Version 2.1.0

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Revision as of 10:56, 2 December 2020 by >Neokowloon (→‎General Balance Changes)
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Version History
2.0.5d
December 4, 2015
2.1.0
December 11, 2015
2.1.0b
December 12, 2015

Patch notes

These are the official patch notes for version 2.1.0 released by Grinding Gear Games.[1]

Important Note

  • Due to substantial balance changes, every existing character has been granted an optional full passive reset. To use this, click the "Reset all Passives" button on the passive skill screen. Note that you must use this before allocating or refunding any other points otherwise the option will go away.

Support for Brazilian Portuguese

  • We have launched in Brazil! Path of Exile is now optionally available in Brazilian Portuguese. Brazilian users can play on servers in São Paulo which are part of the existing Path of Exile realm.
  • Path of Exile now supports multiple languages on the same realm. You can select the language either in the launcher or the in-game options screen. We plan to release other languages next year.
  • We now support multiple languages of chat channels and public parties. You can set your default language for chat and public parties in the options independently of your client language.
  • Please respect the language of public parties and global chat channels. If you use the wrong language, you may be muted by a moderator.
  • You can temporarily enter a global or trade chat channel in another language by using a chat command. Append the name of the language to the channel name. "/global 1 en" or "/global 1 english" ("br", "pt" and "portuguese" work also).

Talisman Challenge Leagues

  • Challenge leagues are a great opportunity for a fresh start in a new economy. All your old characters and items are still present in the Standard and Hardcore leagues, but you're encouraged to join the new leagues, complete challenges and climb the ladder!
  • With 2.1.0, both the Standard and Hardcore challenge leagues are variations of the Talisman challenge league. They have the same core mechanics but slightly different items available.
  • In the Talisman challenge leagues, monsters have been possessed by ancient Ezomyte Talismans. These monsters are indicated by green Talisman symbols over their heads. The Talismans grant them additional strength and properties in battle. Killing one of these monsters allows you to claim its Talisman for yourself.
  • There are several tiers of Talismans, each with many different types available. There are some base types specific to the Standard version of the league and some specific to the Hardcore version of the League.
  • All Talismans have extremely powerful implicit mods, but spawn in a corrupted state so that they can't be crafted. You can use sets of five different Talismans of the same tier at special Stone Circles to summon a monster possessed by a higher-tier Talisman. The rarity of the output Talisman is selected at random from the five input ones.
  • If you use five third-tier Talismans at a Stone Circle, you summon a portal to an area where you can fight Rigwald, the Wolven King. He is possessed by a special fourth-tier Talisman that has two random Talisman properties.
  • There are 12 new Unique Items that can be found in the Talisman leagues, including four that only drop from Rigwald himself. These items are detailed in a later section of the patch notes below.
  • The new challenge leagues include a set of 32 new challenges. You will receive a piece of the exclusive Rigwald's Armour Set for each seven challenges completed. This armour set is only awarded during the Talisman challenge leagues.
  • From the eighteenth challenge onwards and for every second challenge after that, you receive pieces of a Talisman Totem Pole decoration that can be displayed in your hideout. The Totem Pole permanently displays how many of the Talisman challenges you completed during these leagues.

New Microtransactions

New Bow Skills

  • Added a new Dexterity Skill Gem - Galvanic ArrowGalvanic ArrowLightning, Attack, Projectile, AoE, Bow
    Level: (1-20)
    Cost: (6-10) Mana
    Attack Damage: (80-99)% of base
    Effectiveness of Added Damage: (80-99)%
    Projectile Speed: 3260
    Fire a trio of electrical arrows that quickly dissipate, vanishing shortly after being loosed. The arrows are fired with such force that they create a burst of lightning, damaging enemies in a cone in front of you.50% of Physical Damage Converted to Lightning Damage
    (1-9) to (5-179) Added Lightning Damage
    Fires 3 Arrows
    +(0-0.5) metres to radius
    Increases and Reductions to Projectile Speed also apply to
    this Skill's Area of Effect

    Additional Effects From 1-20% Quality:
    (2-40)% increased Projectile Speed
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    : Fires an arrow that pierces through enemies. Arrows are fired with such force that they create a burst of lightning, damaging all enemies in a cone in front of the archer.
  • Added a new Dexterity Skill Gem - Blast RainBlast RainFire, Attack, AoE, Projectile, Bow
    Level: (1-20)
    Cost: (8-10) Mana
    Attack Damage: (30-35)% of base
    Effectiveness of Added Damage: (30-36)%
    Requires Level 28Fires arrows up in the air, to rain down in an area. Each arrow deals area damage around where it lands, and they will all overlap on the targeted location.Fires 6 Arrows
    100% of Physical Damage Converted to Fire Damage
    Penetrates (20-30)% Fire Resistance

    Additional Effects From 1-20% Quality:
    Fires +(0.05-1) Arrows
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    : Fires an arrow up in the air, which splits and rains down in a series of four explosions over an area. The explosions will always overlap on the targeted area.
  • Added a new Dexterity Skill Gem - Module Error: No results found for item using search term "item_name = Siege Ballista": Summons a totem that attacks with piercing arrows. It attacks slowly, but deals increased damage.

New Physical Damage Spells

  • Added a new Dexterity Skill Gem - Blade VortexBlade VortexSpell, AoE, Duration, Physical
    Level: (1-20)
    Cost: (6-16) Mana
    Cast Time: 0.50 sec
    Critical Strike Chance: 6.00%
    Effectiveness of Added Damage: 30%
    Requires Level 12This spell creates ethereal blades which orbit in an area around you, dealing damage every 0.6 seconds to all enemies in their radius. As more blades are added, the damage becomes greater and more frequent.Deals (3-140) to (5-211) Physical Damage
    Base duration is 4.00 seconds
    +(0-0.2) metres to radius
    35% increased Hit Rate for each blade
    35% more Damage for each blade
    Can have up to 10 active spinning blades

    Additional Effects From 1-20% Quality:
    +(0.25-5)% increased Hit Rate for each blade
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    : An ethereal blade spins around you for a duration, repeatedly damaging enemies that it passes through.
  • Added a new Dexterity Skill Gem - BladefallBladefallSpell, AoE, Physical, Duration
    Level: (1-20)
    Cost: (12-23) Mana
    Cast Time: 0.70 sec
    Critical Strike Chance: 6.00%
    Effectiveness of Added Damage: 140%
    AoE Radius: 12
    Requires Level 28Ethereal weapons rain from the sky, dealing damage to enemies in a sequence of volleys. Enemies can be hit multiple times where these overlap.Deals (43-595) to (65-893) Physical Damage
    Base duration is 6.00 seconds
    Leaves a Lingering Blade in the ground for every Volley
    5 Volleys
    Maximum 40 Lingering Blades can be left in the ground at a time

    Additional Effects From 1-20% Quality:
    +(0.05-1) Volleys
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    : Ethereal weapons rain from the sky, dealing damage to enemies in a sequence of five volleys, each wider but less damaging than the last. Enemies can be hit multiple times where these overlap.

New Chaos Damage Spells

  • Added a new Intelligence/Dexterity Skill Gem - ContagionContagionSpell, AoE, Duration, Chaos
    Level: (1-20)
    Cost: (5-20) Mana
    Cast Time: 0.60 sec
    AoE Radius: 20
    Requires Level 4Unleashes a vile contagion on enemies, dealing chaos damage over time. If an enemy dies while affected by Contagion, the debuff spreads to other enemies.Deals (3.5-235.9) Base Chaos Damage per second
    Base duration is 5.00 seconds
    Modifiers to Spell Damage apply to this Skill's Damage Over Time effect
    Base radius is 1.7 metres
    Spreads when affected Enemy dies

    Additional Effects From 1-20% Quality:
    Base radius is (0.01-0.2) metres
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    : Unleashes a vile contagion on enemies, dealing chaos damage over time. If an enemy dies while affected by Contagion, it spreads to other enemies.
  • Added a new Intelligence/Dexterity Skill Gem - Essence DrainEssence DrainSpell, Projectile, Duration, Chaos, AoE
    Level: (1-20)
    Cost: (8-23) Mana
    Cast Time: 0.70 sec
    Critical Strike Chance: 5.00%
    Effectiveness of Added Damage: 140%
    Requires Level 12Fires a projectile that applies a damage over time debuff when it hits. You are healed for a portion of the debuff damage. The debuff is spread by Contagion.Deals (9-644) to (13-966) Chaos Damage
    Deals (31.2-1509.4) Base Chaos Damage per second
    Base duration is 3.80 seconds
    Modifiers to Spell Damage apply to this Skill's Damage Over Time effect
    Regenerate 0.50% of Debuff Damage as Life

    Additional Effects From 1-20% Quality:
    Regenerate +(0.025-0.5)% of Debuff Damage as Life
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    : Fires a projectile that applies a damage over time debuff when it hits. You are healed for a portion of the debuff damage. The debuff is spread by Contagion.
  • Added a new Intelligence Skill Gem - Module Error: No results found for item using search term "item_name = Wither": Casts a debilitating effect on enemies in an area, Hindering their movement and applying a stacking debuff that increases the Chaos Damage they take.

New Support Gems

  • Added a new Intelligence Support Gem - Blasphemy SupportBlasphemy SupportSupport, Hex, Aura
    Icon: A
    Level: (1-20)
    Reservation: 35% Mana
    Cooldown Time: 1.20 sec
    Can Store 1 Use(s)
    Requires Level 31Supports hex curse skills, turning them into auras that will apply their effect to all enemies in an area around you.Supported Curse Skills apply their Curses as Auras
    Supported Curse Skills also count as Aura Skills
    Using Supported Skills is Instant
    25% less Effect of Supported Curses
    (0-76)% increased Area of Effect of Supported Curse Skills

    Additional Effects From 1-20% Quality:
    (1-20)% increased Area of Effect of Supported Curse Skills
    This is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Skill Gem you wish to augment. Right click to remove from a socket.
    : Converts your curses to auras, applying them to nearby monsters without manual intervention.
  • Added a new Intelligence Support Gem - Controlled Destruction SupportControlled Destruction SupportSpell, Critical, Support
    Icon: C
    Level: (1-20)
    Cost & Reservation Multiplier: 140%
    Requires Level 18Supports attack skills, or spell skills that deal damage.Supported Skills have 80% less Critical Strike Chance
    Supported Skills deal (25-39)% more Spell Damage

    Additional Effects From 1-20% Quality:
    Supported Skills deal (0.5-10)% increased Spell Damage
    This is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Skill Gem you wish to augment. Right click to remove from a socket.
    : Reduces the critical strike chance of supported skills but causes them to do more spell damage.
  • Added a new Dexterity/Intelligence Support Gem - Module Error: No results found for item using search term "item_name = Void Manipulation": Reduces the elemental damage of supported skills but causes them to do more chaos damage.
  • Added a new Dexterity Support Gem - Module Error: No results found for item using search term "item_name = Rapid Decay": Reduces the duration of supported skills but causes them to do to more damage over time.
  • Added a new Dexterity Support Gem - Critical Strike Affliction SupportCritical Strike Affliction SupportCritical, Support
    Icon: o
    Level: (1-20)
    Cost & Reservation Multiplier: 130%
    Requires Level 31Supports any skill that hits enemies.Supported Skills have +(70-98)% Damage over Time Multiplier for Ailments from Critical Strikes

    Additional Effects From 1-20% Quality:
    Supported Skills have +(0.5-10)% Damage over Time Multiplier for Ailments from Critical Strikes
    This is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Skill Gem you wish to augment. Right click to remove from a socket.
    : Causes supported skills to poison enemies on hit and increases their poison damage.

New Unique Jewels - Threshold Jewels

  • Threshold Jewels are a new type of Unique Jewel that grant improvements to specific skills if you meet a threshold of nearby attributes.
  • Added four new Unique Crimson Jewels: Module Error: No results found for item using search term "item_name = Shattered Chains", Module Error: No results found for item using search term "item_name = Weight of the Empire", Module Error: No results found for item using search term "item_name = The Vigil" and Module Error: No results found for item using search term "item_name = Rapid Expansion".
  • Added five new Unique Viridian Jewels: Module Error: No results found for item using search term "item_name = Pitch Darkness", Module Error: No results found for item using search term "item_name = Steel Spirit", Module Error: No results found for item using search term "item_name = Growing Agony", Module Error: No results found for item using search term "item_name = Volley Fire" and Module Error: No results found for item using search term "item_name = Spirit Guards".
  • Added four new Unique Cobalt Jewels: Module Error: No results found for item using search term "item_name = Rolling Flames", Module Error: No results found for item using search term "item_name = Winter's Bounty", Module Error: No results found for item using search term "item_name = Spirited Response" and Module Error: No results found for item using search term "item_name = Dead Reckoning".

New Unique Items for Talisman Challenge Leagues

  • Added three new Unique Belts: Module Error: No results found for item using search term "item_name = Feastbind", Module Error: No results found for item using search term "item_name = Faminebind" and Module Error: No results found for item using search term "item_name = The Retch".
  • Added five new Unique Talismans: Module Error: No results found for item using search term "item_name = Night's Hold", Module Error: No results found for item using search term "item_name = Blightwell", Module Error: No results found for item using search term "item_name = Natural Hierarchy", Module Error: No results found for item using search term "item_name = Rigwald's Curse" and Module Error: No results found for item using search term "item_name = Eyes of the Greatwolf". One is specific to the Standard version of the Talisman league and one to the Hardcore version.
  • Added a new Unique Ring: Module Error: No results found for item using search term "item_name = Rigwald's Crest", which can only drop from Rigwald.
  • Added a new Unique Sword: Module Error: No results found for item using search term "item_name = Rigwald's Command", which can only drop from Rigwald.
  • Added a new Unique Axe: Module Error: No results found for item using search term "item_name = Rigwald's Savagery", which can only drop from Rigwald.
  • Added a new Unique Quiver: Module Error: No results found for item using search term "item_name = Rigwald's Quills", which can only drop from Rigwald.

New Unique Items

  • Added two new Unique Amulets: Module Error: No results found for item using search term "item_name = The Aylardex" and Module Error: No results found for item using search term "item_name = Extractor Mentis".
  • Added a new Unique Claw: AllureAllure
    Vaal Claw
    Claw
    Physical Damage: (92.4-112.7) to (222.6-266.8)
    Critical Strike Chance: 6.50%
    Attacks per Second: (1.40-1.46)
    Weapon Range: 1.1 metres
    Requires Level 66, 95 Dex, 131 Int2% of Physical Attack Damage Leeched as Life(110-130)% increased Physical Damage
    Adds (15-20) to (30-40) Physical Damage
    (8-12)% increased Attack Speed
    15% increased Movement Speed while Phasing
    You gain Phasing for 10 seconds on using a Vaal Skill
    What drives us to kill, to carve and to shred?
    What drives us to drink the seething souls of the dead?
    What drives us to love and to hold, but still go amiss?
    What drives us to leave this world for the Abyss?
  • Added two new Unique Staves: Agnerod WestAgnerod West
    Imperial Staff
    Staff
    Physical Damage: 57-171
    Critical Strike Chance: 7.00%
    Attacks per Second: 1.15
    Weapon Range: 1.3 metres
    Requires Level 66, 158 Str, 113 Int+18% Chance to Block Attack Damage while wielding a Staff40% increased Strength Requirement
    +(80-120) to Intelligence
    (30-50)% increased Lightning Damage
    Adds (5-15) to (100-140) Lightning Damage to Spells
    +2 to Level of all Lightning Spell Skill Gems
    Damage Penetrates 20% Lightning Resistance
    One for each corner of the great Vinktar Square.
    and Module Error: No results found for item using search term "item_name = Femurs of the Saints"
  • Added a new Unique Axe: Module Error: No results found for item using search term "item_name = Hezmana's Bloodlust"
  • Added three new Unique Flasks: Vessel of Vinktar, Module Error: No results found for item using search term "item_name = Coruscating Elixir" and Module Error: No results found for item using search term "item_name = Rotgut"
  • Added a new Unique Shield: Module Error: No results found for item using search term "item_name = Kongming's Stratagem"
  • Added a new Unique Boots: Module Error: No results found for item using search term "item_name = Skyforth"
  • Added a new Unique Bow: Module Error: No results found for item using search term "item_name = Roth's Reach"
  • Added two new Unique Wands: Module Error: No results found for item using search term "item_name = Storm Prison" and Module Error: No results found for item using search term "item_name = Eclipse Solaris"
  • Added a new Unique Sceptre: Module Error: No results found for item using search term "item_name = Bitterdream"
  • Added a new Unique Gloves: Module Error: No results found for item using search term "item_name = Repentance"
  • Added a new Unique Sword: Module Error: No results found for item using search term "item_name = The Goddess Unleashed"
  • Added two new Unique Maps: Module Error: No results found for item using search term "item_name = The Vinktar Square" and Module Error: No results found for item using search term "item_name = Caer Blaidd, Wolfpack's Den"

New Divination Cards

  • Module Error: No results found for item using search term "item_name = The Warlord": A set of six can be redeemed for a level 83 Six-Link Coronal Maul.
  • Module Error: No results found for item using search term "item_name = The Demoness": A set of five can be redeemed for the Death's Hand Unique Sceptre.
  • Module Error: No results found for item using search term "item_name = The Traitor": A set of four can be redeemed for a corrupted Unique Wand.
  • Module Error: No results found for item using search term "item_name = The Offering": A set of eight can be redeemed for the Shavronne's Wrappings Unique Armour.
  • Module Error: No results found for item using search term "item_name = Lost Worlds": A set of eight can be redeemed for a Tier 15 Map.
  • Module Error: No results found for item using search term "item_name = The Lord in Black": A set of six can be redeemed for a magic level 83 Ring of Bameth.
  • A Mother's Parting GiftA Mother's Parting Gift6Module Error: No results found for item using search term "item_name = Fertile Mind"
    Corrupted
    Nature was her domain,
    Love was her song,
    Family was her devotion,
    Knowledge was her gift.
    : A set of six can be redeemed for the Fertile Mind Unique Jewel.
  • Module Error: No results found for item using search term "item_name = The Body": A set of four can be redeemed for a Unique Body Armour.
  • Module Error: No results found for item using search term "item_name = Turn The Other Cheek": A set of three can be redeemed for a Corrupted Pacifism Unique Jewel.
  • Glimmer of HopeGlimmer of Hope8Module Error: No results found for item using search term "item_name = Gold Ring"When you dwell in total darkness, even the faintest light may guide you out.: A set of eight can be redeemed for a Unique Gold Ring.
  • Module Error: No results found for item using search term "item_name = The Ethereal": A set of seven can be redeemed for a Six-Link Vaal Regalia.

New Content

New Features

  • You can now have two pets out at once. The Reclaim Pet button above the microtransaction stash can be used to reclaim one or both of them.
  • Maps found in mission subareas of maps are now allocated to the maker of the original map.
  • More options have been added for abandoning Master Missions. The "Abandon Mission" talk option is now available even if you haven't received the mission. You can now also talk to other Masters in your hideout and they too will have an "Abandon Mission" option if any daily portal is open.
  • Being muted globally no longer prevents you talking in Guild Chat.
  • Jewels and Vaal fragments are now allocated to players in the various item allocation modes.
  • Enemies ignited by skills that have a Ghostflame microtransaction effect now visually burn with Ghostflame fire.
  • You can now type /reset_xp in chat to reset the experience-per-hour estimation tool.
  • Added support for liquid armour as an impact sound type (for Water Elementals and similar monsters).
  • We've made performance improvements to ground effects. They now use considerably less bandwidth and server resources. Disconnections or lockstep stuttering near ground effects should occur far less often.

General Balance Changes

  • Characters now get 6 mana per level instead of 4.
  • Point Blank now has less of a penalty to ranged damage, scaling down to 50% of normal damage. Previously it scaled down to no damage at maximum range. This affects both the support gem and the Keystone.
  • We have changed the way that bonuses from non-flask items (notably several unique belts) applied while drinking a flask work. Previously, these worked by augmenting each flask to give it the associated bonus effect. This meant they would be wasted if using multiple flasks, because flask bonus effects don't stack. Now, these are treated as conditional bonuses that are in effect as long as any of your flasks are active, similar to "on low life" bonuses. This means they are no longer buff-like flask effects that are modified by flask effect modifiers. These are now worded as "[effect] while using a Flask" to make the new behaviour more clear. Local "during Flask Effect" bonuses on flasks themselves are unaffected by this change.
  • Spells that reduce movement speed now do so with a new debuff called "Hinder". You can only have one Hinder effect on you at once, so multiple movement-slowing spells will not stack. This is currently used on Module Error: No results found for item using search term "item_name = Abyssal Cry" and the new Wither skill.
  • Rather than dealing the damage of the highest hit (as Ignite does), poison can now have multiple stacks. This means that every hit counts, rather than just the occasional big hit. This also lets it scale much better towards end-game, and differentiates it from other damage-over-time effects.
  • Poison can now only be applied by Chaos and Physical damage. This is for both thematic reasons, and to have it act as a reward for builds that have less of a focus on auras and elemental supports for damage boosts.
  • These poison changes are also reflected in monsters.

Item Balance Changes

  • Surgeon's Flasks now have a chance to gain a charge on critical strike, rather than being unconditional. Old flasks are unmodified.
  • The required and drop level of resistance and item find rings has changed from level 12. Module Error: No results found for item using search term "item_name = Sapphire Ring" appear from level 8, Module Error: No results found for item using search term "item_name = Topaz Ring" from level 12, Module Error: No results found for item using search term "item_name = Ruby Ring" from level 16 and Gold RingsGold RingRequires Level 20(6-15)% increased Rarity of Items found from level 20.
  • Early-game Bows have had their levels and damage changed:
    • The damage of Crude BowsCrude BowBow
      Physical Damage: 5-13
      Critical Strike Chance: 5.00%
      Attacks per Second: 1.40
      has been increased from 4-9 to 5-13.
    • The damage of Module Error: No results found for item using search term "item_name = Short Bow" has been increased from 4-13 to 6-16.
    • The damage of Module Error: No results found for item using search term "item_name = Long Bow" has been increased from 6-23 to 6-25. Their level has been reduced from 10 to 9.
    • The damage of Composite BowsComposite BowBow
      Physical Damage: 16-34
      Critical Strike Chance: 6.00%
      Attacks per Second: 1.30
      Requires Level 14, 53 Dex
      has been increased from 11-26 to 12-26. Their level has been reduced from level 15 to level 14.
    • Module Error: No results found for item using search term "item_name = Recurve Bow" have been reduced from level 20 to level 18. Their damage has been reduced from 12-36 to 11-34.
    • Bone BowsBone BowBow
      Physical Damage: 15-45
      Critical Strike Chance: 6.50%
      Attacks per Second: 1.40
      Requires Level 23, 80 Dex
      have been reduced from level 24 to level 23. Their damage has been reduced from 12-37 to 12-36.
  • Module Error: No results found for item using search term "page = Serrated Arrow Quiver" now drop at level 5 and have a level requirement of 5.
  • Module Error: No results found for item using search term "item_name = The Blood Dance" now only gives 0.5% Life Regeneration per Frenzy Charge instead of 1%. Old copies of this unique item are unaffected.
  • The Unique Jewel, Module Error: No results found for item using search term "item_name = Chill of Corruption", now has 50% chance to gain an additional Vaal Soul per enemy shattered, down from 80%.
  • Introduced the new Nihilist's prefix mod that grants +1 level to Chaos Gems. This is available only on Wands, Staves, Daggers and Spirit Shields.

Map Balance Changes

  • Areas created by Vaal Fragments in map devices are now two levels higher.
  • The Terrace and Mine maps now generate with better pathing and more consistent layouts.
  • The Volcano map has been updated to be more open and to contain more monsters.
  • Sallazzang (the Terrace Map boss) no longer performs its "machine gun ethereal knives" skill, as it was unfair to players. Sallazang instead spawns more devourers. This boss is now much easier than it was before but is still entertaining to encounter. Tier Seven maps were underplayed and this was one of the factors.
  • Shock and Horror (the Torture Chamber boss), now has her totems die when she dies. Her spawn no longer create lightning storms when they die.

Monster Balance Changes

  • The rare resistance aura mods will no longer occur on monsters before level 40.
  • A short instance-wide cooldown has been added to many monster skills. Monsters with "bursty" skills have had this cooldown applied to reduce player deaths from fast, hard-to-predict damage. This includes skills such as Leap Slam, Flicker Strike, Shield Charge, Lightning Warp and Arctic Breath. Most of the affected skills are appropriate as initiation skills, but are not ideal when many monsters perform them simultaneously.
  • After fixing a bug that caused the bleed from Atziri's puncture skill to do negligible damage, you should expect to take more bleed damage from her spear puncture attacks. It now deals around deals 12 times more damage when not moving and 2.5 times as much damage when moving.
  • Torchoak Grove, the unique Vakali Totem from Kaom's Dream has had a variety of bug fixes and reductions to damage in order to reduce his unreasonable lethality.
  • Nightwane (the unique Voll's Vanguard monster in The Dried Lake) and the Mirage of Bones have had their life halved. Visual changes have been made to make them and their clones larger, so they stand out from normal monsters in the area. AI changes have been made to Mirage of Bones to make him less clone-spammy. You should be able to identify him better by the fact he moves more frequently.
  • Kall Foxfly, the unique Shadow Archer in The Riverways, has had his damage reduced. His Cruel and Merciless Lightning Arrow attacks have been further reduced in damage.
  • Vaal Fallen and Colossal Vaal Fallen monsters no longer always get critical strikes, but will now always inflict status ailments. The damage has been increased to compensate.
  • Monsters that use the Module Error: No results found for item using search term "item_name = Summon Raging Spirit" skill now have their own dedicated version so that it can be balanced separately. There have been various rebalances, but in general it has been made stronger at high levels.
  • Rakango monsters now appear in maps less frequently.
  • Volcanic Golems can now appear in maps.

Master Balance Changes

  • Zana's limited-portal missions have been changed. Upon speaking to Zana, the quest tracker on the right says "Don't die or leave Zana's Map". This reminder will stay with you inside the map. Zana will now open one portal per player in the area OR per player in your party, whichever is greater. If you leave Zana's map, you cannot re-enter it, even if there are still portals up. If you die or leave Zana's map, you fail the mission. Entering map subareas doesn't count as leaving the mission.
  • The Warbands Zana mod is now available at Zana level 7 and costs 12 Chaos Orbs.
  • The Tempest Zana mod is now available at Zana level 6 and costs 6 Chaos Orbs.

Skill Damage Effectiveness Changes

  • Various skills have had their damage effectiveness values increased. This is the ratio of how much they are affected by Support Gems. These skills are: Module Error: No results found for item using search term "item_name = Shock Nova" (from 50% to 60%), Module Error: No results found for item using search term "item_name = Lightning Warp" (from 50% to 60%), Module Error: No results found for item using search term "item_name = Fire Nova Mine" (from 20% to 30%), Module Error: No results found for item using search term "item_name = Magma Orb" (from 80% to 125%) and Module Error: No results found for item using search term "item_name = Shockwave Totem" (from 50% to 60%).

Spell Skill Balance Changes

  • Many spells have had their base damage increased at higher levels, to bring their power in line with attacks and to reward the risks of spellcasting.
  • The following spells have had their damage increased by around 20% higher at level 20: ArcArcSpell, Chaining, Lightning
    Level: (1-20)
    Cost: (8-23) Mana
    Cast Time: 0.70 sec
    Critical Strike Chance: 6.00%
    Effectiveness of Added Damage: 120%
    Requires Level 12An arc of lightning reaches from the caster to a targeted enemy and chains to other enemies, but not immediately back. Each time the arc chains, it will also chain a secondary arc to another enemy that the main arc has not already hit, which cannot chain further.Deals (6-198) to (32-1122) Lightning Damage
    Chains +(4-7) Times
    15% more Damage with Hits and Ailments for each remaining Chain

    Additional Effects From 1-20% Quality:
    Chains +(0.05-1) Times
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    , Ball LightningBall LightningSpell, Projectile, AoE, Lightning
    Level: (1-20)
    Cost: (12-23) Mana
    Cast Time: 0.70 sec
    Critical Strike Chance: 5.00%
    Effectiveness of Added Damage: 60%
    Projectile Speed: 400
    AoE Radius: 22
    Requires Level 28Fires a slow-moving projectile that damages each enemy in an area around it repeatedly with bolts of lightning.Deals (2-32) to (47-617) Lightning Damage
    Base radius is 1.8 metres

    Additional Effects From 1-20% Quality:
    Base radius is (0.01-0.2) metres
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    , Ethereal KnivesEthereal KnivesSpell, Projectile, Physical
    Level: (1-20)
    Cost: (5-20) Mana
    Cast Time: 0.60 sec
    Critical Strike Chance: 6.00%
    Effectiveness of Added Damage: 220%
    Projectile Speed: 1300
    Fires an arc of knives outwards in front of the caster which deal physical damage.Deals (7-949) to (10-1423) Physical Damage
    Fires (10-13) Projectiles

    Additional Effects From 1-20% Quality:
    Fires +(0.1-2) Projectiles
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    , Fire TrapFire TrapTrap, Spell, Duration, AoE, Fire
    Level: (1-20)
    Cost: (8-20) Mana
    Cast Time: 1.00 sec
    Critical Strike Chance: 6.00%
    Effectiveness of Added Damage: 260%
    AoE Radius: 15
    Requires Level 12Throws a trap that explodes when triggered, dealing fire damage to surrounding enemies and leaving an area of burning ground that damages enemies who walk through it.Trap lasts 4 seconds
    Deals (32.5-3018.8) Base Fire Damage per second
    Base duration is 1.75 seconds
    Deals (10-915) to (15-1373) Fire Damage
    Modifiers to Spell Damage apply to this Skill's Damage Over Time effect
    +(0-0.8) metres to radius
    (3-286) to (5-429) added Fire Damage against Burning Enemies

    Additional Effects From 1-20% Quality:
    (4-80)% increased Trap Trigger Area of Effect
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    , FirestormFirestormSpell, AoE, Duration, Fire
    Level: (1-20)
    Cost: (13-25) Mana
    Cast Time: 0.75 sec
    Critical Strike Chance: 6.00%
    Effectiveness of Added Damage: 80%
    Requires Level 28Flaming bolts rain down over the targeted area. They explode when landing, dealing damage to nearby enemies.Base duration is 1.40 seconds
    Deals (23-361) to (35-541) Fire Damage
    One impact every 0.15 seconds
    Base radius is 1.3 metres
    First Impact has 100% more Area of Effect
    First Impact deals 325% more Damage with Hits and Ailments
    Maximum 3 Firestorms at a time

    Additional Effects From 1-20% Quality:
    Base radius is (0.01-0.2) metres
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    , Flame SurgeFlame SurgeSpell, AoE, Fire, Duration
    Level: (1-20)
    Cost: (6-16) Mana
    Cast Time: 0.50 sec
    Critical Strike Chance: 6.00%
    Effectiveness of Added Damage: 190%
    AoE Radius: 30
    Requires Level 12Strikes enemies in front of you with a surge of flame. Burning enemies are dealt more damage. If you hit an ignited enemy, will create burning ground under them. Your damage modifiers don't apply to this burning ground.Base duration is 4.00 seconds
    Deals (26-832) to (40-1247) Fire Damage
    (50-88)% more Damage with Hits against Burning enemies
    Cannot Ignite
    +(0-9) to Area of Effect length
    Hits on Ignited Enemies create Burning Ground, no more than once every 2 seconds
    Burning Ground deals 25% of Fire Damage per second of Ignite affecting Enemy

    Additional Effects From 1-20% Quality:
    +(1-20)% more Damage with Hits against Burning enemies
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    , FlameblastFlameblastSpell, AoE, Fire, Channelling
    Level: (1-20)
    Cost: (4-7) Mana
    Cast Time: 0.20 sec
    Critical Strike Chance: 5.00%
    Effectiveness of Added Damage: 90%
    Requires Level 28Channels to build up a large explosion, which is released when you stop using the skill. The longer you channel, the larger the area of effect and damage of the explosion.Deals (31-405) to (46-608) Fire Damage
    50% chance to Ignite enemies
    165% more Spell Damage for each stage
    60% more Damage with Ailments for each stage
    10 maximum Stages
    +0.3 metres to radius per Stage

    Additional Effects From 1-20% Quality:
    +(0.05-1) to maximum Stages
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    , Freezing PulseFreezing PulseSpell, Projectile, Cold
    Level: (1-20)
    Cost: (5-21) Mana
    Cast Time: 0.65 sec
    Critical Strike Chance: 6.00%
    Effectiveness of Added Damage: 330%
    Projectile Speed: 1800
    An icy projectile which has a chance to freeze enemies it passes through. The projectile fades quickly, reducing damage and freezing chance until it dissipates.Deals (8-1458) to (12-2188) Cold Damage
    Projectiles Pierce all Targets
    Projectiles continuously lose Damage, up to 50% less Damage by the time they dissipate
    Projectiles have 25% chance to Freeze, which is lost over the first quarter of their flight

    Additional Effects From 1-20% Quality:
    (2-40)% increased Projectile Speed
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    , Glacial CascadeGlacial CascadeSpell, AoE, Cold, Physical
    Level: (1-20)
    Cost: (10-20) Mana
    Cast Time: 0.60 sec
    Critical Strike Chance: 5.00%
    Effectiveness of Added Damage: 65%
    Requires Level 28Icicles emerge from the ground in a series of small bursts, each damaging enemies caught in the area and knocking them back in the direction of the next burst.Deals (21-300) to (32-450) Physical Damage
    Knocks Enemies Back on Hit
    100% of Physical Damage Converted to Cold Damage
    Cannot Knockback Unique Enemies more than once per second
    Final Burst Deals 200% more Damage
    Final Burst has 100% more Area of Effect
    Final Burst cannot Knockback
    Causes 4 Bursts

    Additional Effects From 1-20% Quality:
    Final Burst Deals +(2.5-50)% more Damage
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    , Module Error: No results found for item using search term "item_name = Lightning Tendrils", Module Error: No results found for item using search term "item_name = Lightning Warp", Module Error: No results found for item using search term "item_name = Magma Orb" and Module Error: No results found for item using search term "item_name = Storm Call".
  • In addition to having more damage, ArcArcSpell, Chaining, Lightning
    Level: (1-20)
    Cost: (8-23) Mana
    Cast Time: 0.70 sec
    Critical Strike Chance: 6.00%
    Effectiveness of Added Damage: 120%
    Requires Level 12An arc of lightning reaches from the caster to a targeted enemy and chains to other enemies, but not immediately back. Each time the arc chains, it will also chain a secondary arc to another enemy that the main arc has not already hit, which cannot chain further.Deals (6-198) to (32-1122) Lightning Damage
    Chains +(4-7) Times
    15% more Damage with Hits and Ailments for each remaining Chain

    Additional Effects From 1-20% Quality:
    Chains +(0.05-1) Times
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    now increases in number of chains more often as it levels up. At level 20, it chains seven times. Previously this was five.
  • Ethereal KnivesEthereal KnivesSpell, Projectile, Physical
    Level: (1-20)
    Cost: (5-20) Mana
    Cast Time: 0.60 sec
    Critical Strike Chance: 6.00%
    Effectiveness of Added Damage: 220%
    Projectile Speed: 1300
    Fires an arc of knives outwards in front of the caster which deal physical damage.Deals (7-949) to (10-1423) Physical Damage
    Fires (10-13) Projectiles

    Additional Effects From 1-20% Quality:
    Fires +(0.1-2) Projectiles
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    , in addition to its damage buff, now gains 1% projectile speed per gem level over 1.
  • Freezing PulseFreezing PulseSpell, Projectile, Cold
    Level: (1-20)
    Cost: (5-21) Mana
    Cast Time: 0.65 sec
    Critical Strike Chance: 6.00%
    Effectiveness of Added Damage: 330%
    Projectile Speed: 1800
    An icy projectile which has a chance to freeze enemies it passes through. The projectile fades quickly, reducing damage and freezing chance until it dissipates.Deals (8-1458) to (12-2188) Cold Damage
    Projectiles Pierce all Targets
    Projectiles continuously lose Damage, up to 50% less Damage by the time they dissipate
    Projectiles have 25% chance to Freeze, which is lost over the first quarter of their flight

    Additional Effects From 1-20% Quality:
    (2-40)% increased Projectile Speed
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    , in addition to its damage buff, now gains 1% projectile speed per gem level over 1.
  • Module Error: No results found for item using search term "item_name = Magma Orb", in addition to its damage buff, gains an additional chain at level 10, and another at level 21.
  • Module Error: No results found for item using search term "item_name = Fire Nova Mine" damage has been increased by around 35%.
  • Flame SurgeFlame SurgeSpell, AoE, Fire, Duration
    Level: (1-20)
    Cost: (6-16) Mana
    Cast Time: 0.50 sec
    Critical Strike Chance: 6.00%
    Effectiveness of Added Damage: 190%
    AoE Radius: 30
    Requires Level 12Strikes enemies in front of you with a surge of flame. Burning enemies are dealt more damage. If you hit an ignited enemy, will create burning ground under them. Your damage modifiers don't apply to this burning ground.Base duration is 4.00 seconds
    Deals (26-832) to (40-1247) Fire Damage
    (50-88)% more Damage with Hits against Burning enemies
    Cannot Ignite
    +(0-9) to Area of Effect length
    Hits on Ignited Enemies create Burning Ground, no more than once every 2 seconds
    Burning Ground deals 25% of Fire Damage per second of Ignite affecting Enemy

    Additional Effects From 1-20% Quality:
    +(1-20)% more Damage with Hits against Burning enemies
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    damage has been increased by around 20% at all levels.
  • Module Error: No results found for item using search term "item_name = Flame Totem" cast speed has been reduced from 200ms to 250ms. Flame Totem now does 25% less damage at Level 1, up to 24% more damage at Level 20. When combined with the cast speed changes, this now does 40% less DPS at level 1, up to 0% at level 21. It does more damage at levels 22 and beyond.
  • Module Error: No results found for item using search term "item_name = Ice Nova" damage has been increased by 20% at level one, improving to a 35% increase in damage by level 20.
  • Module Error: No results found for item using search term "item_name = Searing Bond" damage has been increased by 10%. It now grants an additional totem without drawbacks.
  • Module Error: No results found for item using search term "item_name = Incinerate" is no longer affected by Spell Echo, as was intended in 2.0.0. Incinerate now only adds 50% more damage for each stage, down from 100% more damage. Incinerate's damage has been increased by 15% at level 1 and reduced by approximately 8% at level 20.
  • Module Error: No results found for item using search term "item_name = Shockwave Totem" damage has been increased by 20% at level one, up to an increase of 10% by level 20.
  • Module Error: No results found for item using search term "item_name = Shock Nova" damage has been increased by 20% at level one, improving to a 35% increase in damage by level 20.
  • Module Error: No results found for item using search term "item_name = Spark" damage has been increased in damage by 10%, and starts at 4 projectiles, increasing by an additional one at levels 9, 17 and 25.
  • Skills which detonate corpses (such as Detonate DeadDetonate DeadSpell, AoE, Fire
    Level: (1-20)
    Cost: (5-20) Mana
    Cast Time: 0.60 sec
    Critical Strike Chance: 6.00%
    Effectiveness of Added Damage: 160%
    AoE Radius: 22
    Requires Level 4Targets a corpse, and deals spell damage to enemies around the corpse, as well as causing the corpse to explode, dealing fire damage. The explosion is not affected by modifiers to spell damage and cannot be reflected.Deals (15-798) to (22-1197) Fire Damage
    Explosion deals base Fire Damage equal to (6-7.9)% of the corpse's Maximum Life
    Base radius is (2.2-2.6) metres

    Additional Effects From 1-20% Quality:
    (0.75-15)% chance to detonate an additional corpse
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    , Module Error: No results found for item using search term "item_name = Abyssal Cry" and Module Error: No results found for item using search term "item_name = Infernal Blow") have had their radius increased by 22%.
  • Module Error: No results found for item using search term "item_name = Righteous Fire"'s radius has been increased by 40%.
  • Module Error: No results found for item using search term "item_name = Storm Call"'s radius has been increased by 25%
  • Glacial CascadeGlacial CascadeSpell, AoE, Cold, Physical
    Level: (1-20)
    Cost: (10-20) Mana
    Cast Time: 0.60 sec
    Critical Strike Chance: 5.00%
    Effectiveness of Added Damage: 65%
    Requires Level 28Icicles emerge from the ground in a series of small bursts, each damaging enemies caught in the area and knocking them back in the direction of the next burst.Deals (21-300) to (32-450) Physical Damage
    Knocks Enemies Back on Hit
    100% of Physical Damage Converted to Cold Damage
    Cannot Knockback Unique Enemies more than once per second
    Final Burst Deals 200% more Damage
    Final Burst has 100% more Area of Effect
    Final Burst cannot Knockback
    Causes 4 Bursts

    Additional Effects From 1-20% Quality:
    Final Burst Deals +(2.5-50)% more Damage
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    's radius has been increased by 25%.

Minion Skill Balance Changes

  • Dominating BlowDominating BlowAttack, Minion, Duration, Melee, Strike
    Level: (1-20)
    Cost: 8 Mana
    Attack Damage: (165-238)% of base
    Effectiveness of Added Damage: (165-238)%
    Requires Level 28Attacks enemies with a melee strike, applying a debuff for a short duration. If a non-unique enemy dies while affected by the debuff, the enemy's corpse will be consumed and a Sentinel of Dominance with the same rarity, prefix and suffix modifiers will be summoned for a longer secondary duration.Base duration is 1.00 seconds
    Base secondary duration is 20.00 seconds
    Maximum 9 Summoned Normal Sentinels of Dominance
    Maximum 3 Summoned Magic Sentinels of Dominance
    Maximum 1 Summoned Rare Sentinel of Dominance
    25% Chance to Summon a Normal Sentinel of Dominance on Hitting a Unique Monster

    Additional Effects From 1-20% Quality:
    Minions have (2-40)% increased Cooldown Recovery Rate
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    mana cost has been reduced substantially. The attack now deals 125% of base damage at level 1, increasing to 155.4% at level 20. Minions created by it now deal 35% less damage at all levels.
  • Zombies now attack faster. They also now have an area of effect slam skill and 30% greater stun threshold.
  • Module Error: No results found for item using search term "item_name = Summon Raging Spirit"'s duration has been increased from 3.5 seconds to 5 seconds. The mana cost has been reduced from 6 to 5 at level one and reduced from 15 to 12 at level 20. The cast speed has been reduced to 500ms from 800ms. The damage dealt by Raging Spirits has been substantially reworked and is lower at high levels. Raging Spirits are now more likely to target enemies who are attacked by fewer Raging Spirits, except when enemies are close to the caster.
  • The penalties to the life and energy shield of Summoned Spectres have been halved at all levels.

Melee Attack Skill Balance Changes

  • Attack skills that have their damage based on the wielded weapon have their mana costs fixed in place from level 1 onwards. Increasing the level of the gem does not increase the mana cost of the skill. Dominating BlowDominating BlowAttack, Minion, Duration, Melee, Strike
    Level: (1-20)
    Cost: 8 Mana
    Attack Damage: (165-238)% of base
    Effectiveness of Added Damage: (165-238)%
    Requires Level 28Attacks enemies with a melee strike, applying a debuff for a short duration. If a non-unique enemy dies while affected by the debuff, the enemy's corpse will be consumed and a Sentinel of Dominance with the same rarity, prefix and suffix modifiers will be summoned for a longer secondary duration.Base duration is 1.00 seconds
    Base secondary duration is 20.00 seconds
    Maximum 9 Summoned Normal Sentinels of Dominance
    Maximum 3 Summoned Magic Sentinels of Dominance
    Maximum 1 Summoned Rare Sentinel of Dominance
    25% Chance to Summon a Normal Sentinel of Dominance on Hitting a Unique Monster

    Additional Effects From 1-20% Quality:
    Minions have (2-40)% increased Cooldown Recovery Rate
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    still increases in mana cost, as the mana is also paying for the minions.
  • CleaveCleaveAttack, AoE, Physical, Melee
    Level: (1-20)
    Cost: 6 Mana
    Attack Speed: 80% of base
    Attack Damage: (125-237)% of base
    Effectiveness of Added Damage: (125-237)%
    AoE Radius: 20
    The character swings their weapon (or both weapons if dual wielding) in an arc, damaging monsters in an area in front of them. Only works with Axes and Swords.When Dual Wielding, Deals 60% Damage from each Weapon combined
    (2-75) to (3-113) Added Attack Physical Damage
    +(0-1) metre to radius

    Additional Effects From 1-20% Quality:
    +0.1 metres to radius per Nearby Enemy, up to a maximum of +1 metre
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    now gains increased area of effect radius of 1% for each level after the first.
  • There was a display bug that caused CycloneCycloneAttack, AoE, Movement, Channelling, Physical, Melee
    Level: (1-20)
    Cost: 2 Mana
    Attack Speed: 300% of base
    Attack Damage: (44-59)% of base
    Effectiveness of Added Damage: (44-59)%
    AoE Radius: 1.6
    Requires Level 28Channel this skill to move towards a targeted location while spinning constantly attacking enemies in an area around you. While channelling this skill, you cannot be knocked back.(5-28) to (8-42) Added Attack Physical Damage
    10% increased Area of Effect per 0.1 metre additional Melee Strike Range
    30% less Movement Speed

    Additional Effects From 1-20% Quality:
    (0.5-10)% more Movement Speed
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    to show the wrong DPS value and attack speed. We have fixed this bug, so you'll now notice the visual DPS almost double and the attack speed on the gem shoot up a lot. In addition, we have reduced the damage of Cyclone by around 10% and have reduced the damage of its initial hit.
  • Frost BladesFrost BladesAttack, Projectile, Melee, Strike, Cold
    Level: (1-20)
    Cost: 6 Mana
    Attack Damage: (110-225)% of base
    Effectiveness of Added Damage: (110-225)%
    Projectile Speed: 2250
    Attack enemies with increased range, releasing icy blades from the first enemy hit which fly at other enemies. Requires a Melee Weapon.(2-75) to (3-113) Added Cold Damage
    Fires (5-8) Projectiles
    60% of Physical Damage Converted to Cold Damage
    +(1.8-2.1) metres to Melee Strike Range

    Additional Effects From 1-20% Quality:
    Fires +(0.1-2) Projectiles
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    has been improved from 2 additional projectiles at all levels to 4 additional projectiles at level 1 and 7 additional projectiles at level 20. It has also been increased from +14 weapon range at all levels to +18 weapon range at level 1 and +21 weapon range at level 20. It now gains 1% projectile speed per level after the first (19% at Level 20) and its base projectile speed has been increased by 25%.
  • Module Error: No results found for item using search term "item_name = Ground Slam" now gains increased area of effect radius of 1% for each level after the first.
  • Module Error: No results found for item using search term "item_name = Lightning Strike" has been substantially reworked. It is now a Dexterity Gem that starts at player level 12. It shoots five projectiles at level 1, increasing as it levels. Its damage has been increased. It went from dealing 70% of base damage to 75% of base damage.
  • Module Error: No results found for item using search term "item_name = Spectral Throw" has also had its damage increased. It went from dealing 38% of base damage to 45% of base damage at level one. At level 20 it went from dealing 64.6% of base damage to 75.4% of base damage.
  • Module Error: No results found for item using search term "item_name = Wild Strike"'s damage has been increased by a flat 10% at all levels. Wild Strike now grants two additional projectiles at all levels. The radius of the Wild Strike explosion has been increased by 9% (from 22 to 24).
  • Module Error: No results found for item using search term "item_name = Vaal Ground Slam" now requires 50% more souls per use, and can only store three uses. The area of effect radius bonus has been reduced from 30% to 20%.
  • Module Error: No results found for item using search term "item_name = Viper Strike" now applies poison on hit and has a 100% chance to do so. Viper Strike now has 25% of its physical damage converted to chaos (instead of 10% physical added as chaos). Poisons applied by Viper Strike have a base duration of 8 seconds (up from 7 seconds). The Base Damage of Viper Strike has been increased from 100% to 130% at level 1, and from 122.8% to 160.4% at level 20.
  • Module Error: No results found for item using search term "item_name = Sweep"'s radius has been reduced by 8%.

Projectile Attack Skill Balance Changes

  • Blink ArrowBlink ArrowAttack, Minion, Duration, Movement, Travel, Bow
    Level: (1-20)
    Cost: (14-20) Mana
    Cooldown Time: 3.00 sec
    Can Store 1 Use(s)
    Requires Level 10Fires an arrow at the target destination. When the arrow lands, you are teleported to it and a clone is summoned at your old location. The clone is a minion that uses your bow and quiver.Base duration is 3.00 seconds
    (0-47)% increased Cooldown Recovery Rate
    Minions deal (0-57)% more Damage

    Additional Effects From 1-20% Quality:
    (2-40)% increased Cooldown Recovery Rate
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    and Module Error: No results found for item using search term "item_name = Mirror Arrow" clones now show as the player they are impersonating on the minimap.
  • Burning ArrowBurning ArrowAttack, Projectile, Fire, Bow
    Level: (1-20)
    Cost: (7-12) Mana
    Attack Speed: 70% of base
    Attack Damage: (200-300)% of base
    Effectiveness of Added Damage: (200-300)%
    Projectile Speed: 3260
    Fires a burning arrow that deals fire damage and has a chance to ignite.Adds (3-201) to (4-302) Fire Damage to Attacks against Ignited Enemies
    25% chance to Ignite enemies
    100% of Physical Damage Converted to Fire Damage

    Additional Effects From 1-20% Quality:
    (1-20)% more Damage with Ignite
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    's base damage has been increased from 130% to 150% at level 1 and 160.4% to 184.2% at level 20.
  • Module Error: No results found for item using search term "item_name = Tornado Shot"'s base damage has been increased by a flat 10% at all levels.
  • Module Error: No results found for item using search term "item_name = Ice Shot"'s chilled ground duration is now 1.5 seconds at all levels.
  • The number of additional arrows that Module Error: No results found for item using search term "item_name = Split Arrow" grants at level 20 has been reduced from 8 to 6. It still starts at four additional arrows at level 1, with the levels in between interpolated.
  • BarrageBarrageAttack, Projectile, Bow
    Level: (1-20)
    Cost: (7-11) Mana
    Attack Damage: (47-54)% of base
    Effectiveness of Added Damage: (47-55)%
    Requires Level 12After a short preparation time, you fire individual projectiles repeatedly with a Bow or Wand. These projectiles have a small randomised spread. This skill cannot be Triggered.Fires 5 Projectiles
    Fires Projectiles sequentially

    Additional Effects From 1-20% Quality:
    Fires +(0.05-1) Projectiles
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    damage has been increased from 40% to 50% of base damage at level one. At level 20, it now has been increased from dealing 47.6% to 61.4% of base damage.
  • Module Error: No results found for item using search term "item_name = Lightning Arrow"'s base damage has been increased by a flat 10% at all levels. The mana cost at level one has been reduced to from 8 to 7.
  • Poison ArrowCaustic ArrowAttack, Projectile, AoE, Duration, Chaos, Bow
    Level: (1-20)
    Cost: (6-10) Mana
    Attack Damage: (55-64)% of base
    Effectiveness of Added Damage: (55-64)%
    Projectile Speed: 3260
    AoE Radius: 20
    Fires an arrow which deals chaos damage in an area on impact, and spreads caustic ground. Enemies standing on the caustic ground take chaos damage over time.Deals (8.8-1927.1) Base Chaos Damage per second
    Base duration is 2.00 seconds
    Modifiers to Projectile Damage apply to this Skill's Damage Over Time effect
    +(0-0.6) metres to radius
    60% of Physical Damage Converted to Chaos Damage

    Additional Effects From 1-20% Quality:
    +(0.01-0.2) metres to radius
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    has been renamed to Caustic Arrow as part of the poison changes. The damage of this skill has been increased by around 37% at level 1, but reduced by around 42% by level 20. This reduction is more than compensated for by supporting the skill with the new supports. Caustic Arrow's mana costs have been increased, from 5 to 8 at level one, and from 13 to 16 at level 20.
  • Module Error: No results found for item using search term "item_name = Power Siphon" has had its base damage increased by a flat 5% at all levels.
  • Module Error: No results found for item using search term "item_name = Rain of Arrows" has had its base damage increased by a flat 10% at every level. Its quality bonus has been changed back to Area of Effect radius, after being damage throughout 2.0.0. The mana cost has been reduced, from 9 to 7 at level one and from 12 to 11 at level 20.
  • Module Error: No results found for item using search term "item_name = Ice Shot"'s radius has been increased by 9%.

Support Gem Balance Changes

  • Module Error: No results found for item using search term "item_name = Melee Splash" now applies to a significantly larger area, has no penalty on its primary hit, and increases in radius as the gem levels up.

Passive Skill Tree Changes

  • The Ranger and Shadow sections of the passive skill tree have been substantially reworked. The Ranger's tree changes have made pathing more efficient as well as being more friendly to all attack builds. The Shadow's tree changes have improved support for builds using the newly introduced skill gems.
  • Poison passive skills (and groups of skills) have been added to support other poison changes included in this update.
  • Bleed and degeneration passive skills (and groups of skills) have been improved and added to improve degeneration builds as well as bleed-specific builds.
  • Area of Effect skills have been reworked, with the net result being less area of effect available in the tree. As mentioned above, the damage of those skills has been raised.
  • Leech passives for melee have been substantially buffed, and some now offer leech for all attack damage, not just physical attacks.
  • Adder's Touch now only grants a chance to poison, rather than poisoning with every hit.
  • Elemental Dominion has been changed to Occultist's Dominion and grants spell damage rather than elemental spell damage.

Bug Fixes

  • Fixed a bug where some of the larger pets would follow your character too closely.
  • Fixed a bug where Shift-Attack worked incorrectly with Movement skills.
  • Fixed a bug where Nightmare Manifest (the Malformation boss) would move to the edge of maps, making her beam unavoidable.
  • Fixed a bug where Module Error: No results found for item using search term "item_name = Headhunter" could cause proximity shields to last indefinitely.
  • Fixed a bug where Malachai could be culled before his third heart was destroyed.
  • Fixed a bug where some passive skills converted by the Module Error: No results found for item using search term "item_name = Fireborn" and Module Error: No results found for item using search term "item_name = Cold Steel" Unique Jewels did not work for unarmed builds.
  • Fixed a bug where Module Error: No results found for item using search term "item_name = Molten Shell" could be applied multiple times via Spell Echo.
  • Fixed issues with Malachai's red orb projectile skill when used in maps with increased cast speed.
  • Fixed a bug where some Tempest effects lasted longer on minions than on players.
  • Fixed a bug where Module Error: No results found for item using search term "item_name = Shield Charge" did not break breakables.
  • Fixed a variety of bugs where the Vaal Oversoul could get into states where he would not target close enemies.
  • Fixed a bug where the PvP daily mission could disappear from the quest tracker.
  • Fixed a bug where item allocation on daily missions would not be set to a player's default when they started a mission while not in a party.
  • Fixed a bug where you could not type numbers bigger than 9 in the currency unstack window.
  • Fixed a bug where chaos degeneration damage could wrap around, changing large damage to very small damage.
  • Fixed a bug where chests in the Module Error: No results found for item using search term "item_name = Hall of Grandmasters" could cause desync.
  • Fixed a bug where the Module Error: No results found for item using search term "item_name = Death's Oath" aura dealt too little damage to monsters and too much damage to players.
  • Fixed various problems where armour pieces visibly clipped on Templars.
  • Fixed a bug where Fairgraves' footprints could appear on top of fog.
  • Fixed issues with Maramoa's audio related to the Lost in Love quest.
  • The text for the master option that removes crafting mods has been updated to reflect that it removes all master mods, not just one.

References

  1. Chris (December 9, 2015). "Content Update 2.1.0 Patch Notes". Official Path of Exile Forums. Retrieved December 9, 2015.