The Lower Prison (Act 1): Difference between revisions
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>Qetuth m (typo) |
>Qetuth (tileset into infocard, native monster note) |
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| mlvl3 = 54 | | mlvl3 = 54 | ||
| flavourtext = The air is rich with despair and apparition. | | flavourtext = The air is rich with despair and apparition. | ||
| tileset = Prison | |||
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*[[Necromancer]] | *[[Necromancer]] | ||
*[[Rotting Damned]] | *[[Rotting Damned]] | ||
Native monsters in this area can resist fire, lightning or cold. They deal physical, fire, lightning and cold damage. | |||
Guests: | Guests: | ||
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{{DEFAULTSORT:Lower Prison, The}} | {{DEFAULTSORT:Lower Prison, The}} | ||
Revision as of 04:46, 26 November 2014
{{Area}} should only be used on pages in the "Area:" namespace. See {{preload area article}}.
The Lower Prison is an indoor area in Act 1. This area has a waypoint and is connected to The Climb and The Upper Prison.
The exit to the Climb spawns in the upper left and leads to a maze of cell rooms and cages. The waypoint is located in a random room.
Monsters
- Chatters (unique Brittle Thief)
- Brittle Arsonist
- Brittle Poacher
- Brittle Thief
- Necromancer
- Rotting Damned
Native monsters in this area can resist fire, lightning or cold. They deal physical, fire, lightning and cold damage.
Guests:
Corrupted areas
Forgotten Oubliette has a chance to spawn.