Prisoner's Gate (Act 1): Difference between revisions

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>Qetuth
(expanded layout desc)
>Greencrest
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| act                    = 1
| act                    = 1
| icon                  = waypoint
| icon                  = waypoint
| mlvl1                  = 11
| mlvl1                  = 10
| mlvl2                  = 38
| mlvl2                  = 43
| mlvl3                  = 55
| mlvl3                  = 57
| flavourtext            = The cliffs watch me with goatish eyes.
| flavourtext            = The cliffs watch me with goatish eyes.
}}
}}
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==Version History==
==Version History==
{{VersionHistoryTable}}
{{VersionHistoryTable}}
{{VersionHistoryRow|2.0.0}}
* Zone levels changed from '''11/38/55''' to '''10/43/57''' due to 2.0 zone progression balancing.
{{VersionHistoryRow|1.2.0}}
{{VersionHistoryRow|1.2.0}}
* [[The Guardian of the Mound]] has been rebalanced and added to The Prisoner's Gate.  
* [[The Guardian of the Mound]] has been rebalanced and added to The Prisoner's Gate.  

Revision as of 05:29, 18 July 2015

{{Area}} should only be used on pages in the "Area:" namespace. See {{preload area article}}.

Prisoner's Gate is a area in Act 1. This area has a waypoint and is connected to The Upper Prison, The Ship Graveyard, and The Western Forest.

After killing Brutus, Lord Incarcerator, the waypoint near Axiom Prison's exit is automatically activated. From there, a road leads north to the Western Forest area in Act 2. However, when you approach the exit Piety appears and blocks your path by activating a thaumaturgical barrier. To unblock the path, you must deactivate the barrier from the other side in the quest The Way Forward, which cannot be completed until Act 2.

Either the left or right side of the starting area will have a small cliff indicating that the path continues on that side. The rest of the area consists of a series of three more open areas separated in half by a cliff, and connected by narrow passages. The Burning Menace spawns in the lower section of the second area, while The Guardian of the Mound can spawn anywhere.

This area contains a lot of cliffs, so the movement skills Module Error: Too many skills found with q_where = skill.active_skill_name="Leap Slam". Please choose only one of the following ids:
LeapSlamRoyale - (20-29)% increased Stun Duration against Enemies that are on Full Life, +1.2 seconds to Attack Time, Base radius is 1.5 metres, Damaging Hits always Stun Enemies that are on Full Life (page)
LeapSlam - (20-39)% increased Stun Duration against Enemies that are on Full Life, +0.55 seconds to Attack Time, Base radius is 1.5 metres, Damaging Hits always Stun Enemies that are on Full Life (page)
and Module Error: Too many skills found with q_where = skill.active_skill_name="Lightning Warp". Please choose only one of the following ids:
LightningWarpHardMode - Deals (1-51) to (19-965) Lightning Damage, +(0-0.4) metres to radius, (0-19)% reduced Duration, Can queue up to 50 uses (page)
LightningWarp - Deals (1-51) to (19-965) Lightning Damage, +(0-0.4) metres to radius, (30-49)% reduced Duration, Can queue up to 50 uses (page)
are useful for skipping sections.

Monsters

Native monsters in this area can resist lightning or fire damage and deal physical and lightning damage. They can deal fire damage over time.

Guests:

Corrupted areas

Remote Gulch has a chance to spawn.

Version History

Version Changes
2.0.0
  • Zone levels changed from 11/38/55 to 10/43/57 due to 2.0 zone progression balancing.
1.2.0