Double Strike: Difference between revisions
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>Illviljan mNo edit summary |
>BotK2 (PyPoE/ExporterBot/1.0.0a0: Item exporter) |
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Line 12: | Line 12: | ||
|purchase_cost_normal1_amount = 1 | |purchase_cost_normal1_amount = 1 | ||
|dexterity_percent = 100 | |dexterity_percent = 100 | ||
|gem_tags = Attack, Melee | |gem_tags = Attack, Melee, Strike, Physical | ||
|gem_description = Performs two fast | |gem_description = Performs two fast strikes with a melee weapon. | ||
|active_skill_name = Double Strike | |active_skill_name = Double Strike | ||
|item_class_id_restriction = Claw, Dagger, One Hand Sword, Thrusting One Hand Sword, One Hand Axe, One Hand Mace, Sceptre, Staff, Two Hand Sword, Two Hand Axe, Two Hand Mace | |item_class_id_restriction = Claw, Dagger, One Hand Sword, Thrusting One Hand Sword, One Hand Axe, One Hand Mace, Sceptre, Staff, Two Hand Sword, Two Hand Axe, Two Hand Mace | ||
Line 20: | Line 20: | ||
|required_level = 1 | |required_level = 1 | ||
|static_mana_cost = 5 | |static_mana_cost = 5 | ||
|static_stat1_id = base_skill_number_of_additional_hits | |static_stat1_id = bleed_on_hit_with_attacks_% | ||
| | |static_stat1_value = 25 | ||
|stat_text = Deals ( | |static_stat2_id = base_skill_number_of_additional_hits | ||
|static_stat2_value = 1 | |||
|stat_text = Deals (91.3-112)% of Base Damage<br>Adds (3-113) to (5-169) Physical Damage against Bleeding Enemies<br>25% chance to cause Bleeding<br>+(0-2) to Melee range | |||
|quality_stat_text = 0.5% increased Attack Speed | |quality_stat_text = 0.5% increased Attack Speed | ||
|static_quality_stat1_id = attack_speed_+% | |static_quality_stat1_id = attack_speed_+% | ||
Line 28: | Line 30: | ||
|level1 = True | |level1 = True | ||
|level1_level_requirement = 1 | |level1_level_requirement = 1 | ||
|level1_damage_effectiveness = | |level1_damage_effectiveness = 91 | ||
|level1_damage_multiplier = | |level1_damage_multiplier = 91.3 | ||
|level1_stat_text = Adds 3 to 5 Physical Damage against Bleeding Enemies | |level1_stat_text = Adds 3 to 5 Physical Damage against Bleeding Enemies | ||
|level1_stat1_id = global_minimum_added_physical_damage_vs_bleeding_enemies | |level1_stat1_id = global_minimum_added_physical_damage_vs_bleeding_enemies | ||
Line 37: | Line 39: | ||
|level2 = True | |level2 = True | ||
|level2_level_requirement = 2 | |level2_level_requirement = 2 | ||
|level2_damage_effectiveness = | |level2_damage_effectiveness = 92 | ||
|level2_damage_multiplier = | |level2_damage_multiplier = 92.4 | ||
|level2_stat_text = Adds 3 to 5 Physical Damage against Bleeding Enemies | |level2_stat_text = Adds 3 to 5 Physical Damage against Bleeding Enemies | ||
|level2_stat1_id = global_minimum_added_physical_damage_vs_bleeding_enemies | |level2_stat1_id = global_minimum_added_physical_damage_vs_bleeding_enemies | ||
Line 46: | Line 48: | ||
|level3 = True | |level3 = True | ||
|level3_level_requirement = 4 | |level3_level_requirement = 4 | ||
|level3_damage_effectiveness = | |level3_damage_effectiveness = 93 | ||
|level3_damage_multiplier = | |level3_damage_multiplier = 93.5 | ||
|level3_stat_text = Adds 4 to 6 Physical Damage against Bleeding Enemies | |level3_stat_text = Adds 4 to 6 Physical Damage against Bleeding Enemies | ||
|level3_stat1_id = global_minimum_added_physical_damage_vs_bleeding_enemies | |level3_stat1_id = global_minimum_added_physical_damage_vs_bleeding_enemies | ||
Line 55: | Line 57: | ||
|level4 = True | |level4 = True | ||
|level4_level_requirement = 7 | |level4_level_requirement = 7 | ||
|level4_damage_effectiveness = | |level4_damage_effectiveness = 95 | ||
|level4_damage_multiplier = | |level4_damage_multiplier = 94.5 | ||
|level4_stat_text = Adds 6 to 8 Physical Damage against Bleeding Enemies | |level4_stat_text = Adds 6 to 8 Physical Damage against Bleeding Enemies | ||
|level4_stat1_id = global_minimum_added_physical_damage_vs_bleeding_enemies | |level4_stat1_id = global_minimum_added_physical_damage_vs_bleeding_enemies | ||
Line 64: | Line 66: | ||
|level5 = True | |level5 = True | ||
|level5_level_requirement = 11 | |level5_level_requirement = 11 | ||
|level5_damage_effectiveness = | |level5_damage_effectiveness = 96 | ||
|level5_damage_multiplier = | |level5_damage_multiplier = 95.6 | ||
|level5_stat_text = Adds 8 to 11 Physical Damage against Bleeding Enemies | |level5_stat_text = Adds 8 to 11 Physical Damage against Bleeding Enemies | ||
|level5_stat1_id = global_minimum_added_physical_damage_vs_bleeding_enemies | |level5_stat1_id = global_minimum_added_physical_damage_vs_bleeding_enemies | ||
Line 73: | Line 75: | ||
|level6 = True | |level6 = True | ||
|level6_level_requirement = 16 | |level6_level_requirement = 16 | ||
|level6_damage_effectiveness = | |level6_damage_effectiveness = 97 | ||
|level6_damage_multiplier = | |level6_damage_multiplier = 96.7 | ||
|level6_stat_text = Adds 10 to 16 Physical Damage against Bleeding Enemies | |level6_stat_text = Adds 10 to 16 Physical Damage against Bleeding Enemies | ||
|level6_stat1_id = global_minimum_added_physical_damage_vs_bleeding_enemies | |level6_stat1_id = global_minimum_added_physical_damage_vs_bleeding_enemies | ||
Line 82: | Line 84: | ||
|level7 = True | |level7 = True | ||
|level7_level_requirement = 20 | |level7_level_requirement = 20 | ||
|level7_damage_effectiveness = | |level7_damage_effectiveness = 98 | ||
|level7_damage_multiplier = | |level7_damage_multiplier = 97.8 | ||
|level7_stat_text = Adds 13 to 20 Physical Damage against Bleeding Enemies<br>+1 to Melee range | |level7_stat_text = Adds 13 to 20 Physical Damage against Bleeding Enemies<br>+1 to Melee range | ||
|level7_stat1_id = global_minimum_added_physical_damage_vs_bleeding_enemies | |level7_stat1_id = global_minimum_added_physical_damage_vs_bleeding_enemies | ||
Line 93: | Line 95: | ||
|level8 = True | |level8 = True | ||
|level8_level_requirement = 24 | |level8_level_requirement = 24 | ||
|level8_damage_effectiveness = | |level8_damage_effectiveness = 99 | ||
|level8_damage_multiplier = | |level8_damage_multiplier = 98.9 | ||
|level8_stat_text = Adds 17 to 25 Physical Damage against Bleeding Enemies<br>+1 to Melee range | |level8_stat_text = Adds 17 to 25 Physical Damage against Bleeding Enemies<br>+1 to Melee range | ||
|level8_stat1_id = global_minimum_added_physical_damage_vs_bleeding_enemies | |level8_stat1_id = global_minimum_added_physical_damage_vs_bleeding_enemies | ||
Line 104: | Line 106: | ||
|level9 = True | |level9 = True | ||
|level9_level_requirement = 28 | |level9_level_requirement = 28 | ||
|level9_damage_effectiveness = | |level9_damage_effectiveness = 100 | ||
|level9_damage_multiplier = | |level9_damage_multiplier = 100 | ||
|level9_stat_text = Adds 20 to 30 Physical Damage against Bleeding Enemies<br>+1 to Melee range | |level9_stat_text = Adds 20 to 30 Physical Damage against Bleeding Enemies<br>+1 to Melee range | ||
|level9_stat1_id = global_minimum_added_physical_damage_vs_bleeding_enemies | |level9_stat1_id = global_minimum_added_physical_damage_vs_bleeding_enemies | ||
Line 115: | Line 117: | ||
|level10 = True | |level10 = True | ||
|level10_level_requirement = 32 | |level10_level_requirement = 32 | ||
|level10_damage_effectiveness = | |level10_damage_effectiveness = 101 | ||
|level10_damage_multiplier = | |level10_damage_multiplier = 101.1 | ||
|level10_stat_text = Adds 25 to 37 Physical Damage against Bleeding Enemies<br>+1 to Melee range | |level10_stat_text = Adds 25 to 37 Physical Damage against Bleeding Enemies<br>+1 to Melee range | ||
|level10_stat1_id = global_minimum_added_physical_damage_vs_bleeding_enemies | |level10_stat1_id = global_minimum_added_physical_damage_vs_bleeding_enemies | ||
Line 126: | Line 128: | ||
|level11 = True | |level11 = True | ||
|level11_level_requirement = 36 | |level11_level_requirement = 36 | ||
|level11_damage_effectiveness = | |level11_damage_effectiveness = 102 | ||
|level11_damage_multiplier = | |level11_damage_multiplier = 102.2 | ||
|level11_stat_text = Adds 30 to 44 Physical Damage against Bleeding Enemies<br>+1 to Melee range | |level11_stat_text = Adds 30 to 44 Physical Damage against Bleeding Enemies<br>+1 to Melee range | ||
|level11_stat1_id = global_minimum_added_physical_damage_vs_bleeding_enemies | |level11_stat1_id = global_minimum_added_physical_damage_vs_bleeding_enemies | ||
Line 137: | Line 139: | ||
|level12 = True | |level12 = True | ||
|level12_level_requirement = 40 | |level12_level_requirement = 40 | ||
|level12_damage_effectiveness = | |level12_damage_effectiveness = 103 | ||
|level12_damage_multiplier = | |level12_damage_multiplier = 103.3 | ||
|level12_stat_text = Adds 35 to 53 Physical Damage against Bleeding Enemies<br>+1 to Melee range | |level12_stat_text = Adds 35 to 53 Physical Damage against Bleeding Enemies<br>+1 to Melee range | ||
|level12_stat1_id = global_minimum_added_physical_damage_vs_bleeding_enemies | |level12_stat1_id = global_minimum_added_physical_damage_vs_bleeding_enemies | ||
Line 148: | Line 150: | ||
|level13 = True | |level13 = True | ||
|level13_level_requirement = 44 | |level13_level_requirement = 44 | ||
|level13_damage_effectiveness = | |level13_damage_effectiveness = 104 | ||
|level13_damage_multiplier = | |level13_damage_multiplier = 104.4 | ||
|level13_stat_text = Adds 42 to 63 Physical Damage against Bleeding Enemies<br>+1 to Melee range | |level13_stat_text = Adds 42 to 63 Physical Damage against Bleeding Enemies<br>+1 to Melee range | ||
|level13_stat1_id = global_minimum_added_physical_damage_vs_bleeding_enemies | |level13_stat1_id = global_minimum_added_physical_damage_vs_bleeding_enemies | ||
Line 159: | Line 161: | ||
|level14 = True | |level14 = True | ||
|level14_level_requirement = 48 | |level14_level_requirement = 48 | ||
|level14_damage_effectiveness = | |level14_damage_effectiveness = 105 | ||
|level14_damage_multiplier = | |level14_damage_multiplier = 105.5 | ||
|level14_stat_text = Adds 49 to 74 Physical Damage against Bleeding Enemies<br>+2 to Melee range | |level14_stat_text = Adds 49 to 74 Physical Damage against Bleeding Enemies<br>+2 to Melee range | ||
|level14_stat1_id = global_minimum_added_physical_damage_vs_bleeding_enemies | |level14_stat1_id = global_minimum_added_physical_damage_vs_bleeding_enemies | ||
Line 170: | Line 172: | ||
|level15 = True | |level15 = True | ||
|level15_level_requirement = 52 | |level15_level_requirement = 52 | ||
|level15_damage_effectiveness = | |level15_damage_effectiveness = 107 | ||
|level15_damage_multiplier = | |level15_damage_multiplier = 106.5 | ||
|level15_stat_text = Adds 58 to 86 Physical Damage against Bleeding Enemies<br>+2 to Melee range | |level15_stat_text = Adds 58 to 86 Physical Damage against Bleeding Enemies<br>+2 to Melee range | ||
|level15_stat1_id = global_minimum_added_physical_damage_vs_bleeding_enemies | |level15_stat1_id = global_minimum_added_physical_damage_vs_bleeding_enemies | ||
Line 181: | Line 183: | ||
|level16 = True | |level16 = True | ||
|level16_level_requirement = 56 | |level16_level_requirement = 56 | ||
|level16_damage_effectiveness = | |level16_damage_effectiveness = 108 | ||
|level16_damage_multiplier = | |level16_damage_multiplier = 107.6 | ||
|level16_stat_text = Adds 67 to 101 Physical Damage against Bleeding Enemies<br>+2 to Melee range | |level16_stat_text = Adds 67 to 101 Physical Damage against Bleeding Enemies<br>+2 to Melee range | ||
|level16_stat1_id = global_minimum_added_physical_damage_vs_bleeding_enemies | |level16_stat1_id = global_minimum_added_physical_damage_vs_bleeding_enemies | ||
Line 192: | Line 194: | ||
|level17 = True | |level17 = True | ||
|level17_level_requirement = 60 | |level17_level_requirement = 60 | ||
|level17_damage_effectiveness = | |level17_damage_effectiveness = 109 | ||
|level17_damage_multiplier = | |level17_damage_multiplier = 108.7 | ||
|level17_stat_text = Adds 78 to 117 Physical Damage against Bleeding Enemies<br>+2 to Melee range | |level17_stat_text = Adds 78 to 117 Physical Damage against Bleeding Enemies<br>+2 to Melee range | ||
|level17_stat1_id = global_minimum_added_physical_damage_vs_bleeding_enemies | |level17_stat1_id = global_minimum_added_physical_damage_vs_bleeding_enemies | ||
Line 203: | Line 205: | ||
|level18 = True | |level18 = True | ||
|level18_level_requirement = 64 | |level18_level_requirement = 64 | ||
|level18_damage_effectiveness = | |level18_damage_effectiveness = 110 | ||
|level18_damage_multiplier = | |level18_damage_multiplier = 109.8 | ||
|level18_stat_text = Adds 91 to 136 Physical Damage against Bleeding Enemies<br>+2 to Melee range | |level18_stat_text = Adds 91 to 136 Physical Damage against Bleeding Enemies<br>+2 to Melee range | ||
|level18_stat1_id = global_minimum_added_physical_damage_vs_bleeding_enemies | |level18_stat1_id = global_minimum_added_physical_damage_vs_bleeding_enemies | ||
Line 214: | Line 216: | ||
|level19 = True | |level19 = True | ||
|level19_level_requirement = 67 | |level19_level_requirement = 67 | ||
|level19_damage_effectiveness = | |level19_damage_effectiveness = 111 | ||
|level19_damage_multiplier = | |level19_damage_multiplier = 110.9 | ||
|level19_stat_text = Adds 101 to 152 Physical Damage against Bleeding Enemies<br>+2 to Melee range | |level19_stat_text = Adds 101 to 152 Physical Damage against Bleeding Enemies<br>+2 to Melee range | ||
|level19_stat1_id = global_minimum_added_physical_damage_vs_bleeding_enemies | |level19_stat1_id = global_minimum_added_physical_damage_vs_bleeding_enemies | ||
Line 225: | Line 227: | ||
|level20 = True | |level20 = True | ||
|level20_level_requirement = 70 | |level20_level_requirement = 70 | ||
|level20_damage_effectiveness = | |level20_damage_effectiveness = 112 | ||
|level20_damage_multiplier = | |level20_damage_multiplier = 112 | ||
|level20_stat_text = Adds 113 to 169 Physical Damage against Bleeding Enemies<br>+2 to Melee range | |level20_stat_text = Adds 113 to 169 Physical Damage against Bleeding Enemies<br>+2 to Melee range | ||
|level20_stat1_id = global_minimum_added_physical_damage_vs_bleeding_enemies | |level20_stat1_id = global_minimum_added_physical_damage_vs_bleeding_enemies | ||
Line 236: | Line 238: | ||
|level21 = True | |level21 = True | ||
|level21_level_requirement = 72 | |level21_level_requirement = 72 | ||
|level21_damage_effectiveness = | |level21_damage_effectiveness = 113 | ||
|level21_damage_multiplier = | |level21_damage_multiplier = 113.1 | ||
|level21_stat_text = Adds 121 to 181 Physical Damage against Bleeding Enemies<br>+3 to Melee range | |level21_stat_text = Adds 121 to 181 Physical Damage against Bleeding Enemies<br>+3 to Melee range | ||
|level21_stat1_id = global_minimum_added_physical_damage_vs_bleeding_enemies | |level21_stat1_id = global_minimum_added_physical_damage_vs_bleeding_enemies | ||
Line 247: | Line 249: | ||
|level22 = True | |level22 = True | ||
|level22_level_requirement = 74 | |level22_level_requirement = 74 | ||
|level22_damage_effectiveness = | |level22_damage_effectiveness = 114 | ||
|level22_damage_multiplier = | |level22_damage_multiplier = 114.2 | ||
|level22_stat_text = Adds 130 to 195 Physical Damage against Bleeding Enemies<br>+3 to Melee range | |level22_stat_text = Adds 130 to 195 Physical Damage against Bleeding Enemies<br>+3 to Melee range | ||
|level22_stat1_id = global_minimum_added_physical_damage_vs_bleeding_enemies | |level22_stat1_id = global_minimum_added_physical_damage_vs_bleeding_enemies | ||
Line 258: | Line 260: | ||
|level23 = True | |level23 = True | ||
|level23_level_requirement = 76 | |level23_level_requirement = 76 | ||
|level23_damage_effectiveness = | |level23_damage_effectiveness = 115 | ||
|level23_damage_multiplier = | |level23_damage_multiplier = 115.3 | ||
|level23_stat_text = Adds 139 to 209 Physical Damage against Bleeding Enemies<br>+3 to Melee range | |level23_stat_text = Adds 139 to 209 Physical Damage against Bleeding Enemies<br>+3 to Melee range | ||
|level23_stat1_id = global_minimum_added_physical_damage_vs_bleeding_enemies | |level23_stat1_id = global_minimum_added_physical_damage_vs_bleeding_enemies | ||
Line 269: | Line 271: | ||
|level24 = True | |level24 = True | ||
|level24_level_requirement = 78 | |level24_level_requirement = 78 | ||
|level24_damage_effectiveness = | |level24_damage_effectiveness = 116 | ||
|level24_damage_multiplier = | |level24_damage_multiplier = 116.4 | ||
|level24_stat_text = Adds 149 to 224 Physical Damage against Bleeding Enemies<br>+3 to Melee range | |level24_stat_text = Adds 149 to 224 Physical Damage against Bleeding Enemies<br>+3 to Melee range | ||
|level24_stat1_id = global_minimum_added_physical_damage_vs_bleeding_enemies | |level24_stat1_id = global_minimum_added_physical_damage_vs_bleeding_enemies | ||
Line 280: | Line 282: | ||
|level25 = True | |level25 = True | ||
|level25_level_requirement = 80 | |level25_level_requirement = 80 | ||
|level25_damage_effectiveness = | |level25_damage_effectiveness = 117 | ||
|level25_damage_multiplier = | |level25_damage_multiplier = 117.5 | ||
|level25_stat_text = Adds 160 to 239 Physical Damage against Bleeding Enemies<br>+3 to Melee range | |level25_stat_text = Adds 160 to 239 Physical Damage against Bleeding Enemies<br>+3 to Melee range | ||
|level25_stat1_id = global_minimum_added_physical_damage_vs_bleeding_enemies | |level25_stat1_id = global_minimum_added_physical_damage_vs_bleeding_enemies | ||
Line 291: | Line 293: | ||
|level26 = True | |level26 = True | ||
|level26_level_requirement = 82 | |level26_level_requirement = 82 | ||
|level26_damage_effectiveness = | |level26_damage_effectiveness = 119 | ||
|level26_damage_multiplier = | |level26_damage_multiplier = 118.5 | ||
|level26_stat_text = Adds 171 to 256 Physical Damage against Bleeding Enemies<br>+3 to Melee range | |level26_stat_text = Adds 171 to 256 Physical Damage against Bleeding Enemies<br>+3 to Melee range | ||
|level26_stat1_id = global_minimum_added_physical_damage_vs_bleeding_enemies | |level26_stat1_id = global_minimum_added_physical_damage_vs_bleeding_enemies | ||
Line 302: | Line 304: | ||
|level27 = True | |level27 = True | ||
|level27_level_requirement = 84 | |level27_level_requirement = 84 | ||
|level27_damage_effectiveness = | |level27_damage_effectiveness = 120 | ||
|level27_damage_multiplier = | |level27_damage_multiplier = 119.6 | ||
|level27_stat_text = Adds 183 to 274 Physical Damage against Bleeding Enemies<br>+3 to Melee range | |level27_stat_text = Adds 183 to 274 Physical Damage against Bleeding Enemies<br>+3 to Melee range | ||
|level27_stat1_id = global_minimum_added_physical_damage_vs_bleeding_enemies | |level27_stat1_id = global_minimum_added_physical_damage_vs_bleeding_enemies | ||
Line 313: | Line 315: | ||
|level28 = True | |level28 = True | ||
|level28_level_requirement = 86 | |level28_level_requirement = 86 | ||
|level28_damage_effectiveness = | |level28_damage_effectiveness = 121 | ||
|level28_damage_multiplier = | |level28_damage_multiplier = 120.7 | ||
|level28_stat_text = Adds 196 to 293 Physical Damage against Bleeding Enemies<br>+4 to Melee range | |level28_stat_text = Adds 196 to 293 Physical Damage against Bleeding Enemies<br>+4 to Melee range | ||
|level28_stat1_id = global_minimum_added_physical_damage_vs_bleeding_enemies | |level28_stat1_id = global_minimum_added_physical_damage_vs_bleeding_enemies | ||
Line 324: | Line 326: | ||
|level29 = True | |level29 = True | ||
|level29_level_requirement = 88 | |level29_level_requirement = 88 | ||
|level29_damage_effectiveness = | |level29_damage_effectiveness = 122 | ||
|level29_damage_multiplier = | |level29_damage_multiplier = 121.8 | ||
|level29_stat_text = Adds 209 to 314 Physical Damage against Bleeding Enemies<br>+4 to Melee range | |level29_stat_text = Adds 209 to 314 Physical Damage against Bleeding Enemies<br>+4 to Melee range | ||
|level29_stat1_id = global_minimum_added_physical_damage_vs_bleeding_enemies | |level29_stat1_id = global_minimum_added_physical_damage_vs_bleeding_enemies | ||
Line 335: | Line 337: | ||
|level30 = True | |level30 = True | ||
|level30_level_requirement = 90 | |level30_level_requirement = 90 | ||
|level30_damage_effectiveness = | |level30_damage_effectiveness = 123 | ||
|level30_damage_multiplier = | |level30_damage_multiplier = 122.9 | ||
|level30_stat_text = Adds 223 to 335 Physical Damage against Bleeding Enemies<br>+4 to Melee range | |level30_stat_text = Adds 223 to 335 Physical Damage against Bleeding Enemies<br>+4 to Melee range | ||
|level30_stat1_id = global_minimum_added_physical_damage_vs_bleeding_enemies | |level30_stat1_id = global_minimum_added_physical_damage_vs_bleeding_enemies | ||
Line 346: | Line 348: | ||
|level31 = True | |level31 = True | ||
|level31_level_requirement = 91 | |level31_level_requirement = 91 | ||
|level31_damage_effectiveness = | |level31_damage_effectiveness = 123 | ||
|level31_damage_multiplier = | |level31_damage_multiplier = 123.5 | ||
|level31_stat_text = Adds 231 to 346 Physical Damage against Bleeding Enemies<br>+4 to Melee range | |level31_stat_text = Adds 231 to 346 Physical Damage against Bleeding Enemies<br>+4 to Melee range | ||
|level31_stat1_id = global_minimum_added_physical_damage_vs_bleeding_enemies | |level31_stat1_id = global_minimum_added_physical_damage_vs_bleeding_enemies | ||
Line 357: | Line 359: | ||
|level32 = True | |level32 = True | ||
|level32_level_requirement = 92 | |level32_level_requirement = 92 | ||
|level32_damage_effectiveness = | |level32_damage_effectiveness = 124 | ||
|level32_damage_multiplier = | |level32_damage_multiplier = 124 | ||
|level32_stat_text = Adds 239 to 358 Physical Damage against Bleeding Enemies<br>+4 to Melee range | |level32_stat_text = Adds 239 to 358 Physical Damage against Bleeding Enemies<br>+4 to Melee range | ||
|level32_stat1_id = global_minimum_added_physical_damage_vs_bleeding_enemies | |level32_stat1_id = global_minimum_added_physical_damage_vs_bleeding_enemies | ||
Line 368: | Line 370: | ||
|level33 = True | |level33 = True | ||
|level33_level_requirement = 93 | |level33_level_requirement = 93 | ||
|level33_damage_effectiveness = | |level33_damage_effectiveness = 125 | ||
|level33_damage_multiplier = | |level33_damage_multiplier = 124.5 | ||
|level33_stat_text = Adds 247 to 370 Physical Damage against Bleeding Enemies<br>+4 to Melee range | |level33_stat_text = Adds 247 to 370 Physical Damage against Bleeding Enemies<br>+4 to Melee range | ||
|level33_stat1_id = global_minimum_added_physical_damage_vs_bleeding_enemies | |level33_stat1_id = global_minimum_added_physical_damage_vs_bleeding_enemies | ||
Line 379: | Line 381: | ||
|level34 = True | |level34 = True | ||
|level34_level_requirement = 94 | |level34_level_requirement = 94 | ||
|level34_damage_effectiveness = | |level34_damage_effectiveness = 125 | ||
|level34_damage_multiplier = | |level34_damage_multiplier = 125.1 | ||
|level34_stat_text = Adds 255 to 382 Physical Damage against Bleeding Enemies<br>+4 to Melee range | |level34_stat_text = Adds 255 to 382 Physical Damage against Bleeding Enemies<br>+4 to Melee range | ||
|level34_stat1_id = global_minimum_added_physical_damage_vs_bleeding_enemies | |level34_stat1_id = global_minimum_added_physical_damage_vs_bleeding_enemies | ||
Line 390: | Line 392: | ||
|level35 = True | |level35 = True | ||
|level35_level_requirement = 95 | |level35_level_requirement = 95 | ||
|level35_damage_effectiveness = | |level35_damage_effectiveness = 126 | ||
|level35_damage_multiplier = | |level35_damage_multiplier = 125.6 | ||
|level35_stat_text = Adds 263 to 395 Physical Damage against Bleeding Enemies<br>+5 to Melee range | |level35_stat_text = Adds 263 to 395 Physical Damage against Bleeding Enemies<br>+5 to Melee range | ||
|level35_stat1_id = global_minimum_added_physical_damage_vs_bleeding_enemies | |level35_stat1_id = global_minimum_added_physical_damage_vs_bleeding_enemies | ||
Line 401: | Line 403: | ||
|level36 = True | |level36 = True | ||
|level36_level_requirement = 96 | |level36_level_requirement = 96 | ||
|level36_damage_effectiveness = | |level36_damage_effectiveness = 126 | ||
|level36_damage_multiplier = | |level36_damage_multiplier = 126.2 | ||
|level36_stat_text = Adds 272 to 408 Physical Damage against Bleeding Enemies<br>+5 to Melee range | |level36_stat_text = Adds 272 to 408 Physical Damage against Bleeding Enemies<br>+5 to Melee range | ||
|level36_stat1_id = global_minimum_added_physical_damage_vs_bleeding_enemies | |level36_stat1_id = global_minimum_added_physical_damage_vs_bleeding_enemies | ||
Line 412: | Line 414: | ||
|level37 = True | |level37 = True | ||
|level37_level_requirement = 97 | |level37_level_requirement = 97 | ||
|level37_damage_effectiveness = | |level37_damage_effectiveness = 127 | ||
|level37_damage_multiplier = | |level37_damage_multiplier = 126.7 | ||
|level37_stat_text = Adds 281 to 421 Physical Damage against Bleeding Enemies<br>+5 to Melee range | |level37_stat_text = Adds 281 to 421 Physical Damage against Bleeding Enemies<br>+5 to Melee range | ||
|level37_stat1_id = global_minimum_added_physical_damage_vs_bleeding_enemies | |level37_stat1_id = global_minimum_added_physical_damage_vs_bleeding_enemies | ||
Line 423: | Line 425: | ||
|level38 = True | |level38 = True | ||
|level38_level_requirement = 98 | |level38_level_requirement = 98 | ||
|level38_damage_effectiveness = | |level38_damage_effectiveness = 127 | ||
|level38_damage_multiplier = | |level38_damage_multiplier = 127.3 | ||
|level38_stat_text = Adds 290 to 435 Physical Damage against Bleeding Enemies<br>+5 to Melee range | |level38_stat_text = Adds 290 to 435 Physical Damage against Bleeding Enemies<br>+5 to Melee range | ||
|level38_stat1_id = global_minimum_added_physical_damage_vs_bleeding_enemies | |level38_stat1_id = global_minimum_added_physical_damage_vs_bleeding_enemies | ||
Line 434: | Line 436: | ||
|level39 = True | |level39 = True | ||
|level39_level_requirement = 99 | |level39_level_requirement = 99 | ||
|level39_damage_effectiveness = | |level39_damage_effectiveness = 128 | ||
|level39_damage_multiplier = | |level39_damage_multiplier = 127.8 | ||
|level39_stat_text = Adds 300 to 449 Physical Damage against Bleeding Enemies<br>+5 to Melee range | |level39_stat_text = Adds 300 to 449 Physical Damage against Bleeding Enemies<br>+5 to Melee range | ||
|level39_stat1_id = global_minimum_added_physical_damage_vs_bleeding_enemies | |level39_stat1_id = global_minimum_added_physical_damage_vs_bleeding_enemies | ||
Line 445: | Line 447: | ||
|level40 = True | |level40 = True | ||
|level40_level_requirement = 100 | |level40_level_requirement = 100 | ||
|level40_damage_effectiveness = | |level40_damage_effectiveness = 128 | ||
|level40_damage_multiplier = | |level40_damage_multiplier = 128.4 | ||
|level40_stat_text = Adds 309 to 464 Physical Damage against Bleeding Enemies<br>+5 to Melee range | |level40_stat_text = Adds 309 to 464 Physical Damage against Bleeding Enemies<br>+5 to Melee range | ||
|level40_stat1_id = global_minimum_added_physical_damage_vs_bleeding_enemies | |level40_stat1_id = global_minimum_added_physical_damage_vs_bleeding_enemies |
Revision as of 17:38, 7 June 2019
Double StrikeAttack, Melee, Strike, Physical
Level: (1-20)
Attack Damage: (91-112)% of base
Effectiveness of Added Damage: (91-112)%Performs two fast strikes with a melee weapon.Deals (91.3-112)% of Base Damage
Adds (3-113) to (5-169) Physical Damage against Bleeding Enemies
25% chance to cause Bleeding
+(0-2) to Melee rangePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Level: (1-20)
Attack Damage: (91-112)% of base
Effectiveness of Added Damage: (91-112)%Performs two fast strikes with a melee weapon.Deals (91.3-112)% of Base Damage
Adds (3-113) to (5-169) Physical Damage against Bleeding Enemies
25% chance to cause Bleeding
+(0-2) to Melee rangePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Acquisition
Drop level: 5Vendor Prices
Vendor Offer
1x Scroll FragmentMetadata
Item class: Skill Gem
Metadata ID: Metadata/Items/Gems/SkillGemDoubleStrike
Drop level: 5Vendor Prices
Normal | 1x Scroll of Wisdom |
1x Scroll FragmentMetadata
Item class: Skill Gem
Metadata ID: Metadata/Items/Gems/SkillGemDoubleStrike
For the Vaal-themed counterpart, see Vaal Double Strike.
Double Strike is a melee attack that performs two fast attacks on a target enemy with the player's melee weapon(s).
Skill functions and interactions
- Multiple Hits: This attack hits twice, activating gain on hit twice, and giving two opportunities to activate chance-based effects such as blind, knockback, stun, and elemental status ailments. It does not, however, have two chances to crit. If one hit is a crit, the other will also be a crit.
Gem level progression
Level | Damage Effectiveness | Attack Damage | Phys dmg against Bleeding | Range | Exp. | Total Exp. | ||
---|---|---|---|---|---|---|---|---|
1 | 1 | 0 | 91% | 91% | 3 to 5 | N/A | 0 | 0 |
2 | 2 | 0 | 94% | 93.6% | 3 to 5 | N/A | 70 | 70 |
3 | 4 | 16 | 96% | 96.2% | 4 to 6 | N/A | 308 | 378 |
4 | 7 | 22 | 99% | 98.7% | 6 to 8 | N/A | 1554 | 1932 |
5 | 11 | 31 | 101% | 101.3% | 8 to 11 | N/A | 6667 | 8599 |
6 | 16 | 41 | 104% | 103.9% | 10 to 16 | N/A | 26047 | 34646 |
7 | 20 | 50 | 106% | 106.5% | 13 to 20 | N/A | 49725 | 84371 |
8 | 24 | 58 | 109% | 109.1% | 17 to 25 | N/A | 95714 | 180085 |
9 | 28 | 67 | 112% | 111.6% | 20 to 30 | N/A | 169595 | 349680 |
10 | 32 | 75 | 114% | 114.2% | 25 to 37 | N/A | 283759 | 633439 |
11 | 36 | 83 | 117% | 116.8% | 30 to 44 | N/A | 453996 | 1087435 |
12 | 40 | 92 | 119% | 119.4% | 35 to 53 | N/A | 703128 | 1790563 |
13 | 44 | 100 | 122% | 121.9% | 42 to 63 | N/A | 1061223 | 2851786 |
14 | 48 | 109 | 125% | 124.5% | 49 to 74 | N/A | 2065870 | 4917656 |
15 | 52 | 117 | 127% | 127.1% | 58 to 86 | N/A | 2507110 | 7424766 |
16 | 56 | 125 | 130% | 129.7% | 67 to 101 | N/A | 5798936 | 13223702 |
17 | 60 | 134 | 132% | 132.3% | 78 to 117 | N/A | 15083919 | 28307621 |
18 | 64 | 142 | 135% | 134.8% | 91 to 136 | N/A | 27792735 | 56100356 |
19 | 67 | 148 | 137% | 137.4% | 101 to 152 | N/A | 43869739 | 99970095 |
20 | 70 | 155 | 140% | 140% | 113 to 169 | N/A | 242081556 | 342051651 |
21 | 72 | 159 | 143% | 142.6% | 121 to 181 | N/A | N/A | N/A |
22 | 74 | N/A | 145% | 145.2% | 130 to 195 | N/A | N/A | N/A |
23 | 76 | N/A | 148% | 147.7% | 139 to 209 | N/A | N/A | N/A |
24 | 78 | N/A | 150% | 150.3% | 149 to 224 | N/A | N/A | N/A |
25 | 80 | N/A | 153% | 152.9% | 160 to 239 | N/A | N/A | N/A |
26 | 82 | N/A | 155% | 155.5% | 171 to 256 | N/A | N/A | N/A |
27 | 84 | N/A | 158% | 158.1% | 183 to 274 | N/A | N/A | N/A |
28 | 86 | N/A | 161% | 160.6% | 196 to 293 | N/A | N/A | N/A |
29 | 88 | N/A | 163% | 163.2% | 209 to 314 | N/A | N/A | N/A |
30 | 90 | N/A | 166% | 165.8% | 223 to 335 | N/A | N/A | N/A |
31 | 91 | N/A | 167% | 167.1% | 231 to 346 | N/A | N/A | N/A |
32 | 92 | N/A | 168% | 168.4% | 239 to 358 | N/A | N/A | N/A |
33 | 93 | N/A | 170% | 169.7% | 247 to 370 | N/A | N/A | N/A |
34 | 94 | N/A | 171% | 170.9% | 255 to 382 | N/A | N/A | N/A |
35 | 95 | N/A | 172% | 172.2% | 263 to 395 | N/A | N/A | N/A |
36 | 96 | N/A | 174% | 173.5% | 272 to 408 | N/A | N/A | N/A |
37 | 97 | N/A | 175% | 174.8% | 281 to 421 | N/A | N/A | N/A |
38 | 98 | N/A | 176% | 176.1% | 290 to 435 | N/A | N/A | N/A |
39 | 99 | N/A | 177% | 177.4% | 300 to 449 | N/A | N/A | N/A |
40 | 100 | N/A | 179% | 178.7% | 309 to 464 | N/A | N/A | N/A |
Item acquisition
Double Strike can drop anywhere.
Recipes
Double Strike can be created from the following recipes:
Amount | Part | Description | Meta |
---|---|---|---|
6 | The FoxThe Fox6Level 20 Gem"Masters of wit, strength and cunning. To survive the harsh winters, you must be like the fox." - Ezomyte Proverb | Random level 20 gem | A |
3 | Gemcutter's PromiseGemcutter's Promise3Gem Quality: +20%"I swore to use my position to help the people. What good is power when it just accumulates on the already-powerful?" - Erasmus, Imperial Gemcutter | Random gem with 20% quality | A |
1 | Gemcutter's IncubatorGemcutter's IncubatorStack Size: 10Adds an incubated Quality Gem item to an equippable item Item drops after killing {0} monstersRight click this item then left click an item to apply it. The Incubated item drops after killing a specific number of monsters. | Random gem with 1–20% quality | A |
1 | The VoidThe Void1Reach into the Void and claim your prize. | Random divination card set exchange | A |
Vendor reward
This item can be bought at the listed NPC vendors, after completing the following quests:
Class → | Witch | Shadow | Ranger | Duelist | Marauder | Templar | Scion |
---|---|---|---|---|---|---|---|
Quest ↓ | |||||||
Enemy at the Gate Act 1 Nessa | ✗ | ✓ | ✓ | ✓ | ✓ | ✗ | ✓ |
A Fixture of Fate Act 3 Siosa | ✓ | ||||||
Fallen from Grace Act 6 Lilly Roth | ✓ |
Related helmet enchantments
The following helmet enchantments affect Double Strike.
Note that helmet enchantments are no longer obtainable since version 3.23.0 and can only be obtained in permanent leagues as already enchanted items from before this patch.
Version history
Version | Changes |
---|---|
2.4.0 |
|
2.1.0 |
|
1.0.2b |
|
0.10.2 |
|
0.9.12qq |
|
0.9.9d |
|
0.9.9c |
|
0.9.3 | |
0.8.0 |
|