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  • Bow (category Bows) (section List of bows)
    strike chance but moderate physical damage and attack speed, resulting in overall higher damage per second than wands. Bows sometimes do not have implicit...
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  • Stun (section Stun threshold)
    42745098039215684}{\text{Damage }}={({\text{Melee Physical Damage}}\times 1.25)+{\text{Melee Non-Physical Damage}}+{\text{Non-Melee Physical Damage}}+({\text{Non-Melee...
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  • Damage over time (category Damage sources) (section Damage scaling)
    triggered it: Damage over Time Damage [Damage Type] Damage (e.g. Physical Damage or Cold Damage) [Effect] Damage (e.g. Poison Damage or Ignite Damage) Trap Damage...
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  • of Physical Damage Converted to Fire Damage 5 to 10 Added Fire Damage with Bow Attacks Gain (25-35)% of Physical Attack Damage as Extra Fire Damage N/A...
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  • can be equipped in the off-hand slot while using a bow. Quivers are disabled and unequippable if a bow is not equipped. Most quivers do not come with gem...
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  • Attack (redirect from Attack Damage) (category Damage sources) (section Physical Attack Damage)
    Damage (3-5) to (4-7) Added Physical Damage per 15 Armour or Evasion Rating on Shield 75% increased Stun Threshold reduction on enemies at Maximum charge...
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  • Strength and/or All Attributes and X% increased Strength and/or Attributes modifiers. Many implicit modifiers provide base strength on items: Weapons and armour...
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  • outdoor areas of act 2. They are human opponents with either melee attacks or bow attacks. Resist Chaos...
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  • "Physical Damage" redirects here. For the passive skill, see Physical Damage (passive skill). Physical damage is one of the five damage types. It is the...
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  • where they overlap.(4-172) to (6-258) Base Off Hand Physical Damage (3-5) to (4-7) Added Physical Damage per 15 Armour or Evasion Rating on Shield +(0-0.6)...
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  • require strength and intelligence and have a x% increased Elemental Damage implicit modifier. Maraketh weapons with this item class have a Damage Penetrates...
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  • evasion as the primary form of damage reduction, since it requires a play style where physically avoiding enemy spells and attacks is often necessary. The...
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  • List of unique jewels, Timeless Jewel, and Threshold Jewel There are several unique jewels. Some are dropped and others can be only be gained through corrupting...
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  • Hit (redirect from Self-damage) (section Self-damage)
    Str10% reduced Enemy Stun ThresholdAdds (45-60) to (100-120) Physical Damage Gain (30-40)% of Physical Attack Damage as Extra Fire Damage +4% to Chaos Resistance...
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  • Convert 100% of Physical Damage to Cold Damage Summoned Arbalists have (10-20)% chance to Freeze Summoned Arbalists Convert 100% of Physical Damage to Fire Damage...
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  • Fire Damage per second Base duration is 4.00 seconds Deals (7-659) to (11-988) Fire Damage Modifiers to Spell Damage apply to this Skill's Damage Over...
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  • page. Evading an attack prevents all damage from the attack and other harmful effects including ailments and stun. Spells do not normally check for evasion...
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  • where they overlap.(4-172) to (6-258) Base Off Hand Physical Damage (3-5) to (4-7) Added Physical Damage per 15 Armour or Evasion Rating on Shield +(0-0.6)...
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  • Cold Damage (22-480) to (40-891) Added Fire Damage (3-75) to (67-1467) Added Lightning Damage Only Deals Damage of the chosen Element Deals no Damage of...
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  • highest of any class. The Shadow and Duelist start with 23 Dexterity, the Scion with 20, and the Marauder, Templar, and Witch with 14. Dexterity can be...
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  • Chance(90-105)% increased Physical Damage Adds (6-12) to (20-25) Physical Damage 10% increased Attack Speed +50% to Global Critical Strike Multiplier Bow Attacks fire...
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  • gem tag. This tag applies to skills that affect movement speed or deals damage while moving. There are 33 skill gems with the Movement gem tag: In additions...
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  • attack damage to enemies where they land.(2-75) to (3-113) Added Fire Damage Fires 4 Projectiles 60% of Physical Damage Converted to Fire Damage +(0.2-0...
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  • some physical damage to cold on its target and converts all physical damage to cold in a cone behind that target.(2-75) to (3-113) Added Cold Damage 60%...
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  • increased Stun Duration on Enemies+10 to Strength (140-200)% increased Physical Damage Adds (10-20) to (30-40) Physical Damage 15% reduced Enemy Stun Threshold...
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  • Attack Damage: (90-154)% of base Effectiveness of Added Damage: (90-154)%Hits enemies, converting some of your physical damage to chaos damage and inflicting...
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  • Added Fire Damage Explosion deals base Fire Damage equal to 6% of the corpse's Maximum Life 60% of Physical Damage Converted to Fire Damage Base radius...
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  • Similar to support gems, skill gems can gain experience and level up increasing both their Attribute(s) and character level requirement as well as the effect...
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  • Dex(160-190)% increased Physical Damage Gain (200-300) Life per Ignited Enemy Killed Gain 20% of Physical Damage as Extra Fire Damage 10% chance to Ignite...
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  • increased Damage Over Time with Bow Skills [2] 20% increased Damage Over Time with Bow Skills [3] Bow Damage and Accuracy 10% increased Damage with Bows 10%...
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  • increased Physical Damage Adds 20 to 50 Physical Damage (10-15)% increased Attack Speed +(300-400) to Accuracy Rating 100% increased Global Physical Damage...
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  • double maximum total energy shield recovery per second from Leech. Stun threshold and duration is calculated based off the your maximum life. Some low life...
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  • attack damage and spell damage do not affect damage with ailments. Modifiers to damage with weapons, melee damage, projectile damage and area damage do not...
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  • metresRequires Level 59, 119 Str, 82 Dex(140-180)% increased Physical Damage Adds 30 to 40 Physical Damage (20-25)% increased Attack Speed +(20-25)% to Cold Resistance...
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  • Chance(90-105)% increased Physical Damage Adds (6-12) to (20-25) Physical Damage 10% increased Attack Speed +50% to Global Critical Strike Multiplier Bow Attacks fire...
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  • Dex, 131 Int2% of Physical Attack Damage Leeched as Life(110-130)% increased Physical Damage Adds (15-20) to (30-40) Physical Damage (8-12)% increased...
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  • granted by The Whispering IceThe Whispering Ice Vile StaffWarstaff Physical Damage: 41-76 Critical Strike Chance: 6.10% Attacks per Second: 1.30 Weapon...
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  • of skills: alternate quality gems, labyrinth helmet enchantments, and unique threshold jewels. It also took, or took inspiration, from prior league systems...
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  • of the some of the passive skills are not overlapped in terms of release and retired date, there may be some combo that is not possible to obtain. Other...
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  • Shocked Ground and Summon Skitterbots, apply shock without dealing damage. When non-lightning damage taken as lightning damage, the lightning damage can scale...
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  • the highest damage. Only one Wave of Conviction can be active at a timeDeals (35-1476) to (52-2214) Physical Damage 25% of Physical Damage Converted to...
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  • to Maim on Hit(100-125)% increased Physical Damage Adds (7-10) to (15-25) Physical Damage 1% of Physical Attack Damage Leeched as Life 40% increased Attack...
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  • wiki. If you want to update one of the items please click the item's name and update its individual page. Do not use the edit buttons at the top or the...
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  • deals physical damage and inflicts a physical damage over time debuff to enemies, which can stack up to 3 times.Deals (4-268) to (5-401) Physical Damage...
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  • Boots: 5% reduced Elemental Damage Taken while stationary Body Armour: 15% of Physical Damage from Hits taken as Cold Damage Helmet: Socketed Gems deal...
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  • increased Physical Damage Adds 20 to 50 Physical Damage (10-15)% increased Attack Speed +(300-400) to Accuracy Rating 100% increased Global Physical Damage...
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  • Int(100-150)% increased Evasion and Energy Shield (30-40)% increased Stun and Block Recovery Socketed Travel Skills deal 80% more Damage (30-40)% increased Mana...
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  • Dex, 131 Int2% of Physical Attack Damage Leeched as Life(110-130)% increased Physical Damage Adds (15-20) to (30-40) Physical Damage (8-12)% increased...
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  • restricted to level 35 and below One Handed Weapon: (10-19)% increased Spell Damage Two Handed Weapon: (15-29)% increased Spell Damage Armour: +(3-5) to maximum...
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  • 113 Dex+460 to Accuracy Rating(80-100)% increased Physical Damage Adds (30-45) to (80-100) Physical Damage Grants (2-3) Mana per Enemy Hit Counts as all One...
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  • remaining when damage is taken, even damage from Labyrinth traps, that damage is inflicted on energy shield first. Physical damage reductions and elemental...
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  • (8-184) additional Physical Damage Animated Lingering Blades deal (1-17) to (2-80) Added Attack Physical Damage Minions deal (0-38)% more Damage Maximum (5-14)...
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  • Cold Damage (22-480) to (40-891) Added Fire Damage (3-75) to (67-1467) Added Lightning Damage Only Deals Damage of the chosen Element Deals no Damage of...
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  • Projectile (redirect from Projectile damage) (section Threshold jewels)
    Chaos Damage 8% more Damage with Hits and Ailments for each remaining Chain Chains +(3-5) Times 60% of Physical Damage Converted to Chaos Damage 40% chance...
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  • Lightning damage (category Damage types) (section Damage taken as Lightning Damage)
    remove from a socket.(Alt Art), Lightning Thorns Aura) Physical Damage Fire Damage Cold Damage Chaos Damage ru:Урон от молнии...
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  • increased Physical Damage Adds (8-13) to (20-30) Physical Damage Adds 1 to 59 Chaos Damage 15% chance to Poison on HitAll children must eat., and the spirit...
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  • deal splash damage around each target hit.Supported Skills deal Splash Damage to surrounding targets Supported Skills deal 40% less Splash Damage to surrounding...
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  • 51 to 4 Added Physical Damage with Bow Attacks(20-25)% reduced Enemy Stun Threshold 25% reduced Projectile Speed (140-200)% increased Stun Duration on Enemies...
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  • applying a physical damage over time debuff and hitting enemies with physical damage. If any survive, you gain a blood charge which raises the damage and cost...
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  • Fire Damage per second Base duration is 4.00 seconds Deals (7-659) to (11-988) Fire Damage Modifiers to Spell Damage apply to this Skill's Damage Over...
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  • Hillock does physical damage with melee attacks. Hungry Corpse is a zombie lying next to the Dying Exile. The Hungry Corpse deals physical damage with melee...
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  • taken as Fire Damage (Prefix) (helmets) Renegades: Betrayer's: Damage Penetrates (6 to 10)% Fire Resistance (weapons) Deceiver's: Damage Penetrates (6...
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  • completed. At the end of the leagues, all characters and stashes will be moved to Standard league and Hardcore league. Characters that die in the Hardcore...
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  • dealing fire damage in an area. Exerted attacks trigger Combust, which converts 60% of Physical Damage to Fire Damage, and deals 100% Attack Damage in an area...
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  • weapons that require strength and dexterity. Maraketh weapons with this item class have a x% increased Global Physical Damage implicit. Experimented base...
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  • Chaos damage (category Damage types) (section Damage taken as Chaos Damage)
    Also see "The list of enemies using chaos damage" Poison Physical Damage Fire Damage Cold Damage Lightning Damage ru:Урон от хаоса...
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  • 34Take less Physical and Elemental Damage for a short time. Consumes up to 5 Endurance Charges to lengthen the buff and further lessen Physical Damage taken...
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  • game has already calculated how much damage and if the attack would have caused a stun. If it would have caused a stun, the blocking animation is played,...
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  • (25-39)% of Physical Damage as Extra Fire Damage Additional Effects From 1-20% Quality: Supported Skills deal (0.5-10)% increased Fire DamageThis is a Support...
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  • panel (default hotkey C). Physical damage is mitigated by armour (against hits) and physical damage reduction. Chaos damage is not elemental, thus "+%...
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  • NPCs sell items and grants various quest rewards after a quest is completed. As more quests are completed they will open up their shop and sell more of their...
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  • more Burning Damage Buff grants 15% of your Physical Damage as Extra Fire Damage Buff grants (9-12)% more Spell Fire Damage Base Burning Damage is 25% of...
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  • Poison (section Damage)
    poison: Damage Damage over Time Damage over Time Multiplier Chaos Damage over Time Multiplier Chaos Damage Poison Damage Physical Damage, Elemental Damage, Cold...
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  • Resistances Your Fire Damage can Shock but not Ignite Your Cold Damage can Ignite but not Freeze or Chill Your Lightning Damage can Freeze but not Shock"The...
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  • smoke at those ruins up the beach. Go get some help, and I might just- Make your way up the beach and, as you approach the end, your quest begins. Kill Hillock...
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  • Cold Damage (22-480) to (40-891) Added Fire Damage (3-75) to (67-1467) Added Lightning Damage Only Deals Damage of the chosen Element Deals no Damage of...
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  • There's a fine line between man and monster. Brutus, the Warden of Axiom Prison… he crossed that line long ago. A big lad, and as you know from Hillock, big...
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  • more Elemental Damage per Inspiration Charge Lose all Inspiration Charges after Spending a total of (122-800) Mana on Upfront Costs and Effects of Supported...
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  • increased Spell Damage(300-350)% increased Physical Damage Gain (10-30)% of Physical Damage as Extra Fire Damage Gain (10-30)% of Physical Damage as Extra Cold...
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  • applying a physical damage over time debuff and hitting enemies with physical damage. If any survive, you gain a blood charge which raises the damage and cost...
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  • escape Oriath, and if not for my incomparable skill as a sea captain, we’d have met the same fate. But now the drowned dead are washing ashore, and they ain’t...
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  • Attack Damage: (155-250)% of base Effectiveness of Added Damage: (155-250)%Hits enemies, converting some of your physical damage to cold damage. It traps...
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  • charges when you hit them and creating Burning Ground under them if your hit Ignites them, and Caustic Ground if it Poisons them. Damage modifiers do not apply...
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  • Damage (category Damage) (section Damage calculation)
    when damage is applied see, receiving damage. The basic damage calculation is: Damage = (Base_Damage + Added_Damage) * Increased_Damage * More_Damage * Hit_Rate...
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  • dealing 20% less Damage Base duration is 4.00 seconds (5-169) to (7-254) Added Chaos Damage 60% of Physical Damage Converted to Chaos Damage 60% chance to...
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  • increase to physical melee damage from strength also increase their physical projectile damage.Strength's Damage bonus applies to Projectile Attack Damage as well...
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  • The physical damage reduction is effective against hits and non-hits such as bleeding. When reducing damage from hits, it stacks with the damage reduction...
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  • Chance(90-105)% increased Physical Damage Adds (6-12) to (20-25) Physical Damage 10% increased Attack Speed +50% to Global Critical Strike Multiplier Bow Attacks fire...
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  • Cold damage (category Damage types) (section Damage taken as Cold Damage)
    extra cold damage based on physical damage to you and your allies.+(0-1.9) metres to radius You and nearby allies gain (16-25)% of Physical Damage as Extra...
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  • grant a temporary buff associated with intelligence and represent an increase to concentration and arcane energies during combat. They are visualized as...
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  • Improved all of the Duelist's animations. The Unique bow Death's HarpDeath's Harp Death BowBow Physical Damage: (53.2-57.4) to (138.7-149.65) Critical Strike...
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  • 5Adds 1 to 4 Physical Damage to Attacks30% increased Global Physical Damage (10-15)% reduced Enemy Stun Threshold (20-30)% increased Stun Duration on EnemiesSeeing...
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  • longer grants 30% of Physical Damage as extra Chaos Damage. It instead now provides 100% of Physical Damage Converted to Chaos Damage, and 25% chance to Apply...
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  • 131 Dex, 95 Int1.6% of Physical Attack Damage Leeched as Life(200-220)% increased Physical Damage Adds 25 to 30 Physical Damage 5% increased Attack Speed...
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  • Cold Damage (22-480) to (40-891) Added Fire Damage (3-75) to (67-1467) Added Lightning Damage Only Deals Damage of the chosen Element Deals no Damage of...
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  • Attack Damage: (165-269)% of base Effectiveness of Added Damage: (165-269)%Hits enemies, converting some of your physical damage to cold damage. If a non-unique...
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  • 51 to 4 Added Physical Damage with Bow Attacks(20-25)% reduced Enemy Stun Threshold 25% reduced Projectile Speed (140-200)% increased Stun Duration on Enemies...
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  • attack damage to enemies where they land.(2-75) to (3-113) Added Fire Damage Fires 4 Projectiles 60% of Physical Damage Converted to Fire Damage +(0.2-0...
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  • Mana Attack Damage: (100-150)% of base Effectiveness of Added Damage: (100-150)% AoE Radius: 15Requires Level 10Jump through the air, damaging and knocking...
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  • see more than I. Go east and find these warriors in black. If there is danger to us, I need to learn of it. Kill Fidelitas and rescue the girl from the...
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