Reflect: Difference between revisions

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Damage reflection is a game mechanic that makes an attacker (e.g. character, monster, trap, etc.) hit himself. Usually it appears as a modifier that causes a damage dealt to a target to also be taken by an attacker; but this mechanic is also being used in other places.

Mechanics

Reflect cares about the damage taken after mitigation, not the amount of life removed.[1][2] The offensive stats of a creature can affect whether it takes reflected damage (accuracy, block chance reduction, etc.), but cannot affect the amount of damage dealt (critical strikes, penetration, ignoring resistance, damage modifiers, etc).[3]

Although reflected damage hits, it intentionally doesn't trigger most on/when hit effects[4] and, accordingly, cannot cause status ailments[5], stun[6], critical strikes and other similar effects that require a hit.

Damage sources

Like any other damage, reflected damage has one of damage sources, or, to be more precise, one of three sources – attack, spell or secondary. Damage over time doesn't hit and, therefore, can't be reflected. A source of reflected damage is always the same as a source of damage dealt to a target, e.g. if a creature hits with a spell, the reflected damage is a spell damage.[2]

Reflect mitigation

  • Reflected attacks can be blocked and dodged, and reflected spells can be blocked if the player has spell block or spell dodge.[7] Block chance reduction will lower the characters block chance as well.[3]
  • Reflected damage is reduced by the attacker's armour and resistances. For instance if a player with 75% lightning resistance deals 100 lightning damage to a monster with 20% elemental damage reflection, the player will only take 5 of the reflected 20 lightning damage.
  • If the reflected damage is attack damage, it can be evaded. It uses accuracy rating.[8]
    • Consequently, reflected attack damage with the hits can't be evaded modifier cannot be evaded by the player. It can still be blocked or dodged.
  • Damage dealt by a player's totems, traps, mines, and minions will be reflected back to the totem/trap/mine/minion, not the player.
  • Modifiers to damage taken, such as Fortify and Arctic Armour, also lessen reflected damage taken.
  • Certain skills are explicitly stated to ignore reflection. Skills that ignore reflection are Herald of Ice and Module Error: Too many skills found with q_where = skill.active_skill_name="Abyssal Cry". Please choose only one of the following ids:
    EssenceAbyssalCry - (50-100)% increased Taunt Duration, Base duration is 4.00 seconds, (12-28)% reduced Movement Speed, Damage cannot be Reflected, (0.6-0.94)% reduced Movement Speed per Nearby Enemy, Explosion deals Chaos Damage equal to 1% of the Monster's maximum Life (page)
    WbAbyssalCry - Base duration is 4.00 seconds, (12-28)% reduced Movement Speed, (0.6-0.94)% reduced Movement Speed per Nearby Enemy, Explosion deals Chaos Damage equal to 1% of the Monster's maximum Life (page)
    .
  • Having at least one skill that deals primarily physical damage can be useful for killing monsters with elemental damage reflection, and vice versa.
  • Damage from damage over time effects such as burning is not reflected.
  • Sufficient amounts of life leech can lessen or completely counteract the damage from reflection.
  • There are a few sources of reduced damage taken from reflect:
    • The passive skill Master of Force grants reduced reflected physical damage damage taken.
    • The passive skills Ash, Frost and Storm and Primeval Force grants reduced reflected physical damage damage taken.
    • The Slayer's passive Headsman grants reduced reflected physical damage damage taken.
    • The Elementalist's passive Paragon of Calamity grants reduced reflected elemental damage taken.
    • Sibyl's LamentSibyl's Lament
      Coral Ring
      Requires Level 45+(20-30) to maximum LifeAdds (8-15) to (20-28) Fire Damage to Attacks
      (20-10)% reduced Rarity of Items found
      Left ring slot: You and your Minions take 80% reduced Reflected Elemental Damage
      Right ring slot: You and your Minions take 80% reduced Reflected Physical Damage
      (20-30)% increased Elemental Damage with Attack Skills
      The portrait reflected his pain,
      a pain that she could never see.
      grants reduced reflected elemental or physical damage taken when equipped in the left or right ring slot, respectively.
    • An Essence of InsanityEssence of InsanityStack Size: 9
      Essence Tier: 8
      Upgrades a normal item to rare or reforges a rare item, guaranteeing one property
      Weapon: Triggers Level 20 Spectral Spirits when Equipped
      +3 to maximum number of Spectral Spirits
      Gloves: Socketed Gems have 16% more Attack and Cast Speed
      Boots: 70% increased Mana Regeneration Rate while Shocked
      Body Armour: You gain Onslaught for 6 seconds when Hit
      Helmet: Socketed Gems gain 50% of Physical Damage as extra Lightning Damage
      Shield: 25% chance to gain a Power Charge when you Block
      Quiver: Projectiles Pierce 2 additional Targets
      Amulet: 10% chance to Recover 10% of Mana when you use a Skill
      Ring: You and your Minions take 40% reduced Reflected Damage
      Belt: 10% increased Movement Speed during any Flask Effect
      Right click this item then left click a normal or rare item to apply it.
      can be crafted on a quiver or ring to gain the mod 10% reduced Reflected Damage taken.

Interaction with leech

Leech is processed before reflect damage.[9] Therefore the order of operations is:

Hit a target -> Leech -> Receive reflected damage

Damage reflection modifiers

Items

Base items

  • All spiked shields reflect physical damage to melee attackers as an implicit modifier.
  • Basalt FlaskBasalt FlaskLasts 8.00 Seconds
    Consumes 40 of 60 Charges on use
    20% more Armour
    Requires Level 27Taunts nearby Enemies on useRight click to drink. Can only hold charges while in belt. Refills as you kill monsters.
    reflect physical damage to attackers during its flask effect.

Unique items

Reflected damage dealt to melee attackers:

Reflected damage dealt on block:

Self-reflect:

  • HiltlessHiltless
    Reaver Sword
    Two Hand Sword
    Physical Damage: (152-177) to (334-364)
    Critical Strike Chance: (7.00-7.50)%
    Attacks per Second: 1.50
    Weapon Range: 1.5 metres
    Requires Level 59, 82 Str, 119 Dex60% increased Global Accuracy RatingSocketed Gems are Supported by Level 1 Lifetap
    Adds (90-115) to (230-260) Physical Damage
    (40-50)% increased Critical Strike Chance
    Enemies you Attack Reflect 100 Physical Damage to you
    +0.2 metres to Weapon Range
    The cuts on my hands are a small price to pay
    for the opportunity to drive my steel
    beyond the flesh and into the demon's soul.

Monster modifiers

Rare monsters can have a prefix that gives the monster damage reflection, there is one prefix that reflects physical damage and another that reflects elemental damage.

Map modifiers

Some map modifiers give all monsters in that map a damage reflection, either physical or elemental.

Skill gems

There is currently one skill gem, that reflects damage: Tempest Shield, which occurs upon blocking with a shield.

Other

Certain effects are typed as reflected damage, but are not necessarily triggered when taking damage. Tukohama, War's Herald causes totems to deal a percentage of its maximum life as reflected fire damage when hit. The RetchThe Retch
Rustic Sash
Requires Level 44(12-24)% increased Global Physical Damage+(60-80) to maximum Life
+(30-40)% to Cold Resistance
0.4% of Physical Attack Damage Leeched as Life
60% increased Flask Effect Duration
30% reduced Flask Charges gained during any Flask Effect
200% of Life Leech applies to Enemies as Chaos Damage
15% increased Movement Speed during any Flask Effect
But the grain grew twisted and the water turned dark
and those who partook of Mother Gull's gift
birthed monsters that fed
on the flesh of one another.
deals a percentage of leeched life as reflected chaos damage from leech targets.

The dangers of damage reflection

Reflection can be one of the most dangerous effects to encounter at high levels, especially for players focused on high damage output. A fast moving rare monster that appears quickly from off the screen can cause a large spike of damage to the player if hit by those high damage attacks or spells. Players must also be careful with skills that have a long duration (such as Module Error: Too many skills found with q_where = skill.active_skill_name="Spark". Please choose only one of the following ids:
FireTailSpark - Base duration is 2.00 seconds, Deals 6 to 9 Fire Damage, Fires Projectiles in a circle, 25% increased Projectile Speed, Fires 8 additional Projectiles (page)
SanctumMiniFlamenado - Base duration is 3.00 seconds, Deals 1 to 1 Fire Damage, 60% reduced Projectile Speed, Fires 10 additional Projectiles (page)
supported by Module Error: No skills found with q_where = skill.active_skill_name="Pierce Support" and Module Error: No skills found with q_where = skill.active_skill_name="Increased Duration Support"), as once cast, they cannot be cancelled if a source of reflection appears.

Long-range attacks and spells can also be dangerous, as stray arrows and spells might hit a reflecting rare monster, causing a large amount of damage to the player.

Even monsters that are much lower level than the player and would normally pose no threat can prove deadly if affected by reflection, since the reflection is based on the player's damage output, not the monster's damage.

Reflection can sometimes be difficult to spot, especially in the heat of battle when the monster ability can be obscured by various skill effects.

Version history

Version Changes
2.0.0
  • Damage reflection mods on rare monsters are no longer auras.
1.2.0
  • Both physical and elemental damage reflection from monster auras have been reduced from 15% to 14% reflection.

References

  1. Mark_GGG (August 6, 2013). "Evasion and Damage Reflection questions". Path of Exile Forum. Retrieved November 17, 2015.
  2. 2.0 2.1 Mark_GGG (August 6, 2013). "Evasion and Damage Reflection questions". Path of Exile Forum. Retrieved November 17, 2015.
  3. 3.0 3.1 Mark_GGG (March 15, 2016). "Inevitable Judgment penetrates your own resistance on reflect". Path of Exile Forum.
  4. Mark_GGG (May 31, 2016). "New unique sword "Hiltless" Coming in prophecy.". Official Path of Exile Reddit.
  5. Mark_GGG (April 23, 2013). "Mechanics thread". Path of Exile Forum. Retrieved March 25, 2013.
  6. Mark_GGG (July 14, 2014). "Possible to stun yourself on reflect with vulnerability?". Official Path of Exile Forum. Retrieved August 24, 2014.
  7. Mark_GGG (February 4, 2014). "I don't think I understand reflect". Path of Exile Forum. Retrieved August 24, 2014.
  8. Daniel_GGG (July 15, 2013). "0.11.2 Patch Notes". Path of Exile Forum. Retrieved October 20, 2013.
  9. Mark_GGG (July 15, 2013). "Phys Reflect VS Vaal Pact: who wins?". Path of Exile Forum. Retrieved November 17, 2015.