The Flooded Depths: Difference between revisions

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>Qetuth
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'''The Flooded Depths''' is an optional area in [[Act 1]]. This area has no [[waypoint]] and is connected to [[The Lower Submerged Passage]].
'''The Flooded Depths''' is an optional area in [[Act 1]]. This area has no [[waypoint]] and is connected to [[The Submerged Passage]].


The area is relatively small and linear with short bridges leading across the water. The end of the area contains a large room where The Deep Dweller spawns. Killing it and returning to [[Tarkleigh]] gives one [[passive skill]] point in each [[difficulty]].
The area is relatively small and linear with short bridges leading across the water. The end of the area contains a large room where The Deep Dweller spawns. Killing it and returning to [[Tarkleigh]] gives one [[passive skill]] point in each [[difficulty]].
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:*[[Crustacean Sniper]]
:*[[Crustacean Sniper]]
*[[Siren's Spawn]]
*[[Siren's Spawn]]
*[[Drifting Eye]]


Native monsters resist cold, fire or lightning and have physical and cold attacks.
Native monsters resist cold, fire or lightning and have physical and cold attacks.
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[[Strange Sinkhole]] has a chance to spawn.  
[[Strange Sinkhole]] has a chance to spawn.  


==Version history==
 
*[[Version 0.9.13]] - There is chance to spawn Large Chest
==Version History==
*[[Version 0.9.12qq]] - Increased the size of the Deep Dweller's room and removed the large chest from it.
{{VersionHistoryTable}}
{{VersionHistoryRow|2.0.0}}
* Zone levels changed from '''6/38/58''' to '''8/42/56''' due to 2.0 zone progression balancing.
{{VersionHistoryRow|0.9.13}}
* There is chance to spawn Large Chest
{{VersionHistoryRow|0.9.12qq}}
* Increased the size of the Deep Dweller's room and removed the large chest from it.
|}
 


{{Navbox World}}
{{Navbox World}}


{{DEFAULTSORT:Flooded Depths, The}}
{{DEFAULTSORT:Flooded Depths, The}}

Revision as of 05:04, 18 July 2015

{{Area}} should only be used on pages in the "Area:" namespace. See {{preload area article}}.

The Flooded Depths is an optional area in Act 1. This area has no waypoint and is connected to The Submerged Passage.

The area is relatively small and linear with short bridges leading across the water. The end of the area contains a large room where The Deep Dweller spawns. Killing it and returning to Tarkleigh gives one passive skill point in each difficulty.

Monsters

Native monsters resist cold, fire or lightning and have physical and cold attacks.

Guests:

Quests

Corrupted areas

Strange Sinkhole has a chance to spawn.


Version History

Version Changes
2.0.0
  • Zone levels changed from 6/38/58 to 8/42/56 due to 2.0 zone progression balancing.
0.9.13
  • There is chance to spawn Large Chest
0.9.12qq
  • Increased the size of the Deep Dweller's room and removed the large chest from it.