Monster modifiers

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Some monsters spawn with affixes that make them more difficult. Magic monsters have one affix; rare monsters have three affixes, one of which may be an aura. This system is similar to rarity on items, in that magic monsters have their affix added to their name and rare monsters are given a randomly generated name. For more information see Rarity#Monsters.

Converted or Dominated monsters apply the aura to you and your allies.

List of monster modifiers

Prefixes


Prefix Modifier Name Lvl. Effect(s)
Abberath-touched Abberath-touched 68 50% increased Damage
+30% to all Elemental Resistances
+20% to Chaos Resistance
10% additional Physical Damage Reduction
Spawns apparitions of Abberath which use his skills
Arakaali-touched Arakaali-touched 68 50% increased Damage
+30% to all Elemental Resistances
+20% to Chaos Resistance
10% additional Physical Damage Reduction
Spawns apparitions of Arakaali which use her skills
Benevolent Invulnerability Aura 34 Applies an Immunity buff to nearby allies for a short duration
Immunity buff is removed on death
Allies with Immunity cannot gain Immunity
Berserking Enrages as Life Lost 39 Gains increased Damage with life lost up to 40% at zero life
Gains Increased Movement Speed with life lost up to 40% at zero life
Gains Increased Attack and Cast Speed with life lost up to 75% at zero life
Gains reduced Damage Taken with life lost up to 30% at zero life
Gains increased Character Size with life lost up to 50% at zero life
Blurred Evasive 1 100% increased Evasion Rating
Brine King-touched Brine King-touched 68 50% increased Damage
+30% to all Elemental Resistances
+20% to Chaos Resistance
10% additional Physical Damage Reduction
Spawns apparitions of Tsoagoth which use his skills
Carapaced Physical Resistant 1 50% additional Physical Damage Reduction
Caustic Orb on Death Caustic Orb on Death 18 Creates Orbs on death that chases the player, accelerating over time
Caustic Orbs create Caustic Ground after exploding
Chaining Chaining 34 Skills Chain 2 additional times
Projectiles have 20% chance to be able to Chain when colliding with terrain
Charged Gains Random Charges 13 Every 3 seconds adds 3 Frenzy, Power or Endurance charges for 9 seconds
Cold Walker's Trail of Cold 13 Leaves a Trail of Chilled Ground
Consecrated Ground Consecrated Ground 24 Spawns Consecrated Ground for 6 seconds (6 second cooldown, 4 second global cooldown)
Consecrated Ground grants 2% Life Regenerated Per Second to Allies and 50% reduced Effect of Curses
Constantly Revives Minions Constantly Revives Minions 24 Revives nearby Minions [confirmation needed]
Corrupting Inflicts Corrupted Blood 46 Inflicts Corrupted Blood on Hit
Inflicts Corrupted Blood when Hit
Corrupted Blood lasts for 4 seconds
Crystalline Exploding Crystals when Hit 34 Fires crystals under Players when they hit you (0.2 second cooldown)
Crystals deal no damage and despawn after 12 seconds
Crystals charge up and explode on death, dealing Chaos damage
Cursing Curses 24 Summons an invulnerable Hexing Effigy that places 3 randomly selected Hex areas, chosen randomly from Temporal Chains, Enfeeble, Elemental Weakness, Punishment and Vulnerability
Hexing Effigy can apply 5 additional Curses
Hexing Effigy has 100% more Effect of Curses
For a full list of Hexer's override Curse stats, see Hexer
Empowering Empowers Allies 24 Pack monsters gain 10% increased Character Size on death
Pack monsters gain 40% increased Maximum Life on death
Enraging Periodically Enrages 24 Every 9 seconds become Frenzied for 5 seconds
40% increased Damage while Frenzied
25% increased Action Speed while Frenzied
50% reduced Damage Taken while Frenzied
Executioner's Extra Damage to Injured Foes 34 20% increased Damage with Hits per 10% missing Enemy Life
Fecund Extra Life 1 40% increased maximum Life
Fire Walker's Trail of Fire 13 Leaves a Trail of Burning Ground
Flame-Retaliation Inferno Bolt when Hit 13 Trigger Inferno Bolt when Hit
Heralding Lightning Totem Minions 34 Rare pack Minions spawn up to 5 Invulnerable Totems on death that cast a Lightning Nova Spell
Totems can use Lightning Warp
Totems despawn on death
Hexproof Hexproof 24 Hexproof
Ice Prison Ice Prison 18 Periodically creates a barrier of Ice around the player for 5 seconds (10 second cooldown)
Ice-Retaliation Snow Bolt when Hit 13 Trigger Snow Bolt when Hit
Innocence-touched Innocence-touched 68 50% increased Damage
+40% to all Elemental Resistances
+25% to Chaos Resistance
15% additional Physical Damage Reduction
Spawns apparitions of Innocence which use his skills
Kitava-touched Kitava-touched 68 50% increased Damage
+40% to all Elemental Resistances
+25% to Chaos Resistance
15% additional Physical Damage Reduction
Spawns apparitions of Kitava which use his skills
Lightning Walker's Trail of Lightning 13 Leaves a Trail of Shocked Ground
Lightning-Retaliation Lightning Mirage when Hit 13 Trigger Lightning Mirage when Hit (1s cooldown to explode, 2s global cooldown)
Lunaris-touched Lunaris-touched 68 50% increased Damage
+30% to all Elemental Resistances
+20% to Chaos Resistance
10% additional Physical Damage Reduction
Spawns apparitions of Lunaris which use her skills
Marked Applies Random Mark 34 Randomly applies Poacher's Mark, Assassin's Mark or Warlord's Mark (removed when monster dies)
Mirrored Reflects Certain Ailments 46 Non-Damaging Ailments Reflection
Overwhelming Overwhelms Physical Reduction 6 Overwhelm 30% Physical Damage Reduction
Powerful Minions Powerful Minions 24 Minions have 40% increased Damage
Minions have 150% increased maximum Life
Quick Hasted 6 40% increased Movement Speed
30% increased Attack and Cast Speed
Reflector's Reflects Hexes 46 100% chance to Reflect Hexes
Remora's Leeches Life 13 100% of Damage Leeched as Life
500% increased total Recovery per second from Life Leech
Resplendent Fast Energy Shield Recharge 1 150% faster start of Energy Shield Recharge
40% of Maximum Life is added to Maximum Energy Shield
Shakari-touched Shakari-touched 68 50% increased Damage
+30% to all Elemental Resistances
+20% to Chaos Resistance
10% additional Physical Damage Reduction
Spawns apparitions of Shakari which use her skills
Shroud Walking Ambushes 24 Teleports to distant Enemies creating a Smoke Cloud (3 second cooldown)
Siphoning Siphons Mana and Deals Lightning Damage 34 Surrounded by a Mana Siphoning Ring Aura
Enemies in the Aura take Lightning Damage Over Time and lose Mana every second
Enemies standing inside the Ring are not affected by the Aura
Solaris-touched Solaris-touched 68 50% increased Damage
+30% to all Elemental Resistances
+20% to Chaos Resistance
10% additional Physical Damage Reduction
Spawns apparitions of Solaris which use her skills
Soul Conduit Revives Nearby Allies on Death 24 Up to 30 nearby monsters are raised to fight again on Death
Corpse cannot be destroyed
Cannot be Dominated
Soul Eater Soul Eater 34 Gains Souls when nearby allies die
Each Soul grants 5% increased Damage, Attack Speed and Cast Speed
Each Soul grants 1% increased Character Size
Summons a Shackled Phantasm monster every 4 seconds
Spectral Spirit Walkers 24 Pack spawns with apparitions of each monster
Monster gives 175% reduced Experience on death (Hidden)
350% reduced Quantity of Items dropped by this Monster (Hidden)
Spell Resistant Spell Resistant 12 +100% chance to Suppress Spell Damage
Prevent 50% of Suppressed Spell Damage
Stalwart Blocks Attacks 12 50% Chance to Block Attack Damage
Storm Herald Lightning Storm 24 Casts Lightning Storms targeting Enemies
Temporal Temporal Proximity Shield 34 Surrounded with a Temporal Bubble which prevents all damage originating from sources outside its radius
Enemies within the Temporal Bubble have 25% reduced Action Speed, 60% reduced Cooldown Recovery Rate and Debuffs on them expire 40% slower
Treant-Protected Life Shared with Treant Minions 18 Rare pack minions are replaced with Saplings
50% of Damage from Hits is taken from Rare pack minions' Life before the Rare monster
Tukohama-touched Tukohama-touched 68 50% increased Damage
+30% to all Elemental Resistances
+20% to Chaos Resistance
10% additional Physical Damage Reduction
Spawns apparitions of Tukohama which use his skills
Unstoppable Cannot be Slowed 24 Action Speed cannot be modified to below base value
Movement Speed cannot be modified to below base value
Unwavering Cannot be Stunned 24 Cannot be Stunned
Vined Inflicts Grasping Vines 18 Applies Thorned Vines to Enemies, which slows them and causes them to take Chaos Damage over Time (3 second cooldown, 2 second global cooldown)
Moving will break the Vines over time
Travel Skills will break all Vines instantly
Volatile Exploding Orbs 34 Periodically spawns an Exploding Orb from behind the monster that chases the player while within 70 units of a player, accelerating over time (9 second cooldown)

Suffixes


Suffix Modifier Name Lvl. Effect(s)
of Arcane Energy Energy Shield Explodes 6 When Energy Shield is depleted, triggers a weak nova that knocks back and briefly stuns enemies (2.5 second Cooldown on players)
Gain 40% of Maximum Life as Extra Maximum Energy Shield
of Blinding Blinds 24 Blind on Hit
100% increased Blind Effect
of Bloodletting Bleeds 34 Attacks cause Bleeding
of Bombardment Fires Mortars 34 Periodically Fires a Nova of Fire Mortars (6 second cooldown)
of Chilling Death Minions Cold Explode on Death 13 Rare Minions create Frost Beacons on Death
of Clones Mirror Images 24 Periodically creates several clones (8 second cooldown)
Clones disappear after 5 seconds and do not drop items or grant experience
Clones do not inherit mods from the original monster
of Congealment Life Cannot Be Leeched 34 Enemies Cannot Leech Life From you
of Cycling[confirmation needed] Adaptive Resistances 46 Grants +#% resistance and +#% maximum resistance matching the highest damage type taken (Fire, Cold, Lightning or Chaos) from a hit
of Damaging Extra Physical Damage Aura 6 Nearby Allies have 40% increased Global Physical Damage
of Deadliness Always Crits 24 All hits are Critical Strikes
of Detonation Explodes Corpses 34 Creates Corpses nearby (10 second cooldown)
Ignites nearby Corpses (green effect), detonating them after a short duration
of Discipline Energy Shield Aura 6 Nearby Allies have 40% of Maximum Life as Extra Maximum Energy Shield
of Drought Siphons Flask Charges 46 Flasks lose 6 Charges every 3 seconds
of Effigies Creates Voodoo Doll 46 Summons an Effigy of a targeted player at the player's location (10 second cooldown)
Effigy links to the target player
Effigy is immune to damage for 2 seconds after linking to a player
While linked 50% of damage from Hits taken by the Effigy is also taken by the player as reflected damage
Effigy can taunt other Enemies to attack it 2 seconds after linking to the player
Running away from the Effigy will sever the link between itself and the player
of Electricity Extra Lightning Damage and Exposure 1 Gain 50% of Physical Damage as Extra Lightning Damage
Inflict Lightning Exposure on Hit, applying -25% to Lightning Resistance
of Endurance Endurance Charge when Hit 24 Gain 1 Endurance Charge every second if you've been Hit Recently
of Enervation Charge Removal 34 Removes a Power, Frenzy or Endurance charges on Hit
of Exile Chaos and Wither Resistant 15 +60% to Chaos Resistance
80% reduced Wither Duration on Self
of Far Shot Far Shot 34 Projectiles gain Damage as they travel farther, dealing up to 60% increased Damage with Hits to targets
of Flames Extra Fire Damage and Exposure 1 Gain 50% of Physical Damage as Extra Fire Damage
Inflict Fire Exposure on Hit, applying -25% to Fire Resistance
of Flaming Death Minions Fire Explode on Death 13 Minions create Flame Beacons on Death
of Fleeing Creates Frost Walls and Flees 68 Every 8 seconds Flee for 4 seconds
While fleeing avoid 75% of Damage from Hits, gain 200% increased Movement Speed and 1000% increased Evasion Rating
While fleeing cast Frost Walls targeting players (1.5 second cooldown, 1.5 second global cooldown)
While not fleeing take 50% less damage over time
of Freezing Chance to Freeze 34 25% chance to Freeze
of Frenzy Frenzy Charge on Hit 24 100% chance to gain a Frenzy Charge on Hit
of Giants Increased Area of Effect 12 80% increased Area of Effect
of Haste Haste Aura 6 Nearby Allies have 30% increased Attack and Cast Speed (Speed Aura)
Nearby Allies have 40% increased Movement Speed (Speed Aura)
of Hindering Hinder Aura 6 Nearby Enemies are Hindered with 30% reduced Movement Speed
of Ignition Ignites 34 Hits always Ignite
of Impact Stuns 34 Always Stuns Enemies on Hit
of Incision Extra Crits 12 300% increased Global Critical Strike Chance
of Power Power Charge on Cast 24 Gain a Power Charge on casting a Spell
of Precision Precision Aura 6 Nearby Allies have 100% increased Accuracy Rating and 100% increased Critical Strike Chance (Accuracy and Crits Aura)
of Recovery Heals Allies and Suppresses Foe Recovery 34 Periodically casts a Healing Nova that causes nearby allies to regenerate 10% of life over 2 seconds
Healing Nova applies a Verdant Spores debuff causing 60% reduced Recovery Rate of Life and Energy Shield for a duration (8 second cooldown, 5 second global cooldown)
Healing Nova does not affect itself
Healing Nova cannot be used if the Monster with this modifier is on full life
(note: Verdant Spores do not affect Player minions)
of Revival Temporarily Revives 34 Summons an immortal ghost of the Rare monster on death that lasts for 5 seconds
Corpse cannot be destroyed
Cannot be Dominated
of Rime Extra Cold Damage and Exposure 1 Gain 50% of Physical Damage as Extra Cold Damage
Inflict Cold Exposure on Hit, applying -25% to Cold Resistance
of Shocking Shocks 34 Hits always Shock
of Shocking Death Minions Lightning Explode on Death 13 Minions create Lightning Beacons on Death
of Splintering Extra Projectiles 1 Skills fire 4 additional Projectiles
of the Barrier Molten Shell 34 Surrounded by a Magma Barrier that takes 90% of Damage from Hits up to a fixed amount
When the Magma Barrier is depleted it explodes for massive Fire Damage
Barrier returns 10 seconds after exploding
of the Cold Walker Chilled Ground on Death 13 Creates areas of chilled ground on death
of the Equilibrium Elemental Equilibrium and Random Elemental Damage 46 Gain 60% of Physical Damage as Extra Damage of a random Element
Elemental Equilibrium (25% exposure)
of the Executioner Prevents Recovery above 50% 34 Nearby Enemies cannot Recover Life or Energy Shield to above 50%
(note: Executioner aura does not affect Player minions)
of the Fire Walker Burning Ground on Death 13 Creates areas of burning ground on death
of the Hydra Life Regen 24 Regenerate 3% of Life per second
of the Ice Cold, Chill and Freeze Resistant 1 +75% to Cold Resistance
80% reduced Effect of Chill on you
80% increased Freeze Duration on you
of the Lightning Walker Shocked Ground on Death 13 Creates areas of shocked ground on death
of the Magma Fire and Ignite Resistant 1 +75% to Fire Resistance
80% reduced Ignite Duration on you
of the Marksman Accurate 6 100% increased Global Accuracy Rating
of the Tempest Lightning and Shock Resistant 1 +75% to Lightning Resistance
80% reduced Effect of Shock on you
of the Undead Summons Undead 24 Summons Skeletons and Zombies
of the Void Extra Chaos Damage 6 Gain 15% of Non-Chaos Damage as extra Chaos Damage
of Toughness Crit Resistant 24 Take no Extra Damage from Critical Strikes
of Venom Poisons 34 Poison on Hit

Nemesis affixes

Rare monsters have a chance to spawn with a Nemesis mod, in all leagues. Modifiers are shown in yellow.

Name Lvl. Effect(s)
Ancestral Power 1 Randomly casts Searing Bond totems, with instant cast speed. Totem limit is 4.
Apparition 1 Adds no extra effect. See Soul Conduit below.
Berserker 1 On low life gains Fury (increases attack speed, increased movement speed, increased cast speed)[confirmation needed].
Blessing of Elements 25 Randomly chills/ignites/shocks on hit.
Bringer of Bones 15 Randomly casts Module Error: Too many skills found with q_where = skill.active_skill_name="Summon Skeletons". Please choose only one of the following ids:
TempestDaemonSummonSkeletons - +(2-13) to Maximum Summoned Skeletons, Base duration is 20.00 seconds, Minions deal 50% less Elemental Damage, Summons (2-13) Skeleton Warriors (page)
SummonSkeletonsRoyale - +(3-6) to Maximum Summoned Skeletons, Base duration is 10.00 seconds, Minions have 30% more Maximum Life, Minions deal 30% less Damage, Summons (1-2) Skeleton Warriors (page)
, with instant cast speed. Skeletons will not decay over time like regular ones.
Bringer of Fragility 1 Curses targets with Module Error: Too many skills found with q_where = skill.active_skill_name="Vulnerability". Please choose only one of the following ids:
IzaroVulnerabilityPylonOnDeath - 40% increased Physical Damage taken, 20% chance to be inflicted with Bleeding when Hit by an Attack, Base duration is 10.00 seconds (page)
IzaroVulnerability - Base duration is (5.00-6.45) seconds, Cursed enemies take (15-25)% increased Physical Damage, Attacks Hits against Cursed Enemies have 25% chance to inflict Bleeding (page)
on hit.
Bringer of Weakness 4 Curses targets with Enfeeble on hit.
Chronophage 25 Curses targets with Temporal Chains on hit.
Corrupting Blood 40 Attacker receives one charge of Corrupted Blood per hit, which is a bleeding effect (physical damage over time) that stacks up to 20 charges. The debuff can be removed with Staunching flasks. You can avoid the damage to your character by using minions, traps/mines or totems.
Fractured 1 Splits into 8–12 lesser mobs of the same type upon death.
Hexfont 15 Casts random curses every half second (estimated), with instant cast speed. You cannot be inflicted with more than one curse at the same time.
Inner Treasure 40 Always drops a unique item on death.
Nullifier 25 Removes charges and flask effects on hit (and timed buffs like Blood Rage[confirmation needed]).
Proximity Shield 40 Can only be damaged by hits originating from inside the shield.
Shroud Walker 40 Periodically teleports to you via Module Error: Too many skills found with q_where = skill.active_skill_name="Smoke Mine". Please choose only one of the following ids:
WbSmokeMine - N/A (page)
MonsterSmokeMineSnakeDexMission - Base duration is (3.00-7.00) seconds, Buff grants (20-50)% increased Movement Speed (page)
, including the mine's blinding smoke effect.
Soul Conduit 1 Resurrects itself and all corpses around it upon death, forcing you to fight it again with the same mods, except for Soul Conduit, which is replaced by Apparition. Monsters with no corpses (Water Elementals for example) and corpses destroyed with skills such as Module Error: Too many skills found with q_where = skill.active_skill_name="Detonate Dead". Please choose only one of the following ids:
DetonateDeadRoyale - Deals (10-105) to (15-158) Fire Damage, Explosion deals base Fire Damage equal to 6% of the corpse's Maximum Life, +(0-0.2) metres to radius, Base radius is 2.2 metres (page)
DetonateDead - Deals (15-798) to (22-1197) Fire Damage, Explosion deals base Fire Damage equal to (6-7.9)% of the corpse's Maximum Life, Base radius is (2.2-2.6) metres (page)
and Module Error: Too many skills found with q_where = skill.active_skill_name="Raise Zombie". Please choose only one of the following ids:
ExperimenterBossRaiseZombieInvasion - +(3-10) to Maximum Raised Zombies, Minions have 90% more Maximum Life, Minions deal 30% more Damage (page)
NecromancerRaiseZombie - +(3-6) to Maximum Raised Zombies (page)
will not be resurrected.
Soul Eater 15 Consumes souls of other nearby monsters upon their death to become stronger. Each soul increases other affixes' effects, e.g. enough soul-fed nemesis with Life Regeneration becomes nearly unkillable due to crazy regen.
Storm Herald 60 Casts Lightning Storm over the target continuously with a short delay (similar to the spell used by Piety of Theopolis). Multiple Lightning Storms can overlap creating a high risk area.
Vile Touch 4 Applies poison on hit.
Volatile Flame/Ice/Storm blood 2 Explodes upon death, dealing some (percentage of hit damage?) damage of the relevant elemental type in a small area of effect. It has also been speculated that the value used is a percentage of maximum life.

Bloodline affixes

Each pack of magic monsters has a chance to spawn with a Bloodline mod, in all leagues. Modifiers are shown in magenta.

Name Lvl. Effect(s)
Bearers of the Guardian 60 Every mob slowly builds an animated guardian that can't be killed until the entire pack has been cleared.
Bond of Chaos 1 If the monsters are close to each other, they have an Ancestral Bond-like beam between each other, dealing heavy Chaos damage.
Corrupted Bloodline 1 Monsters give one charge of Corrupting Blood on death.
Flame/Frost/Storm Bearers 1 On death, each monster starts a storm-call-like bomb of their element.
Flaring/Rime/Static Pulseblood 1 A beam pulses between the mobs in the pack, if you are hit by it, it deals damage of the element.
Heralds of the Obelisk 1 Each corpse leaves an unkillable Obelisk that casts a random lightning spell. The obelisks disappear once the entire pack is killed.
Keepers of the Trove 1 Each monster drops a rare item of the same type.
Legacy of Vigour 1 Each monster killed grants a Vigour charge to the rest of the pack, granting move speed and attack speed, similar to Frenzy charges, but stronger.
Legacy of Zeal 1 Each monster killed grants a Zeal charge to the rest of the pack, granting them more damage reduction and Damage.
Living Blood 1 When all the monsters die, a Congealing Blood or Congealing Mud elemental is summoned. These new monsters have different abilities depending on difficulty and level of zone.
Mark of Cannibalism 1 Monsters can regain health from each other's corpses.
Necrovigil 1 When a monster dies, it leaves a green area on the floor. Other necrovigil monsters cannot die while standing in it. Destroying the corpses or killing the entire pack removes the green area.
Order of the Frozen Sky 61 Monsters use an ice version of Firestorm.
Otherworldly 1 Monsters randomly cast a purple fog on them that lasts a couple of seconds, granting extra chaos damage and massive defenses.
Shared Boon 1 Monsters generate all types of charges on hit and share them with each other.
Shrouded 1 Monsters are surrounded by fog and information about the monster (affixes, type) is hidden.
Spirit Walkers 1 Each mob has an apparition (see Soul Conduit) of themselves, doubling the size of the pack. The appartions also grant experience when killed.
Union of Souls 1 When killed, passes a buff to all remaining mobs that increases size and gives them more life. (Possibly increases attack and defensive stats)
Voidspawn of Abaxoth 61 Summons a unique Beyond Demon when the entire pack is killed.

Removed modifiers

Name Version Effect(s)
Thornflesh 2.0.1 Each monster reflects physical and elemental damage.
Phylacteral Link 2.0.0 One of the monsters has a disc under it, and all other monsters are invincible. The disc moves around every 7 seconds so you have to keep changing your target.
Cult of the Elements 2.0.0 Each monster has a buff to elemental damage. Being near them applies elemental status effects to you.

Other affixes

Name Effect(s)
Far Shot Projectile damage is increased based on how far the target is from the attacker. Used by Birdmen, Maelströms, Voidbearers, as well as some unique monsters. See also Point Blank.