The Fellshrine Ruins (Act 2): Difference between revisions
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'''The Fellshrine Ruins''' is | '''The Fellshrine Ruins''' is an optional zone in [[Act 2]]. This zone does not have a [[waypoint]] and is connected to [[The Crossroads]] and [[The Crypt Level 1]]. | ||
From the Crossroads in the northwest, the road splits into two paths that later rejoin and lead southeast to the Templar's abandoned church. Large walls divide the area into four sections, and to either side of the road are graveyards and ruined shrines. | |||
If you ask [[Eramir]] about the Fellshrine he responds, | |||
<blockquote>''The Fellshrine is a shadow of what was once good in Wraeclast. That sigil etched into its stones? It's a [[Descry]], from when the Templar truly stood for something. To the ancestors of Oriath, the Descry was a flickering torch in the night. A source of inspiration and comfort. Sad thing about torches... they go out.''</blockquote> | |||
==Enemies== | ==Enemies== |
Revision as of 03:54, 16 March 2014
The Fellshrine Ruins is an optional zone in Act 2. This zone does not have a waypoint and is connected to The Crossroads and The Crypt Level 1.
From the Crossroads in the northwest, the road splits into two paths that later rejoin and lead southeast to the Templar's abandoned church. Large walls divide the area into four sections, and to either side of the road are graveyards and ruined shrines.
If you ask Eramir about the Fellshrine he responds,
The Fellshrine is a shadow of what was once good in Wraeclast. That sigil etched into its stones? It's a Descry, from when the Templar truly stood for something. To the ancestors of Oriath, the Descry was a flickering torch in the night. A source of inspiration and comfort. Sad thing about torches... they go out.
Enemies
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1.0.0 |
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