|quality_type3_stat_text = Buff grants 0.05% less Physical Damage taken from Hits while stationary<br>Buff grants 0.05% less Fire Damage taken from Hits while stationary
|stat_text = Base duration is (2.5-4.4) seconds<br>Buff grants (11-21)% less Physical Damage taken from Hits while stationary<br>Buff grants (11-20)% less Fire Damage taken from Hits while stationary<br>Chill Enemy for 0.5 seconds when Hit, reducing their Action Speed by 30%<br>Buff grants Immunity to Freeze
|stat_text = Base duration is (2.50-4.40) seconds<br>Buff grants (11-21)% less Physical Damage taken from Hits while stationary<br>Buff grants (11-20)% less Fire Damage taken from Hits while stationary<br>Chill Enemy for 0.5 seconds when Hit, reducing their Action Speed by 30%<br>Buff grants Immunity to Freeze
|level1 = True
|level1 = True
|level1_level_requirement = 16
|level1_level_requirement = 16
|level1_duration = 2.5
|level1_duration = 2.5
|level1_stat_text = Base duration is 2.5 seconds<br>Buff grants 11% less Physical Damage taken from Hits while stationary<br>Buff grants 11% less Fire Damage taken from Hits while stationary
|level1_stat_text = Base duration is 2.50 seconds<br>Buff grants 11% less Physical Damage taken from Hits while stationary<br>Buff grants 11% less Fire Damage taken from Hits while stationary
|level1_stat1_id = base_skill_effect_duration
|level1_stat1_id = base_skill_effect_duration
|level1_stat1_value = 2500
|level1_stat1_value = 2500
Line 57:
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|level2_level_requirement = 20
|level2_level_requirement = 20
|level2_duration = 2.6
|level2_duration = 2.6
|level2_stat_text = Base duration is 2.6 seconds<br>Buff grants 12% less Physical Damage taken from Hits while stationary<br>Buff grants 11% less Fire Damage taken from Hits while stationary
|level2_stat_text = Base duration is 2.60 seconds<br>Buff grants 12% less Physical Damage taken from Hits while stationary<br>Buff grants 11% less Fire Damage taken from Hits while stationary
|level2_stat1_id = base_skill_effect_duration
|level2_stat1_id = base_skill_effect_duration
|level2_stat1_value = 2600
|level2_stat1_value = 2600
Line 67:
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|level3_level_requirement = 24
|level3_level_requirement = 24
|level3_duration = 2.7
|level3_duration = 2.7
|level3_stat_text = Base duration is 2.7 seconds<br>Buff grants 12% less Physical Damage taken from Hits while stationary<br>Buff grants 12% less Fire Damage taken from Hits while stationary
|level3_stat_text = Base duration is 2.70 seconds<br>Buff grants 12% less Physical Damage taken from Hits while stationary<br>Buff grants 12% less Fire Damage taken from Hits while stationary
|level3_stat1_id = base_skill_effect_duration
|level3_stat1_id = base_skill_effect_duration
|level3_stat1_value = 2700
|level3_stat1_value = 2700
Line 77:
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|level4_level_requirement = 28
|level4_level_requirement = 28
|level4_duration = 2.8
|level4_duration = 2.8
|level4_stat_text = Base duration is 2.8 seconds<br>Buff grants 13% less Physical Damage taken from Hits while stationary<br>Buff grants 12% less Fire Damage taken from Hits while stationary
|level4_stat_text = Base duration is 2.80 seconds<br>Buff grants 13% less Physical Damage taken from Hits while stationary<br>Buff grants 12% less Fire Damage taken from Hits while stationary
|level4_stat1_id = base_skill_effect_duration
|level4_stat1_id = base_skill_effect_duration
|level4_stat1_value = 2800
|level4_stat1_value = 2800
Line 87:
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|level5_level_requirement = 31
|level5_level_requirement = 31
|level5_duration = 2.9
|level5_duration = 2.9
|level5_stat_text = Base duration is 2.9 seconds<br>Buff grants 13% less Physical Damage taken from Hits while stationary<br>Buff grants 13% less Fire Damage taken from Hits while stationary
|level5_stat_text = Base duration is 2.90 seconds<br>Buff grants 13% less Physical Damage taken from Hits while stationary<br>Buff grants 13% less Fire Damage taken from Hits while stationary
|level5_stat1_id = base_skill_effect_duration
|level5_stat1_id = base_skill_effect_duration
|level5_stat1_value = 2900
|level5_stat1_value = 2900
Line 97:
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|level6_level_requirement = 34
|level6_level_requirement = 34
|level6_duration = 3
|level6_duration = 3
|level6_stat_text = Base duration is 3 seconds<br>Buff grants 14% less Physical Damage taken from Hits while stationary<br>Buff grants 13% less Fire Damage taken from Hits while stationary
|level6_stat_text = Base duration is 3.00 seconds<br>Buff grants 14% less Physical Damage taken from Hits while stationary<br>Buff grants 13% less Fire Damage taken from Hits while stationary
|level6_stat1_id = base_skill_effect_duration
|level6_stat1_id = base_skill_effect_duration
|level6_stat1_value = 3000
|level6_stat1_value = 3000
Line 107:
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|level7_level_requirement = 37
|level7_level_requirement = 37
|level7_duration = 3.1
|level7_duration = 3.1
|level7_stat_text = Base duration is 3.1 seconds<br>Buff grants 14% less Physical Damage taken from Hits while stationary<br>Buff grants 14% less Fire Damage taken from Hits while stationary
|level7_stat_text = Base duration is 3.10 seconds<br>Buff grants 14% less Physical Damage taken from Hits while stationary<br>Buff grants 14% less Fire Damage taken from Hits while stationary
|level7_stat1_id = base_skill_effect_duration
|level7_stat1_id = base_skill_effect_duration
|level7_stat1_value = 3100
|level7_stat1_value = 3100
Line 117:
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|level8_level_requirement = 40
|level8_level_requirement = 40
|level8_duration = 3.2
|level8_duration = 3.2
|level8_stat_text = Base duration is 3.2 seconds<br>Buff grants 15% less Physical Damage taken from Hits while stationary<br>Buff grants 14% less Fire Damage taken from Hits while stationary
|level8_stat_text = Base duration is 3.20 seconds<br>Buff grants 15% less Physical Damage taken from Hits while stationary<br>Buff grants 14% less Fire Damage taken from Hits while stationary
|level8_stat1_id = base_skill_effect_duration
|level8_stat1_id = base_skill_effect_duration
|level8_stat1_value = 3200
|level8_stat1_value = 3200
Line 127:
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|level9_level_requirement = 43
|level9_level_requirement = 43
|level9_duration = 3.3
|level9_duration = 3.3
|level9_stat_text = Base duration is 3.3 seconds<br>Buff grants 15% less Physical Damage taken from Hits while stationary<br>Buff grants 15% less Fire Damage taken from Hits while stationary
|level9_stat_text = Base duration is 3.30 seconds<br>Buff grants 15% less Physical Damage taken from Hits while stationary<br>Buff grants 15% less Fire Damage taken from Hits while stationary
|level9_stat1_id = base_skill_effect_duration
|level9_stat1_id = base_skill_effect_duration
|level9_stat1_value = 3300
|level9_stat1_value = 3300
Line 137:
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|level10_level_requirement = 46
|level10_level_requirement = 46
|level10_duration = 3.4
|level10_duration = 3.4
|level10_stat_text = Base duration is 3.4 seconds<br>Buff grants 16% less Physical Damage taken from Hits while stationary<br>Buff grants 15% less Fire Damage taken from Hits while stationary
|level10_stat_text = Base duration is 3.40 seconds<br>Buff grants 16% less Physical Damage taken from Hits while stationary<br>Buff grants 15% less Fire Damage taken from Hits while stationary
|level10_stat1_id = base_skill_effect_duration
|level10_stat1_id = base_skill_effect_duration
|level10_stat1_value = 3400
|level10_stat1_value = 3400
Line 147:
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|level11_level_requirement = 49
|level11_level_requirement = 49
|level11_duration = 3.5
|level11_duration = 3.5
|level11_stat_text = Base duration is 3.5 seconds<br>Buff grants 16% less Physical Damage taken from Hits while stationary<br>Buff grants 16% less Fire Damage taken from Hits while stationary
|level11_stat_text = Base duration is 3.50 seconds<br>Buff grants 16% less Physical Damage taken from Hits while stationary<br>Buff grants 16% less Fire Damage taken from Hits while stationary
|level11_stat1_id = base_skill_effect_duration
|level11_stat1_id = base_skill_effect_duration
|level11_stat1_value = 3500
|level11_stat1_value = 3500
Line 157:
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|level12_level_requirement = 52
|level12_level_requirement = 52
|level12_duration = 3.6
|level12_duration = 3.6
|level12_stat_text = Base duration is 3.6 seconds<br>Buff grants 17% less Physical Damage taken from Hits while stationary<br>Buff grants 16% less Fire Damage taken from Hits while stationary
|level12_stat_text = Base duration is 3.60 seconds<br>Buff grants 17% less Physical Damage taken from Hits while stationary<br>Buff grants 16% less Fire Damage taken from Hits while stationary
|level12_stat1_id = base_skill_effect_duration
|level12_stat1_id = base_skill_effect_duration
|level12_stat1_value = 3600
|level12_stat1_value = 3600
Line 167:
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|level13_level_requirement = 55
|level13_level_requirement = 55
|level13_duration = 3.7
|level13_duration = 3.7
|level13_stat_text = Base duration is 3.7 seconds<br>Buff grants 17% less Physical Damage taken from Hits while stationary<br>Buff grants 17% less Fire Damage taken from Hits while stationary
|level13_stat_text = Base duration is 3.70 seconds<br>Buff grants 17% less Physical Damage taken from Hits while stationary<br>Buff grants 17% less Fire Damage taken from Hits while stationary
|level13_stat1_id = base_skill_effect_duration
|level13_stat1_id = base_skill_effect_duration
|level13_stat1_value = 3700
|level13_stat1_value = 3700
Line 177:
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|level14_level_requirement = 58
|level14_level_requirement = 58
|level14_duration = 3.8
|level14_duration = 3.8
|level14_stat_text = Base duration is 3.8 seconds<br>Buff grants 18% less Physical Damage taken from Hits while stationary<br>Buff grants 17% less Fire Damage taken from Hits while stationary
|level14_stat_text = Base duration is 3.80 seconds<br>Buff grants 18% less Physical Damage taken from Hits while stationary<br>Buff grants 17% less Fire Damage taken from Hits while stationary
|level14_stat1_id = base_skill_effect_duration
|level14_stat1_id = base_skill_effect_duration
|level14_stat1_value = 3800
|level14_stat1_value = 3800
Line 187:
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|level15_level_requirement = 60
|level15_level_requirement = 60
|level15_duration = 3.9
|level15_duration = 3.9
|level15_stat_text = Base duration is 3.9 seconds<br>Buff grants 18% less Physical Damage taken from Hits while stationary<br>Buff grants 18% less Fire Damage taken from Hits while stationary
|level15_stat_text = Base duration is 3.90 seconds<br>Buff grants 18% less Physical Damage taken from Hits while stationary<br>Buff grants 18% less Fire Damage taken from Hits while stationary
|level15_stat1_id = base_skill_effect_duration
|level15_stat1_id = base_skill_effect_duration
|level15_stat1_value = 3900
|level15_stat1_value = 3900
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|level16_level_requirement = 62
|level16_level_requirement = 62
|level16_duration = 4
|level16_duration = 4
|level16_stat_text = Base duration is 4 seconds<br>Buff grants 19% less Physical Damage taken from Hits while stationary<br>Buff grants 18% less Fire Damage taken from Hits while stationary
|level16_stat_text = Base duration is 4.00 seconds<br>Buff grants 19% less Physical Damage taken from Hits while stationary<br>Buff grants 18% less Fire Damage taken from Hits while stationary
|level16_stat1_id = base_skill_effect_duration
|level16_stat1_id = base_skill_effect_duration
|level16_stat1_value = 4000
|level16_stat1_value = 4000
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|level17_level_requirement = 64
|level17_level_requirement = 64
|level17_duration = 4.1
|level17_duration = 4.1
|level17_stat_text = Base duration is 4.1 seconds<br>Buff grants 19% less Physical Damage taken from Hits while stationary<br>Buff grants 19% less Fire Damage taken from Hits while stationary
|level17_stat_text = Base duration is 4.10 seconds<br>Buff grants 19% less Physical Damage taken from Hits while stationary<br>Buff grants 19% less Fire Damage taken from Hits while stationary
|level17_stat1_id = base_skill_effect_duration
|level17_stat1_id = base_skill_effect_duration
|level17_stat1_value = 4100
|level17_stat1_value = 4100
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|level18_level_requirement = 66
|level18_level_requirement = 66
|level18_duration = 4.2
|level18_duration = 4.2
|level18_stat_text = Base duration is 4.2 seconds<br>Buff grants 20% less Physical Damage taken from Hits while stationary<br>Buff grants 19% less Fire Damage taken from Hits while stationary
|level18_stat_text = Base duration is 4.20 seconds<br>Buff grants 20% less Physical Damage taken from Hits while stationary<br>Buff grants 19% less Fire Damage taken from Hits while stationary
|level18_stat1_id = base_skill_effect_duration
|level18_stat1_id = base_skill_effect_duration
|level18_stat1_value = 4200
|level18_stat1_value = 4200
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|level19_level_requirement = 68
|level19_level_requirement = 68
|level19_duration = 4.3
|level19_duration = 4.3
|level19_stat_text = Base duration is 4.3 seconds<br>Buff grants 20% less Physical Damage taken from Hits while stationary<br>Buff grants 20% less Fire Damage taken from Hits while stationary
|level19_stat_text = Base duration is 4.30 seconds<br>Buff grants 20% less Physical Damage taken from Hits while stationary<br>Buff grants 20% less Fire Damage taken from Hits while stationary
|level19_stat1_id = base_skill_effect_duration
|level19_stat1_id = base_skill_effect_duration
|level19_stat1_value = 4300
|level19_stat1_value = 4300
Line 237:
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|level20_level_requirement = 70
|level20_level_requirement = 70
|level20_duration = 4.4
|level20_duration = 4.4
|level20_stat_text = Base duration is 4.4 seconds<br>Buff grants 21% less Physical Damage taken from Hits while stationary<br>Buff grants 20% less Fire Damage taken from Hits while stationary
|level20_stat_text = Base duration is 4.40 seconds<br>Buff grants 21% less Physical Damage taken from Hits while stationary<br>Buff grants 20% less Fire Damage taken from Hits while stationary
|level20_stat1_id = base_skill_effect_duration
|level20_stat1_id = base_skill_effect_duration
|level20_stat1_value = 4400
|level20_stat1_value = 4400
Line 247:
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|level21_level_requirement = 72
|level21_level_requirement = 72
|level21_duration = 4.5
|level21_duration = 4.5
|level21_stat_text = Base duration is 4.5 seconds<br>Buff grants 21% less Physical Damage taken from Hits while stationary<br>Buff grants 21% less Fire Damage taken from Hits while stationary
|level21_stat_text = Base duration is 4.50 seconds<br>Buff grants 21% less Physical Damage taken from Hits while stationary<br>Buff grants 21% less Fire Damage taken from Hits while stationary
|level21_stat1_id = base_skill_effect_duration
|level21_stat1_id = base_skill_effect_duration
|level21_stat1_value = 4500
|level21_stat1_value = 4500
Line 257:
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|level22_level_requirement = 74
|level22_level_requirement = 74
|level22_duration = 4.6
|level22_duration = 4.6
|level22_stat_text = Base duration is 4.6 seconds<br>Buff grants 22% less Physical Damage taken from Hits while stationary<br>Buff grants 21% less Fire Damage taken from Hits while stationary
|level22_stat_text = Base duration is 4.60 seconds<br>Buff grants 22% less Physical Damage taken from Hits while stationary<br>Buff grants 21% less Fire Damage taken from Hits while stationary
|level22_stat1_id = base_skill_effect_duration
|level22_stat1_id = base_skill_effect_duration
|level22_stat1_value = 4600
|level22_stat1_value = 4600
Line 267:
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|level23_level_requirement = 76
|level23_level_requirement = 76
|level23_duration = 4.7
|level23_duration = 4.7
|level23_stat_text = Base duration is 4.7 seconds<br>Buff grants 22% less Physical Damage taken from Hits while stationary<br>Buff grants 22% less Fire Damage taken from Hits while stationary
|level23_stat_text = Base duration is 4.70 seconds<br>Buff grants 22% less Physical Damage taken from Hits while stationary<br>Buff grants 22% less Fire Damage taken from Hits while stationary
|level23_stat1_id = base_skill_effect_duration
|level23_stat1_id = base_skill_effect_duration
|level23_stat1_value = 4700
|level23_stat1_value = 4700
Line 277:
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|level24_level_requirement = 78
|level24_level_requirement = 78
|level24_duration = 4.8
|level24_duration = 4.8
|level24_stat_text = Base duration is 4.8 seconds<br>Buff grants 23% less Physical Damage taken from Hits while stationary<br>Buff grants 22% less Fire Damage taken from Hits while stationary
|level24_stat_text = Base duration is 4.80 seconds<br>Buff grants 23% less Physical Damage taken from Hits while stationary<br>Buff grants 22% less Fire Damage taken from Hits while stationary
|level24_stat1_id = base_skill_effect_duration
|level24_stat1_id = base_skill_effect_duration
|level24_stat1_value = 4800
|level24_stat1_value = 4800
Line 287:
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|level25_level_requirement = 80
|level25_level_requirement = 80
|level25_duration = 4.9
|level25_duration = 4.9
|level25_stat_text = Base duration is 4.9 seconds<br>Buff grants 23% less Physical Damage taken from Hits while stationary<br>Buff grants 23% less Fire Damage taken from Hits while stationary
|level25_stat_text = Base duration is 4.90 seconds<br>Buff grants 23% less Physical Damage taken from Hits while stationary<br>Buff grants 23% less Fire Damage taken from Hits while stationary
|level25_stat1_id = base_skill_effect_duration
|level25_stat1_id = base_skill_effect_duration
|level25_stat1_value = 4900
|level25_stat1_value = 4900
Line 297:
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|level26_level_requirement = 82
|level26_level_requirement = 82
|level26_duration = 5
|level26_duration = 5
|level26_stat_text = Base duration is 5 seconds<br>Buff grants 24% less Physical Damage taken from Hits while stationary<br>Buff grants 23% less Fire Damage taken from Hits while stationary
|level26_stat_text = Base duration is 5.00 seconds<br>Buff grants 24% less Physical Damage taken from Hits while stationary<br>Buff grants 23% less Fire Damage taken from Hits while stationary
|level26_stat1_id = base_skill_effect_duration
|level26_stat1_id = base_skill_effect_duration
|level26_stat1_value = 5000
|level26_stat1_value = 5000
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|level27_level_requirement = 84
|level27_level_requirement = 84
|level27_duration = 5.1
|level27_duration = 5.1
|level27_stat_text = Base duration is 5.1 seconds<br>Buff grants 24% less Physical Damage taken from Hits while stationary<br>Buff grants 24% less Fire Damage taken from Hits while stationary
|level27_stat_text = Base duration is 5.10 seconds<br>Buff grants 24% less Physical Damage taken from Hits while stationary<br>Buff grants 24% less Fire Damage taken from Hits while stationary
|level27_stat1_id = base_skill_effect_duration
|level27_stat1_id = base_skill_effect_duration
|level27_stat1_value = 5100
|level27_stat1_value = 5100
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|level28_level_requirement = 86
|level28_level_requirement = 86
|level28_duration = 5.2
|level28_duration = 5.2
|level28_stat_text = Base duration is 5.2 seconds<br>Buff grants 25% less Physical Damage taken from Hits while stationary<br>Buff grants 24% less Fire Damage taken from Hits while stationary
|level28_stat_text = Base duration is 5.20 seconds<br>Buff grants 25% less Physical Damage taken from Hits while stationary<br>Buff grants 24% less Fire Damage taken from Hits while stationary
|level28_stat1_id = base_skill_effect_duration
|level28_stat1_id = base_skill_effect_duration
|level28_stat1_value = 5200
|level28_stat1_value = 5200
Line 327:
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|level29_level_requirement = 88
|level29_level_requirement = 88
|level29_duration = 5.3
|level29_duration = 5.3
|level29_stat_text = Base duration is 5.3 seconds<br>Buff grants 25% less Physical Damage taken from Hits while stationary<br>Buff grants 25% less Fire Damage taken from Hits while stationary
|level29_stat_text = Base duration is 5.30 seconds<br>Buff grants 25% less Physical Damage taken from Hits while stationary<br>Buff grants 25% less Fire Damage taken from Hits while stationary
|level29_stat1_id = base_skill_effect_duration
|level29_stat1_id = base_skill_effect_duration
|level29_stat1_value = 5300
|level29_stat1_value = 5300
Line 337:
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|level30_level_requirement = 90
|level30_level_requirement = 90
|level30_duration = 5.4
|level30_duration = 5.4
|level30_stat_text = Base duration is 5.4 seconds<br>Buff grants 26% less Physical Damage taken from Hits while stationary<br>Buff grants 25% less Fire Damage taken from Hits while stationary
|level30_stat_text = Base duration is 5.40 seconds<br>Buff grants 26% less Physical Damage taken from Hits while stationary<br>Buff grants 25% less Fire Damage taken from Hits while stationary
|level30_stat1_id = base_skill_effect_duration
|level30_stat1_id = base_skill_effect_duration
|level30_stat1_value = 5400
|level30_stat1_value = 5400
Line 357:
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|level32_level_requirement = 92
|level32_level_requirement = 92
|level32_duration = 5.5
|level32_duration = 5.5
|level32_stat_text = Base duration is 5.5 seconds<br>Buff grants 26% less Physical Damage taken from Hits while stationary<br>Buff grants 26% less Fire Damage taken from Hits while stationary
|level32_stat_text = Base duration is 5.50 seconds<br>Buff grants 26% less Physical Damage taken from Hits while stationary<br>Buff grants 26% less Fire Damage taken from Hits while stationary
|level32_stat1_id = base_skill_effect_duration
|level32_stat1_id = base_skill_effect_duration
|level32_stat1_value = 5500
|level32_stat1_value = 5500
Line 377:
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|level34_level_requirement = 94
|level34_level_requirement = 94
|level34_duration = 5.6
|level34_duration = 5.6
|level34_stat_text = Base duration is 5.6 seconds<br>Buff grants 27% less Physical Damage taken from Hits while stationary<br>Buff grants 26% less Fire Damage taken from Hits while stationary
|level34_stat_text = Base duration is 5.60 seconds<br>Buff grants 27% less Physical Damage taken from Hits while stationary<br>Buff grants 26% less Fire Damage taken from Hits while stationary
|level34_stat1_id = base_skill_effect_duration
|level34_stat1_id = base_skill_effect_duration
|level34_stat1_value = 5600
|level34_stat1_value = 5600
Line 397:
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|level36_level_requirement = 96
|level36_level_requirement = 96
|level36_duration = 5.7
|level36_duration = 5.7
|level36_stat_text = Base duration is 5.7 seconds<br>Buff grants 27% less Physical Damage taken from Hits while stationary<br>Buff grants 27% less Fire Damage taken from Hits while stationary
|level36_stat_text = Base duration is 5.70 seconds<br>Buff grants 27% less Physical Damage taken from Hits while stationary<br>Buff grants 27% less Fire Damage taken from Hits while stationary
|level36_stat1_id = base_skill_effect_duration
|level36_stat1_id = base_skill_effect_duration
|level36_stat1_value = 5700
|level36_stat1_value = 5700
Line 417:
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|level38_level_requirement = 98
|level38_level_requirement = 98
|level38_duration = 5.8
|level38_duration = 5.8
|level38_stat_text = Base duration is 5.8 seconds<br>Buff grants 28% less Physical Damage taken from Hits while stationary<br>Buff grants 27% less Fire Damage taken from Hits while stationary
|level38_stat_text = Base duration is 5.80 seconds<br>Buff grants 28% less Physical Damage taken from Hits while stationary<br>Buff grants 27% less Fire Damage taken from Hits while stationary
|level38_stat1_id = base_skill_effect_duration
|level38_stat1_id = base_skill_effect_duration
|level38_stat1_value = 5800
|level38_stat1_value = 5800
Line 437:
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|level40_level_requirement = 100
|level40_level_requirement = 100
|level40_duration = 5.9
|level40_duration = 5.9
|level40_stat_text = Base duration is 5.9 seconds<br>Buff grants 28% less Physical Damage taken from Hits while stationary<br>Buff grants 28% less Fire Damage taken from Hits while stationary
|level40_stat_text = Base duration is 5.90 seconds<br>Buff grants 28% less Physical Damage taken from Hits while stationary<br>Buff grants 28% less Fire Damage taken from Hits while stationary
|level40_stat1_id = base_skill_effect_duration
|level40_stat1_id = base_skill_effect_duration
|level40_stat1_value = 5900
|level40_stat1_value = 5900
Line 535:
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| description = You are immune to being [[Frozen]]. While stationary, you take less fire and physical damage.
| description = You are immune to being [[Frozen]]. While stationary, you take less fire and physical damage.
'''Arctic Armour''' is a [[spell]] that [[mana reservation|reserves mana]] to grant the caster immunity to [[freeze]], a reduction to [[physical damage|physical]] and [[fire damage]] while stationary, the ability to [[chill]] enemies that hit them, and to cause them to leave behind a trail of [[chilled ground]] while moving.
'''Arctic Armour''' is a [[spell]] that [[mana reservation|reserves mana]] to grant the caster immunity to [[freeze]], a reduction to [[physical damage|physical]] and [[fire damage]] while stationary, the ability to [[chill]] enemies that hit them, and to cause them to leave behind a trail of [[chilled ground]] while moving.
Line 544:
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* [[Mana Reservation]]: Arctic Armour is affected by all mana reservation efficiency modifiers.
* [[Mana Reservation]]: Arctic Armour is affected by all mana reservation efficiency modifiers.
* '''Blood Magic''': An {{il|Arrogance Support}} gem can be linked to Arctic Armour or the [[Blood Magic]] keystone can be allocated to make Arctic Armour reserve life instead of mana.
* '''Blood Magic''': An {{il|Arrogance Support}} gem can be linked to Arctic Armour or the [[Blood Magic]] keystone can be allocated to make Arctic Armour reserve life instead of mana.
* {{il|The Perfect Form}}: This [[unique item]] makes Arctic Armour's [[reservation]] free.
* {{il|The Snowblind Grace}}: This [[unique item]] makes Arctic Armour's [[reservation]] free and increases the buff effect.
* {{il|The Perfect Form}}: Legacy versions of this [[unique item]] makes Arctic Armour's [[reservation]] free.
==Gem level progression==
==Gem level progression==
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{{Item acquisition}}
{{Item acquisition}}
==Ruthless mode==
Arctic Armour cannot be obtained from [[quest]]s or traded for using an {{il|Uncarved Gemstone}} through [[Siosa]] in [[Ruthless mode]].
{{Skill enchantment modifier list}}
==Related modifiers==
==Related modifiers==
{{Query spawnable modifiers
{{Query spawnable modifiers
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;Other
;Other
* {{ml|BreachBodyArcticArmourReservationEfficiency1|display=verbose}} from {{il|Grasping Mail}} (and its legacy variant {{ml|BreachBodyArcticArmourReservationCost1}})
* {{ml|BreachBodyArcticArmourReservationEfficiency1|display=verbose}} from {{il|Grasping Mail}} (and its legacy variant {{ml|BreachBodyArcticArmourReservationCost1}})
{{Skill enchantment modifier list}}
==Related unique items==
==Related unique items==
The following [[unique item]]s are related to Arctic Armour:
The following [[unique item]]s are related to Arctic Armour:
{{Query unique items
{{Drop enabled unique item table
|where = items.stat_text LIKE "%Arctic%Armour%"
|where = items.stat_text LIKE "%Arctic%Armour%"
|large=1
|large=1
Revision as of 23:20, 11 May 2024
Arctic ArmourSpell, Duration, Cold Level: (1-20) Reservation: 25% Mana Cooldown Time: 1.00 sec Can Store 1 Use(s) Cast Time: InstantRequires Level 16Conjures an icy barrier that chills enemies when they hit you. You drop chilled ground while moving, and take less Fire and Physical damage while stationary.Base duration is (2.50-4.40) seconds Buff grants (11-21)% less Physical Damage taken from Hits while stationary Buff grants (11-20)% less Fire Damage taken from Hits while stationary Chill Enemy for 0.5 seconds when Hit, reducing their Action Speed by 30% Buff grants Immunity to Freeze
Additional Effects From 1-20% Quality: (1-20)% increased Skill Effect DurationPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.
You are immune to being Frozen. While stationary, you take less fire and physical damage.
Arctic Armour is a spell that reserves mana to grant the caster immunity to freeze, a reduction to physical and fire damage while stationary, the ability to chill enemies that hit them, and to cause them to leave behind a trail of chilled ground while moving.
Less Damage taken when Hit: This modifier is applied at the very end of the damage calculations (i.e. after armour and fire resistance damage calculation). As the damage reduction is only applied on hits (including reflect), damage over time effects like burning are not affected.
Chilled ground: Ground ice chills anything standing on it. This does not stack with other chills.
Mana Reservation: Arctic Armour is affected by all mana reservation efficiency modifiers.
Blood Magic: An Arrogance SupportArrogance SupportAura, Support Icon: B Level: (1-20) Cost & Reservation Multiplier: (220-201)%Requires Level 31Supports any non-blessing skill with a reservation.Supported Skills have (10-19)% increased Aura effect Supported Skills Reserve Life instead of Mana
Additional Effects From 1-20% Quality: Supported Skills have (0.25-5)% increased Aura effectThis is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Skill Gem you wish to augment. Right click to remove from a socket. gem can be linked to Arctic Armour or the Blood Magic keystone can be allocated to make Arctic Armour reserve life instead of mana.
The Snowblind GraceThe Snowblind Grace Zodiac LeatherEvasion: (1537-1964) Movement Speed: -3%Requires Level 65, 197 Dex(10-15)% increased Dexterity (80-100)% increased Evasion Rating +(40-60) to maximum Life 50% increased Arctic Armour Buff Effect Arctic Armour has no ReservationWe dance in the white, like water, colliding as many and emerging as one.
The Perfect FormThe Perfect Form Zodiac LeatherEvasion: (2135-2946) Movement Speed: -3%Requires Level 65, 197 Dex+50% chance to Suppress Spell Damage (150-200)% increased Evasion Rating -30% to Cold Resistance Evasion Rating is increased by Overcapped Cold Resistance AcrobaticsWe share one space, speak one voice, act through one body. A flawless crystal. Brittle.: Legacy versions of this unique item makes Arctic Armour's reservation free.
Gem level progression
Level
Base duration
less Physical Damage taken
less Fire Damage taken
Base Duration
Exp.
Total Exp.
1
16
26
18
2.50 sec
11%
11%
2.50
0
0
2
20
31
22
2.60 sec
12%
11%
2.60
49725
49725
3
24
37
25
2.70 sec
12%
12%
2.70
95714
145439
4
28
42
29
2.80 sec
13%
12%
2.80
169595
315034
5
31
46
32
2.90 sec
13%
13%
2.90
199345
514379
6
34
50
35
3.00 sec
14%
13%
3.00
285815
800194
7
37
54
37
3.10 sec
14%
14%
3.10
401344
1201538
8
40
58
40
3.20 sec
15%
14%
3.20
554379
1755917
9
43
62
43
3.30 sec
15%
15%
3.30
755049
2510966
10
46
66
46
3.40 sec
16%
15%
3.40
1016533
3527499
11
49
70
48
3.50 sec
16%
16%
3.50
1898602
5426101
12
52
74
51
3.60 sec
17%
16%
3.60
1964019
7390120
13
55
78
54
3.70 sec
17%
17%
3.70
2573731
9963851
14
58
82
57
3.80 sec
18%
17%
3.80
4676439
14640290
15
60
84
59
3.90 sec
18%
18%
3.90
3017327
17657617
16
62
87
60
4.00 sec
19%
18%
4.00
7823001
25480618
17
64
90
62
4.10 sec
19%
19%
4.10
15264208
40744826
18
66
92
64
4.20 sec
20%
19%
4.20
26272845
67017671
19
68
95
66
4.30 sec
20%
20%
4.30
62872274
129889945
20
70
98
68
4.40 sec
21%
20%
4.40
212023122
341913067
21
72
100
70
4.50 sec
21%
21%
4.50
N/A
N/A
22
74
N/A
N/A
4.60 sec
22%
21%
4.60
N/A
N/A
23
76
N/A
N/A
4.70 sec
22%
22%
4.70
N/A
N/A
24
78
N/A
N/A
4.80 sec
23%
22%
4.80
N/A
N/A
25
80
N/A
N/A
4.90 sec
23%
23%
4.90
N/A
N/A
26
82
N/A
N/A
5.00 sec
24%
23%
5.00
N/A
N/A
27
84
N/A
N/A
5.10 sec
24%
24%
5.10
N/A
N/A
28
86
N/A
N/A
5.20 sec
25%
24%
5.20
N/A
N/A
29
88
N/A
N/A
5.30 sec
25%
25%
5.30
N/A
N/A
30
90
N/A
N/A
5.40 sec
26%
25%
5.40
N/A
N/A
31
91
N/A
N/A
5.45 sec
26%
25%
5.45
N/A
N/A
32
92
N/A
N/A
5.50 sec
26%
26%
5.50
N/A
N/A
33
93
N/A
N/A
5.55 sec
26%
26%
5.55
N/A
N/A
34
94
N/A
N/A
5.60 sec
27%
26%
5.60
N/A
N/A
35
95
N/A
N/A
5.65 sec
27%
26%
5.65
N/A
N/A
36
96
N/A
N/A
5.70 sec
27%
27%
5.70
N/A
N/A
37
97
N/A
N/A
5.75 sec
27%
27%
5.75
N/A
N/A
38
98
N/A
N/A
5.80 sec
28%
27%
5.80
N/A
N/A
39
99
N/A
N/A
5.85 sec
28%
27%
5.85
N/A
N/A
40
100
N/A
N/A
5.90 sec
28%
28%
5.90
N/A
N/A
Gem quality
Type
Additional Effects per 1-20% Quality
Weight
Superior
(1-20)% increased Skill Effect Duration
1
Item acquisition
Arctic Armour can drop anywhere.
Recipes
Arctic Armour can be created from the following recipes:
Amount
Part
Description
Meta
13
The CataclysmThe Cataclysm13Level 21 Spell Gem CorruptedThe mighty warriors traded in blows, the nimble archers in arrows, yet it was the brazen thaumaturgists who would bring catastrophe to all.
Random corruptedlevel 21 Spell gem
A
6
The FoxThe Fox6Level 20 Gem"Masters of wit, strength and cunning. To survive the harsh winters, you must be like the fox." - Ezomyte Proverb
Random level 20 gem
A
3
Gemcutter's PromiseGemcutter's Promise3Gem Quality:+20%"I swore to use my position to help the people. What good is power when it just accumulates on the already-powerful?" - Erasmus, Imperial Gemcutter
Random gem with 20% quality
A
1
Gemcutter's IncubatorGemcutter's IncubatorStack Size: 10Adds an incubated Quality Gem item to an equippable item Item drops after killing {0} monstersRight click this item then left click an item to apply it. The Incubated item drops after killing a specific number of monsters.
Random gem with 1–20% quality
A
1
The VoidThe Void1Reach into the Void and claim your prize.
Random divination card set exchange
A
Quest reward
This item is given as a quest reward for the following quests:
Arctic Armour cannot be obtained from quests or traded for using an Uncarved GemstoneUncarved GemstoneTrade this in to Siosa inside the Library for a Skill Gem through Siosa in Ruthless mode.
Note that helmet enchantments are no longer obtainable since version 3.23.0 and can only be obtained in permanent leagues as already enchanted items from before this patch.
of Tul - Arctic Armour has 100% increased Mana Reservation Efficiency (Suffix) from Grasping MailGrasping MailArmour: (217-250) Evasion: (217-250) Energy Shield: (44-51) Movement Speed: -3%Requires Level 70, 60 Str, 60 Dex, 60 IntOf ash and avalanche, in storm and flesh, we dream of unity. The time approaches... (and its legacy variant of Tulof Tul Suffix Arctic Armour has 100% increased Mana Reservation Efficiency)
Related unique items
The following unique items are related to Arctic Armour:
Item
Base Item
Stats
The Snowblind GraceThe Snowblind Grace Zodiac LeatherEvasion: (1537-1964) Movement Speed: -3%Requires Level 65, 197 Dex(10-15)% increased Dexterity (80-100)% increased Evasion Rating +(40-60) to maximum Life 50% increased Arctic Armour Buff Effect Arctic Armour has no ReservationWe dance in the white, like water, colliding as many and emerging as one.
Invisible Buff EffectInvisible Buff EffectSkill Gem EffectRemoves the visual effects on the player from arctic armour, tempest shield, blood rage, molten shell, plague bearer, phase run, petrified blood, withering step, any aura, any blasphemied curse, or any herald gem.
Removes the visual effects on the player from arctic armour, tempest shield, blood rage, molten shell, plague bearer, phase run, petrified blood, withering step, any aura, any blasphemied curse, or any herald gem.
Updated the Arctic ArmourArctic ArmourSpell, Duration, Cold Level: (1-20) Reservation: 25% Mana Cooldown Time: 1.00 sec Can Store 1 Use(s) Cast Time: InstantRequires Level 16Conjures an icy barrier that chills enemies when they hit you. You drop chilled ground while moving, and take less Fire and Physical damage while stationary.Base duration is (2.50-4.40) seconds Buff grants (11-21)% less Physical Damage taken from Hits while stationary Buff grants (11-20)% less Fire Damage taken from Hits while stationary Chill Enemy for 0.5 seconds when Hit, reducing their Action Speed by 30% Buff grants Immunity to Freeze
Additional Effects From 1-20% Quality: (1-20)% increased Skill Effect DurationPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ground effect audio to be quieter.
Now grants 11–21% less Physical Damage taken from Hits while stationary at gem levels 1–20 (previously 8–13%), and 11–20% less Fire Damage taken from Hits while stationary at gem levels 1–20 (previously 8–12%).
Arctic Armour now chills enemies when they hit you. It causes you to drop chilled ground only while moving and take a percentage less Fire and Physical damage while stationary. It will reserve mana instead of draining mana and no longer reduces damage taken by a flat amount.
FirestormFirestormSpell, AoE, Duration, Fire Level: (1-20) Cost: (13-25) Mana Cast Time: 0.75 sec Critical Strike Chance: 6.00% Effectiveness of Added Damage: 80%Requires Level 28Flaming bolts rain down over the targeted area. They explode when landing, dealing damage to nearby enemies.Base duration is 1.40 seconds Deals (23-361) to (35-541) Fire Damage One impact every 0.15 seconds Base radius is 1.3 metres First Impact has 100% more Area of Effect First Impact deals 325% more Damage with Hits and Ailments Maximum 3 Firestorms at a time
Additional Effects From 1-20% Quality: Base radius is (0.01-0.2) metresPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket., Caustic ArrowCaustic ArrowAttack, Projectile, AoE, Duration, Chaos, Bow Level: (1-20) Cost: (6-10) Mana Attack Damage: (55-64)% of base Effectiveness of Added Damage: (55-64)% Projectile Speed: 3260 AoE Radius: 20Fires an arrow which deals chaos damage in an area on impact, and spreads caustic ground. Enemies standing on the caustic ground take chaos damage over time.Deals (8.8-1927.1) Base Chaos Damage per second Base duration is 2.00 seconds Modifiers to Projectile Damage apply to this Skill's Damage Over Time effect +(0-0.6) metres to radius 60% of Physical Damage Converted to Chaos Damage
Additional Effects From 1-20% Quality: +(0.01-0.2) metres to radiusPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket., Ice ShotIce ShotAttack, Projectile, AoE, Cold, Bow Level: (1-20) Cost: (6-10) Mana Attack Damage: (130-174)% of base Effectiveness of Added Damage: (130-174)% Projectile Speed: 3260 AoE Radius: 23 / 10Fires an arrow that converts some physical damage to cold on its target and converts all physical damage to cold in a cone behind that target.(2-75) to (3-113) Added Cold Damage 60% of Physical Damage Converted to Cold Damage Base radius is 2.4 metres Chills Enemies as though dealing (100-195)% more Damage
Additional Effects From 1-20% Quality: (4-80)% increased Area of Effect anglePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket., Arctic ArmourArctic ArmourSpell, Duration, Cold Level: (1-20) Reservation: 25% Mana Cooldown Time: 1.00 sec Can Store 1 Use(s) Cast Time: InstantRequires Level 16Conjures an icy barrier that chills enemies when they hit you. You drop chilled ground while moving, and take less Fire and Physical damage while stationary.Base duration is (2.50-4.40) seconds Buff grants (11-21)% less Physical Damage taken from Hits while stationary Buff grants (11-20)% less Fire Damage taken from Hits while stationary Chill Enemy for 0.5 seconds when Hit, reducing their Action Speed by 30% Buff grants Immunity to Freeze
Additional Effects From 1-20% Quality: (1-20)% increased Skill Effect DurationPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket., Creeping FrostCreeping FrostSpell, Projectile, Duration, AoE, Cold Level: (1-20) Cost: (7-20) Mana Cast Time: 0.60 sec Critical Strike Chance: 6.00% Effectiveness of Added Damage: 120% Projectile Speed: 844 AoE Radius: 12Requires Level 12Fire an icy projectile that bursts on impact or when reaching the targeted area, dealing area damage and creating a chilling area that deals cold damage over time. This area will creep across the ground towards nearby enemies until its duration expires.Deals (11-568) to (16-847) Cold Damage Base duration is 5.00 seconds Deals (18.4-2225.7) Base Cold Damage per second Modifiers to Spell Damage apply to this Skill's Damage Over Time effect Base radius is 1.5 metres Base secondary radius is 1.8 metres Can have up to 10 Chilling Areas
Additional Effects From 1-20% Quality: +(0.01-0.2) metres to radiusPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket., Curses and Smoke MineSmoke MineMine, Spell, AoE, Duration, Movement, Travel, Blink Level: (1-20) Cost: (6-13) Mana Reservation: (6-13) Mana Cooldown Time: 5.00 sec Can Store 3 Use(s) Cast Time: 0.50 secRequires Level 10Throws a mine that will teleport you to it when detonated. It covers both your escape and arrival with a cloud of smoke that blinds enemies, and gives you a temporary buff to movement speed. Shares a cooldown with other Blink skills.Mine lasts 8 seconds Base duration is (4.00-5.00) seconds Base secondary duration is 1.00 seconds Increases and Reductions to Mine Duration also apply to this Skill's Buff Duration Only one Mine of this type can Detonate in each Detonation Sequence Buff grants (20-29)% increased Movement Speed Mines cannot be Re-armed Mine Detonation is Instant
Additional Effects From 1-20% Quality: Buff grants (1-20)% increased Movement SpeedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. have had their base duration increased by 10%.