Juggernaut: Difference between revisions

From Path of Exile Wiki
Jump to navigation Jump to search
>Illviljan
mNo edit summary
>ThemJohns
No edit summary
Line 9: Line 9:


==Overview==
==Overview==
The Juggernaut class revolves around defenses, providing [[physical damage reduction]] through [[armour]] and [[endurance charge]]s, protection against slows and stuns, and [[accuracy]].
The Juggernaut class revolves around defenses, providing [[physical damage reduction]] through [[armour]] and [[endurance charge]]s, life regeneration, and protection against slows and stuns. The tree also offers some offensive bonuses like [[accuracy]] and [[stun]] bonuses.


==Passive skills==
==Passive skills==
Line 19: Line 19:
|Armour, Attack Speed
|Armour, Attack Speed
|Armour, Stun Duration
|Armour, Stun Duration
|Armour, Attack Damage
|Armour, Endurance Charge Duration
|Armour, Life Regeneration
}}
}}


Line 41: Line 40:
| [[Armour, Stun Duration]]
| [[Armour, Stun Duration]]
|-
|-
{{:Unyielding|view=tablerow}}
{{:Unflinching|view=tablerow}}
|  
|  
| [[Armour, Life Regeneration]]
| [[Armour, Endurance Charge Duration]]
|-
|-
{{:Unflinching|view=tablerow}}
{{:Unyielding|view=tablerow}}
|  
| [[Unflinching]]
| [[Armour, Attack Damage]]
| [[Armour, Stun Duration]]
|-
|-
{{:Unrelenting|view=tablerow}}
{{:Unrelenting|view=tablerow}}
| [[Unflinching]]
| [[Unflinching]]
| [[Armour, Attack Damage]]
| [[Armour, Endurance Charge Duration]]
|}
|}


==Version history==
{{VersionHistoryTable}}
{{VersionHistoryRow|3.2.0}}
* [[Unyielding]] now requires [[Unflinching]].
* Minor nodes behind [[Unflinching]] and [[Unrelenting]] changed from [[Armour, Attack Damage]] to [[Armour, Endurance Charge Duration]].
* Minor node behind [[Unyielding]] changed from [[Armour, Life Regeneration]] to [[Armour, Stun Duration]].
|}


{{Navbox Characters}}
{{Navbox Characters}}

Revision as of 21:57, 27 February 2018

Juggernaut
What divides the conqueror to the conquered? Perseverance.
This page is about the Ascendancy class. For the passive skill, see Juggernaut (passive skill). For the Ascendant passive skill, see Juggernaut (Ascendant passive).

The Juggernaut is an Ascendancy class for Marauders.

Overview

The Juggernaut class revolves around defenses, providing physical damage reduction through armour and endurance charges, life regeneration, and protection against slows and stuns. The tree also offers some offensive bonuses like accuracy and stun bonuses.

Passive skills

Minor skills

This class has the following minor passive skills:

Template:Passive table

Notable skills

The class has the following notable passive skills:

Unstoppable
Ascendancy Notable Passive Skill
Action Speed cannot be modified to below Base Value
Movement Speed cannot be modified to below Base Value
10% increased Movement Speed
Cannot be Stunned [1]

Unstoppable is an Ascendancy passive skill for the Juggernaut that grants increased movement speed, stun immunity, and prevents their action speed and movement speed from being reduced below the base value.

Mechanics

Unstoppable's two special modifiers (excluding the movement speed modifier) are mutually distinct and have completely separate effects. The first modifier prevents the player from being slowed below base speed. The speed of the player is the rate at which the player performs animations, and is modified by slowing and accelerating effects such as Chill, Freeze, Temporal ChainsTemporal ChainsSpell, AoE, Duration, Curse, Hex
Level: (1-20)
Cost: (16-33) Mana
Cast Time: 0.50 sec
Requires Level 24Curses all enemies in an area, lowering their action speed and making other effects on them expire more slowly.Base duration is (5.00-8.80) seconds
+(0-1) metre to radius
50% less Effect of Curse against Players
Cursed Normal and Magic Enemies have (15-29)% less Action Speed
Other effects on Cursed enemies expire 25% slower
Cursed Rare and Unique Enemies have (9-18)% less Action Speed

Additional Effects From 1-20% Quality:
(1-20)% increased Curse Duration
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
, and Acceleration Shrines, and Tailwind.[1] Player speed is not related to or affected by modifiers to attack speed, cast speed, or movement speed. Therefore, so long as the player is not buffed by an Acceleration Shrine/Tailwind/Reverse-Chill with Winterweave/Slipstream/The Torrent's Reclamation/The Flow Untethered, players with this Ascendancy passive skill allocated will be completely unaffected by Chill, Freeze, or Temporal Chains.

The second special modifier prevents the player's movement speed from being modified below base value. The player's base movement speed is the speed at which the player walks without any movement speed modifiers. Therefore, if the player's movement speed would be reduced below this value, such as when standing on Tarred ground and even immobilizing effects such as Vaal Rain of ArrowsVaal Rain of ArrowsAttack, AoE, Projectile, Vaal, Bow
Level: (1-20)
Souls Per Use: 20
Can Store 2 Use(s)
Soul Gain Prevention: 5 sec
Attack Damage: (80-100)% of base
Effectiveness of Added Damage: (80-100)%
Requires Level 12Fires multiple arrows into the air, to land in multiple sequences after a delay, each starting at the targeted location and spreading outwards in all directions. Each arrow deals damage in an area around it. Half of the arrows will land directly on targets if there are targets in their range.Fires (28-34) Arrows
Fires 4 additional sequences of arrows
Can't be Evaded
Maim on Hit
150% increased Effect of Maim

Additional Effects From 1-20% Quality:
Fires +(0.2-4) Arrows
CorruptedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.
, it will instead be its base value.

Ruthless mode

Unstoppable (Ruthless)
Ascendancy Notable Passive Skill
Action Speed cannot be modified to below base value
Movement Speed cannot be modified to below base value

Unstoppable in Ruthless mode does not increased movement speed or stun immunity.

Version history

Skill Modifiers Prerequisite Preceding Passive
Version Changes
3.22.0
  • [Ruthless-specific This patch note only applies to Ruthless mode and does not affect the main game mode.] No longer provides "10% increased Movement Speed" or "Cannot be Stunned."
3.2.0
  • Added Cannot be Stunned.
2.2.0
  • Added to the game.

References

  1. Mark_GGG (November 24, 2015). "Unstoppable question". Official Path of Exile Forums. Retrieved March 6, 2016.

Armour, Movement Speed

Undeniable
Ascendancy Notable Passive Skill
+500 to Accuracy Rating
1% increased Attack Speed per 150 Accuracy Rating
Gain Accuracy Rating equal to twice your Strength [1]

Undeniable is an Ascendancy passive skill for the Juggernaut that grants a large amount of base accuracy rating plus additional accuracy equal to twice your strength. It also grants increased attack speed per 150 accuracy rating.

Ruthless mode

Undeniable (Ruthless)
Ascendancy Notable Passive Skill
1% increased Attack Speed per 150 Accuracy Rating
Gain Accuracy Rating equal to your Strength

Undeniable in Ruthless mode does not grant additional accuracy, and provides half as much additional accuracy based on strength.

Version history

Version Changes
3.22.0
  • [Ruthless-specific This patch note only applies to Ruthless mode and does not affect the main game mode.] No longer provides "+500 to Accuracy Rating" in Ruthless. It now provides "Gain Accuracy Rating equal to your Strength" (equal to twice your Strength in non-Ruthless).
3.13.0
  • No longer grants:
    • 30% increased Accuracy Rating if you've dealt a Critical Strike in the past 8 seconds,
    • 30% increased Damage if you've dealt a Critical Strike in the past 8 seconds.
  • Now grants:
    • 1% increased Attack Speed per 150 Accuracy Rating (from 1% per 200 Accuracy Rating),
    • Accuracy Rating equal to twice your Strength (from Accuracy Rating equal to your Strength),
    • +500 to Accuracy Rating (from +1000).
3.2.0
  • Added 30% increased Accuracy Rating if you've dealt a Critical Strike in the past 8 seconds, 30% increased Damage if you've dealt a Critical Strike in the past 8 seconds, Gain Accuracy Rating equal to your Strength.
2.3.0
  • Changed 10% increased Attack Speed to 1% increased Attack Speed per 200 Accuracy Rating.
2.2.0
  • Added to the game.

Armour, Attack Speed

Unbreakable
Ascendancy Notable Passive Skill
Armour from Equipped Body Armour is doubled
8% of Armour applies to Fire, Cold and Lightning Damage taken from Hits [1]
For the heist boss, see The Unbreakable.

Unbreakable is a notable Ascendancy passive skill for the Juggernaut that doubles the amount of armour the user receives from the equipped body armour and causes a part of armour to mitigate hits of elemental damage.

Elemental resistances still apply to elemental hits and are applied prior to the armour component of the damage reduction calculation. Additionally, hits that deal multiple elements will have each element individually scale by armour (rather than the entire hit)[1].

If the user also has Iron Reflexes, any evasion rating bonus from the body armour (which gets converted to armour) will be doubled.

Ruthless mode

Unbreakable (Ruthless)
Ascendancy Notable Passive Skill
Armour from Equipped Body Armour is doubled
5% of Armour applies to Fire, Cold and Lightning Damage taken from Hits

Unbreakable in Ruthless mode applies a smaller percentage of armour to elemental damage hits.

Version history

Version Changes
3.22.0
  • [Ruthless-specific This patch note only applies to Ruthless mode and does not affect the main game mode.] Now provides "5% of Armour applies to Fire, Cold and Lightning Damage taken from Hits" in Ruthless (8% in non-Ruthless).
3.21.0c
  • Fixed a bug where the "Armour from Equipped Body Armour is doubled" stat from the Juggernaut's Unbreakable Ascendancy Passive Skill was incorrectly applying a 100% increase instead. (This bug occurred after version 3.21.0 patch[2])
  • Fixed a bug where the "Armour from Equipped Body Armour is doubled" stat was not doubling Evasion from your Body Armour when the Iron Reflexes Keystone Passive Skill was allocated.
  • Fixed a bug where the "increased Armour against Projectiles" modifier did not interact correctly with sources of base Armour or other modifiers, including the Juggernaut's Unbreakable Ascendancy Passive Skill.
3.19.0
  • No longer grants Regenerate 2% of Life per second, 5% reduced Damage taken, or 1.5% of Physical Damage prevented from Hits in the past 10 seconds is Regenerated as Life per second.
  • It now grants 8% of Armour applies to Elemental Damage from Hits.
3.13.0
  • The small passive prior to Unbreakable now causes you to Regenerate 0.5% of Life per second (instead of granting 20% increased Stun Duration on Enemies).
3.2.0
  • Removed Cannot be Stunned.
  • Added 2% of Life Regenerated per second, 5% reduced Damage taken, and 1.5% of Total Physical Damage prevented from Hits in the past 10 seconds is Regenerated as Life per second.
2.2.0
  • Added to the game.

References

Armour, Stun Duration

Unflinching
Ascendancy Notable Passive Skill
30% chance to gain an Endurance Charge when you are Hit
+1 to Maximum Endurance Charges
25% chance that if you would gain Endurance Charges, you instead gain up to maximum Endurance Charges
Gain 1 Endurance Charge every second if you've been Hit Recently [1]

Unflinching is a Notable Ascendancy passive skill for the Juggernaut that grants an additional maximum endurance charge, a chance to gain an endurance charge when hit, and generates an endurance charge every second if you were hit in the past 4 seconds. Additionally, whenever you gain an endurance charge, there is a chance it sets your number of endurance charges to its maximum.

Ruthless mode

Unflinching (Ruthless)
Ascendancy Notable Passive Skill
+1 to Maximum Endurance Charges
50% chance that if you would gain Endurance Charges, you instead gain up to maximum Endurance Charges

Unflinching in Ruthless mode does not grant endurance charge generation, and instead grants a higher chance to gain up to your maximum number of endurance charges.

Version history

Version Changes
3.22.0
  • [Ruthless-specific This patch note only applies to Ruthless mode and does not affect the main game mode.] No longer provides "Gain 1 Endurance Charge every second if you've been Hit Recently" or "30% chance to gain an Endurance Charge when you are Hit." It now provides "50% chance that if you would gain Endurance Charges, you instead gain up to maximum Endurance Charges" (25% in non-Ruthless).
3.2.0
  • Added 25% chance that if you would gain Endurance Charges, you instead gain up to your maximum number of Endurance Charges and Gain an Endurance Charge if you've been Hit Recently.
3.0.0
  • Now grants a 30% chance to gain an Endurance Charge when you are Hit (up from 20%).
2.2.0
  • Added to the game.

Armour, Endurance Charge Duration

For the notable passive skill that formerly known as "Unyielding", see Sanctum of Thought.
Not to be confused with Disciple of the Unyielding.
Unyielding
Ascendancy Notable Passive Skill
8% increased Damage per Endurance Charge
25% chance to gain an Endurance Charge when you Stun an Enemy
10% increased Stun Duration on Enemies per Endurance Charge
6% increased Area of Effect per Endurance Charge [1]

Unyielding is a Notable Ascendancy passive skill for the Juggernaut that grants increased damage, area of effect, and stun duration per endurance charge and grants a chance to gain an endurance charge when you stun an enemy.

Ruthless mode

Unyielding (Ruthless)
Ascendancy Notable Passive Skill
10% chance to gain an Endurance Charge when you Stun an Enemy
10% increased Stun Duration on Enemies per Endurance Charge
6% increased Area of Effect per Endurance Charge

Unyielding in Ruthless mode does not grant increased damage per endurance charge, and provides a lower chance to gain an endurance charge on stun.

Version history

Version Changes
3.22.0
  • [Ruthless-specific This patch note only applies to Ruthless mode and does not affect the main game mode.] No longer provides "8% increased Damage per Endurance Charge" in Ruthless. It now provides "10% chance to gain an Endurance Charge when you Stun an Enemy" (25% in non-Ruthless).
3.7.0
  • Unyielding now grants 8% increased damage per endurance charge (from 5%) and 6% increased area of effect per endurance charge (from 5%).
3.2.0
  • Reworked. Previous version's mods listed below:
    • 30% increased Damage while you have Fortify
    • 1.5% of Maximum Life Regenerated per second while you have Fortify
    • 25% increased effect of Fortify on You
2.3.0
  • Added "25% increased effect of Fortify on you."
2.2.0
  • Added to the game.

Unflinching Armour, Stun Duration

"Unrelenting" redirects here. For the Unrelenting Emblems, see Emblem.
For the notable passive skill former known as Unrelenting, see Tireless.
Unrelenting
Ascendancy Notable Passive Skill
8% reduced Elemental Damage taken while at Maximum Endurance Charges
1% additional Physical Damage Reduction per Endurance Charge
+4% to Chaos Resistance per Endurance Charge [1]

Unrelenting is a notable Ascendancy passive skill for the Juggernaut that grants increased physical damage reduction and chaos resistance per endurance charge and a reduction to elemental damage while at maximum endurance charges.

Ruthless mode

Unrelenting (Ruthless)
Ascendancy Notable Passive Skill
5% reduced Elemental Damage taken while at Maximum Endurance Charges
2% additional Physical Damage Reduction per Endurance Charge
+2% to all Elemental Resistances per Endurance Charge

Unrelenting in Ruthless mode provides higher physical damage reduction per endurance charge, lower elemental damage taken while at maximum endurance charges, and causes endurance charges to grant additional elemental resistances instead of chaos resistance.

Version history

Version Changes
3.22.0
  • [Ruthless-specific This patch note only applies to Ruthless mode and does not affect the main game mode.] No longer provides "+4% to Chaos Resistance per Endurance Charge" in Ruthless. It now provides "+2% to all Elemental Resistances per Endurance Charge", "2% additional Physical Damage Reduction per Endurance Charge" (1% in non-Ruthless), and "5% reduced Elemental Damage taken while at Maximum Endurance Charges" (8% in non-Ruthless).
3.2.0
  • Removed 6% increased Damage per Endurance Charge and 25% chance that if you would gain Endurance Charges, you instead gain up to your maximum number of Endurance Charges.
  • Added 1% additional Physical Damage Reduction per Endurance Charge and +4% to Chaos Resistance per Endurance Charge.
2.4.0
  • Unrelenting now has a 25% chance to gain maximum charges on generating an endurance charge (rather than 100%).
2.3.0
  • (Documented in json) Added "If you would gain Endurance Charges, you instead gain up to your maximum number of Endurance Charges"[3][4]
  • (Documented in json) The namesake notable passive skill has been renamed into Tireless
2.2.0
  • Introduced to the game.

References

Unflinching Armour, Endurance Charge Duration

Version history

Version Changes
3.2.0