The Vaal Ruins: Difference between revisions

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'''The Vaal Ruins''' is a area in [[Act 2]]. This area does not have a [[waypoint]] and is connected to [[The Riverways]] and [[The Northern Forest]].
'''The Vaal Ruins''' is a area in [[Act 2]]. This area does not have a [[waypoint]] and is connected to [[The Wetlands]] and [[The Northern Forest]].


To enter the Vaal Ruins, players must finish the quest [[The Root of the Problem]]. This requires the {{il|Baleful Gem}} from [[The Chamber of Sins Level 2]] and {{il|Maligaro's Spike}} from [[The Weaver's Chambers]].
To enter the Vaal Ruins, players must finish the quest [[The Root of the Problem]]. This requires the {{il|Baleful Gem}} from [[The Chamber of Sins Level 2]] and {{il|Maligaro's Spike}} from [[The Weaver's Chambers]].

Revision as of 21:58, 1 September 2015

{{Area}} should only be used on pages in the "Area:" namespace. See {{preload area article}}.

The Vaal Ruins is a area in Act 2. This area does not have a waypoint and is connected to The Wetlands and The Northern Forest.

To enter the Vaal Ruins, players must finish the quest The Root of the Problem. This requires the Baleful GemBaleful GemThe withering glare of corruption, made
corporeal and pellucid in crystal.
from The Chamber of Sins Level 2 and Maligaro's SpikeMaligaro's SpikeMaligaro loved his tools, and took great
pains to keep them excruciatingly sharp.
from The Weaver's Chambers.

Monsters

Guests:

Native monsters can be resistant to cold, lightning, and fire damage. There are many totems guarded by packs of monsters that greatly increase their physical damage or keep them from dying unless destroyed.

Corrupted areas

Forbidden Chamber has a chance to spawn.

Version History

Version Changes
2.0.0