Double Strike: Difference between revisions

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>Illviljan
mNo edit summary
>BotK2
(PyPoE/ExporterBot/1.0.0a0: Item exporter)
Line 12: Line 12:
|purchase_cost_normal1_amount            = 1
|purchase_cost_normal1_amount            = 1
|dexterity_percent                      = 100
|dexterity_percent                      = 100
|gem_tags                                = Attack, Melee
|gem_tags                                = Attack, Melee, Strike, Physical
|gem_description                        = Performs two fast attacks on target enemy with a melee weapon.
|gem_description                        = Performs two fast strikes with a melee weapon.
|active_skill_name                      = Double Strike
|active_skill_name                      = Double Strike
|item_class_id_restriction              = Claw, Dagger, One Hand Sword, Thrusting One Hand Sword, One Hand Axe, One Hand Mace, Sceptre, Staff, Two Hand Sword, Two Hand Axe, Two Hand Mace
|item_class_id_restriction              = Claw, Dagger, One Hand Sword, Thrusting One Hand Sword, One Hand Axe, One Hand Mace, Sceptre, Staff, Two Hand Sword, Two Hand Axe, Two Hand Mace
Line 20: Line 20:
|required_level                          = 1
|required_level                          = 1
|static_mana_cost                        = 5
|static_mana_cost                        = 5
|static_stat1_id                        = base_skill_number_of_additional_hits
|static_stat1_id                         = bleed_on_hit_with_attacks_%
|static_stat1_value                     = 1
|static_stat1_value                      = 25
|stat_text                              = Deals (70-93.9)% of Base Damage<br>Adds (3-113) to (5-169) Physical Damage against Bleeding Enemies<br>+(0-2) to Melee range
|static_stat2_id                         = base_skill_number_of_additional_hits
|static_stat2_value                     = 1
|stat_text                              = Deals (91.3-112)% of Base Damage<br>Adds (3-113) to (5-169) Physical Damage against Bleeding Enemies<br>25% chance to cause Bleeding<br>+(0-2) to Melee range
|quality_stat_text                      = 0.5% increased Attack Speed
|quality_stat_text                      = 0.5% increased Attack Speed
|static_quality_stat1_id                = attack_speed_+%
|static_quality_stat1_id                = attack_speed_+%
Line 28: Line 30:
|level1                                  = True
|level1                                  = True
|level1_level_requirement                = 1
|level1_level_requirement                = 1
|level1_damage_effectiveness            = 70
|level1_damage_effectiveness            = 91
|level1_damage_multiplier                = 70
|level1_damage_multiplier                = 91.3
|level1_stat_text                        = Adds 3 to 5 Physical Damage against Bleeding Enemies
|level1_stat_text                        = Adds 3 to 5 Physical Damage against Bleeding Enemies
|level1_stat1_id                        = global_minimum_added_physical_damage_vs_bleeding_enemies
|level1_stat1_id                        = global_minimum_added_physical_damage_vs_bleeding_enemies
Line 37: Line 39:
|level2                                  = True
|level2                                  = True
|level2_level_requirement                = 2
|level2_level_requirement                = 2
|level2_damage_effectiveness            = 71
|level2_damage_effectiveness            = 92
|level2_damage_multiplier                = 71.3
|level2_damage_multiplier                = 92.4
|level2_stat_text                        = Adds 3 to 5 Physical Damage against Bleeding Enemies
|level2_stat_text                        = Adds 3 to 5 Physical Damage against Bleeding Enemies
|level2_stat1_id                        = global_minimum_added_physical_damage_vs_bleeding_enemies
|level2_stat1_id                        = global_minimum_added_physical_damage_vs_bleeding_enemies
Line 46: Line 48:
|level3                                  = True
|level3                                  = True
|level3_level_requirement                = 4
|level3_level_requirement                = 4
|level3_damage_effectiveness            = 72
|level3_damage_effectiveness            = 93
|level3_damage_multiplier                = 72.5
|level3_damage_multiplier                = 93.5
|level3_stat_text                        = Adds 4 to 6 Physical Damage against Bleeding Enemies
|level3_stat_text                        = Adds 4 to 6 Physical Damage against Bleeding Enemies
|level3_stat1_id                        = global_minimum_added_physical_damage_vs_bleeding_enemies
|level3_stat1_id                        = global_minimum_added_physical_damage_vs_bleeding_enemies
Line 55: Line 57:
|level4                                  = True
|level4                                  = True
|level4_level_requirement                = 7
|level4_level_requirement                = 7
|level4_damage_effectiveness            = 74
|level4_damage_effectiveness            = 95
|level4_damage_multiplier                = 73.8
|level4_damage_multiplier                = 94.5
|level4_stat_text                        = Adds 6 to 8 Physical Damage against Bleeding Enemies
|level4_stat_text                        = Adds 6 to 8 Physical Damage against Bleeding Enemies
|level4_stat1_id                        = global_minimum_added_physical_damage_vs_bleeding_enemies
|level4_stat1_id                        = global_minimum_added_physical_damage_vs_bleeding_enemies
Line 64: Line 66:
|level5                                  = True
|level5                                  = True
|level5_level_requirement                = 11
|level5_level_requirement                = 11
|level5_damage_effectiveness            = 75
|level5_damage_effectiveness            = 96
|level5_damage_multiplier                = 75
|level5_damage_multiplier                = 95.6
|level5_stat_text                        = Adds 8 to 11 Physical Damage against Bleeding Enemies
|level5_stat_text                        = Adds 8 to 11 Physical Damage against Bleeding Enemies
|level5_stat1_id                        = global_minimum_added_physical_damage_vs_bleeding_enemies
|level5_stat1_id                        = global_minimum_added_physical_damage_vs_bleeding_enemies
Line 73: Line 75:
|level6                                  = True
|level6                                  = True
|level6_level_requirement                = 16
|level6_level_requirement                = 16
|level6_damage_effectiveness            = 76
|level6_damage_effectiveness            = 97
|level6_damage_multiplier                = 76.3
|level6_damage_multiplier                = 96.7
|level6_stat_text                        = Adds 10 to 16 Physical Damage against Bleeding Enemies
|level6_stat_text                        = Adds 10 to 16 Physical Damage against Bleeding Enemies
|level6_stat1_id                        = global_minimum_added_physical_damage_vs_bleeding_enemies
|level6_stat1_id                        = global_minimum_added_physical_damage_vs_bleeding_enemies
Line 82: Line 84:
|level7                                  = True
|level7                                  = True
|level7_level_requirement                = 20
|level7_level_requirement                = 20
|level7_damage_effectiveness            = 78
|level7_damage_effectiveness            = 98
|level7_damage_multiplier                = 77.6
|level7_damage_multiplier                = 97.8
|level7_stat_text                        = Adds 13 to 20 Physical Damage against Bleeding Enemies<br>+1 to Melee range
|level7_stat_text                        = Adds 13 to 20 Physical Damage against Bleeding Enemies<br>+1 to Melee range
|level7_stat1_id                        = global_minimum_added_physical_damage_vs_bleeding_enemies
|level7_stat1_id                        = global_minimum_added_physical_damage_vs_bleeding_enemies
Line 93: Line 95:
|level8                                  = True
|level8                                  = True
|level8_level_requirement                = 24
|level8_level_requirement                = 24
|level8_damage_effectiveness            = 79
|level8_damage_effectiveness            = 99
|level8_damage_multiplier                = 78.8
|level8_damage_multiplier                = 98.9
|level8_stat_text                        = Adds 17 to 25 Physical Damage against Bleeding Enemies<br>+1 to Melee range
|level8_stat_text                        = Adds 17 to 25 Physical Damage against Bleeding Enemies<br>+1 to Melee range
|level8_stat1_id                        = global_minimum_added_physical_damage_vs_bleeding_enemies
|level8_stat1_id                        = global_minimum_added_physical_damage_vs_bleeding_enemies
Line 104: Line 106:
|level9                                  = True
|level9                                  = True
|level9_level_requirement                = 28
|level9_level_requirement                = 28
|level9_damage_effectiveness            = 80
|level9_damage_effectiveness            = 100
|level9_damage_multiplier                = 80.1
|level9_damage_multiplier                = 100
|level9_stat_text                        = Adds 20 to 30 Physical Damage against Bleeding Enemies<br>+1 to Melee range
|level9_stat_text                        = Adds 20 to 30 Physical Damage against Bleeding Enemies<br>+1 to Melee range
|level9_stat1_id                        = global_minimum_added_physical_damage_vs_bleeding_enemies
|level9_stat1_id                        = global_minimum_added_physical_damage_vs_bleeding_enemies
Line 115: Line 117:
|level10                                = True
|level10                                = True
|level10_level_requirement              = 32
|level10_level_requirement              = 32
|level10_damage_effectiveness            = 81
|level10_damage_effectiveness            = 101
|level10_damage_multiplier              = 81.3
|level10_damage_multiplier              = 101.1
|level10_stat_text                      = Adds 25 to 37 Physical Damage against Bleeding Enemies<br>+1 to Melee range
|level10_stat_text                      = Adds 25 to 37 Physical Damage against Bleeding Enemies<br>+1 to Melee range
|level10_stat1_id                        = global_minimum_added_physical_damage_vs_bleeding_enemies
|level10_stat1_id                        = global_minimum_added_physical_damage_vs_bleeding_enemies
Line 126: Line 128:
|level11                                = True
|level11                                = True
|level11_level_requirement              = 36
|level11_level_requirement              = 36
|level11_damage_effectiveness            = 83
|level11_damage_effectiveness            = 102
|level11_damage_multiplier              = 82.6
|level11_damage_multiplier              = 102.2
|level11_stat_text                      = Adds 30 to 44 Physical Damage against Bleeding Enemies<br>+1 to Melee range
|level11_stat_text                      = Adds 30 to 44 Physical Damage against Bleeding Enemies<br>+1 to Melee range
|level11_stat1_id                        = global_minimum_added_physical_damage_vs_bleeding_enemies
|level11_stat1_id                        = global_minimum_added_physical_damage_vs_bleeding_enemies
Line 137: Line 139:
|level12                                = True
|level12                                = True
|level12_level_requirement              = 40
|level12_level_requirement              = 40
|level12_damage_effectiveness            = 84
|level12_damage_effectiveness            = 103
|level12_damage_multiplier              = 83.9
|level12_damage_multiplier              = 103.3
|level12_stat_text                      = Adds 35 to 53 Physical Damage against Bleeding Enemies<br>+1 to Melee range
|level12_stat_text                      = Adds 35 to 53 Physical Damage against Bleeding Enemies<br>+1 to Melee range
|level12_stat1_id                        = global_minimum_added_physical_damage_vs_bleeding_enemies
|level12_stat1_id                        = global_minimum_added_physical_damage_vs_bleeding_enemies
Line 148: Line 150:
|level13                                = True
|level13                                = True
|level13_level_requirement              = 44
|level13_level_requirement              = 44
|level13_damage_effectiveness            = 85
|level13_damage_effectiveness            = 104
|level13_damage_multiplier              = 85.1
|level13_damage_multiplier              = 104.4
|level13_stat_text                      = Adds 42 to 63 Physical Damage against Bleeding Enemies<br>+1 to Melee range
|level13_stat_text                      = Adds 42 to 63 Physical Damage against Bleeding Enemies<br>+1 to Melee range
|level13_stat1_id                        = global_minimum_added_physical_damage_vs_bleeding_enemies
|level13_stat1_id                        = global_minimum_added_physical_damage_vs_bleeding_enemies
Line 159: Line 161:
|level14                                = True
|level14                                = True
|level14_level_requirement              = 48
|level14_level_requirement              = 48
|level14_damage_effectiveness            = 86
|level14_damage_effectiveness            = 105
|level14_damage_multiplier              = 86.4
|level14_damage_multiplier              = 105.5
|level14_stat_text                      = Adds 49 to 74 Physical Damage against Bleeding Enemies<br>+2 to Melee range
|level14_stat_text                      = Adds 49 to 74 Physical Damage against Bleeding Enemies<br>+2 to Melee range
|level14_stat1_id                        = global_minimum_added_physical_damage_vs_bleeding_enemies
|level14_stat1_id                        = global_minimum_added_physical_damage_vs_bleeding_enemies
Line 170: Line 172:
|level15                                = True
|level15                                = True
|level15_level_requirement              = 52
|level15_level_requirement              = 52
|level15_damage_effectiveness            = 88
|level15_damage_effectiveness            = 107
|level15_damage_multiplier              = 87.6
|level15_damage_multiplier              = 106.5
|level15_stat_text                      = Adds 58 to 86 Physical Damage against Bleeding Enemies<br>+2 to Melee range
|level15_stat_text                      = Adds 58 to 86 Physical Damage against Bleeding Enemies<br>+2 to Melee range
|level15_stat1_id                        = global_minimum_added_physical_damage_vs_bleeding_enemies
|level15_stat1_id                        = global_minimum_added_physical_damage_vs_bleeding_enemies
Line 181: Line 183:
|level16                                = True
|level16                                = True
|level16_level_requirement              = 56
|level16_level_requirement              = 56
|level16_damage_effectiveness            = 89
|level16_damage_effectiveness            = 108
|level16_damage_multiplier              = 88.9
|level16_damage_multiplier              = 107.6
|level16_stat_text                      = Adds 67 to 101 Physical Damage against Bleeding Enemies<br>+2 to Melee range
|level16_stat_text                      = Adds 67 to 101 Physical Damage against Bleeding Enemies<br>+2 to Melee range
|level16_stat1_id                        = global_minimum_added_physical_damage_vs_bleeding_enemies
|level16_stat1_id                        = global_minimum_added_physical_damage_vs_bleeding_enemies
Line 192: Line 194:
|level17                                = True
|level17                                = True
|level17_level_requirement              = 60
|level17_level_requirement              = 60
|level17_damage_effectiveness            = 90
|level17_damage_effectiveness            = 109
|level17_damage_multiplier              = 90.2
|level17_damage_multiplier              = 108.7
|level17_stat_text                      = Adds 78 to 117 Physical Damage against Bleeding Enemies<br>+2 to Melee range
|level17_stat_text                      = Adds 78 to 117 Physical Damage against Bleeding Enemies<br>+2 to Melee range
|level17_stat1_id                        = global_minimum_added_physical_damage_vs_bleeding_enemies
|level17_stat1_id                        = global_minimum_added_physical_damage_vs_bleeding_enemies
Line 203: Line 205:
|level18                                = True
|level18                                = True
|level18_level_requirement              = 64
|level18_level_requirement              = 64
|level18_damage_effectiveness            = 91
|level18_damage_effectiveness            = 110
|level18_damage_multiplier              = 91.4
|level18_damage_multiplier              = 109.8
|level18_stat_text                      = Adds 91 to 136 Physical Damage against Bleeding Enemies<br>+2 to Melee range
|level18_stat_text                      = Adds 91 to 136 Physical Damage against Bleeding Enemies<br>+2 to Melee range
|level18_stat1_id                        = global_minimum_added_physical_damage_vs_bleeding_enemies
|level18_stat1_id                        = global_minimum_added_physical_damage_vs_bleeding_enemies
Line 214: Line 216:
|level19                                = True
|level19                                = True
|level19_level_requirement              = 67
|level19_level_requirement              = 67
|level19_damage_effectiveness            = 93
|level19_damage_effectiveness            = 111
|level19_damage_multiplier              = 92.7
|level19_damage_multiplier              = 110.9
|level19_stat_text                      = Adds 101 to 152 Physical Damage against Bleeding Enemies<br>+2 to Melee range
|level19_stat_text                      = Adds 101 to 152 Physical Damage against Bleeding Enemies<br>+2 to Melee range
|level19_stat1_id                        = global_minimum_added_physical_damage_vs_bleeding_enemies
|level19_stat1_id                        = global_minimum_added_physical_damage_vs_bleeding_enemies
Line 225: Line 227:
|level20                                = True
|level20                                = True
|level20_level_requirement              = 70
|level20_level_requirement              = 70
|level20_damage_effectiveness            = 94
|level20_damage_effectiveness            = 112
|level20_damage_multiplier              = 93.9
|level20_damage_multiplier              = 112
|level20_stat_text                      = Adds 113 to 169 Physical Damage against Bleeding Enemies<br>+2 to Melee range
|level20_stat_text                      = Adds 113 to 169 Physical Damage against Bleeding Enemies<br>+2 to Melee range
|level20_stat1_id                        = global_minimum_added_physical_damage_vs_bleeding_enemies
|level20_stat1_id                        = global_minimum_added_physical_damage_vs_bleeding_enemies
Line 236: Line 238:
|level21                                = True
|level21                                = True
|level21_level_requirement              = 72
|level21_level_requirement              = 72
|level21_damage_effectiveness            = 95
|level21_damage_effectiveness            = 113
|level21_damage_multiplier              = 95.2
|level21_damage_multiplier              = 113.1
|level21_stat_text                      = Adds 121 to 181 Physical Damage against Bleeding Enemies<br>+3 to Melee range
|level21_stat_text                      = Adds 121 to 181 Physical Damage against Bleeding Enemies<br>+3 to Melee range
|level21_stat1_id                        = global_minimum_added_physical_damage_vs_bleeding_enemies
|level21_stat1_id                        = global_minimum_added_physical_damage_vs_bleeding_enemies
Line 247: Line 249:
|level22                                = True
|level22                                = True
|level22_level_requirement              = 74
|level22_level_requirement              = 74
|level22_damage_effectiveness            = 96
|level22_damage_effectiveness            = 114
|level22_damage_multiplier              = 96.5
|level22_damage_multiplier              = 114.2
|level22_stat_text                      = Adds 130 to 195 Physical Damage against Bleeding Enemies<br>+3 to Melee range
|level22_stat_text                      = Adds 130 to 195 Physical Damage against Bleeding Enemies<br>+3 to Melee range
|level22_stat1_id                        = global_minimum_added_physical_damage_vs_bleeding_enemies
|level22_stat1_id                        = global_minimum_added_physical_damage_vs_bleeding_enemies
Line 258: Line 260:
|level23                                = True
|level23                                = True
|level23_level_requirement              = 76
|level23_level_requirement              = 76
|level23_damage_effectiveness            = 98
|level23_damage_effectiveness            = 115
|level23_damage_multiplier              = 97.7
|level23_damage_multiplier              = 115.3
|level23_stat_text                      = Adds 139 to 209 Physical Damage against Bleeding Enemies<br>+3 to Melee range
|level23_stat_text                      = Adds 139 to 209 Physical Damage against Bleeding Enemies<br>+3 to Melee range
|level23_stat1_id                        = global_minimum_added_physical_damage_vs_bleeding_enemies
|level23_stat1_id                        = global_minimum_added_physical_damage_vs_bleeding_enemies
Line 269: Line 271:
|level24                                = True
|level24                                = True
|level24_level_requirement              = 78
|level24_level_requirement              = 78
|level24_damage_effectiveness            = 99
|level24_damage_effectiveness            = 116
|level24_damage_multiplier              = 99
|level24_damage_multiplier              = 116.4
|level24_stat_text                      = Adds 149 to 224 Physical Damage against Bleeding Enemies<br>+3 to Melee range
|level24_stat_text                      = Adds 149 to 224 Physical Damage against Bleeding Enemies<br>+3 to Melee range
|level24_stat1_id                        = global_minimum_added_physical_damage_vs_bleeding_enemies
|level24_stat1_id                        = global_minimum_added_physical_damage_vs_bleeding_enemies
Line 280: Line 282:
|level25                                = True
|level25                                = True
|level25_level_requirement              = 80
|level25_level_requirement              = 80
|level25_damage_effectiveness            = 100
|level25_damage_effectiveness            = 117
|level25_damage_multiplier              = 100.2
|level25_damage_multiplier              = 117.5
|level25_stat_text                      = Adds 160 to 239 Physical Damage against Bleeding Enemies<br>+3 to Melee range
|level25_stat_text                      = Adds 160 to 239 Physical Damage against Bleeding Enemies<br>+3 to Melee range
|level25_stat1_id                        = global_minimum_added_physical_damage_vs_bleeding_enemies
|level25_stat1_id                        = global_minimum_added_physical_damage_vs_bleeding_enemies
Line 291: Line 293:
|level26                                = True
|level26                                = True
|level26_level_requirement              = 82
|level26_level_requirement              = 82
|level26_damage_effectiveness            = 102
|level26_damage_effectiveness            = 119
|level26_damage_multiplier              = 101.5
|level26_damage_multiplier              = 118.5
|level26_stat_text                      = Adds 171 to 256 Physical Damage against Bleeding Enemies<br>+3 to Melee range
|level26_stat_text                      = Adds 171 to 256 Physical Damage against Bleeding Enemies<br>+3 to Melee range
|level26_stat1_id                        = global_minimum_added_physical_damage_vs_bleeding_enemies
|level26_stat1_id                        = global_minimum_added_physical_damage_vs_bleeding_enemies
Line 302: Line 304:
|level27                                = True
|level27                                = True
|level27_level_requirement              = 84
|level27_level_requirement              = 84
|level27_damage_effectiveness            = 103
|level27_damage_effectiveness            = 120
|level27_damage_multiplier              = 102.8
|level27_damage_multiplier              = 119.6
|level27_stat_text                      = Adds 183 to 274 Physical Damage against Bleeding Enemies<br>+3 to Melee range
|level27_stat_text                      = Adds 183 to 274 Physical Damage against Bleeding Enemies<br>+3 to Melee range
|level27_stat1_id                        = global_minimum_added_physical_damage_vs_bleeding_enemies
|level27_stat1_id                        = global_minimum_added_physical_damage_vs_bleeding_enemies
Line 313: Line 315:
|level28                                = True
|level28                                = True
|level28_level_requirement              = 86
|level28_level_requirement              = 86
|level28_damage_effectiveness            = 104
|level28_damage_effectiveness            = 121
|level28_damage_multiplier              = 104
|level28_damage_multiplier              = 120.7
|level28_stat_text                      = Adds 196 to 293 Physical Damage against Bleeding Enemies<br>+4 to Melee range
|level28_stat_text                      = Adds 196 to 293 Physical Damage against Bleeding Enemies<br>+4 to Melee range
|level28_stat1_id                        = global_minimum_added_physical_damage_vs_bleeding_enemies
|level28_stat1_id                        = global_minimum_added_physical_damage_vs_bleeding_enemies
Line 324: Line 326:
|level29                                = True
|level29                                = True
|level29_level_requirement              = 88
|level29_level_requirement              = 88
|level29_damage_effectiveness            = 105
|level29_damage_effectiveness            = 122
|level29_damage_multiplier              = 105.3
|level29_damage_multiplier              = 121.8
|level29_stat_text                      = Adds 209 to 314 Physical Damage against Bleeding Enemies<br>+4 to Melee range
|level29_stat_text                      = Adds 209 to 314 Physical Damage against Bleeding Enemies<br>+4 to Melee range
|level29_stat1_id                        = global_minimum_added_physical_damage_vs_bleeding_enemies
|level29_stat1_id                        = global_minimum_added_physical_damage_vs_bleeding_enemies
Line 335: Line 337:
|level30                                = True
|level30                                = True
|level30_level_requirement              = 90
|level30_level_requirement              = 90
|level30_damage_effectiveness            = 107
|level30_damage_effectiveness            = 123
|level30_damage_multiplier              = 106.5
|level30_damage_multiplier              = 122.9
|level30_stat_text                      = Adds 223 to 335 Physical Damage against Bleeding Enemies<br>+4 to Melee range
|level30_stat_text                      = Adds 223 to 335 Physical Damage against Bleeding Enemies<br>+4 to Melee range
|level30_stat1_id                        = global_minimum_added_physical_damage_vs_bleeding_enemies
|level30_stat1_id                        = global_minimum_added_physical_damage_vs_bleeding_enemies
Line 346: Line 348:
|level31                                = True
|level31                                = True
|level31_level_requirement              = 91
|level31_level_requirement              = 91
|level31_damage_effectiveness            = 107
|level31_damage_effectiveness            = 123
|level31_damage_multiplier              = 107.1
|level31_damage_multiplier              = 123.5
|level31_stat_text                      = Adds 231 to 346 Physical Damage against Bleeding Enemies<br>+4 to Melee range
|level31_stat_text                      = Adds 231 to 346 Physical Damage against Bleeding Enemies<br>+4 to Melee range
|level31_stat1_id                        = global_minimum_added_physical_damage_vs_bleeding_enemies
|level31_stat1_id                        = global_minimum_added_physical_damage_vs_bleeding_enemies
Line 357: Line 359:
|level32                                = True
|level32                                = True
|level32_level_requirement              = 92
|level32_level_requirement              = 92
|level32_damage_effectiveness            = 108
|level32_damage_effectiveness            = 124
|level32_damage_multiplier              = 107.7
|level32_damage_multiplier              = 124
|level32_stat_text                      = Adds 239 to 358 Physical Damage against Bleeding Enemies<br>+4 to Melee range
|level32_stat_text                      = Adds 239 to 358 Physical Damage against Bleeding Enemies<br>+4 to Melee range
|level32_stat1_id                        = global_minimum_added_physical_damage_vs_bleeding_enemies
|level32_stat1_id                        = global_minimum_added_physical_damage_vs_bleeding_enemies
Line 368: Line 370:
|level33                                = True
|level33                                = True
|level33_level_requirement              = 93
|level33_level_requirement              = 93
|level33_damage_effectiveness            = 108
|level33_damage_effectiveness            = 125
|level33_damage_multiplier              = 108.3
|level33_damage_multiplier              = 124.5
|level33_stat_text                      = Adds 247 to 370 Physical Damage against Bleeding Enemies<br>+4 to Melee range
|level33_stat_text                      = Adds 247 to 370 Physical Damage against Bleeding Enemies<br>+4 to Melee range
|level33_stat1_id                        = global_minimum_added_physical_damage_vs_bleeding_enemies
|level33_stat1_id                        = global_minimum_added_physical_damage_vs_bleeding_enemies
Line 379: Line 381:
|level34                                = True
|level34                                = True
|level34_level_requirement              = 94
|level34_level_requirement              = 94
|level34_damage_effectiveness            = 109
|level34_damage_effectiveness            = 125
|level34_damage_multiplier              = 108.9
|level34_damage_multiplier              = 125.1
|level34_stat_text                      = Adds 255 to 382 Physical Damage against Bleeding Enemies<br>+4 to Melee range
|level34_stat_text                      = Adds 255 to 382 Physical Damage against Bleeding Enemies<br>+4 to Melee range
|level34_stat1_id                        = global_minimum_added_physical_damage_vs_bleeding_enemies
|level34_stat1_id                        = global_minimum_added_physical_damage_vs_bleeding_enemies
Line 390: Line 392:
|level35                                = True
|level35                                = True
|level35_level_requirement              = 95
|level35_level_requirement              = 95
|level35_damage_effectiveness            = 110
|level35_damage_effectiveness            = 126
|level35_damage_multiplier              = 109.5
|level35_damage_multiplier              = 125.6
|level35_stat_text                      = Adds 263 to 395 Physical Damage against Bleeding Enemies<br>+5 to Melee range
|level35_stat_text                      = Adds 263 to 395 Physical Damage against Bleeding Enemies<br>+5 to Melee range
|level35_stat1_id                        = global_minimum_added_physical_damage_vs_bleeding_enemies
|level35_stat1_id                        = global_minimum_added_physical_damage_vs_bleeding_enemies
Line 401: Line 403:
|level36                                = True
|level36                                = True
|level36_level_requirement              = 96
|level36_level_requirement              = 96
|level36_damage_effectiveness            = 110
|level36_damage_effectiveness            = 126
|level36_damage_multiplier              = 110.1
|level36_damage_multiplier              = 126.2
|level36_stat_text                      = Adds 272 to 408 Physical Damage against Bleeding Enemies<br>+5 to Melee range
|level36_stat_text                      = Adds 272 to 408 Physical Damage against Bleeding Enemies<br>+5 to Melee range
|level36_stat1_id                        = global_minimum_added_physical_damage_vs_bleeding_enemies
|level36_stat1_id                        = global_minimum_added_physical_damage_vs_bleeding_enemies
Line 412: Line 414:
|level37                                = True
|level37                                = True
|level37_level_requirement              = 97
|level37_level_requirement              = 97
|level37_damage_effectiveness            = 111
|level37_damage_effectiveness            = 127
|level37_damage_multiplier              = 110.7
|level37_damage_multiplier              = 126.7
|level37_stat_text                      = Adds 281 to 421 Physical Damage against Bleeding Enemies<br>+5 to Melee range
|level37_stat_text                      = Adds 281 to 421 Physical Damage against Bleeding Enemies<br>+5 to Melee range
|level37_stat1_id                        = global_minimum_added_physical_damage_vs_bleeding_enemies
|level37_stat1_id                        = global_minimum_added_physical_damage_vs_bleeding_enemies
Line 423: Line 425:
|level38                                = True
|level38                                = True
|level38_level_requirement              = 98
|level38_level_requirement              = 98
|level38_damage_effectiveness            = 111
|level38_damage_effectiveness            = 127
|level38_damage_multiplier              = 111.3
|level38_damage_multiplier              = 127.3
|level38_stat_text                      = Adds 290 to 435 Physical Damage against Bleeding Enemies<br>+5 to Melee range
|level38_stat_text                      = Adds 290 to 435 Physical Damage against Bleeding Enemies<br>+5 to Melee range
|level38_stat1_id                        = global_minimum_added_physical_damage_vs_bleeding_enemies
|level38_stat1_id                        = global_minimum_added_physical_damage_vs_bleeding_enemies
Line 434: Line 436:
|level39                                = True
|level39                                = True
|level39_level_requirement              = 99
|level39_level_requirement              = 99
|level39_damage_effectiveness            = 112
|level39_damage_effectiveness            = 128
|level39_damage_multiplier              = 111.9
|level39_damage_multiplier              = 127.8
|level39_stat_text                      = Adds 300 to 449 Physical Damage against Bleeding Enemies<br>+5 to Melee range
|level39_stat_text                      = Adds 300 to 449 Physical Damage against Bleeding Enemies<br>+5 to Melee range
|level39_stat1_id                        = global_minimum_added_physical_damage_vs_bleeding_enemies
|level39_stat1_id                        = global_minimum_added_physical_damage_vs_bleeding_enemies
Line 445: Line 447:
|level40                                = True
|level40                                = True
|level40_level_requirement              = 100
|level40_level_requirement              = 100
|level40_damage_effectiveness            = 113
|level40_damage_effectiveness            = 128
|level40_damage_multiplier              = 112.5
|level40_damage_multiplier              = 128.4
|level40_stat_text                      = Adds 309 to 464 Physical Damage against Bleeding Enemies<br>+5 to Melee range
|level40_stat_text                      = Adds 309 to 464 Physical Damage against Bleeding Enemies<br>+5 to Melee range
|level40_stat1_id                        = global_minimum_added_physical_damage_vs_bleeding_enemies
|level40_stat1_id                        = global_minimum_added_physical_damage_vs_bleeding_enemies

Revision as of 17:38, 7 June 2019

Double StrikeDouble Strike of ImpalingDouble Strike of Momentum
Double StrikeAttack, Melee, Strike, Physical
Level: (1-20)
Attack Damage: (91-112)% of base
Effectiveness of Added Damage: (91-112)%
Performs two fast strikes with a melee weapon.Deals (91.3-112)% of Base Damage
Adds (3-113) to (5-169) Physical Damage against Bleeding Enemies
25% chance to cause Bleeding
+(0-2) to Melee range
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Acquisition
Drop level: 5
Vendor Prices
Normal1x Scroll of Wisdom
Vendor Offer
1x Scroll Fragment
Metadata
Item class: Skill Gem
Metadata ID: Metadata/Items/Gems/SkillGemDoubleStrike

For the Vaal-themed counterpart, see Vaal Double Strike.

Double Strike is a melee attack that performs two fast attacks on a target enemy with the player's melee weapon(s).

Skill functions and interactions

  • Multiple Hits: This attack hits twice, activating gain on hit twice, and giving two opportunities to activate chance-based effects such as blind, knockback, stun, and elemental status ailments. It does not, however, have two chances to crit. If one hit is a crit, the other will also be a crit.

Gem level progression

LevelRequired LevelRequired DexterityDamage
Effectiveness
Attack
Damage
Phys dmg
against Bleeding
RangeExp.Total Exp.
11091%91%3 to 5N/A00
22094%93.6%3 to 5N/A7070
341696%96.2%4 to 6N/A308378
472299%98.7%6 to 8N/A15541932
51131101%101.3%8 to 11N/A66678599
61641104%103.9%10 to 16N/A2604734646
72050106%106.5%13 to 20N/A4972584371
82458109%109.1%17 to 25N/A95714180085
92867112%111.6%20 to 30N/A169595349680
103275114%114.2%25 to 37N/A283759633439
113683117%116.8%30 to 44N/A4539961087435
124092119%119.4%35 to 53N/A7031281790563
1344100122%121.9%42 to 63N/A10612232851786
1448109125%124.5%49 to 74N/A20658704917656
1552117127%127.1%58 to 86N/A25071107424766
1656125130%129.7%67 to 101N/A579893613223702
1760134132%132.3%78 to 117N/A1508391928307621
1864142135%134.8%91 to 136N/A2779273556100356
1967148137%137.4%101 to 152N/A4386973999970095
2070155140%140%113 to 169N/A242081556342051651
2172159143%142.6%121 to 181N/AN/AN/A
2274N/A145%145.2%130 to 195N/AN/AN/A
2376N/A148%147.7%139 to 209N/AN/AN/A
2478N/A150%150.3%149 to 224N/AN/AN/A
2580N/A153%152.9%160 to 239N/AN/AN/A
2682N/A155%155.5%171 to 256N/AN/AN/A
2784N/A158%158.1%183 to 274N/AN/AN/A
2886N/A161%160.6%196 to 293N/AN/AN/A
2988N/A163%163.2%209 to 314N/AN/AN/A
3090N/A166%165.8%223 to 335N/AN/AN/A
3191N/A167%167.1%231 to 346N/AN/AN/A
3292N/A168%168.4%239 to 358N/AN/AN/A
3393N/A170%169.7%247 to 370N/AN/AN/A
3494N/A171%170.9%255 to 382N/AN/AN/A
3595N/A172%172.2%263 to 395N/AN/AN/A
3696N/A174%173.5%272 to 408N/AN/AN/A
3797N/A175%174.8%281 to 421N/AN/AN/A
3898N/A176%176.1%290 to 435N/AN/AN/A
3999N/A177%177.4%300 to 449N/AN/AN/A
40100N/A179%178.7%309 to 464N/AN/AN/A

Item acquisition

Double Strike can drop anywhere.

Recipes

Double Strike can be created from the following recipes:

AmountPartDescriptionMeta
6The FoxThe Fox6Level 20 Gem"Masters of wit, strength and cunning. To survive the harsh winters, you must be like the fox."
- Ezomyte Proverb
Random level 20 gemA
3Gemcutter's PromiseGemcutter's Promise3Gem
Quality: +20%
"I swore to use my position to help the people. What good is power when it just accumulates on the already-powerful?" - Erasmus, Imperial Gemcutter
Random gem with 20% qualityA
1Gemcutter's IncubatorGemcutter's IncubatorStack Size: 10Adds an incubated Quality Gem item to an equippable item
Item drops after killing {0} monsters
Right click this item then left click an item to apply it. The Incubated item drops after killing a specific number of monsters.
Random gem with 1–20% qualityA
1The VoidThe Void1Reach into the Void and claim your prize.Random divination card set exchangeA

Vendor reward

This item can be bought at the listed NPC vendors, after completing the following quests:

Class →WitchShadowRangerDuelistMarauderTemplarScion
Quest ↓
Enemy at the Gate
Act 1
Nessa
A Fixture of Fate
Act 3
Siosa
Fallen from Grace
Act 6
Lilly Roth

Related helmet enchantments

The following helmet enchantments affect Double Strike.

Note that helmet enchantments are no longer obtainable since version 3.23.0 and can only be obtained in permanent leagues as already enchanted items from before this patch.

NameFor generated item/monster modifiers the minimum item/monster level respectively. Some generation types may not require this condition to be met, however item level restrictions may be raised to 80% of this value.LabyrinthStatsSpawn Weighting
Enchantment Double Strike Attack Speed 166Merciless Labyrinth10% increased Double Strike Attack Speedhelmet 75
Enchantment Double Strike Attack Speed 275Eternal Labyrinth15% increased Double Strike Attack Speedhelmet 75
Enchantment Double Strike Critical Strike Chance 166Merciless Labyrinth60% increased Double Strike Critical Strike Chancehelmet 75
Enchantment Double Strike Critical Strike Chance 275Eternal Labyrinth90% increased Double Strike Critical Strike Chancehelmet 75
Enchantment Double Strike Damage 166Merciless Labyrinth25% increased Double Strike Damagehelmet 75
Enchantment Double Strike Damage 275Eternal Labyrinth40% increased Double Strike Damagehelmet 75
Enchantment Double Strike Double Damage Vs Bleeding 166Merciless LabyrinthDouble Strike has a 10% chance to deal Double Damage to Bleeding Enemieshelmet 75
Enchantment Double Strike Double Damage Vs Bleeding 275Eternal LabyrinthDouble Strike has a 15% chance to deal Double Damage to Bleeding Enemieshelmet 75

Version history

Version Changes
2.4.0
  • 13% more damage at gem level 20.
2.1.0
  • Attack skills that have their damage based on the wielded weapon have their mana costs fixed in place from level 1 onwards.
1.0.2b
  • Fixed a bug introduced in 1.0.2 where the skill tooltip damage per second stats displayed incorrect values for Dual StrikeDual StrikeCritical, Attack, Melee, Strike
    Level: (1-20)
    Cost: 5 Mana
    Attack Speed: 70% of base
    Attack Damage: (125-244)% of base
    Effectiveness of Added Damage: (125-244)%
    Attacks with both weapons, dealing the damage of both in one strike. Dual wield only. Does not work with wands.100% more Critical Strike Chance against Enemies that are on Full Life
    60% more Damage with Hits and Ailments against Enemies that are on Full Life

    Additional Effects From 1-20% Quality:
    +(1.5-30)% more Damage with Hits and Ailments against Enemies that are on Full Life
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    , Double StrikeDouble StrikeAttack, Melee, Strike, Physical
    Level: (1-20)
    Cost: 5 Mana
    Attack Speed: 80% of base
    Attack Damage: (91-140)% of base
    Effectiveness of Added Damage: (91-140)%
    Performs two fast strikes with a melee weapon.25% chance to cause Bleeding
    Adds (3-113) to (5-169) Physical Damage against Bleeding Enemies

    Additional Effects From 1-20% Quality:
    (1-20)% chance to deal Double Damage to Bleeding Enemies
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    and CleaveCleaveAttack, AoE, Physical, Melee
    Level: (1-20)
    Cost: 6 Mana
    Attack Speed: 80% of base
    Attack Damage: (125-237)% of base
    Effectiveness of Added Damage: (125-237)%
    AoE Radius: 20
    The character swings their weapon (or both weapons if dual wielding) in an arc, damaging monsters in an area in front of them. Only works with Axes and Swords.When Dual Wielding, Deals 60% Damage from each Weapon combined
    (2-75) to (3-113) Added Attack Physical Damage
    +(0-1) metre to radius

    Additional Effects From 1-20% Quality:
    +0.1 metres to radius per Nearby Enemy, up to a maximum of +1 metre
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    .
0.10.2
  • Double Strike's physical damage now increases by 4% per level rather than 3%.
0.9.12qq
  • From 1% attack speed per quality point to 0.35%.
0.9.9d
  • Double Strike has been rebalanced so that the starting level is now level 1
  • It is now pure Dexterity.
0.9.9c
  • Double Strike is now counted as a Melee gem.
0.9.3
  • Double Strike is now disabled on Bows (and Wands).
0.8.0
  • Added new skills: FrenzyFrenzyAttack, Projectile, Melee, Strike, Bow
    Level: (1-20)
    Cost: 10 Mana
    Attack Damage: (115-135)% of base
    Effectiveness of Added Damage: (115-135)%
    Requires Level 16Performs an attack that gives the character a frenzy charge if it hits. Frenzy charges increase your attack speed.5% more Attack Damage per Frenzy Charge
    5% more Attack Speed per Frenzy Charge

    Additional Effects From 1-20% Quality:
    +(0.1-2)% more Attack Damage per Frenzy Charge
    +(0.1-2)% more Attack Speed per Frenzy Charge
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    , Blood RageBlood RageSpell, Duration, Physical
    Level: (1-20)
    Cost: (12-29) Life
    Cooldown Time: 1.00 sec
    Can Store 1 Use(s)
    Cast Time: Instant
    Requires Level 16Adds a buff that deals Physical Damage over time, while increasing Attack Speed and Life Leech. Killing an enemy while this buff is active refreshes the buff duration, and can grant a Frenzy Charge.Base duration is (7.00-10.80) seconds
    Grants (5-15)% increased Attack Speed
    1.2% of Attack Physical Damage Leeched as Life
    You take 4% of your Maximum Life per second as Physical Damage
    You take 4% of your Maximum Energy Shield per second as Physical Damage
    25% chance to gain a Frenzy Charge on Kill

    Additional Effects From 1-20% Quality:
    Grants (0.25-5)% increased Attack Speed
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    , Flicker StrikeFlicker StrikeAttack, Melee, Strike, Movement, Duration
    Level: (1-20)
    Cost: 10 Mana
    Cooldown Time: 2.00 sec
    Can Store 1 Use(s)
    Attack Speed: 120% of base
    Attack Damage: (142-210)% of base
    Effectiveness of Added Damage: (142-210)%
    Requires Level 10Teleports the character to a nearby monster and attacks with a melee weapon. If no specific monster is targeted, one is picked at random. Grants a buff that increases movement speed for a duration. The cooldown can be bypassed by expending a Frenzy Charge.Base duration is 3.00 seconds
    10% increased Attack Speed per Frenzy Charge
    15% chance to gain a Frenzy Charge on Hit
    Buff grants 20% increased Movement Speed

    Additional Effects From 1-20% Quality:
    (0.5-10)% chance to gain a Frenzy Charge on Hit
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    , SweepSweepAttack, AoE, Physical, Melee
    Level: (1-20)
    Cost: 8 Mana
    Attack Speed: 70% of base
    Attack Damage: (170-281)% of base
    Effectiveness of Added Damage: (170-281)%
    AoE Radius: 26
    Requires Level 12Swings a two handed melee weapon in a circle, knocking back monsters around the character.Knocks Enemies Back on Hit
    (5-75) to (8-113) Added Attack Physical Damage
    +(0-0.4) metres to radius

    Additional Effects From 1-20% Quality:
    +(0.02-0.4) metres to radius
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    , Dual StrikeDual StrikeCritical, Attack, Melee, Strike
    Level: (1-20)
    Cost: 5 Mana
    Attack Speed: 70% of base
    Attack Damage: (125-244)% of base
    Effectiveness of Added Damage: (125-244)%
    Attacks with both weapons, dealing the damage of both in one strike. Dual wield only. Does not work with wands.100% more Critical Strike Chance against Enemies that are on Full Life
    60% more Damage with Hits and Ailments against Enemies that are on Full Life

    Additional Effects From 1-20% Quality:
    +(1.5-30)% more Damage with Hits and Ailments against Enemies that are on Full Life
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    , Double Strike

ru:Двойной удар