The Enslaver: Difference between revisions

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:[[River of Hysteria]]
:[[River of Hysteria]]
:[[Desert of Dementia]]
:[[Desert of Dementia]]
* Stage 1: Tornadoes spawn in the arena, dealing damage over time while standing near them.
* Stage 1: The arena spawns tornadoes that slowly move around the stage, dealing damage over time while standing near them.
:[[Wastes of Lunacy]]
:[[Wastes of Lunacy]]
* Stage 1: Pillars of flame spawn in the arena, dealing fire damage over time.
* Stage 1: Pillars of flame spawn in the arena, dealing fire damage over time.

Revision as of 00:38, 24 July 2018

The Enslaver
The Enslaver
The Enslaver

The Enslaver is one of the four Elder Guardians.

Zones

River of Hysteria
Desert of Dementia
  • Stage 1: The arena spawns tornadoes that slowly move around the stage, dealing damage over time while standing near them.
Wastes of Lunacy
  • Stage 1: Pillars of flame spawn in the arena, dealing fire damage over time.
  • Stage 2: Volatile orbs of fire spawn in the arena.

Fighting Sequence

Each Elder Guardians is fought in one of three stages, each with different hazards. At higher tiers, the boss will change phases, teleporting you to a new area with different stage hazards. On yellow maps, this occurs at 1/2 health, and in red maps, this occurs at 2/3 and 1/3 health.

The Enslaver uses the following attacks:

  • Melee attack
  • Knife toss: Throws knives forward that fan out left or right.
  • Sidestep knife toss: Dashes sideways and throws multiple knives a short distance forward at the ground, which then explode to deal damage.
  • Backstep knife toss: Same as above, but dashes backwards while throwing knives in a line in front of him.
  • Knife barrage: Jumps up and throws many knives at the ground in a cone pattern, then slams down to deal heavy physical damage, which is immediately followed by the knives detonating.
  • Add spawn: Summons multiple orbs of fire, which can be killed for flask charges.

Exclusive drops

  • Memory VaultMemory Vault
    Praetor Crown
    Armour: (161-185)
    Energy Shield: (181-218)
    Requires Level 68, 62 Str, 91 Int+(130-160) to maximum Energy Shield
    +(150-200) to maximum Mana
    (30-40)% increased Mana Regeneration Rate
    +(20-30)% to Fire Resistance
    20% reduced Reservation Efficiency of Skills
    1% increased Armour per 50 Reserved Mana
    Your memories are a bridge to the past. Let no one cross.
  • VulconusVulconus
    Demon Dagger
    Rune Dagger
    Physical Damage: (109-134) to (232-247)
    Elemental Damage: (130-160) to (220-240)
    Critical Strike Chance: 6.50%
    Attacks per Second: 1.20
    Weapon Range: 1.0 metres
    Requires Level 68, 76 Dex, 149 Int40% increased Global Critical Strike ChanceAdds (85-110) to (135-150) Physical Damage
    Adds (130-160) to (220-240) Fire Damage
    50% chance to cause Bleeding on Hit
    (70-100)% increased Fire Damage with Hits and Ailments against Bleeding Enemies
    (70-100)% increased Physical Damage with Hits and Ailments against Ignited Enemies
    Every 8 seconds, gain Avatar of Fire for 4 seconds
    (160-200)% increased Critical Strike Chance while you have Avatar of Fire
    50% of Physical Damage Converted to Fire while you have Avatar of Fire
    +2000 Armour while you do not have Avatar of Fire
    Lava bled from the earth and,
    after a time, cooled and hardened.
    The world protecting its beating heart
    with a thick, black scab.

Boss video

Version history

Version Changes
3.2.0
  • No longer immune to Taunt, though they may not retarget based on being taunted. Slam ability now deals more Physical Damage relative to Fire Damage, and always applies Ignite.
3.1.0
  • Introduced to the game.