Mana

From Path of Exile Wiki
Revision as of 01:22, 22 October 2013 by >Magnanimous2 (bitches don't know bout my citations)
Jump to navigation Jump to search

Mana is spent to activate skills, and is shown on the bottom right of the screen as a blue orb. It recovers slowly over time, but can be refilled quickly with flasks.

Every class starts with 40 Mana, and gains +4 per level to reach 436 base mana at level 100. Every two points of Intelligence grants +1 mana. All classes have a base mana regeneration rate of 1.75% of their maximum mana per second, or equivalently 105% per minute.[1]

Additional mana and mana regeneration can be gained from high Intelligence, passive skills, modifiers on equipment, the aura Module Error: Too many skills found with q_where = skill.active_skill_name="Clarity". Please choose only one of the following ids:
ClarityRoyale - +(0-0.9) metres to radius, You and nearby Allies Regenerate (3-19.5) Mana per second (page)
Clarity - +(0-1.9) metres to radius, You and nearby Allies Regenerate (2.9-33) Mana per second (page)
, various unique items, and the Act 2 quest Deal with the Bandits in Normal. Clarity is important for high mana regen because it gives a flat "mana gained per second" bonus that is increased by all Mana Regeneration Rate +% modifiers.[2]

Passives

Many passive skill nodes grant additional mana or a combination of bonuses including mana, mana regeneration, reduced mana cost, reduced mana reserved on auras, mana leech, and mana gained on kill. Some passives will increase the amount of Mana regained from Flasks.

The Blood Magic Keystone removes Mana, causing you to pay for skills with your life. Eldritch Battery converts all of your energy shield into extra mana.

Mana

In the case of Eldritch Battery, maximum mana is increased by an amount equal to total Energy Shield. In exchange, Energy Shield is reduced to 0.

Template:Passive table header

Mana
Passive Skill
(4-6)% increased maximum Mana [1]
10% increased maximum Mana
+20 to maximum Mana [1]

10% increased maximum Mana
+25 to maximum Mana [1]

4% increased maximum Mana [1] [2]
6% increased maximum Mana [1]
8% increased maximum Mana [1] [2] [3] [4] [5] [6] [7] [8] [9] [10] [11] [12] [13] [14]

Mana is a small passive skill that grants increased maximum mana.

Version history

Version Changes
1.3.0
  • The Templar, Marauder, and Duelist starting areas have been reworked significantly.
1.2.0
  • The Witch and Shadow passive tree starting area has been redesigned. The area surrounding the Witch, Shadow and Ranger has been redesigned. Many values have been adjusted.
Deep Thoughts
Notable Passive Skill
20% increased maximum Mana
20% increased Mana Regeneration Rate
+20 to Intelligence [1]

Deep Thoughts is a notable passive skill that grants increased maximum mana and increased mana regeneration rate. It also grants additional intelligence.

Anointment

Blight anointment to unlock the passive:

Oil #1Oil #2Oil #3Outcome
Clear OilVerdant OilViolet OilDeep Thoughts
20% increased maximum Mana
20% increased Mana Regeneration Rate
+20 to Intelligence

Version history

Version Changes
1.2.0
  • The area surrounding the Witch, Shadow and Ranger has been redesigned.
0.10.8
  • The notable passive Deep Thoughts near the Witch area has been changed to: +20% maximum mana, +20% mana regeneration, 20 Intelligence.

ru:Глубокие мысли

Mana Flows
Notable Passive Skill
16% increased maximum Mana
30% increased Mana Regeneration Rate
+20 to Intelligence [1]

Mana Flows is a notable passive skill that grants increased maximum mana and mana regeneration rate. It also grants additional intelligence.

Anointment

Blight anointment to unlock the passive:

Oil #1Oil #2Oil #3Outcome
Clear OilOpalescent OilGolden OilMana Flows
16% increased maximum Mana
30% increased Mana Regeneration Rate
+20 to Intelligence

Version history

Version Changes
3.11.0
  • No longer grants +10 to maximum Mana. Now grants 30% increased Mana Regeneration Rate (down from 40%). [Undocumented This change was not documented by any official sources. It was discovered through player testing or datamining.]
2.0.0
  • Also provides +10 to maximum Mana
1.3.0
  • Intelligence increased from 10 to 20.
0.10.2
  • The Mana Flows group has been moved within the Duelist area. Regeneration was increased from +20% to +40%, +10 intelligence was added and the maximum mana granted was reduced from +20% to +16%.

Mana Geyser

Deep Wisdom
Notable Passive Skill
+20 to Intelligence
+20 to maximum Mana
+20 to maximum Energy Shield [1]

Deep Wisdom is a notable passive skill that grants additional maximum mana, additional maximum energy shield and additional intelligence.

Anointment

Blight anointment to unlock the passive:

Oil #1Oil #2Oil #3Outcome
Sepia OilTeal OilTeal OilDeep Wisdom
+20 to Intelligence
+20 to maximum Mana
+20 to maximum Energy Shield

Version history

Version Changes
1.2.0
  • Deep Wisdom also grants energy shield.
  • The Witch and Shadow passive tree starting area has been redesigned.
Eldritch Battery
Keystone
Spend Energy Shield before Mana for Skill Mana Costs
Energy Shield protects Mana instead of Life
50% less Energy Shield Recharge Rate [1]
What need have I for defence when my enemies are reduced to ash and splinters?
Energy Shield shown over mana, instead of life.

Eldritch Battery (often referred to as EB) is a keystone passive skill that makes energy shield protect mana instead of life.

Mechanics

Spend Energy Shield before Mana for Skill Mana Costs : allows paying mana costs by spending energy shield.

  • Unlike Blood Magic or Lifetap SupportLifetap SupportSupport, Duration
    Icon: T
    Level: (1-20)
    Cost & Reservation Multiplier: 300%
    Requires Level 8Supports any non-blessing skill. Minions cannot gain the Lifetap buff.Supported Skills Cost Life instead of Mana
    Gain Lifetap after Spending a total of (23-273) Life on Upfront
    Costs and Effects of a Supported Skill
    Supported Skills deal (10-19)% more Damage while you have Lifetap
    Lifetap lasts 4 seconds

    Additional Effects From 1-20% Quality:
    Lifetap lasts +(0.1-2) seconds
    This is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Skill Gem you wish to augment. Right click to remove from a socket.
    , this does not change mana costs into energy shield costs. The player still pays a mana cost, and can modify that cost with mana cost modifiers.
  • Energy shield recharge is not interrupted by energy shield spent to pay costs. Unless interrupted by damage to mana or energy shield, energy shield will continually recharge.[3][4]
  • Energy shield can only be spent for mana costs. Arcane Cloak will still spend mana, Apep's RageApep's Rage
    Omen Wand
    Wand
    Physical Damage: 33-61
    Critical Strike Chance: 8.00%
    Attacks per Second: 1.20
    Requires Level 53, 200 Int(27-31)% increased Spell DamageAdds (90-130) to (140-190) Chaos Damage to Spells
    (25-30)% increased Cast Speed
    +(5-10)% to Chaos Resistance
    Lose 40 Mana when you use a Skill
    Poisons you inflict deal Damage (30-50)% faster
    Apep's poison entraps, encircles,
    and engulfs the leaking mind of Man.
    will still cause mana loss.

Energy Shield protects Mana instead of Life: allows energy shield to protect mana from damage

  • Damage may be taken to mana through % of Damage is taken from Mana before Life or uniques like The Ivory TowerThe Ivory Tower
    Saint's Hauberk
    Armour: (443-496)
    Energy Shield: (76-85)
    Movement Speed: -5%
    Requires Level 67, 109 Str, 94 Int+(40-70) to Intelligence
    +30 to maximum Energy Shield per 100 Reserved Life
    +(80-100) to maximum Mana
    Regenerate 2% of Energy Shield per second
    Chaos Damage is taken from Mana before Life
    The mind is a filter through which anarchy becomes order.
  • Damage that bypasses energy shield, such as chaos damage, will still bypass energy shield.
  • Damage to energy shield or mana will interrupt energy shield recharge.[5]

Eldritch Battery also removes the inherent 50% chance to ignore stun while you have energy shield[6] even when energy shield can still take damage by protecting mana.

Location

Eldritch Battery is a standalone keystone located on the upper right edge of the skill tree.

Class Distance from start
Witch 9
Shadow 11
Scion 15
Templar 16
Ranger 19
Marauder 23
Duelist 25

Related unique items

ItemBase ItemRequired levelStats
Replica Sorrow of the DivineReplica Sorrow of the Divine
Sulphur Flask
Lasts (10.00-12.00) Seconds
Consumes 40 of 60 Charges on use
40% increased Damage
Requires Level 27Creates Consecrated Ground on Use(25-50)% increased Duration
Eldritch Battery during Effect
Life Recovery from Flasks also applies to Energy Shield during Effect
"Success! Prototype #54 has tapped into that sliver of divinity that exists within.
Faith fuels the flesh, and the flesh fuels the fire..."
Right click to drink. Can only hold charges while in belt. Refills as you kill monsters.
Sulphur Flask27Creates Consecrated Ground on Use(25-50)% increased Duration
Eldritch Battery during Effect
Life Recovery from Flasks also applies to Energy Shield during Effect
Replica Soul TakerReplica Soul Taker
Siege Axe
One Handed Axe
Physical Damage: (163.2-190.4) to (264-308)
Critical Strike Chance: (8.00-9.00)%
Attacks per Second: 1.50
Weapon Range: 1.1 metres
Requires Level 59, 119 Str, 82 Dex(140-180)% increased Physical Damage
Adds 30 to 40 Physical Damage
(60-80)% increased Critical Strike Chance
+(20-25)% to Cold Resistance
Your Physical Damage can Freeze
Eldritch Battery
"Nothing feels so smooth in the hand as Prototype #66.
Results like these may justify everything we do here."
Siege Axe59(140-180)% increased Physical Damage
Adds 30 to 40 Physical Damage
(60-80)% increased Critical Strike Chance
+(20-25)% to Cold Resistance
Your Physical Damage can Freeze
Eldritch Battery
Skin of the LordsSkin of the Lords
Simple Robe
Movement Speed: -3%Item has no level requirement and Energy Shield (Hidden)
Sockets cannot be modified
+2 to Level of Socketed Gems
100% increased Global Defences
You can only Socket Corrupted Gems in this item
Item has 6 Sockets and is fully linked (Hidden)
<Random Keystone>
CorruptedThe Lords are chosen so carefully.
Only they may grace His flesh.
Simple Robe1Item has no level requirement and Energy Shield (Hidden)
Sockets cannot be modified
+2 to Level of Socketed Gems
100% increased Global Defences
You can only Socket Corrupted Gems in this item
Item has 6 Sockets and is fully linked (Hidden)
<Random Keystone>
Acrobatics
Ancestral Bond
Arrow Dancing
Avatar of Fire
Blood Magic
Call to Arms
Conduit
Crimson Dance
Divine Shield
Hex Master
Eldritch Battery
Elemental Equilibrium
Elemental Overload
Eternal Youth
Ghost Dance
Ghost Reaver
Glancing Blows
Iron Grip
Iron Reflexes
Iron Will
Lethe Shade
Magebane
Mind Over Matter
Minion Instability
Pain Attunement
Perfect Agony
Point Blank
Precise Technique
Resolute Technique
Runebinder
Imbalanced Guard
Solipsism
Supreme Ego
The Agnostic
The Impaler
Unwavering Stance
Vaal Pact
Versatile Combatant
Wicked Ward
Wind Dancer
Zealot's Oath
Corrupted
The Devouring DiademThe Devouring Diadem
Necromancer Circlet
Energy Shield: (154-204)Requires Level 54, 112 Int+1 to Level of Socketed Gems
Socketed Gems have 25% increased Reservation Efficiency
Trigger Level 15 Feast of Flesh every 5 seconds
(180-220)% increased Energy Shield
10% chance for Energy Shield Recharge to start when you use a Skill
Eldritch Battery
Veiled Suffix
The spirit hungers for the flesh.Take this item to Jun Ortoi to have her Unveil it.
Necromancer Circlet54+1 to Level of Socketed Gems
Socketed Gems have 25% increased Reservation Efficiency
Trigger Level 15 Feast of Flesh every 5 seconds
(180-220)% increased Energy Shield
10% chance for Energy Shield Recharge to start when you use a Skill
Eldritch Battery
Veiled Suffix
(10-12)% chance to Avoid Elemental Damage from Hits during Soul Gain Prevention
+(16-20)% to Cold and Chaos Resistances
+(31-35) to Dexterity and Intelligence
+(16-20)% to Fire and Chaos Resistances
+(16-20)% to Lightning and Chaos Resistances
(14-16)% increased Mine Throwing Speed
(36-40)% increased Duration of Ailments you inflict while Focused
+(31-35) to Strength and Dexterity
+(31-35) to Strength and Intelligence
Trigger Socketed Spells when you Focus, with a 0.25 second Cooldown
Focus has (5-8)% increased Cooldown Recovery Rate

Version history

Version Changes
3.14.0
  • Now clarified in the mod text that spent "Energy Shield before Mana for Skill Mana Costs", instead of just Cost [Undocumented This change was not documented by any official sources. It was discovered through player testing or datamining.]
3.5.0
  • Now causes you to have 50% less Energy Shield Recharge Rate.
  • Energy Shield Recharge is no longer interrupted by non-damage changes to your Life or Energy Shield, such as when you spend your Energy Shield on skills via Eldritch Battery.
2.0.2
  • Fixed a bug where players with Eldritch Battery would spend energy shield to cast spells which reserved mana.
2.0.1
  • Fixed a recently introduced bug where Eldritch Battery prevented the life degeneration of Righteous FireRighteous FireSpell, AoE, Fire
    Level: (1-20)
    Cooldown Time: 0.30 sec
    Can Store 1 Use(s)
    Cast Time: Instant
    Requires Level 16Engulfs you in magical fire that rapidly burns you and nearby enemies. Your spell damage is substantially increased while under this effect. The effect ends when you have 1 life remaining.Deals 70% of your Maximum Life as Base Fire Damage per second
    Deals 70% of your Maximum Energy Shield as Base Fire Damage per second
    You Burn for 90% of your Maximum Life per second as Fire Damage
    You Burn for 70% of your Maximum Energy Shield per second as Fire Damage
    Grants (20-39)% more Spell Damage
    Base radius is (1.8-2.3) metres

    Additional Effects From 1-20% Quality:
    Base radius is (0.015-0.3) metres
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    .
2.0.0
  • Eldritch Battery now causes Energy Shield to protect Mana instead of Life.
    (Old effect: Converts all Energy Shield into Mana)
0.9.8e
  • Fixed a server crash related to the Discipline aura and Eldritch Battery.
0.9.4
  • Introduced to the game.

References

  1. Malice (November 13, 2011; last updated October 7, 2013). "Mechanics Thread". Path of Exile Forum. Retrieved October 21, 2013.
  2. Mark_GGG (April 5, 2013). "auras and increased buff effect". Path of Exile Forum. Retrieved October 21, 2013.
  3. Jatin_GGG (December 10, 2018). "Eldritch Battery Bug". Official Path of Exile Forums. Retrieved February 28, 2019.
  4. https://www.reddit.com/r/pathofexile/comments/mnojoj/because_life_is_just_spicy_mana/gu7jkek/?context=1
  5. https://www.reddit.com/r/pathofexile/comments/a1n53x/heres_a_new_unique_item_and_two_early_patch_notes/earf9ak/?context=1
  6. https://www.pathofexile.com/forum/view-thread/1247469

|}

Mana Regeneration

Template:Passive table header

Mana Regeneration
Passive Skill
(12-17)% increased Mana Regeneration Rate [1]
20% increased Mana Regeneration Rate [1]

Mana Regeneration is a small passive skill that grants increased mana regeneration rate. Prestidigitation

Deep Thoughts
Notable Passive Skill
20% increased maximum Mana
20% increased Mana Regeneration Rate
+20 to Intelligence [1]

Deep Thoughts is a notable passive skill that grants increased maximum mana and increased mana regeneration rate. It also grants additional intelligence.

Anointment

Blight anointment to unlock the passive:

Oil #1Oil #2Oil #3Outcome
Clear OilVerdant OilViolet OilDeep Thoughts
20% increased maximum Mana
20% increased Mana Regeneration Rate
+20 to Intelligence

Version history

Version Changes
1.2.0
  • The area surrounding the Witch, Shadow and Ranger has been redesigned.
0.10.8
  • The notable passive Deep Thoughts near the Witch area has been changed to: +20% maximum mana, +20% mana regeneration, 20 Intelligence.

ru:Глубокие мысли

Mana Flows
Notable Passive Skill
16% increased maximum Mana
30% increased Mana Regeneration Rate
+20 to Intelligence [1]

Mana Flows is a notable passive skill that grants increased maximum mana and mana regeneration rate. It also grants additional intelligence.

Anointment

Blight anointment to unlock the passive:

Oil #1Oil #2Oil #3Outcome
Clear OilOpalescent OilGolden OilMana Flows
16% increased maximum Mana
30% increased Mana Regeneration Rate
+20 to Intelligence

Version history

Version Changes
3.11.0
  • No longer grants +10 to maximum Mana. Now grants 30% increased Mana Regeneration Rate (down from 40%). [Undocumented This change was not documented by any official sources. It was discovered through player testing or datamining.]
2.0.0
  • Also provides +10 to maximum Mana
1.3.0
  • Intelligence increased from 10 to 20.
0.10.2
  • The Mana Flows group has been moved within the Duelist area. Regeneration was increased from +20% to +40%, +10 intelligence was added and the maximum mana granted was reduced from +20% to +16%.

Mana Geyser |}

Reduced Mana Cost

These passives reduce the mana cost of skills by a percentage. However, they do not reduce the amount of mana reserved by Auras and skills like Tempest Shield, unlike the Module Error: No skills found with q_where = skill.active_skill_name="Reduced Mana" support gem.

Template:Passive table header Reduced Mana Cost (passive skill) Arcane Efficiency |}

Reduced Mana Reservation

For auras and skills like Tempest Shield, these passives reduce the amount of mana reserved by a percentage.

Template:Passive table header Reduced Mana Reservation |}

Mana Leech

These passives add mana leech to attacks as a percentage of physical damage dealt.

The regeneration rate of mana gained from mana leech is capped at 12.5% of maximum mana per second. If you have 1000 maximum mana, and leech 500 mana with a single attack, it will take four seconds for that mana to be applied to your current mana. You always get the full amount of mana leeched, it is only the rate at which it regenerates that is capped - if you leech a large amount of mana during a battle, you may find that the regeneration continues long after the battle is over. Similar to flasks, the regeneration from leech will stop if you reach maximum mana.

Template:Passive table header

Mind Drinker
Notable Passive Skill
20% increased maximum Mana
Recover 2% of Mana on Kill [1]

Mind Drinker is a notable passive skill that grants increased maximum mana and a percentage of mana recovered on kill.

Anointment

Blight anointment to unlock the passive:

Oil #1Oil #2Oil #3Outcome
Verdant OilTeal OilTeal OilMind Drinker
20% increased maximum Mana
Recover 2% of Mana on Kill

See also

Version history

Version Changes
3.16.0
  • [Undocumented This change was not documented by any official sources. It was discovered through player testing or datamining.]
    • Now grants 20% increased maximum Mana (up from 18%).
    • No longer grants 0.4% of Attack Damage Leeched as Mana.
3.8.0
  • Now able to be allocated via Blight anointment[1]
  • [Undocumented This change was not documented by any official sources. It was discovered through player testing or datamining.]
    • No longer grants 25% increased Mana Regeneration Rate. nor +15 to maximum Mana[2][3]
    • Now grants Recover 2% of Mana on Kill (new mod) and 18% increased maximum Mana (up from 16%).
3.6.0
  • The Mind Drinker cluster (near the Shadow) has been moved slightly south and now shares its entry passives with the Shadow's jewel socket. It now also grants 25% increased Mana Regeneration Rate.
  • Added the Soul Thief cluster, which is where Mind Drinker used to be.
2.6.0
  • Mind Drinker Mana Leech is now all attack damage, not just physical.
2.0.0
  • Increased maximum Mana changed from 12% to 16%, Mana Leech changed from 2% to 0.4% due to Leech changes. Also grants +15 to maximum Mana.
1.2.0
  • The area surrounding the Witch, Shadow and Ranger has been redesigned.

References


ru:Пьющий разум |}

Mana Gain on Killing Blow

These passives restore a set amount of mana whenever your character kills an enemy. Unlike mana leech, mana gained this way is restored instantly.

Template:Passive table header Mana Gain on Killing Blow

Soul Siphon
Notable Passive Skill
18% increased maximum Mana
Gain 10 Mana per Enemy Killed
+20 to maximum Mana [1]

Soul Siphon is a notable passive skill that grants increased maximum mana. It also grants additional base maximum mana and mana gain on kill.

Anointment

Blight anointment to unlock the passive:

Oil #1Oil #2Oil #3Outcome
Amber OilAmber OilViolet OilSoul Siphon
18% increased maximum Mana
Gain 10 Mana per Enemy Killed
+20 to maximum Mana

Version history

Version Changes
3.16.0

Make clusters more unique compared to each other as well as having a more clear identity. Remove niche or unneeded stats entirely, or shift them to Masteries. Improve many notables that have had secondary stats removed.

  • Now grants +20 to maximum Mana (up from 10). [Undocumented This change was not documented by any official sources. It was discovered through player testing or datamining.]
  • Due to the sweeping changes made to the passive tree, existing Anointments that apply to a Notable that has been removed will now apply a different Notable. We've also taken this opportunity to review the Oil combinations required for Notables.
  • [Undocumented This change was not documented by any official sources. It was discovered through player testing or datamining.]
3.11.0

Many passive skill clusters offered the same thing as other clusters, with the only differences being the location on the tree and the number of passive skills in the cluster. We also wanted to reduce the power of some clusters that were overly efficient, and increase the power of clusters that were inefficient.

  • Now grants +10 Mana gained on Kill (up from 5).[1]
3.8.0
  • Now able to be allocated via anointment: 1x each: Teal OilTeal OilStack Size: 10
    Oil Tier: 5
    Can be combined with other Oils at Cassia to Enchant Rings or Amulets, or to modify Blighted Maps.
    , Violet OilViolet OilStack Size: 10
    Oil Tier: 8
    Can be combined with other Oils at Cassia to Enchant Rings or Amulets, or to modify Blighted Maps.
    and Golden OilGolden OilStack Size: 10
    Oil Tier: 13
    Can be combined with other Oils at Cassia to Enchant Rings or Amulets, or to modify Blighted Maps.
    .[2]
1.2.0
  • The Witch and Shadow passive tree starting area has been redesigned. Many values have been adjusted.

References

  1. Bex_GGG (June 17, 2020). "All Notables and Keystones in Path of Exile: Harvest". Official Path of Exile forums. Retrieved November 3, 2021.
  2. Natalia_GGG (September 6, 2019). "Anointing Enchantments Table in Path of Exile: Blight". Official Path of Exile Forums. Retrieved December 11, 2021.

|}

Other

Template:Passive table header Purity of Essence

For the support gem previously named Blood Magic Support, see Arrogance Support. For the other support gem with related effects, see Lifetap Support.
Blood Magic
Keystone
Removes all mana
10% more maximum Life
Skills Cost Life instead of Mana
Skills Reserve Life instead of Mana [1]
Lay open your veins, and draw power from your own spilled life.

Blood Magic (often referred to as BM) is a keystone passive skill that converts all mana cost and reservation to use life instead. It also gives you more maximum life and removes your mana.

Mechanics

Skills that reserve mana will reserve life and skills that cost mana will cost life instead. Mods that affect mana cost and mana reservation such as X% increased/reduced Mana Cost of Skills, + X to Total Mana Cost of Skills and X% increased/reduced Mana Reservation Efficiency of Skills have no effect on the life cost and life reservation of skills. It is not possible to commit suicide through Blood Magic.

If taken with Eldritch Battery, your energy shield will continue to protect mana but will not be spent.

While you have Blood Magic, you are neither at full mana nor low mana.[1]

Taking this keystone along with Sanguimancy from Warlock of the Mists will provide the 50% increased Life Reservation Efficiency of Skills stat, but otherwise impart no additional benefit.

Location

Blood Magic is located in the bottom left corner of the tree.

Class Distance from start
Marauder 12
Duelist 12
Templar 14
Scion 16
Ranger 19
Witch 21
Shadow 26

Related unique items

These unique items have the Blood Magic modifier, which provides the same effect as this keystone. Taking the keystone in addition to equipping one of these items will impart no additional benefit.

ItemBase ItemRequired levelStats
Skin of the LordsSkin of the Lords
Simple Robe
Movement Speed: -3%Item has no level requirement and Energy Shield (Hidden)
Sockets cannot be modified
+2 to Level of Socketed Gems
100% increased Global Defences
You can only Socket Corrupted Gems in this item
Item has 6 Sockets and is fully linked (Hidden)
<Random Keystone>
CorruptedThe Lords are chosen so carefully.
Only they may grace His flesh.
Simple Robe1Item has no level requirement and Energy Shield (Hidden)
Sockets cannot be modified
+2 to Level of Socketed Gems
100% increased Global Defences
You can only Socket Corrupted Gems in this item
Item has 6 Sockets and is fully linked (Hidden)
<Random Keystone>
Acrobatics
Ancestral Bond
Arrow Dancing
Avatar of Fire
Blood Magic
Call to Arms
Conduit
Crimson Dance
Divine Shield
Hex Master
Eldritch Battery
Elemental Equilibrium
Elemental Overload
Eternal Youth
Ghost Dance
Ghost Reaver
Glancing Blows
Iron Grip
Iron Reflexes
Iron Will
Lethe Shade
Magebane
Mind Over Matter
Minion Instability
Pain Attunement
Perfect Agony
Point Blank
Precise Technique
Resolute Technique
Runebinder
Imbalanced Guard
Solipsism
Supreme Ego
The Agnostic
The Impaler
Unwavering Stance
Vaal Pact
Versatile Combatant
Wicked Ward
Wind Dancer
Zealot's Oath
Corrupted
Malachai's SimulaMalachai's Simula
Iron Mask
Evasion: (48-60)
Energy Shield: (11-14)
Requires Level 17, 21 Dex, 21 Int+20 to Strength
+(20-30)% to Lightning Resistance
Spells have a 20% chance to deal Double Damage
Blood Magic
It was a sliver of Malachai's soul
that animated the first Eternal Guardian.
Iron Mask17+20 to Strength
+(20-30)% to Lightning Resistance
Spells have a 20% chance to deal Double Damage
Blood Magic
Replica Tukohama's FortressReplica Tukohama's Fortress
Ebony Tower Shield
Chance to Block: 25%
Armour: (357-411)
Movement Speed: -3%
Requires Level 61, 159 Str+(20-30) to maximum Life+(80-100) to maximum Life
You can Cast an additional Brand
20% increased Critical Strike Chance per Brand
40% increased Brand Damage
Blood Magic
"As one of our few creations that did not cost any fatalities,
Prototype #10 bore unexpectedly positive results."
Ebony Tower Shield61+(20-30) to maximum Life+(80-100) to maximum Life
You can Cast an additional Brand
20% increased Critical Strike Chance per Brand
40% increased Brand Damage
Blood Magic
Tukohama's FortressTukohama's Fortress
Ebony Tower Shield
Chance to Block: 25%
Armour: (357-411)
Movement Speed: -3%
Requires Level 61, 159 Str+(20-30) to maximum Life40% increased Totem Damage
+(80-100) to maximum Life
+1 to maximum number of Summoned Totems
+300 Armour per Summoned Totem
Blood Magic
Tukohama knew that he could not lose a fight in his fortress.
So he carried his fortress to the fight.
Ebony Tower Shield61+(20-30) to maximum Life40% increased Totem Damage
+(80-100) to maximum Life
+1 to maximum number of Summoned Totems
+300 Armour per Summoned Totem
Blood Magic

Version history

Version Changes
3.17.0
  • Now grants 10% more maximum Life.
  • No longer grants Spend Life instead of Mana for effects of Skills.
3.14.0
  • The mod Socketed gems have Blood Magic has been removed from the game and replaced by Socketed Gems Cost and Reserve Life instead of Mana, or Socketed Gems Reserve Life instead of Mana, or Socketed Gems Cost Life instead of Mana, affects all version. [Undocumented This change was not documented by any official sources. It was discovered through player testing or datamining.]
2.1.1
  • Fixed a bug where you could not get stunned while wearing the SkyforthSkyforth
    Sorcerer Boots
    Energy Shield: (51-59)Requires Level 67, 123 Int+(60-120) to maximum Mana
    30% increased Movement Speed
    25% chance to gain a Power Charge on Critical Strike
    12% increased Reservation Efficiency of Skills
    You have no Life Regeneration
    Stun Threshold is based on 500% of your Mana instead of Life
    The quick die young, the brilliant go mad,
    and the powerful stand alone in a wasteland of their own creation.
    boots with the Blood Magic Keystone allocated.
1.3.0
  • When Blood Magic is active, your mana orb no longer shows as fully reserved.
1.0.0
  • Players now cannot spend or reserve their last point of life with Blood Magic.
0.9.12p
  • Fixed a bug where skills would appear disabled if you have Blood Magic.
0.9.12m
  • Fixed a bug where players who cast their auras and then return to town to select the Blood Magic keystone passive will have free auras until they log out.
0.9.11
  • Totems with Blood Magic (from either a Support Gem or the player's passives) now do not spend their own life to cast spells.
0.9.10
  • Totems using percentage reserve skills with blood magic now correctly base the cost as a percentage of their life rather than yours.
0.9.9c
  • Blood Magic now no longer prevents traps from working.
0.9.7d
  • Fixed the interaction between Chaos Inoculation and Blood Magic so that there's no crazy bugged death state any more. If you try to reserve life or mana when you have both of these keystones, you will now die properly.
0.9.4
  • Introduced to the game.

References

  1. Mark_GGG (November 15, 2013). "Infernal Mantle and Blood Magic". Official Path of Exile Forums. Retrieved May 25, 2021.

|}

References