The Caverns: Difference between revisions

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>Biranasr
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>@DeletedUser40581759
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*[[Flame Guardian]]
*[[Flame Guardian]]
*[[Thunder Guardian]]
*[[Thunder Guardian]]
*[[Ancient Construct]]


Native monsters in this area can be resistant to cold, lightning, and fire damage.  
Native monsters in this area can be resistant to cold, lightning, and fire damage.  

Revision as of 16:54, 10 June 2016

{{Area}} should only be used on pages in the "Area:" namespace. See {{preload area article}}.

The Caverns is an area in Act 2. This area has a waypoint and is connected to The Northern Forest and The Ancient Pyramid.

There are two sections to this zone. The first is a linear cavern that occasionally branches off into smaller caves. The area then changes as you enter the base of the Ancient Pyramid. The waypoint is located at the mid-way point between these sections.

Monsters

Cavern:

Pyramid:

Native monsters in this area can be resistant to cold, lightning, and fire damage.

Corrupted areas

Covered-up Hollow has a chance to spawn.


Divination Card

Treasure Hunter on Merciless difficulty

Version History

Version Changes
2.0.0