when activated. Luring faraway monsters into the circle will not add to the ritual encounter.

Players can use the Ritual Rewards button to view the number of rituals in the area, number of completed rituals and the reward pool.

Rewards

Ritual Favors interface that allows players to select their rewards.

After completing a ritual, players can click the Altar to display the Favours interface that allows players to select their own rewards, in exchange for Tribute points.

  • All items are identified and players can see the exact mods and rolls of the item before selecting the reward. (Veiled mods can only be unveiled after purchase)
  • After a reward is selected and withdrawn, it cannot be returned/refunded.
  • All of the altars in the area are part of the same set, and share the same pool of rewards.
  • Completing a single ritual will only reveal 1/2 or 1/3 of the possible rewards.
  • Completing all the ritual altars in the area/map reveals all possible rewards.
  • Rewards can be rerolled for 2,000 points. You can get two additional rerolls with Profitable Prayers allocated, and one reroll per Ritual Scarab of SelectivenessRitual Scarab of SelectivenessStack Size: 20Rerolling Favours at Ritual Altars in Area has no cost the first 2 times
    Ritual Altars in Area allow rerolling Favours 1 additional time
    Pick and choose which sacred tenets you prefer...Can be used in a personal Map Device to add modifiers to a Map.
    used (up to 2). Immutable Dogma prevent you from rerolling.

Tip: It makes sense to complete all altars before deciding what to spend tribute on. If you do this then you will have maximum knowledge before making your choices - you will know how many points you have and all visible options.

Types

Default Ritual rewards include:

Special Reward Rituals (ones that resemble the Gore Portal EffectGore Portal EffectPortalThis character's portals use the Gore effect. MTX) cause the entire window to only contain Divination Cards, Currency, or Unique items. Rerolling in this scenario will always return a Special Reward window.

Deferring

Deferring allows players to mark rare rewards that they cannot presently afford with the Tribute they have, and those same items will re-appear in a later ritual.

  • Players must pay 10% + a 5% fee (without any atlas modifiers) to defer that item. Both % are relative to the original cost, with some rounding applied.
    • The original cost is the initial cost of an item before it's defered once, not the current cost of the item. So deferring an item will always cost the same, even when it shows up again.
  • Deferred items reappear in a random later area,[1] discounted by 10% of its original cost.
  • It is currently undetermined how long it takes for deferred items to show back up, however, more valuable items will take longer to reappear.
  • An item can be deferred 9-10 times (10 times sometimes with rounding) until the prices is under 10% of the original. At this point you get a message telling you that the item deffering failed, because the price is too low.
    • Sometimes deferring an item can be more costly than just buying it, when the item was deffered 9 times already, because of the deferral fee (the extra 5%).
  • An deferred item which shows back up, that is not deferred again, will increase in price by 10% of it's original cost (if you fail to defer it once), if the item reaches it's original price or is not deferred for multiple reoccurences, it has a red border and will not show up again, unless you defer it again.[2]
  • You can infinitly ping pong an item by deferring it and then not deferring it, alternating times. While this is inefficient, it might be necessary to reserve another good item due to a lack of tribute
  • There is a maximum amount of items that can be in the deferred at the same time. (Not in a single ritual, but in total in the invisible defer pool or queue.) If you want to defer an item while the maximum defer amount is reached, you will have to buy an item from the previously defered items, that is showing in your current ritual rewards.

Video

Types

All of the Altars in the area are part of the same set, and share the same pool of rewards. Each successive Ritual in an area is harder and offers better rewards. Rituals spawn in various types, giving a different set of buffs to enemies and environmental effects.

Ritual Altars can have various modifiers, listed below. Each modifiers gives the ritual a different set of buffs to enemies and environmental damage. Altars surrounded by a fence have all Ritual rewards of the same type, either all Unique items, or Currency items, or Divination Cards.

Category Type Image Affixes


Elemental Infernal
  • Monsters deal extra Fire Damage and can Ignite.
  • Meteors hit the ground that shoot out smaller fireballs that do damage randomly.
Apocalyptic
  • Monsters deal extra Fire Damage and can Ignite
  • Meteors fall from the sky
  • Hidden: All rewards are of the same type [Uniques/Currency/Divination Cards]
Bitter
  • Monsters deal extra Cold Damage and can Freeze.
  • Icy beams rotate.
Glacial
  • Monsters deal extra Cold Damage and can Freeze.
  • Icy beams rotate.
  • Hidden: All rewards are of the same type [Uniques/Currency/Divination Cards]
Fluctuant
  • Monsters deal extra Lightning Damage and can Shock.
  • Skull Spires fire lightning orbs at each other.
Volatile
  • Monsters deal extra Lightning Damage and can Shock.
  • Skull Spires fire lightning orbs at each other.
  • Hidden: All rewards are of the same type [Uniques/Currency/Divination Cards]


Chaos Malevolent
  • Monsters deal extra chaos damage and can wither
  • Anomalies Fire Chaos Projectiles
Dreaded
  • Monsters deal extra chaos damage and can wither
  • Anomalies Fire Chaos Damage
Foul
  • Monsters deal extra Chaos Damage and can Poison
  • Toxic vines grasp you while stationary
Totem Fortressed
  • Monsters take reduced damage
  • Fortress totems further reduce damage monsters take
Violent
  • Monsters deal extra Physical Damage and can inflect Bleeding.
  • Pain Totems pulse damaging waves.
Sanguine
  • Monsters do increased physical damage and can cause bleeding.
  • Pain totems pulse damaging waves.
Empower Enemies Ensconced
  • Monsters gain extra energy shield based on life.
  • Altar restores monster energy shield.
Suppressive
Charged
  • Monsters gain endure, frenzy, or power charges on hit
  • Altar Charges Up and discharges monsters
Emboldening
  • Monsters are massive
  • Altar causes monsters to grow even larger
Invigorating
  • Monsters are fast
  • Gales further accelerate you and monsters


Uncategorized Haunted
  • Tormented Spirits haunt the ritual
Vaal
  • Items dropped by slain monsters are corrupted.
  • Favours may cost less Tribute on average.
  • Atziri's apparition protects the altar.
Opulent
  • Monsters have greatly increased item rarity and quantity.
  • Contains cursed coin showers.
  • Hidden: All rewards are of the same type [Uniques/Currency/Divination Cards]


Related items

Lua error: not enough memory.

Related Atlas passive skills

NameStats
Arbitrary Tenets
Favours at Ritual Altars in your Maps randomly cost between 90% less and 80% more [1]
Free Rewards After Reroll Chance
Favours Rerolled at Ritual Altars in your Maps have 0.5% chance to cost no Tribute [1] [2]
Immutable Dogma
Cannot Reroll Favours at Ritual Altars in your Maps
Monsters Sacrificed at Ritual Altars in your Maps grant 100% more Tribute [1]
Increased Ritual Intensity
Ritual Altars in your Maps spawn Monsters 8% faster
Ritual Altars in your Maps can have 20% increased number of Spawned Monsters at once [1] [2]
Increased Ritual Reroll Cost and Free Rewards After Reroll Chance
Rerolling Favours at Ritual Altars in your Maps costs 3% reduced Tribute
Favours Rerolled at Ritual Altars in your Maps have 0.25% chance to cost no Tribute [1]
Increased Ritual Splinters
Ritual Splinters offered at Ritual Altars in your Maps have 10% increased Stack Size [1] [2]
Reduced Ritual Deferral Cost
Deferring Favours at Ritual Altars in your Maps costs 5% reduced Tribute [1] [2]
Reduced Ritual Deferral Time
Favours Deferred at Ritual Altars in your Maps reappear 20% sooner [1] [2]
Ritual Chance
Your Maps have +5% chance to contain Ritual Altars [1] [2] [3] [4] [5] [6] [7] [8] [9] [10] [11]
Your Maps have +10% chance to contain Ritual Altars [8] [9] [10] [11] [12] [13] [14]
Ritual Reroll Cost
Rerolling Favours at Ritual Altars in your Maps costs 6% reduced Tribute [1] [2]
Ritual Special Reward Chance
25% increased chance of Ritual Altars with Special Rewards [1] [2]
Ritual Tribute Quantity
Monsters Sacrificed at Ritual Altars in your Maps grant 5% increased Tribute [1] [2]
Answered Appeals
Deferring Favours at Ritual Altars in your Maps costs 15% reduced Tribute
Favours Deferred at Ritual Altars in your Maps reappear 50% sooner [1]
Flexible Dogma
Rerolling Favours at Ritual Altars in your Maps costs 18% reduced Tribute [1]
Occult Devotion
Your Maps with Ritual Altars always have four Ritual Altars [1]
Profitable Prayers
Ritual Altars in your Maps allow rerolling Favours 2 additional times [1]
Sacred Lands
Your Maps have +30% chance to contain Ritual Altars [1]
Sacrificial Due
Completing the final Ritual Altar in your Maps has 15% chance to drop a Blood-filled Vessel [1]

Related Scarabs

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Version history

Version Changes
3.24.0
  • Omens are now offered as Ritual Rewards.
3.23.0
  • Catalysts are no longer offered as Ritual Rewards, or a reward type for Delirium Rewards.
3.20.0
  • We want to improve on the concept that the Atlas Tree allows players to invest into leagues that they enjoy, and have added new clusters to the passive tree for league content that can be blocked through Atlas Passive Skills. We've also increased the chances for such league content to appear.
3.19.0
  • The Ritual Tribute from sacrificing Rare Monsters has been increased, to compensate for the reduced number of Rare Monsters now spawned.
3.15.0
  • You can no longer obtain Level 21, 23% Quality Gems outside of the Incursion Temple and specific Divination Cards.
  • Chests/rewards that previously would have given a Level 21, 23% Quality Gem now instead give a Level 21, 20% Quality Gem.
3.14.0
  • Ritual mechanic has been added into the core game. Every map has an 8% base chance to contain a ritual encounter.
3.13.1c
  • Ritual rewards that have been revealed can now be linked in chat.
  • The Monstrous Treasure prophecy can no longer activate in maps where Blood-filled Vessels are used.
  • Foul Ritual encounters will now only apply Toxic Vines if you stop moving during the Ritual encounter.
  • The Obtain Ritual Base Types challenge now requires you to exchange Tribute for 9 out of 27 Ritual Base Types.
3.13.1
  • The Ritual Tribute counter is now displayed at a greater radius around Ritual Altars.
  • The Ritual Favours screen now displays a more appropriate message if a party member who is not the instance owner attempts to purchase Favours.
  • Legion monsters are no longer revived in Ritual encounters.
  • Monsters that spawn from Bitter and Glacial Rituals are now further spread out.
  • Some Rituals can't be completed because of invisible enemies. An issue that prevents influenced monsters from displaying when they're revived in a Ritual. This is fixed internally. [Undocumented This change was not documented by any official sources. It was discovered through player testing or datamining.]
3.13.0b
  • The number of Rituals remaining is now shown near the Ritual Button.
  • The special Vaal Rituals used to offer items with a high variance of Tribute costs (from very low to very high). This has now been capped to never be higher than other rituals.
3.13.0
  • Introduced to the game.

References

  1. Community_Team (January 19, 2021). "Echoes of the Atlas Week One Report". Path of Exile Forums. Retrieved April 14, 2021.
  2. Bex_GGG (January 9, 2021). "Path of Exile: Echoes of the Atlas FAQ and Q&A Summary". Path of Exile Forums. Retrieved April 14, 2021.

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