Dual wielding: Difference between revisions

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Revision as of 15:11, 11 November 2013

Dual Wielding is intended to be a option halfway between the damage output of two-handed weapons and the defensiveness of a shield and weapon combo.

Mechanics

Dual Wielding automatically grants 10% More Attack Speed and 15% Block Chance (based on the idea of parrying attacks) whenever you equip two One-Handed weapons of any type. The attack speed bonus is applied multiplicatively with other attack speed modifiers. These two bonuses to Dual Wielding can be increased via passives. Weapons do not have to be of the same type to receive Dual Wielding bonuses.

There are no penalties of any kind to attacks with your off-hand weapon. The large majority of attack skills in Path of Exile will alternate between equipped weapons for attacks,[1] swinging first with the main hand and then with the off-hand weapon. There are a few exceptions:

  • If you have two different weapons and the skill you attempt to use only works with one of them, usually only the valid weapon will be used for every attack made with that skill.

Dual Wielding Passives

Physical Damage while Dual Wielding

These passives increase physical damage rating by a percentage while dual wielding.

Template:Passive table header

Ambidexterity
Notable Passive Skill
60% increased Attack Damage with Main Hand while Dual Wielding
30% increased Attack Speed with Off Hand while Dual Wielding [1]

Ambidexterity is a notable passive skill that grants increased damage for attacks with weapons equipped in the main hand. It also grants increased attack speed with weapons equipped in the off hand.

Equipping a weapon in the off hand is only possible while dual wielding or using a shield attack skill.

Anointment

Blight anointment to unlock the passive:

Oil #1Oil #2Oil #3Outcome
Amber OilAzure OilBlack OilAmbidexterity
60% increased Attack Damage with Main Hand while Dual Wielding
30% increased Attack Speed with Off Hand while Dual Wielding

Version history

Version Changes
3.16.0

Make clusters more unique compared to each other as well as having a more clear identity. Remove niche or unneeded stats entirely, or shift them to Masteries. Improve many notables that have had secondary stats removed.

  • [Undocumented This change was not documented by any official sources. It was discovered through player testing or datamining.]
    • Now grants 60% increased Attack Damage with Main Hand (up from 50%).
    • Now grants 30% increased Attack Speed with Off Hand (up from 20%).
    • No longer grants Attack Skills deal 25% increased Damage with Ailments while Dual Wielding.


3.11.0

Many passive skill clusters offered the same thing as other clusters, with the only differences being the location on the tree and the number of passive skills in the cluster. We also wanted to reduce the power of some clusters that were overly efficient, and increase the power of clusters that were inefficient.

  • [Undocumented This change was not documented by any official sources. It was discovered through player testing or datamining.][2]
    • Now grants Attack Skills deal 25% increased Damage with Ailments while Dual Wielding (down from 50%).


3.9.0
  • The Ambidexterity/Blade Barrier cluster has moved east several passives.


3.7.0

We've changed virtually every weapon cluster to some degree.

  • [Undocumented This change was not documented by any official sources. It was discovered through player testing or datamining.]
    • Now grants 50% increased Attack Damage with Main Hand (up from 26%).
    • Now grants Attack Skills deal 50% increased Damage with Ailments while Dual Wielding (up from 26%).


3.0.0

All weapon passive skill clusters except those for wands and staves now grant some increased Damage with ailments from Attacks.

  • Now grants Attack Skills deal 26% increased Damage with AIlments while Dual Wielding.


1.3.0
  • Ambidexterity no longer grants movement speed and applies damage and attack speed bonuses on a per-hand basis.
  • Large elemental, staff, mace, axe, sword, two-handed weapon, weapon and shield, and dual wielding wheels of passive skills have been placed on the exterior of the tree, out from the Templar, Marauder and Duelist. Special bonuses have been added to some notable passives in those areas.


1.2.0
  • The area surrounding the Witch, Shadow and Ranger has been redesigned. Many values have been adjusted.
  • Ambidexterity also grants movement speed. [Undocumented This change was not documented by any official sources. It was discovered through player testing or datamining.]
Before 1.2.0
  • Introduced to the game

References

  1. 1.0 1.1 1.2 Mark_GGG (November 11, 2013 5:28 AM). "Double Strike + Dualwield = worst combo ever?". Path of Exile Forum. Retrieved November 11, 2013.
  2. Bex_GGG (June 17, 2020). "All Notables and Keystones in Path of Exile: Harvest". Official Path of Exile forums. Retrieved November 7, 2021.

Bravado

Dark Arts
Notable Passive Skill
+5% Chance to Block Attack Damage while Dual Wielding
+5% Chance to Block Spell Damage while Dual Wielding
10% increased Attack Speed while Dual Wielding
10% increased Cast Speed while Dual Wielding [1]

Dark Arts is a notable passive skill that grants increased attack speed and increased cast speed while dual wielding. It also grants a chance to block spell damage and block attack damage while dual wielding.

Anointment

Blight anointment to unlock the passive:

Oil #1Oil #2Oil #3Outcome
Teal OilViolet OilOpalescent OilDark Arts
+5% Chance to Block Attack Damage while Dual Wielding
+5% Chance to Block Spell Damage while Dual Wielding
10% increased Attack Speed while Dual Wielding
10% increased Cast Speed while Dual Wielding

Version history

Version Changes
3.16.0
  • [Undocumented This change was not documented by any official sources. It was discovered through player testing or datamining.]:
    • Now grants 10% increased Cast Speed while Dual Wielding (up from 5%).
    • Now grants +5% Chance to Block Spell Damage while Dual Wielding.
    • Now grants +5% Chance to Block Attack Damage while Dual Wielding.
    • No longer grants 30% increased Mana Regeneration if you've used a Movement Skill Recently.
    • No longer grants +10 to Dexterity and Intelligence.
    • No longer grants 5% increased Attack and Cast Speed if you've used a Movement Skill Recently.
      • Instead, it now grants 10% increased Attack Speed while Dual Wielding.
    • Anointment recipe of Dark Arts and Mysticism has been swapped. Existing items that anointed with Dark Arts before version 3.16.0, will also allocates Mysticism after the patch, and vice versa for existing items previously anointed Mysticism.


3.11.0
  • [Undocumented This change was not documented by any official sources. It was discovered through player testing or datamining.]:[1]
    • Now grants 5% increased Attack and Cast Speed if you've used a Movement Skill Recently (down from 10%).
3.8.0
  • Now also able to be allocated by anointing item.
3.6.0
  • Dark Arts has moved to between the Witch and Templar and has been completely reworked:
    • Now grants 5% increased Cast Speed while Dual Wielding (down from 8%).
    • Now grants 10% increased Attack and Cast Speed if you've used a Movement Skill Recently.
    • Now grants 30% increased Mana Regeneration if you've used a Movement Skill Recently.
    • No longer grants +20 to Dexterity.
      • Instead, it now grants +10 to Dexterity and Intelligence.
    • No longer grants 12% increased Attack Speed while Dual Wielding.


1.2.0
  • Dauntless Zeal renamed to Dark Arts.
  • Dark Arts also grants attack and cast speed, but no longer grants physical weapon damage.
  • The Witch and Shadow passive tree starting area has been redesigned.


Unknown
  • Arena Lord renamed to Dauntless Zeal.

References

  1. Bex_GGG (June 17, 2020). "All Notables and Keystones in Path of Exile: Harvest". Official Path of Exile forums. Retrieved June 18, 2020.
Dervish
Notable Passive Skill
+3% Chance to Block Attack Damage while Dual Wielding
Attack Skills deal 24% increased Damage while Dual Wielding
6% increased Attack Speed while Dual Wielding [1]

Dervish is a notable passive skill that grants additional chance to block attack damage while dual wielding. It also grants increased attack speed and weapon damage while dual wielding.

Anointment

Blight anointment to unlock the passive:

Oil #1Oil #2Oil #3Outcome
Azure OilCrimson OilBlack OilDervish
+3% Chance to Block Attack Damage while Dual Wielding
Attack Skills deal 24% increased Damage while Dual Wielding
6% increased Attack Speed while Dual Wielding

Version history

Version Changes
3.11.0
  • Now grants +3% Chance to Block Attack Damage while Dual Wielding (up from +2%). [Undocumented This change was not documented by any official sources. It was discovered through player testing or datamining.]
1.3.0
  • Chance to block decreased from 6% to 2%. Damage increased from 15% to 24%. Attack speed increased from 5% to 6%.
  • The Templar, Marauder, and Duelist starting areas have been reworked significantly.
  • Block chance has been reduced, replaced, or removed throughout the tree.
1.2.0
  • Block chance lowered from 10% to 6%. Damage lowered from 16% to 15%. Added Increased Attack Speed of 5%.
0.11.0
  • General and weapon-specific physical damage bonuses have been increased throughout the tree.
0.10.2
  • The Duelist Dervish passive has been increased from +8% block rate to +10%.

Lua error in Module:Item2/core at line 814: Duplicate metadata id "Metadata/Items/DivinationCards/DivinationCardDuality" on page "Duality".

Duality is a divination card. A set of two can be exchanged for a random double-influenced normal body armour with item level 100.

Lua error in Module:Item_acquisition at line 423: Item search result unexpectedly has no name.

Design attribution

Duality was created by an unknown supporter.

Version history

Version Changes
3.17.0
  • Introduced to the game.
Dual Wield Damage
Passive Skill
Attack Skills deal 10% increased Damage while Dual Wielding [1] [2]
Attack Skills deal 12% increased Damage while Dual Wielding [1] [2] [3]

Dual Wield Damage is a small passive skill that grants increased damage with weapons while dual wielding.

Version history

Version Changes
1.3.0
  • The Templar, Marauder, and Duelist starting areas have been reworked significantly.
1.2.0
  • The area surrounding the Witch, Shadow and Ranger has been redesigned.

Dual Wield Damage and Life Gallantry

Vampirism
Notable Passive Skill
Recover 3% of Life on Kill
12% of Damage taken Recouped as Life [1]

Vampirism is a notable passive skill.

Anointment

Blight anointment to unlock the passive:

Oil #1Oil #2Oil #3Outcome
Amber OilTeal OilViolet OilVampirism
Recover 3% of Life on Kill
12% of Damage taken Recouped as Life

Version history

Version Changes
3.20.0
  • The Vampirism cluster has moved location on the Passive Tree to make space for a new Curse cluster, and to become more accessible to the Witch starting location.
3.16.0
  • The Gemini notable has been removed from the game. Existing items anointed with that notable would have the new notable Vampirism instead.
1.3.0
  • Chance to block reduced from 4% to 2%; physical damage increased from 16% to 20%; and accuracy rating increased from 8% to 15%.
  • Block chance has been reduced, replaced, or removed throughout the tree.
1.2.0
  • Gemini grants chance to block.
  • The area surrounding the Witch, Shadow and Ranger has been redesigned.
0.11.2
  • The Gemini notable has increased to 16% damage while dual wielding.
Swagger
Notable Passive Skill
25% chance to gain a Frenzy Charge when you Block
+5% Chance to Block Attack Damage while Dual Wielding [1]

Swagger is a notable passive skill that grants additional chance to block attack damage while dual wielding. It grants a chance to gain a Frenzy Charge on block.

Anointment

Blight anointment to unlock the passive:

Oil #1Oil #2Oil #3Outcome
Teal OilViolet OilSilver OilSwagger
25% chance to gain a Frenzy Charge when you Block
+5% Chance to Block Attack Damage while Dual Wielding

Version history

Version Changes
3.16.0

Make clusters more unique compared to each other as well as having a more clear identity. Remove niche or unneeded stats entirely, or shift them to Masteries. Improve many notables that have had secondary stats removed.

  • [Undocumented This change was not documented by any official sources. It was discovered through player testing or datamining.]
    • Now grants 25% chance to gain a Frenzy Charge when you Block (up from 15%).
    • No longer grants Attack Skills deal 20% increased Damage while Dual Wielding.
    • No longer grants 15% chance to gain an Endurance Charge when you Block.


3.11.0

Many passive skill clusters offered the same thing as other clusters, with the only differences being the location on the tree and the number of passive skills in the cluster. We also wanted to reduce the power of some clusters that were overly efficient, and increase the power of clusters that were inefficient.

  • [Undocumented This change was not documented by any official sources. It was discovered through player testing or datamining.][1]
    • Now grants 15% chance to gain an Endurance Charge when you Block (up from 10%).
    • Now grants 15% chance to gain a Frenzy Charge when you Block (up from 10%).


3.10.0
  • [Undocumented This change was not documented by any official sources. It was discovered through player testing or datamining.]
    • Now grants Attack Skills deal 20% increased Damage while Dual Wielding.
    • No longer grants 20% increased Weapon Damage while Dual Wielding.
    • No longer grants Attack Skills deal 20% increased Damage with Ailments while Dual Wielding.


3.9.0
  • The Bludgeon Blitz and Swagger clusters have both moved one passive to the west.


3.7.0

We've changed virtually every weapon cluster to some degree.

  • [Undocumented This change was not documented by any official sources. It was discovered through player testing or datamining.]
    • Now grants +5% Chance to Block Attack Damage while Dual Wielding (up from 2%).
    • Now grants Attack Skills deal 20% increased Damage with Ailments while Dual Wielding (down from 24%).
    • Now grants 10% chance to gain an Endurance Charge when you Block
    • Now grants 10% chance to gain a Frenzy Charge when you Block
    • No longer grants 24% increased Physical Weapon Damage while Dual Wielding.
      • Instead, it now grants 20% increased Weapon Damage while Dual Wielding.


3.4.0

Chance to Block and Chance to Block Spells have been reworked. Previously there were several different modifiers that applied in different ways but achieved the same thing.

  • No longer grants 2% additional Block Chance while Dual Wielding.
    • Instead, it now grants +2% Chance to Block Attack Damage while Dual Wielding.


3.0.0

All weapon passive skill clusters except those for wands and staves now grant some increased Damage with ailments from Attacks.

  • Now grants Attack Skills deal 24% increased Damage with Ailments while Dual Wielding.


1.3.0
  • Swagger also grants chance to block.


1.2.0
  • The area surrounding the Witch, Shadow and Ranger has been redesigned.

References

  1. Bex_GGG (June 17, 2020). "All Notables and Keystones in Path of Exile: Harvest". Official Path of Exile forums. Retrieved November 5, 2021.

|}

Chance to Block while Dual Wielding

These passives increase the chance to block by a percentage while dual wielding.

Template:Passive table header Block (Passive skill)

Blade Barrier
Notable Passive Skill
+5% Chance to Block Attack Damage while Dual Wielding
Attack Skills deal 25% increased Damage while Dual Wielding
50% increased Block Recovery [1]

Blade Barrier is a notable passive skill that grants additional chance to block attack damage and increased weapon damage while dual wielding. It also grants increased block recovery.

Anointment

Blight anointment to unlock the passive:

Oil #1Oil #2Oil #3Outcome
Clear OilViolet OilOpalescent OilBlade Barrier
+5% Chance to Block Attack Damage while Dual Wielding
Attack Skills deal 25% increased Damage while Dual Wielding
50% increased Block Recovery

Version history

Version Changes
3.16.0
  • [Undocumented This change was not documented by any official sources. It was discovered through player testing or datamining.]
    • Attack Skills deal 24% increased Damage while Dual Wielding changed to 25%
3.9.0
  • The Ambidexterity/Blade Barrier cluster has moved east several passives.
1.3.0
  • Chance to block reduced from 5% to 3% and damage increased from 12% to 18%.
  • The Templar, Marauder, and Duelist starting areas have been reworked significantly.
  • Large elemental, staff, mace, axe, sword, two-handed weapon, weapon and shield, and dual wielding wheels of passive skills have been placed on the exterior of the tree, out from the Templar, Marauder and Duelist.
1.2.0
  • Blade Barrier also grants block recovery and physical weapon damage.
  • The area surrounding the Witch, Shadow and Ranger has been redesigned. Many values have been adjusted.
Dervish
Notable Passive Skill
+3% Chance to Block Attack Damage while Dual Wielding
Attack Skills deal 24% increased Damage while Dual Wielding
6% increased Attack Speed while Dual Wielding [1]

Dervish is a notable passive skill that grants additional chance to block attack damage while dual wielding. It also grants increased attack speed and weapon damage while dual wielding.

Anointment

Blight anointment to unlock the passive:

Oil #1Oil #2Oil #3Outcome
Azure OilCrimson OilBlack OilDervish
+3% Chance to Block Attack Damage while Dual Wielding
Attack Skills deal 24% increased Damage while Dual Wielding
6% increased Attack Speed while Dual Wielding

Version history

Version Changes
3.11.0
  • Now grants +3% Chance to Block Attack Damage while Dual Wielding (up from +2%). [Undocumented This change was not documented by any official sources. It was discovered through player testing or datamining.]
1.3.0
  • Chance to block decreased from 6% to 2%. Damage increased from 15% to 24%. Attack speed increased from 5% to 6%.
  • The Templar, Marauder, and Duelist starting areas have been reworked significantly.
  • Block chance has been reduced, replaced, or removed throughout the tree.
1.2.0
  • Block chance lowered from 10% to 6%. Damage lowered from 16% to 15%. Added Increased Attack Speed of 5%.
0.11.0
  • General and weapon-specific physical damage bonuses have been increased throughout the tree.
0.10.2
  • The Duelist Dervish passive has been increased from +8% block rate to +10%.
Dual Wield Block
Passive Skill
+2% Chance to Block Attack Damage while Dual Wielding [1] [2]

Dual Wield Block is a small passive skill that grants additional chance to block while dual wielding.

Version history

Version Changes
1.3.0
  • The Templar, Marauder, and Duelist starting areas have been reworked significantly.
  • Block chance has been reduced, replaced, or removed throughout the tree.
1.2.0
  • The Witch and Shadow passive tree starting area has been redesigned. The area surrounding the Witch, Shadow and Ranger has been redesigned.
Weapon Artistry
Notable Passive Skill
+4% Chance to Block Attack Damage while Dual Wielding or holding a Shield
8% increased Attack Speed
+0.2 metres to Melee Strike Range [1]

Weapon Artistry is a notable passive skill that grants increased attack speed and additional melee strike range. It also grants additional chance to block attack damage while dual wielding or with a shield equipped.

Anointment

Blight anointment to unlock the passive:

Oil #1Oil #2Oil #3Outcome
Clear OilAmber OilViolet OilWeapon Artistry
+4% Chance to Block Attack Damage while Dual Wielding or holding a Shield
8% increased Attack Speed
+0.2 metres to Melee Strike Range

Version history

Version Changes
3.16.0

Make clusters more unique compared to each other as well as having a more clear identity. Remove niche or unneeded stats entirely, or shift them to Masteries. Improve many notables that have had secondary stats removed.

  • [Undocumented This change was not documented by any official sources. It was discovered through player testing or datamining.]
    • Now grants +4% Chance to Block Attack Damage while Dual Wielding or holding a Shield (up from 2%).
    • Now grans 8% increased Attack Speed (down from 10%).
    • No longer grants +10 to Strength and Dexterity.

Add new sources of Melee Range to the passive tree.

  • Now grants +2 to Melee Strike Range. [Undocumented This change was not documented by any official sources. It was discovered through player testing or datamining.]


3.11.0

Many passive skill clusters offered the same thing as other clusters, with the only differences being the location on the tree and the number of passive skills in the cluster. We also wanted to reduce the power of some clusters that were overly efficient, and increase the power of clusters that were inefficient.

  • [Undocumented This change was not documented by any official sources. It was discovered through player testing or datamining.][1]
    • Now grants 10% increased Attack Speed (up from 6%).
    • No longer grants 16% increased Attack Damage.


3.7.0

We've changed virtually every weapon cluster to some degree.

  • No longer grants 16% increased Attack Physical Damage.
    • Instead, it now grants 16% increased Attack Damage.


3.4.0

Chance to Block and Chance to Block Spells have been reworked. Previously there were several different modifiers that applied in different ways but achieved the same thing.

  • No longer grants 2% additional Block Chance while Dual Wielding or holding a Shield.
    • Instead, it now grants +2% Chance to Block Attack Damage while Dual Wielding or holding a Shield.


3.0.0
  • [Undocumented This change was not documented by any official sources. It was discovered through player testing or datamining.]
    • No longer grants 16% increased Physical Damage with Attacks.
      • Instead, it now grants 16% increased Attack Physical Damage.


1.3.0
  • Reduced Chance to Block from 4% to 2%.
  • Block chance has been reduced, replaced, or removed throughout the tree.


0.11.2
  • Weapon Artistry now offers 4% additional Block Chance instead of 3%, 20% Melee Physical Damage instead of 10% and also offers 20 Dexterity.

References

  1. Bex_GGG (June 17, 2020). "All Notables and Keystones in Path of Exile: Harvest". Official Path of Exile forums. Retrieved November 5, 2021.

|}

Attack Speed while Dual Wielding

These passives increase attack speed rating by a percentage while dual wielding.

Template:Passive table header

Ambidexterity
Notable Passive Skill
60% increased Attack Damage with Main Hand while Dual Wielding
30% increased Attack Speed with Off Hand while Dual Wielding [1]

Ambidexterity is a notable passive skill that grants increased damage for attacks with weapons equipped in the main hand. It also grants increased attack speed with weapons equipped in the off hand.

Equipping a weapon in the off hand is only possible while dual wielding or using a shield attack skill.

Anointment

Blight anointment to unlock the passive:

Oil #1Oil #2Oil #3Outcome
Amber OilAzure OilBlack OilAmbidexterity
60% increased Attack Damage with Main Hand while Dual Wielding
30% increased Attack Speed with Off Hand while Dual Wielding

Version history

Version Changes
3.16.0

Make clusters more unique compared to each other as well as having a more clear identity. Remove niche or unneeded stats entirely, or shift them to Masteries. Improve many notables that have had secondary stats removed.

  • [Undocumented This change was not documented by any official sources. It was discovered through player testing or datamining.]
    • Now grants 60% increased Attack Damage with Main Hand (up from 50%).
    • Now grants 30% increased Attack Speed with Off Hand (up from 20%).
    • No longer grants Attack Skills deal 25% increased Damage with Ailments while Dual Wielding.


3.11.0

Many passive skill clusters offered the same thing as other clusters, with the only differences being the location on the tree and the number of passive skills in the cluster. We also wanted to reduce the power of some clusters that were overly efficient, and increase the power of clusters that were inefficient.

  • [Undocumented This change was not documented by any official sources. It was discovered through player testing or datamining.][1]
    • Now grants Attack Skills deal 25% increased Damage with Ailments while Dual Wielding (down from 50%).


3.9.0
  • The Ambidexterity/Blade Barrier cluster has moved east several passives.


3.7.0

We've changed virtually every weapon cluster to some degree.

  • [Undocumented This change was not documented by any official sources. It was discovered through player testing or datamining.]
    • Now grants 50% increased Attack Damage with Main Hand (up from 26%).
    • Now grants Attack Skills deal 50% increased Damage with Ailments while Dual Wielding (up from 26%).


3.0.0

All weapon passive skill clusters except those for wands and staves now grant some increased Damage with ailments from Attacks.

  • Now grants Attack Skills deal 26% increased Damage with AIlments while Dual Wielding.


1.3.0
  • Ambidexterity no longer grants movement speed and applies damage and attack speed bonuses on a per-hand basis.
  • Large elemental, staff, mace, axe, sword, two-handed weapon, weapon and shield, and dual wielding wheels of passive skills have been placed on the exterior of the tree, out from the Templar, Marauder and Duelist. Special bonuses have been added to some notable passives in those areas.


1.2.0
  • The area surrounding the Witch, Shadow and Ranger has been redesigned. Many values have been adjusted.
  • Ambidexterity also grants movement speed. [Undocumented This change was not documented by any official sources. It was discovered through player testing or datamining.]
Before 1.2.0
  • Introduced to the game

References

  1. Bex_GGG (June 17, 2020). "All Notables and Keystones in Path of Exile: Harvest". Official Path of Exile forums. Retrieved November 7, 2021.

Blinding Speed

Dual Wield Attack Speed
Passive Skill
4% increased Attack Speed while Dual Wielding [1]

Dual Wield Attack Speed is a small passive skill that grants increased attack speed while dual wielding.

Version history

Version Changes
1.3.0
  • The Templar, Marauder, and Duelist starting areas have been reworked significantly.
1.2.0
  • The Witch and Shadow passive tree starting area has been redesigned. Many values have been adjusted.

|}

Accuracy Rating while Dual Wielding

These passives increase accuracy rating by a percentage while dual wielding.

Template:Passive table header

Dual Wield Accuracy
Passive Skill
12% increased Accuracy Rating while Dual Wielding [1] [2]

Dual Wield Accuracy is a small passive skill that grants increased accuracy rating while dual wielding.

Version history

Version Changes
1.3.0
  • The Templar, Marauder, and Duelist starting areas have been reworked significantly.
1.2.0
  • The area surrounding the Witch, Shadow and Ranger has been redesigned.
Vampirism
Notable Passive Skill
Recover 3% of Life on Kill
12% of Damage taken Recouped as Life [1]

Vampirism is a notable passive skill.

Anointment

Blight anointment to unlock the passive:

Oil #1Oil #2Oil #3Outcome
Amber OilTeal OilViolet OilVampirism
Recover 3% of Life on Kill
12% of Damage taken Recouped as Life

Version history

Version Changes
3.20.0
  • The Vampirism cluster has moved location on the Passive Tree to make space for a new Curse cluster, and to become more accessible to the Witch starting location.
3.16.0
  • The Gemini notable has been removed from the game. Existing items anointed with that notable would have the new notable Vampirism instead.
1.3.0
  • Chance to block reduced from 4% to 2%; physical damage increased from 16% to 20%; and accuracy rating increased from 8% to 15%.
  • Block chance has been reduced, replaced, or removed throughout the tree.
1.2.0
  • Gemini grants chance to block.
  • The area surrounding the Witch, Shadow and Ranger has been redesigned.
0.11.2
  • The Gemini notable has increased to 16% damage while dual wielding.

|}

Critical Strike Chance while Dual Wielding

These passives increase critical strike chance by a percentage while dual wielding.

Template:Passive table header

Dual Wield Critical Strike Chance
Passive Skill
20% increased Attack Critical Strike Chance while Dual Wielding [1]

Dual Wield Critical Strike Chance is a small passive skill that grants increased critical strike chance with weapons while dual wielding.

Version history

Version Changes
1.3.0
  • The Templar, Marauder, and Duelist starting areas have been reworked significantly.
1.2.0
  • The area surrounding the Witch, Shadow and Ranger has been redesigned.
Twin Terrors
Notable Passive Skill
100% increased Attack Critical Strike Chance while Dual Wielding [1]

Twin Terrors is a notable passive skill that grants increased weapon critical strike chance while dual wielding.

Anointment

Blight anointment to unlock the passive:

Oil #1Oil #2Oil #3Outcome
Clear OilAzure OilBlack OilTwin Terrors
100% increased Attack Critical Strike Chance while Dual Wielding

Version history

Version Changes
3.16.0
  • [Undocumented This change was not documented by any official sources. It was discovered through player testing or datamining.]
    • Now grants 100% increased Attack Critical Strike Chance while Dual Wielding (up from 75%).
    • No longer grants 12% increased Accuracy Rating while Dual Wielding.


3.7.0
  • Now grants 12% increased Accuracy Rating while Dual Wielding. [Undocumented This change was not documented by any official sources. It was discovered through player testing or datamining.]


1.3.0
  • The Templar, Marauder, and Duelist starting areas have been reworked significantly.
1.2.0
  • The area surrounding the Witch, Shadow and Ranger has been redesigned.

|}

References