The Ship Graveyard: Difference between revisions

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>Qetuth
(→‎Monsters: added a mob)
>Qetuth
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==Monsters==
==Monsters==
*'''[[Fairgraves Eternal]]''' (Quest only)
*'''[[Fairgraves Eternal]]''' (Quest only)
*[[Fairgraves' Crewman]] (Quest only)
**[[Fairgraves' Crewman]] (Quest only)
*[[Merveil's Chosen]]
*[[Merveil's Chosen]]
*[[Murk Runner]]
*[[Murk Runner]]
*[[Seething Brine]]
*[[Seething Brine]]
*[[Spectral Corsair]]
*[[Spectral Corsair]]
Guests
*[[Merveil's Attendant]]
*[[Merveil's Attendant]]
*[[Unstable Larvae]]
**[[Unstable Larvae]]
*[[Phantom Occultist]]
*[[Slimy Bloodsucker]]
*[[Slimy Bloodsucker]]
*[[Phantom Occultist]]


==Quests==
==Quests==

Revision as of 16:53, 26 September 2014

{{Area}} should only be used on pages in the "Area:" namespace. See {{preload area article}}.

The Ship Graveyard is a area in Act 1. This area has a waypoint and is connected to Prisoner's Gate, The Ship Graveyard Cave, and The Coves.

The Prisoner's Gate exit can appear on any side of the area, but it is always fairly close to the waypoint and Captain Fairgraves. The entrance to the Ship Graveyard Cave is inland in the wreckage of a ship. Depending on where the Prisoner's Gate exit was placed, the Coves will be on the other side of the map.

NPCs

Monsters

Guests

Quests

Corrupted areas

Remote Gulch and Sunken Shingle have a chance to spawn.

Version history

Version Changes
0.11.6
  • The Ship Graveyard area has been changed to remove sections that could be traveled to only with movement skills.