Path of Exile: Expedition

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Expedition
Expansion
Release version3.15.0
Release date2021-07-23
LinksOfficial Page

Path of Exile: Expedition is an expansion of Path of Exile. It was officially released on July 23, 2021 alongside the Expedition league.

Features

  • A new challenge league, Expedition league
  • 19 new gems
  • Added Instilling OrbInstilling OrbStack Size: 20Adds an enchantment to a utility flask that will cause
    it to be used when certain conditions are met
    Replaces any existing enchantment
    Right click this item then left click a flask to apply it.
    & Enkindling OrbEnkindling OrbStack Size: 20Adds an enchantment to a utility flask that will improve it
    but prevent it from gaining charges during its effect
    Replaces any existing enchantment
    Right click this item then left click a flask to apply it.
  • Balance changes
  • Act 1 monster rebalance
  • A new map series was introduced.

Minimap Icons

New items

Gems

Item
AmbushAmbushCritical, Spell, Movement, Duration, Travel
Level: (1-20)
Cost: (8-23) Mana
Cooldown Time: 5.00 sec
Can Store 1 Use(s)
Cast Time: 0.30 sec
Requires Level 34Teleports you to a nearby enemy, applying a buff to you for a short duration and blinding the enemy for a secondary duration. Performing a melee attack with a One-Handed Weapon removes the buff to exert that attack.Base duration is 1.50 seconds
Base secondary duration is 3.00 seconds
Buff is removed to Exert the next Melee Attack you perform
Attacks Exerted by this Skill cannot be Exerted by other Skills
Exerted Attacks have +25% to Critical Strike Chance
Exerted Attacks have +(100-138)% to Critical Strike Multiplier

Additional Effects From 1-20% Quality:
Exerted Attacks have +(0.5-10)% to Critical Strike Chance
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Explosive ConcoctionExplosive ConcoctionAttack, AoE, Fire, Cold, Lightning, Projectile
Level: (1-20)
Cost: (6-9) Mana
Attack Speed: 115% of base
Requires Level 28Throws a bottle that explodes to deal unarmed attack damage in an area. Can consume charges from your Ruby, Sapphire, and Topaz flasks to add further damage. Requires an empty main hand, and no off-hand weapon.(116-1203) to (173-1805) Added Fire Damage
+6% to Critical Strike Chance
Base radius is 1.8 metres
Can consume Charges from Ruby, Sapphire, and Topaz Flasks
Consumes 1 Charge per Projectile Fired from 1 Flask of each valid type, if possible
Deals (45-466) to (68-707) Added Cold Damage if Charges were consumed from a Sapphire Flask
Deals (10-105) to (104-1083) Added Lightning Damage if Charges were consumed from a Topaz Flask
+(60-98)% to Damage over Time Multiplier with Ignite if Charges were consumed from a Ruby Flask

Additional Effects From 1-20% Quality:
(0.75-15)% reduced Flask Charges used
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Forbidden RiteForbidden RiteSpell, AoE, Chaos, Projectile
Level: (1-20)
Cost: (8-21) Mana
Cast Time: 0.75 sec
Critical Strike Chance: 6.00%
Effectiveness of Added Damage: 110%
Requires Level 16Lobs an exploding projectile near the targeted location, and extra projectiles toward enemies around you. The projectiles deal chaos damage based on your life and energy shield. Casting this spell damages you.Deals (15-498) to (22-747) Chaos Damage
Deals 5% of your maximum Energy Shield as base Chaos Damage
Deals 12% of your maximum Life as base Chaos Damage
Take 40% of maximum Life and 25% of maximum Energy Shield as Chaos Damage
Fires extra Projectiles at up to (6-7) surrounding Enemies

Additional Effects From 1-20% Quality:
Fires extra Projectiles at up to +(0.1-2) surrounding Enemies
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Rage VortexRage VortexAttack, AoE, Duration, Melee
Level: (1-20)
Cost: (25-46) Life
Attack Speed: 70% of base
Attack Damage: (42-69)% of base
Effectiveness of Added Damage: (42-69)%
Requires Level 28Spin with a sword or axe to deal damage in an area around you. Sacrifices some rage to send a ragestorm forward. While enemies are inside it, the ragestorm will slow its movement and repeatedly deal attack damage based on your attack speed.Base duration is 3.00 seconds
Base radius is 1.8 metres
Sacrifices 20% of Rage to create a Ragestorm, if you have at least 10 Rage
Ragestorm deals 10% more Damage per 1 Rage Sacrificed
Ragestorm has +0.1 metres to radius per 2 Rage sacrificed
Ragestorm Hits 250% more Frequently
Maximum 1 Ragestorm

Additional Effects From 1-20% Quality:
Sacrifices +(0.25-5)% of Rage when creating a Ragestorm
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Shield CrushShield CrushAttack, AoE, Physical, Melee
Level: (1-20)
Cost: (7-13) Mana
Attack Time: 0.80 sec
Critical Strike Chance: 5.00%
Swipe your shield, dealing area damage in three waves in front of you. Enemies can be hit by two of the waves where they overlap.(4-300) to (6-450) Base Off Hand Physical Damage
(3-8) to (5-12) Added Physical Damage per 15 Armour or Evasion Rating on Shield
+(0-0.6) metres to radius

Additional Effects From 1-20% Quality:
Deals up to (0.5-10)% more Damage with Hits to closer targets
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
BoneshatterBoneshatterAttack, Melee, Strike, AoE, Duration, Physical
Level: (1-20)
Cost: (9-12) Mana
Attack Speed: 85% of base
Attack Damage: (231-338)% of base
Effectiveness of Added Damage: (231-338)%
Requires Level 28Attack enemies with a forceful melee strike that also hurts you. Successive uses will raise the damage dealt both to enemies and you. Stunning an enemy with the strike releases a damaging pulse. Requires a Mace, Sceptre, Axe or Staff.(11-158) to (17-238) Added Attack Physical Damage
Gain 1 Trauma the first time this Attack Hits an Enemy
Take (6-194) Physical Damage per Trauma when you gain Trauma
Trauma lasts 6.0 seconds
(2-4)% more Damage per Trauma
Pulse has 15% increased Area of Effect per 0.1s of Stun Duration, up to 400%

Additional Effects From 1-20% Quality:
+(0.05-1)% more Damage per Trauma
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Battlemage's CryBattlemage's CryWarcry, Critical, Trigger, AoE, Duration
Level: (1-20)
Cost: (15-19) Mana
Cooldown Time: 8.00 sec
Can Store 1 Use(s)
Use Time: 0.80 sec
AoE Radius: 60
Requires Level 24Performs a warcry, taunting nearby enemies to attack the user and exerting subsequent attacks. The user and nearby allies gain a buff that boosts critical strike chance.Base duration is (2.50-3.40) seconds
(0-38)% increased Warcry Speed
Counts total Power of Enemies in Range
Buff grants +0.5% to Critical Strike Chance per 5 power, counting a maximum of 25 Power
Exerts the next 5 Melee Attacks you perform
Exerted Attacks Trigger a Supported Spell with their first Melee Hit
Supported Skills deal (44-38)% less Damage
Supported Spells are Triggered by Attacks Exerted by Battlemage's Cry

Additional Effects From 1-20% Quality:
(2-40)% increased Cooldown Recovery Rate
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
AbsolutionAbsolutionSpell, Minion, Duration, Physical, Lightning, AoE
Level: (1-20)
Cost: (9-26) Mana
Cast Time: 0.75 sec
Critical Strike Chance: 6.00%
Effectiveness of Added Damage: (180-200)%
Requires Level 12Damages enemies in an area, applying a debuff for a short duration. If a non-unique enemy dies while affected by the debuff, the corpse will be consumed to summon a Sentinel of Absolution for a secondary duration, or to refresh the duration and life of an existing one instead if you have the maximum number of them.Deals (21-873) to (31-1310) Physical Damage
Base duration is 1.00 seconds
Base secondary duration is 10.00 seconds
Maximum 3 Summoned Sentinels of Absolution
+(0-0.6) metres to radius
25% chance to Summon a Sentinel of Absolution on Hitting a Rare or Unique Enemy
This Spell and Minions Convert 50% of Physical Damage to Lightning Damage

Additional Effects From 1-20% Quality:
Minions have (2-40)% increased Cooldown Recovery Rate
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Defiance BannerDefiance BannerAoE, Spell, Duration, Aura
Level: (1-20)
Cost: (14-19) Mana
Cooldown Time: 1.00 sec
Can Store 1 Use(s)
Cast Time: Instant
Requires Level 16You must gain Valour from melee combat to use this skill, which will consume all Valour to place a banner with an aura. The aura will be larger and more powerful the more Valour was consumed. The banner lasts for a duration, but will end early if you leave the aura, or use the skill again while it's active.Base duration is 10.00 seconds
Base radius is 2.4 metres
While you have no placed Banner, you can gain Valour
(5-10)% more Area of Effect per Valour consumed
(5-10)% more Aura effect per Valour consumed
Banner grants 8% increased Movement Speed to You and Allies
Banner grants +8% chance to Suppress Spell Damage to You and Allies
Banner grants -(5-12) Damage taken of each Damage Type from Suppressed Hits to You and Allies

Additional Effects From 1-20% Quality:
Base duration is (0.1-2) seconds
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Summon ReaperSummon ReaperPhysical, Minion, Spell
Level: (1-20)
Cost: (15-28) Mana
Cooldown Time: 4.00 sec
Can Store 1 Use(s)
Cast Time: 0.60 sec
Requires Level 28Summons a powerful Reaper which uses a variety of slashing area attacks. The Reaper's presence weakens your other minions, and it will consume them to temporarily empower and heal itself. Using this skill while the Reaper is already summoned causes it to dash to the targeted location and perform a powerful attack.Maximum 1 Summoned Reaper
Minion's Attacks have 50% chance to inflict Bleeding
Minion deals (30-87)% more Damage with Bleeding
Reaper causes your Non-Reaper Minions to deal (20-29)% less Damage
Reaper causes your Non-Reaper Minions to have (20-29)% less Maximum Life

Additional Effects From 1-20% Quality:
Minion's Attacks have (1-20)% chance to inflict Bleeding
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Behead SupportBehead SupportSupport, Melee, Attack, Strike
Icon: H
Level: (1-20)
Cost & Reservation Multiplier: 130%
Requires Level 38Supports strike skills.Supported Skills have +(0.2-0.3) metres to Melee Strike Range
Supported Skills deal (30-49)% more Damage with Hits and Ailments against Enemies on Low Life
Killing Blows from Supported Strike Skills with Melee Weapons against Rare Monsters grant one of their Modifiers for 20 seconds
20% chance to refresh Duration of granted Modifier by up to 5 seconds when you Hit a Rare or Unique Enemy with Supported Skills

Additional Effects From 1-20% Quality:
Supported Skills deal (1-20)% increased Damage with Hits against Enemies that are on Low Life
This is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Skill Gem you wish to augment. Right click to remove from a socket.
Storm RainStorm RainAttack, AoE, Lightning, Projectile, Bow
Level: (1-20)
Cost: (7-10) Mana
Attack Damage: (46-58)% of base
Effectiveness of Added Damage: (46-58)%
Requires Level 28Fires an arrow into the air to land at a targeted location, dealing area damage. The arrow sticks in the ground where it lands, and periodically fires a beam of lightning to another arrow near it, dealing area damage between them.50% of Physical Damage Converted to Lightning Damage
Arrows fire Beams every (0.50-0.41) seconds
Maximum 100 Arrows in the ground
Each Arrow can fire 4 Beams

Additional Effects From 1-20% Quality:
Each Arrow can fire +(0.05-1) Beams
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Voltaxic BurstVoltaxic BurstSpell, AoE, Chaos, Lightning, Nova, Duration
Level: (1-20)
Cost: (6-16) Mana
Cast Time: 0.50 sec
Critical Strike Chance: 6.50%
Effectiveness of Added Damage: (210-230)%
Requires Level 12Each cast of this spell waits for a short duration, releasing a burst of lightning and chaos spell damage in an area around you when that duration ends. Enemies killed by this damage, or shortly after, will explode. The explosions of the corpses are not affected by modifiers to spell damage, and cannot be reflected.Deals (20-906) to (38-1683) Lightning Damage
Base duration is 2.50 seconds
Explosion deals base Lightning Damage equal to 6% of corpse's Maximum Life
+(0-0.3) metres to radius
40% of Lightning Damage Converted to Chaos Damage
1% more Damage with Hits and Ailments for each Cast of this Spell currently waiting

Additional Effects From 1-20% Quality:
+(0.05-1)% more Damage with Hits and Ailments for each Cast of this Spell currently waiting
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Focused Ballista SupportFocused Ballista SupportProjectile, Support, Totem
Icon: ^
Level: (1-20)
Cost & Reservation Multiplier: 140%
Requires Level 31Supports skills that summon ballista totems. Cannot modify the skills of minions.Ballista Totems from Supported Skills only Attack when you fire an Attack Projectile
Supported Skills have (40-68)% increased Totem Placement speed
Supported Skills have (25-35)% more Attack Speed
Supported Skills deal (0-9)% more Damage

Additional Effects From 1-20% Quality:
(0.5-10)% increased Totem Damage
This is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Skill Gem you wish to augment. Right click to remove from a socket.
Eye of WinterEye of WinterSpell, Projectile, Cold
Level: (1-20)
Cost: (14-26) Mana
Cast Time: 0.80 sec
Critical Strike Chance: 6.00%
Effectiveness of Added Damage: 55%
Requires Level 28Fires a single eye projectile which constantly releases shard projectiles in a spiral. The shards will damage enemies they impact, dealing cold damage. The eye cannot damage enemies. When the eye dissipates or collides with terrain, it releases a faster spiral of extra shards.Deals (16-245) to (25-367) Cold Damage
Fires 8 Shard Projectiles in a Spiral when Projectile ends
Modifiers to number of Projectiles only apply to the final Spiral
Projectiles continuously gain Damage, up to 200% more Damage by the time they dissipate

Additional Effects From 1-20% Quality:
Fires +(0.1-2) Shard Projectiles in a Spiral when Projectile ends
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Blade TrapBlade TrapTrap, Attack, AoE
Level: (1-20)
Cost: (8-20) Mana
Attack Damage: (76-96)% of base
Effectiveness of Added Damage: (76-96)%
Requires Level 12Throws a trap which, once triggered, swings two copies of your equipped Dagger, Claw or One Handed Sword around it in circles, each repeatedly damaging enemies it spins through.Trap lasts 4 seconds
Rotates 4 times
25% increased rotation speed if Dual Wielding
Rotates +1 times if Dual Wielding
Base radius is (1.6-2.2) metres

Additional Effects From 1-20% Quality:
Trap lasts +(0.05-1) seconds
Rotates +(0.05-1) times
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.

Divination cards

ItemDescription
A Sea of BlueA Sea of Blue313x Orb of AlterationThe harvest ended, the floods began.13x Orb of Alteration
Ambitious ObsessionAmbitious Obsession4Skittering Delirium OrbThe most pathetic person in the world is someone who has sight, but no vision.Skittering Delirium Orb
Costly CurioCostly Curio6Item
Double-Influenced Item
"Oh no, I couldn't possibly afford this fine artefact. I'm... just looking."
Item
Double-Influenced Item
DementophobiaDementophobia1110x Delirium OrbI never truly understood the depths of my insanity,
until I realized the voices beckoning me towards the abyss,
were none other than my own.
10x Delirium Orb
Lachrymal NecrosisLachrymal Necrosis3Jewel
Implicit Modifier:
Corrupted Blood cannot be inflicted on you
Corrupted
Without the ability to weep, the heart hardens against both the pure and the corrupt.
Jewel
Implicit Modifier:
Corrupted Blood cannot be inflicted on you
Corrupted
Terrible Secret of SpaceTerrible Secret of Space8Level 21 Transfigured Golem Gem
Quality: +23%
Corrupted
They said they were here to protect us.
Level 21 Transfigured Golem Gem
Quality: +23%
Corrupted
The Blessing of MooshThe Blessing of Moosh4Level 21 Transfigured Gem
Corrupted
While the Labyrinth traps have claimed countless adventurers, they were not designed with felines in mind.
Level 21 Transfigured Gem
Corrupted
The EmptinessThe Emptiness6Vaal Breach
Quality: +6%
Corrupted
He appeared before the Light Eater, and at once knew his soul was damned.
Vaal Breach
Quality: +6%
Corrupted
The Last SupperThe Last Supper6Bino's Kitchen Knife"Bino's brief career as a chef at Axiom saved the executioner a lot of work."Bino's Kitchen Knife
The Mind's EyesThe Mind's Eyes7Astral ProjectorThrough the eyes of a person,
you can see their soul
Through the eyes of a jewel,
you can see the universe
Astral Projector
The OffspringThe Offspring9Ryslatha's CoilThe swarm began with just a couple of children. Now, it is her entire existence.Ryslatha's Coil
The Price of PrescienceThe Price of Prescience5Vaal Temple Map
Map Tier: 16
Delirium: 100%
Corrupted
The strange voice showed Aul a future where his legacy was forgotten, where new cultures broke themselves upon Aul's ruined world.
Vaal Temple Map
Map Tier: 16
Delirium: 100%
Corrupted

Unique items

ItemStats
Usurper's PenanceUsurper's Penance
Eternal Burgonet
Armour: (559-772)Requires Level 69, 138 Str(50-80)% increased Armour
Attacks have 15% chance to cause Bleeding
50% reduced Light Radius
+4% to Damage over Time Multiplier for Bleeding per Frenzy Charge
Bleeding you inflict deals Damage 4% faster per Frenzy Charge
(20-30)% chance to gain a Frenzy Charge on Critical Strike at Close Range
Bloodlust Begets Suffering
(50-80)% increased Armour
Attacks have 15% chance to cause Bleeding
50% reduced Light Radius
+4% to Damage over Time Multiplier for Bleeding per Frenzy Charge
Bleeding you inflict deals Damage 4% faster per Frenzy Charge
(20-30)% chance to gain a Frenzy Charge on Critical Strike at Close Range
Elixir of the Unbroken CircleElixir of the Unbroken Circle
Iron Flask
Lasts (6.00-7.20) Seconds
Consumes 40 of 60 Charges on use
+200 to Ward
Requires Level 27Restores Ward on use(50-80)% increased Duration
Recover 4% of Life per Endurance Charge on use
Lose all Endurance Charges on use
Gain 1 Endurance Charge per Second during Effect
Nothing endures. All things end.
Then, they begin again.
Right click to drink. Can only hold charges while in belt. Refills as you kill monsters.
Restores Ward on use(50-80)% increased Duration
Recover 4% of Life per Endurance Charge on use
Lose all Endurance Charges on use
Gain 1 Endurance Charge per Second during Effect
Vorana's PreparationVorana's Preparation
Iron Flask
Lasts 4.00 Seconds
Consumes (36-44) of 60 Charges on use
+200 to Ward
Requires Level 27Restores Ward on use(-10-10)% increased Charges per use
Debilitate nearby Enemies for 2 Seconds when Effect ends
Effect is removed when Ward Breaks
Culling Strike during Effect
Vorana trained her mercenaries
thus: strike true and survive.
Right click to drink. Can only hold charges while in belt. Refills as you kill monsters.
Restores Ward on use(-10-10)% increased Charges per use
Debilitate nearby Enemies for 2 Seconds when Effect ends
Effect is removed when Ward Breaks
Culling Strike during Effect
Starlight ChaliceStarlight Chalice
Iron Flask
Lasts 4.00 Seconds
Consumes 40 of 60 Charges on use
+200 to Ward
Requires Level 27Restores Ward on use(20-30)% increased Charge Recovery
Inflict Fire, Cold and Lightning Exposure on nearby Enemies when used
(20-30)% increased Effect of Non-Damaging Ailments you inflict during Effect
Uhtred and his priests drank of the skies
to empower runes... and themselves.
Right click to drink. Can only hold charges while in belt. Refills as you kill monsters.
Restores Ward on use(20-30)% increased Charge Recovery
Inflict Fire, Cold and Lightning Exposure on nearby Enemies when used
(20-30)% increased Effect of Non-Damaging Ailments you inflict during Effect
Olroth's ResolveOlroth's Resolve
Iron Flask
Lasts 4.00 Seconds
Consumes (56-60) of 60 Charges on use
+200 to Ward
Requires Level 27Restores Ward on use(40-50)% increased Charges per use
Ward does not Break during Effect
85% less Ward during Effect
Olroth the Gallant,
tireless and true,
he fights for me,
he fights for you!
Right click to drink. Can only hold charges while in belt. Refills as you kill monsters.
Restores Ward on use(40-50)% increased Charges per use
Ward does not Break during Effect
85% less Ward during Effect
Medved's ChallengeMedved's Challenge
Runic Gauntlets
Ward: (132-175)Requires Level 69, 342 Str, 342 Dex, 342 Int800% increased Attribute Requirements
(30-50)% increased Ward
+(15-25)% to all Elemental Resistances
80% less Flask Charges gained from Kills
Flasks gain 1 Charge per second if you've Hit a Unique Enemy Recently
For forty-two nights, the Feller of Heroes challenged
the next greatest warrior to a one-on-one duel.
None could match his might.
800% increased Attribute Requirements
(30-50)% increased Ward
+(15-25)% to all Elemental Resistances
80% less Flask Charges gained from Kills
Flasks gain 1 Charge per second if you've Hit a Unique Enemy Recently
Cadigan's CrownCadigan's Crown
Runic Crown
Ward: (164-189)Requires Level 68, 66 Str, 66 Dex, 66 IntNever deal Critical Strikes
Battlemage
Cadigan the Third ruled dispassionately
through the iron might of artifice.
Never deal Critical Strikes
Battlemage
FaithguardFaithguard
Runic Helm
Ward: (51-63)Requires Level 25, 30 Str, 30 Dex, 30 Int+(20-30) to Intelligence
(25-35)% increased Ward
(40-60)% faster Restoration of Ward
(15-25)% increased Light Radius
Increases and Reductions to Maximum Energy Shield instead apply to Ward
The priests of the Kalguur worshipped knowledge, not gods.
+(20-30) to Intelligence
(25-35)% increased Ward
(40-60)% faster Restoration of Ward
(15-25)% increased Light Radius
Increases and Reductions to Maximum Energy Shield instead apply to Ward
NightgripNightgrip
Runic Gages
Ward: (82-105)Requires Level 48, 31 Str, 31 Dex, 31 Int(33-48)% increased Ward
+(17-23)% to Chaos Resistance
Gain Added Chaos Damage equal to 10% of Ward
75% of Damage taken bypasses Ward
Those heroes that set foot on Wraeclast found
themselves changing, only subtly at first...
(33-48)% increased Ward
+(17-23)% to Chaos Resistance
Gain Added Chaos Damage equal to 10% of Ward
75% of Damage taken bypasses Ward
Olroth's ChargeOlroth's Charge
Runic Sollerets
Ward: (93-127)Requires Level 48, 37 Str, 37 Dex, 37 Int(50-80)% increased Ward
(50-30)% slower Restoration of Ward
20% increased Movement Speed
Gain Adrenaline for 3 seconds when Ward Breaks
Where others would retreat when vulnerable,
Olroth the Gallant fought deeper into battle.
(50-80)% increased Ward
(50-30)% slower Restoration of Ward
20% increased Movement Speed
Gain Adrenaline for 3 seconds when Ward Breaks
Vorana's MarchVorana's March
Runic Sabatons
Ward: (102-117)Requires Level 69, 46 Str, 46 Dex, 46 IntHas no Sockets
Triggers Level 20 Summon Arbalists when Equipped
25% increased Movement Speed
<Four random Summoned Arbalists modifiers>
In their hour of desperate need, the Knights of the Sun
called out for aid... and the Black Scythe answered.
Has no Sockets
Triggers Level 20 Summon Arbalists when Equipped
25% increased Movement Speed
<Four random Summoned Arbalists modifiers>
Summoned Arbalists have (30-40)% increased Attack Speed
Summoned Arbalists' Projectiles Chain +2 times
Summoned Arbalists' Attacks have (40-60)% chance to inflict Bleeding
Summoned Arbalists have (10-20)% chance to Crush on Hit
Summoned Arbalists have (25-35)% chance to deal Double Damage
Summoned Arbalists have (15-25)% chance to Freeze, Shock, and Ignite
Summoned Arbalists have (10-20)% chance to inflict Cold Exposure on Hit
Summoned Arbalists have (10-20)% chance to inflict Fire Exposure on Hit
Summoned Arbalists have (10-20)% chance to inflict Lightning Exposure on Hit
Summoned Arbalists have (20-30)% chance to Intimidate for 4 seconds on Hit
Summoned Arbalists have (20-30)% chance to Maim for 4 seconds on Hit
Summoned Arbalists have (40-60)% chance to Poison
Summoned Arbalists have (20-30)% chance to Unnerve for 4 seconds on Hit
Summoned Arbalists fire (2-4) additional Projectiles
+1 to number of Summoned Arbalists
Summoned Arbalists' Projectiles Split into 3
Summoned Arbalists gain (30-40)% of Physical Damage as Extra Cold Damage
Summoned Arbalists have 20% chance to inflict Cold Exposure on Hit
Summoned Arbalists gain (30-40)% of Physical Damage as Extra Fire Damage
Summoned Arbalists have 20% chance to inflict Fire Exposure on Hit
Summoned Arbalists gain (30-40)% of Physical Damage as Extra Lightning Damage
Summoned Arbalists have 20% chance to inflict Lightning Exposure on Hit
Summoned Arbalists Convert 100% of Physical Damage to Cold Damage
Summoned Arbalists have (10-20)% chance to Freeze
Summoned Arbalists Convert 100% of Physical Damage to Fire Damage
Summoned Arbalists have (10-20)% chance to Ignite
Summoned Arbalists Convert 100% of Physical Damage to Lightning Damage
Summoned Arbalists have (10-20)% chance to Shock
Summoned Arbalists' Projectiles Fork
Summoned Arbalists' Projectiles Pierce (2-4) additional Targets

Videos/Overview

References