Ancient Orb: Difference between revisions

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'''Ancient Orb''' is a [[currency]] item that can be used to reforge a [[unique item]] as another of the same [[item class]] in the broader sense of the term, such as "flask" instead of life/mana/hybrid/utility flask.<ref name="Flask"/> This will also change the sockets (if any) on the item.
'''Ancient Orb''' is a [[currency]] item that can be used to reforge a [[unique item]] as another of the same [[item class]].


{{Item acquisition}}
{{Item acquisition}}


Ancient Orb are acquired from combining shards. The orb itself is not league-specific, but the shard is an exclusive drop from Harbinger. Simply a [[drop-restricted item]], Ancient Orb did not drop normally.
== Mechanics ==
* Ancient Orbs can only roll unique items into a different unique item in the core drop pool (e.g. not [[drop-restricted]]).
* The resulting item will always be different than the original item.
* The rerolled item will always be of the same item class (e.g. [[one-handed sword]]), and occupy the same number of inventory space in terms of size (e.g. a 3x2 {{il|Silverbranch}} cannot roll into a 4x2 {{il|Iron Commander}}).
** Ancient Orbs do not change the inventory size of an item, so 2x4-sized "tower shields" for example stay within that group.<ref name="Tower Shield"/>
* Sockets, links, [[influenced item|influences]], enchantments, and other values are rerolled when the item is applied.
* Unique Jewels, Flasks or Maps cannot be re-rolled, although it was possible to do so prior to [[version 3.20.0]].
** Unique flasks did not discern between life, mana, hybrid or utility flasks.
** Unique [[cluster jewel]]s and [[Abyss jewel]]s are considered in the same group as other regular jewels, though they are no longer Ancient Orb-able.<ref name=cluster/>


There are additional ways to acquire drop-restricted currencies including the Ancient Orb. For example, Harbinger chest in [[Heist]] and [[Grand Heist]].
===Item level mechanics===
==Spending==
<!--  
Reforging a unique item means the base item type can change when the orb is applied. Ancient Orbs do not change the inventory size of an item, so 2x4-sized "tower shields" for example stay within that group.<ref name="Tower Shield"/> Unique [[cluster jewel]] are in the same group in other 1x1 jewel as well.<ref name=cluster/>
Not sure if any of this information is relevant in the current patch; severely outdated mechanics.
{{il|Orb of Chance}}, another currency item that can generate unique items, ignores the drop level of the targeted unique item. For {{il|Orb of Chance}}, the item level of the base does not matter,<ref name=chancing/> as long as the item level of the base is greater than the required level to equip the base item.<ref name="Item Level" /> Most unique items have a drop level that is equal to the required level to equip that unique, but some unique items have a higher drop level than needed to equip them, such as {{il|Skyforth}}.
-->
Unlike the {{il|Orb of Chance}}, which tends to generally ignore item level of the base item when rolling into a unique item, Ancient Orbs appear to be influenced somewhat by the base item's item level in comparison to the potential outcomes' level drop level and/or required level for equipping. The exact correlation is unclear and appears to have changed, but for example:


It is worth noting that using Ancient Orb will remove any [[influenced item|influences]], as well as remove enchantments from the item. Links and Sockets are re-rolled as well.
* Obtain a {{il|Lioneye's Remorse}} by redeeming {{il|The Lion}} on a low level character, granting you a low ilvl shield (e.g. ilvl 27).
 
* If it were to be strictly limited by ilvl, one would expect to only alternate between {{il|Lycosidae}} and {{il|Trolltimber Spire}}.
=== Mechanic restrictions ===
* However, using an Ancient Orb will always cycle randomly between three shields: {{il|Lycosidae}}, {{il|Trolltimber Spire}}, and {{il|Titucius' Span}}.
Ancient orb cannot roll the following type of items:
* Interestingly, Titucius' Span has a level requirement of Level 30, the same as its basetype, which is too high for the ilvl.
 
* Boss specific Unique Items (e.g. {{il|Atziri's Acuity}}, {{il|Seven-League Step}})
* Upgraded Unique Items from [[Prophecy|Prophecys]]  (e.g. {{il|Hyrri's Demise}})
* [[Fated item|Fated Unique Items]]
 
Items keep their Inventory-Slot-Space. (e.g. a {{il|Silverbranch}} 2x3 cannot roll into a {{il|Iron Commander}} 2x4)
 
===Item level differences, compared to Orb of Chance===
{{il|Orb of Chance}}, the other currency item that can generate unique items, ignores the drop level of the targeted unique item. For {{il|Orb of Chance}}, the item level of the base does not matter,<ref name=chancing/> as long as the item level of the base is greater than the required level to equip that base.<ref name="Item Level" /> Most unique items have a drop level that is equal to the required level to equip that unique, but some unique items have a higher drop level than needed to equip them, such as {{il|Skyforth}}.
 
GGG has not officially clarified whether there is a similar item level restriction for '''Ancient Orb'''s. In practice, though, Ancient Orbs apparently are allowed to reroll low item level unique items to into higher drop level items. It is rumoured that this feature of Ancient Orbs can be used to eliminate undesired uniques in order to have a slightly higher chance to roll {{il|Headhunter}}.  
   
   
For example, using ilvl 40-43 unique belts, Ancient Orbs can still roll drop level 48-ish unique belts, but not higher. Players have speculated that this ancient orb feature could be used on certain item classes which have fated unique. In this case, the Ancient Orb would function differently than an Orb of Chance:
The mechanics related to ilvl appear to have changed significantly over time, and many resources relating to it no longer apply. Additionally, more desirable uniques currently tend to have a higher drop level and required level, so it is generally recommended to use a higher ilvl unique for purposes of Ancient Orbing unless a player specifically wants a specific low-level unique item.
 
''E.G.'' The lowest ilvl 2x4 bow is a {{il|Storm Cloud}} (ilvl 9), which has a fated version{{il|The Tempest}} (ilvl 32)
If you were to use Ancient Orb on any 2x4 ilvl 1 bow, it can roll up to an ilvl 32 bow, but never anything beyond.<ref name="fateditems"/>
 
This is the result of experimentation by players. There is no official explanation for the actual mechanic.
 
====Examples====
A unique item that have a low ilvl, can be flipped to item that have higher required level to equip or on a base that have a higher drop level.
 
For example, an ilvl 1 {{il|Storm Cloud}} can be flipped to {{il|Death's Harp}} (on a bow base that requires lvl 32 to drop) by using Ancient Orb (skipping lower required level 2x4 sized bows {{il|Roth's Reach}} (lvl 18) and {{il|Doomfletch}} (lvl 28) ).<ref name="Ancientorb3.9"/>
 
Another example, by using ilvl 41-43 unique belts, streamer mbXtreme still able to roll {{il|Soul Tether}} (base drop level 16; unique requires character level 48 to equip) as 2 of his 111 outcome.<ref name = mbXtreme /> His another attempt, using ilvl 40-42 unique belts, yielded a similar result: ilvl cannot block {{il|Soul Tether}}. Despite out of his 1337 Ancient Orbs, no other [[List of unique belts|unique belts]] (such as {{il|Immortal Flesh}} or {{il|Gluttony}}, at that time requires high level to equip) that have a higher required character level than Soul Tether, have been rolled.<ref name = mbXtreme2 />


==Version history==
==Version history==
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==References==
==References==
{{reflist|refs=
{{reflist|refs=
<ref name="Flask">{{cite web|date=August 7, 2017|title=Bug report: Ancient orb or wiki are wrong|url=https://www.pathofexile.com/forum/view-thread/1938201|publisher=Official Path of Exile Forums|accessdate=August 7, 2017}}</ref>
<ref name="Tower Shield">{{cite web|date=August 24, 2017|title=Using 100 Ancient Orbs: Shields|url=https://www.youtube.com/watch?v=HKx0O3GxmHc|publisher=YouTube|author=Slipperyjim8|accessdate=August 29, 2017}}</ref>
<ref name="Tower Shield">{{cite web|date=August 24, 2017|title=Using 100 Ancient Orbs: Shields|url=https://www.youtube.com/watch?v=HKx0O3GxmHc|publisher=YouTube|author=Slipperyjim8|accessdate=August 29, 2017}}</ref>
<ref name=cluster>{{cite web|url=https://www.reddit.com/r/pathofexile/comments/flw6z3/psa_dont_ancient_orb_your_unique_cluster_jewels/|title=PSA: Don't ancient orb your unique cluster jewels.|date=March 20, 2020|accessdate=October 12, 2020|author=mbluew|publisher=Path of Exile subreddit}}</ref>
<ref name=cluster>{{cite web|url=https://www.reddit.com/r/pathofexile/comments/flw6z3/psa_dont_ancient_orb_your_unique_cluster_jewels/|title=PSA: Don't ancient orb your unique cluster jewels.|date=March 20, 2020|accessdate=October 12, 2020|author=mbluew|publisher=Path of Exile subreddit}}</ref>
<ref name=chancing>[[Version 1.0.0g]] Patch note: The {{il|Orb of Chance}} can now generate [[Unique]]s that are higher than the [[itemlevel]] of the base type you're trying to roll.</ref>
<ref name="Ancientorb3.9">{{cite web|date=February 12, 2020|title=Path of Exile 3.9.2e Ancient Orb does ignore ilvl|url=https://www.youtube.com/watch?v=q2xtJWuxGv4|publisher=YouTube|author=neohongkong|accessdate=February 12, 2020}}</ref>
<ref name="mbXtreme">{{cite web|url=https://www.youtube.com/watch?v=2xAeiUmmTU0|title=<nowiki>[PATH OF EXILE]</nowiki> – 111 ANCIENT ORBS VS UNIQUE BELTS – HEADHUNTER GAMBLE|date=November 8, 2018|accessdate=Ocrober 12, 2020|publisher=YouTube|author=mbXtreme}}</ref>
<ref name="mbXtreme2">{{cite web|url=https://www.youtube.com/watch?v=EodTPSeU06Y|title=<nowiki>[PATH OF EXILE]</nowiki> – 1337 ANCIENT ORBS VS UNIQUE BELTS – LEGION SACRIFICE!|date=June 8, 2019|accessdate=Ocrober 12, 2020|publisher=YouTube|author=mbXtreme}}</ref>
<ref name="fateditems">{{cite web|url=https://youtu.be/ZQeOgvABiAg|title=ilvl 1 bow vs ancient orb (mechanics explanation in description)|date=October 17, 2020|accessdate=Ocrober 12, 2020|publisher=YouTube|author=iamuberfriendly}}</ref>
<ref name="Item Level">{{cite web|author=Rhys|date=July 11, 2013|title=Re: ilvl requirement on soul taker?|url=https://www.pathofexile.com/forum/view-thread/459458/page/4#p4060116|publisher=Official Path of Exile Forums|accessdate=July 11, 2013}}</ref>
}}
}}



Revision as of 04:23, 6 December 2022

Ancient OrbStack Size: 20Reforges a unique item as another of the same item classRight click this item then left click a unique item to apply it.
Shift click to unstack.
Acquisition
Drop restricted
Drop level: 1
Vendor Offer
1x Scroll Fragment
Metadata
Item class: Currency Item
Metadata ID: Metadata/Items/Currency/CurrencyRerollUnique

Ancient Orb is a currency item that can be used to reforge a unique item as another of the same item class.

Item acquisition

Ancient Orb has restrictions on where or how it can drop. Drops from Harbingers or Harbinger-related rewards.

Recipes

Ancient Orb can be created from the following recipes:

AmountPartNotesDescriptionMeta
20Ancient ShardAncient ShardStack Size: 20A stack of 20 shards becomes an Ancient Orb.N/AN/AM
1Foreboding IncubatorForeboding IncubatorStack Size: 10Adds incubated valuable Currency Shards or a Harbinger item to an equippable item
Item drops after killing {0} monsters
Right click this item then left click an item to apply it. The Incubated item drops after killing a specific number of monsters.
Requires ilvl 68 or above Incubatorvaluable Currency Shards or Harbinger Item (random)M

Mechanics

  • Ancient Orbs can only roll unique items into a different unique item in the core drop pool (e.g. not drop-restricted).
  • The resulting item will always be different than the original item.
  • The rerolled item will always be of the same item class (e.g. one-handed sword), and occupy the same number of inventory space in terms of size (e.g. a 3x2 SilverbranchSilverbranch
    Crude Bow
    Bow
    Physical Damage: (9-10) to (23.4-26)
    Critical Strike Chance: 5.00%
    Attacks per Second: 1.54
    +1 to Level of Socketed Bow Gems
    (80-100)% increased Physical Damage
    10% increased Attack Speed
    Gain 10 Mana per Enemy Killed
    +30 to Accuracy Rating
    "The wild takes care of its own."
    - Hyrri of the Karui
    cannot roll into a 4x2 Iron CommanderIron Commander
    Death Bow
    Bow
    Physical Damage: (36-40) to (89-97)
    Critical Strike Chance: (6.50-7.50)%
    Attacks per Second: (1.37-1.44)
    Requires Level 32, 107 Dex(30-50)% increased Critical Strike ChanceAdds (8-12) to (16-24) Physical Damage
    (14-20)% increased Attack Speed
    (14-20)% increased Totem Life
    (14-20)% increased Totem Placement speed
    Siege Ballista has +1 to maximum number of Summoned Totems per 200 Dexterity
    Adds 1 to 3 Physical Damage to Attacks per 25 Dexterity
    The Eternals commanded an army that need not eat, sleep, or breathe
    without the usual depravities of necromancy.
    ).
    • Ancient Orbs do not change the inventory size of an item, so 2x4-sized "tower shields" for example stay within that group.[1]
  • Sockets, links, influences, enchantments, and other values are rerolled when the item is applied.
  • Unique Jewels, Flasks or Maps cannot be re-rolled, although it was possible to do so prior to version 3.20.0.
    • Unique flasks did not discern between life, mana, hybrid or utility flasks.
    • Unique cluster jewels and Abyss jewels are considered in the same group as other regular jewels, though they are no longer Ancient Orb-able.[2]

Item level mechanics

Unlike the Orb of ChanceOrb of ChanceStack Size: 20Upgrades a normal item to a random rarityRight click this item then left click a normal item to apply it., which tends to generally ignore item level of the base item when rolling into a unique item, Ancient Orbs appear to be influenced somewhat by the base item's item level in comparison to the potential outcomes' level drop level and/or required level for equipping. The exact correlation is unclear and appears to have changed, but for example:

  • Obtain a Lioneye's RemorseLioneye's Remorse
    Pinnacle Tower Shield
    Chance to Block: 30%
    Armour: (1307-1718)
    Movement Speed: -3%
    Requires Level 70, 159 Str+(20-30) to maximum Life(180-220)% increased Armour
    20% increased Stun and Block Recovery
    +(160-180) to maximum Life
    5% reduced Movement Speed
    -25 Physical Damage taken from Projectile Attacks
    +5% Chance to Block
    Marceus' unblemished shield is a testament
    to his arrogance... and his fate.
    by redeeming The LionThe Lion5Lioneye ItemThe Eternals lauded his valour. The Karui relished his defeat. Yet the final thoughts of Marceus Lioneye were naught but lament for his pride. on a low level character, granting you a low ilvl shield (e.g. ilvl 27).
  • If it were to be strictly limited by ilvl, one would expect to only alternate between LycosidaeLycosidae
    Rawhide Tower Shield
    Chance to Block: (29-31)%
    Armour: (173-226)
    Movement Speed: -3%
    Requires Level 11, 33 Str+(10-20) to maximum Life+(120-160) to Armour
    +(30-40) to maximum Life
    Your hits can't be Evaded
    +(3-5)% Chance to Block
    Adds 250 to 300 Cold Damage to Counterattacks
    A true predator does not chase; It waits.
    and Trolltimber SpireTrolltimber Spire
    Cedar Tower Shield
    Chance to Block: 25%
    Armour: (216-282)
    Movement Speed: -3%
    Requires Level 17, 47 Str+(20-30) to maximum Life(130-150)% increased Armour
    +(40-60) to maximum Life
    You and your Totems Regenerate 0.5% of Life per second for each Summoned Totem
    15% increased Area of Effect for Skills used by Totems
    0.5% of Damage dealt by your Totems is Leeched to you as Life
    The problem with working fresh trolltimber:
    by the time you've carved out one end,
    the other has sprouted fresh roots!
    .
  • However, using an Ancient Orb will always cycle randomly between three shields: LycosidaeLycosidae
    Rawhide Tower Shield
    Chance to Block: (29-31)%
    Armour: (173-226)
    Movement Speed: -3%
    Requires Level 11, 33 Str+(10-20) to maximum Life+(120-160) to Armour
    +(30-40) to maximum Life
    Your hits can't be Evaded
    +(3-5)% Chance to Block
    Adds 250 to 300 Cold Damage to Counterattacks
    A true predator does not chase; It waits.
    , Trolltimber SpireTrolltimber Spire
    Cedar Tower Shield
    Chance to Block: 25%
    Armour: (216-282)
    Movement Speed: -3%
    Requires Level 17, 47 Str+(20-30) to maximum Life(130-150)% increased Armour
    +(40-60) to maximum Life
    You and your Totems Regenerate 0.5% of Life per second for each Summoned Totem
    15% increased Area of Effect for Skills used by Totems
    0.5% of Damage dealt by your Totems is Leeched to you as Life
    The problem with working fresh trolltimber:
    by the time you've carved out one end,
    the other has sprouted fresh roots!
    , and Titucius' SpanTitucius' Span
    Reinforced Tower Shield
    Chance to Block: 23%
    Armour: (379-468)
    Movement Speed: -3%
    Requires Level 30, 76 Str+(10-20) to maximum Life(60-80)% increased Armour
    +(30-50) to maximum Life
    -(80-50) Physical Damage taken from Projectile Attacks
    200% increased Armour against Projectiles
    +25% chance to Block Projectile Attack Damage
    A mighty bulwark, curved and strong
    A dauntless wall, against the throng
    All lance and arrow, knocked aside
    For rout of foe, for turn of tide.
    .
  • Interestingly, Titucius' Span has a level requirement of Level 30, the same as its basetype, which is too high for the ilvl.

The mechanics related to ilvl appear to have changed significantly over time, and many resources relating to it no longer apply. Additionally, more desirable uniques currently tend to have a higher drop level and required level, so it is generally recommended to use a higher ilvl unique for purposes of Ancient Orbing unless a player specifically wants a specific low-level unique item.

Version history

Version Changes
3.20.0
  • Ancient Orbs and the Altar of Sacrifice in the Temple of Atzoatl can no longer be used on Unique Jewels, Flasks or Maps.
3.14.0
  • Can now only be dropped from Foreboding IncubatorsForeboding IncubatorStack Size: 10Adds incubated valuable Currency Shards or a Harbinger item to an equippable item
    Item drops after killing {0} monsters
    Right click this item then left click an item to apply it. The Incubated item drops after killing a specific number of monsters.
    of level 68 or higher.
3.0.0
  • Introduced to the game.

References

  1. Slipperyjim8 (August 24, 2017). "Using 100 Ancient Orbs: Shields". YouTube. Retrieved August 29, 2017.
  2. mbluew (March 20, 2020). "PSA: Don't ancient orb your unique cluster jewels.". Path of Exile subreddit. Retrieved October 12, 2020.

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