Prisoner's Gate (Act 1): Difference between revisions

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Revision as of 00:21, 6 February 2014

Template:Zone

Prisoner's Gate is a zone in Act 1. This zone has a waypoint and is connected to The Upper Prison and The Ship Graveyard.

After killing Brutus, Lord Incarcerator, the waypoint near Axiom Prison's exit is automatically activated. From there, a road leads north. When viewing the world map, this zone appears to be connected to Act 2, specifically The Western Forest. However, when you move your character near that exit, Piety appears and blocks your path by activating a thaumaturgical barrier. To unblock the path, you must deactivate the barrier from the other side in the quest The Way Forward, which cannot be completed until Act 2.

Either the left or right side of the starting area will have a small cliff indicating that the path onwards is on that side. The rest of the zone consists of three more open areas connected by narrow passages. The Burning Menace spawns in the first area.

This zone contains a lot of cliffs, so the movement skills Leap Slam and Module Error: Too many skills found with q_where = skill.active_skill_name="Lightning Warp". Please choose only one of the following ids:
LightningWarpHardMode - Deals (1-51) to (19-965) Lightning Damage, +(0-0.4) metres to radius, (0-19)% reduced Duration, Can queue up to 50 uses (page)
LightningWarp - Deals (1-51) to (19-965) Lightning Damage, +(0-0.4) metres to radius, (30-49)% reduced Duration, Can queue up to 50 uses (page)
are useful for skipping sections.

Monsters