The Ship Graveyard: Difference between revisions
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>Qetuth (→Monsters: fixed link to unique) |
>Qetuth (→Monsters: added more mobs) |
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Line 24: | Line 24: | ||
*[[Seething Brine]] | *[[Seething Brine]] | ||
*[[Spectral Corsair]] | *[[Spectral Corsair]] | ||
*[[Merveil's Attendant]] | |||
*[[Unstable Larvae]] | |||
*[[Slimy Bloodsucker]] | |||
==Quests== | ==Quests== |
Revision as of 12:21, 13 September 2014
{{Area}} should only be used on pages in the "Area:" namespace. See {{preload area article}}.
The Ship Graveyard is a area in Act 1. This area has a waypoint and is connected to Prisoner's Gate, The Ship Graveyard Cave, and The Coves.
The Prisoner's Gate exit can appear on any side of the area, but it is always fairly close to the waypoint and Captain Fairgraves. The entrance to the Ship Graveyard Cave is inland in the wreckage of a ship. Depending on where the Prisoner's Gate exit was placed, the Coves will be on the other side of the map.
NPCs
Monsters
- Fairgraves Eternal (Quest only)
- Fairgraves' Crewman (Quest only)
- Merveil's Chosen
- Murk Runner
- Seething Brine
- Spectral Corsair
- Merveil's Attendant
- Unstable Larvae
- Slimy Bloodsucker
Quests
Corrupted areas
Remote Gulch and Sunken Shingle have a chance to spawn.
Version history
Version | Changes |
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0.11.6 |
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