Frenzy charge

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Frenzy Charge
Charge
Frenzy Charge status icon.png

{{#ask:

-Has subobject::Character
Has stat id::~*frenzy_charge*
Has stat id::!~*max*
|?Has stat text=
|format=ul
|sort=Has stat text
|mainlabel=- 
}}

Frenzy charges are one of the three charge types. They are associated with dexterity and represent a temporary increase to swiftness and fervor during combat. The charges are visualized as glowing green orbs surrounding the character.

Source of Frenzy Charges

Skill Gems

  • Blood Rage applies a buff that grants a chance to generate a frenzy charge on kill.
  • Frenzy generates a frenzy charge on hit.
  • Module Error: No skills found with q_where = skill.active_skill_name="Ice Bite Support" grants the linked skill a chance to generate a frenzy charge if it kills a frozen enemy.
  • Module Error: Too many skills found with q_where = skill.active_skill_name="Poacher's Mark". Please choose only one of the following ids:
    PoachersMarkTriggered - -20% additional Physical Damage Reduction, Trigger this Skill when you Hit a Rare or Unique Enemy and have no Mark (page)
    PoachersMarkTriggeredtest - Base duration is (7.4-11.8) seconds, -20% additional Physical Damage Reduction, Trigger this Skill when you Hit a Rare or Unique Enemy (page)
    is a curse that causes enemies a chance to grant a frenzy charge when killed.

Passive Skills

Items

Source of maximum Frenzy Charges

These unique items grant increased maximum frenzy charges:

The theoretical maximum frenzy charges is 11 (+3 base, +3 passives, +1 quest reward, +3 items, +1 as Raider/Trickster).

The unique jewel PacifismPacifism
Viridian Jewel
-1 to Maximum Frenzy ChargesCorrupted"Your fear will overcome you."Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket.
decreases maximum frenzy charges by 1.

Consume Charges

  • Discharge consumes frenzy charges to deal additional cold damage.
  • Module Error: Too many skills found with q_where = skill.active_skill_name="Flicker Strike". Please choose only one of the following ids:
    LegionMarakethFlickerStrike - N/A (page)
    HarvestSpiderFlickerStrike - N/A (page)
    can be used to consume a charge to bypass its cooldown.
  • Phase Run consumes frenzy charges to increase buff duration.
  • RotgutRotgut
    Quicksilver Flask
    Lasts (7.80-9.00) Seconds
    Consumes 30 of 60 Charges on use
    40% increased Movement Speed
    Requires Level 4050% chance to gain a Flask Charge when you deal a Critical Strike
    (30-50)% increased Duration
    Consumes Frenzy Charges on use
    Gain Onslaught for 3 seconds per Frenzy Charge Consumed on use
    Rancid, rotten, and wicked are those that dare to taste my serum.Right click to drink. Can only hold charges while in belt. Refills as you kill monsters.
    removes all frenzy charges and grants 1 second of Onslaught per frenzy charge consumed.

Related unique items

These passive skills and unique items have modifiers related to frenzy charges:

Passive skills

There are passive skill nodes that provide bonuses to frenzy charges.

Template:Passive table

Ascendancy passive skills

There are Ascendancy passive skills that affect frenzy charges.

Template:Ascendancy passive table

Effects on monsters and minions

The effects of frenzy charges are much more significant on monsters and minions. Note that player totems themselves cannot gain or have frenzy charges (but will benefit from the player's own frenzy charges). {{#ask:

-Has subobject::Monster
Has stat id::~*frenzy_charge*
|?Has stat text=
|mainlabel=- 
|format=ul
|sort=Has stat text

}}

See also