The Fellshrine Ruins (Act 2): Difference between revisions

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<blockquote>''The Fellshrine is a shadow of what was once good in Wraeclast. That sigil etched into its stones? It's a [[Descry]], from when the Templar truly stood for something. To the ancestors of Oriath, the Descry was a flickering torch in the night. A source of inspiration and comfort. Sad thing about torches... they go out.''</blockquote>
<blockquote>''The Fellshrine is a shadow of what was once good in Wraeclast. That sigil etched into its stones? It's a [[Descry]], from when the Templar truly stood for something. To the ancestors of Oriath, the Descry was a flickering torch in the night. A source of inspiration and comfort. Sad thing about torches... they go out.''</blockquote>


==Monsters==
==[[Monsters]]==
*[[Ancient Archer]]
*[[Ancient Archer]]
*[[Ancient Bonestalker]]
*[[Ancient Bonestalker]]
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*[[Hulking Titan]]
*[[Hulking Titan]]
*[[Shambling Cadaver]]
*[[Shambling Cadaver]]
==[[Corrupted Area]]s==
[[Covered-up Hollow]] has a chance to spawn.


==Version history==
==Version history==

Revision as of 01:42, 28 March 2014

Template:Zone

The Fellshrine Ruins is an optional zone in Act 2. This zone does not have a waypoint and is connected to The Crossroads and The Crypt Level 1.

From the Crossroads in the northwest, the road splits into two paths that later rejoin and lead southeast to the Templars' abandoned church. Large walls divide the area into four sections, and to either side of the road are graveyards and ruined shrines.

If you ask Eramir about the Fellshrine he responds,

The Fellshrine is a shadow of what was once good in Wraeclast. That sigil etched into its stones? It's a Descry, from when the Templar truly stood for something. To the ancestors of Oriath, the Descry was a flickering torch in the night. A source of inspiration and comfort. Sad thing about torches... they go out.

Monsters

Corrupted Areas

Covered-up Hollow has a chance to spawn.

Version history

Version Changes
1.0.0
  • Renamed to The Fellshrine Ruins