Ritual
Rituals are encounters that spawn from Ritual Altars. After activating the Altar, players must defeat the enemies enclosed within the Ritual Circle, gaining Tribute in the process. Players can then spend the earned Tribute to purchase various types of rewards including pre-identified rare items. This encounter is considered Extra Content and has a baseline greater than 8% chance to appear in any non-unique map area.
Ritual Altars
Ritual Altars can be randomly encountered while playing through the storyline and have a baseline greater than 8% chance to spawn in any end-game map. The amount of Altars that appear in each instance is either three or four (it was 1 to 4 in the Ritual league). It cannot be found within Heists or in Delve.
- Players must first kill the monsters guarding a ritual altar before being allowed to activate the ritual.
- Clicking the altar begins the ritual and encloses players in the area of the Ritual Circle.
- Monsters will spawn in multiple waves, each wave harder than the last. Tribute is earned from each monster killed.
- After killing all the monsters within the ritual, or if players die before this, the combat phase ends and players can loot the altar.
- All altars share a single spawn pool, with nearby monsters being added to the pool when an altar is activated. Monsters that appear in earlier altars will reappear in later altars but give 40% less points.
- If a naturally generated unique monster, including the map boss, spawns and dies within the ritual altar's influence, it will spawn in subsequent rituals. (with less points rewarded each time)
- Clicking the altar displays the Ritual Favors interface that allows players to select their rewards. Some rewards are hidden and will be revealed after more rituals on the same map are completed.
- Players can then move to other areas of the Map and complete all the altars in order to unlock more rewards.
Small, moving blood pools will appear under killed enemies that count towards the ritual when activated. Luring faraway monsters into the circle will not add to the ritual encounter.
Players can use the Ritual Rewards button to view the number of rituals in the area, number of completed rituals and the reward pool.
Rewards
After completing a ritual, players can click the Altar to display the Favours interface that allows players to select their own rewards, in exchange for Tribute points.
- All items are identified and players can see the exact mods and rolls of the item before selecting the reward. (Veiled mods can only be unveiled after purchase)
- After a reward is selected and withdrawn, it cannot be returned/refunded.
- All of the altars in the area are part of the same set, and share the same pool of rewards.
- Completing a single ritual will only reveal 1/2 or 1/3 of the possible rewards.
- Completing all the ritual altars in the area/map reveals all possible rewards.
- Rewards can be rerolled for 2,000 points. This can be repeated 2 additional times if Profitable Prayers is allocated.
Tip: It makes sense to complete all altars before deciding what to spend tribute on. If you do this then you will have maximum knowledge before making your choices - you will know how many points you have and all visible options.
Types
Default Ritual rewards include:
- Ritual-exclusive rewards:
- Ritual SplinterRitual SplinterStack Size: 100Combine 100 Splinters to create a Ritual Vessel.s
- Qotra's RegulatorQotra's Regulator
Sovereign Spiked ShieldChance to Block: 24%
Evasion: (507-697)
Energy Shield: (104-144)
Movement Speed: -3%Requires Level 54, 70 Dex, 70 Int+5% chance to Suppress Spell Damage(160-220)% increased Evasion and Energy Shield
+(40-60)% to Damage over Time Multiplier if you've dealt a Critical Strike in the past 8 seconds
(2-2.5)% of Life Regenerated per Second if you've dealt a Critical Strike in the past 8 seconds
Lose (10-15)% of Energy Shield when you deal a Critical Strike
Lose (10-15)% of Life when you deal a Critical StrikeHorrific experiments with corrupted flesh require careful management., Hand of the FerventHand of the Fervent
Zealot GlovesArmour: (132-211)
Energy Shield: (27-43)Requires Level 43, 34 Str, 34 Int(70-130)% increased Armour and Energy Shield
+(50-70) to maximum Life
Gain Sacrificial Zeal when you use a Skill, dealing you 150% of the Skill's Mana Cost as Physical Damage per Second
Hits Overwhelm (10-15)% of Physical Damage Reduction while you have Sacrificial ZealA sacrifice of blood calls forth His vengeance.
Let the righteous become the Hand of God., BlackflameBlackflame
Amethyst RingRequires Level 49+(17-23)% to Chaos Resistance+(8-12)% to Fire Damage over Time Multiplier
50% reduced Ignite Duration on Enemies
(10-15)% chance to Ignite
Enemies Ignited by you take Chaos Damage instead of Fire Damage from Ignite
Withered does not expire on Enemies Ignited by you
+(20-25)% to Fire and Chaos ResistancesBeyond the veil of death, there burns a fire
by whose light night is borne., Survivor's GuiltSurvivor's Guilt
Heavy BeltRequires Level 52+(25-35) to Strength+(800-1200) to Armour
Regenerate (50-70) Life per second
20% increased Stun Threshold
10% reduced Armour per 50 Strength
Imbalanced GuardThe burden falls heaviest not on those that died,
but on those that did not., Rotblood PromiseRotblood Promise
Unset RingRequires Level 56Has 1 SocketSocketed Gems are Supported by Level 20 Blasphemy
Curse Auras from Socketed Skills also affect you
Socketed Curse Gems have 80% increased Reservation Efficiency
+(20-30) to Intelligence
20% reduced Effect of Curses on you
(15-25)% increased Damage with Hits and Ailments against Cursed EnemiesAccept the infection, let it take hold.
Then carry it far and wide. - Ritual base type items
- Sorrow MaskSorrow MaskArmour: (42-49)
Evasion: (42-49)Requires Level 15, 20 Str, 20 Dex+(2-3) to maximum Fortification
You are Crushed, Atonement MaskAtonement MaskArmour: (122-140)
Evasion: (122-140)Requires Level 45, 51 Str, 51 Dex+(2-3) to maximum Fortification
You are Crushed, Penitent MaskPenitent MaskArmour: (185-212)
Evasion: (185-212)Requires Level 75, 79 Str, 79 Dex+(2-3) to maximum Fortification
You are Crushed - Imp CrownImp CrownArmour: (42-49)
Energy Shield: (10-12)Requires Level 15, 20 Str, 20 Int-10% to all Elemental Resistances
Socketed Skills apply Fire, Cold and Lightning Exposure on Hit, Demon CrownDemon CrownArmour: (122-140)
Energy Shield: (25-29)Requires Level 45, 51 Str, 51 Int-10% to all Elemental Resistances
Socketed Skills apply Fire, Cold and Lightning Exposure on Hit, Archdemon CrownArchdemon CrownArmour: (185-212)
Energy Shield: (38-43)Requires Level 75, 79 Str, 79 Int-10% to all Elemental Resistances
Socketed Skills apply Fire, Cold and Lightning Exposure on Hit - Gale CrownGale CrownEvasion: (42-49)
Energy Shield: (10-12)Requires Level 15, 20 Dex, 20 IntAdds (3-4) to (5-6) Cold Damage
Your Hits treat Cold Resistance as 10% higher than actual value, Winter CrownWinter CrownEvasion: (122-140)
Energy Shield: (25-29)Requires Level 45, 51 Dex, 51 IntAdds (15-20) to (28-35) Cold Damage
Your Hits treat Cold Resistance as 10% higher than actual value, Blizzard CrownBlizzard CrownEvasion: (185-212)
Energy Shield: (38-43)Requires Level 75, 79 Dex, 79 IntAdds (75-85) to (115-128) Cold Damage
Your Hits treat Cold Resistance as 10% higher than actual value - Taxing GauntletsTaxing GauntletsArmour: (35-41)Requires Level 10, 18 StrExerted Attacks deal (25-30)% increased Damage
Warcry Skills have +2 seconds to Cooldown, Gruelling GauntletsGruelling GauntletsArmour: (132-152)Requires Level 40, 59 StrExerted Attacks deal (30-40)% increased Damage
Warcry Skills have +2 seconds to Cooldown, Debilitation GauntletsDebilitation GauntletsArmour: (236-271)Requires Level 70, 101 StrExerted Attacks deal (40-50)% increased Damage
Warcry Skills have +2 seconds to Cooldown - Gauche GlovesGauche GlovesEvasion: (35-41)Requires Level 10, 18 Dex25% reduced Attack Damage with Main Hand
(40-50)% increased Attack Damage with Off Hand, Southswing GlovesSouthswing GlovesEvasion: (132-152)Requires Level 40, 59 Dex25% reduced Attack Damage with Main Hand
(40-50)% increased Attack Damage with Off Hand, Sinistral GlovesSinistral GlovesEvasion: (236-271)Requires Level 70, 101 Dex25% reduced Attack Damage with Main Hand
(40-50)% increased Attack Damage with Off Hand - Leyline GlovesLeyline GlovesEnergy Shield: (9-10)Requires Level 10, 18 Int(25-30)% chance when you pay a Skill's Cost to gain that much Mana
30% reduced maximum Mana, Aetherwind GlovesAetherwind GlovesEnergy Shield: (28-32)Requires Level 40, 59 Int(25-30)% chance when you pay a Skill's Cost to gain that much Mana
30% reduced maximum Mana, Nexus GlovesNexus GlovesEnergy Shield: (47-54)Requires Level 70, 101 Int(25-30)% chance when you pay a Skill's Cost to gain that much Mana
30% reduced maximum Mana - Basemetal TreadsBasemetal TreadsArmour: (68-78)Requires Level 20, 39 Str+(4-5)% Chance to Block Attack Damage
You take 20% of Damage from Blocked Hits, Darksteel TreadsDarksteel TreadsArmour: (164-189)Requires Level 50, 89 Str+(4-5)% Chance to Block Attack Damage
You take 20% of Damage from Blocked Hits, Brimstone TreadsBrimstone TreadsArmour: (236-271)Requires Level 80, 124 Str+(4-5)% Chance to Block Attack Damage
You take 20% of Damage from Blocked Hits - Cloudwhisper BootsCloudwhisper BootsEvasion: (68-78)Requires Level 20, 39 Dex25% less Accuracy Rating
1 to (5-6) Added Attack Lightning Damage per 200 Accuracy Rating, Windbreak BootsWindbreak BootsEvasion: (164-189)Requires Level 50, 89 Dex25% less Accuracy Rating
1 to (5-6) Added Attack Lightning Damage per 200 Accuracy Rating, Stormrider BootsStormrider BootsEvasion: (236-271)Requires Level 80, 124 Dex25% less Accuracy Rating
1 to (5-6) Added Attack Lightning Damage per 200 Accuracy Rating - Duskwalk SlippersDuskwalk SlippersEnergy Shield: (15-18)Requires Level 20, 39 Int(30-40)% increased Cooldown Recovery Rate of Movement Skills
10% reduced Movement Speed, Nightwind SlippersNightwind SlippersEnergy Shield: (34-39)Requires Level 50, 89 Int(30-40)% increased Cooldown Recovery Rate of Movement Skills
10% reduced Movement Speed, Dreamquest SlippersDreamquest SlippersEnergy Shield: (50-57)Requires Level 80, 124 Int(30-40)% increased Cooldown Recovery Rate of Movement Skills
10% reduced Movement Speed
- Sorrow MaskSorrow MaskArmour: (42-49)
- Mortal Fragments
- Fully identified rare items (including Incursion modifier rares)
- Fully identified influenced rare items
- Fully identified Synthesised items
- 5-linked or 6-linked weapons or armour
- Quality skill gems
- Corrupted skill gems (Level 21 or 23% quality; CANNOT have 21/23 gem since version 3.15.0)
- Quality flasks
- Chaos OrbsChaos OrbStack Size: 20Reforges a rare item with new random modifiersRight click this item then left click a rare item to apply it. (rare)
- Exalted OrbsExalted OrbStack Size: 20Augments a rare item with a new random modifierRight click this item then left click a rare item to apply it. Rare items can have up to six random modifiers. (rare, only in maps)
- All types of currency
- Delirium Orbs
- Divination cards
- Stacked DeckStacked DeckStack Size: 20A stack of unknown divination cardsRight click to take a divination card out of the deck.s
- Unique items
- Essences
- Fossils and Resonators
- Scarabs
- Maps and map fragments
- Jewels
- Cluster Jewels
- Talismans
- Heist Contracts and Blueprints, Rogue's MarkerRogue's MarkerStack Size: 50000Creates a portal to the Rogue Harbour from a Town or Hideout
Used as Currency for services in the Rogue HarbourRight click on this item while in a Town or Hideout to use it.s
Special Reward Rituals (ones that resemble the Gore Portal EffectGore Portal EffectPortalThis character's portals use the Gore effect. MTX) cause the entire window to only contain Divination Cards, Currency, or Unique items. Rerolling in this scenario will always return a Special Reward window.
Deferring
Deferring allows players to mark rare rewards that they cannot presently afford with the Tribute they have, and those same items will re-appear in a later ritual.
- Players must pay 15% of an item's original cost to defer that item
- This item will reappear in a random later area,[1] discounted by 10% of its original cost which is the cost of it when it first showed up before being deferred for the first time.
- It is currently undetermined how long it takes for deferred items to show back up, however, more valuable items will take longer to reappear.
- An item can be deferred 9-10 times (10 times sometimes with rounding) until the prices is under 10% of the original. At this point you get a message telling you that the item deffering failed, because the price is too low.
- Sometimes deferring an item can be more costly than just buying it, when the item was deffered 9 times already, because of the deferral fee (the extra 5%).
- An deferred item which shows back up, that is not deferred again, will increase in price by 10% of it's original cost (if you fail to defer it once), if the item reaches it's original price or is not deferred for multiple reoccurences, it has a red border and will not show up again, unless you defer it again.[2]
- You can infinitly ping pong an item by deferring it and then not deferring it, next time.
- There is a maximum amount of items that can be in the deferred at the same time. (Not in a single ritual, but in total in the invisible defer pool or queue.) If you want to defer an item while the maximum defer amount is reached, you will have to buy an item from the previously defered items.
Video
Types
All of the Altars in the area are part of the same set, and share the same pool of rewards. Each successive Ritual in an area is harder and offers better rewards. Rituals spawn in various types, giving a different set of buffs to enemies and environmental effects.
Ritual Altars can have various modifiers, listed below. Each modifiers gives the ritual a different set of buffs to enemies and environmental damage. Altars surrounded by a fence have all Ritual rewards of the same type, either all Unique items, or Currency items, or Divination Cards.
Category | Type | Image | Affixes
|
---|---|---|---|
Elemental | Infernal |
| |
Apocalyptic |
| ||
Bitter |
| ||
Glacial |
| ||
Fluctuant |
| ||
Volatile |
| ||
Chaos | Malevolent |
| |
Dreaded |
| ||
Foul |
| ||
Totem | Fortressed |
| |
Violent |
| ||
Sanguine |
| ||
Empower Enemies | Ensconced |
| |
Suppressive |
| ||
Charged |
| ||
Emboldening |
| ||
Invigorating |
| ||
Uncategorized | Haunted |
| |
Vaal |
| ||
Opulent |
|
Related items
Lua error: not enough memory.
Related Atlas passive skills
Name | Stats |
---|---|
Arbitrary Tenets | Favours at Ritual Altars in your Maps randomly cost between 90% less and 80% more [1] |
Free Rewards After Reroll Chance | Favours Rerolled at Ritual Altars in your Maps have 0.5% chance to cost no Tribute [1] [2] |
Immutable Dogma | Cannot Reroll Favours at Ritual Altars in your Maps Monsters Sacrificed at Ritual Altars in your Maps grant 100% more Tribute [1] |
Increased Ritual Intensity | Ritual Altars in your Maps spawn Monsters 8% faster Ritual Altars in your Maps can have 20% increased number of Spawned Monsters at once [1] [2] |
Increased Ritual Reroll Cost and Free Rewards After Reroll Chance | Rerolling Favours at Ritual Altars in your Maps costs 3% reduced Tribute Favours Rerolled at Ritual Altars in your Maps have 0.25% chance to cost no Tribute [1] |
Increased Ritual Splinters | Ritual Splinters offered at Ritual Altars in your Maps have 10% increased Stack Size [1] [2] |
Reduced Ritual Deferral Cost | Deferring Favours at Ritual Altars in your Maps costs 5% reduced Tribute [1] [2] |
Reduced Ritual Deferral Time | Favours Deferred at Ritual Altars in your Maps reappear 20% sooner [1] [2] |
Ritual Chance | Your Maps have +5% chance to contain Ritual Altars [1] [2] [3] [4] [5] [6] [7] [8] [9] [10] [11] Your Maps have +10% chance to contain Ritual Altars [8] [9] [10] [11] [12] [13] [14] |
Ritual Reroll Cost | Rerolling Favours at Ritual Altars in your Maps costs 6% reduced Tribute [1] [2] |
Ritual Special Reward Chance | 25% increased chance of Ritual Altars with Special Rewards [1] [2] |
Ritual Tribute Quantity | Monsters Sacrificed at Ritual Altars in your Maps grant 5% increased Tribute [1] [2] |
Answered Appeals | Deferring Favours at Ritual Altars in your Maps costs 15% reduced Tribute Favours Deferred at Ritual Altars in your Maps reappear 50% sooner [1] |
Flexible Dogma | Rerolling Favours at Ritual Altars in your Maps costs 18% reduced Tribute [1] |
Occult Devotion | Your Maps with Ritual Altars always have four Ritual Altars [1] |
Profitable Prayers | Ritual Altars in your Maps allow rerolling Favours 2 additional times [1] |
Sacred Lands | Your Maps have +30% chance to contain Ritual Altars [1] |
Sacrificial Due | Completing the final Ritual Altar in your Maps has 15% chance to drop a Blood-filled Vessel [1] |
Related Sextant modifiers
Name | Groups | Stats | Spawn Weighting | |
---|---|---|---|---|
MapAtlasRitual | MapAtlasRitual | 1 | 3 uses remaining Your Maps contain Ritual Altars | no_monster_packs 0 unique_map 0 default 100 |
MapAtlasRitualMaven | MapAtlasRitual | 1 | 15 uses remaining Your Maps contain Ritual Altars | no_monster_packs 0 unique_map 0 default 100 |
MapAtlasRitualsInAreasCanBeRerolledOnceAtNoCost | MapAtlasRitualsInAreasCanBeRerolledOnceAtNoCost | 1 | 3 uses remaining Rerolling Favours at Ritual Altars in your Maps has no Cost the first 1 time | unique_map 0 no_monster_packs 0 default 50 |
MapAtlasRitualsInAreasCanBeRerolledOnceAtNoCostMaven | MapAtlasRitualsInAreasCanBeRerolledOnceAtNoCost | 1 | 15 uses remaining Rerolling Favours at Ritual Altars in your Maps has no Cost the first 1 time | unique_map 0 no_monster_packs 0 default 50 |
Version history
Version | Changes |
---|---|
3.23.0 | |
3.20.0 |
|
3.19.0 |
|
3.15.0 |
|
3.14.0 |
|
3.13.1 |
|
3.13.0 |
|
References
- ↑ Community_Team (January 19, 2021). "Echoes of the Atlas Week One Report". Path of Exile Forums. Retrieved April 14, 2021.
- ↑ Bex_GGG (January 9, 2021). "Path of Exile: Echoes of the Atlas FAQ and Q&A Summary". Path of Exile Forums. Retrieved April 14, 2021.